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Update the Scene API reference to clarify the default limits for MAX_ENTITIES and MAX_LAYERS, including options for overriding these values via compiler flags. Add warnings regarding ESP32 platform constraints and provide examples for setting custom limits in project configuration. Enhance the manual on platforms and drivers to include similar information for scene limits.
…ience Update English documentation sections to Spanish while adding ESP32-specific optimization details. Translate performance tuning guide and clarify sprite data alignment for 16-bit access. Add DMA and IRAM optimization explanations for ESP32 platform.
Revise the Examples section in the README to include a comprehensive table of game samples, detailing descriptions and features. Remove the Space Invaders overview from the documentation as it is no longer needed. Update mkdocs.yml to reflect this change in navigation. Additionally, introduce an FPS overlay feature in the engine documentation for performance monitoring.
Update the game examples guide to improve clarity by translating sections from Spanish to English, enhancing descriptions, and standardizing terminology. Adjust formatting for better readability and ensure all game examples are accurately represented. This includes updates to the Metroidvania and Space Invaders sections, as well as a general cleanup of the document.
…ss and screen resolution information Update the tilemap editor documentation to clarify the export process, including namespace settings, color depth detection, and options for storing data in Flash for ESP32. Add a new section on screen resolution, specifying that all examples are configured for a 240x240 resolution. Improve overall clarity and structure of the usage guide.
…ions Revise the audio API reference documentation to enhance clarity on performance considerations and platform-specific details for ESP32. Include sections on channel limits, event management, and memory usage to guide users in optimizing audio playback. Ensure all relevant sections are updated for consistency and accuracy.
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