A mini-project which uses OpenGL to render a triangle in a window.
In order to achieve this, we need to follow the graphics pipeline. Here, I have implemented:
- Shader programs for
- Vertex Shader
- Fragment Shader
- VAO's (Vertex Array Object)
- VBO's (Vertex Buffer Object)
- Swapping buffers
- IDE: Visual Studio 2026
- Libraries: GLFW, GLAD
- To update regularly (secret motivation 😅)
- Organize and showcase my progress
- To implement an end-to-end graphics pipeline and using it to render a triangle
This project uses MIT License.