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dcvz
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Dec 18, 2025
- Fixes examples so they work on all platforms (D3D12, Vulkan, Metal) without any validation issues
- Fixes bug in Vulkan where setName is not using right type for buffer
- Fixes bug in Vulkan where the swapchain size is not exactly correct as what's available for drawing
- Fixes bug in D3D12 where constant buffers need to be aligned
squidbus
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Dec 18, 2025
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squidbus
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Seems alright but are the shader utility changes from the RT PR meant to be here? Seems like some of the decisions there should be reviewed as part of RT rather than separately here.
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squidbus
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Dec 18, 2025
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