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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(netpacket): Fix undefined behavior with NetPacket buffer writes
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2304
opened Feb 14, 2026 by
xezon
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1 task
feat(docker): add Linux LSP support by fixing compile_commands.json paths
#2303
opened Feb 13, 2026 by
abhatem
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3 tasks done
bugfix(audio): Fix particle cannon being inaudible after saveload
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ZH
Relates to Zero Hour
#2302
opened Feb 13, 2026 by
stephanmeesters
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1 task
bugfix(worldbuilder): Add carriage return to delimiter array in loadCommandButtons tokenization
#2300
opened Feb 13, 2026 by
ViTeXFTW
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fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown
#2298
opened Feb 12, 2026 by
bobtista
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2 tasks done
feat: Add option to allow a crate to be picked up multiple times in the one frame
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
ZH
Relates to Zero Hour
#2297
opened Feb 12, 2026 by
Stubbjax
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bugfix: Save victory status to prevent early exits from resulting in defeat in network matches
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2292
opened Feb 11, 2026 by
Stubbjax
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feat(input): Use force attack to get the latest building orientation
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2282
opened Feb 9, 2026 by
Caball009
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1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2273
opened Feb 8, 2026 by
Mauller
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1 task
bugfix(skirmish): Set consistent seed values for skirmish games to prevent mismatches for restarted skirmish games
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#2270
opened Feb 8, 2026 by
Caball009
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1 task
feat(intro): Add short Intro Logo for The Super Hackers team
Art
Is art related
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2267
opened Feb 7, 2026 by
xezon
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2 of 3 tasks
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release builds
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2266
opened Feb 7, 2026 by
xezon
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1 task
bugfix: Battle plans are now transferred to the new owner on capture
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2257
opened Feb 4, 2026 by
Stubbjax
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bugfix: Multiple battle plans are now always applied correctly
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
USA
Affects USA faction
ZH
Relates to Zero Hour
#2256
opened Feb 4, 2026 by
Stubbjax
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feature(headless): Add ParticleSystemManagerDummy for headless mode
#2247
opened Feb 2, 2026 by
bobtista
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feature(headless): Add GhostObjectManagerDummy for headless mode
#2244
opened Feb 2, 2026 by
bobtista
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bugfix: Occupants killed by their containers now kill their occupants
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2239
opened Feb 2, 2026 by
Stubbjax
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bugfix: Fix inconsistent mine collision behaviour
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
China
Affects China faction
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2208
opened Jan 28, 2026 by
Stubbjax
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bugfix: Prevent dead units from repeatedly dealing crash damage on collision with non-buildings
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2204
opened Jan 28, 2026 by
Stubbjax
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feat(profiling): Integrate Tracy profiler
#2202
opened Jan 27, 2026 by
stephanmeesters
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1 task
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Updated in the last three days: updated:>2026-02-11.