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A lot of exception messages are used in Spite that depend on the .NET resources functionality. However, since Unity can't use these, when an exception is thrown by Spite, the runtime can't find the proper resource for the message, which throws another exception, burying the original exception under another (in fact, the only way to figure out what the original exception was is to look at the code where the new exception was thrown from). This happens when Spite is included as a package (with source code). Even should this not be the case when using Spite.dll in Unity, this greatly increases the difficulty of using Spite in Unity.
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bugSomething isn't workingSomething isn't working