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1 change: 1 addition & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
Version: 3.0.45
Date: ???
Changes:
- Fixed big mine wiki page to mention drill heads instead of canistered fuel
- Updated Russian locale courtesy of @Astorin
- Updated German locale courtesy of @Spunk42
- Updated Dutch locale courtesy of @QatSquirrel
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4 changes: 2 additions & 2 deletions locale/en/tips.cfg
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Expand Up @@ -25,7 +25,7 @@ mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike
tailings-pond=The [entity=tailings-pond] is a huge open-air fluid storage solution that can hold up to 1,000,000 fluid units. It has different mechanisms depending on whether you put a gas or a liquid into it.\n\nGasses such as [fluid=coal-gas] are vented into the atmosphere. This destroys the gas and creates tons of pollution. 100 units of any gas will create 15 units of pollution.\n\nCertain gasses do not create pollution:\n [fluid=oxygen]\n [fluid=hydrogen]\n [fluid=nitrogen]\n [fluid=purest-nitrogen-gas]\n [fluid=pressured-air]\n [fluid=hot-air]\n [fluid=vacuum]\n\nLiquids such as [fluid=tar] are stored in the pond until the tailings pond is 100% full. Once the pond reaches this threshold the pond overflows, destroying the fluid and creating rings of highly flammable pollution tiles in the effected area.\n\nAny fluid with "water" in the name will instead seep into the groundwater and not create pollution tiles. [fluid=muddy-sludge] will also not create pollution tiles. The conversion factor is 500 units of fluid per every pollution tile. The pollution tiles can be used to fill lakes.\n\nYou can remove fluids from the pond by connecting [entity=pump] directly to one of the outputs. [item=red-wire] and [item=green-wire] can be used to read the contents of the pond.
beacon=The [entity=beacon-AM1-FM1] and [entity=diet-beacon-AM1-FM1] use radio signals to trasmit module effects into nearby assembling machines. Each beacon has both an AM and an FM frequency that determines the effect radius, transmission efficiency, and power usage.\nThe AM and FM frequency sliders range from 1-5.\n\n[entity=diet-beacon-AM1-FM1]\nEffect radius:\n - AM1: 32\n - AM2: 24\n - AM3: 16\n - AM4: 8\n - AM5: 2\nTransmission efficiency: 0.1 * AM * FM\nPower consumption: AM * (FM ^ 3) / 2 MW\n\n[entity=beacon-AM1-FM1]\nEffect radius:\n - AM1: 64\n - AM2: 48\n - AM3: 32\n - AM4: 16\n - AM5: 2\nTransmission efficiency: 0.2 * AM * FM\nPower consumption: AM * (FM ^ 3) MW\n\nThe default 1AM 1FM beacon is wide area low power.\nIf a machine recives conflicting signals on either the AM or FM frequencies then the wavelengths will interfere and overload the machine.\nBeacons do not accept productivity modules such as [item=productivity-module-3].
combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbinemk01] for electricity. Higher temperatures of the fluid mean that the turbine works at a higher efficiency, thus generating more power. [entity=gasturbinemk01] has a limit to the temperature it can accept: if you give it a higher temperature input than this limit, it will be capped to that temperature, so you will be wasting the input. Higher level turbines have higher limits.
big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine]. These big mines will require canned fuels inside an [item=empty-fuel-canister].\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1].
big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine]. Most big mines require maintenance, frequent replacement of [item=drill-head] or [item=mega-drill-head] may be necessary.\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1]. It requires only fluid fuel to function.

[pywiki-statistics]
info=Welcome to the Pyanodon Codex. This book contains helpful information to your success in pY mods.
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burnt-result=Burnt result
color=Color
decay-time=Decay time
decay-result=Decay results
decay-result=Decay results