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+# 🦫 Whack-a-Mole Game
+
+
+
+## Description
+
+A fun and fast-paced reflex game where players “whack” moles as they randomly pop out of holes. Each successful hit earns you points — but be quick, because the mole disappears in a second! The game runs for a limited time, making it both exciting and challenging.
+
+## Features
+
+- Start button to begin the game
+- Random mole appearances in 9 different holes
+- Real-time score tracking
+- Automatic 30-second game duration
+- Alert message showing final score when time’s up
+
+## Concepts Practiced
+
+- DOM manipulation and dynamic element creation
+- Event listeners for interactive clicks
+- Randomization and timing using `Math.random()` and `setTimeout()`
+- Basic game loop logic
+- CSS animations for mole movement
+
+## Bonus Challenge
+
+- Add **levels** (Easy, Medium, Hard) that increase mole speed
+- Add a **visible countdown timer**
+- Store and display **high scores** using `localStorage`
+- Add **sound effects** when the mole is clicked
+- Use **images or emojis** to customize the mole design
+
+## Live Demo
+
+
+
+
diff --git a/examples/Whack-A-Mole/README.md b/examples/Whack-A-Mole/README.md
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+# Whack-a-Mole — Reflex Game 🦫
+
+This is a fun and interactive **Whack-a-Mole** reflex game built using **HTML, CSS, and modern JavaScript (ES Modules)**.
+Players must click (or “whack”) the mole as it randomly pops out of one of the holes before it disappears — testing their speed and reaction time!
+
+## Features
+
+- 🎯 **Fast-paced gameplay** — moles appear randomly across the board.
+- ⏱️ **30-second timer** — challenge yourself to score as high as possible within the time limit.
+- 🧠**Live score tracking** — updates instantly with each successful hit.
+- 💥 **Smooth animations** — CSS-based mole pop-up effect for a polished experience.
+- ⚡ Built using **pure HTML, CSS, and JavaScript (no libraries or frameworks)**.
+
+## Files
+
+- `index.html` — main structure and layout of the game board.
+- `styles.css` — visual design, layout grid, and animations.
+- `index.mjs` — game logic for mole appearance, scoring, and timer handling.
+
+## How to Play
+
+1. Open `index.html` in your browser (Chrome, Edge, or Firefox recommended).
+2. Click the **“Start Game”** button to begin.
+3. Moles will pop up randomly in different holes — **click them as fast as you can!**
+4. Each successful hit gives you **+1 point**.
+5. After 30 seconds, the game ends and your **final score** is displayed.
+6. Click **“Start Game”** again to play another round.
+
+## Notes
+
+- Uses **JavaScript’s `setTimeout()`** for mole timing and random placement.
+- A great beginner project to understand **event handling, DOM updates, and randomization**.
+- Fully responsive — works on both **desktop and mobile** devices.
+
+---
+
+✨ **Test your reflexes and see how many moles you can whack!**
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+
+
+
+
+
+ Whack-a-Mole Game 🦫
+
+
+
+