[Vanilla Fix] Fixed the bug that crashing technos can be attack and gain expirence#2143
[Vanilla Fix] Fixed the bug that crashing technos can be attack and gain expirence#2143NetsuNegi wants to merge 6 commits intoPhobos-developers:developfrom
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To Chinese users:
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What is the difference between Infantry and Unit? |
TaranDahl
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Please address the issue above.
Coronia
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@TaranDahl please review it again, it already has those issues commented
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Reposted from Phobos CN : [quote="NetsuNegi, post:10, topic:274"] [quote="NetsuNegi, post:10, topic:274"] Have you tried removing them? |
No and I don't want try it. |
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As mentioned above, I believe it fails to address the problem at its root cause, so the way of solving the problem is incorrect, and this is a relevant issue. |
| GET(FootClass*, pThis, ESI); | ||
| GET(const DamageState, result, EAX); | ||
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| if (result != DamageState::PostMortem && (pThis->IsSinking || (!pThis->IsAttackedByLocomotor && pThis->IsCrashing))) |
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why exactly did you remove this complicated condition?
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not sure why this got closed, I was simply asking |
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Suggestion, if you don't want to be forced to make major changes after submitting a PR:
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The closure of this pull request is not related to your ask. |
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