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#A Base to Build From!

Comes with most basic requirements for a mod.

This is simply a base for people to build from and includes no content, aside from a few example recipes.

My hope is that it is simple to understand and easy to use.

##Development Setup

  1. Fork this project to your own Github repository and clone it to your desktop.
  2. Navigate to the directory you cloned to. Open a command window there and run gradlew [setupDevWorkspace|setupDecompWorkspace] [eclipse|idea].
  3. This process will setup Forge and your workspace.
  4. Open the project in your IDE of choice.
  5. Set ../src/api/java as a source directory.

Setup video by LexManos. For more information, refer to the Forge Forums.

I do not require any credit for this. I wrote it primarily for myself to use in my own mods and there's literally no reason for it to not be public.

##Suggestions or Feedback?

Join my channel (#TehNut) on Espernet and discuss there.

##FAQ:

  • Oh no! I found a bug/leak with it! D:

    Please feel free to make a PR with a fix or open an issue on GitHub.

  • Can you include X feature?

    Possibly. I don't want to do all the work for modders, and I don't want this to become a coremod/dependency.

  • Why should I use this?

    I feel it saves time for beginning modders so they don't have to rewrite everything whenever they start a new project. If you don't feel it's useful, don't use it. Simple as that.

  • Can you port to Minecraft 1.X.X?

    Sure, why not. However, most of this will work in all versions. One large exception being the config GUI.

  • Who the heck are you?

    I am the developer of:

    • Redstone Armory
    • ResourcefulCrops
    • Electro-Magic Tools
    • Test Pack Please Ignore

##Additional Tips:

  • How to update the Forge version-

    View this forum post for information on that.

  • How to update the ForgeGradle version-

    View this forum post for information on that.

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Base Mod for anybody to build their mod off.

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