I'm a graphics and engine programmer with a background in building systems for interactive applications.
I began my career by co-founding a startup where I architected a custom sound-based 3D interactive system that would offer pure auditory VR experience. I later joined a small company working on CAD sofware, where I focused on real-time mesh processing and optimization.
I'm now focused on computer graphics and game engine development. What draws me to this field is the combination of architectural challenges and systems optimization. I love writing code that's clean, modular, and built to evolve, while also finding ways to make systems run faster and more efficiently. And graphics offer an immediate, tangible feedback of this.
I'm currently pursuing a Master's degree at DigiPen to formalize my knowledge of real-time rendering, engine systems, and computer graphics fundamentals.
