an ECS-centric game engine with fiber-based async tasking, runtime reflection, and fiber-based garbage collector with parallel reachability analysis (have not released yet).
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Updated
Dec 4, 2025 - C++
an ECS-centric game engine with fiber-based async tasking, runtime reflection, and fiber-based garbage collector with parallel reachability analysis (have not released yet).
The programming language Bjarne is a spiritual successor of C++ and a low-level systems programming language named after the founder of C++.
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