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* Print managed UnhandledException instead of silently crashing.
Tobi-Mob
commented
Nov 28, 2021
| #undef LOAD_METHOD | ||
| } | ||
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| #define LOG(message) \ |
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I have no real idea how c works.
So if anybody knows how to create a proper log-method, I am open for suggestions.
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I had the problem that the game silently crashed if I invoked it with Doorstop.
These changes here may help the next poor soul with stripped
System.IO.File.WriteAllText(string,string)from mscorlib.The console output of run.sh looked like this:
Problem 1: Seems like unity hijacks stdout
Solution 1: Create a log file
Problem 2:
r_mono_runtime_invokecrashes without any messageSolution 2: log any exception returned by
r_mono_runtime_invokeNow my run.sh output looks like this:
And a doorstep.log is created which looks like this: