speare is a minimalistic actor framework. A thin abstraction over tokio tasks and flume channels with supervision inspired by Akka.NET. Read The Speare Book for more details on how to use the library.
A minimal Counter actor:
use speare::*;
use std::time::Duration;
use tokio::time;
struct Counter {
count: u32,
}
enum CounterMsg {
Add(u32),
Subtract(u32),
Print,
}
impl Actor for Counter {
type Props = ();
type Msg = CounterMsg;
type Err = ();
async fn init(_ctx: &mut Ctx<Self>) -> Result<Self, Self::Err> {
Ok(Counter { count: 0 })
}
async fn handle(&mut self, msg: Self::Msg, _ctx: &mut Ctx<Self>) -> Result<(), Self::Err> {
match msg {
CounterMsg::Add(n) => self.count += n,
CounterMsg::Subtract(n) => self.count -= n,
CounterMsg::Print => println!("Count is {}", self.count),
}
Ok(())
}
}
#[tokio::main]
async fn main() {
let mut node = Node::default();
let counter = node.actor::<Counter>(()).spawn();
counter.send(CounterMsg::Add(5));
counter.send(CounterMsg::Subtract(2));
counter.send(CounterMsg::Print); // will print 3
time::sleep(Duration::from_millis(10)).await;
}Props, request-response via Request<Req, Res>, and the From trick for ergonomic sends:
use speare::*;
use derive_more::From;
struct Counter {
count: u32,
}
struct CounterProps {
initial_count: u32,
}
#[derive(From)]
enum CounterMsg {
Add(u32),
GetCount(Request<(), u32>),
}
impl Actor for Counter {
type Props = CounterProps;
type Msg = CounterMsg;
type Err = ();
async fn init(ctx: &mut Ctx<Self>) -> Result<Self, Self::Err> {
Ok(Counter {
count: ctx.props().initial_count,
})
}
async fn handle(&mut self, msg: Self::Msg, _ctx: &mut Ctx<Self>) -> Result<(), Self::Err> {
match msg {
CounterMsg::Add(n) => self.count += n,
CounterMsg::GetCount(req) => req.reply(self.count),
}
Ok(())
}
}
#[tokio::main]
async fn main() {
let mut node = Node::default();
let counter = node
.actor::<Counter>(CounterProps { initial_count: 10 })
.spawn();
counter.send(CounterMsg::Add(5));
counter.send(7u32); // auto-converted to CounterMsg::Add via From
let count: u32 = counter.req(()).await.unwrap();
println!("Count is {count}"); // 22
node.shutdown().await;
}Type-safe publish/subscribe across actors, and a global registry for finding actors by type or name:
use speare::*;
use derive_more::From;
// PubSub messages must be Clone
#[derive(Clone)]
struct Event(String);
// Logger subscribes to the "events" topic
struct Logger;
#[derive(From)]
enum LoggerMsg {
Event(Event),
}
impl Actor for Logger {
type Props = ();
type Msg = LoggerMsg;
type Err = ();
async fn init(ctx: &mut Ctx<Self>) -> Result<Self, Self::Err> {
ctx.subscribe::<Event>("events").unwrap();
Ok(Logger)
}
async fn handle(&mut self, msg: Self::Msg, _ctx: &mut Ctx<Self>) -> Result<(), Self::Err> {
match msg {
LoggerMsg::Event(Event(e)) => println!("[log] {e}"),
}
Ok(())
}
}
// Greeter is registered so others can find it without holding a Handle
struct Greeter;
impl Actor for Greeter {
type Props = ();
type Msg = String;
type Err = ();
async fn init(_ctx: &mut Ctx<Self>) -> Result<Self, Self::Err> {
Ok(Greeter)
}
async fn handle(&mut self, msg: Self::Msg, ctx: &mut Ctx<Self>) -> Result<(), Self::Err> {
let greeting = format!("Hello, {msg}!");
// publish to all "events" subscribers
ctx.publish("events", Event(greeting)).unwrap();
Ok(())
}
}
#[tokio::main]
async fn main() {
let mut node = Node::default();
node.actor::<Logger>(()).spawn();
node.actor::<Greeter>(()).spawn_registered().unwrap();
// look up Greeter by type and send — no Handle needed
node.send::<Greeter>("world".to_string()).unwrap();
// Logger will print: [log] Hello, world!
// you can also use spawn_named("name") and send_to::<Msg>("name", msg)
node.shutdown().await;
}Spawn supervised children with automatic restarts, backoff, and a watch callback for when retries are exhausted:
use speare::*;
use std::time::Duration;
// inside a parent actor's init:
let worker = ctx.actor::<Worker>(())
.supervision(Supervision::Restart {
max: Limit::Amount(3),
backoff: Backoff::Incremental {
min: Duration::from_millis(100),
max: Duration::from_secs(5),
step: Duration::from_millis(500),
},
})
.watch(|err| ManagerMsg::WorkerDied(format!("{err:?}")))
.spawn();speare is a minimal abstraction layer over tokio green threads and flume channels, offering functionality to manage these threads, and pass messages between these in a more practical manner. The question instead should be: "why message passing (channels) instead of sharing state (e.g. Arc<Mutex<T>>)?"
- Easier reasoning: With message passing, each piece of data is owned by a single thread at a time, making the flow of data and control easier to reason about.
- Deadlock Prevention: Shared state with locks (like mutexes) can lead to deadlocks if not managed carefully. Message passing, especially in Rust, is less prone to deadlocks as it doesn’t involve traditional locking mechanisms.
- Encouragement of Decoupled Design: Message passing promotes a more modular, decoupled design where components communicate through well-defined interfaces (channels), enhancing maintainability and scalability of the code.
I haven't benchmarked the newest versions yet, nor done any performance optimizations as well. There is an overhead due to boxing when sending messages, but overall it is pretty fast. Benchmarks TBD and added here in the future.
Yes. No. Kinda? This has been used since late 2023 in production on over 4000 scooters from dott/TIER. I never saw any issues during my time there. Make of that what you will :)
I built speare because I wanted a very minimal actor framework providing just enough to abstract over tokio green threads and channels without introducing a lot of boilerplate or a lot of new concepts to my co-workers. You should use speare if you like its design, if not then don't :-)
Sure! There are only two rules to contribute:
- Be respectful
- Don't be an asshole
Keep in mind I want to keep this very minimalistic, but am very open to suggestions and new ideas :)