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GameState.java
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308 lines (218 loc) · 8.47 KB
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package pong.states;
import pong.Display;
import pong.listeners.KeyManager;
import java.awt.*;
import java.util.ArrayList;
public class GameState implements State {
private int width;
private int height;
private KeyManager keyManager;
private int margin = 15;
private int paddleWidth = 10;
private int paddleHeight = 50;
private int leftPaddleY;
private int rightPaddleY;
private int leftPaddleX;
private int rightPaddleX;
private int ballX;
private int ballY;
private int ballSize = 10;
private int paddleSpeed = 1;
private int ballSpeedX;
private int ballSpeedY;
private Direction ballDirectionX;
private Direction ballDirectionY;
private Rectangle lpCollisonBox;
private Rectangle rpCollisonBox;
private Rectangle ballCollisionBox;
private int leftScore;
private int rightScore;
public GameState(int width, int height, KeyManager keyManager) {
this.width = width;
this.height = height;
this.keyManager = keyManager;
leftPaddleY = height/2-paddleHeight/2;
rightPaddleY = height/2-paddleHeight/2;
leftPaddleX = margin;
rightPaddleX = width-(paddleWidth+margin);
ballX = width/2+10;
ballY = height/2;
ballSpeedX = 3;
ballSpeedY = 0;
ballDirectionX = Direction.RIGHT;
ballDirectionY = Direction.DOWN;
lpCollisonBox = new Rectangle(leftPaddleX, leftPaddleY, paddleWidth, paddleHeight);
rpCollisonBox = new Rectangle(rightPaddleX, leftPaddleY, paddleWidth, paddleHeight);
ballCollisionBox = new Rectangle(ballX, ballY, ballSize, ballSize);
rightScore = 0;
leftScore = 0;
}
public void update() {
updatePaddles();
detectCollision();
updateBallVelocity();
}
public void render(Graphics g) {
g.setColor(Color.WHITE);
g.setFont(g.getFont().deriveFont(Font.PLAIN, 100));
g.drawString(leftScore + " " + rightScore, width/2-100, 100);
// Mid line
g.fillRect(width/2-5, 0, 5, height);
//Left paddle
g.fillRect(leftPaddleX, leftPaddleY, paddleWidth, paddleHeight);
//Right paddle
g.fillRect(rightPaddleX, rightPaddleY, paddleWidth, paddleHeight);
//ball
g.fillRect(ballX, ballY, ballSize, ballSize);
checkPoints(g);
}
private void updatePaddles() {
if (keyManager.getKeys()[0]) {
if (!(lpCollisonBox.y <= 0)) {
leftPaddleY -= paddleSpeed;
lpCollisonBox.y -= paddleSpeed;
}
}
if (keyManager.getKeys()[1]) {
if (!(lpCollisonBox.y+paddleHeight >= height)) {
leftPaddleY += paddleSpeed;
lpCollisonBox.y += paddleSpeed;
}
}
if (keyManager.getKeys()[2]) {
if (!(rpCollisonBox.y <= 0)) {
rightPaddleY -= paddleSpeed;
rpCollisonBox.y -= paddleSpeed;
}
}
if (keyManager.getKeys()[3]) {
if (!(rpCollisonBox.y+paddleHeight >= height)) {
rightPaddleY += paddleSpeed;
rpCollisonBox.y += paddleSpeed;
}
}
}
private void updateBallVelocity() {
if (ballDirectionX.equals(Direction.RIGHT)) {
ballX += ballSpeedX;
ballCollisionBox.x += ballSpeedX;
} else if (ballDirectionX.equals(Direction.LEFT)) {
ballX -= ballSpeedX;
ballCollisionBox.x -= ballSpeedX;
}
if (ballDirectionY.equals(Direction.UP)) {
ballY -= ballSpeedY;
ballCollisionBox.y -= ballSpeedY;
} else if (ballDirectionY.equals(Direction.DOWN)) {
ballY += ballSpeedY;
ballCollisionBox.y += ballSpeedY;
}
}
private void checkPoints(Graphics g) {
if (leftScore == 11) {
paddleSpeed = 0;
ballSpeedX = 0;
ballSpeedY = 0;
g.setColor(Color.GREEN);
g.setFont(g.getFont().deriveFont(Font.PLAIN, 34));
g.drawString("Left Won!", width/2-300, height/2);
} else if (rightScore == 11) {
paddleSpeed = 0;
ballSpeedX = 0;
ballSpeedY = 0;
g.setColor(Color.GREEN);
g.setFont(g.getFont().deriveFont(Font.PLAIN, 34));
g.drawString("Right Won!", width/2+100, height/2);
}
}
private void detectCollision() {
// Ball Collisions
if (ballCollisionBox.intersects(lpCollisonBox)) {
checkLeftPaddlePart();
//System.out.println("Hit left paddle");
ballDirectionX = Direction.RIGHT;
}
if (ballCollisionBox.intersects(rpCollisonBox)) {
checkRightPaddlePart();
//System.out.println("Hit right paddle");
ballDirectionX = Direction.LEFT;
}
//Edges of window
if (ballCollisionBox.y >= height) {
ballDirectionY = Direction.UP;
}
if (ballCollisionBox.y <= 0) {
ballDirectionY = Direction.DOWN;
}
// Game Points
if (ballCollisionBox.x >= width) {
leftScore++;
ballX = width/2;
ballCollisionBox.x = width/2;
ballDirectionX = Direction.LEFT;
ballSpeedX = 3;
ballSpeedY = 3;
paddleSpeed = 7;
}
if (ballCollisionBox.x <= 0) {
rightScore++;
ballX = width/2;
ballCollisionBox.x = width/2;
ballDirectionX = Direction.RIGHT;
ballSpeedX = 2;
ballSpeedY = 2;
paddleSpeed = 7;
}
}
private void checkRightPaddlePart() {
//Right paddle
//DETECTING which part of the paddle
if (ballCollisionBox.getCenterY() >= rpCollisonBox.getCenterY() - 2 && ballCollisionBox.getCenterY() <= rpCollisonBox.getCenterY() + 2) {
ballDirectionY = Direction.ZERO;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() <= rpCollisonBox.getCenterY() - 3 && ballCollisionBox.getCenterY() >= rpCollisonBox.getCenterY() - 4) {
ballDirectionY = Direction.UP;
ballSpeedY = 3;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() <= rpCollisonBox.getCenterY() - 5) {
ballDirectionY = Direction.UP;
ballSpeedY = 4;
ballSpeedX = 6;
} else if (ballCollisionBox.getCenterY() >= rpCollisonBox.getCenterY() + 3 && ballCollisionBox.getCenterY() <= rpCollisonBox.getCenterY() + 4) {
ballDirectionY = Direction.DOWN;
ballSpeedY = 3;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() >= rpCollisonBox.getCenterY() + 5) {
ballDirectionY = Direction.DOWN;
ballSpeedY = 4;
ballSpeedX = 6;
}
}
private void checkLeftPaddlePart() {
//Left paddle
//DETECTING which part of the paddle
if (ballCollisionBox.getCenterY() >= lpCollisonBox.getCenterY() - 2 && ballCollisionBox.getCenterY() <= lpCollisonBox.getCenterY() + 2) {
ballDirectionY = Direction.ZERO;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() <= lpCollisonBox.getCenterY() - 3 && ballCollisionBox.getCenterY() >= lpCollisonBox.getCenterY() - 4) {
ballDirectionY = Direction.UP;
ballSpeedY = 3;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() <= lpCollisonBox.getCenterY() - 5) {
ballDirectionY = Direction.UP;
ballSpeedY = 4;
ballSpeedX = 6;
} else if (ballCollisionBox.getCenterY() >= lpCollisonBox.getCenterY() + 3 && ballCollisionBox.getCenterY() <= lpCollisonBox.getCenterY() + 4) {
ballDirectionY = Direction.DOWN;
ballSpeedY = 3;
ballSpeedX = 4;
} else if (ballCollisionBox.getCenterY() >= lpCollisonBox.getCenterY() + 5) {
ballDirectionY = Direction.DOWN;
ballSpeedY = 4;
ballSpeedX = 6;
}
}
private enum Direction {
LEFT, RIGHT, UP, DOWN, ZERO
}
}