Fix game.objective being overwritten by change_grammar() when quests exist #374
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Summary
change_grammar(), only auto-generate the objective viadescribe_event()ifself._objectiveisNone, preventing it from overwriting a manually-set objectiveWhat was happening
PR #240 added code in
build()to copy a manually-set_objectivefrom a previous build (line 788-789 ofmaker.py). However,change_grammar()is called after this copy (line 803), and it unconditionally overwrites the objective:This means the preserved objective gets clobbered whenever the game has quests with a winning policy (i.e. most games).
The fix
One line change in
game.py:Test plan
test_manually_defined_objective_with_questsverifies that a manually-set objective survivesbuild()andcompile()when the game has queststest_manually_defined_objectivecontinues to pass (games without quests)Made with Cursor