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Thoughts on a note in the mod mentioning the need to add any new clothing items to the GlobalClothing PRPs? Also, instead of the integers for colors, would a color picker be doable? |
It should be! Who ever knows with the Blender API, but |
I actually did try it. I had the UI looking good, but setting the RGB values separately into integers for the script kinda failed. |
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Switched the RGB integer values to color pickers to clean up the mod a bit. I think I got the equation right to convert the numbers from Blender to what URU uses, but probably needs to be double-checked. |
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* Adds properties and UI for a potential clothing clickable mod that uses xTakableClothing.py Note that this does *not* add the actual clothing item for the avatar to GlobalClothing, but will set up a clickable in an Age to utilize an existing one (or new one if it's been added).
* A few typos screwing things up fixed
* Change tint color selectors to color pickers * Add equations to convert RGB values
* Removes the (probably) unneeded activator for tint 2 since having the extra data won't hurt anything.
* Nix facing
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Note that this does not add the actual clothing item for the avatar to GlobalClothing, but will set up a clickable in an Age to utilize an existing one (or new one if it's been added otherwise).