A common mistake some modders make is writing code like this:
Item.damage = 20;
Item.scale = 2;
Item.CloneDefaults(ItemID.Muramasa);
Item.knockBack = 3f;
Which will not cause an error, but it will ignore the assignments prior to CloneDefaults.
A warning or an error thrown by the analyzer would be helpful in highlighting potential issues.
This should be done for all instances of CloneDefaults for vanilla content classes