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random-yang/README.md

☁️ Hi, I'm RandomYang

What I do

  • [2025] Leading and contributing to an AI creative tool built on infinite canvas.
  • [2025] Building a real-time 3D Gaussian Splatting renderer on iOS.
  • [2021-2024] Full-time engagement in the development of the Text Engine for 2 years.

Elsewhere

  • CodePen — visual experiments from earlier years.
  • Figma — Some stuff in the Figma community.

Pinned Loading

  1. Metal_Loop-Blinn Metal_Loop-Blinn Public

    A minimal implementation of Loop-Blinn using Metal.

    Swift

  2. RCP_MagnetFlud_ShaderGraph RCP_MagnetFlud_ShaderGraph Public

    implement a simple magnetofluid effect with Reality Composer Pro's ShaderGraph.

    Swift 5

  3. MetalSkybox MetalSkybox Public

    A minimal implementation of a skybox using Metal.

    Swift

  4. Swift-IndexSort Swift-IndexSort Public

    A simple implementation of indexsort in Swift.

    Swift

  5. paper paper Public

    一个类纸风的主题paper 🎉

    Pug 258 31

  6. Oanakiaja/claude-daily Oanakiaja/claude-daily Public

    Every Claude Code chat makes you better. Power your claude insight for human.

    Rust 18 5