I'm a Verified Foundry VTT Developer dedicated to breaking the boundaries of virtual tabletop immersion. From high-performance engine optimizations to non-euclidean spatial geometry, I build tools that transform how stories are told.
All modules below are officially listed in the Foundry VTT Package Directory.
- Geano's SoundScape Realism: An overhaul of Foundry's audio engine. Features real-time acoustic occlusion (muffling) and procedural reverb zones calculated via multithreaded raycasting.
- Geano's Scene Rotation: Rotate entire scenes (walls, lights, and tokens) with a single click.
- Geano's Scene Optimizer: Optimize world performance by converting images to WebP and audio to OGG Opus using fast, browser-native WebCodecs.
- Geano's Notification Killer: Suppress technical UI warnings for players to maintain immersion.
- Geano's Carriage Shake: Adds a synchronized screen-shake effect for bumpy rides and environmental hazards.
- Geano's CineBars: Automated cinematic letterbox bars for combat encounters.
- Geano's Token Grayscale: Visual HP tracking by automatically tinting incapacitated tokens (DSA/gdsa).
- Geano's DnD Coin Manager: Streamlined currency management and math inputs for dnd5e.
- Geano's GDSA Exchange Office: Automated coin optimization and conversion for DSA 4.1.
- Geano's GDSA Polyglot Bridge: Seamlessly connects Polyglot's language features with Goody's DSA4.1 Core.
I am currently investigating ways to challenge the inherent limitations of the FoundryVTT engine. My goal is to re-evaluate core engine constraints to enable experiences that were previously considered impossible in the FoundryVTT environment.
- Official Status: Core modules are fully approved and available in the FoundryVTT setup menu.
- Current Focus: Polishing upcoming "outside the box" projects and ensuring deep integration with existing community standards like Monk's Active Tile Triggers.
Found a bug or have a cool idea? Open an Issue in the respective repository or find me on the official FoundryVTT Discord!