// edit terser options
{
module: false,
compress: {},
mangle: false,
output: {},
parse: {},
rename: {},
}- alternative to protectors which have limit of 8.
- on chunk load, on chest placement, on chest displacement, modify the map of rects.
- Map<chunkId, ProtectedRect[]>.
- https://bloxd-io-fan.fandom.com/wiki/Fanmade_Websites
- https://github.com/Bloxdy/schematics/
- https://bloxdhub.com/
- https://bloxdhub.com/schematics
- https://bloxdium.com/
- https://bloxdium.com/schematic?id=xXAvj9y
- I use this as reference for the game.
https://github.com/Bloxdy/code-api/
- I open README.md and CALLBACKS.md here.
https://bloxdhub.com/bloxd-api
- I use this as reference sometimes.
https://bloxd-io.fandom.com/wiki/One_Block
- I use this as reference for One Block.
https://github.dev/uncomplexity/bloxd/tree/master
- I open my WORLD.ts here.
https://www.typescriptlang.org/play/
- I use the right side panel to catch type errors.
- I use the right side panel for TypeScript to JavaScript conversion.
- I use this to minify JavaScript code.
- I check the "toplevel" option.
https://typescript-eslint.io/play/
- This can be used to double-check for errors.
https://github.com/tsconfig/bases
- This can be used for strict type checking.