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@PixelRoot32-Game-Engine

PixelRoot32 Game Engine

PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++ and designed specifically for ESP32 microcontrollers.

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  1. PixelRoot32-Game-Engine PixelRoot32-Game-Engine Public

    PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++ and designed specifically for ESP32 microcontrollers.

    C++ 4 1

  2. pixelroot32-game-engine.github.io pixelroot32-game-engine.github.io Public

    This repository contains the source files of PixelRoot32 Game Engine's documentation.

    HTML 2

  3. PixelRoot32-Game-Samples PixelRoot32-Game-Samples Public

    This repository is a small getting‑started project that shows how to use the PixelRoot32 Game Engine inside a PlatformIO project.

    C++ 1

  4. PixelRoot32-Sprite-Sheet-Compiler PixelRoot32-Sprite-Sheet-Compiler Public

    pr32-sprite-compiler.py is a Python command-line tool that converts a PNG sprite sheet into a C header file (.h) compatible with the PixelRoot32 engine. A small GUI wrapper (pr32-sprite-compiler-gu…

    Python 1

  5. PixelRoot32-Landing-Page PixelRoot32-Landing-Page Public

    Landing page for PixelRoot32, a modular 2D game engine for ESP32 and PC.

    TypeScript

  6. PixelRoot32-Tool-Suite-Landing-Page PixelRoot32-Tool-Suite-Landing-Page Public

    Landing page for the PixelRoot32 Tilemap Editor, the native world-building tool for the PixelRoot32 ecosystem.

    TypeScript

Repositories

Showing 6 of 6 repositories
  • PixelRoot32-Sprite-Sheet-Compiler Public

    pr32-sprite-compiler.py is a Python command-line tool that converts a PNG sprite sheet into a C header file (.h) compatible with the PixelRoot32 engine. A small GUI wrapper (pr32-sprite-compiler-gui.py) is included so you can use the tool without typing commands in a terminal.

    PixelRoot32-Game-Engine/PixelRoot32-Sprite-Sheet-Compiler’s past year of commit activity
    Python 1 0 0 1 Updated Feb 12, 2026
  • PixelRoot32-Game-Engine Public

    PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++ and designed specifically for ESP32 microcontrollers.

    PixelRoot32-Game-Engine/PixelRoot32-Game-Engine’s past year of commit activity
    C++ 4 MIT 1 0 0 Updated Feb 11, 2026
  • pixelroot32-game-engine.github.io Public

    This repository contains the source files of PixelRoot32 Game Engine's documentation.

    PixelRoot32-Game-Engine/pixelroot32-game-engine.github.io’s past year of commit activity
    HTML 2 0 0 0 Updated Feb 11, 2026
  • PixelRoot32-Game-Samples Public

    This repository is a small getting‑started project that shows how to use the PixelRoot32 Game Engine inside a PlatformIO project.

    PixelRoot32-Game-Engine/PixelRoot32-Game-Samples’s past year of commit activity
    C++ 1 0 0 0 Updated Feb 9, 2026
  • PixelRoot32-Landing-Page Public

    Landing page for PixelRoot32, a modular 2D game engine for ESP32 and PC.

    PixelRoot32-Game-Engine/PixelRoot32-Landing-Page’s past year of commit activity
    TypeScript 0 0 0 0 Updated Feb 9, 2026
  • PixelRoot32-Tool-Suite-Landing-Page Public

    Landing page for the PixelRoot32 Tilemap Editor, the native world-building tool for the PixelRoot32 ecosystem.

    PixelRoot32-Game-Engine/PixelRoot32-Tool-Suite-Landing-Page’s past year of commit activity
    TypeScript 0 0 0 0 Updated Feb 6, 2026

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