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@DESTROYGIRL DESTROYGIRL commented Jan 17, 2026

Description

  • Makes jeff fire bullets using the same method as players, allowing for penetration
  • Adds an entity for displaying points of interest on the HUD like ghost caps. Functions similarly to neo_controlpoint from OG and is backwards compatible with maps that used it

Toolchain

  • Windows MSVC VS2022

Linked Issues

@DESTROYGIRL DESTROYGIRL requested a review from a team January 17, 2026 13:25
@DESTROYGIRL DESTROYGIRL added the Mapping Entities, inputs and outputs. Things that are set up in the world editor label Jan 17, 2026
@DESTROYGIRL DESTROYGIRL added the UI/HUD Relates to the HUD, NeoUI, menus, etc label Jan 23, 2026
@Rainyan Rainyan self-requested a review January 24, 2026 09:24
Rainyan
Rainyan previously approved these changes Jan 24, 2026
@Rainyan Rainyan requested a review from a team January 24, 2026 09:40
sunzenshen
sunzenshen previously approved these changes Jan 24, 2026
@DESTROYGIRL DESTROYGIRL dismissed stale reviews from sunzenshen and Rainyan via 024926b January 26, 2026 21:44
@DESTROYGIRL
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Conflict of nothing resolved

@DESTROYGIRL
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Actually I'm going to take this oppertunity to address the nits

@DESTROYGIRL DESTROYGIRL requested a review from Rainyan January 26, 2026 22:17
@DESTROYGIRL DESTROYGIRL merged commit 86f3bf0 into NeotokyoRebuild:master Jan 28, 2026
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@DESTROYGIRL DESTROYGIRL deleted the 30_targetsystem_something branch January 28, 2026 12:38
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Labels

Mapping Entities, inputs and outputs. Things that are set up in the world editor UI/HUD Relates to the HUD, NeoUI, menus, etc

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The team logo above Jeff the tank should not be influenced by HDR

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