diff --git a/rust/maprando-web/templates/about.html b/rust/maprando-web/templates/about.html index a4609dbab..e955fbd19 100644 --- a/rust/maprando-web/templates/about.html +++ b/rust/maprando-web/templates/about.html @@ -105,7 +105,7 @@
Saving & loading
Doors
  • Hyper Beam destroys Super, Bomb, and Power Bomb blocks, opens blue & green gates from either side, and - opens pink, green, and yellow doors (and "Beam" doors, if applicable). Note that Hyper Beam does not destroy Speed, Grapple, or crumble blocks. + opens Missile, Super, and Power Bomb doors (and "Beam" doors, if applicable). Note that Hyper Beam does not destroy Speed, Grapple, or crumble blocks.
  • An auto-save is made after Mother Brain is defeated, immediately before the escape begins.
  • Enemies are cleared during the escape (optional).
  • The escape timer is adapted based on the estimated time required to return to the Ship. @@ -305,12 +305,13 @@
    Other changes
  • Enemy drops are buffed (optional):
  • The Acid Chozo statue can be activated without Space Jump (optional).
  • The music for each room is based on its area & sub-area on the randomized map.
  • Angle up/down can be bound to any button. -
  • Item fanfares are removed, replaced with short sound effects that do not interrupt gameplay. +
  • Item fanfares are removed, replaced with short sound effects that do not interrupt gameplay (optional).
  • Most major glitches are patched out (optional):