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IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Nightly Build
#7670:
Pull request #2148
synchronize
by
DeathFishAtEase
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Check
#8914:
Pull request #2148
synchronize
by
DeathFishAtEase
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Check
#8913:
Pull request #2148
labeled
by
NetsuNegi
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Nightly Build
#7669:
Pull request #2148
opened
by
NetsuNegi
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Check
#8912:
Pull request #2148
opened
by
NetsuNegi
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Check
#8911:
Pull request #2148
labeled
by
NetsuNegi
IsLocomotor=yes, Locomotor=Jumpjet) would cause BalloonHover=yes targets to land directly on the attacker unit upon arrival
Pull Request Check
#8910:
Pull request #2148
labeled
by
NetsuNegi
NotHuman=yes will ignore Crashable=no and crash on ground when killed in air
Pull Request Check
#8909:
Pull request #2145
labeled
by
Coronia
NotHuman=yes will ignore Crashable=no and crash on ground when killed in air
Pull Request Check
#8908:
Pull request #2145
unlabeled
by
Coronia