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A simple renderer that renders a triangle using OpenGL graphics pipeline

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OpenGL Triangle Renderer

A mini-project which uses OpenGL to render a triangle in a window.

In order to achieve this, we need to follow the graphics pipeline. Here, I have implemented:

  • Shader programs for
    • Vertex Shader
    • Fragment Shader
  • VAO's (Vertex Array Object)
  • VBO's (Vertex Buffer Object)
  • Swapping buffers

Tools used

  • IDE: Visual Studio 2026
  • Libraries: GLFW, GLAD

Objectives

  • To update regularly (secret motivation 😅)
  • Organize and showcase my progress
  • To implement an end-to-end graphics pipeline and using it to render a triangle

License

This project uses MIT License.

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A simple renderer that renders a triangle using OpenGL graphics pipeline

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