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script.js
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// JavaScript Document
function ScoreBoardGameControl (){
var score = 0;
var POINT_GAME = 10;
var TEXT_SCORE = "Score : "
var TOTAL_CORRECT = 10;
var corrects = 0;
this.updateScore = function (){
var scoreDiv = document.getElementById("col3");
scoreDiv.innerHTML = TEXT_SCORE + score;
}
this.incrementScore = function (){
corrects++;
score+= POINT_GAME;
if (corrects == TOTAL_CORRECT){
alert("Fim de Jogo! Seu Score foi " + score);
}
}
this.decrementScore = function (){
score-= POINT_GAME;
}
}
function Card(picture){
var FOLDER_IMAGES = 'imgs/'
var IMAGE_QUESTION = "card0.png"
this.picture = picture;
this.visible = false;
this.block = false;
this.equals = function (cardGame){
if (this.picture.valueOf() == cardGame.picture.valueOf()){
return true;
}
return false;
}
this.getPathCardImage = function(){
return FOLDER_IMAGES+picture;
}
this.getQuestionImage = function(){
return FOLDER_IMAGES+IMAGE_QUESTION;
}
}
function ControllerLogicGame(){
var firstSelected;
var secondSelected;
var block = false;
var TIME_SLEEP_BETWEEN_INTERVAL = 1000;
var eventController = this;
this.addEventListener = function (eventName, callback){
eventController[eventName] = callback;
};
this.doLogicGame = function (card,callback){
if (!card.block && !block) {
if (firstSelected == null){
firstSelected = card;
card.visible = true;
}else if (secondSelected == null && firstSelected != card){
secondSelected = card;
card.visible = true;
}
if (firstSelected != null && secondSelected != null){
block = true;
var timer = setInterval(function(){
if (secondSelected.equals(firstSelected)){
firstSelected.block = true;
secondSelected.block = true;
eventController["correct"]();
}else{
firstSelected.visible = false;
secondSelected.visible = false;
eventController["wrong"]();
}
firstSelected = null;
secondSelected = null;
clearInterval(timer);
block = false;
eventController["show"]();
},TIME_SLEEP_BETWEEN_INTERVAL);
}
eventController["show"]();
};
};
}
function CardGame (cards , controllerLogicGame,scoreBoard){
var LINES = 4;
var COLS = 5;
this.cards = cards;
var logicGame = controllerLogicGame;
var scoreBoardGameControl = scoreBoard;
this.clear = function (){
var game = document.getElementById("col2");
game.innerHTML = '';
}
this.show = function (){
this.clear();
scoreBoardGameControl.updateScore();
var cardCount = 0;
var game = document.getElementById("col2");
for(var i = 0 ; i < LINES; i++){
for(var j = 0 ; j < COLS; j++){
card = cards[cardCount++];
var cardImage = document.createElement("img");
if (card.visible){
cardImage.setAttribute("src",card.getPathCardImage());
}else{
cardImage.setAttribute("src",card.getQuestionImage());
}
cardImage.onclick = (function(position,cardGame) {
return function() {
card = cards[position];
var callback = function (){
cardGame.show();
};
logicGame.addEventListener("correct",function (){
scoreBoardGameControl.incrementScore();
scoreBoardGameControl.updateScore();
});
logicGame.addEventListener("wrong",function (){
scoreBoardGameControl.decrementScore();
scoreBoardGameControl.updateScore();
});
logicGame.addEventListener("show",function (){
cardGame.show();
});
logicGame.doLogicGame(card);
};
})(cardCount-1,this);
game.appendChild(cardImage);
}
var br = document.createElement("br");
game.appendChild(br);
}
}
}
function BuilderCardGame(){
var pictures = new Array ('card10.png','card10.png',
'card1.png','card1.png',
'card2.png','card2.png',
'card3.png','card3.png',
'card4.png','card4.png',
'card5.png','card5.png',
'card6.png','card6.png',
'card7.png','card7.png',
'card8.png','card8.png',
'card9.png','card9.png');
this.doCardGame = function (){
shufflePictures();
cards = buildCardGame();
cardGame = new CardGame(cards, new ControllerLogicGame(), new ScoreBoardGameControl())
cardGame.clear();
return cardGame;
}
var shufflePictures = function(){
var i = pictures.length, j, tempi, tempj;
if ( i == 0 ) return false;
while ( --i ) {
j = Math.floor( Math.random() * ( i + 1 ) );
tempi = pictures[i];
tempj = pictures[j];
pictures[i] = tempj;
pictures[j] = tempi;
}
}
var buildCardGame = function (){
var countCards = 0;
cards = new Array();
for (var i = pictures.length - 1; i >= 0; i--) {
card = new Card(pictures[i]);
cards[countCards++] = card;
};
return cards;
}
}
function GameControl (){
}
GameControl.createGame = function(){
var builderCardGame = new BuilderCardGame();
cardGame = builderCardGame.doCardGame();
cardGame.show();
}