Implement exponential backoff for texture loading retries#750
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pecoram wants to merge 2 commits intolightning-js:v2from
Draft
Implement exponential backoff for texture loading retries#750pecoram wants to merge 2 commits intolightning-js:v2from
pecoram wants to merge 2 commits intolightning-js:v2from
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wouterlucas
reviewed
Mar 6, 2026
| this.txMemManager.frameTime = newFrameTime; | ||
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| // Process texture retries with exponential backoff | ||
| this.txManager.processTextureRetries(); |
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wouldnt it be better to make this part of processSome to put a time budget on it?
| */ | ||
| processTextureRetries(): void { | ||
| for (const texture of this.retryQueue) { | ||
| // load() will check canRetryNow() internally and only proceed if backoff has elapsed |
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we should check for retry early on before calling load, else we're just wasting calls.
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Introduce an exponential backoff strategy for texture loading retries to improve resource management and reduce immediate retry attempts after failures.