diff --git a/.gitignore b/.gitignore index 107af9dfa..4033f5837 100644 --- a/.gitignore +++ b/.gitignore @@ -13,3 +13,6 @@ build *.mode2v3 xcuserdata project.xcworkspace +# Backup directories (don't commit these) +Frameworks/*.backup/ +Frameworks/*.framework.backup/ diff --git a/Boxer.xcodeproj/project.pbxproj b/Boxer.xcodeproj/project.pbxproj index e2842bbd5..e2d22d85a 100644 --- a/Boxer.xcodeproj/project.pbxproj +++ b/Boxer.xcodeproj/project.pbxproj @@ -54,7 +54,6 @@ 9F201E391657DB7F0086F1BB /* ADBUserNotificationDispatcher.m in Sources */ = {isa = PBXBuildFile; fileRef = 9F201E371657DB7F0086F1BB /* ADBUserNotificationDispatcher.m */; }; 9F20ADD01702E87B007263C8 /* BXDrive+BXDriveArchiving.m in Sources */ = {isa = PBXBuildFile; fileRef = 9F20ADCF1702E87B007263C8 /* BXDrive+BXDriveArchiving.m */; }; 9F20C28B11E5D848005AF541 /* Sparkle.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F20C28A11E5D848005AF541 /* Sparkle.framework */; }; - 9F20C28E11E5D8B4005AF541 /* QTKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F20C28D11E5D8B4005AF541 /* QTKit.framework */; }; 9F20C29711E5DA68005AF541 /* Sparkle.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9F20C28A11E5D848005AF541 /* Sparkle.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9F2120F813015653002AB1B7 /* BXShelfArt.m in Sources */ = {isa = PBXBuildFile; fileRef = 9F2120F713015653002AB1B7 /* BXShelfArt.m */; }; 9F2120FE1301597E002AB1B7 /* NSImage+ADBSaveImages.m in Sources */ = {isa = PBXBuildFile; fileRef = 9F2120FD1301597E002AB1B7 /* NSImage+ADBSaveImages.m */; }; @@ -348,19 +347,18 @@ 9F2D313D15B8233800FAE848 /* Volume0PercentTemplate.pdf in Resources */ = {isa = PBXBuildFile; fileRef = 9F27BD1714FAA4F5008EB0A1 /* Volume0PercentTemplate.pdf */; }; 9F2D313E15B8233800FAE848 /* ScreenshotTemplate.pdf in Resources */ = {isa = PBXBuildFile; fileRef = 9F839FB4150B81EF00337DD6 /* ScreenshotTemplate.pdf */; }; 9F2D313F15B8233800FAE848 /* Shaders in Resources */ = {isa = PBXBuildFile; fileRef = 9F84C86D157800DD00CCBCA7 /* Shaders */; }; - 9F2D314F15B8233800FAE848 /* libJoypadCocoa.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC6380913C09C5B004478A3 /* libJoypadCocoa.a */; }; + 9F2D314F15B8233800FAE848 /* libJoypadCocoa.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC6380913C09C5B004478A3 /* libJoypadCocoa.a */; settings = {COMPILER_FLAGS = "-Wl,-weak-lJoypadCocoa"; }; }; 9F2D315015B8233800FAE848 /* CoreServices.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC637FC13C09B10004478A3 /* CoreServices.framework */; }; 9F2D315115B8233800FAE848 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */; }; 9F2D315215B8233800FAE848 /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC32110F56C3E9001811F2 /* Carbon.framework */; }; - 9F2D315315B8233800FAE848 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL.framework */; }; - 9F2D315415B8233800FAE848 /* SDL_net.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */; }; + 9F2D315315B8233800FAE848 /* SDL2.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL2.framework */; }; + 9F2D315415B8233800FAE848 /* SDL2_net.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */; }; 9F2D315515B8233800FAE848 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C710F56E0AE001811F2 /* OpenGL.framework */; }; 9F2D315615B8233800FAE848 /* AudioUnit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C760F56E0D7001811F2 /* AudioUnit.framework */; }; 9F2D315715B8233800FAE848 /* CoreMIDI.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C770F56E0D7001811F2 /* CoreMIDI.framework */; }; 9F2D315815B8233800FAE848 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F2140FE0F59F28000A5A183 /* QuartzCore.framework */; }; 9F2D315915B8233800FAE848 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F4E042B0F67E72300427D50 /* AudioToolbox.framework */; }; 9F2D315A15B8233800FAE848 /* libicucore.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F8A975F10E7EDDE00A4B72A /* libicucore.dylib */; }; - 9F2D315C15B8233800FAE848 /* QTKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F20C28D11E5D8B4005AF541 /* QTKit.framework */; }; 9F2D315D15B8233800FAE848 /* ScriptingBridge.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F61942312340F5400F35AB4 /* ScriptingBridge.framework */; }; 9F2D315F15B8233800FAE848 /* SDL_sound.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FCEDF3212B3DFFC00E856A4 /* SDL_sound.framework */; }; 9F2D316015B8233800FAE848 /* DiskArbitration.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBAA8F3134AFABD0092BF95 /* DiskArbitration.framework */; }; @@ -370,8 +368,8 @@ 9F2D316415B8233800FAE848 /* BGHUDAppKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F44C75215A0A38800F6A9ED /* BGHUDAppKit.framework */; }; 9F2D316615B8233800FAE848 /* DDHidLib.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9F731AF413630820005E564F /* DDHidLib.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9F2D316715B8233800FAE848 /* SDL_sound.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FCEDF3212B3DFFC00E856A4 /* SDL_sound.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; - 9F2D316815B8233800FAE848 /* SDL_net.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; - 9F2D316B15B8233800FAE848 /* SDL.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; + 9F2D316815B8233800FAE848 /* SDL2_net.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; + 9F2D316B15B8233800FAE848 /* SDL2.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL2.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9F2D316C15B8233800FAE848 /* MT32Emu.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9F34BE5A142B76D800A69FAF /* MT32Emu.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9F2D316D15B8233800FAE848 /* BGHUDAppKit.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9F44C75215A0A38800F6A9ED /* BGHUDAppKit.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9F2D318915B826F600FAE848 /* DOSWindow.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9F2D317E15B826EF00FAE848 /* DOSWindow.xib */; }; @@ -754,13 +752,13 @@ 9FBC35330F56C7B7001811F2 /* BXDOSWindowController.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FBC35250F56C7B7001811F2 /* BXDOSWindowController.m */; }; 9FBC35340F56C7B7001811F2 /* NSWindow+ADBWindowDimensions.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FBC35260F56C7B7001811F2 /* NSWindow+ADBWindowDimensions.m */; }; 9FBC35360F56C7B7001811F2 /* ADBGeometry.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FBC35280F56C7B7001811F2 /* ADBGeometry.m */; }; - 9FBC3C160F56D6E8001811F2 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL.framework */; }; - 9FBC3C170F56D6E9001811F2 /* SDL_net.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */; }; + 9FBC3C160F56D6E8001811F2 /* SDL2.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL2.framework */; }; + 9FBC3C170F56D6E9001811F2 /* SDL2_net.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */; }; 9FBC3C720F56E0AE001811F2 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C710F56E0AE001811F2 /* OpenGL.framework */; }; 9FBC3C780F56E0D7001811F2 /* AudioUnit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C760F56E0D7001811F2 /* AudioUnit.framework */; }; 9FBC3C790F56E0D7001811F2 /* CoreMIDI.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C770F56E0D7001811F2 /* CoreMIDI.framework */; }; - 9FBC3D600F56EA82001811F2 /* SDL.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; - 9FBC3D610F56EA82001811F2 /* SDL_net.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; + 9FBC3D600F56EA82001811F2 /* SDL2.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C140F56D6E8001811F2 /* SDL2.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; + 9FBC3D610F56EA82001811F2 /* SDL2_net.framework in Copy Bundled Frameworks */ = {isa = PBXBuildFile; fileRef = 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; 9FBD321710E5144C00031CB6 /* Brand.png in Resources */ = {isa = PBXBuildFile; fileRef = 9FBD321610E5144C00031CB6 /* Brand.png */; }; 9FBDC591141A0E5D00171176 /* BundleFreestandingTemplate.pdf in Resources */ = {isa = PBXBuildFile; fileRef = 9FBDC590141A0E5D00171176 /* BundleFreestandingTemplate.pdf */; }; 9FBEC4F0142CE8300016964A /* BXMT32LCDDisplay.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FBEC4EF142CE8300016964A /* BXMT32LCDDisplay.m */; }; @@ -773,7 +771,7 @@ 9FC5353512F489F8005E7670 /* 35DisketteShine.icns in Resources */ = {isa = PBXBuildFile; fileRef = 9FC5353412F489F8005E7670 /* 35DisketteShine.icns */; }; 9FC637FD13C09B11004478A3 /* CoreServices.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC637FC13C09B10004478A3 /* CoreServices.framework */; }; 9FC6380013C09B79004478A3 /* BXJoypadController.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FC637FF13C09B79004478A3 /* BXJoypadController.m */; }; - 9FC6380A13C09C5B004478A3 /* libJoypadCocoa.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC6380913C09C5B004478A3 /* libJoypadCocoa.a */; }; + 9FC6380A13C09C5B004478A3 /* libJoypadCocoa.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 9FC6380913C09C5B004478A3 /* libJoypadCocoa.a */; settings = {COMPILER_FLAGS = "-Wl,-weak-lJoypadCocoa"; }; }; 9FC6382213C0D54C004478A3 /* BX2ButtonJoystickLayout.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FC6382113C0D54C004478A3 /* BX2ButtonJoystickLayout.m */; }; 9FC6382513C0D637004478A3 /* BXJoypadLayout.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FC6382413C0D637004478A3 /* BXJoypadLayout.m */; }; 9FC6382913C0DB4F004478A3 /* BX4ButtonJoystickLayout.m in Sources */ = {isa = PBXBuildFile; fileRef = 9FC6382813C0DB4F004478A3 /* BX4ButtonJoystickLayout.m */; }; @@ -1051,7 +1049,6 @@ 9F20ADCF1702E87B007263C8 /* BXDrive+BXDriveArchiving.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = "BXDrive+BXDriveArchiving.m"; sourceTree = ""; }; 9F20ADD117030CE0007263C8 /* BXDrivePrivate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = BXDrivePrivate.h; sourceTree = ""; }; 9F20C28A11E5D848005AF541 /* Sparkle.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; path = Sparkle.framework; sourceTree = ""; }; - 9F20C28D11E5D8B4005AF541 /* QTKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QTKit.framework; path = System/Library/Frameworks/QTKit.framework; sourceTree = SDKROOT; }; 9F2120F613015653002AB1B7 /* BXShelfArt.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = BXShelfArt.h; sourceTree = ""; }; 9F2120F713015653002AB1B7 /* BXShelfArt.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = BXShelfArt.m; sourceTree = ""; }; 9F2120FC1301597E002AB1B7 /* NSImage+ADBSaveImages.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "NSImage+ADBSaveImages.h"; sourceTree = ""; }; @@ -1717,8 +1714,8 @@ 9FBC35260F56C7B7001811F2 /* NSWindow+ADBWindowDimensions.m */ = {isa = PBXFileReference; explicitFileType = sourcecode.c.objc; fileEncoding = 4; path = "NSWindow+ADBWindowDimensions.m"; sourceTree = ""; }; 9FBC35280F56C7B7001811F2 /* ADBGeometry.m */ = {isa = PBXFileReference; explicitFileType = sourcecode.c.objc; fileEncoding = 4; path = ADBGeometry.m; sourceTree = ""; }; 9FBC3A7F0F56CEA2001811F2 /* config.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = config.h; sourceTree = ""; }; - 9FBC3C140F56D6E8001811F2 /* SDL.framework */ = {isa = PBXFileReference; comments = "This is the stock SDL 1.2.14 framework, downloaded from http://www.libsdl.org/"; lastKnownFileType = wrapper.framework; path = SDL.framework; sourceTree = ""; }; - 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */ = {isa = PBXFileReference; comments = "This is the stock SDL_Net 1.2.7 framework, downloaded from http://www.libsdl.org/projects/SDL_net/"; lastKnownFileType = wrapper.framework; path = SDL_net.framework; sourceTree = ""; }; + 9FBC3C140F56D6E8001811F2 /* SDL2.framework */ = {isa = PBXFileReference; comments = "SDL 2.32 framework - 64-bit universal (x86_64 + arm64)"; lastKnownFileType = wrapper.framework; path = SDL2.framework; sourceTree = ""; }; + 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */ = {isa = PBXFileReference; comments = "SDL2_net framework - 64-bit universal (x86_64 + arm64)"; lastKnownFileType = wrapper.framework; path = SDL2_net.framework; sourceTree = ""; }; 9FBC3C710F56E0AE001811F2 /* OpenGL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGL.framework; path = System/Library/Frameworks/OpenGL.framework; sourceTree = SDKROOT; }; 9FBC3C760F56E0D7001811F2 /* AudioUnit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioUnit.framework; path = System/Library/Frameworks/AudioUnit.framework; sourceTree = SDKROOT; }; 9FBC3C770F56E0D7001811F2 /* CoreMIDI.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMIDI.framework; path = System/Library/Frameworks/CoreMIDI.framework; sourceTree = SDKROOT; }; @@ -1977,7 +1974,6 @@ 9F4E042C0F67E72300427D50 /* AudioToolbox.framework in Frameworks */, 9F8A976010E7EDDE00A4B72A /* libicucore.dylib in Frameworks */, 9F20C28B11E5D848005AF541 /* Sparkle.framework in Frameworks */, - 9F20C28E11E5D8B4005AF541 /* QTKit.framework in Frameworks */, 9F61942412340F5400F35AB4 /* ScriptingBridge.framework in Frameworks */, 9FCEDF3312B3DFFC00E856A4 /* SDL_sound.framework in Frameworks */, 9FBAA8F4134AFABD0092BF95 /* DiskArbitration.framework in Frameworks */, @@ -2006,7 +2002,6 @@ 9F2D315815B8233800FAE848 /* QuartzCore.framework in Frameworks */, 9F2D315915B8233800FAE848 /* AudioToolbox.framework in Frameworks */, 9F2D315A15B8233800FAE848 /* libicucore.dylib in Frameworks */, - 9F2D315C15B8233800FAE848 /* QTKit.framework in Frameworks */, 9F2D315D15B8233800FAE848 /* ScriptingBridge.framework in Frameworks */, 9F2D315F15B8233800FAE848 /* SDL_sound.framework in Frameworks */, 9F2D316015B8233800FAE848 /* DiskArbitration.framework in Frameworks */, @@ -2072,7 +2067,6 @@ 9FB769E2164861D8000644C2 /* Quartz.framework */, 9F77EE0015DCC9BF00B75835 /* WebKit.framework */, 9FC637FC13C09B10004478A3 /* CoreServices.framework */, - 9F20C28D11E5D8B4005AF541 /* QTKit.framework */, 9F4E042B0F67E72300427D50 /* AudioToolbox.framework */, 9F2140FE0F59F28000A5A183 /* QuartzCore.framework */, 9FBC3C760F56E0D7001811F2 /* AudioUnit.framework */, @@ -3467,8 +3461,8 @@ 9F731AF413630820005E564F /* DDHidLib.framework */, E5CF183F128F81AF0065844A /* PhysFS.framework */, 9F20C28A11E5D848005AF541 /* Sparkle.framework */, - 9FBC3C140F56D6E8001811F2 /* SDL.framework */, - 9FBC3C150F56D6E8001811F2 /* SDL_net.framework */, + 9FBC3C140F56D6E8001811F2 /* SDL2.framework */, + 9FBC3C150F56D6E8001811F2 /* SDL2_net.framework */, 9FCEDF3212B3DFFC00E856A4 /* SDL_sound.framework */, ); name = "Bundled Frameworks"; @@ -3724,6 +3718,7 @@ 8D11072E0486CEB800E47090 /* Frameworks */, 9FBC3D5E0F56EA69001811F2 /* Copy Bundled Frameworks */, 9FA2E5DF109D257200E50623 /* ShellScript */, + 9FA2E5E0109D257200E50624 /* Copy Framework Dylibs */, ); buildRules = ( ); @@ -4077,6 +4072,20 @@ shellPath = /bin/sh; shellScript = "rm -fR \"${CONFIGURATION_BUILD_DIR}/${WRAPPER_NAME}/Contents/Frameworks/BGHUDAppKit.framework/Versions/Current/Resources/BGHUDAppKitPlugin.ibplugin\""; }; + 9FA2E5E0109D257200E50624 /* Copy Framework Dylibs */ = { + isa = PBXShellScriptBuildPhase; + buildActionMask = 2147483647; + comments = "Copy SDL_sound and MT32Emu dylibs from frameworks to app bundle"; + files = ( + ); + inputPaths = ( + ); + outputPaths = ( + ); + runOnlyForDeploymentPostprocessing = 0; + shellPath = /bin/sh; + shellScript = "${SRCROOT}/copy_sdl_sound_dylib.sh"; + }; /* End PBXShellScriptBuildPhase section */ /* Begin PBXSourcesBuildPhase section */ @@ -5113,11 +5122,11 @@ 9F2D317015B8233800FAE848 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + ARCHS = "$(ARCHS_STANDARD)"; CLANG_WARN_SUSPICIOUS_IMPLICIT_CONVERSION = NO; CODE_SIGN_IDENTITY = "Developer ID Application"; "CODE_SIGN_IDENTITY[sdk=macosx*]" = "Mac Developer"; - COMBINE_HIDPI_IMAGES = NO; + COMBINE_HIDPI_IMAGES = YES; COPY_PHASE_STRIP = NO; CURRENT_PROJECT_SHORT_VERSION_STRING = 1.0; FRAMEWORK_SEARCH_PATHS = ( @@ -5137,22 +5146,21 @@ "$(inherited)", "\"$(SRCROOT)/Other Sources/JoypadCocoaSDK\"", ); - MACOSX_DEPLOYMENT_TARGET = 10.8; - OTHER_CFLAGS = "-mstackrealign"; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = "Boxer Standalone"; PROVISIONING_PROFILE = ""; - VALID_ARCHS = i386; + VALID_ARCHS = "x86_64 arm64"; }; name = Debug; }; 9F2D317115B8233800FAE848 /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + ARCHS = "$(ARCHS_STANDARD)"; CLANG_WARN_SUSPICIOUS_IMPLICIT_CONVERSION = NO; CODE_SIGN_IDENTITY = "Developer ID Application"; "CODE_SIGN_IDENTITY[sdk=macosx*]" = "Mac Developer"; - COMBINE_HIDPI_IMAGES = NO; + COMBINE_HIDPI_IMAGES = YES; COPY_PHASE_STRIP = NO; CURRENT_PROJECT_SHORT_VERSION_STRING = 1.0; FRAMEWORK_SEARCH_PATHS = ( @@ -5168,17 +5176,17 @@ "$(inherited)", "\"$(SRCROOT)/Other Sources/JoypadCocoaSDK\"", ); - MACOSX_DEPLOYMENT_TARGET = 10.8; - OTHER_CFLAGS = "-mstackrealign"; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = "Boxer Standalone"; PROVISIONING_PROFILE = ""; - VALID_ARCHS = i386; + VALID_ARCHS = "x86_64 arm64"; }; name = Release; }; 9FB453A216442CDE00BCF63B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { + ARCHS = "$(ARCHS_STANDARD)"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LIBRARY = "libc++"; CLANG_ENABLE_OBJC_ARC = YES; @@ -5199,9 +5207,10 @@ GCC_SYMBOLS_PRIVATE_EXTERN = NO; GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = NO; INFOPLIST_FILE = "$(SRCROOT)/Bundler/Boxer Bundler-Info.plist"; - MACOSX_DEPLOYMENT_TARGET = 10.8; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = ""; + VALID_ARCHS = "x86_64 arm64"; WRAPPER_EXTENSION = app; }; name = Debug; @@ -5209,6 +5218,7 @@ 9FB453A316442CDE00BCF63B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { + ARCHS = "$(ARCHS_STANDARD)"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LIBRARY = "libc++"; CLANG_ENABLE_OBJC_ARC = YES; @@ -5224,9 +5234,10 @@ GCC_PREFIX_HEADER = "Bundler/Boxer Bundler-Prefix.pch"; GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = NO; INFOPLIST_FILE = "$(SRCROOT)/Bundler/Boxer Bundler-Info.plist"; - MACOSX_DEPLOYMENT_TARGET = 10.8; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = ""; + VALID_ARCHS = "x86_64 arm64"; WRAPPER_EXTENSION = app; }; name = Release; @@ -5254,8 +5265,7 @@ GCC_WARN_UNDECLARED_SELECTOR = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNUSED_LABEL = YES; - LD_NO_PIE = YES; - MACOSX_DEPLOYMENT_TARGET = 10.6; + MACOSX_DEPLOYMENT_TARGET = 10.15; ONLY_ACTIVE_ARCH = YES; SDKROOT = macosx; }; @@ -5264,12 +5274,12 @@ 9FE76B341139A11A005EF7B1 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + ARCHS = "$(ARCHS_STANDARD)"; CLANG_ENABLE_OBJC_ARC = NO; CLANG_WARN_SUSPICIOUS_IMPLICIT_CONVERSION = NO; CODE_SIGN_IDENTITY = "Developer ID Application"; "CODE_SIGN_IDENTITY[sdk=macosx*]" = "Mac Developer"; - COMBINE_HIDPI_IMAGES = NO; + COMBINE_HIDPI_IMAGES = YES; COPY_PHASE_STRIP = NO; FRAMEWORK_SEARCH_PATHS = ( "$(inherited)", @@ -5287,23 +5297,22 @@ "$(inherited)", "\"$(SRCROOT)/Other Sources/JoypadCocoaSDK\"", ); - MACOSX_DEPLOYMENT_TARGET = 10.6; - OTHER_CFLAGS = "-mstackrealign"; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = Boxer; PROVISIONING_PROFILE = ""; - VALID_ARCHS = i386; + VALID_ARCHS = "x86_64 arm64"; }; name = Debug; }; C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + ARCHS = "$(ARCHS_STANDARD)"; CLANG_ENABLE_OBJC_ARC = NO; CLANG_WARN_SUSPICIOUS_IMPLICIT_CONVERSION = NO; CODE_SIGN_IDENTITY = "Developer ID Application"; "CODE_SIGN_IDENTITY[sdk=macosx*]" = "Mac Developer"; - COMBINE_HIDPI_IMAGES = NO; + COMBINE_HIDPI_IMAGES = YES; COPY_PHASE_STRIP = NO; FRAMEWORK_SEARCH_PATHS = ( "$(inherited)", @@ -5317,11 +5326,10 @@ "$(inherited)", "\"$(SRCROOT)/Other Sources/JoypadCocoaSDK\"", ); - MACOSX_DEPLOYMENT_TARGET = 10.6; - OTHER_CFLAGS = "-mstackrealign"; + MACOSX_DEPLOYMENT_TARGET = 10.15; PRODUCT_NAME = Boxer; PROVISIONING_PROFILE = ""; - VALID_ARCHS = i386; + VALID_ARCHS = "x86_64 arm64"; }; name = Release; }; @@ -5347,8 +5355,7 @@ GCC_WARN_UNDECLARED_SELECTOR = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNUSED_LABEL = YES; - LD_NO_PIE = YES; - MACOSX_DEPLOYMENT_TARGET = 10.6; + MACOSX_DEPLOYMENT_TARGET = 10.15; SDKROOT = macosx; }; name = Release; diff --git a/Boxer/BX2ButtonJoystickLayout.m b/Boxer/BX2ButtonJoystickLayout.m index 2b5371917..bea33c90a 100644 --- a/Boxer/BX2ButtonJoystickLayout.m +++ b/Boxer/BX2ButtonJoystickLayout.m @@ -9,6 +9,7 @@ #import "BX2ButtonJoystickLayout.h" #import "BXEmulatedJoystick.h" +#if defined(__x86_64__) || defined(__i386__) @implementation BX2ButtonJoystickLayout + (void) load @@ -67,3 +68,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BX2ButtonJoystickLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif \ No newline at end of file diff --git a/Boxer/BX2ButtonWheelLayout.m b/Boxer/BX2ButtonWheelLayout.m index 06f5b35b7..df149490e 100644 --- a/Boxer/BX2ButtonWheelLayout.m +++ b/Boxer/BX2ButtonWheelLayout.m @@ -8,7 +8,7 @@ #import "BX2ButtonWheelLayout.h" #import "BXEmulatedJoystick.h" - +#if defined(__x86_64__) || defined(__i386__) @implementation BX2ButtonWheelLayout + (void) load @@ -77,3 +77,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BX2ButtonWheelLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif diff --git a/Boxer/BX4ButtonJoystickLayout.m b/Boxer/BX4ButtonJoystickLayout.m index a902239a1..b2a3dcd92 100644 --- a/Boxer/BX4ButtonJoystickLayout.m +++ b/Boxer/BX4ButtonJoystickLayout.m @@ -9,6 +9,7 @@ #import "BX4ButtonJoystickLayout.h" #import "BXEmulatedJoystick.h" +#if defined(__x86_64__) || defined(__i386__) @implementation BX4ButtonJoystickLayout + (void) load @@ -83,3 +84,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BX4ButtonJoystickLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif diff --git a/Boxer/BX4ButtonWheelLayout.m b/Boxer/BX4ButtonWheelLayout.m index fe957349d..945f58d63 100644 --- a/Boxer/BX4ButtonWheelLayout.m +++ b/Boxer/BX4ButtonWheelLayout.m @@ -8,7 +8,7 @@ #import "BX4ButtonWheelLayout.h" #import "BXEmulatedJoystick.h" - +#if defined(__x86_64__) || defined(__i386__) @implementation BX4ButtonWheelLayout + (void) load @@ -91,3 +91,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BX4ButtonWheelLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif \ No newline at end of file diff --git a/Boxer/BXCHFlightstick.mm b/Boxer/BXCHFlightstick.mm index 6f62a07a5..1b0fbfede 100644 --- a/Boxer/BXCHFlightstick.mm +++ b/Boxer/BXCHFlightstick.mm @@ -177,11 +177,11 @@ - (BOOL) POV: (NSUInteger)POVNumber directionIsDown: (BXEmulatedPOVDirection)dir } -- (float) throttleAxis { return [self positionForGameportAxis: BXCHFlightstickProThrottleAxis]; } -- (float) rudderAxis { return [self positionForGameportAxis: BXCHFlightstickProRudderAxis]; } +- (float) throttleAxis { return [self positionForGameportAxis: (BXGameportAxis)BXCHFlightstickProThrottleAxis]; } +- (float) rudderAxis { return [self positionForGameportAxis: (BXGameportAxis)BXCHFlightstickProRudderAxis]; } -- (void) setThrottleAxis: (float)position { [self setPosition: position forGameportAxis: BXCHFlightstickProThrottleAxis]; } -- (void) setRudderAxis: (float)position { [self setPosition: position forGameportAxis: BXCHFlightstickProRudderAxis]; } +- (void) setThrottleAxis: (float)position { [self setPosition: position forGameportAxis: (BXGameportAxis)BXCHFlightstickProThrottleAxis]; } +- (void) setRudderAxis: (float)position { [self setPosition: position forGameportAxis: (BXGameportAxis)BXCHFlightstickProRudderAxis]; } - (void) setButton: (BXEmulatedJoystickButton)button toState: (BOOL)pressed diff --git a/Boxer/BXCoalfaceAudio.h b/Boxer/BXCoalfaceAudio.h index 4774b6b8d..0e02490fa 100644 --- a/Boxer/BXCoalfaceAudio.h +++ b/Boxer/BXCoalfaceAudio.h @@ -6,6 +6,7 @@ */ #import "BXCoalface.h" +#import typedef enum { BXLeftChannel, @@ -25,4 +26,7 @@ void boxer_sendMIDISysex(Bit8u *msg, Bitu len); float boxer_masterVolume(BXAudioChannel channel); //Defined in mixer.cpp. Update the volumes of all active channels. -void boxer_updateVolumes(); \ No newline at end of file +void boxer_updateVolumes(); + +// SDL2: Get the audio device ID for pausing/resuming audio +SDL_AudioDeviceID boxer_getAudioDeviceID(); \ No newline at end of file diff --git a/Boxer/BXEmulatedJoystick.mm b/Boxer/BXEmulatedJoystick.mm index 4bbc190ef..4771d55e1 100644 --- a/Boxer/BXEmulatedJoystick.mm +++ b/Boxer/BXEmulatedJoystick.mm @@ -258,7 +258,7 @@ - (void) setButton: (BXEmulatedJoystickButton)button toState: (BOOL)pressed - (void) releaseButton: (NSNumber *)button { - [self buttonUp: [button unsignedIntegerValue]]; + [self buttonUp: (BXEmulatedJoystickButton)[button unsignedIntegerValue]]; } @end diff --git a/Boxer/BXEmulatedMT32.h b/Boxer/BXEmulatedMT32.h index e30330ef0..c802aad0a 100644 --- a/Boxer/BXEmulatedMT32.h +++ b/Boxer/BXEmulatedMT32.h @@ -15,7 +15,7 @@ #import "BXAudioSource.h" #ifdef __cplusplus - #import "MT32Emu/mt32emu.h" + #import //MT32Emu has a C++ callback class for handling emulated synth notifications. //We implement a thin C++ wrapper that sends messages back to BXEmulatedMT32 for handling. diff --git a/Boxer/BXEmulator+BXAudio.mm b/Boxer/BXEmulator+BXAudio.mm index f060a60ac..8e893cafa 100644 --- a/Boxer/BXEmulator+BXAudio.mm +++ b/Boxer/BXEmulator+BXAudio.mm @@ -13,7 +13,7 @@ #import "BXAudioSource.h" #import "BXDrive.h" -#import +#import #import "mixer.h" @@ -175,21 +175,22 @@ - (void) sendMIDISysex: (NSData *)message - (void) _suspendAudio { - SDL_PauseAudio(YES); - - _cdromWasPlaying = (SDL_CDStatus(NULL) == CD_PLAYING); - if (_cdromWasPlaying) - SDL_CDPause(NULL); + // SDL2: Use SDL_PauseAudioDevice() instead of SDL_PauseAudio() + SDL_AudioDeviceID deviceID = boxer_getAudioDeviceID(); + if (deviceID != 0) { + SDL_PauseAudioDevice(deviceID, 1); // 1 = pause + } [self.activeMIDIDevice pause]; } - (void) _resumeAudio { - SDL_PauseAudio(NO); - - if (_cdromWasPlaying) - SDL_CDResume(NULL); + // SDL2: Resume audio using device ID from DOSBox mixer + SDL_AudioDeviceID deviceID = boxer_getAudioDeviceID(); + if (deviceID != 0) { + SDL_PauseAudioDevice(deviceID, 0); // 0 = unpause + } [self.activeMIDIDevice resume]; } diff --git a/Boxer/BXEmulator+BXDOSFileSystem.mm b/Boxer/BXEmulator+BXDOSFileSystem.mm index f3eaf1c85..2c9f20ec7 100644 --- a/Boxer/BXEmulator+BXDOSFileSystem.mm +++ b/Boxer/BXEmulator+BXDOSFileSystem.mm @@ -1130,13 +1130,14 @@ - (DOS_Drive *) _CDROMDriveFromPath: (NSString *)path int SDLCDNum = -1; - //Check that any audio CDs are actually present before enabling CD audio: - //this fixes Warcraft II's copy protection, which will fail if audio tracks - //are reported to be present but cannot be found. - if (useCDAudio && SDL_CDNumDrives() > 0) + // SDL2: CD audio support was removed, so we can't check for CD drives via SDL + // CD audio will be handled through DOSBox's CDROM interface instead + // For now, disable SDL CD audio support + if (useCDAudio) { - //NOTE: SDL's CD audio API for OS X only ever exposes one CD, which will be #0. - SDLCDNum = 0; + // SDL2 doesn't support CD audio, so we'll use DOSBox's CDROM interface + // Set to -1 to indicate no SDL CD support + SDLCDNum = -1; } //NOTE: ioctl is currently unimplemented for OS X in DOSBox 0.74, so this will always fall back to SDL. diff --git a/Boxer/BXEmulator.mm b/Boxer/BXEmulator.mm index b71265d28..5ae148ae9 100644 --- a/Boxer/BXEmulator.mm +++ b/Boxer/BXEmulator.mm @@ -8,7 +8,7 @@ #import "BXEmulatorPrivate.h" #import "NSObject+ADBPerformExtensions.h" -#import +#import #import "cpu.h" #import "control.h" #import "shell.h" @@ -926,7 +926,8 @@ - (void) _runLoopDidFinishWithContextInfo: (void *)contextInfo - (void) _startDOSBox { //Initialize the SDL modules that DOSBox will need. - NSAssert1(!SDL_Init(SDL_INIT_AUDIO|SDL_INIT_TIMER|SDL_INIT_CDROM|SDL_INIT_NOPARACHUTE), + //Note: SDL_INIT_CDROM and SDL_INIT_NOPARACHUTE were removed in SDL2 + NSAssert1(!SDL_Init(SDL_INIT_AUDIO|SDL_INIT_TIMER), @"SDL failed to initialize with the following error: %s", SDL_GetError()); try diff --git a/Boxer/BXFlightstickAccelerometerLayout.m b/Boxer/BXFlightstickAccelerometerLayout.m index bd770ad91..b35c47552 100644 --- a/Boxer/BXFlightstickAccelerometerLayout.m +++ b/Boxer/BXFlightstickAccelerometerLayout.m @@ -8,7 +8,7 @@ #import "BXFlightstickAccelerometerLayout.h" #import "BXEmulatedJoystick.h" - +#if defined(__x86_64__) || defined(__i386__) @implementation BXFlightstickAccelerometerLayout + (void) load @@ -81,3 +81,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BXFlightstickAccelerometerLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif \ No newline at end of file diff --git a/Boxer/BXFlightstickLayout.m b/Boxer/BXFlightstickLayout.m index 17374bdeb..077869579 100644 --- a/Boxer/BXFlightstickLayout.m +++ b/Boxer/BXFlightstickLayout.m @@ -9,6 +9,7 @@ #import "BXFlightstickLayout.h" #import "BXEmulatedJoystick.h" +#if defined(__x86_64__) || defined(__i386__) @implementation BXFlightstickLayout + (void) load @@ -107,3 +108,9 @@ + (JoypadControllerLayout *)layout return layout; } @end +#else +@implementation BXFlightstickLayout ++ (void) load { } ++ (id) layout { return nil; } +@end +#endif \ No newline at end of file diff --git a/Boxer/BXJoypadController.h b/Boxer/BXJoypadController.h index 6199432f9..528efe6be 100644 --- a/Boxer/BXJoypadController.h +++ b/Boxer/BXJoypadController.h @@ -9,21 +9,43 @@ //q.v. http://getjoypad.com/ and https://github.com/lzell/JoypadSDK#readme #import +#if defined(__x86_64__) || defined(__i386__) #import "JoypadSDK.h" +#else +@class JoypadManager, JoypadControllerLayout, JoypadDevice; +@protocol JoypadManagerDelegate; +#endif +#if defined(__x86_64__) || defined(__i386__) @interface BXJoypadController : NSObject +#else +@interface BXJoypadController : NSObject +#endif { +#if defined(__x86_64__) || defined(__i386__) JoypadManager *joypadManager; JoypadControllerLayout *currentLayout; +#else + id joypadManager; + id currentLayout; +#endif BOOL hasJoypadDevices; } +#if defined(__x86_64__) || defined(__i386__) @property (readonly, nonatomic) JoypadManager *joypadManager; +#else +@property (readonly, nonatomic) id joypadManager; +#endif //An array of all currently-connected joypad devices being used by Boxer. @property (readonly, nonatomic) NSArray *joypadDevices; //The current joystick controller layout in use. +#if defined(__x86_64__) || defined(__i386__) @property (retain, nonatomic) JoypadControllerLayout *currentLayout; +#else +@property (retain, nonatomic) id currentLayout; +#endif //Returns YES if there are any joypad devices connected or in the process //of connecting, NO otherwise. diff --git a/Boxer/BXJoypadController.m b/Boxer/BXJoypadController.m index fec2baf9b..a953169ac 100644 --- a/Boxer/BXJoypadController.m +++ b/Boxer/BXJoypadController.m @@ -6,13 +6,17 @@ */ #import "BXJoypadController.h" +#if defined(__x86_64__) || defined(__i386__) #import "JoypadSDK.h" +#endif #import "BXJoypadController.h" #import "BXBaseAppController.h" #import "BXSession.h" #import "BXDOSWindowController.h" #import "BXInputController+BXJoypadInput.h" +#if defined(__x86_64__) || defined(__i386__) #import "BX4ButtonJoystickLayout.h" +#endif #pragma mark - @@ -32,6 +36,7 @@ @implementation BXJoypadController #pragma mark - #pragma mark Initialization and deallocation +#if defined(__x86_64__) || defined(__i386__) - (void) setCurrentLayout: (JoypadControllerLayout *)layout { if (currentLayout != layout) @@ -161,4 +166,15 @@ - (void) joypadManager: (JoypadManager *)manager [device setDelegate: nil]; } +#else +- (void) setCurrentLayout: (id)layout { } +- (void) awakeFromNib { } +- (void) dealloc { [super dealloc]; } +- (NSArray *) joypadDevices { return @[]; } +- (id) activeWindowController { return nil; } +- (void) observeValueForKeyPath: (NSString *)keyPath ofObject: (id)object change: (NSDictionary *)change context: (void *)context { } +- (BOOL) joypadManager: (id)manager deviceShouldConnect: (id)device { return NO; } +- (void) joypadManager: (id)manager deviceDidConnect: (id)device player: (unsigned int)player { } +- (void) joypadManager: (id)manager deviceDidDisconnect: (id)device player: (unsigned int)player { } +#endif @end diff --git a/Boxer/BXJoypadLayout.h b/Boxer/BXJoypadLayout.h index 2b4cca2d2..775e93ca7 100644 --- a/Boxer/BXJoypadLayout.h +++ b/Boxer/BXJoypadLayout.h @@ -5,7 +5,12 @@ online at [http://www.gnu.org/licenses/gpl-2.0.txt]. */ +#if defined(__x86_64__) || defined(__i386__) #import "JoypadSDK.h" +#else +#import +@class JoypadControllerLayout; +#endif //BXJoypadLayot is a base class for our custom joypad controller layouts. //It mostly provides functions to register layouts for particular joystick types. @@ -22,7 +27,11 @@ enum { BXJoyInputFakeDPadButtonLeft }; +#if defined(__x86_64__) || defined(__i386__) @interface BXJoypadLayout : JoypadControllerLayout +#else +@interface BXJoypadLayout : NSObject +#endif //Register a Joypad controller layout as matching the specified joystick type. //Used by BXJoypadLayout subclasses to register themeselves. @@ -34,6 +43,7 @@ enum { //Returns a fully prepared custom joystick controller layout for the specified //joystick type, suitable for passing to JoypadManager. +#if defined(__x86_64__) || defined(__i386__) + (JoypadControllerLayout *) layoutForJoystickType: (Class)joystickType; //Returns an empty JoypadControllerLayout. Intended to be overridden by subclasses @@ -41,5 +51,9 @@ enum { //NOTE: we must provide instances of JoypadControllerLayout because the Joypad SDK //does not support subclassing JoypadControllerLayout. + (JoypadControllerLayout *) layout; +#else ++ (id) layoutForJoystickType: (Class)joystickType; ++ (id) layout; +#endif @end diff --git a/Boxer/BXJoypadLayout.m b/Boxer/BXJoypadLayout.m index 5414c48c2..7e34421dd 100644 --- a/Boxer/BXJoypadLayout.m +++ b/Boxer/BXJoypadLayout.m @@ -7,6 +7,9 @@ #import "BXJoypadLayout.h" +#if defined(__x86_64__) || defined(__i386__) +#import "JoypadSDK.h" +#endif static NSMutableDictionary *layoutClasses = nil; @@ -27,6 +30,7 @@ + (Class) layoutClassForJoystickType: (Class)joystickType return [layoutClasses objectForKey: NSStringFromClass(joystickType)]; } +#if defined(__x86_64__) || defined(__i386__) + (JoypadControllerLayout *) layoutForJoystickType: (Class)joystickType { Class layoutClass = [self layoutClassForJoystickType: joystickType]; @@ -41,5 +45,16 @@ + (JoypadControllerLayout *) layout //Override this in your subclass to construct buttons and so forth. return [[[JoypadControllerLayout alloc] init] autorelease]; } +#else ++ (id) layoutForJoystickType: (Class)joystickType +{ + return nil; +} + ++ (id) layout +{ + return nil; +} +#endif @end diff --git a/Boxer/BXThemes.h b/Boxer/BXThemes.h index 7bf587388..e6930c114 100644 --- a/Boxer/BXThemes.h +++ b/Boxer/BXThemes.h @@ -63,6 +63,8 @@ - (NSShadow *) pushedImageInnerShadow; - (NSShadow *) pushedImageDropShadow; +//The shadow to draw behind text. Defaults to nil. +- (NSShadow *) textShadow; @end diff --git a/Boxer/BXThemes.m b/Boxer/BXThemes.m index eaa13b3c4..5d179693b 100644 --- a/Boxer/BXThemes.m +++ b/Boxer/BXThemes.m @@ -132,6 +132,8 @@ - (NSGradient *) disabledImageFill - (NSShadow *) disabledImageDropShadow { return self.imageDropShadow; } - (NSShadow *) disabledImageInnerShadow { return self.imageInnerShadow; } +- (NSShadow *) textShadow { return nil; } + @end diff --git a/Boxer/BXThrustmasterFCS.mm b/Boxer/BXThrustmasterFCS.mm index 68f4eec5d..c291cd46a 100644 --- a/Boxer/BXThrustmasterFCS.mm +++ b/Boxer/BXThrustmasterFCS.mm @@ -105,7 +105,7 @@ - (void) POV: (NSUInteger)POVNumber changedTo: (BXEmulatedPOVDirection)direction break; } - [self setPosition: axisValue forGameportAxis: BXThrustmasterFCSHatAxis]; + [self setPosition: axisValue forGameportAxis: (BXGameportAxis)BXThrustmasterFCSHatAxis]; } } @@ -113,7 +113,7 @@ - (BXEmulatedPOVDirection) directionForPOV: (NSUInteger)POVNumber { if (POVNumber == BXThrustmasterPrimaryPOV) { - float axisValue = [self positionForGameportAxis: BXThrustmasterFCSHatAxis]; // Value from -1.0 to 1.0 + float axisValue = [self positionForGameportAxis: (BXGameportAxis)BXThrustmasterFCSHatAxis]; // Value from -1.0 to 1.0 float threshold = axisValue + BXThrustmasterFCSPOVThreshold; // Value from -0.75 to 1.25 if (threshold > BXThrustmasterFCSPOVCentered) return BXEmulatedPOVCentered; @@ -146,7 +146,7 @@ - (BOOL) POV: (NSUInteger)POVNumber directionIsDown: (BXEmulatedPOVDirection)dir return ([self directionForPOV: POVNumber] & direction) == direction; } -- (float) rudderAxis { return [self positionForGameportAxis: BXThrustmasterFCSRudderAxis]; } -- (void) setRudderAxis: (float)position { [self setPosition: position forGameportAxis: BXThrustmasterFCSRudderAxis]; } +- (float) rudderAxis { return [self positionForGameportAxis: (BXGameportAxis)BXThrustmasterFCSRudderAxis]; } +- (void) setRudderAxis: (float)position { [self setPosition: position forGameportAxis: (BXGameportAxis)BXThrustmasterFCSRudderAxis]; } @end diff --git a/Boxer/DOS window/BXInputController.m b/Boxer/DOS window/BXInputController.m index bf72920e7..2831197b0 100644 --- a/Boxer/DOS window/BXInputController.m +++ b/Boxer/DOS window/BXInputController.m @@ -10,7 +10,9 @@ #import "BXBaseAppController.h" #import "BXSession.h" #import "BXJoystickController.h" +#if defined(__x86_64__) || defined(__i386__) #import "BXJoypadController.h" +#endif #import "ADBGeometry.h" #import "BXCursorFadeAnimation.h" #import "BXDOSWindowController.h" @@ -127,7 +129,11 @@ - (void) setRepresentedObject: (BXSession *)session if (session != previousSession) { BXJoystickController *joystickController = [(BXBaseAppController *)[NSApp delegate] joystickController]; +#if defined(__x86_64__) || defined(__i386__) BXJoypadController *joypadController = [(BXBaseAppController *)[NSApp delegate] joypadController]; +#else + BXJoypadController *joypadController = nil; +#endif if (previousSession) { @@ -143,7 +149,9 @@ - (void) setRepresentedObject: (BXSession *)session [previousSession removeObserver: self forKeyPath: @"emulator.joystickSupport"]; [joystickController removeObserver: self forKeyPath: @"joystickDevices"]; +#if defined(__x86_64__) || defined(__i386__) [joypadController removeObserver: self forKeyPath: @"hasJoypadDevices"]; +#endif CFNotificationCenterRef cfCenter = CFNotificationCenterGetDistributedCenter(); CFNotificationCenterRemoveObserver(cfCenter, (__bridge const void *)(self), kTISNotifySelectedKeyboardInputSourceChanged, NULL); @@ -196,10 +204,12 @@ - (void) setRepresentedObject: (BXSession *)session options: NSKeyValueObservingOptionInitial context: nil]; +#if defined(__x86_64__) || defined(__i386__) [joypadController addObserver: self forKeyPath: @"hasJoypadDevices" options: NSKeyValueObservingOptionInitial context: nil]; +#endif [session addObserver: self forKeyPath: @"emulator.joystick" diff --git a/Boxer/Printing/BXPrintStatusPanelController.m b/Boxer/Printing/BXPrintStatusPanelController.m index 5d0bd8ddb..0c7656d62 100644 --- a/Boxer/Printing/BXPrintStatusPanelController.m +++ b/Boxer/Printing/BXPrintStatusPanelController.m @@ -10,6 +10,7 @@ #import "ADBGeometry.h" #import "ADBForwardCompatibility.h" #import +#import @implementation BXPrintStatusPanelController @synthesize numPages = _numPages; diff --git a/Bundler/Boxer Bundler-Info.plist b/Bundler/Boxer Bundler-Info.plist index 8bc5f88df..13a224589 100644 --- a/Bundler/Boxer Bundler-Info.plist +++ b/Bundler/Boxer Bundler-Info.plist @@ -54,7 +54,7 @@ CFBundleVersion 20160222.1 LSMinimumSystemVersion - ${MACOSX_DEPLOYMENT_TARGET} + 10.15 NSHumanReadableCopyright Copyright © 2012 Alun Bestor. All rights reserved. NSMainNibFile diff --git a/DDHIDLIB_SEARCH_GUIDE.md b/DDHIDLIB_SEARCH_GUIDE.md new file mode 100644 index 000000000..9b39cf8a9 --- /dev/null +++ b/DDHIDLIB_SEARCH_GUIDE.md @@ -0,0 +1,136 @@ +# DDHidLib Search and Update Guide + +## What is DDHidLib? + +DDHidLib is a library for accessing HID (Human Interface Device) devices on macOS. In Boxer, it's used for: +- Game controller/joystick input +- Reading HID device information +- Managing HID device connections + +## Where to Search + +### 1. GitHub (Primary Search) + +**Direct Search:** +- Go to: https://github.com/search?q=DDHidLib&type=repositories +- Sort by: "Recently updated" +- Look for: + - Forks with commits from 2020 or later + - Mentions of "64-bit", "arm64", "Apple Silicon", or "Universal Binary" + - Updated Xcode projects or build scripts + +**Alternative Search Terms:** +- Search: `DDHid` (broader search) +- Search: `"DDHidLib" 64-bit` +- Search: `"DDHidLib" arm64` +- Search: `"DDHidLib" macOS` + +### 2. SourceForge (Original May Be Here) + +Many old macOS projects were hosted on SourceForge: +- Search: https://sourceforge.net/directory/?q=DDHidLib +- Check for original repository or forks + +### 3. CocoaPods / Package Managers + +- Check if there's a CocoaPods spec: `pod search DDHidLib` +- Check Homebrew: `brew search ddhid` +- Check MacPorts: Search for DDHidLib + +### 4. Check Boxer's Original Source + +- Look at Boxer's git history or documentation +- Check if there's a reference to where DDHidLib came from +- Look for any build scripts or documentation mentioning DDHidLib + +## What to Look For + +### Good Signs: +- ✅ Repository with commits from 2020 or later +- ✅ Mentions "64-bit" or "Universal Binary" in README +- ✅ Updated Xcode project files +- ✅ Issues/PRs discussing modern macOS support +- ✅ Build instructions for modern Xcode + +### Red Flags: +- ❌ Last commit before 2015 +- ❌ Only 32-bit builds +- ❌ Mentions "deprecated" or "use IOKit instead" +- ❌ No activity for years + +## Modern Alternative: IOKit + +**Important:** DDHidLib is old. Modern macOS has built-in alternatives: + +### IOKit Framework +- Built into macOS (no external dependency) +- Modern, Apple-supported API +- Better performance and security +- Supports all HID devices + +### Game Controller Framework (macOS 10.9+) +- For gamepads specifically +- Simpler API for game controllers +- Built into macOS + +## Migration Strategy + +If you can't find an updated DDHidLib, you have two options: + +### Option A: Build from Source (if source is available) +1. Find the original DDHidLib source code +2. Update build settings for 64-bit: + - `ARCHS = "x86_64 arm64"` + - `MACOSX_DEPLOYMENT_TARGET = 10.15` +3. Fix any compilation errors +4. Build as a framework + +### Option B: Migrate to IOKit (Recommended Long-term) +This is more work but better for the future: +1. Replace DDHidLib calls with IOKit APIs +2. Use Game Controller framework for gamepads +3. More maintainable and future-proof + +## Files in Boxer Using DDHidLib + +Based on the codebase, these files use DDHidLib: +- `Boxer/BXJoystickController.h` +- `Boxer/BXJoystickController.m` +- `Boxer/BXInputController.h` +- `Boxer/BXHIDControllerProfile.h` +- Various controller profile files + +**Classes used:** +- `DDHidDevice` +- `DDHidQueue` +- `DDHidElement` +- Other DDHid* classes + +## Quick Search Commands + +```bash +# Search GitHub via command line (if you have GitHub CLI) +gh search repos DDHidLib + +# Or use curl to search GitHub API +curl "https://api.github.com/search/repositories?q=DDHidLib" | grep -i "full_name\|updated_at" +``` + +## Next Steps + +1. **Start with GitHub search** (most likely to find something) +2. **Check the original repository** (if you can find it) for any migration guides +3. **Evaluate IOKit migration** - consider if it's worth the effort +4. **If you find something**, verify it's 64-bit: + ```bash + file FrameworkName.framework/Versions/A/FrameworkName + lipo -info FrameworkName.framework/Versions/A/FrameworkName + ``` + +## If Nothing is Found + +If you can't find an updated version: +1. Check if the source code is available (even if old) +2. Try building from source with updated settings +3. Consider temporarily disabling HID/joystick features +4. Plan migration to IOKit for a future update diff --git a/DOSBox/include/SDL.h b/DOSBox/include/SDL.h index f03ad8db8..44a522564 100644 --- a/DOSBox/include/SDL.h +++ b/DOSBox/include/SDL.h @@ -3,7 +3,7 @@ extern "C" { #endif //This cunning file remaps DOSBox's SDL header include to our custom framework instead -#import +#import #if __cplusplus } //Extern C diff --git a/DOSBox/include/SDL_endian.h b/DOSBox/include/SDL_endian.h index 569185832..c88850112 100644 --- a/DOSBox/include/SDL_endian.h +++ b/DOSBox/include/SDL_endian.h @@ -3,7 +3,7 @@ extern "C" { #endif //This cunning file remaps DOSBox's SDL header include to our custom framework instead -#import +#import #if __cplusplus } //Extern C diff --git a/DOSBox/include/SDL_net.h b/DOSBox/include/SDL_net.h index 1bbee051b..c1e7a6deb 100644 --- a/DOSBox/include/SDL_net.h +++ b/DOSBox/include/SDL_net.h @@ -3,7 +3,7 @@ extern "C" { #endif //This cunning file remaps DOSBox's SDL header include to our custom framework instead -#import +#import #if __cplusplus } //Extern C diff --git a/DOSBox/include/SDL_thread.h b/DOSBox/include/SDL_thread.h index fc9b135eb..e57c90cfc 100644 --- a/DOSBox/include/SDL_thread.h +++ b/DOSBox/include/SDL_thread.h @@ -3,7 +3,7 @@ extern "C" { #endif //This cunning file remaps DOSBox's SDL header include to our custom framework instead -#import +#import #if __cplusplus } //Extern C diff --git a/DOSBox/src/dos/cdrom.h b/DOSBox/src/dos/cdrom.h index cecbddceb..6d151aa3b 100644 --- a/DOSBox/src/dos/cdrom.h +++ b/DOSBox/src/dos/cdrom.h @@ -38,6 +38,56 @@ #include "SDL_sound.h" #endif +// SDL2: CD audio support was removed, so we need to create a stub SDL_CD structure +#ifndef SDL_CD +typedef struct { + int id; + int status; + int numtracks; + int cur_track; + Uint32 cur_frame; + struct { + Uint32 id; + Uint32 type; + Uint32 length; + Uint32 offset; + } track[100]; + Uint32 reserved; +} SDL_CD; +#endif + +// SDL2: CD status constants (not in SDL2) +#ifndef CD_TRAYEMPTY +#define CD_TRAYEMPTY 0 +#define CD_STOPPED 1 +#define CD_PLAYING 2 +#define CD_PAUSED 3 +#define CD_ERROR 4 +#define FRAMES_TO_MSF(f, m, s, fr) do { \ + *(m) = ((f) / 75) / 60; \ + *(s) = ((f) / 75) % 60; \ + *(fr) = (f) % 75; \ +} while(0) +#endif + +// SDL2: Stub out all SDL CD functions (CD audio not supported in SDL2) +#ifndef SDL_CDNumDrives +#define SDL_CDNumDrives() 0 +#define SDL_CDName(x) NULL +#define SDL_CDOpen(x) NULL +#define SDL_CDClose(x) do {} while(0) +#define SDL_CDStatus(x) NULL +#define SDL_CDPlay(x, y, z) -1 +#define SDL_CDPause(x) -1 +#define SDL_CDResume(x) -1 +#define SDL_CDStop(x) -1 +#define SDL_CDEject(x) -1 +#define CD_INDRIVE(x) 0 +#define CD_PLAYING 0 +#define SDL_INIT_CDROM 0 +#define MSF_TO_FRAMES(m, s, f) ((m)*60*75 + (s)*75 + (f)) +#endif + #define RAW_SECTOR_SIZE 2352 #define COOKED_SECTOR_SIZE 2048 diff --git a/DOSBox/src/hardware/mixer.cpp b/DOSBox/src/hardware/mixer.cpp index 5598acc1c..317d373ab 100644 --- a/DOSBox/src/hardware/mixer.cpp +++ b/DOSBox/src/hardware/mixer.cpp @@ -76,6 +76,7 @@ static struct { bool nosound; Bit32u freq; Bit32u blocksize; + SDL_AudioDeviceID device; // SDL2: Store audio device ID } mixer; Bit8u MixTemp[MIXER_BUFSIZE]; @@ -525,6 +526,11 @@ static void MIXER_CallBack(void * userdata, Uint8 *stream, int len) { } static void MIXER_Stop(Section* sec) { + // SDL2: Close the audio device + if (mixer.device != 0) { + SDL_CloseAudioDevice(mixer.device); + mixer.device = 0; + } } class MIXER : public Program { @@ -654,23 +660,29 @@ void MIXER_Init(Section* sec) { spec.samples=(Uint16)mixer.blocksize; mixer.tick_remain=0; + mixer.device = 0; // SDL2: Initialize device ID if (mixer.nosound) { LOG_MSG("MIXER:No Sound Mode Selected."); mixer.tick_add=((mixer.freq) << MIXER_SHIFT)/1000; TIMER_AddTickHandler(MIXER_Mix_NoSound); - } else if (SDL_OpenAudio(&spec, &obtained) <0 ) { - mixer.nosound = true; - LOG_MSG("MIXER:Can't open audio: %s , running in nosound mode.",SDL_GetError()); - mixer.tick_add=((mixer.freq) << MIXER_SHIFT)/1000; - TIMER_AddTickHandler(MIXER_Mix_NoSound); } else { - if((mixer.freq != (Bit32u)obtained.freq) || (mixer.blocksize != obtained.samples)) - LOG_MSG("MIXER:Got different values from SDL: freq %d, blocksize %d",obtained.freq,obtained.samples); - mixer.freq=obtained.freq; - mixer.blocksize=obtained.samples; - mixer.tick_add=(mixer.freq << MIXER_SHIFT)/1000; - TIMER_AddTickHandler(MIXER_Mix); - SDL_PauseAudio(0); + // SDL2: Use SDL_OpenAudioDevice() instead of SDL_OpenAudio() + mixer.device = SDL_OpenAudioDevice(NULL, 0, &spec, &obtained, 0); + if (mixer.device == 0) { + mixer.nosound = true; + LOG_MSG("MIXER:Can't open audio: %s , running in nosound mode.",SDL_GetError()); + mixer.tick_add=((mixer.freq) << MIXER_SHIFT)/1000; + TIMER_AddTickHandler(MIXER_Mix_NoSound); + } else { + if((mixer.freq != (Bit32u)obtained.freq) || (mixer.blocksize != obtained.samples)) + LOG_MSG("MIXER:Got different values from SDL: freq %d, blocksize %d",obtained.freq,obtained.samples); + mixer.freq=obtained.freq; + mixer.blocksize=obtained.samples; + mixer.tick_add=(mixer.freq << MIXER_SHIFT)/1000; + TIMER_AddTickHandler(MIXER_Mix); + // SDL2: Use SDL_PauseAudioDevice() instead of SDL_PauseAudio() + SDL_PauseAudioDevice(mixer.device, 0); + } } mixer.min_needed=section->Get_int("prebuffer"); if (mixer.min_needed>100) mixer.min_needed=100; @@ -691,4 +703,10 @@ void boxer_updateVolumes() source=source->next; } } + +// SDL2: Get the audio device ID for pausing/resuming audio +SDL_AudioDeviceID boxer_getAudioDeviceID() +{ + return mixer.device; +} //--End of modifications diff --git a/DOSBox/src/ints/int10_vesa.cpp b/DOSBox/src/ints/int10_vesa.cpp index 627703fdf..97b39c0f3 100644 --- a/DOSBox/src/ints/int10_vesa.cpp +++ b/DOSBox/src/ints/int10_vesa.cpp @@ -39,7 +39,7 @@ static struct { static char string_oem[]="S3 Incorporated. Trio64"; static char string_vendorname[]="DOSBox Development Team"; static char string_productname[]="DOSBox - The DOS Emulator"; -static char string_productrev[]="DOSBox "VERSION; +static char string_productrev[]="DOSBox " VERSION; #ifdef _MSC_VER #pragma pack (1) diff --git a/FRAMEWORK_SEARCH_GUIDE.md b/FRAMEWORK_SEARCH_GUIDE.md new file mode 100644 index 000000000..ee40909ab --- /dev/null +++ b/FRAMEWORK_SEARCH_GUIDE.md @@ -0,0 +1,172 @@ +# Guide to Finding Updated Versions of BGHUDAppKit and DDHidLib + +## BGHUDAppKit + +**What it is:** A framework that provides HUD-style UI elements (dark translucent controls) for macOS applications. + +**Current status:** The original BGHUDAppKit is likely abandoned or not maintained for modern macOS. + +### Search Strategy: + +1. **GitHub Search:** + - Search: `BGHUDAppKit` on GitHub + - Look for forks with recent commits + - Check for forks that mention "64-bit", "arm64", "Apple Silicon", or "modern macOS" + +2. **Alternative Approaches:** + - **Replace with modern AppKit:** macOS 10.14+ has built-in support for dark mode and modern UI styles. You might be able to replace BGHUDAppKit usage with standard AppKit controls styled appropriately. + - **Check if it's actually needed:** Review what BGHUDAppKit provides and see if you can achieve the same look with modern AppKit APIs. + +3. **What to look for:** + - Forks with commits from 2020 or later + - Mentions of "Universal Binary" or "arm64" + - Updated build scripts or Xcode project files + - Issues/PRs discussing 64-bit or modern macOS support + +### Files using BGHUDAppKit in Boxer: +- `Boxer/BXThemes.h` +- `Boxer/BXThemedButtonCell.h` +- `Boxer/BXThemedSliderCell.h` +- `Boxer/BXThemedPopUpButtonCell.h` +- `Boxer/BXThemedSegmentedCell.h` +- `Boxer/BXThemedControls.h` + +**Classes used:** +- `BGGradientTheme` +- `BGHUDButtonCell` +- `BGHUDLabel` +- Other BGHUD* classes + +## DDHidLib + +**What it is:** A library for accessing HID (Human Interface Device) devices on macOS, used for game controllers and joysticks. + +**Current status:** DDHidLib is old and may not be maintained. Modern macOS has better alternatives. + +### Search Strategy: + +1. **GitHub Search:** + - Search: `DDHidLib` on GitHub + - Look for forks with recent activity + - Check for "IOKit" alternatives + +2. **Modern Alternative: IOKit** + - macOS has built-in IOKit framework for HID access + - Game Controller framework (macOS 10.9+) for gamepads + - Consider migrating to these modern APIs + +3. **What to look for:** + - Forks updated for 64-bit + - Projects that migrated from DDHidLib to IOKit + - Updated versions that work with modern macOS + +### Files using DDHidLib in Boxer: +- `Boxer/BXJoystickController.h` +- `Boxer/BXJoystickController.m` +- `Boxer/BXInputController.h` +- `Boxer/BXHIDControllerProfile.h` +- Various controller profile files + +**Classes used:** +- `DDHidDevice` +- `DDHidQueue` +- `DDHidElement` +- Other DDHid* classes + +## Recommended Search Steps + +### Step 1: Search GitHub + +```bash +# For BGHUDAppKit +# Visit: https://github.com/search?q=BGHUDAppKit&type=repositories +# Sort by: Recently updated +# Look for: Forks with recent commits + +# For DDHidLib +# Visit: https://github.com/search?q=DDHidLib&type=repositories +# Sort by: Recently updated +# Look for: Forks mentioning 64-bit or modern macOS +``` + +### Step 2: Check Original Repositories + +1. **BGHUDAppKit:** + - Original might be on SourceForge or old GitHub + - Check for any official updates or migration guides + +2. **DDHidLib:** + - Original might be on SourceForge or old repositories + - Look for migration guides to IOKit + +### Step 3: Evaluate Alternatives + +**For BGHUDAppKit:** +- Modern AppKit with `NSAppearance` and dark mode +- Custom drawing with `NSView` subclasses +- Third-party modern UI frameworks (if needed) + +**For DDHidLib:** +- IOKit framework (built into macOS) +- Game Controller framework (for gamepads) +- Consider if the HID functionality is still needed or can be simplified + +### Step 4: If You Find Updated Versions + +1. **Verify it's 64-bit:** + ```bash + file FrameworkName.framework/Versions/A/FrameworkName + # Should show: Mach-O 64-bit or universal binary + ``` + +2. **Check architectures:** + ```bash + lipo -info FrameworkName.framework/Versions/A/FrameworkName + # Should show: x86_64 arm64 (for universal) + ``` + +3. **Test compatibility:** + - Build your project with the new framework + - Check for API changes + - Test on both Intel and Apple Silicon Macs + +### Step 5: If No Updated Versions Exist + +**Option A: Build from Source** +- Get the source code +- Update build settings for 64-bit +- Fix any compilation errors +- Create a framework bundle + +**Option B: Replace with Modern APIs** +- This is the recommended long-term solution +- More work upfront but better maintainability +- Uses Apple-supported APIs + +**Option C: Remove/Disable Features** +- If the features aren't critical, consider disabling them +- Document what's missing +- Plan to add back with modern APIs later + +## Quick Links to Try + +1. **GitHub Search:** + - https://github.com/search?q=BGHUDAppKit + - https://github.com/search?q=DDHidLib + +2. **SourceForge (old projects often here):** + - Search for original repositories + +3. **CocoaPods/Carthage:** + - Check if there are podspecs or package definitions + +4. **Homebrew:** + - `brew search` for any packages + +## Next Steps + +1. Start with GitHub searches for both frameworks +2. Check if there are active forks +3. Evaluate if you can replace with modern APIs +4. If you find something, test it thoroughly +5. If not, consider building from source or replacing functionality diff --git a/FRAMEWORK_UPDATE_NOTES.md b/FRAMEWORK_UPDATE_NOTES.md new file mode 100644 index 000000000..81f6758f2 --- /dev/null +++ b/FRAMEWORK_UPDATE_NOTES.md @@ -0,0 +1,135 @@ +# Framework Update Notes + +All frameworks in the `Frameworks/` directory are currently 32-bit (i386) and need to be replaced with 64-bit versions for macOS 10.15+ compatibility. + +## Required Framework Updates + +### 1. SDL.framework → SDL2.framework +- **Current**: 32-bit SDL 1.2.14 +- **Needed**: SDL2.framework (64-bit, universal - x86_64 and arm64) +- **Source**: https://www.libsdl.org/download-2.0.php or build from source +- **Status**: ⚠️ **YOU NEED TO GET THIS** - Download SDL2.framework and place in `Frameworks/` directory +- **Note**: Code has been updated to use SDL2 APIs: + - `SDL_Init()` - removed `SDL_INIT_CDROM` and `SDL_INIT_NOPARACHUTE` (not in SDL2) + - `SDL_OpenAudio()` → `SDL_OpenAudioDevice()` (SDL2 API) + - `SDL_PauseAudio()` → `SDL_PauseAudioDevice()` (SDL2 API) + - CD audio support removed (SDL2 doesn't support it) + - All imports updated to `` + +### 2. SDL_net.framework → SDL2_net.framework +- **Current**: 32-bit SDL_net 1.2 (includes PowerPC) +- **Needed**: SDL2_net.framework (64-bit, universal) +- **Source**: https://github.com/libsdl-org/SDL_net (build from source) or https://www.libsdl.org/projects/SDL_net/ +- **Status**: ✅ Already have SDL2_net.framework in Frameworks/ (but need to verify it's 64-bit) +- **Note**: Code updated to use ``. SDL2_net API is compatible with SDL_net 1.2, so minimal code changes needed + +### 3. SDL_sound.framework +- **Current**: 32-bit SDL_sound 1.0.x (for SDL 1.2) +- **Needed**: SDL_sound 2.0 (64-bit, for SDL2) +- **Source**: https://github.com/icculus/SDL_sound (version 2.0+) +- **Status**: ✅ Updated and working (v2.0.4, universal x86_64 + arm64) +- **Note**: SDL_sound 2.0 dropped SDL 1.2 support, so you need version 2.0+ which works with SDL2 + +### 4. Sparkle.framework +- **Current**: 32-bit old version +- **Needed**: Modern 64-bit Sparkle (2.x or later) +- **Source**: https://sparkle-project.org/ +- **Note**: Modern Sparkle supports macOS 10.15+ and Apple Silicon + +### 5. MT32Emu.framework +- **Current**: 32-bit +- **Needed**: 64-bit version +- **Source**: https://github.com/munt/munt or rebuild from source +- **Note**: May need to rebuild from source + +### 6. DDHidLib.framework +- **Current**: 32-bit +- **Needed**: 64-bit version or alternative +- **Source**: May need to rebuild from source or find maintained fork +- **Note**: This is a third-party HID library. Consider IOKit alternatives if unavailable. + +### 7. BGHUDAppKit.framework +- **Current**: 32-bit +- **Needed**: 64-bit version or alternative +- **Source**: May need to rebuild from source or find maintained fork +- **Note**: This provides HUD-style UI elements. May need to replace with modern AppKit alternatives. + +## Building Universal Binaries + +For Apple Silicon support, frameworks should ideally be universal binaries containing both x86_64 and arm64 architectures: +```bash +lipo -create -output UniversalFramework x86_64/Framework arm64/Framework +``` + +## Installation Steps + +1. Download or build 64-bit versions of each framework +2. Replace the frameworks in `Frameworks/` directory +3. Update framework search paths in Xcode project if needed +4. Test build and fix any API compatibility issues +5. Update code if frameworks have breaking API changes (e.g., SDL1 → SDL2 - code already updated) + +## What You Need To Do + +### Step 1: Get SDL2.framework +You need to download or build SDL2.framework (64-bit, universal for x86_64 and arm64): + +**Option A: Download prebuilt (if available)** +- Check https://www.libsdl.org/download-2.0.php +- Look for macOS framework downloads +- Ensure it's 64-bit (x86_64 and/or arm64) + +**Option B: Build from source** +```bash +# Clone SDL2 +git clone https://github.com/libsdl-org/SDL.git +cd SDL +mkdir build && cd build + +# Configure for universal binary (x86_64 + arm64) +cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 + +# Build +cmake --build . --config Release + +# The framework will be in build/SDL2.framework +# Copy it to your Frameworks/ directory +cp -R build/SDL2.framework /Users/daniel/projects/Boxer/Frameworks/ +``` + +**Option C: Use Homebrew (then copy framework)** +```bash +brew install sdl2 +# Framework location: /opt/homebrew/lib/SDL2.framework (Apple Silicon) +# or /usr/local/lib/SDL2.framework (Intel) +# Copy to your Frameworks/ directory +``` + +### Step 2: Verify SDL2_net.framework +Check that your existing SDL2_net.framework is 64-bit: +```bash +cd /Users/daniel/projects/Boxer +file Frameworks/SDL2_net.framework/Versions/A/SDL2_net +# Should show: Mach-O universal binary with 2 architectures: [x86_64] [arm64] +``` + +If it's not 64-bit, you'll need to build SDL2_net from source: +```bash +git clone https://github.com/libsdl-org/SDL_net.git +cd SDL_net +mkdir build && cd build +cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ + -DSDL2_DIR=/path/to/SDL2 +cmake --build . --config Release +# Copy SDL2_net.framework to Frameworks/ +``` + +### Step 3: Update Xcode Project +After adding SDL2.framework, the Xcode project needs to be updated to reference it instead of SDL.framework. This will be done automatically when you open the project, or you can manually update the framework references in Xcode. + +### Step 4: Build and Test +Try building the project - it should now link against SDL2 instead of SDL 1.2. diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/BGHUDAppKit b/Frameworks/BGHUDAppKit.framework/Versions/A/BGHUDAppKit index 3bd207518..2894d0bb7 100755 Binary files a/Frameworks/BGHUDAppKit.framework/Versions/A/BGHUDAppKit and b/Frameworks/BGHUDAppKit.framework/Versions/A/BGHUDAppKit differ diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDAppKit.h b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDAppKit.h index 02de22283..5d8b651c7 100755 --- a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDAppKit.h +++ b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDAppKit.h @@ -54,3 +54,5 @@ #import "BGHUDView.h" #import "BGHUDComboBoxCell.h" #import "BGHUDStepperCell.h" +#import "BGHUDTabView.h" +#import "BGHUDTabViewItem.h" diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDBox.h b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDBox.h index e29f3387f..330e546f0 100755 --- a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDBox.h +++ b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGHUDBox.h @@ -60,7 +60,7 @@ @property BOOL drawBottomBorder; @property BOOL drawLeftBorder; @property BOOL drawRightBorder; -@property (copy) NSColor *borderColor; +@property (retain) NSColor *borderColor; @property BOOL drawTopShadow; @property BOOL drawBottomShadow; @property BOOL drawLeftShadow; diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGTheme.h b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGTheme.h index 09dabe906..1c06720e9 100755 --- a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGTheme.h +++ b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/BGTheme.h @@ -105,10 +105,6 @@ -(NSColor *)highlightTextColor; -(NSColor *)disabledTextColor; //Color used to draw disabled text -(NSShadow *)dropShadow; //Drop shadow used on all controls -//--Added 2009-11-17 by Alun Bestor to add drop shadows for text also --(NSShadow *)textShadow; -//--End of modifications - -(CGFloat)alphaValue; //Alpha value that is an optional paremeter, used only //if you want certain colors to be draw with the same //alpha value. diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/NSTokenAttachmentCell.h b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/NSTokenAttachmentCell.h index 0f564f667..a2a0499d9 100755 --- a/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/NSTokenAttachmentCell.h +++ b/Frameworks/BGHUDAppKit.framework/Versions/A/Headers/NSTokenAttachmentCell.h @@ -32,12 +32,12 @@ - (void)setTextColor:(id)fp8; - (id)pullDownImage; - (id)menu; -- (NSSize)cellSizeForBounds:(NSRect)fp8; -- (NSSize)cellSize; +- (struct _NSSize)cellSizeForBounds:(NSRect)fp8; +- (struct _NSSize)cellSize; - (NSRect)drawingRectForBounds:(NSRect)fp8; - (NSRect)titleRectForBounds:(NSRect)fp8; -- (NSRect)cellFrameForTextContainer:(id)fp8 proposedLineFragment:(NSRect)fp12 glyphPosition:(NSPoint)fp28 characterIndex:(unsigned int)fp36; -- (NSPoint)cellBaselineOffset; +- (NSRect)cellFrameForTextContainer:(id)fp8 proposedLineFragment:(NSRect)fp12 glyphPosition:(struct _NSPoint)fp28 characterIndex:(unsigned int)fp36; +- (struct _NSPoint)cellBaselineOffset; - (NSRect)pullDownRectForBounds:(NSRect)fp8; - (void)drawTokenWithFrame:(NSRect)fp8 inView:(id)fp24; - (void)drawInteriorWithFrame:(NSRect)fp8 inView:(id)fp24; diff --git a/Frameworks/BGHUDAppKit.framework/Versions/A/Resources/Info.plist b/Frameworks/BGHUDAppKit.framework/Versions/A/Resources/Info.plist index 47c313b1c..2587365aa 100644 --- a/Frameworks/BGHUDAppKit.framework/Versions/A/Resources/Info.plist +++ b/Frameworks/BGHUDAppKit.framework/Versions/A/Resources/Info.plist @@ -3,7 +3,7 @@ BuildMachineOSBuild - 10J869 + 25A362 CFBundleDevelopmentRegion English CFBundleExecutable @@ -16,22 +16,30 @@ FMWK CFBundleSignature ???? + CFBundleSupportedPlatforms + + MacOSX + CFBundleVersion 1.0 DTCompiler - com.apple.compilers.llvmgcc42 + com.apple.compilers.llvm.clang.1_0 DTPlatformBuild - 10M2518 + 25A352 + DTPlatformName + macosx DTPlatformVersion - PG + 26.0 DTSDKBuild - 10M2518 + 25A352 DTSDKName - macosx10.6 + macosx26.0 DTXcode - 0400 + 2600 DTXcodeBuild - 10M2518 + 17A324 + LSMinimumSystemVersion + 10.15 NSPrincipalClass BGHUDAppKit diff --git a/Frameworks/DDHidLib.framework/Versions/A/DDHidLib b/Frameworks/DDHidLib.framework/Versions/A/DDHidLib index fada5c9f5..2ae74c53b 100755 Binary files a/Frameworks/DDHidLib.framework/Versions/A/DDHidLib and b/Frameworks/DDHidLib.framework/Versions/A/DDHidLib differ diff --git a/Frameworks/DDHidLib.framework/Versions/A/Headers/DDHidElement.h b/Frameworks/DDHidLib.framework/Versions/A/Headers/DDHidElement.h index 73b00c817..4e9577cd1 100644 --- a/Frameworks/DDHidLib.framework/Versions/A/Headers/DDHidElement.h +++ b/Frameworks/DDHidLib.framework/Versions/A/Headers/DDHidElement.h @@ -59,7 +59,6 @@ - (BOOL) isWrapping; - (long) maxValue; - (long) minValue; -- (IOHIDElementType) type; - (NSComparisonResult) compareByUsage: (DDHidElement *) device; diff --git a/Frameworks/DDHidLib.framework/Versions/A/Resources/Info.plist b/Frameworks/DDHidLib.framework/Versions/A/Resources/Info.plist index 71e94b38a..4b0bd9cae 100644 --- a/Frameworks/DDHidLib.framework/Versions/A/Resources/Info.plist +++ b/Frameworks/DDHidLib.framework/Versions/A/Resources/Info.plist @@ -3,7 +3,7 @@ BuildMachineOSBuild - 12C60 + 25A362 CFBundleDevelopmentRegion English CFBundleExecutable @@ -18,21 +18,29 @@ 1.1 CFBundleSignature ???? + CFBundleSupportedPlatforms + + MacOSX + CFBundleVersion 1010.9.0 DTCompiler - + com.apple.compilers.llvm.clang.1_0 DTPlatformBuild - 4G2008a + 25A352 + DTPlatformName + macosx DTPlatformVersion - GM + 26.0 DTSDKBuild - 12C37 + 25A352 DTSDKName - macosx10.8 + macosx26.0 DTXcode - 0452 + 2600 DTXcodeBuild - 4G2008a + 17A324 + LSMinimumSystemVersion + 10.15 diff --git a/Frameworks/MT32Emu.framework/Headers b/Frameworks/MT32Emu.framework/Headers index a177d2a6b..d5ab97c5c 120000 --- a/Frameworks/MT32Emu.framework/Headers +++ b/Frameworks/MT32Emu.framework/Headers @@ -1 +1 @@ -Versions/Current/Headers \ No newline at end of file +Versions/A/Headers \ No newline at end of file diff --git a/Frameworks/MT32Emu.framework/MT32Emu b/Frameworks/MT32Emu.framework/MT32Emu index 0353a5506..5f679733f 120000 --- a/Frameworks/MT32Emu.framework/MT32Emu +++ b/Frameworks/MT32Emu.framework/MT32Emu @@ -1 +1 @@ -Versions/Current/MT32Emu \ No newline at end of file +Versions/A/MT32Emu \ No newline at end of file diff --git a/Frameworks/MT32Emu.framework/Resources b/Frameworks/MT32Emu.framework/Resources index 953ee36f3..186f014ae 120000 --- a/Frameworks/MT32Emu.framework/Resources +++ b/Frameworks/MT32Emu.framework/Resources @@ -1 +1 @@ -Versions/Current/Resources \ No newline at end of file +Versions/A/Resources \ No newline at end of file diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu.h index 7ba46a559..d507a01df 100644 --- a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu.h +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu.h @@ -1,115 +1 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013, 2014 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see . - */ - -#ifndef MT32EMU_MT32EMU_H -#define MT32EMU_MT32EMU_H - -// Debugging - -// 0: Standard debug output is not stamped with the rendered sample count -// 1: Standard debug output is stamped with the rendered sample count -// NOTE: The "samplestamp" corresponds to the end of the last completed rendering run. -// This is important to bear in mind for debug output that occurs during a run. -#define MT32EMU_DEBUG_SAMPLESTAMPS 0 - -// 0: No debug output for initialisation progress -// 1: Debug output for initialisation progress -#define MT32EMU_MONITOR_INIT 0 - -// 0: No debug output for MIDI events -// 1: Debug output for weird MIDI events -#define MT32EMU_MONITOR_MIDI 0 - -// 0: No debug output for note on/off -// 1: Basic debug output for note on/off -// 2: Comprehensive debug output for note on/off -#define MT32EMU_MONITOR_INSTRUMENTS 0 - -// 0: No debug output for partial allocations -// 1: Show partial stats when an allocation fails -// 2: Show partial stats with every new poly -// 3: Show individual partial allocations/deactivations -#define MT32EMU_MONITOR_PARTIALS 0 - -// 0: No debug output for sysex -// 1: Basic debug output for sysex -#define MT32EMU_MONITOR_SYSEX 0 - -// 0: No debug output for sysex writes to the timbre areas -// 1: Debug output with the name and location of newly-written timbres -// 2: Complete dump of timbre parameters for newly-written timbres -#define MT32EMU_MONITOR_TIMBRES 0 - -// 0: No TVA/TVF-related debug output. -// 1: Shows changes to TVA/TVF target, increment and phase. -#define MT32EMU_MONITOR_TVA 0 -#define MT32EMU_MONITOR_TVF 0 - -// Configuration - -// If non-zero, deletes reverb buffers that are not in use to save memory. -// If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path. -#define MT32EMU_REDUCE_REVERB_MEMORY 1 - -// 0: Maximum speed at the cost of a bit lower emulation accuracy. -// 1: Maximum achievable emulation accuracy. -#define MT32EMU_BOSS_REVERB_PRECISE_MODE 0 - -// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed. -// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise. -#define MT32EMU_USE_FLOAT_SAMPLES 0 - -namespace MT32Emu -{ -// The default value for the maximum number of partials playing simultaneously. -const unsigned int DEFAULT_MAX_PARTIALS = 32; - -// The higher this number, the more memory will be used, but the more samples can be processed in one run - -// various parts of sample generation can be processed more efficiently in a single run. -// A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever -// called with will give no gain (but simply waste the memory). -// Note that this value does *not* in any way impose limitations on the length given to render(), and has no effect -// on the generated audio. -// This value must be >= 1. -const unsigned int MAX_SAMPLES_PER_RUN = 4096; - -// The default size of the internal MIDI event queue. -// It holds the incoming MIDI events before the rendering engine actually processes them. -// The main goal is to fairly emulate the real hardware behaviour which obviously -// uses an internal MIDI event queue to gather incoming data as well as the delays -// introduced by transferring data via the MIDI interface. -// This also facilitates building of an external rendering loop -// as the queue stores timestamped MIDI events. -const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = 1024; -} - -#include "Structures.h" -#include "File.h" -#include "FileStream.h" -#include "Tables.h" -#include "Poly.h" -#include "LA32Ramp.h" -#include "LA32WaveGenerator.h" -#include "TVA.h" -#include "TVP.h" -#include "TVF.h" -#include "Partial.h" -#include "Part.h" -#include "ROMInfo.h" -#include "Synth.h" - -#endif +#include \ No newline at end of file diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Enumerations.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Enumerations.h new file mode 100644 index 000000000..3cbfdd4c8 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Enumerations.h @@ -0,0 +1,187 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +/* Using two guards since this file may be included twice with different MT32EMU_C_ENUMERATIONS define. */ + +#if (!defined MT32EMU_CPP_ENUMERATIONS_H && !defined MT32EMU_C_ENUMERATIONS) || (!defined MT32EMU_C_ENUMERATIONS_H && defined MT32EMU_C_ENUMERATIONS) + +#ifdef MT32EMU_C_ENUMERATIONS + +#define MT32EMU_C_ENUMERATIONS_H + +#define MT32EMU_DAC_INPUT_MODE_NAME mt32emu_dac_input_mode +#define MT32EMU_DAC_INPUT_MODE(ident) MT32EMU_DAC_##ident + +#define MT32EMU_MIDI_DELAY_MODE_NAME mt32emu_midi_delay_mode +#define MT32EMU_MIDI_DELAY_MODE(ident) MT32EMU_MDM_##ident + +#define MT32EMU_ANALOG_OUTPUT_MODE_NAME mt32emu_analog_output_mode +#define MT32EMU_ANALOG_OUTPUT_MODE(ident) MT32EMU_AOM_##ident + +#define MT32EMU_PARTIAL_STATE_NAME mt32emu_partial_state +#define MT32EMU_PARTIAL_STATE(ident) MT32EMU_PS_##ident + +#define MT32EMU_SAMPLERATE_CONVERSION_QUALITY_NAME mt32emu_samplerate_conversion_quality +#define MT32EMU_SAMPLERATE_CONVERSION_QUALITY(ident) MT32EMU_SRCQ_##ident + +#define MT32EMU_RENDERER_TYPE_NAME mt32emu_renderer_type +#define MT32EMU_RENDERER_TYPE(ident) MT32EMU_RT_##ident + +#else /* #ifdef MT32EMU_C_ENUMERATIONS */ + +#define MT32EMU_CPP_ENUMERATIONS_H + +#define MT32EMU_DAC_INPUT_MODE_NAME DACInputMode +#define MT32EMU_DAC_INPUT_MODE(ident) DACInputMode_##ident + +#define MT32EMU_MIDI_DELAY_MODE_NAME MIDIDelayMode +#define MT32EMU_MIDI_DELAY_MODE(ident) MIDIDelayMode_##ident + +#define MT32EMU_ANALOG_OUTPUT_MODE_NAME AnalogOutputMode +#define MT32EMU_ANALOG_OUTPUT_MODE(ident) AnalogOutputMode_##ident + +#define MT32EMU_PARTIAL_STATE_NAME PartialState +#define MT32EMU_PARTIAL_STATE(ident) PartialState_##ident + +#define MT32EMU_SAMPLERATE_CONVERSION_QUALITY_NAME SamplerateConversionQuality +#define MT32EMU_SAMPLERATE_CONVERSION_QUALITY(ident) SamplerateConversionQuality_##ident + +#define MT32EMU_RENDERER_TYPE_NAME RendererType +#define MT32EMU_RENDERER_TYPE(ident) RendererType_##ident + +namespace MT32Emu { + +#endif /* #ifdef MT32EMU_C_ENUMERATIONS */ + +/** + * Methods for emulating the connection between the LA32 and the DAC, which involves + * some hacks in the real devices for doubling the volume. + * See also http://en.wikipedia.org/wiki/Roland_MT-32#Digital_overflow + */ +enum MT32EMU_DAC_INPUT_MODE_NAME { + /** + * Produces samples at double the volume, without tricks. + * Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range) + * Higher quality than the real devices + */ + MT32EMU_DAC_INPUT_MODE(NICE), + + /** + * Produces samples that exactly match the bits output from the emulated LA32. + * Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range) + * Much less likely to overdrive than any other mode. + * Half the volume of any of the other modes. + * Perfect for developers while debugging :) + */ + MT32EMU_DAC_INPUT_MODE(PURE), + + /** + * Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia). + * Bit order at DAC (where each number represents the original LA32 output bit number, and XX means the bit is always low): + * 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 XX + */ + MT32EMU_DAC_INPUT_MODE(GENERATION1), + + /** + * Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG). + * Bit order at DAC (where each number represents the original LA32 output bit number): + * 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 14 + */ + MT32EMU_DAC_INPUT_MODE(GENERATION2) +}; + +/** Methods for emulating the effective delay of incoming MIDI messages introduced by a MIDI interface. */ +enum MT32EMU_MIDI_DELAY_MODE_NAME { + /** Process incoming MIDI events immediately. */ + MT32EMU_MIDI_DELAY_MODE(IMMEDIATE), + + /** + * Delay incoming short MIDI messages as if they where transferred via a MIDI cable to a real hardware unit and immediate sysex processing. + * This ensures more accurate timing of simultaneous NoteOn messages. + */ + MT32EMU_MIDI_DELAY_MODE(DELAY_SHORT_MESSAGES_ONLY), + + /** Delay all incoming MIDI events as if they where transferred via a MIDI cable to a real hardware unit.*/ + MT32EMU_MIDI_DELAY_MODE(DELAY_ALL) +}; + +/** Methods for emulating the effects of analogue circuits of real hardware units on the output signal. */ +enum MT32EMU_ANALOG_OUTPUT_MODE_NAME { + /** Only digital path is emulated. The output samples correspond to the digital signal at the DAC entrance. */ + MT32EMU_ANALOG_OUTPUT_MODE(DIGITAL_ONLY), + /** Coarse emulation of LPF circuit. High frequencies are boosted, sample rate remains unchanged. */ + MT32EMU_ANALOG_OUTPUT_MODE(COARSE), + /** + * Finer emulation of LPF circuit. Output signal is upsampled to 48 kHz to allow emulation of audible mirror spectra above 16 kHz, + * which is passed through the LPF circuit without significant attenuation. + */ + MT32EMU_ANALOG_OUTPUT_MODE(ACCURATE), + /** + * Same as AnalogOutputMode_ACCURATE mode but the output signal is 2x oversampled, i.e. the output sample rate is 96 kHz. + * This makes subsequent resampling easier. Besides, due to nonlinear passband of the LPF emulated, it takes fewer number of MACs + * compared to a regular LPF FIR implementations. + */ + MT32EMU_ANALOG_OUTPUT_MODE(OVERSAMPLED) +}; + +enum MT32EMU_PARTIAL_STATE_NAME { + MT32EMU_PARTIAL_STATE(INACTIVE), + MT32EMU_PARTIAL_STATE(ATTACK), + MT32EMU_PARTIAL_STATE(SUSTAIN), + MT32EMU_PARTIAL_STATE(RELEASE) +}; + +enum MT32EMU_SAMPLERATE_CONVERSION_QUALITY_NAME { + /** Use this only when the speed is more important than the audio quality. */ + MT32EMU_SAMPLERATE_CONVERSION_QUALITY(FASTEST), + MT32EMU_SAMPLERATE_CONVERSION_QUALITY(FAST), + MT32EMU_SAMPLERATE_CONVERSION_QUALITY(GOOD), + MT32EMU_SAMPLERATE_CONVERSION_QUALITY(BEST) +}; + +enum MT32EMU_RENDERER_TYPE_NAME { + /** Use 16-bit signed samples in the renderer and the accurate wave generator model based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed. */ + MT32EMU_RENDERER_TYPE(BIT16S), + /** Use float samples in the renderer and simplified wave generator model. Maximum output quality and minimum noise. */ + MT32EMU_RENDERER_TYPE(FLOAT) +}; + +#ifndef MT32EMU_C_ENUMERATIONS + +} // namespace MT32Emu + +#endif + +#undef MT32EMU_DAC_INPUT_MODE_NAME +#undef MT32EMU_DAC_INPUT_MODE + +#undef MT32EMU_MIDI_DELAY_MODE_NAME +#undef MT32EMU_MIDI_DELAY_MODE + +#undef MT32EMU_ANALOG_OUTPUT_MODE_NAME +#undef MT32EMU_ANALOG_OUTPUT_MODE + +#undef MT32EMU_PARTIAL_STATE_NAME +#undef MT32EMU_PARTIAL_STATE + +#undef MT32EMU_SAMPLERATE_CONVERSION_QUALITY_NAME +#undef MT32EMU_SAMPLERATE_CONVERSION_QUALITY + +#undef MT32EMU_RENDERER_TYPE_NAME +#undef MT32EMU_RENDERER_TYPE + +#endif /* #if (!defined MT32EMU_CPP_ENUMERATIONS_H && !defined MT32EMU_C_ENUMERATIONS) || (!defined MT32EMU_C_ENUMERATIONS_H && defined MT32EMU_C_ENUMERATIONS) */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/File.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/File.h new file mode 100644 index 000000000..2aa34b4c7 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/File.h @@ -0,0 +1,73 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_FILE_H +#define MT32EMU_FILE_H + +#include + +#include "globals.h" +#include "Types.h" + +namespace MT32Emu { + +class MT32EMU_EXPORT File { +public: + // Includes terminator char. + typedef char SHA1Digest[41]; + + virtual ~File() {} + virtual size_t getSize() = 0; + virtual const Bit8u *getData() = 0; + virtual const SHA1Digest &getSHA1() = 0; + + virtual void close() = 0; +}; + +class MT32EMU_EXPORT AbstractFile : public File { +public: + const SHA1Digest &getSHA1(); + +protected: + AbstractFile(); + AbstractFile(const SHA1Digest &sha1Digest); + +private: + bool sha1DigestCalculated; + SHA1Digest sha1Digest; + + // Binary compatibility helper. + void *reserved; +}; + +class MT32EMU_EXPORT ArrayFile : public AbstractFile { +public: + ArrayFile(const Bit8u *data, size_t size); + ArrayFile(const Bit8u *data, size_t size, const SHA1Digest &sha1Digest); + + size_t getSize(); + const Bit8u *getData(); + void close() {} + +private: + const Bit8u *data; + size_t size; +}; + +} // namespace MT32Emu + +#endif // #ifndef MT32EMU_FILE_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/FileStream.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/FileStream.h new file mode 100644 index 000000000..3b3976869 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/FileStream.h @@ -0,0 +1,46 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_FILE_STREAM_H +#define MT32EMU_FILE_STREAM_H + +#include + +#include "globals.h" +#include "Types.h" +#include "File.h" + +namespace MT32Emu { + +class FileStream : public AbstractFile { +public: + MT32EMU_EXPORT FileStream(); + MT32EMU_EXPORT ~FileStream(); + MT32EMU_EXPORT size_t getSize(); + MT32EMU_EXPORT const Bit8u *getData(); + MT32EMU_EXPORT bool open(const char *filename); + MT32EMU_EXPORT void close(); + +private: + std::ifstream &ifsp; + const Bit8u *data; + size_t size; +}; + +} // namespace MT32Emu + +#endif // #ifndef MT32EMU_FILE_STREAM_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/MidiStreamParser.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/MidiStreamParser.h new file mode 100644 index 000000000..d3a76c8a0 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/MidiStreamParser.h @@ -0,0 +1,124 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_MIDI_STREAM_PARSER_H +#define MT32EMU_MIDI_STREAM_PARSER_H + +#include "globals.h" +#include "Types.h" + +namespace MT32Emu { + +class Synth; + +// Interface for a user-supplied class to receive parsed well-formed MIDI messages. +class MT32EMU_EXPORT MidiReceiver { +public: + // Invoked when a complete short MIDI message is parsed in the input MIDI stream. + virtual void handleShortMessage(const Bit32u message) = 0; + + // Invoked when a complete well-formed System Exclusive MIDI message is parsed in the input MIDI stream. + virtual void handleSysex(const Bit8u stream[], const Bit32u length) = 0; + + // Invoked when a System Realtime MIDI message is parsed in the input MIDI stream. + virtual void handleSystemRealtimeMessage(const Bit8u realtime) = 0; + +protected: + ~MidiReceiver() {} +}; + +// Interface for a user-supplied class to receive notifications of input MIDI stream parse errors. +class MT32EMU_EXPORT MidiReporter { +public: + // Invoked when an error occurs during processing the input MIDI stream. + virtual void printDebug(const char *debugMessage) = 0; + +protected: + ~MidiReporter() {} +}; + +// Provides a context for parsing a stream of MIDI events coming from a single source. +// There can be multiple MIDI sources feeding MIDI events to a single Synth object. +// NOTE: Calls from multiple threads which feed a single Synth object with data must be explicitly synchronised, +// although, no synchronisation is required with the rendering thread. +class MT32EMU_EXPORT MidiStreamParserImpl { +public: + // The first two arguments provide for implementations of essential interfaces needed. + // The third argument specifies streamBuffer initial capacity. The buffer capacity should be large enough to fit the longest SysEx expected. + // If a longer SysEx occurs, streamBuffer is reallocated to the maximum size of MAX_STREAM_BUFFER_SIZE (32768 bytes). + // Default capacity is SYSEX_BUFFER_SIZE (1000 bytes) which is enough to fit SysEx messages in common use. + MidiStreamParserImpl(MidiReceiver &, MidiReporter &, Bit32u initialStreamBufferCapacity = SYSEX_BUFFER_SIZE); + virtual ~MidiStreamParserImpl(); + + // Parses a block of raw MIDI bytes. All the parsed MIDI messages are sent in sequence to the user-supplied methods for further processing. + // SysEx messages are allowed to be fragmented across several calls to this method. Running status is also handled for short messages. + // NOTE: the total length of a SysEx message being fragmented shall not exceed MAX_STREAM_BUFFER_SIZE (32768 bytes). + void parseStream(const Bit8u *stream, Bit32u length); + + // Convenience method which accepts a Bit32u-encoded short MIDI message and sends it to the user-supplied method for further processing. + // The short MIDI message may contain no status byte, the running status is used in this case. + void processShortMessage(const Bit32u message); + +private: + Bit8u runningStatus; + Bit8u *streamBuffer; + Bit32u streamBufferCapacity; + Bit32u streamBufferSize; + MidiReceiver &midiReceiver; + MidiReporter &midiReporter; + + // Binary compatibility helper. + void *reserved; + + bool checkStreamBufferCapacity(const bool preserveContent); + bool processStatusByte(Bit8u &status); + Bit32u parseShortMessageStatus(const Bit8u stream[]); + Bit32u parseShortMessageDataBytes(const Bit8u stream[], Bit32u length); + Bit32u parseSysex(const Bit8u stream[], const Bit32u length); + Bit32u parseSysexFragment(const Bit8u stream[], const Bit32u length); +}; // class MidiStreamParserImpl + +// An abstract class that provides a context for parsing a stream of MIDI events coming from a single source. +class MT32EMU_EXPORT MidiStreamParser : public MidiStreamParserImpl, protected MidiReceiver, protected MidiReporter { +public: + // The argument specifies streamBuffer initial capacity. The buffer capacity should be large enough to fit the longest SysEx expected. + // If a longer SysEx occurs, streamBuffer is reallocated to the maximum size of MAX_STREAM_BUFFER_SIZE (32768 bytes). + // Default capacity is SYSEX_BUFFER_SIZE (1000 bytes) which is enough to fit SysEx messages in common use. + explicit MidiStreamParser(Bit32u initialStreamBufferCapacity = SYSEX_BUFFER_SIZE); +}; + +class MT32EMU_EXPORT DefaultMidiStreamParser : public MidiStreamParser { +public: + explicit DefaultMidiStreamParser(Synth &synth, Bit32u initialStreamBufferCapacity = SYSEX_BUFFER_SIZE); + void setTimestamp(const Bit32u useTimestamp); + void resetTimestamp(); + +protected: + void handleShortMessage(const Bit32u message); + void handleSysex(const Bit8u *stream, const Bit32u length); + void handleSystemRealtimeMessage(const Bit8u realtime); + void printDebug(const char *debugMessage); + +private: + Synth &synth; + bool timestampSet; + Bit32u timestamp; +}; + +} // namespace MT32Emu + +#endif // MT32EMU_MIDI_STREAM_PARSER_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/ROMInfo.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/ROMInfo.h new file mode 100644 index 000000000..06bddc707 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/ROMInfo.h @@ -0,0 +1,171 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2024 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_ROMINFO_H +#define MT32EMU_ROMINFO_H + +#include + +#include "globals.h" +#include "File.h" + +namespace MT32Emu { + +// Defines vital info about ROM file to be used by synth and applications + +struct ROMInfo { +public: + size_t fileSize; + const File::SHA1Digest &sha1Digest; + enum Type {PCM, Control, Reverb} type; + const char *shortName; + const char *description; + enum PairType { + // Complete ROM image ready to use with Synth. + Full, + // ROM image contains data that occupies lower addresses. Needs pairing before use. + FirstHalf, + // ROM image contains data that occupies higher addresses. Needs pairing before use. + SecondHalf, + // ROM image contains data that occupies even addresses. Needs pairing before use. + Mux0, + // ROM image contains data that occupies odd addresses. Needs pairing before use. + Mux1 + } pairType; + // NULL for Full images or a pointer to the corresponding other image for pairing. + const ROMInfo *pairROMInfo; + + // Returns a ROMInfo struct by inspecting the size and the SHA1 hash of the file + // among all the known ROMInfos. + MT32EMU_EXPORT static const ROMInfo *getROMInfo(File *file); + + // Returns a ROMInfo struct by inspecting the size and the SHA1 hash of the file + // among the ROMInfos listed in the NULL-terminated list romInfos. + MT32EMU_EXPORT_V(2.5) static const ROMInfo *getROMInfo(File *file, const ROMInfo * const *romInfos); + + // Currently no-op + MT32EMU_EXPORT static void freeROMInfo(const ROMInfo *romInfo); + + // Allows retrieving a NULL-terminated list of ROMInfos for a range of types and pairTypes + // (specified by bitmasks) + // Useful for GUI/console app to output information on what ROMs it supports + // The caller must free the returned list with freeROMInfoList when finished. + MT32EMU_EXPORT static const ROMInfo **getROMInfoList(Bit32u types, Bit32u pairTypes); + + // Frees the list of ROMInfos given that has been created by getROMInfoList. + MT32EMU_EXPORT static void freeROMInfoList(const ROMInfo **romInfos); + + // Returns an immutable NULL-terminated list of all (full and partial) supported ROMInfos. + // For convenience, this method also can fill the number of non-NULL items present in the list + // if a non-NULL value is provided in optional argument itemCount. + MT32EMU_EXPORT_V(2.5) static const ROMInfo * const *getAllROMInfos(Bit32u *itemCount = NULL); + // Returns an immutable NULL-terminated list of all supported full ROMInfos. + // For convenience, this method also can fill the number of non-NULL items present in the list + // if a non-NULL value is provided in optional argument itemCount. + MT32EMU_EXPORT_V(2.5) static const ROMInfo * const *getFullROMInfos(Bit32u *itemCount = NULL); + // Returns an immutable NULL-terminated list of all supported partial ROMInfos. + // For convenience, this method also can fill the number of non-NULL items present in the list + // if a non-NULL value is provided in optional argument itemCount. + MT32EMU_EXPORT_V(2.5) static const ROMInfo * const *getPartialROMInfos(Bit32u *itemCount = NULL); +}; + +// Synth::open() requires a full control ROMImage and a compatible full PCM ROMImage to work + +class ROMImage { +public: + // Creates a ROMImage object given a ROMInfo and a File. Keeps a reference + // to the File and ROMInfo given, which must be freed separately by the user + // after the ROMImage is freed. + // CAVEAT: This method always prefers full ROM images over partial ones. + // Because the lower half of CM-32L/CM-64/LAPC-I PCM ROM is essentially the full + // MT-32 PCM ROM, it is therefore aliased. In this case a partial image can only be + // created by the overridden method makeROMImage(File *, const ROMInfo * const *). + MT32EMU_EXPORT static const ROMImage *makeROMImage(File *file); + + // Same as the method above but only permits creation of a ROMImage if the file content + // matches one of the ROMs described in a NULL-terminated list romInfos. This list can be + // created using e.g. method ROMInfo::getROMInfoList. + MT32EMU_EXPORT_V(2.5) static const ROMImage *makeROMImage(File *file, const ROMInfo * const *romInfos); + + // Creates a ROMImage object given a couple of files that contain compatible partial ROM images. + // The files aren't referenced by the resulting ROMImage and may be freed anytime afterwards. + // The file in the resulting image will be automatically freed along with the ROMImage. + // If the given files contain incompatible partial images, NULL is returned. + MT32EMU_EXPORT_V(2.5) static const ROMImage *makeROMImage(File *file1, File *file2); + + // Must only be done after all Synths using the ROMImage are deleted + MT32EMU_EXPORT static void freeROMImage(const ROMImage *romImage); + + // Checks whether the given ROMImages are pairable and merges them into a full image, if possible. + // If the check fails, NULL is returned. + MT32EMU_EXPORT_V(2.5) static const ROMImage *mergeROMImages(const ROMImage *romImage1, const ROMImage *romImage2); + + MT32EMU_EXPORT File *getFile() const; + + // Returns true in case this ROMImage is built with a user provided File that has to be deallocated separately. + // For a ROMImage created via merging two partial ROMImages, this method returns false. + MT32EMU_EXPORT_V(2.5) bool isFileUserProvided() const; + MT32EMU_EXPORT const ROMInfo *getROMInfo() const; + +private: + File * const file; + const bool ownFile; + const ROMInfo * const romInfo; + + ROMImage(File *file, bool ownFile, const ROMInfo * const *romInfos); + ~ROMImage(); + + // Make ROMIMage an identity class. + ROMImage(const ROMImage &); + ROMImage &operator=(const ROMImage &); +}; + +class MachineConfiguration { +public: + // Returns an immutable NULL-terminated list of all supported machine configurations. + // For convenience, this method also can fill the number of non-NULL items present in the list + // if a non-NULL value is provided in optional argument itemCount. + MT32EMU_EXPORT_V(2.5) static const MachineConfiguration * const *getAllMachineConfigurations(Bit32u *itemCount = NULL); + + // Returns a string identifier of this MachineConfiguration. + MT32EMU_EXPORT_V(2.5) const char *getMachineID() const; + + // Returns an immutable NULL-terminated list of ROMInfos that are compatible with this + // MachineConfiguration. That means the respective ROMImages can be successfully used together + // by the emulation engine. Calling ROMInfo::getROMInfo or ROMImage::makeROMImage with this list + // supplied enables identification of all files containing desired ROM images while filtering out + // any incompatible ones. + // For convenience, this method also can fill the number of non-NULL items present in the list + // if a non-NULL value is provided in optional argument itemCount. + MT32EMU_EXPORT_V(2.5) const ROMInfo * const *getCompatibleROMInfos(Bit32u *itemCount = NULL) const; + +private: + const char * const machineID; + const ROMInfo * const * const romInfos; + const Bit32u romInfosCount; + + MachineConfiguration(const char *machineID, const ROMInfo * const *romInfos, Bit32u romInfosCount); + + // Make MachineConfiguration an identity class. + MachineConfiguration(const MachineConfiguration &); + ~MachineConfiguration() {} + MachineConfiguration &operator=(const MachineConfiguration &); +}; + +} // namespace MT32Emu + +#endif // #ifndef MT32EMU_ROMINFO_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/SampleRateConverter.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/SampleRateConverter.h new file mode 100644 index 000000000..6831ff2a0 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/SampleRateConverter.h @@ -0,0 +1,75 @@ +/* Copyright (C) 2015-2022 Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_SAMPLE_RATE_CONVERTER_H +#define MT32EMU_SAMPLE_RATE_CONVERTER_H + +#include "globals.h" +#include "Types.h" +#include "Enumerations.h" + +namespace MT32Emu { + +class Synth; + +/* SampleRateConverter class allows to convert the synthesiser output to any desired sample rate. + * It processes the completely mixed stereo output signal as it passes the analogue circuit emulation, + * so emulating the synthesiser output signal passing further through an ADC. + * Several conversion quality options are provided which allow to trade-off the conversion speed vs. the passband width. + * All the options except FASTEST guarantee full suppression of the aliasing noise in terms of the 16-bit integer samples. + */ +class MT32EMU_EXPORT SampleRateConverter { +public: + // Returns the value of AnalogOutputMode for which the output signal may retain its full frequency spectrum + // at the sample rate specified by the targetSampleRate argument. + static AnalogOutputMode getBestAnalogOutputMode(double targetSampleRate); + + // Returns the sample rate supported by the sample rate conversion implementation currently in effect + // that is closest to the one specified by the desiredSampleRate argument. + static double getSupportedOutputSampleRate(double desiredSampleRate); + + // Creates a SampleRateConverter instance that converts output signal from the synth to the given sample rate + // with the specified conversion quality. + SampleRateConverter(Synth &synth, double targetSampleRate, SamplerateConversionQuality quality); + ~SampleRateConverter(); + + // Fills the provided output buffer with the results of the sample rate conversion. + // The input samples are automatically retrieved from the synth as necessary. + void getOutputSamples(MT32Emu::Bit16s *buffer, unsigned int length); + + // Fills the provided output buffer with the results of the sample rate conversion. + // The input samples are automatically retrieved from the synth as necessary. + void getOutputSamples(float *buffer, unsigned int length); + + // Returns the number of samples produced at the internal synth sample rate (32000 Hz) + // that correspond to the number of samples at the target sample rate. + // Intended to facilitate audio time synchronisation. + double convertOutputToSynthTimestamp(double outputTimestamp) const; + + // Returns the number of samples produced at the target sample rate + // that correspond to the number of samples at the internal synth sample rate (32000 Hz). + // Intended to facilitate audio time synchronisation. + double convertSynthToOutputTimestamp(double synthTimestamp) const; + +private: + const double synthInternalToTargetSampleRateRatio; + const bool useSynthDelegate; + void * const srcDelegate; +}; // class SampleRateConverter + +} // namespace MT32Emu + +#endif // MT32EMU_SAMPLE_RATE_CONVERTER_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Synth.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Synth.h new file mode 100644 index 000000000..2def43ed5 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Synth.h @@ -0,0 +1,639 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2025 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_SYNTH_H +#define MT32EMU_SYNTH_H + +#include +#include +#include + +#include "globals.h" +#include "Types.h" +#include "Enumerations.h" + +namespace MT32Emu { + +class Analog; +class BReverbModel; +class Extensions; +class MemoryRegion; +class MidiEventQueue; +class Part; +class Poly; +class Partial; +class PartialManager; +class Renderer; +class ROMImage; + +class PatchTempMemoryRegion; +class RhythmTempMemoryRegion; +class TimbreTempMemoryRegion; +class PatchesMemoryRegion; +class TimbresMemoryRegion; +class SystemMemoryRegion; +class DisplayMemoryRegion; +class ResetMemoryRegion; + +struct ControlROMFeatureSet; +struct ControlROMMap; +struct PCMWaveEntry; +struct MemParams; + +const Bit8u SYSEX_MANUFACTURER_ROLAND = 0x41; + +const Bit8u SYSEX_MDL_MT32 = 0x16; +const Bit8u SYSEX_MDL_D50 = 0x14; + +const Bit8u SYSEX_CMD_RQ1 = 0x11; // Request data #1 +const Bit8u SYSEX_CMD_DT1 = 0x12; // Data set 1 +const Bit8u SYSEX_CMD_WSD = 0x40; // Want to send data +const Bit8u SYSEX_CMD_RQD = 0x41; // Request data +const Bit8u SYSEX_CMD_DAT = 0x42; // Data set +const Bit8u SYSEX_CMD_ACK = 0x43; // Acknowledge +const Bit8u SYSEX_CMD_EOD = 0x45; // End of data +const Bit8u SYSEX_CMD_ERR = 0x4E; // Communications error +const Bit8u SYSEX_CMD_RJC = 0x4F; // Rejection + +// This value isn't quite correct: the new-gen MT-32 control ROMs (ver. 2.XX) are twice as big. +// Nevertheless, this is still relevant for library internal usage because the higher half +// of those ROMs only contains the demo songs in all cases. +const Bit32u CONTROL_ROM_SIZE = 64 * 1024; + +// Set of multiplexed output streams appeared at the DAC entrance. +template +struct DACOutputStreams { + T *nonReverbLeft; + T *nonReverbRight; + T *reverbDryLeft; + T *reverbDryRight; + T *reverbWetLeft; + T *reverbWetRight; +}; + +// Class for the client to supply callbacks for reporting various errors and information +class MT32EMU_EXPORT ReportHandler { +public: + virtual ~ReportHandler() {} + + // Callback for debug messages, in vprintf() format + virtual void printDebug(const char *fmt, va_list list); + // Callbacks for reporting errors + virtual void onErrorControlROM() {} + virtual void onErrorPCMROM() {} + // Callback for reporting about displaying a new custom message on LCD + virtual void showLCDMessage(const char *message); + // Callback for reporting actual processing of a MIDI message + virtual void onMIDIMessagePlayed() {} + // Callback for reporting an overflow of the input MIDI queue. + // Returns true if a recovery action was taken and yet another attempt to enqueue the MIDI event is desired. + virtual bool onMIDIQueueOverflow() { return false; } + // Callback invoked when a System Realtime MIDI message is detected at the input. + virtual void onMIDISystemRealtime(Bit8u /* systemRealtime */) {} + // Callbacks for reporting system events + virtual void onDeviceReset() {} + virtual void onDeviceReconfig() {} + // Callbacks for reporting changes of reverb settings + virtual void onNewReverbMode(Bit8u /* mode */) {} + virtual void onNewReverbTime(Bit8u /* time */) {} + virtual void onNewReverbLevel(Bit8u /* level */) {} + // Callbacks for reporting various information + virtual void onPolyStateChanged(Bit8u /* partNum */) {} + virtual void onProgramChanged(Bit8u /* partNum */, const char * /* soundGroupName */, const char * /* patchName */) {} +}; + +// Extends ReportHandler, so that the client may supply callbacks for reporting signals about updated display state. +class MT32EMU_EXPORT_V(2.6) ReportHandler2 : public ReportHandler { +public: + virtual ~ReportHandler2() {} + + // Invoked to signal about a change of the emulated LCD state. Use method Synth::getDisplayState to retrieve the actual data. + // This callback will not be invoked on further changes, until the client retrieves the LCD state. + virtual void onLCDStateUpdated() {} + // Invoked when the emulated MIDI MESSAGE LED changes state. The ledState parameter represents whether the LED is ON. + virtual void onMidiMessageLEDStateUpdated(bool /* ledState */) {} +}; + +// Extends ReportHandler for delivering signals about insufficient partials conditions to the client. +class MT32EMU_EXPORT_V(2.8) ReportHandler3 : public ReportHandler2 { +public: + virtual ~ReportHandler3() {} + + // Invoked in case the NoteOn MIDI message currently being processed cannot be played due to insufficient free partials. + virtual void onNoteOnIgnored(Bit32u /* partialsNeeded */, Bit32u /* partialsFree */) {} + // Invoked in case the partial allocator starts premature silencing a currently playing poly to free partials necessary + // for processing the preceding NoteOn MIDI message. + virtual void onPlayingPolySilenced(Bit32u /* partialsNeeded */, Bit32u /* partialsFree */) {} +}; + +class Synth { +friend class DefaultMidiStreamParser; +friend class Display; +friend class Part; +friend class Partial; +friend class PartialManager; +friend class Poly; +friend class Renderer; +friend class RhythmPart; +friend class SamplerateAdapter; +friend class SoxrAdapter; +friend class TVA; +friend class TVF; +friend class TVP; + +private: + // **************************** Implementation fields ************************** + + PatchTempMemoryRegion *patchTempMemoryRegion; + RhythmTempMemoryRegion *rhythmTempMemoryRegion; + TimbreTempMemoryRegion *timbreTempMemoryRegion; + PatchesMemoryRegion *patchesMemoryRegion; + TimbresMemoryRegion *timbresMemoryRegion; + SystemMemoryRegion *systemMemoryRegion; + DisplayMemoryRegion *displayMemoryRegion; + ResetMemoryRegion *resetMemoryRegion; + + Bit8u *paddedTimbreMaxTable; + + PCMWaveEntry *pcmWaves; // Array + + const ControlROMFeatureSet *controlROMFeatures; + const ControlROMMap *controlROMMap; + Bit8u controlROMData[CONTROL_ROM_SIZE]; + Bit16s *pcmROMData; + size_t pcmROMSize; // This is in 16-bit samples, therefore half the number of bytes in the ROM + + Bit8u soundGroupIx[128]; // For each standard timbre + const char (*soundGroupNames)[9]; // Array + + Bit32u partialCount; + Bit8u nukeme[16]; // FIXME: Nuke it. For binary compatibility only. + + MidiEventQueue *midiQueue; + volatile Bit32u lastReceivedMIDIEventTimestamp; + volatile Bit32u renderedSampleCount; + + MemParams &mt32ram, &mt32default; + + BReverbModel *reverbModels[4]; + BReverbModel *reverbModel; + bool reverbOverridden; + + MIDIDelayMode midiDelayMode; + DACInputMode dacInputMode; + + float outputGain; + float reverbOutputGain; + + bool reversedStereoEnabled; + + bool opened; + bool activated; + + bool isDefaultReportHandler; // No longer used, retained for binary compatibility only. + ReportHandler *reportHandler; + + PartialManager *partialManager; + Part *parts[9]; + + // When a partial needs to be aborted to free it up for use by a new Poly, + // the controller will busy-loop waiting for the sound to finish. + // We emulate this by delaying new MIDI events processing until abortion finishes. + Poly *abortingPoly; + + Analog *analog; + Renderer *renderer; + + // Binary compatibility helper. + Extensions &extensions; + + // **************************** Implementation methods ************************** + + Bit32u addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp); + bool isAbortingPoly() const { return abortingPoly != NULL; } + + void writeSysexGlobal(Bit32u addr, const Bit8u *sysex, Bit32u len); + void readSysex(Bit8u channel, const Bit8u *sysex, Bit32u len) const; + void initMemoryRegions(); + void deleteMemoryRegions(); + MemoryRegion *findMemoryRegion(Bit32u addr); + void writeMemoryRegion(const MemoryRegion *region, Bit32u addr, Bit32u len, const Bit8u *data); + void readMemoryRegion(const MemoryRegion *region, Bit32u addr, Bit32u len, Bit8u *data); + + bool loadControlROM(const ROMImage &controlROMImage); + bool loadPCMROM(const ROMImage &pcmROMImage); + + bool initPCMList(Bit16u mapAddress, Bit16u count); + bool initTimbres(Bit16u mapAddress, Bit16u offset, Bit16u timbreCount, Bit16u startTimbre, bool compressed); + bool initCompressedTimbre(Bit16u drumNum, const Bit8u *mem, Bit32u memLen); + void initReverbModels(bool mt32CompatibleMode); + void initSoundGroups(char newSoundGroupNames[][9]); + + void refreshSystemMasterTune(); + void refreshSystemReverbParameters(); + void refreshSystemReserveSettings(); + void refreshSystemChanAssign(Bit8u firstPart, Bit8u lastPart); + void refreshSystemMasterVol(); + void refreshSystem(); + void reset(); + void dispose(); + + void printPartialUsage(Bit32u sampleOffset = 0); + + void rhythmNotePlayed() const; + void voicePartStateChanged(Bit8u partNum, bool activated) const; + void newTimbreSet(Bit8u partNum) const; + const char *getSoundGroupName(const Part *part) const; + const char *getSoundGroupName(Bit8u timbreGroup, Bit8u timbreNumber) const; + void printDebug(const char *fmt, ...); + + // partNum should be 0..7 for Part 1..8, or 8 for Rhythm + const Part *getPart(Bit8u partNum) const; + + void resetMasterTunePitchDelta(); + Bit32s getMasterTunePitchDelta() const; + + ReportHandler3 *getReportHandler3(); + +public: + static inline Bit16s clipSampleEx(Bit32s sampleEx) { + // Clamp values above 32767 to 32767, and values below -32768 to -32768 + // FIXME: Do we really need this stuff? I think these branches are very well predicted. Instead, this introduces a chain. + // The version below is actually a bit faster on my system... + //return ((sampleEx + 0x8000) & ~0xFFFF) ? Bit16s((sampleEx >> 31) ^ 0x7FFF) : (Bit16s)sampleEx; + return ((-0x8000 <= sampleEx) && (sampleEx <= 0x7FFF)) ? Bit16s(sampleEx) : Bit16s((sampleEx >> 31) ^ 0x7FFF); + } + + static inline float clipSampleEx(float sampleEx) { + return sampleEx; + } + + template + static inline void muteSampleBuffer(S *buffer, Bit32u len) { + if (buffer == NULL) return; + memset(buffer, 0, len * sizeof(S)); + } + + static inline void muteSampleBuffer(float *buffer, Bit32u len) { + if (buffer == NULL) return; + // FIXME: Use memset() where compatibility is guaranteed (if this turns out to be a win) + while (len--) { + *(buffer++) = 0.0f; + } + } + + static inline Bit16s convertSample(float sample) { + return Synth::clipSampleEx(Bit32s(sample * 32768.0f)); // This multiplier corresponds to normalised floats + } + + static inline float convertSample(Bit16s sample) { + return float(sample) / 32768.0f; // This multiplier corresponds to normalised floats + } + + // Returns library version as an integer in format: 0x00MMmmpp, where: + // MM - major version number + // mm - minor version number + // pp - patch number + MT32EMU_EXPORT static Bit32u getLibraryVersionInt(); + // Returns library version as a C-string in format: "MAJOR.MINOR.PATCH" + MT32EMU_EXPORT static const char *getLibraryVersionString(); + + MT32EMU_EXPORT static Bit32u getShortMessageLength(Bit32u msg); + MT32EMU_EXPORT static Bit8u calcSysexChecksum(const Bit8u *data, const Bit32u len, const Bit8u initChecksum = 0); + + // Returns output sample rate used in emulation of stereo analog circuitry of hardware units. + // See comment for AnalogOutputMode. + MT32EMU_EXPORT static Bit32u getStereoOutputSampleRate(AnalogOutputMode analogOutputMode); + + // Optionally sets callbacks for reporting various errors, information and debug messages + MT32EMU_EXPORT explicit Synth(ReportHandler *useReportHandler = NULL); + MT32EMU_EXPORT ~Synth(); + + // Sets an implementation of ReportHandler2 interface for reporting various errors, information and debug messages. + // If the argument is NULL, the default implementation is installed as a fallback. + MT32EMU_EXPORT_V(2.6) void setReportHandler2(ReportHandler2 *reportHandler2); + // Sets an implementation of ReportHandler3 interface for reporting various errors, information and debug messages. + // If the argument is NULL, the default implementation is installed as a fallback. + MT32EMU_EXPORT_V(2.8) void setReportHandler3(ReportHandler3 *reportHandler3); + + // Used to initialise the MT-32. Must be called before any other function. + // Returns true if initialization was successful, otherwise returns false. + // controlROMImage and pcmROMImage represent full Control and PCM ROM images for use by synth. + // usePartialCount sets the maximum number of partials playing simultaneously for this session (optional). + // analogOutputMode sets the mode for emulation of analogue circuitry of the hardware units (optional). + MT32EMU_EXPORT bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, Bit32u usePartialCount = DEFAULT_MAX_PARTIALS, AnalogOutputMode analogOutputMode = AnalogOutputMode_COARSE); + + // Overloaded method which opens the synth with default partial count. + MT32EMU_EXPORT bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, AnalogOutputMode analogOutputMode); + + // Closes the MT-32 and deallocates any memory used by the synthesizer + MT32EMU_EXPORT void close(); + + // Returns true if the synth is in completely initialized state, otherwise returns false. + MT32EMU_EXPORT bool isOpen() const; + + // All the enqueued events are processed by the synth immediately. + MT32EMU_EXPORT void flushMIDIQueue(); + + // Sets size of the internal MIDI event queue. The queue size is set to the minimum power of 2 that is greater or equal to the size specified. + // The queue is flushed before reallocation. + // Returns the actual queue size being used. + MT32EMU_EXPORT Bit32u setMIDIEventQueueSize(Bit32u requestedSize); + + // Configures the SysEx storage of the internal MIDI event queue. + // Supplying 0 in the storageBufferSize argument makes the SysEx data stored + // in multiple dynamically allocated buffers per MIDI event. These buffers are only disposed + // when a new MIDI event replaces the SysEx event in the queue, thus never on the rendering thread. + // This is the default behaviour. + // In contrast, when a positive value is specified, SysEx data will be stored in a single preallocated buffer, + // which makes this kind of storage safe for use in a realtime thread. Additionally, the space retained + // by a SysEx event, that has been processed and thus is no longer necessary, is disposed instantly. + // Note, the queue is flushed and recreated in the process so that its size remains intact. + MT32EMU_EXPORT void configureMIDIEventQueueSysexStorage(Bit32u storageBufferSize); + + // Returns current value of the global counter of samples rendered since the synth was created (at the native sample rate 32000 Hz). + // This method helps to compute accurate timestamp of a MIDI message to use with the methods below. + MT32EMU_EXPORT Bit32u getInternalRenderedSampleCount() const; + + // Enqueues a MIDI event for subsequent playback. + // The MIDI event will be processed not before the specified timestamp. + // The timestamp is measured as the global rendered sample count since the synth was created (at the native sample rate 32000 Hz). + // The minimum delay involves emulation of the delay introduced while the event is transferred via MIDI interface + // and emulation of the MCU busy-loop while it frees partials for use by a new Poly. + // Calls from multiple threads must be synchronised, although, no synchronisation is required with the rendering thread. + // The methods return false if the MIDI event queue is full and the message cannot be enqueued. + + // Enqueues a single short MIDI message to play at specified time. The message must contain a status byte. + MT32EMU_EXPORT bool playMsg(Bit32u msg, Bit32u timestamp); + // Enqueues a single well formed System Exclusive MIDI message to play at specified time. + MT32EMU_EXPORT bool playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp); + + // Enqueues a single short MIDI message to be processed ASAP. The message must contain a status byte. + MT32EMU_EXPORT bool playMsg(Bit32u msg); + // Enqueues a single well formed System Exclusive MIDI message to be processed ASAP. + MT32EMU_EXPORT bool playSysex(const Bit8u *sysex, Bit32u len); + + // WARNING: + // The methods below don't ensure minimum 1-sample delay between sequential MIDI events, + // and a sequence of NoteOn and immediately succeeding NoteOff messages is always silent. + // A thread that invokes these methods must be explicitly synchronised with the thread performing sample rendering. + + // Sends a short MIDI message to the synth for immediate playback. The message must contain a status byte. + // See the WARNING above. + MT32EMU_EXPORT void playMsgNow(Bit32u msg); + // Sends unpacked short MIDI message to the synth for immediate playback. The message must contain a status byte. + // See the WARNING above. + MT32EMU_EXPORT void playMsgOnPart(Bit8u part, Bit8u code, Bit8u note, Bit8u velocity); + + // Sends a single well formed System Exclusive MIDI message for immediate processing. The length is in bytes. + // See the WARNING above. + MT32EMU_EXPORT void playSysexNow(const Bit8u *sysex, Bit32u len); + // Sends inner body of a System Exclusive MIDI message for direct processing. The length is in bytes. + // See the WARNING above. + MT32EMU_EXPORT void playSysexWithoutFraming(const Bit8u *sysex, Bit32u len); + // Sends inner body of a System Exclusive MIDI message for direct processing. The length is in bytes. + // See the WARNING above. + MT32EMU_EXPORT void playSysexWithoutHeader(Bit8u device, Bit8u command, const Bit8u *sysex, Bit32u len); + // Sends inner body of a System Exclusive MIDI message for direct processing. The length is in bytes. + // See the WARNING above. + MT32EMU_EXPORT void writeSysex(Bit8u channel, const Bit8u *sysex, Bit32u len); + + // Allows to disable wet reverb output altogether. + MT32EMU_EXPORT void setReverbEnabled(bool reverbEnabled); + // Returns whether wet reverb output is enabled. + MT32EMU_EXPORT bool isReverbEnabled() const; + // Sets override reverb mode. In this mode, emulation ignores sysexes (or the related part of them) which control the reverb parameters. + // This mode is in effect until it is turned off. When the synth is re-opened, the override mode is unchanged but the state + // of the reverb model is reset to default. + MT32EMU_EXPORT void setReverbOverridden(bool reverbOverridden); + // Returns whether reverb settings are overridden. + MT32EMU_EXPORT bool isReverbOverridden() const; + // Forces reverb model compatibility mode. By default, the compatibility mode corresponds to the used control ROM version. + // Invoking this method with the argument set to true forces emulation of old MT-32 reverb circuit. + // When the argument is false, emulation of the reverb circuit used in new generation of MT-32 compatible modules is enforced + // (these include CM-32L and LAPC-I). + MT32EMU_EXPORT void setReverbCompatibilityMode(bool mt32CompatibleMode); + // Returns whether reverb is in old MT-32 compatibility mode. + MT32EMU_EXPORT bool isMT32ReverbCompatibilityMode() const; + // Returns whether default reverb compatibility mode is the old MT-32 compatibility mode. + MT32EMU_EXPORT bool isDefaultReverbMT32Compatible() const; + // If enabled, reverb buffers for all modes are kept around allocated all the time to avoid memory + // allocating/freeing in the rendering thread, which may be required for realtime operation. + // Otherwise, reverb buffers that are not in use are deleted to save memory (the default behaviour). + MT32EMU_EXPORT void preallocateReverbMemory(bool enabled); + // Sets new DAC input mode. See DACInputMode for details. + MT32EMU_EXPORT void setDACInputMode(DACInputMode mode); + // Returns current DAC input mode. See DACInputMode for details. + MT32EMU_EXPORT DACInputMode getDACInputMode() const; + // Sets new MIDI delay mode. See MIDIDelayMode for details. + MT32EMU_EXPORT void setMIDIDelayMode(MIDIDelayMode mode); + // Returns current MIDI delay mode. See MIDIDelayMode for details. + MT32EMU_EXPORT MIDIDelayMode getMIDIDelayMode() const; + + // Sets output gain factor for synth output channels. Applied to all output samples and unrelated with the synth's Master volume, + // it rather corresponds to the gain of the output analog circuitry of the hardware units. However, together with setReverbOutputGain() + // it offers to the user a capability to control the gain of reverb and non-reverb output channels independently. + MT32EMU_EXPORT void setOutputGain(float gain); + // Returns current output gain factor for synth output channels. + MT32EMU_EXPORT float getOutputGain() const; + + // Sets output gain factor for the reverb wet output channels. It rather corresponds to the gain of the output + // analog circuitry of the hardware units. However, together with setOutputGain() it offers to the user a capability + // to control the gain of reverb and non-reverb output channels independently. + // + // Note: We're currently emulate CM-32L/CM-64 reverb quite accurately and the reverb output level closely + // corresponds to the level of digital capture. Although, according to the CM-64 PCB schematic, + // there is a difference in the reverb analogue circuit, and the resulting output gain is 0.68 + // of that for LA32 analogue output. This factor is applied to the reverb output gain. + MT32EMU_EXPORT void setReverbOutputGain(float gain); + // Returns current output gain factor for reverb wet output channels. + MT32EMU_EXPORT float getReverbOutputGain() const; + + // Sets (or removes) an override for the current volume (output level) on a specific part. + // When the part volume is overridden, the MIDI controller Volume (7) on the MIDI channel this part is assigned to + // has no effect on the output level of this part. Similarly, the output level value set on this part via a SysEx that + // modifies the Patch temp structure is disregarded. + // To enable the override mode, argument volumeOverride should be in range 0..100, setting a value outside this range + // disables the previously set override, if any. + // Note: Setting volumeOverride to 0 mutes the part completely, meaning no sound is generated at all. + // This is unlike the behaviour of real devices - setting 0 volume on a part may leave it still producing + // sound at a very low level. + // Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + MT32EMU_EXPORT_V(2.6) void setPartVolumeOverride(Bit8u partNumber, Bit8u volumeOverride); + // Returns the overridden volume previously set on a specific part; a value outside the range 0..100 means no override + // is currently in effect. + // Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + MT32EMU_EXPORT_V(2.6) Bit8u getPartVolumeOverride(Bit8u partNumber) const; + + // Swaps left and right output channels. + MT32EMU_EXPORT void setReversedStereoEnabled(bool enabled); + // Returns whether left and right output channels are swapped. + MT32EMU_EXPORT bool isReversedStereoEnabled() const; + + // Allows to toggle the NiceAmpRamp mode. + // In this mode, we want to ensure that amp ramp never jumps to the target + // value and always gradually increases or decreases. It seems that real units + // do not bother to always check if a newly started ramp leads to a jump. + // We also prefer the quality improvement over the emulation accuracy, + // so this mode is enabled by default. + MT32EMU_EXPORT void setNiceAmpRampEnabled(bool enabled); + // Returns whether NiceAmpRamp mode is enabled. + MT32EMU_EXPORT bool isNiceAmpRampEnabled() const; + + // Allows to toggle the NicePanning mode. + // Despite the Roland's manual specifies allowed panpot values in range 0-14, + // the LA-32 only receives 3-bit pan setting in fact. In particular, this + // makes it impossible to set the "middle" panning for a single partial. + // In the NicePanning mode, we enlarge the pan setting accuracy to 4 bits + // making it smoother thus sacrificing the emulation accuracy. + // This mode is disabled by default. + MT32EMU_EXPORT void setNicePanningEnabled(bool enabled); + // Returns whether NicePanning mode is enabled. + MT32EMU_EXPORT bool isNicePanningEnabled() const; + + // Allows to toggle the NicePartialMixing mode. + // LA-32 is known to mix partials either in-phase (so that they are added) + // or in counter-phase (so that they are subtracted instead). + // In some cases, this quirk isn't highly desired because a pair of closely + // sounding partials may occasionally cancel out. + // In the NicePartialMixing mode, the mixing is always performed in-phase, + // thus making the behaviour more predictable. + // This mode is disabled by default. + MT32EMU_EXPORT void setNicePartialMixingEnabled(bool enabled); + // Returns whether NicePartialMixing mode is enabled. + MT32EMU_EXPORT bool isNicePartialMixingEnabled() const; + + // Selects new type of the wave generator and renderer to be used during subsequent calls to open(). + // By default, RendererType_BIT16S is selected. + // See RendererType for details. + MT32EMU_EXPORT void selectRendererType(RendererType); + // Returns previously selected type of the wave generator and renderer. + // See RendererType for details. + MT32EMU_EXPORT RendererType getSelectedRendererType() const; + + // Returns actual sample rate used in emulation of stereo analog circuitry of hardware units. + // See comment for render() below. + MT32EMU_EXPORT Bit32u getStereoOutputSampleRate() const; + + // Renders samples to the specified output stream as if they were sampled at the analog stereo output. + // When AnalogOutputMode is set to ACCURATE (OVERSAMPLED), the output signal is upsampled to 48 (96) kHz in order + // to retain emulation accuracy in whole audible frequency spectra. Otherwise, native digital signal sample rate is retained. + // getStereoOutputSampleRate() can be used to query actual sample rate of the output signal. + // The length is in frames, not bytes (in 16-bit stereo, one frame is 4 bytes). Uses NATIVE byte ordering. + MT32EMU_EXPORT void render(Bit16s *stream, Bit32u len); + // Same as above but outputs to a float stereo stream. + MT32EMU_EXPORT void render(float *stream, Bit32u len); + + // Renders samples to the specified output streams as if they appeared at the DAC entrance. + // No further processing performed in analog circuitry emulation is applied to the signal. + // NULL may be specified in place of any or all of the stream buffers to skip it. + // The length is in samples, not bytes. Uses NATIVE byte ordering. + MT32EMU_EXPORT void renderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len); + MT32EMU_EXPORT void renderStreams(const DACOutputStreams &streams, Bit32u len); + // Same as above but outputs to float streams. + MT32EMU_EXPORT void renderStreams(float *nonReverbLeft, float *nonReverbRight, float *reverbDryLeft, float *reverbDryRight, float *reverbWetLeft, float *reverbWetRight, Bit32u len); + MT32EMU_EXPORT void renderStreams(const DACOutputStreams &streams, Bit32u len); + + // Returns true when there is at least one active partial, otherwise false. + MT32EMU_EXPORT bool hasActivePartials() const; + + // Returns true if the synth is active and subsequent calls to render() may result in non-trivial output (i.e. silence). + // The synth is considered active when either there are pending MIDI events in the queue, there is at least one active partial, + // or the reverb is (somewhat unreliably) detected as being active. + MT32EMU_EXPORT bool isActive(); + + // Returns the maximum number of partials playing simultaneously. + MT32EMU_EXPORT Bit32u getPartialCount() const; + + // Fills in current states of all the parts into the array provided. The array must have at least 9 entries to fit values for all the parts. + // If the value returned for a part is true, there is at least one active non-releasing partial playing on this part. + // This info is useful in emulating behaviour of LCD display of the hardware units. + MT32EMU_EXPORT void getPartStates(bool *partStates) const; + + // Returns current states of all the parts as a bit set. The least significant bit corresponds to the state of part 1, + // total of 9 bits hold the states of all the parts. If the returned bit for a part is set, there is at least one active + // non-releasing partial playing on this part. This info is useful in emulating behaviour of LCD display of the hardware units. + MT32EMU_EXPORT Bit32u getPartStates() const; + + // Fills in current states of all the partials into the array provided. The array must be large enough to accommodate states of all the partials. + MT32EMU_EXPORT void getPartialStates(PartialState *partialStates) const; + + // Fills in current states of all the partials into the array provided. Each byte in the array holds states of 4 partials + // starting from the least significant bits. The state of each partial is packed in a pair of bits. + // The array must be large enough to accommodate states of all the partials (see getPartialCount()). + MT32EMU_EXPORT void getPartialStates(Bit8u *partialStates) const; + + // Fills in information about currently playing notes on the specified part into the arrays provided. The arrays must be large enough + // to accommodate data for all the playing notes. The maximum number of simultaneously playing notes cannot exceed the number of partials. + // Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + // Returns the number of currently playing notes on the specified part. + MT32EMU_EXPORT Bit32u getPlayingNotes(Bit8u partNumber, Bit8u *keys, Bit8u *velocities) const; + + // Returns name of the patch set on the specified part. + // Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + // The returned value is a null-terminated string which is guaranteed to remain valid until the next call to one of render methods. + MT32EMU_EXPORT const char *getPatchName(Bit8u partNumber) const; + + // Retrieves the name of the sound group the timbre identified by arguments timbreGroup and timbreNumber is associated with. + // Values 0-3 of timbreGroup correspond to the timbre banks GROUP A, GROUP B, MEMORY and RHYTHM. + // For all but the RHYTHM timbre bank, allowed values of timbreNumber are in range 0-63. The number of timbres + // contained in the RHYTHM bank depends on the used control ROM version. + // The argument soundGroupName must point to an array of at least 8 characters. The result is a null-terminated string. + // Returns whether the specified timbre has been found and the result written in soundGroupName. + MT32EMU_EXPORT_V(2.7) bool getSoundGroupName(char *soundGroupName, Bit8u timbreGroup, Bit8u timbreNumber) const; + // Retrieves the name of the timbre identified by arguments timbreGroup and timbreNumber. + // Values 0-3 of timbreGroup correspond to the timbre banks GROUP A, GROUP B, MEMORY and RHYTHM. + // For all but the RHYTHM timbre bank, allowed values of timbreNumber are in range 0-63. The number of timbres + // contained in the RHYTHM bank depends on the used control ROM version. + // The argument soundName must point to an array of at least 11 characters. The result is a null-terminated string. + // Returns whether the specified timbre has been found and the result written in soundName. + MT32EMU_EXPORT_V(2.7) bool getSoundName(char *soundName, Bit8u timbreGroup, Bit8u timbreNumber) const; + + // Stores internal state of emulated synth into an array provided (as it would be acquired from hardware). + MT32EMU_EXPORT void readMemory(Bit32u addr, Bit32u len, Bit8u *data); + + // Retrieves the current state of the emulated MT-32 display facilities. + // Typically, the state is updated during the rendering. When that happens, a related callback from ReportHandler2 is invoked. + // However, there might be no need to invoke this method after each update, e.g. when the render buffer is just a few milliseconds + // long. + // The argument targetBuffer must point to an array of at least 21 characters. The result is a null-terminated string. + // The optional argument narrowLCD enables a condensed representation of the displayed information in some cases. This is mainly + // intended to route the result to a hardware LCD that is only 16 characters wide. Automatic scrolling of longer strings + // is not supported. + // Returns whether the MIDI MESSAGE LED is ON and fills the targetBuffer parameter. + MT32EMU_EXPORT_V(2.6) bool getDisplayState(char *targetBuffer, bool narrowLCD = false) const; + + // Resets the emulated LCD to the main mode (Master Volume). This has the same effect as pressing the Master Volume button + // while the display shows some other message. Useful for the new-gen devices as those require a special Display Reset SysEx + // to return to the main mode e.g. from showing a custom display message or a checksum error. + MT32EMU_EXPORT_V(2.6) void setMainDisplayMode(); + + // Permits to select an arbitrary display emulation model that does not necessarily match the actual behaviour implemented + // in the control ROM version being used. + // Invoking this method with the argument set to true forces emulation of the old-gen MT-32 display features. + // Otherwise, emulation of the new-gen devices is enforced (these include CM-32L and LAPC-I as if these were connected to an LCD). + MT32EMU_EXPORT_V(2.6) void setDisplayCompatibility(bool oldMT32CompatibilityEnabled); + // Returns whether the currently configured features of the emulated display are compatible with the old-gen MT-32 devices. + MT32EMU_EXPORT_V(2.6) bool isDisplayOldMT32Compatible() const; + // Returns whether the emulated display features configured by default depending on the actual control ROM version + // are compatible with the old-gen MT-32 devices. + MT32EMU_EXPORT_V(2.6) bool isDefaultDisplayOldMT32Compatible() const; +}; // class Synth + +} // namespace MT32Emu + +#endif // #ifndef MT32EMU_SYNTH_H diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Types.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Types.h new file mode 100644 index 000000000..12e454750 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/Types.h @@ -0,0 +1,32 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_TYPES_H +#define MT32EMU_TYPES_H + +namespace MT32Emu { + +typedef unsigned int Bit32u; +typedef signed int Bit32s; +typedef unsigned short int Bit16u; +typedef signed short int Bit16s; +typedef unsigned char Bit8u; +typedef signed char Bit8s; + +} + +#endif diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_interface.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_interface.h new file mode 100644 index 000000000..5653c9051 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_interface.h @@ -0,0 +1,644 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_C_INTERFACE_H +#define MT32EMU_C_INTERFACE_H + +#include + +#include "../globals.h" +#include "c_types.h" + +#undef MT32EMU_EXPORT +#undef MT32EMU_EXPORT_V +#define MT32EMU_EXPORT MT32EMU_EXPORT_ATTRIBUTE +#define MT32EMU_EXPORT_V(symbol_version_tag) MT32EMU_EXPORT + +#ifdef __cplusplus +extern "C" { +#endif + +/* == Context-independent functions == */ + +/* === Interface handling === */ + +/** Returns mt32emu_service_i interface. */ +MT32EMU_EXPORT mt32emu_service_i MT32EMU_C_CALL mt32emu_get_service_i(void); + +#if MT32EMU_EXPORTS_TYPE == 2 +#undef MT32EMU_EXPORT +#undef MT32EMU_EXPORT_V +#define MT32EMU_EXPORT +#define MT32EMU_EXPORT_V(symbol_version_tag) MT32EMU_EXPORT +#endif + +/** + * Returns the version ID of mt32emu_report_handler_i interface the library has been compiled with. + * This allows a client to fall-back gracefully instead of silently not receiving expected event reports. + */ +MT32EMU_EXPORT mt32emu_report_handler_version MT32EMU_C_CALL mt32emu_get_supported_report_handler_version(void); + +/** + * Returns the version ID of mt32emu_midi_receiver_version_i interface the library has been compiled with. + * This allows a client to fall-back gracefully instead of silently not receiving expected MIDI messages. + */ +MT32EMU_EXPORT mt32emu_midi_receiver_version MT32EMU_C_CALL mt32emu_get_supported_midi_receiver_version(void); + +/* === Utility === */ + +/** + * Returns library version as an integer in format: 0x00MMmmpp, where: + * MM - major version number + * mm - minor version number + * pp - patch number + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_library_version_int(void); + +/** + * Returns library version as a C-string in format: "MAJOR.MINOR.PATCH". + */ +MT32EMU_EXPORT const char * MT32EMU_C_CALL mt32emu_get_library_version_string(void); + +/** + * Returns output sample rate used in emulation of stereo analog circuitry of hardware units for particular analog_output_mode. + * See comment for mt32emu_analog_output_mode. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_stereo_output_samplerate(const mt32emu_analog_output_mode analog_output_mode); + +/** + * Returns the value of analog_output_mode for which the output signal may retain its full frequency spectrum + * at the sample rate specified by the target_samplerate argument. + * See comment for mt32emu_analog_output_mode. + */ +MT32EMU_EXPORT mt32emu_analog_output_mode MT32EMU_C_CALL mt32emu_get_best_analog_output_mode(const double target_samplerate); + +/* === ROM handling === */ + +/** + * Retrieves a list of identifiers (as C-strings) of supported machines. Argument machine_ids points to the array of size + * machine_ids_size to be filled. + * Returns the number of identifiers available for retrieval. The size of the target array to be allocated can be found + * by passing NULL in argument machine_ids; argument machine_ids_size is ignored in this case. + */ +MT32EMU_EXPORT_V(2.5) size_t MT32EMU_C_CALL mt32emu_get_machine_ids(const char **machine_ids, size_t machine_ids_size); +/** + * Retrieves a list of identifiers (as C-strings) of supported ROM images. Argument rom_ids points to the array of size + * rom_ids_size to be filled. Optional argument machine_id can be used to indicate a specific machine to retrieve ROM identifiers + * for; if NULL, identifiers of all the ROM images supported by the emulation engine are retrieved. + * Returns the number of ROM identifiers available for retrieval. The size of the target array to be allocated can be found + * by passing NULL in argument rom_ids; argument rom_ids_size is ignored in this case. If argument machine_id contains + * an unrecognised value, 0 is returned. + */ +MT32EMU_EXPORT_V(2.5) size_t MT32EMU_C_CALL mt32emu_get_rom_ids(const char **rom_ids, size_t rom_ids_size, const char *machine_id); + +/** + * Identifies a ROM image the provided data array contains by its SHA1 digest. Optional argument machine_id can be used to indicate + * a specific machine to identify the ROM image for; if NULL, the ROM image is identified for any supported machine. + * A mt32emu_rom_info structure supplied in argument rom_info is filled in accordance with the provided ROM image; unused fields + * are filled with NULLs. If the content of the ROM image is not identified successfully (e.g. when the ROM image is incompatible + * with the specified machine), all fields of rom_info are filled with NULLs. + * Returns MT32EMU_RC_OK upon success or a negative error code otherwise. + */ +MT32EMU_EXPORT_V(2.5) mt32emu_return_code MT32EMU_C_CALL mt32emu_identify_rom_data(mt32emu_rom_info *rom_info, const mt32emu_bit8u *data, size_t data_size, const char *machine_id); +/** + * Loads the content of the file specified by argument filename and identifies a ROM image the file contains by its SHA1 digest. + * Optional argument machine_id can be used to indicate a specific machine to identify the ROM image for; if NULL, the ROM image + * is identified for any supported machine. + * A mt32emu_rom_info structure supplied in argument rom_info is filled in accordance with the provided ROM image; unused fields + * are filled with NULLs. If the content of the file is not identified successfully (e.g. when the ROM image is incompatible + * with the specified machine), all fields of rom_info are filled with NULLs. + * Returns MT32EMU_RC_OK upon success or a negative error code otherwise. + */ +MT32EMU_EXPORT_V(2.5) mt32emu_return_code MT32EMU_C_CALL mt32emu_identify_rom_file(mt32emu_rom_info *rom_info, const char *filename, const char *machine_id); + +/* == Context-dependent functions == */ + +/** Initialises a new emulation context and installs custom report handler if non-NULL. */ +MT32EMU_EXPORT mt32emu_context MT32EMU_C_CALL mt32emu_create_context(mt32emu_report_handler_i report_handler, void *instance_data); + +/** Closes and destroys emulation context. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_free_context(mt32emu_context context); + +/** + * Adds a new full ROM data image identified by its SHA1 digest to the emulation context replacing previously added ROM of the same + * type if any. Argument sha1_digest can be NULL, in this case the digest will be computed using the actual ROM data. + * If sha1_digest is set to non-NULL, it is assumed being correct and will not be recomputed. + * The provided data array is NOT copied and used directly for efficiency. The caller should not deallocate it while the emulation + * context is referring to the ROM data. + * This function doesn't immediately change the state of already opened synth. Newly added ROM will take effect upon next call of + * mt32emu_open_synth(). + * Returns positive value upon success. + */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_add_rom_data(mt32emu_context context, const mt32emu_bit8u *data, size_t data_size, const mt32emu_sha1_digest *sha1_digest); + +/** + * Loads a ROM file that contains a full ROM data image, identifies it by the SHA1 digest, and adds it to the emulation context + * replacing previously added ROM of the same type if any. + * This function doesn't immediately change the state of already opened synth. Newly added ROM will take effect upon next call of + * mt32emu_open_synth(). + * Returns positive value upon success. + */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_add_rom_file(mt32emu_context context, const char *filename); + +/** + * Merges a pair of compatible ROM data image parts into a full image and adds it to the emulation context replacing previously + * added ROM of the same type if any. Each partial image is identified by its SHA1 digest. Arguments partN_sha1_digest can be NULL, + * in this case the digest will be computed using the actual ROM data. If a non-NULL SHA1 value is provided, it is assumed being + * correct and will not be recomputed. The provided data arrays may be deallocated as soon as the function completes. + * This function doesn't immediately change the state of already opened synth. Newly added ROM will take effect upon next call of + * mt32emu_open_synth(). + * Returns positive value upon success. + */ +MT32EMU_EXPORT_V(2.5) mt32emu_return_code MT32EMU_C_CALL mt32emu_merge_and_add_rom_data(mt32emu_context context, const mt32emu_bit8u *part1_data, size_t part1_data_size, const mt32emu_sha1_digest *part1_sha1_digest, const mt32emu_bit8u *part2_data, size_t part2_data_size, const mt32emu_sha1_digest *part2_sha1_digest); + +/** + * Loads a pair of files that contains compatible parts of a full ROM image, identifies them by the SHA1 digest, merges these + * parts into a full ROM image and adds it to the emulation context replacing previously added ROM of the same type if any. + * This function doesn't immediately change the state of already opened synth. Newly added ROM will take effect upon next call of + * mt32emu_open_synth(). + * Returns positive value upon success. + */ +MT32EMU_EXPORT_V(2.5) mt32emu_return_code MT32EMU_C_CALL mt32emu_merge_and_add_rom_files(mt32emu_context context, const char *part1_filename, const char *part2_filename); + +/** + * Loads a file that contains a ROM image of a specific machine, identifies it by the SHA1 digest, and adds it to the emulation + * context. The ROM image can only be identified successfully if it is compatible with the specified machine. + * Full and partial ROM images are supported and handled according to the following rules: + * - a file with any compatible ROM image is added if none (of the same type) exists in the emulation context; + * - a file with any compatible ROM image replaces any image of the same type that is incompatible with the specified machine; + * - a file with a full ROM image replaces the previously added partial ROM of the same type; + * - a file with a partial ROM image is merged with the previously added ROM image if pairable; + * - otherwise, the file is ignored. + * The described behaviour allows the caller application to traverse a directory with ROM files attempting to add each one in turn. + * As soon as both the full control and the full PCM ROM images are added and / or merged, the iteration can be stopped. + * This function doesn't immediately change the state of already opened synth. Newly added ROMs will take effect upon next call of + * mt32emu_open_synth(). + * Returns a positive value in case changes have been made, MT32EMU_RC_OK if the file has been ignored or a negative error code + * upon failure. + */ +MT32EMU_EXPORT_V(2.5) mt32emu_return_code MT32EMU_C_CALL mt32emu_add_machine_rom_file(mt32emu_context context, const char *machine_id, const char *filename); + +/** + * Fills in mt32emu_rom_info structure with identifiers and descriptions of control and PCM ROM files identified and added to the synth context. + * If one of the ROM files is not loaded and identified yet, NULL is returned in the corresponding fields of the mt32emu_rom_info structure. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_get_rom_info(mt32emu_const_context context, mt32emu_rom_info *rom_info); + +/** + * Allows to override the default maximum number of partials playing simultaneously within the emulation session. + * This function doesn't immediately change the state of already opened synth. Newly set value will take effect upon next call of mt32emu_open_synth(). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_partial_count(mt32emu_context context, const mt32emu_bit32u partial_count); + +/** + * Allows to override the default mode for emulation of analogue circuitry of the hardware units within the emulation session. + * This function doesn't immediately change the state of already opened synth. Newly set value will take effect upon next call of mt32emu_open_synth(). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_analog_output_mode(mt32emu_context context, const mt32emu_analog_output_mode analog_output_mode); + +/** + * Allows to convert the synthesiser output to any desired sample rate. The samplerate conversion + * processes the completely mixed stereo output signal as it passes the analogue circuit emulation, + * so emulating the synthesiser output signal passing further through an ADC. When the samplerate + * argument is set to 0, the default output sample rate is used which depends on the current + * mode of analog circuitry emulation. See mt32emu_analog_output_mode. + * This function doesn't immediately change the state of already opened synth. + * Newly set value will take effect upon next call of mt32emu_open_synth(). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_stereo_output_samplerate(mt32emu_context context, const double samplerate); + +/** + * Several samplerate conversion quality options are provided which allow to trade-off the conversion speed vs. + * the retained passband width. All the options except FASTEST guarantee full suppression of the aliasing noise + * in terms of the 16-bit integer samples. + * This function doesn't immediately change the state of already opened synth. + * Newly set value will take effect upon next call of mt32emu_open_synth(). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_samplerate_conversion_quality(mt32emu_context context, const mt32emu_samplerate_conversion_quality quality); + +/** + * Selects new type of the wave generator and renderer to be used during subsequent calls to mt32emu_open_synth(). + * By default, MT32EMU_RT_BIT16S is selected. + * See mt32emu_renderer_type for details. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_select_renderer_type(mt32emu_context context, const mt32emu_renderer_type renderer_type); + +/** + * Returns previously selected type of the wave generator and renderer. + * See mt32emu_renderer_type for details. + */ +MT32EMU_EXPORT mt32emu_renderer_type MT32EMU_C_CALL mt32emu_get_selected_renderer_type(mt32emu_context context); + +/** + * Prepares the emulation context to receive MIDI messages and produce output audio data using aforehand added set of ROMs, + * and optionally set the maximum partial count and the analog output mode. + * Returns MT32EMU_RC_OK upon success. + */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_open_synth(mt32emu_const_context context); + +/** Closes the emulation context freeing allocated resources. Added ROMs remain unaffected and ready for reuse. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_close_synth(mt32emu_const_context context); + +/** Returns true if the synth is in completely initialized state, otherwise returns false. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_open(mt32emu_const_context context); + +/** + * Returns actual sample rate of the fully processed output stereo signal. + * If samplerate conversion is used (i.e. when mt32emu_set_stereo_output_samplerate() has been invoked with a non-zero value), + * the returned value is the desired output samplerate rounded down to the closest integer. + * Otherwise, the output samplerate is chosen depending on the emulation mode of stereo analog circuitry of hardware units. + * See comment for mt32emu_analog_output_mode for more info. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_actual_stereo_output_samplerate(mt32emu_const_context context); + +/** + * Returns the number of samples produced at the internal synth sample rate (32000 Hz) + * that correspond to the given number of samples at the output sample rate. + * Intended to facilitate audio time synchronisation. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_convert_output_to_synth_timestamp(mt32emu_const_context context, mt32emu_bit32u output_timestamp); + +/** + * Returns the number of samples produced at the output sample rate + * that correspond to the given number of samples at the internal synth sample rate (32000 Hz). + * Intended to facilitate audio time synchronisation. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_convert_synth_to_output_timestamp(mt32emu_const_context context, mt32emu_bit32u synth_timestamp); + +/** All the enqueued events are processed by the synth immediately. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_flush_midi_queue(mt32emu_const_context context); + +/** + * Sets size of the internal MIDI event queue. The queue size is set to the minimum power of 2 that is greater or equal to the size specified. + * The queue is flushed before reallocation. + * Returns the actual queue size being used. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_set_midi_event_queue_size(mt32emu_const_context context, const mt32emu_bit32u queue_size); + +/** + * Configures the SysEx storage of the internal MIDI event queue. + * Supplying 0 in the storage_buffer_size argument makes the SysEx data stored + * in multiple dynamically allocated buffers per MIDI event. These buffers are only disposed + * when a new MIDI event replaces the SysEx event in the queue, thus never on the rendering thread. + * This is the default behaviour. + * In contrast, when a positive value is specified, SysEx data will be stored in a single preallocated buffer, + * which makes this kind of storage safe for use in a realtime thread. Additionally, the space retained + * by a SysEx event, that has been processed and thus is no longer necessary, is disposed instantly. + * Note, the queue is flushed and recreated in the process so that its size remains intact. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_configure_midi_event_queue_sysex_storage(mt32emu_const_context context, const mt32emu_bit32u storage_buffer_size); + +/** + * Installs custom MIDI receiver object intended for receiving MIDI messages generated by MIDI stream parser. + * MIDI stream parser is involved when functions mt32emu_parse_stream() and mt32emu_play_short_message() or the likes are called. + * By default, parsed short MIDI messages and System Exclusive messages are sent to the synth input MIDI queue. + * This function allows to override default behaviour. If midi_receiver argument is set to NULL, the default behaviour is restored. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_midi_receiver(mt32emu_context context, mt32emu_midi_receiver_i midi_receiver, void *instance_data); + +/** + * Returns current value of the global counter of samples rendered since the synth was created (at the native sample rate 32000 Hz). + * This method helps to compute accurate timestamp of a MIDI message to use with the methods below. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_internal_rendered_sample_count(mt32emu_const_context context); + +/* Enqueues a MIDI event for subsequent playback. + * The MIDI event will be processed not before the specified timestamp. + * The timestamp is measured as the global rendered sample count since the synth was created (at the native sample rate 32000 Hz). + * The minimum delay involves emulation of the delay introduced while the event is transferred via MIDI interface + * and emulation of the MCU busy-loop while it frees partials for use by a new Poly. + * Calls from multiple threads must be synchronised, although, no synchronisation is required with the rendering thread. + * onMIDIQueueOverflow callback is invoked when the MIDI event queue is full and the message cannot be enqueued. + */ + +/** + * Parses a block of raw MIDI bytes and enqueues parsed MIDI messages for further processing ASAP. + * SysEx messages are allowed to be fragmented across several calls to this method. Running status is also handled for short messages. + * When a System Realtime MIDI message is parsed, onMIDISystemRealtime callback is invoked. + * NOTE: the total length of a SysEx message being fragmented shall not exceed MT32EMU_MAX_STREAM_BUFFER_SIZE (32768 bytes). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_parse_stream(mt32emu_const_context context, const mt32emu_bit8u *stream, mt32emu_bit32u length); + +/** + * Parses a block of raw MIDI bytes and enqueues parsed MIDI messages to play at specified time. + * SysEx messages are allowed to be fragmented across several calls to this method. Running status is also handled for short messages. + * When a System Realtime MIDI message is parsed, onMIDISystemRealtime callback is invoked. + * NOTE: the total length of a SysEx message being fragmented shall not exceed MT32EMU_MAX_STREAM_BUFFER_SIZE (32768 bytes). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_parse_stream_at(mt32emu_const_context context, const mt32emu_bit8u *stream, mt32emu_bit32u length, mt32emu_bit32u timestamp); + +/** + * Enqueues a single mt32emu_bit32u-encoded short MIDI message with full processing ASAP. + * The short MIDI message may contain no status byte, the running status is used in this case. + * When the argument is a System Realtime MIDI message, onMIDISystemRealtime callback is invoked. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_play_short_message(mt32emu_const_context context, mt32emu_bit32u message); + +/** + * Enqueues a single mt32emu_bit32u-encoded short MIDI message to play at specified time with full processing. + * The short MIDI message may contain no status byte, the running status is used in this case. + * When the argument is a System Realtime MIDI message, onMIDISystemRealtime callback is invoked. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_play_short_message_at(mt32emu_const_context context, mt32emu_bit32u message, mt32emu_bit32u timestamp); + +/** Enqueues a single short MIDI message to be processed ASAP. The message must contain a status byte. */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_play_msg(mt32emu_const_context context, mt32emu_bit32u msg); +/** Enqueues a single well formed System Exclusive MIDI message to be processed ASAP. */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_play_sysex(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len); + +/** Enqueues a single short MIDI message to play at specified time. The message must contain a status byte. */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_play_msg_at(mt32emu_const_context context, mt32emu_bit32u msg, mt32emu_bit32u timestamp); +/** Enqueues a single well formed System Exclusive MIDI message to play at specified time. */ +MT32EMU_EXPORT mt32emu_return_code MT32EMU_C_CALL mt32emu_play_sysex_at(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len, mt32emu_bit32u timestamp); + +/* WARNING: + * The methods below don't ensure minimum 1-sample delay between sequential MIDI events, + * and a sequence of NoteOn and immediately succeeding NoteOff messages is always silent. + * A thread that invokes these methods must be explicitly synchronised with the thread performing sample rendering. + */ + +/** + * Sends a short MIDI message to the synth for immediate playback. The message must contain a status byte. + * See the WARNING above. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_play_msg_now(mt32emu_const_context context, mt32emu_bit32u msg); +/** + * Sends unpacked short MIDI message to the synth for immediate playback. The message must contain a status byte. + * See the WARNING above. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_play_msg_on_part(mt32emu_const_context context, mt32emu_bit8u part, mt32emu_bit8u code, mt32emu_bit8u note, mt32emu_bit8u velocity); + +/** + * Sends a single well formed System Exclusive MIDI message for immediate processing. The length is in bytes. + * See the WARNING above. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_play_sysex_now(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len); +/** + * Sends inner body of a System Exclusive MIDI message for direct processing. The length is in bytes. + * See the WARNING above. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_write_sysex(mt32emu_const_context context, mt32emu_bit8u channel, const mt32emu_bit8u *sysex, mt32emu_bit32u len); + +/** Allows to disable wet reverb output altogether. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_reverb_enabled(mt32emu_const_context context, const mt32emu_boolean reverb_enabled); +/** Returns whether wet reverb output is enabled. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_reverb_enabled(mt32emu_const_context context); +/** + * Sets override reverb mode. In this mode, emulation ignores sysexes (or the related part of them) which control the reverb parameters. + * This mode is in effect until it is turned off. When the synth is re-opened, the override mode is unchanged but the state + * of the reverb model is reset to default. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_reverb_overridden(mt32emu_const_context context, const mt32emu_boolean reverb_overridden); +/** Returns whether reverb settings are overridden. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_reverb_overridden(mt32emu_const_context context); +/** + * Forces reverb model compatibility mode. By default, the compatibility mode corresponds to the used control ROM version. + * Invoking this method with the argument set to true forces emulation of old MT-32 reverb circuit. + * When the argument is false, emulation of the reverb circuit used in new generation of MT-32 compatible modules is enforced + * (these include CM-32L and LAPC-I). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_reverb_compatibility_mode(mt32emu_const_context context, const mt32emu_boolean mt32_compatible_mode); +/** Returns whether reverb is in old MT-32 compatibility mode. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_mt32_reverb_compatibility_mode(mt32emu_const_context context); +/** Returns whether default reverb compatibility mode is the old MT-32 compatibility mode. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_default_reverb_mt32_compatible(mt32emu_const_context context); + +/** + * If enabled, reverb buffers for all modes are kept around allocated all the time to avoid memory + * allocating/freeing in the rendering thread, which may be required for realtime operation. + * Otherwise, reverb buffers that are not in use are deleted to save memory (the default behaviour). + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_preallocate_reverb_memory(mt32emu_const_context context, const mt32emu_boolean enabled); + +/** Sets new DAC input mode. See mt32emu_dac_input_mode for details. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_dac_input_mode(mt32emu_const_context context, const mt32emu_dac_input_mode mode); +/** Returns current DAC input mode. See mt32emu_dac_input_mode for details. */ +MT32EMU_EXPORT mt32emu_dac_input_mode MT32EMU_C_CALL mt32emu_get_dac_input_mode(mt32emu_const_context context); + +/** Sets new MIDI delay mode. See mt32emu_midi_delay_mode for details. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_midi_delay_mode(mt32emu_const_context context, const mt32emu_midi_delay_mode mode); +/** Returns current MIDI delay mode. See mt32emu_midi_delay_mode for details. */ +MT32EMU_EXPORT mt32emu_midi_delay_mode MT32EMU_C_CALL mt32emu_get_midi_delay_mode(mt32emu_const_context context); + +/** + * Sets output gain factor for synth output channels. Applied to all output samples and unrelated with the synth's Master volume, + * it rather corresponds to the gain of the output analog circuitry of the hardware units. However, together with mt32emu_set_reverb_output_gain() + * it offers to the user a capability to control the gain of reverb and non-reverb output channels independently. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_output_gain(mt32emu_const_context context, float gain); +/** Returns current output gain factor for synth output channels. */ +MT32EMU_EXPORT float MT32EMU_C_CALL mt32emu_get_output_gain(mt32emu_const_context context); + +/** + * Sets output gain factor for the reverb wet output channels. It rather corresponds to the gain of the output + * analog circuitry of the hardware units. However, together with mt32emu_set_output_gain() it offers to the user a capability + * to control the gain of reverb and non-reverb output channels independently. + * + * Note: We're currently emulate CM-32L/CM-64 reverb quite accurately and the reverb output level closely + * corresponds to the level of digital capture. Although, according to the CM-64 PCB schematic, + * there is a difference in the reverb analogue circuit, and the resulting output gain is 0.68 + * of that for LA32 analogue output. This factor is applied to the reverb output gain. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_reverb_output_gain(mt32emu_const_context context, float gain); +/** Returns current output gain factor for reverb wet output channels. */ +MT32EMU_EXPORT float MT32EMU_C_CALL mt32emu_get_reverb_output_gain(mt32emu_const_context context); + +/** + * Sets (or removes) an override for the current volume (output level) on a specific part. + * When the part volume is overridden, the MIDI controller Volume (7) on the MIDI channel this part is assigned to + * has no effect on the output level of this part. Similarly, the output level value set on this part via a SysEx that + * modifies the Patch temp structure is disregarded. + * To enable the override mode, argument volumeOverride should be in range 0..100, setting a value outside this range + * disables the previously set override, if any. + * Note: Setting volumeOverride to 0 mutes the part completely, meaning no sound is generated at all. + * This is unlike the behaviour of real devices - setting 0 volume on a part may leave it still producing + * sound at a very low level. + * Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + */ +MT32EMU_EXPORT_V(2.6) void MT32EMU_C_CALL mt32emu_set_part_volume_override(mt32emu_const_context context, mt32emu_bit8u part_number, mt32emu_bit8u volume_override); +/** + * Returns the overridden volume previously set on a specific part; a value outside the range 0..100 means no override + * is currently in effect. + * Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + */ +MT32EMU_EXPORT_V(2.6) mt32emu_bit8u MT32EMU_C_CALL mt32emu_get_part_volume_override(mt32emu_const_context context, mt32emu_bit8u part_number); + +/** Swaps left and right output channels. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_reversed_stereo_enabled(mt32emu_const_context context, const mt32emu_boolean enabled); +/** Returns whether left and right output channels are swapped. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_reversed_stereo_enabled(mt32emu_const_context context); + +/** + * Allows to toggle the NiceAmpRamp mode. + * In this mode, we want to ensure that amp ramp never jumps to the target + * value and always gradually increases or decreases. It seems that real units + * do not bother to always check if a newly started ramp leads to a jump. + * We also prefer the quality improvement over the emulation accuracy, + * so this mode is enabled by default. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_nice_amp_ramp_enabled(mt32emu_const_context context, const mt32emu_boolean enabled); +/** Returns whether NiceAmpRamp mode is enabled. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_nice_amp_ramp_enabled(mt32emu_const_context context); + +/** + * Allows to toggle the NicePanning mode. + * Despite the Roland's manual specifies allowed panpot values in range 0-14, + * the LA-32 only receives 3-bit pan setting in fact. In particular, this + * makes it impossible to set the "middle" panning for a single partial. + * In the NicePanning mode, we enlarge the pan setting accuracy to 4 bits + * making it smoother thus sacrificing the emulation accuracy. + * This mode is disabled by default. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_nice_panning_enabled(mt32emu_const_context context, const mt32emu_boolean enabled); +/** Returns whether NicePanning mode is enabled. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_nice_panning_enabled(mt32emu_const_context context); + +/** + * Allows to toggle the NicePartialMixing mode. + * LA-32 is known to mix partials either in-phase (so that they are added) + * or in counter-phase (so that they are subtracted instead). + * In some cases, this quirk isn't highly desired because a pair of closely + * sounding partials may occasionally cancel out. + * In the NicePartialMixing mode, the mixing is always performed in-phase, + * thus making the behaviour more predictable. + * This mode is disabled by default. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_set_nice_partial_mixing_enabled(mt32emu_const_context context, const mt32emu_boolean enabled); +/** Returns whether NicePartialMixing mode is enabled. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_nice_partial_mixing_enabled(mt32emu_const_context context); + +/** + * Renders samples to the specified output stream as if they were sampled at the analog stereo output at the desired sample rate. + * If the output sample rate is not specified explicitly, the default output sample rate is used which depends on the current + * mode of analog circuitry emulation. See mt32emu_analog_output_mode. + * The length is in frames, not bytes (in 16-bit stereo, one frame is 4 bytes). Uses NATIVE byte ordering. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_render_bit16s(mt32emu_const_context context, mt32emu_bit16s *stream, mt32emu_bit32u len); +/** Same as above but outputs to a float stereo stream. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_render_float(mt32emu_const_context context, float *stream, mt32emu_bit32u len); + +/** + * Renders samples to the specified output streams as if they appeared at the DAC entrance. + * No further processing performed in analog circuitry emulation is applied to the signal. + * NULL may be specified in place of any or all of the stream buffers to skip it. + * The length is in samples, not bytes. Uses NATIVE byte ordering. + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_render_bit16s_streams(mt32emu_const_context context, const mt32emu_dac_output_bit16s_streams *streams, mt32emu_bit32u len); +/** Same as above but outputs to float streams. */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_render_float_streams(mt32emu_const_context context, const mt32emu_dac_output_float_streams *streams, mt32emu_bit32u len); + +/** Returns true when there is at least one active partial, otherwise false. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_has_active_partials(mt32emu_const_context context); + +/** Returns true if mt32emu_has_active_partials() returns true, or reverb is (somewhat unreliably) detected as being active. */ +MT32EMU_EXPORT mt32emu_boolean MT32EMU_C_CALL mt32emu_is_active(mt32emu_const_context context); + +/** Returns the maximum number of partials playing simultaneously. */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_partial_count(mt32emu_const_context context); + +/** + * Returns current states of all the parts as a bit set. The least significant bit corresponds to the state of part 1, + * total of 9 bits hold the states of all the parts. If the returned bit for a part is set, there is at least one active + * non-releasing partial playing on this part. This info is useful in emulating behaviour of LCD display of the hardware units. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_part_states(mt32emu_const_context context); + +/** + * Fills in current states of all the partials into the array provided. Each byte in the array holds states of 4 partials + * starting from the least significant bits. The state of each partial is packed in a pair of bits. + * The array must be large enough to accommodate states of all the partials. + * @see getPartialCount() + */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_get_partial_states(mt32emu_const_context context, mt32emu_bit8u *partial_states); + +/** + * Fills in information about currently playing notes on the specified part into the arrays provided. The arrays must be large enough + * to accommodate data for all the playing notes. The maximum number of simultaneously playing notes cannot exceed the number of partials. + * Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + * Returns the number of currently playing notes on the specified part. + */ +MT32EMU_EXPORT mt32emu_bit32u MT32EMU_C_CALL mt32emu_get_playing_notes(mt32emu_const_context context, mt32emu_bit8u part_number, mt32emu_bit8u *keys, mt32emu_bit8u *velocities); + +/** + * Returns name of the patch set on the specified part. + * Argument partNumber should be 0..7 for Part 1..8, or 8 for Rhythm. + * The returned value is a null-terminated string which is guaranteed to remain valid until the next call to one of functions + * that perform sample rendering or immediate SysEx processing (e.g. mt32emu_play_sysex_now). + */ +MT32EMU_EXPORT const char * MT32EMU_C_CALL mt32emu_get_patch_name(mt32emu_const_context context, mt32emu_bit8u part_number); + +/** + * Retrieves the name of the sound group the timbre identified by arguments timbre_group and timbre_number is associated with. + * Values 0-3 of timbre_group correspond to the timbre banks GROUP A, GROUP B, MEMORY and RHYTHM. + * For all but the RHYTHM timbre bank, allowed values of timbre_number are in range 0-63. The number of timbres + * contained in the RHYTHM bank depends on the used control ROM version. + * The argument sound_group_name must point to an array of at least 8 characters. The result is a null-terminated string. + * Returns whether the specified timbre has been found and the result written in sound_group_name. + */ +MT32EMU_EXPORT_V(2.7) mt32emu_boolean MT32EMU_C_CALL mt32emu_get_sound_group_name(mt32emu_const_context context, char *sound_group_name, mt32emu_bit8u timbre_group, mt32emu_bit8u timbre_number); +/** + * Retrieves the name of the timbre identified by arguments timbre_group and timbre_number. + * Values 0-3 of timbre_group correspond to the timbre banks GROUP A, GROUP B, MEMORY and RHYTHM. + * For all but the RHYTHM timbre bank, allowed values of timbre_number are in range 0-63. The number of timbres + * contained in the RHYTHM bank depends on the used control ROM version. + * The argument sound_name must point to an array of at least 11 characters. The result is a null-terminated string. + * Returns whether the specified timbre has been found and the result written in sound_name. + */ +MT32EMU_EXPORT_V(2.7) mt32emu_boolean MT32EMU_C_CALL mt32emu_get_sound_name(mt32emu_const_context context, char *sound_name, mt32emu_bit8u timbreGroup, mt32emu_bit8u timbreNumber); + +/** Stores internal state of emulated synth into an array provided (as it would be acquired from hardware). */ +MT32EMU_EXPORT void MT32EMU_C_CALL mt32emu_read_memory(mt32emu_const_context context, mt32emu_bit32u addr, mt32emu_bit32u len, mt32emu_bit8u *data); + +/** + * Retrieves the current state of the emulated MT-32 display facilities. + * Typically, the state is updated during the rendering. When that happens, a related callback from mt32emu_report_handler_i_v1 + * is invoked. However, there might be no need to invoke this method after each update, e.g. when the render buffer is just + * a few milliseconds long. + * The argument target_buffer must point to an array of at least 21 characters. The result is a null-terminated string. + * The argument narrow_lcd enables a condensed representation of the displayed information in some cases. This is mainly intended + * to route the result to a hardware LCD that is only 16 characters wide. Automatic scrolling of longer strings is not supported. + * Returns whether the MIDI MESSAGE LED is ON and fills the target_buffer parameter. + */ +MT32EMU_EXPORT_V(2.6) mt32emu_boolean MT32EMU_C_CALL mt32emu_get_display_state(mt32emu_const_context context, char *target_buffer, const mt32emu_boolean narrow_lcd); + +/** + * Resets the emulated LCD to the main mode (Master Volume). This has the same effect as pressing the Master Volume button + * while the display shows some other message. Useful for the new-gen devices as those require a special Display Reset SysEx + * to return to the main mode e.g. from showing a custom display message or a checksum error. + */ +MT32EMU_EXPORT_V(2.6) void MT32EMU_C_CALL mt32emu_set_main_display_mode(mt32emu_const_context context); + +/** + * Permits to select an arbitrary display emulation model that does not necessarily match the actual behaviour implemented + * in the control ROM version being used. + * Invoking this method with the argument set to true forces emulation of the old-gen MT-32 display features. + * Otherwise, emulation of the new-gen devices is enforced (these include CM-32L and LAPC-I as if these were connected to an LCD). + */ +MT32EMU_EXPORT_V(2.6) void MT32EMU_C_CALL mt32emu_set_display_compatibility(mt32emu_const_context context, mt32emu_boolean old_mt32_compatibility_enabled); +/** Returns whether the currently configured features of the emulated display are compatible with the old-gen MT-32 devices. */ +MT32EMU_EXPORT_V(2.6) mt32emu_boolean MT32EMU_C_CALL mt32emu_is_display_old_mt32_compatible(mt32emu_const_context context); +/** + * Returns whether the emulated display features configured by default depending on the actual control ROM version + * are compatible with the old-gen MT-32 devices. + */ +MT32EMU_EXPORT_V(2.6) mt32emu_boolean MT32EMU_C_CALL mt32emu_is_default_display_old_mt32_compatible(mt32emu_const_context context); + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif /* #ifndef MT32EMU_C_INTERFACE_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_types.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_types.h new file mode 100644 index 000000000..b2bd2237a --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/c_types.h @@ -0,0 +1,464 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_C_TYPES_H +#define MT32EMU_C_TYPES_H + +#include +#include + +#include "../globals.h" + +#define MT32EMU_C_ENUMERATIONS +#include "../Enumerations.h" +#undef MT32EMU_C_ENUMERATIONS + +#ifdef _WIN32 +# define MT32EMU_C_CALL __cdecl +#else +# define MT32EMU_C_CALL +#endif + +typedef unsigned int mt32emu_bit32u; +typedef signed int mt32emu_bit32s; +typedef unsigned short int mt32emu_bit16u; +typedef signed short int mt32emu_bit16s; +typedef unsigned char mt32emu_bit8u; +typedef signed char mt32emu_bit8s; + +typedef char mt32emu_sha1_digest[41]; + +typedef enum { + MT32EMU_BOOL_FALSE, MT32EMU_BOOL_TRUE +} mt32emu_boolean; + +typedef enum { + /* Operation completed normally. */ + MT32EMU_RC_OK = 0, + MT32EMU_RC_ADDED_CONTROL_ROM = 1, + MT32EMU_RC_ADDED_PCM_ROM = 2, + MT32EMU_RC_ADDED_PARTIAL_CONTROL_ROM = 3, + MT32EMU_RC_ADDED_PARTIAL_PCM_ROM = 4, + + /* Definite error occurred. */ + MT32EMU_RC_ROM_NOT_IDENTIFIED = -1, + MT32EMU_RC_FILE_NOT_FOUND = -2, + MT32EMU_RC_FILE_NOT_LOADED = -3, + MT32EMU_RC_MISSING_ROMS = -4, + MT32EMU_RC_NOT_OPENED = -5, + MT32EMU_RC_QUEUE_FULL = -6, + MT32EMU_RC_ROMS_NOT_PAIRABLE = -7, + MT32EMU_RC_MACHINE_NOT_IDENTIFIED = -8, + + /* Undefined error occurred. */ + MT32EMU_RC_FAILED = -100 +} mt32emu_return_code; + +/** Emulation context */ +typedef struct mt32emu_data *mt32emu_context; +typedef const struct mt32emu_data *mt32emu_const_context; + +/* Convenience aliases */ +#ifndef __cplusplus +typedef enum mt32emu_analog_output_mode mt32emu_analog_output_mode; +typedef enum mt32emu_dac_input_mode mt32emu_dac_input_mode; +typedef enum mt32emu_midi_delay_mode mt32emu_midi_delay_mode; +typedef enum mt32emu_partial_state mt32emu_partial_state; +typedef enum mt32emu_samplerate_conversion_quality mt32emu_samplerate_conversion_quality; +typedef enum mt32emu_renderer_type mt32emu_renderer_type; +#endif + +/** Contains identifiers and descriptions of ROM files being used. */ +typedef struct { + const char *control_rom_id; + const char *control_rom_description; + const char *control_rom_sha1_digest; + const char *pcm_rom_id; + const char *pcm_rom_description; + const char *pcm_rom_sha1_digest; +} mt32emu_rom_info; + +/** Set of multiplexed output bit16s streams appeared at the DAC entrance. */ +typedef struct { + mt32emu_bit16s *nonReverbLeft; + mt32emu_bit16s *nonReverbRight; + mt32emu_bit16s *reverbDryLeft; + mt32emu_bit16s *reverbDryRight; + mt32emu_bit16s *reverbWetLeft; + mt32emu_bit16s *reverbWetRight; +} mt32emu_dac_output_bit16s_streams; + +/** Set of multiplexed output float streams appeared at the DAC entrance. */ +typedef struct { + float *nonReverbLeft; + float *nonReverbRight; + float *reverbDryLeft; + float *reverbDryRight; + float *reverbWetLeft; + float *reverbWetRight; +} mt32emu_dac_output_float_streams; + +/* === Interface handling === */ + +/** Report handler interface versions */ +typedef enum { + MT32EMU_REPORT_HANDLER_VERSION_0 = 0, + MT32EMU_REPORT_HANDLER_VERSION_1 = 1, + MT32EMU_REPORT_HANDLER_VERSION_2 = 2, + MT32EMU_REPORT_HANDLER_VERSION_CURRENT = MT32EMU_REPORT_HANDLER_VERSION_2 +} mt32emu_report_handler_version; + +/** MIDI receiver interface versions */ +typedef enum { + MT32EMU_MIDI_RECEIVER_VERSION_0 = 0, + MT32EMU_MIDI_RECEIVER_VERSION_CURRENT = MT32EMU_MIDI_RECEIVER_VERSION_0 +} mt32emu_midi_receiver_version; + +/** Synth interface versions */ +typedef enum { + MT32EMU_SERVICE_VERSION_0 = 0, + MT32EMU_SERVICE_VERSION_1 = 1, + MT32EMU_SERVICE_VERSION_2 = 2, + MT32EMU_SERVICE_VERSION_3 = 3, + MT32EMU_SERVICE_VERSION_4 = 4, + MT32EMU_SERVICE_VERSION_5 = 5, + MT32EMU_SERVICE_VERSION_6 = 6, + MT32EMU_SERVICE_VERSION_CURRENT = MT32EMU_SERVICE_VERSION_6 +} mt32emu_service_version; + +/* === Report Handler Interface === */ + +typedef union mt32emu_report_handler_i mt32emu_report_handler_i; + +/** Interface for handling reported events (initial version) */ +#define MT32EMU_REPORT_HANDLER_I_V0 \ + /** Returns the actual interface version ID */ \ + mt32emu_report_handler_version (MT32EMU_C_CALL *getVersionID)(mt32emu_report_handler_i i); \ +\ + /** Callback for debug messages, in vprintf() format */ \ + void (MT32EMU_C_CALL *printDebug)(void *instance_data, const char *fmt, va_list list); \ + /** Callbacks for reporting errors */ \ + void (MT32EMU_C_CALL *onErrorControlROM)(void *instance_data); \ + void (MT32EMU_C_CALL *onErrorPCMROM)(void *instance_data); \ + /** Callback for reporting about displaying a new custom message on LCD */ \ + void (MT32EMU_C_CALL *showLCDMessage)(void *instance_data, const char *message); \ + /** Callback for reporting actual processing of a MIDI message */ \ + void (MT32EMU_C_CALL *onMIDIMessagePlayed)(void *instance_data); \ + /** + * Callback for reporting an overflow of the input MIDI queue. + * Returns MT32EMU_BOOL_TRUE if a recovery action was taken + * and yet another attempt to enqueue the MIDI event is desired. + */ \ + mt32emu_boolean (MT32EMU_C_CALL *onMIDIQueueOverflow)(void *instance_data); \ + /** + * Callback invoked when a System Realtime MIDI message is detected in functions + * mt32emu_parse_stream and mt32emu_play_short_message and the likes. + */ \ + void (MT32EMU_C_CALL *onMIDISystemRealtime)(void *instance_data, mt32emu_bit8u system_realtime); \ + /** Callbacks for reporting system events */ \ + void (MT32EMU_C_CALL *onDeviceReset)(void *instance_data); \ + void (MT32EMU_C_CALL *onDeviceReconfig)(void *instance_data); \ + /** Callbacks for reporting changes of reverb settings */ \ + void (MT32EMU_C_CALL *onNewReverbMode)(void *instance_data, mt32emu_bit8u mode); \ + void (MT32EMU_C_CALL *onNewReverbTime)(void *instance_data, mt32emu_bit8u time); \ + void (MT32EMU_C_CALL *onNewReverbLevel)(void *instance_data, mt32emu_bit8u level); \ + /** Callbacks for reporting various information */ \ + void (MT32EMU_C_CALL *onPolyStateChanged)(void *instance_data, mt32emu_bit8u part_num); \ + void (MT32EMU_C_CALL *onProgramChanged)(void *instance_data, mt32emu_bit8u part_num, const char *sound_group_name, const char *patch_name); + +#define MT32EMU_REPORT_HANDLER_I_V1 \ + /** + * Invoked to signal about a change of the emulated LCD state. Use mt32emu_get_display_state to retrieve the actual data. + * This callback will not be invoked on further changes, until the client retrieves the LCD state. + */ \ + void (MT32EMU_C_CALL *onLCDStateUpdated)(void *instance_data); \ + /** Invoked when the emulated MIDI MESSAGE LED changes state. The led_state parameter represents whether the LED is ON. */ \ + void (MT32EMU_C_CALL *onMidiMessageLEDStateUpdated)(void *instance_data, mt32emu_boolean led_state); + +#define MT32EMU_REPORT_HANDLER_I_V2 \ + /** + * Invoked in case the NoteOn MIDI message currently being processed cannot be played due to insufficient free partials. + */ \ + void (MT32EMU_C_CALL *onNoteOnIgnored)(void *instance_data, mt32emu_bit32u partialsNeeded, mt32emu_bit32u partialsFree); \ + /** + * Invoked in case the partial allocator starts premature silencing a currently playing poly to free partials necessary + * for processing the preceding NoteOn MIDI message. + */ \ + void (MT32EMU_C_CALL *onPlayingPolySilenced)(void *instance_data, mt32emu_bit32u partialsNeeded, mt32emu_bit32u partialsFree); + +typedef struct { + MT32EMU_REPORT_HANDLER_I_V0 +} mt32emu_report_handler_i_v0; + +typedef struct { + MT32EMU_REPORT_HANDLER_I_V0 + MT32EMU_REPORT_HANDLER_I_V1 +} mt32emu_report_handler_i_v1; + +typedef struct { + MT32EMU_REPORT_HANDLER_I_V0 + MT32EMU_REPORT_HANDLER_I_V1 + MT32EMU_REPORT_HANDLER_I_V2 +} mt32emu_report_handler_i_v2; + +/** + * Extensible interface for handling reported events. + * Union intended to view an interface of any subsequent version as any parent interface not requiring a cast. + * It is caller's responsibility to check the actual interface version in runtime using the getVersionID() method. + */ +union mt32emu_report_handler_i { + const mt32emu_report_handler_i_v0 *v0; + const mt32emu_report_handler_i_v1 *v1; + const mt32emu_report_handler_i_v2 *v2; +}; + +#undef MT32EMU_REPORT_HANDLER_I_V0 +#undef MT32EMU_REPORT_HANDLER_I_V1 + +/* === MIDI Receiver Interface === */ + +typedef union mt32emu_midi_receiver_i mt32emu_midi_receiver_i; + +/** Interface for receiving MIDI messages generated by MIDI stream parser (initial version) */ +typedef struct { + /** Returns the actual interface version ID */ + mt32emu_midi_receiver_version (MT32EMU_C_CALL *getVersionID)(mt32emu_midi_receiver_i i); + + /** Invoked when a complete short MIDI message is parsed in the input MIDI stream. */ + void (MT32EMU_C_CALL *handleShortMessage)(void *instance_data, const mt32emu_bit32u message); + + /** Invoked when a complete well-formed System Exclusive MIDI message is parsed in the input MIDI stream. */ + void (MT32EMU_C_CALL *handleSysex)(void *instance_data, const mt32emu_bit8u stream[], const mt32emu_bit32u length); + + /** Invoked when a System Realtime MIDI message is parsed in the input MIDI stream. */ + void (MT32EMU_C_CALL *handleSystemRealtimeMessage)(void *instance_data, const mt32emu_bit8u realtime); +} mt32emu_midi_receiver_i_v0; + +/** + * Extensible interface for receiving MIDI messages. + * Union intended to view an interface of any subsequent version as any parent interface not requiring a cast. + * It is caller's responsibility to check the actual interface version in runtime using the getVersionID() method. + */ +union mt32emu_midi_receiver_i { + const mt32emu_midi_receiver_i_v0 *v0; +}; + +/* === Service Interface === */ + +typedef union mt32emu_service_i mt32emu_service_i; + +/** + * Basic interface that defines all the library services (initial version). + * The members closely resemble C functions declared in c_interface.h, and the intention is to provide for easier + * access when the library is dynamically loaded in run-time, e.g. as a plugin. This way the client only needs + * to bind to mt32emu_get_service_i() function instead of binding to each function it needs to use. + * See c_interface.h for parameter description. + */ +#define MT32EMU_SERVICE_I_V0 \ + /** Returns the actual interface version ID */ \ + mt32emu_service_version (MT32EMU_C_CALL *getVersionID)(mt32emu_service_i i); \ + mt32emu_report_handler_version (MT32EMU_C_CALL *getSupportedReportHandlerVersionID)(void); \ + mt32emu_midi_receiver_version (MT32EMU_C_CALL *getSupportedMIDIReceiverVersionID)(void); \ +\ + mt32emu_bit32u (MT32EMU_C_CALL *getLibraryVersionInt)(void); \ + const char *(MT32EMU_C_CALL *getLibraryVersionString)(void); \ +\ + mt32emu_bit32u (MT32EMU_C_CALL *getStereoOutputSamplerate)(const mt32emu_analog_output_mode analog_output_mode); \ +\ + mt32emu_context (MT32EMU_C_CALL *createContext)(mt32emu_report_handler_i report_handler, void *instance_data); \ + void (MT32EMU_C_CALL *freeContext)(mt32emu_context context); \ + mt32emu_return_code (MT32EMU_C_CALL *addROMData)(mt32emu_context context, const mt32emu_bit8u *data, size_t data_size, const mt32emu_sha1_digest *sha1_digest); \ + mt32emu_return_code (MT32EMU_C_CALL *addROMFile)(mt32emu_context context, const char *filename); \ + void (MT32EMU_C_CALL *getROMInfo)(mt32emu_const_context context, mt32emu_rom_info *rom_info); \ + void (MT32EMU_C_CALL *setPartialCount)(mt32emu_context context, const mt32emu_bit32u partial_count); \ + void (MT32EMU_C_CALL *setAnalogOutputMode)(mt32emu_context context, const mt32emu_analog_output_mode analog_output_mode); \ + mt32emu_return_code (MT32EMU_C_CALL *openSynth)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *closeSynth)(mt32emu_const_context context); \ + mt32emu_boolean (MT32EMU_C_CALL *isOpen)(mt32emu_const_context context); \ + mt32emu_bit32u (MT32EMU_C_CALL *getActualStereoOutputSamplerate)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *flushMIDIQueue)(mt32emu_const_context context); \ + mt32emu_bit32u (MT32EMU_C_CALL *setMIDIEventQueueSize)(mt32emu_const_context context, const mt32emu_bit32u queue_size); \ + void (MT32EMU_C_CALL *setMIDIReceiver)(mt32emu_context context, mt32emu_midi_receiver_i midi_receiver, void *instance_data); \ +\ + void (MT32EMU_C_CALL *parseStream)(mt32emu_const_context context, const mt32emu_bit8u *stream, mt32emu_bit32u length); \ + void (MT32EMU_C_CALL *parseStream_At)(mt32emu_const_context context, const mt32emu_bit8u *stream, mt32emu_bit32u length, mt32emu_bit32u timestamp); \ + void (MT32EMU_C_CALL *playShortMessage)(mt32emu_const_context context, mt32emu_bit32u message); \ + void (MT32EMU_C_CALL *playShortMessageAt)(mt32emu_const_context context, mt32emu_bit32u message, mt32emu_bit32u timestamp); \ + mt32emu_return_code (MT32EMU_C_CALL *playMsg)(mt32emu_const_context context, mt32emu_bit32u msg); \ + mt32emu_return_code (MT32EMU_C_CALL *playSysex)(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len); \ + mt32emu_return_code (MT32EMU_C_CALL *playMsgAt)(mt32emu_const_context context, mt32emu_bit32u msg, mt32emu_bit32u timestamp); \ + mt32emu_return_code (MT32EMU_C_CALL *playSysexAt)(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len, mt32emu_bit32u timestamp); \ +\ + void (MT32EMU_C_CALL *playMsgNow)(mt32emu_const_context context, mt32emu_bit32u msg); \ + void (MT32EMU_C_CALL *playMsgOnPart)(mt32emu_const_context context, mt32emu_bit8u part, mt32emu_bit8u code, mt32emu_bit8u note, mt32emu_bit8u velocity); \ + void (MT32EMU_C_CALL *playSysexNow)(mt32emu_const_context context, const mt32emu_bit8u *sysex, mt32emu_bit32u len); \ + void (MT32EMU_C_CALL *writeSysex)(mt32emu_const_context context, mt32emu_bit8u channel, const mt32emu_bit8u *sysex, mt32emu_bit32u len); \ +\ + void (MT32EMU_C_CALL *setReverbEnabled)(mt32emu_const_context context, const mt32emu_boolean reverb_enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isReverbEnabled)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setReverbOverridden)(mt32emu_const_context context, const mt32emu_boolean reverb_overridden); \ + mt32emu_boolean (MT32EMU_C_CALL *isReverbOverridden)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setReverbCompatibilityMode)(mt32emu_const_context context, const mt32emu_boolean mt32_compatible_mode); \ + mt32emu_boolean (MT32EMU_C_CALL *isMT32ReverbCompatibilityMode)(mt32emu_const_context context); \ + mt32emu_boolean (MT32EMU_C_CALL *isDefaultReverbMT32Compatible)(mt32emu_const_context context); \ +\ + void (MT32EMU_C_CALL *setDACInputMode)(mt32emu_const_context context, const mt32emu_dac_input_mode mode); \ + mt32emu_dac_input_mode (MT32EMU_C_CALL *getDACInputMode)(mt32emu_const_context context); \ +\ + void (MT32EMU_C_CALL *setMIDIDelayMode)(mt32emu_const_context context, const mt32emu_midi_delay_mode mode); \ + mt32emu_midi_delay_mode (MT32EMU_C_CALL *getMIDIDelayMode)(mt32emu_const_context context); \ +\ + void (MT32EMU_C_CALL *setOutputGain)(mt32emu_const_context context, float gain); \ + float (MT32EMU_C_CALL *getOutputGain)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setReverbOutputGain)(mt32emu_const_context context, float gain); \ + float (MT32EMU_C_CALL *getReverbOutputGain)(mt32emu_const_context context); \ +\ + void (MT32EMU_C_CALL *setReversedStereoEnabled)(mt32emu_const_context context, const mt32emu_boolean enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isReversedStereoEnabled)(mt32emu_const_context context); \ +\ + void (MT32EMU_C_CALL *renderBit16s)(mt32emu_const_context context, mt32emu_bit16s *stream, mt32emu_bit32u len); \ + void (MT32EMU_C_CALL *renderFloat)(mt32emu_const_context context, float *stream, mt32emu_bit32u len); \ + void (MT32EMU_C_CALL *renderBit16sStreams)(mt32emu_const_context context, const mt32emu_dac_output_bit16s_streams *streams, mt32emu_bit32u len); \ + void (MT32EMU_C_CALL *renderFloatStreams)(mt32emu_const_context context, const mt32emu_dac_output_float_streams *streams, mt32emu_bit32u len); \ +\ + mt32emu_boolean (MT32EMU_C_CALL *hasActivePartials)(mt32emu_const_context context); \ + mt32emu_boolean (MT32EMU_C_CALL *isActive)(mt32emu_const_context context); \ + mt32emu_bit32u (MT32EMU_C_CALL *getPartialCount)(mt32emu_const_context context); \ + mt32emu_bit32u (MT32EMU_C_CALL *getPartStates)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *getPartialStates)(mt32emu_const_context context, mt32emu_bit8u *partial_states); \ + mt32emu_bit32u (MT32EMU_C_CALL *getPlayingNotes)(mt32emu_const_context context, mt32emu_bit8u part_number, mt32emu_bit8u *keys, mt32emu_bit8u *velocities); \ + const char *(MT32EMU_C_CALL *getPatchName)(mt32emu_const_context context, mt32emu_bit8u part_number); \ + void (MT32EMU_C_CALL *readMemory)(mt32emu_const_context context, mt32emu_bit32u addr, mt32emu_bit32u len, mt32emu_bit8u *data); + +#define MT32EMU_SERVICE_I_V1 \ + mt32emu_analog_output_mode (MT32EMU_C_CALL *getBestAnalogOutputMode)(const double target_samplerate); \ + void (MT32EMU_C_CALL *setStereoOutputSampleRate)(mt32emu_context context, const double samplerate); \ + void (MT32EMU_C_CALL *setSamplerateConversionQuality)(mt32emu_context context, const mt32emu_samplerate_conversion_quality quality); \ + void (MT32EMU_C_CALL *selectRendererType)(mt32emu_context context, mt32emu_renderer_type renderer_type); \ + mt32emu_renderer_type (MT32EMU_C_CALL *getSelectedRendererType)(mt32emu_context context); \ + mt32emu_bit32u (MT32EMU_C_CALL *convertOutputToSynthTimestamp)(mt32emu_const_context context, mt32emu_bit32u output_timestamp); \ + mt32emu_bit32u (MT32EMU_C_CALL *convertSynthToOutputTimestamp)(mt32emu_const_context context, mt32emu_bit32u synth_timestamp); + +#define MT32EMU_SERVICE_I_V2 \ + mt32emu_bit32u (MT32EMU_C_CALL *getInternalRenderedSampleCount)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setNiceAmpRampEnabled)(mt32emu_const_context context, const mt32emu_boolean enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isNiceAmpRampEnabled)(mt32emu_const_context context); + +#define MT32EMU_SERVICE_I_V3 \ + void (MT32EMU_C_CALL *setNicePanningEnabled)(mt32emu_const_context context, const mt32emu_boolean enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isNicePanningEnabled)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setNicePartialMixingEnabled)(mt32emu_const_context context, const mt32emu_boolean enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isNicePartialMixingEnabled)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *preallocateReverbMemory)(mt32emu_const_context context, const mt32emu_boolean enabled); \ + void (MT32EMU_C_CALL *configureMIDIEventQueueSysexStorage)(mt32emu_const_context context, const mt32emu_bit32u storage_buffer_size); + +#define MT32EMU_SERVICE_I_V4 \ + size_t (MT32EMU_C_CALL *getMachineIDs)(const char **machine_ids, size_t machine_ids_size); \ + size_t (MT32EMU_C_CALL *getROMIDs)(const char **rom_ids, size_t rom_ids_size, const char *machine_id); \ + mt32emu_return_code (MT32EMU_C_CALL *identifyROMData)(mt32emu_rom_info *rom_info, const mt32emu_bit8u *data, size_t data_size, const char *machine_id); \ + mt32emu_return_code (MT32EMU_C_CALL *identifyROMFile)(mt32emu_rom_info *rom_info, const char *filename, const char *machine_id); \ +\ + mt32emu_return_code (MT32EMU_C_CALL *mergeAndAddROMData)(mt32emu_context context, const mt32emu_bit8u *part1_data, size_t part1_data_size, const mt32emu_sha1_digest *part1_sha1_digest, const mt32emu_bit8u *part2_data, size_t part2_data_size, const mt32emu_sha1_digest *part2_sha1_digest); \ + mt32emu_return_code (MT32EMU_C_CALL *mergeAndAddROMFiles)(mt32emu_context context, const char *part1_filename, const char *part2_filename); \ + mt32emu_return_code (MT32EMU_C_CALL *addMachineROMFile)(mt32emu_context context, const char *machine_id, const char *filename); + +#define MT32EMU_SERVICE_I_V5 \ + mt32emu_boolean (MT32EMU_C_CALL *getDisplayState)(mt32emu_const_context context, char *target_buffer, const mt32emu_boolean narrow_lcd); \ + void (MT32EMU_C_CALL *setMainDisplayMode)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setDisplayCompatibility)(mt32emu_const_context context, mt32emu_boolean old_mt32_compatibility_enabled); \ + mt32emu_boolean (MT32EMU_C_CALL *isDisplayOldMT32Compatible)(mt32emu_const_context context); \ + mt32emu_boolean (MT32EMU_C_CALL *isDefaultDisplayOldMT32Compatible)(mt32emu_const_context context); \ + void (MT32EMU_C_CALL *setPartVolumeOverride)(mt32emu_const_context context, mt32emu_bit8u part_number, mt32emu_bit8u volume_override); \ + mt32emu_bit8u (MT32EMU_C_CALL *getPartVolumeOverride)(mt32emu_const_context context, mt32emu_bit8u part_number); + +#define MT32EMU_SERVICE_I_V6 \ + mt32emu_boolean (MT32EMU_C_CALL *getSoundGroupName)(mt32emu_const_context context, char *sound_group_name, mt32emu_bit8u timbre_group, mt32emu_bit8u timbre_number); \ + mt32emu_boolean (MT32EMU_C_CALL *getSoundName)(mt32emu_const_context context, char *sound_name, mt32emu_bit8u timbre_group, mt32emu_bit8u timbre_number); + +typedef struct { + MT32EMU_SERVICE_I_V0 +} mt32emu_service_i_v0; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 +} mt32emu_service_i_v1; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 + MT32EMU_SERVICE_I_V2 +} mt32emu_service_i_v2; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 + MT32EMU_SERVICE_I_V2 + MT32EMU_SERVICE_I_V3 +} mt32emu_service_i_v3; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 + MT32EMU_SERVICE_I_V2 + MT32EMU_SERVICE_I_V3 + MT32EMU_SERVICE_I_V4 +} mt32emu_service_i_v4; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 + MT32EMU_SERVICE_I_V2 + MT32EMU_SERVICE_I_V3 + MT32EMU_SERVICE_I_V4 + MT32EMU_SERVICE_I_V5 +} mt32emu_service_i_v5; + +typedef struct { + MT32EMU_SERVICE_I_V0 + MT32EMU_SERVICE_I_V1 + MT32EMU_SERVICE_I_V2 + MT32EMU_SERVICE_I_V3 + MT32EMU_SERVICE_I_V4 + MT32EMU_SERVICE_I_V5 + MT32EMU_SERVICE_I_V6 +} mt32emu_service_i_v6; + +/** + * Extensible interface for all the library services. + * Union intended to view an interface of any subsequent version as any parent interface not requiring a cast. + * It is caller's responsibility to check the actual interface version in runtime using the getVersionID() method. + */ +union mt32emu_service_i { + const mt32emu_service_i_v0 *v0; + const mt32emu_service_i_v1 *v1; + const mt32emu_service_i_v2 *v2; + const mt32emu_service_i_v3 *v3; + const mt32emu_service_i_v4 *v4; + const mt32emu_service_i_v5 *v5; + const mt32emu_service_i_v6 *v6; +}; + +#undef MT32EMU_SERVICE_I_V0 +#undef MT32EMU_SERVICE_I_V1 +#undef MT32EMU_SERVICE_I_V2 +#undef MT32EMU_SERVICE_I_V3 +#undef MT32EMU_SERVICE_I_V4 +#undef MT32EMU_SERVICE_I_V5 +#undef MT32EMU_SERVICE_I_V6 + +#endif /* #ifndef MT32EMU_C_TYPES_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/cpp_interface.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/cpp_interface.h new file mode 100644 index 000000000..ded2b3cb7 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/c_interface/cpp_interface.h @@ -0,0 +1,628 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_CPP_INTERFACE_H +#define MT32EMU_CPP_INTERFACE_H + +#include + +#include "../globals.h" +#include "c_types.h" + +#include "../Types.h" +#include "../Enumerations.h" + +#if MT32EMU_API_TYPE == 2 + +extern "C" { + +/** Returns mt32emu_service_i interface. */ +mt32emu_service_i mt32emu_get_service_i(); + +} + +#define mt32emu_get_supported_report_handler_version i.v0->getSupportedReportHandlerVersionID +#define mt32emu_get_supported_midi_receiver_version i.v0->getSupportedMIDIReceiverVersionID +#define mt32emu_get_library_version_int i.v0->getLibraryVersionInt +#define mt32emu_get_library_version_string i.v0->getLibraryVersionString +#define mt32emu_get_stereo_output_samplerate i.v0->getStereoOutputSamplerate +#define mt32emu_get_best_analog_output_mode iV1()->getBestAnalogOutputMode +#define mt32emu_get_machine_ids iV4()->getMachineIDs +#define mt32emu_get_rom_ids iV4()->getROMIDs +#define mt32emu_identify_rom_data iV4()->identifyROMData +#define mt32emu_identify_rom_file iV4()->identifyROMFile +#define mt32emu_create_context i.v0->createContext +#define mt32emu_free_context i.v0->freeContext +#define mt32emu_add_rom_data i.v0->addROMData +#define mt32emu_add_rom_file i.v0->addROMFile +#define mt32emu_merge_and_add_rom_data iV4()->mergeAndAddROMData +#define mt32emu_merge_and_add_rom_files iV4()->mergeAndAddROMFiles +#define mt32emu_add_machine_rom_file iV4()->addMachineROMFile +#define mt32emu_get_rom_info i.v0->getROMInfo +#define mt32emu_set_partial_count i.v0->setPartialCount +#define mt32emu_set_analog_output_mode i.v0->setAnalogOutputMode +#define mt32emu_set_stereo_output_samplerate iV1()->setStereoOutputSampleRate +#define mt32emu_set_samplerate_conversion_quality iV1()->setSamplerateConversionQuality +#define mt32emu_select_renderer_type iV1()->selectRendererType +#define mt32emu_get_selected_renderer_type iV1()->getSelectedRendererType +#define mt32emu_open_synth i.v0->openSynth +#define mt32emu_close_synth i.v0->closeSynth +#define mt32emu_is_open i.v0->isOpen +#define mt32emu_get_actual_stereo_output_samplerate i.v0->getActualStereoOutputSamplerate +#define mt32emu_convert_output_to_synth_timestamp iV1()->convertOutputToSynthTimestamp +#define mt32emu_convert_synth_to_output_timestamp iV1()->convertSynthToOutputTimestamp +#define mt32emu_flush_midi_queue i.v0->flushMIDIQueue +#define mt32emu_set_midi_event_queue_size i.v0->setMIDIEventQueueSize +#define mt32emu_configure_midi_event_queue_sysex_storage iV3()->configureMIDIEventQueueSysexStorage +#define mt32emu_set_midi_receiver i.v0->setMIDIReceiver +#define mt32emu_get_internal_rendered_sample_count iV2()->getInternalRenderedSampleCount +#define mt32emu_parse_stream i.v0->parseStream +#define mt32emu_parse_stream_at i.v0->parseStream_At +#define mt32emu_play_short_message i.v0->playShortMessage +#define mt32emu_play_short_message_at i.v0->playShortMessageAt +#define mt32emu_play_msg i.v0->playMsg +#define mt32emu_play_sysex i.v0->playSysex +#define mt32emu_play_msg_at i.v0->playMsgAt +#define mt32emu_play_sysex_at i.v0->playSysexAt +#define mt32emu_play_msg_now i.v0->playMsgNow +#define mt32emu_play_msg_on_part i.v0->playMsgOnPart +#define mt32emu_play_sysex_now i.v0->playSysexNow +#define mt32emu_write_sysex i.v0->writeSysex +#define mt32emu_set_reverb_enabled i.v0->setReverbEnabled +#define mt32emu_is_reverb_enabled i.v0->isReverbEnabled +#define mt32emu_set_reverb_overridden i.v0->setReverbOverridden +#define mt32emu_is_reverb_overridden i.v0->isReverbOverridden +#define mt32emu_set_reverb_compatibility_mode i.v0->setReverbCompatibilityMode +#define mt32emu_is_mt32_reverb_compatibility_mode i.v0->isMT32ReverbCompatibilityMode +#define mt32emu_is_default_reverb_mt32_compatible i.v0->isDefaultReverbMT32Compatible +#define mt32emu_preallocate_reverb_memory iV3()->preallocateReverbMemory +#define mt32emu_set_dac_input_mode i.v0->setDACInputMode +#define mt32emu_get_dac_input_mode i.v0->getDACInputMode +#define mt32emu_set_midi_delay_mode i.v0->setMIDIDelayMode +#define mt32emu_get_midi_delay_mode i.v0->getMIDIDelayMode +#define mt32emu_set_output_gain i.v0->setOutputGain +#define mt32emu_get_output_gain i.v0->getOutputGain +#define mt32emu_set_reverb_output_gain i.v0->setReverbOutputGain +#define mt32emu_get_reverb_output_gain i.v0->getReverbOutputGain +#define mt32emu_set_part_volume_override iV5()->setPartVolumeOverride +#define mt32emu_get_part_volume_override iV5()->getPartVolumeOverride +#define mt32emu_set_reversed_stereo_enabled i.v0->setReversedStereoEnabled +#define mt32emu_is_reversed_stereo_enabled i.v0->isReversedStereoEnabled +#define mt32emu_set_nice_amp_ramp_enabled iV2()->setNiceAmpRampEnabled +#define mt32emu_is_nice_amp_ramp_enabled iV2()->isNiceAmpRampEnabled +#define mt32emu_set_nice_panning_enabled iV3()->setNicePanningEnabled +#define mt32emu_is_nice_panning_enabled iV3()->isNicePanningEnabled +#define mt32emu_set_nice_partial_mixing_enabled iV3()->setNicePartialMixingEnabled +#define mt32emu_is_nice_partial_mixing_enabled iV3()->isNicePartialMixingEnabled +#define mt32emu_render_bit16s i.v0->renderBit16s +#define mt32emu_render_float i.v0->renderFloat +#define mt32emu_render_bit16s_streams i.v0->renderBit16sStreams +#define mt32emu_render_float_streams i.v0->renderFloatStreams +#define mt32emu_has_active_partials i.v0->hasActivePartials +#define mt32emu_is_active i.v0->isActive +#define mt32emu_get_partial_count i.v0->getPartialCount +#define mt32emu_get_part_states i.v0->getPartStates +#define mt32emu_get_partial_states i.v0->getPartialStates +#define mt32emu_get_playing_notes i.v0->getPlayingNotes +#define mt32emu_get_patch_name i.v0->getPatchName +#define mt32emu_get_sound_group_name iV6()->getSoundGroupName +#define mt32emu_get_sound_name iV6()->getSoundName +#define mt32emu_read_memory i.v0->readMemory +#define mt32emu_get_display_state iV5()->getDisplayState +#define mt32emu_set_main_display_mode iV5()->setMainDisplayMode +#define mt32emu_set_display_compatibility iV5()->setDisplayCompatibility +#define mt32emu_is_display_old_mt32_compatible iV5()->isDisplayOldMT32Compatible +#define mt32emu_is_default_display_old_mt32_compatible iV5()->isDefaultDisplayOldMT32Compatible + +#else // #if MT32EMU_API_TYPE == 2 + +#include "c_interface.h" + +#endif // #if MT32EMU_API_TYPE == 2 + +namespace MT32Emu { + +namespace CppInterfaceImpl { + +static const mt32emu_report_handler_i NULL_REPORT_HANDLER = { NULL }; +static mt32emu_report_handler_i getReportHandlerThunk(mt32emu_report_handler_version); +static mt32emu_midi_receiver_i getMidiReceiverThunk(); + +} + +/* + * The classes below correspond to the interfaces defined in c_types.h and provided for convenience when using C++. + * The approach used makes no assumption of any internal class data memory layout, since the C++ standard does not + * provide any detail in this area and leaves it up to the implementation. Therefore, this way portability is guaranteed, + * despite the implementation may be a little inefficient. + * See c_types.h and c_interface.h for description of the corresponding interface methods. + */ + +// Defines the interface for handling reported events (initial version). +// Corresponds to the mt32emu_report_handler_i_v0 interface. +class IReportHandler { +public: + virtual void printDebug(const char *fmt, va_list list) = 0; + virtual void onErrorControlROM() = 0; + virtual void onErrorPCMROM() = 0; + virtual void showLCDMessage(const char *message) = 0; + virtual void onMIDIMessagePlayed() = 0; + virtual bool onMIDIQueueOverflow() = 0; + virtual void onMIDISystemRealtime(Bit8u system_realtime) = 0; + virtual void onDeviceReset() = 0; + virtual void onDeviceReconfig() = 0; + virtual void onNewReverbMode(Bit8u mode) = 0; + virtual void onNewReverbTime(Bit8u time) = 0; + virtual void onNewReverbLevel(Bit8u level) = 0; + virtual void onPolyStateChanged(Bit8u part_num) = 0; + virtual void onProgramChanged(Bit8u part_num, const char *sound_group_name, const char *patch_name) = 0; + +protected: + ~IReportHandler() {} +}; + +// Extends IReportHandler, so that the client may supply callbacks for reporting signals about updated display state. +// Corresponds to the mt32emu_report_handler_i_v1 interface. +class IReportHandlerV1 : public IReportHandler { +public: + virtual void onLCDStateUpdated() = 0; + virtual void onMidiMessageLEDStateUpdated(bool ledState) = 0; + +protected: + ~IReportHandlerV1() {} +}; + +// Extends IReportHandlerV1 for delivering signals about insufficient partials conditions to the client. +// Corresponds to the mt32emu_report_handler_i_v2 interface. +class IReportHandlerV2 : public IReportHandlerV1 { +public: + virtual void onNoteOnIgnored(Bit32u partialsNeeded, Bit32u partialsFree) = 0; + virtual void onPlayingPolySilenced(Bit32u partialsNeeded, Bit32u partialsFree) = 0; + +protected: +~IReportHandlerV2() {} +}; + +// Defines the interface for receiving MIDI messages generated by MIDI stream parser. +// Corresponds to the current version of mt32emu_midi_receiver_i interface. +class IMidiReceiver { +public: + virtual void handleShortMessage(const Bit32u message) = 0; + virtual void handleSysex(const Bit8u stream[], const Bit32u length) = 0; + virtual void handleSystemRealtimeMessage(const Bit8u realtime) = 0; + +protected: + ~IMidiReceiver() {} +}; + +// Defines all the library services. +// Corresponds to the current version of mt32emu_service_i interface. +class Service { +public: +#if MT32EMU_API_TYPE == 2 + explicit Service(mt32emu_service_i interface, mt32emu_context context = NULL) : i(interface), c(context) {} +#else + explicit Service(mt32emu_context context = NULL) : c(context) {} +#endif + ~Service() { if (c != NULL) mt32emu_free_context(c); } + + // Context-independent methods + +#if MT32EMU_API_TYPE == 2 + mt32emu_service_version getVersionID() { return i.v0->getVersionID(i); } +#endif + mt32emu_report_handler_version getSupportedReportHandlerVersionID() { return mt32emu_get_supported_report_handler_version(); } + mt32emu_midi_receiver_version getSupportedMIDIReceiverVersionID() { return mt32emu_get_supported_midi_receiver_version(); } + + Bit32u getLibraryVersionInt() { return mt32emu_get_library_version_int(); } + const char *getLibraryVersionString() { return mt32emu_get_library_version_string(); } + + Bit32u getStereoOutputSamplerate(const AnalogOutputMode analog_output_mode) { return mt32emu_get_stereo_output_samplerate(static_cast(analog_output_mode)); } + AnalogOutputMode getBestAnalogOutputMode(const double target_samplerate) { return static_cast(mt32emu_get_best_analog_output_mode(target_samplerate)); } + + size_t getMachineIDs(const char **machine_ids, size_t machine_ids_size) { return mt32emu_get_machine_ids(machine_ids, machine_ids_size); } + size_t getROMIDs(const char **rom_ids, size_t rom_ids_size, const char *machine_id) { return mt32emu_get_rom_ids(rom_ids, rom_ids_size, machine_id); } + mt32emu_return_code identifyROMData(mt32emu_rom_info *rom_info, const Bit8u *data, size_t data_size, const char *machine_id) { return mt32emu_identify_rom_data(rom_info, data, data_size, machine_id); } + mt32emu_return_code identifyROMFile(mt32emu_rom_info *rom_info, const char *filename, const char *machine_id) { return mt32emu_identify_rom_file(rom_info, filename, machine_id); } + + // Context-dependent methods + + mt32emu_context getContext() { return c; } + void createContext(mt32emu_report_handler_i report_handler = CppInterfaceImpl::NULL_REPORT_HANDLER, void *instance_data = NULL) { freeContext(); c = mt32emu_create_context(report_handler, instance_data); } + void createContext(IReportHandler &report_handler) { createContext(CppInterfaceImpl::getReportHandlerThunk(MT32EMU_REPORT_HANDLER_VERSION_0), &report_handler); } + void createContext(IReportHandlerV1 &report_handler) { createContext(CppInterfaceImpl::getReportHandlerThunk(MT32EMU_REPORT_HANDLER_VERSION_1), &report_handler); } + void createContext(IReportHandlerV2 &report_handler) { createContext(CppInterfaceImpl::getReportHandlerThunk(MT32EMU_REPORT_HANDLER_VERSION_2), &report_handler); } + void freeContext() { if (c != NULL) { mt32emu_free_context(c); c = NULL; } } + mt32emu_return_code addROMData(const Bit8u *data, size_t data_size, const mt32emu_sha1_digest *sha1_digest = NULL) { return mt32emu_add_rom_data(c, data, data_size, sha1_digest); } + mt32emu_return_code addROMFile(const char *filename) { return mt32emu_add_rom_file(c, filename); } + mt32emu_return_code mergeAndAddROMData(const Bit8u *part1_data, size_t part1_data_size, const Bit8u *part2_data, size_t part2_data_size) { return mt32emu_merge_and_add_rom_data(c, part1_data, part1_data_size, NULL, part2_data, part2_data_size, NULL); } + mt32emu_return_code mergeAndAddROMData(const Bit8u *part1_data, size_t part1_data_size, const mt32emu_sha1_digest *part1_sha1_digest, const Bit8u *part2_data, size_t part2_data_size, const mt32emu_sha1_digest *part2_sha1_digest) { return mt32emu_merge_and_add_rom_data(c, part1_data, part1_data_size, part1_sha1_digest, part2_data, part2_data_size, part2_sha1_digest); } + mt32emu_return_code mergeAndAddROMFiles(const char *part1_filename, const char *part2_filename) { return mt32emu_merge_and_add_rom_files(c, part1_filename, part2_filename); } + mt32emu_return_code addMachineROMFile(const char *machine_id, const char *filename) { return mt32emu_add_machine_rom_file(c, machine_id, filename); } + void getROMInfo(mt32emu_rom_info *rom_info) { mt32emu_get_rom_info(c, rom_info); } + void setPartialCount(const Bit32u partial_count) { mt32emu_set_partial_count(c, partial_count); } + void setAnalogOutputMode(const AnalogOutputMode analog_output_mode) { mt32emu_set_analog_output_mode(c, static_cast(analog_output_mode)); } + void setStereoOutputSampleRate(const double samplerate) { mt32emu_set_stereo_output_samplerate(c, samplerate); } + void setSamplerateConversionQuality(const SamplerateConversionQuality quality) { mt32emu_set_samplerate_conversion_quality(c, static_cast(quality)); } + void selectRendererType(const RendererType newRendererType) { mt32emu_select_renderer_type(c, static_cast(newRendererType)); } + RendererType getSelectedRendererType() { return static_cast(mt32emu_get_selected_renderer_type(c)); } + mt32emu_return_code openSynth() { return mt32emu_open_synth(c); } + void closeSynth() { mt32emu_close_synth(c); } + bool isOpen() { return mt32emu_is_open(c) != MT32EMU_BOOL_FALSE; } + Bit32u getActualStereoOutputSamplerate() { return mt32emu_get_actual_stereo_output_samplerate(c); } + Bit32u convertOutputToSynthTimestamp(Bit32u output_timestamp) { return mt32emu_convert_output_to_synth_timestamp(c, output_timestamp); } + Bit32u convertSynthToOutputTimestamp(Bit32u synth_timestamp) { return mt32emu_convert_synth_to_output_timestamp(c, synth_timestamp); } + void flushMIDIQueue() { mt32emu_flush_midi_queue(c); } + Bit32u setMIDIEventQueueSize(const Bit32u queue_size) { return mt32emu_set_midi_event_queue_size(c, queue_size); } + void configureMIDIEventQueueSysexStorage(const Bit32u storage_buffer_size) { mt32emu_configure_midi_event_queue_sysex_storage(c, storage_buffer_size); } + void setMIDIReceiver(mt32emu_midi_receiver_i midi_receiver, void *instance_data) { mt32emu_set_midi_receiver(c, midi_receiver, instance_data); } + void setMIDIReceiver(IMidiReceiver &midi_receiver) { setMIDIReceiver(CppInterfaceImpl::getMidiReceiverThunk(), &midi_receiver); } + + Bit32u getInternalRenderedSampleCount() { return mt32emu_get_internal_rendered_sample_count(c); } + void parseStream(const Bit8u *stream, Bit32u length) { mt32emu_parse_stream(c, stream, length); } + void parseStream_At(const Bit8u *stream, Bit32u length, Bit32u timestamp) { mt32emu_parse_stream_at(c, stream, length, timestamp); } + void playShortMessage(Bit32u message) { mt32emu_play_short_message(c, message); } + void playShortMessageAt(Bit32u message, Bit32u timestamp) { mt32emu_play_short_message_at(c, message, timestamp); } + mt32emu_return_code playMsg(Bit32u msg) { return mt32emu_play_msg(c, msg); } + mt32emu_return_code playSysex(const Bit8u *sysex, Bit32u len) { return mt32emu_play_sysex(c, sysex, len); } + mt32emu_return_code playMsgAt(Bit32u msg, Bit32u timestamp) { return mt32emu_play_msg_at(c, msg, timestamp); } + mt32emu_return_code playSysexAt(const Bit8u *sysex, Bit32u len, Bit32u timestamp) { return mt32emu_play_sysex_at(c, sysex, len, timestamp); } + + void playMsgNow(Bit32u msg) { mt32emu_play_msg_now(c, msg); } + void playMsgOnPart(Bit8u part, Bit8u code, Bit8u note, Bit8u velocity) { mt32emu_play_msg_on_part(c, part, code, note, velocity); } + void playSysexNow(const Bit8u *sysex, Bit32u len) { mt32emu_play_sysex_now(c, sysex, len); } + void writeSysex(Bit8u channel, const Bit8u *sysex, Bit32u len) { mt32emu_write_sysex(c, channel, sysex, len); } + + void setReverbEnabled(const bool reverb_enabled) { mt32emu_set_reverb_enabled(c, reverb_enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isReverbEnabled() { return mt32emu_is_reverb_enabled(c) != MT32EMU_BOOL_FALSE; } + void setReverbOverridden(const bool reverb_overridden) { mt32emu_set_reverb_overridden(c, reverb_overridden ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isReverbOverridden() { return mt32emu_is_reverb_overridden(c) != MT32EMU_BOOL_FALSE; } + void setReverbCompatibilityMode(const bool mt32_compatible_mode) { mt32emu_set_reverb_compatibility_mode(c, mt32_compatible_mode ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isMT32ReverbCompatibilityMode() { return mt32emu_is_mt32_reverb_compatibility_mode(c) != MT32EMU_BOOL_FALSE; } + bool isDefaultReverbMT32Compatible() { return mt32emu_is_default_reverb_mt32_compatible(c) != MT32EMU_BOOL_FALSE; } + void preallocateReverbMemory(const bool enabled) { mt32emu_preallocate_reverb_memory(c, enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + + void setDACInputMode(const DACInputMode mode) { mt32emu_set_dac_input_mode(c, static_cast(mode)); } + DACInputMode getDACInputMode() { return static_cast(mt32emu_get_dac_input_mode(c)); } + + void setMIDIDelayMode(const MIDIDelayMode mode) { mt32emu_set_midi_delay_mode(c, static_cast(mode)); } + MIDIDelayMode getMIDIDelayMode() { return static_cast(mt32emu_get_midi_delay_mode(c)); } + + void setOutputGain(float gain) { mt32emu_set_output_gain(c, gain); } + float getOutputGain() { return mt32emu_get_output_gain(c); } + void setReverbOutputGain(float gain) { mt32emu_set_reverb_output_gain(c, gain); } + float getReverbOutputGain() { return mt32emu_get_reverb_output_gain(c); } + + void setPartVolumeOverride(Bit8u part_number, Bit8u volume_override) { mt32emu_set_part_volume_override(c, part_number, volume_override); } + Bit8u getPartVolumeOverride(Bit8u part_number) { return mt32emu_get_part_volume_override(c, part_number); } + + void setReversedStereoEnabled(const bool enabled) { mt32emu_set_reversed_stereo_enabled(c, enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isReversedStereoEnabled() { return mt32emu_is_reversed_stereo_enabled(c) != MT32EMU_BOOL_FALSE; } + + void setNiceAmpRampEnabled(const bool enabled) { mt32emu_set_nice_amp_ramp_enabled(c, enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isNiceAmpRampEnabled() { return mt32emu_is_nice_amp_ramp_enabled(c) != MT32EMU_BOOL_FALSE; } + + void setNicePanningEnabled(const bool enabled) { mt32emu_set_nice_panning_enabled(c, enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isNicePanningEnabled() { return mt32emu_is_nice_panning_enabled(c) != MT32EMU_BOOL_FALSE; } + + void setNicePartialMixingEnabled(const bool enabled) { mt32emu_set_nice_partial_mixing_enabled(c, enabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isNicePartialMixingEnabled() { return mt32emu_is_nice_partial_mixing_enabled(c) != MT32EMU_BOOL_FALSE; } + + void renderBit16s(Bit16s *stream, Bit32u len) { mt32emu_render_bit16s(c, stream, len); } + void renderFloat(float *stream, Bit32u len) { mt32emu_render_float(c, stream, len); } + void renderBit16sStreams(const mt32emu_dac_output_bit16s_streams *streams, Bit32u len) { mt32emu_render_bit16s_streams(c, streams, len); } + void renderFloatStreams(const mt32emu_dac_output_float_streams *streams, Bit32u len) { mt32emu_render_float_streams(c, streams, len); } + + bool hasActivePartials() { return mt32emu_has_active_partials(c) != MT32EMU_BOOL_FALSE; } + bool isActive() { return mt32emu_is_active(c) != MT32EMU_BOOL_FALSE; } + Bit32u getPartialCount() { return mt32emu_get_partial_count(c); } + Bit32u getPartStates() { return mt32emu_get_part_states(c); } + void getPartialStates(Bit8u *partial_states) { mt32emu_get_partial_states(c, partial_states); } + Bit32u getPlayingNotes(Bit8u part_number, Bit8u *keys, Bit8u *velocities) { return mt32emu_get_playing_notes(c, part_number, keys, velocities); } + const char *getPatchName(Bit8u part_number) { return mt32emu_get_patch_name(c, part_number); } + bool getSoundGroupName(char *soundGroupName, Bit8u timbreGroup, Bit8u timbreNumber) { return mt32emu_get_sound_group_name(c, soundGroupName, timbreGroup, timbreNumber) != MT32EMU_BOOL_FALSE; } + bool getSoundName(char *soundName, Bit8u timbreGroup, Bit8u timbreNumber) { return mt32emu_get_sound_name(c, soundName, timbreGroup, timbreNumber) != MT32EMU_BOOL_FALSE; } + void readMemory(Bit32u addr, Bit32u len, Bit8u *data) { mt32emu_read_memory(c, addr, len, data); } + + bool getDisplayState(char *target_buffer, const bool narrow_lcd) { return mt32emu_get_display_state(c, target_buffer, narrow_lcd ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE) != MT32EMU_BOOL_FALSE; } + void setMainDisplayMode() { mt32emu_set_main_display_mode(c); } + + void setDisplayCompatibility(const bool oldMT32CompatibilityEnabled) { mt32emu_set_display_compatibility(c, oldMT32CompatibilityEnabled ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE); } + bool isDisplayOldMT32Compatible() { return mt32emu_is_display_old_mt32_compatible(c) != MT32EMU_BOOL_FALSE; } + bool isDefaultDisplayOldMT32Compatible() { return mt32emu_is_default_display_old_mt32_compatible(c) != MT32EMU_BOOL_FALSE; } + +private: +#if MT32EMU_API_TYPE == 2 + const mt32emu_service_i i; +#endif + mt32emu_context c; + +#if MT32EMU_API_TYPE == 2 + const mt32emu_service_i_v1 *iV1() { return (getVersionID() < MT32EMU_SERVICE_VERSION_1) ? NULL : i.v1; } + const mt32emu_service_i_v2 *iV2() { return (getVersionID() < MT32EMU_SERVICE_VERSION_2) ? NULL : i.v2; } + const mt32emu_service_i_v3 *iV3() { return (getVersionID() < MT32EMU_SERVICE_VERSION_3) ? NULL : i.v3; } + const mt32emu_service_i_v4 *iV4() { return (getVersionID() < MT32EMU_SERVICE_VERSION_4) ? NULL : i.v4; } + const mt32emu_service_i_v5 *iV5() { return (getVersionID() < MT32EMU_SERVICE_VERSION_5) ? NULL : i.v5; } + const mt32emu_service_i_v6 *iV6() { return (getVersionID() < MT32EMU_SERVICE_VERSION_6) ? NULL : i.v6; } +#endif + + Service(const Service &); // prevent copy-construction + Service& operator=(const Service &); // prevent assignment +}; + +namespace CppInterfaceImpl { + +static mt32emu_report_handler_version MT32EMU_C_CALL getReportHandlerVersionID(mt32emu_report_handler_i); + +static void MT32EMU_C_CALL printDebug(void *instance_data, const char *fmt, va_list list) { + static_cast(instance_data)->printDebug(fmt, list); +} + +static void MT32EMU_C_CALL onErrorControlROM(void *instance_data) { + static_cast(instance_data)->onErrorControlROM(); +} + +static void MT32EMU_C_CALL onErrorPCMROM(void *instance_data) { + static_cast(instance_data)->onErrorPCMROM(); +} + +static void MT32EMU_C_CALL showLCDMessage(void *instance_data, const char *message) { + static_cast(instance_data)->showLCDMessage(message); +} + +static void MT32EMU_C_CALL onMIDIMessagePlayed(void *instance_data) { + static_cast(instance_data)->onMIDIMessagePlayed(); +} + +static mt32emu_boolean MT32EMU_C_CALL onMIDIQueueOverflow(void *instance_data) { + return static_cast(instance_data)->onMIDIQueueOverflow() ? MT32EMU_BOOL_TRUE : MT32EMU_BOOL_FALSE; +} + +static void MT32EMU_C_CALL onMIDISystemRealtime(void *instance_data, mt32emu_bit8u system_realtime) { + static_cast(instance_data)->onMIDISystemRealtime(system_realtime); +} + +static void MT32EMU_C_CALL onDeviceReset(void *instance_data) { + static_cast(instance_data)->onDeviceReset(); +} + +static void MT32EMU_C_CALL onDeviceReconfig(void *instance_data) { + static_cast(instance_data)->onDeviceReconfig(); +} + +static void MT32EMU_C_CALL onNewReverbMode(void *instance_data, mt32emu_bit8u mode) { + static_cast(instance_data)->onNewReverbMode(mode); +} + +static void MT32EMU_C_CALL onNewReverbTime(void *instance_data, mt32emu_bit8u time) { + static_cast(instance_data)->onNewReverbTime(time); +} + +static void MT32EMU_C_CALL onNewReverbLevel(void *instance_data, mt32emu_bit8u level) { + static_cast(instance_data)->onNewReverbLevel(level); +} + +static void MT32EMU_C_CALL onPolyStateChanged(void *instance_data, mt32emu_bit8u part_num) { + static_cast(instance_data)->onPolyStateChanged(part_num); +} + +static void MT32EMU_C_CALL onProgramChanged(void *instance_data, mt32emu_bit8u part_num, const char *sound_group_name, const char *patch_name) { + static_cast(instance_data)->onProgramChanged(part_num, sound_group_name, patch_name); +} + +static void MT32EMU_C_CALL onLCDStateUpdated(void *instance_data) { + static_cast(instance_data)->onLCDStateUpdated(); +} + +static void MT32EMU_C_CALL onMidiMessageLEDStateUpdated(void *instance_data, mt32emu_boolean led_state) { + static_cast(instance_data)->onMidiMessageLEDStateUpdated(led_state != MT32EMU_BOOL_FALSE); +} + +static void MT32EMU_C_CALL onNoteOnIgnored(void *instance_data, Bit32u partialsNeeded, Bit32u partialsFree) { + static_cast(instance_data)->onNoteOnIgnored(partialsNeeded, partialsFree); +} +static void MT32EMU_C_CALL onPlayingPolySilenced(void *instance_data, Bit32u partialsNeeded, Bit32u partialsFree) { + static_cast(instance_data)->onPlayingPolySilenced(partialsNeeded, partialsFree); +} + +#define MT32EMU_REPORT_HANDLER_V0_THUNK \ + getReportHandlerVersionID, \ + printDebug, \ + onErrorControlROM, \ + onErrorPCMROM, \ + showLCDMessage, \ + onMIDIMessagePlayed, \ + onMIDIQueueOverflow, \ + onMIDISystemRealtime, \ + onDeviceReset, \ + onDeviceReconfig, \ + onNewReverbMode, \ + onNewReverbTime, \ + onNewReverbLevel, \ + onPolyStateChanged, \ + onProgramChanged + +#define MT32EMU_REPORT_HANDLER_V1_THUNK \ + onLCDStateUpdated, \ + onMidiMessageLEDStateUpdated + +#define MT32EMU_REPORT_HANDLER_V2_THUNK \ + onNoteOnIgnored, \ + onPlayingPolySilenced + +static const mt32emu_report_handler_i_v0 REPORT_HANDLER_V0_THUNK = { + MT32EMU_REPORT_HANDLER_V0_THUNK +}; + +static const mt32emu_report_handler_i_v1 REPORT_HANDLER_V1_THUNK = { + MT32EMU_REPORT_HANDLER_V0_THUNK, + MT32EMU_REPORT_HANDLER_V1_THUNK +}; + +static const mt32emu_report_handler_i_v2 REPORT_HANDLER_V2_THUNK = { + MT32EMU_REPORT_HANDLER_V0_THUNK, + MT32EMU_REPORT_HANDLER_V1_THUNK, + MT32EMU_REPORT_HANDLER_V2_THUNK +}; + +#undef MT32EMU_REPORT_HANDLER_THUNK_V0 +#undef MT32EMU_REPORT_HANDLER_THUNK_V1 +#undef MT32EMU_REPORT_HANDLER_THUNK_V2 + +static mt32emu_report_handler_version MT32EMU_C_CALL getReportHandlerVersionID(mt32emu_report_handler_i thunk) { + if (thunk.v0 == &REPORT_HANDLER_V0_THUNK) return MT32EMU_REPORT_HANDLER_VERSION_0; + if (thunk.v1 == &REPORT_HANDLER_V1_THUNK) return MT32EMU_REPORT_HANDLER_VERSION_1; + return MT32EMU_REPORT_HANDLER_VERSION_CURRENT; +} + +static mt32emu_report_handler_i getReportHandlerThunk(mt32emu_report_handler_version versionID) { + mt32emu_report_handler_i thunk; + if (versionID == MT32EMU_REPORT_HANDLER_VERSION_0) thunk.v0 = &REPORT_HANDLER_V0_THUNK; + else if (versionID == MT32EMU_REPORT_HANDLER_VERSION_1) thunk.v1 = &REPORT_HANDLER_V1_THUNK; + else thunk.v2 = &REPORT_HANDLER_V2_THUNK; + return thunk; +} + +static mt32emu_midi_receiver_version MT32EMU_C_CALL getMidiReceiverVersionID(mt32emu_midi_receiver_i) { + return MT32EMU_MIDI_RECEIVER_VERSION_CURRENT; +} + +static void MT32EMU_C_CALL handleShortMessage(void *instance_data, const mt32emu_bit32u message) { + static_cast(instance_data)->handleShortMessage(message); +} + +static void MT32EMU_C_CALL handleSysex(void *instance_data, const mt32emu_bit8u stream[], const mt32emu_bit32u length) { + static_cast(instance_data)->handleSysex(stream, length); +} + +static void MT32EMU_C_CALL handleSystemRealtimeMessage(void *instance_data, const mt32emu_bit8u realtime) { + static_cast(instance_data)->handleSystemRealtimeMessage(realtime); +} + +static mt32emu_midi_receiver_i getMidiReceiverThunk() { + static const mt32emu_midi_receiver_i_v0 MIDI_RECEIVER_V0_THUNK = { + getMidiReceiverVersionID, + handleShortMessage, + handleSysex, + handleSystemRealtimeMessage + }; + + static const mt32emu_midi_receiver_i MIDI_RECEIVER_THUNK = { &MIDI_RECEIVER_V0_THUNK }; + + return MIDI_RECEIVER_THUNK; +} + +} // namespace CppInterfaceImpl + +} // namespace MT32Emu + +#if MT32EMU_API_TYPE == 2 + +#undef mt32emu_get_supported_report_handler_version +#undef mt32emu_get_supported_midi_receiver_version +#undef mt32emu_get_library_version_int +#undef mt32emu_get_library_version_string +#undef mt32emu_get_stereo_output_samplerate +#undef mt32emu_get_best_analog_output_mode +#undef mt32emu_get_machine_ids +#undef mt32emu_get_rom_ids +#undef mt32emu_identify_rom_data +#undef mt32emu_identify_rom_file +#undef mt32emu_create_context +#undef mt32emu_free_context +#undef mt32emu_add_rom_data +#undef mt32emu_add_rom_file +#undef mt32emu_merge_and_add_rom_data +#undef mt32emu_merge_and_add_rom_files +#undef mt32emu_add_machine_rom_file +#undef mt32emu_get_rom_info +#undef mt32emu_set_partial_count +#undef mt32emu_set_analog_output_mode +#undef mt32emu_set_stereo_output_samplerate +#undef mt32emu_set_samplerate_conversion_quality +#undef mt32emu_select_renderer_type +#undef mt32emu_get_selected_renderer_type +#undef mt32emu_open_synth +#undef mt32emu_close_synth +#undef mt32emu_is_open +#undef mt32emu_get_actual_stereo_output_samplerate +#undef mt32emu_convert_output_to_synth_timestamp +#undef mt32emu_convert_synth_to_output_timestamp +#undef mt32emu_flush_midi_queue +#undef mt32emu_set_midi_event_queue_size +#undef mt32emu_configure_midi_event_queue_sysex_storage +#undef mt32emu_set_midi_receiver +#undef mt32emu_get_internal_rendered_sample_count +#undef mt32emu_parse_stream +#undef mt32emu_parse_stream_at +#undef mt32emu_play_short_message +#undef mt32emu_play_short_message_at +#undef mt32emu_play_msg +#undef mt32emu_play_sysex +#undef mt32emu_play_msg_at +#undef mt32emu_play_sysex_at +#undef mt32emu_play_msg_now +#undef mt32emu_play_msg_on_part +#undef mt32emu_play_sysex_now +#undef mt32emu_write_sysex +#undef mt32emu_set_reverb_enabled +#undef mt32emu_is_reverb_enabled +#undef mt32emu_set_reverb_overridden +#undef mt32emu_is_reverb_overridden +#undef mt32emu_set_reverb_compatibility_mode +#undef mt32emu_is_mt32_reverb_compatibility_mode +#undef mt32emu_is_default_reverb_mt32_compatible +#undef mt32emu_preallocate_reverb_memory +#undef mt32emu_set_dac_input_mode +#undef mt32emu_get_dac_input_mode +#undef mt32emu_set_midi_delay_mode +#undef mt32emu_get_midi_delay_mode +#undef mt32emu_set_output_gain +#undef mt32emu_get_output_gain +#undef mt32emu_set_reverb_output_gain +#undef mt32emu_get_reverb_output_gain +#undef mt32emu_set_reversed_stereo_enabled +#undef mt32emu_is_reversed_stereo_enabled +#undef mt32emu_set_nice_amp_ramp_enabled +#undef mt32emu_is_nice_amp_ramp_enabled +#undef mt32emu_set_nice_panning_enabled +#undef mt32emu_is_nice_panning_enabled +#undef mt32emu_set_nice_partial_mixing_enabled +#undef mt32emu_is_nice_partial_mixing_enabled +#undef mt32emu_render_bit16s +#undef mt32emu_render_float +#undef mt32emu_render_bit16s_streams +#undef mt32emu_render_float_streams +#undef mt32emu_has_active_partials +#undef mt32emu_is_active +#undef mt32emu_get_partial_count +#undef mt32emu_get_part_states +#undef mt32emu_get_partial_states +#undef mt32emu_get_playing_notes +#undef mt32emu_get_patch_name +#undef mt32emu_get_sound_group_name +#undef mt32emu_get_sound_name +#undef mt32emu_read_memory +#undef mt32emu_get_display_state +#undef mt32emu_set_main_display_mode +#undef mt32emu_set_display_compatibility +#undef mt32emu_is_display_old_mt32_compatible +#undef mt32emu_is_default_display_old_mt32_compatible + +#endif // #if MT32EMU_API_TYPE == 2 + +#endif /* #ifndef MT32EMU_CPP_INTERFACE_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/config.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/config.h new file mode 100644 index 000000000..bc0b18401 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/config.h @@ -0,0 +1,67 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_CONFIG_H +#define MT32EMU_CONFIG_H + +#define MT32EMU_VERSION "2.8.0" +#define MT32EMU_VERSION_MAJOR 2 +#define MT32EMU_VERSION_MINOR 8 +#define MT32EMU_VERSION_PATCH 0 + +/* Library Exports Configuration + * + * This reflects the API types actually provided by the library build. + * 0: The full-featured C++ API is only available in this build. The client application may ONLY use MT32EMU_API_TYPE 0. + * 1: The C-compatible API is only available. The library is built as a shared object, only C functions are exported, + * and thus the client application may NOT use MT32EMU_API_TYPE 0. + * 2: The C-compatible API is only available. The library is built as a shared object, only the factory function + * is exported, and thus the client application may ONLY use MT32EMU_API_TYPE 2. + * 3: All the available API types are provided by the library build. + */ +#define MT32EMU_EXPORTS_TYPE 3 + +/* Type of library build. + * + * For shared library builds, MT32EMU_SHARED is defined, so that compiler-specific attributes are assigned + * to all the exported symbols as appropriate. MT32EMU_SHARED is undefined for static library builds. + */ +#define MT32EMU_SHARED + +/* Whether the library is built as a shared object with a version tag to enable runtime version checks. */ +#define MT32EMU_WITH_VERSION_TAGGING 0 + +/* Automatic runtime check of the shared library version in client applications. + * + * When the shared library is built with version tagging enabled, the client application may rely on an automatic + * version check that ensures forward compatibility. See VersionTagging.h for more info. + * 0: Disables the automatic runtime version check in the client application. Implied for static library builds + * and when version tagging is not used in a shared object. + * 1: Enables an automatic runtime version check in client applications that utilise low-level C++ API, + * i.e. when MT32EMU_API_TYPE 0. Client applications that rely on the C-compatible API are supposed + * to check the version of the shared object by other means (e.g. using versioned C symbols, etc.). + * 2: Enables an automatic runtime version check for C++ and C client applications. + */ +#if MT32EMU_WITH_VERSION_TAGGING +# ifndef MT32EMU_RUNTIME_VERSION_CHECK +# define MT32EMU_RUNTIME_VERSION_CHECK 0 +# endif +#else +# undef MT32EMU_RUNTIME_VERSION_CHECK +#endif + +#endif /* #ifndef MT32EMU_CONFIG_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/globals.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/globals.h new file mode 100644 index 000000000..86ac1ca5b --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/globals.h @@ -0,0 +1,154 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_GLOBALS_H +#define MT32EMU_GLOBALS_H + +#include "config.h" + +/* Support for compiling shared library. + * MT32EMU_SHARED and mt32emu_EXPORTS are defined when building a shared library. + * MT32EMU_SHARED should also be defined for Windows platforms that provides for a small performance benefit, + * and it _must_ be defined along with MT32EMU_RUNTIME_VERSION_CHECK when using MSVC. + */ +#ifdef MT32EMU_SHARED +# if defined _WIN32 || defined __CYGWIN__ || defined __OS2__ +# ifdef _MSC_VER +# ifdef mt32emu_EXPORTS +# define MT32EMU_EXPORT_ATTRIBUTE _declspec(dllexport) +# else /* #ifdef mt32emu_EXPORTS */ +# define MT32EMU_EXPORT_ATTRIBUTE _declspec(dllimport) +# endif /* #ifdef mt32emu_EXPORTS */ +# else /* #ifdef _MSC_VER */ +# ifdef mt32emu_EXPORTS +# define MT32EMU_EXPORT_ATTRIBUTE __attribute__ ((dllexport)) +# else /* #ifdef mt32emu_EXPORTS */ +# define MT32EMU_EXPORT_ATTRIBUTE __attribute__ ((dllimport)) +# endif /* #ifdef mt32emu_EXPORTS */ +# endif /* #ifdef _MSC_VER */ +# else /* #if defined _WIN32 || defined __CYGWIN__ || defined __OS2__ */ +# ifdef mt32emu_EXPORTS +# define MT32EMU_EXPORT_ATTRIBUTE __attribute__ ((visibility("default"))) +# else /* #ifdef mt32emu_EXPORTS */ +# define MT32EMU_EXPORT_ATTRIBUTE +# endif /* #ifdef mt32emu_EXPORTS */ +# endif /* #if defined _WIN32 || defined __CYGWIN__ || defined __OS2__ */ +#else /* #ifdef MT32EMU_SHARED */ +# define MT32EMU_EXPORT_ATTRIBUTE +#endif /* #ifdef MT32EMU_SHARED */ + +#if MT32EMU_EXPORTS_TYPE == 1 || MT32EMU_EXPORTS_TYPE == 2 +#define MT32EMU_EXPORT +#else +#define MT32EMU_EXPORT MT32EMU_EXPORT_ATTRIBUTE +#endif + +/* Facilitates easier tracking of the library version when an external symbol was introduced. + * Particularly useful for shared library builds on POSIX systems that support symbol versioning, + * so that the version map file can be generated automatically. + */ +#define MT32EMU_EXPORT_V(symbol_version_tag) MT32EMU_EXPORT + +/* Helpers for compile-time version checks */ + +/* Encodes the given version components to a single integer value to simplify further checks. */ +#define MT32EMU_VERSION_INT(major, minor, patch) ((major << 16) | (minor << 8) | patch) + +/* The version of this library build, as an integer. */ +#define MT32EMU_CURRENT_VERSION_INT MT32EMU_VERSION_INT(MT32EMU_VERSION_MAJOR, MT32EMU_VERSION_MINOR, MT32EMU_VERSION_PATCH) + +/* Compares the current library version with the given version components. Intended for feature checks. */ +#define MT32EMU_VERSION_ATLEAST(major, minor, patch) (MT32EMU_CURRENT_VERSION_INT >= MT32EMU_VERSION_INT(major, minor, patch)) + +/* Implements a simple version check that ensures full API compatibility of this library build + * with the application requirements. The latter can be derived from the versions of used public symbols. + * + * Note: This macro is intended for a quick compile-time check. To ensure compatibility of an application + * linked with a shared library, an automatic version check can be engaged with help of the build option + * libmt32emu_WITH_VERSION_TAGGING. For a fine-grained feature checking in run-time, see functions + * mt32emu_get_library_version_int and Synth::getLibraryVersionInt. + */ +#define MT32EMU_IS_COMPATIBLE(major, minor) (MT32EMU_VERSION_MAJOR == major && MT32EMU_VERSION_MINOR >= minor) + +/* Useful constants */ + +/* Sample rate to use in mixing. With the progress of development, we've found way too many thing dependent. + * In order to achieve further advance in emulation accuracy, sample rate made fixed throughout the emulator, + * except the emulation of analogue path. + * The output from the synth is supposed to be resampled externally in order to convert to the desired sample rate. + */ +#define MT32EMU_SAMPLE_RATE 32000 + +/* The default value for the maximum number of partials playing simultaneously. */ +#define MT32EMU_DEFAULT_MAX_PARTIALS 32 + +/* The higher this number, the more memory will be used, but the more samples can be processed in one run - + * various parts of sample generation can be processed more efficiently in a single run. + * A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever + * called with will give no gain (but simply waste the memory). + * Note that this value does *not* in any way impose limitations on the length given to render(), and has no effect + * on the generated audio. + * This value must be >= 1. + */ +#define MT32EMU_MAX_SAMPLES_PER_RUN 4096 + +/* The default size of the internal MIDI event queue. + * It holds the incoming MIDI events before the rendering engine actually processes them. + * The main goal is to fairly emulate the real hardware behaviour which obviously + * uses an internal MIDI event queue to gather incoming data as well as the delays + * introduced by transferring data via the MIDI interface. + * This also facilitates building of an external rendering loop + * as the queue stores timestamped MIDI events. + */ +#define MT32EMU_DEFAULT_MIDI_EVENT_QUEUE_SIZE 1024 + +/* Maximum allowed size of MIDI parser input stream buffer. + * Should suffice for any reasonable bulk dump SysEx, as the h/w units have only 32K of RAM onboard. + */ +#define MT32EMU_MAX_STREAM_BUFFER_SIZE 32768 + +/* This should correspond to the MIDI buffer size used in real h/w devices. + * CM-32L control ROM is using 1000 bytes, and MT-32 GEN0 is using only 240 bytes (semi-confirmed by now). + */ +#define MT32EMU_SYSEX_BUFFER_SIZE 1000 + +#if defined(__cplusplus) && MT32EMU_API_TYPE != 1 + +namespace MT32Emu +{ +const unsigned int SAMPLE_RATE = MT32EMU_SAMPLE_RATE; +#undef MT32EMU_SAMPLE_RATE + +const unsigned int DEFAULT_MAX_PARTIALS = MT32EMU_DEFAULT_MAX_PARTIALS; +#undef MT32EMU_DEFAULT_MAX_PARTIALS + +const unsigned int MAX_SAMPLES_PER_RUN = MT32EMU_MAX_SAMPLES_PER_RUN; +#undef MT32EMU_MAX_SAMPLES_PER_RUN + +const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = MT32EMU_DEFAULT_MIDI_EVENT_QUEUE_SIZE; +#undef MT32EMU_DEFAULT_MIDI_EVENT_QUEUE_SIZE + +const unsigned int MAX_STREAM_BUFFER_SIZE = MT32EMU_MAX_STREAM_BUFFER_SIZE; +#undef MT32EMU_MAX_STREAM_BUFFER_SIZE + +const unsigned int SYSEX_BUFFER_SIZE = MT32EMU_SYSEX_BUFFER_SIZE; +#undef MT32EMU_SYSEX_BUFFER_SIZE +} + +#endif /* #if defined(__cplusplus) && MT32EMU_API_TYPE != 1 */ + +#endif /* #ifndef MT32EMU_GLOBALS_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/mt32emu.h b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/mt32emu.h new file mode 100644 index 000000000..571b25571 --- /dev/null +++ b/Frameworks/MT32Emu.framework/Versions/A/Headers/mt32emu/mt32emu.h @@ -0,0 +1,87 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011-2022 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + */ + +#ifndef MT32EMU_MT32EMU_H +#define MT32EMU_MT32EMU_H + +#include "config.h" + +/* API Configuration */ + +/* 0: Use full-featured C++ API. Well suitable when the library is to be linked statically. + * When the library is shared, ABI compatibility may be an issue. Therefore, it should + * only be used within a project comprising of several modules to share the library code. + * 1: Use C-compatible API. Make the library looks as a regular C library with well-defined ABI. + * This is also crucial when the library is to be linked with modules in a different + * language, either statically or dynamically. + * 2: Use plugin-like API via C-interface wrapped in a C++ class. This is mainly intended + * for a shared library being dynamically loaded in run-time. To get access to all the library + * services, a client application only needs to bind with a single factory function. + * 3: Use optimised C++ API compatible with the plugin API (type 2). The facade class also wraps + * the C functions but they are invoked directly. This enables the compiler to generate better + * code for the library when linked statically yet being consistent with the plugin-like API. + */ + +#ifdef MT32EMU_API_TYPE +# if MT32EMU_API_TYPE == 0 && (MT32EMU_EXPORTS_TYPE == 1 || MT32EMU_EXPORTS_TYPE == 2) +# error Incompatible setting MT32EMU_API_TYPE=0 +# elif MT32EMU_API_TYPE == 1 && (MT32EMU_EXPORTS_TYPE == 0 || MT32EMU_EXPORTS_TYPE == 2) +# error Incompatible setting MT32EMU_API_TYPE=1 +# elif MT32EMU_API_TYPE == 2 && (MT32EMU_EXPORTS_TYPE == 0) +# error Incompatible setting MT32EMU_API_TYPE=2 +# elif MT32EMU_API_TYPE == 3 && (MT32EMU_EXPORTS_TYPE == 0 || MT32EMU_EXPORTS_TYPE == 2) +# error Incompatible setting MT32EMU_API_TYPE=3 +# endif +#else /* #ifdef MT32EMU_API_TYPE */ +# if 0 < MT32EMU_EXPORTS_TYPE && MT32EMU_EXPORTS_TYPE < 3 +# define MT32EMU_API_TYPE MT32EMU_EXPORTS_TYPE +# else +# define MT32EMU_API_TYPE 0 +# endif +#endif /* #ifdef MT32EMU_API_TYPE */ + +#include "globals.h" + +#if !defined(__cplusplus) || MT32EMU_API_TYPE == 1 + +#include "c_interface/c_interface.h" + +#elif MT32EMU_API_TYPE == 2 || MT32EMU_API_TYPE == 3 + +#include "c_interface/cpp_interface.h" + +#else /* #if !defined(__cplusplus) || MT32EMU_API_TYPE == 1 */ + +#include "Types.h" +#include "File.h" +#include "FileStream.h" +#include "ROMInfo.h" +#include "Synth.h" +#include "MidiStreamParser.h" +#include "SampleRateConverter.h" + +#if MT32EMU_RUNTIME_VERSION_CHECK == 1 +#include "VersionTagging.h" +#endif + +#endif /* #if !defined(__cplusplus) || MT32EMU_API_TYPE == 1 */ + +#if MT32EMU_RUNTIME_VERSION_CHECK == 2 +#include "VersionTagging.h" +#endif + +#endif /* #ifndef MT32EMU_MT32EMU_H */ diff --git a/Frameworks/MT32Emu.framework/Versions/A/MT32Emu b/Frameworks/MT32Emu.framework/Versions/A/MT32Emu index f9d0f83d8..70f7311a8 100755 Binary files a/Frameworks/MT32Emu.framework/Versions/A/MT32Emu and b/Frameworks/MT32Emu.framework/Versions/A/MT32Emu differ diff --git a/Frameworks/MT32Emu.framework/Versions/A/Resources/Info.plist b/Frameworks/MT32Emu.framework/Versions/A/Resources/Info.plist index 5fe5bd532..30c87dd7d 100644 --- a/Frameworks/MT32Emu.framework/Versions/A/Resources/Info.plist +++ b/Frameworks/MT32Emu.framework/Versions/A/Resources/Info.plist @@ -2,37 +2,17 @@ - BuildMachineOSBuild - 14A389 - CFBundleDevelopmentRegion - English - CFBundleExecutable - MT32Emu - CFBundleIdentifier - net.sourceforge.munt.MT32Emu - CFBundleInfoDictionaryVersion - 6.0 - CFBundlePackageType - FMWK - CFBundleShortVersionString - 1.4.0 - CFBundleSignature - ???? - CFBundleVersion - 1.4.0 - DTCompiler - com.apple.compilers.llvm.clang.1_0 - DTPlatformBuild - 6A1052d - DTPlatformVersion - GM - DTSDKBuild - 14A382 - DTSDKName - macosx10.10 - DTXcode - 0610 - DTXcodeBuild - 6A1052d + CFBundleDevelopmentRegion + English + CFBundleIdentifier + net.munt.mt32emu + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + FMWK + CFBundleShortVersionString + 2.8.0 + CFBundleVersion + 1 diff --git a/Frameworks/SDL.framework/SDL b/Frameworks/SDL.framework/SDL deleted file mode 120000 index 35e94c3af..000000000 --- a/Frameworks/SDL.framework/SDL +++ /dev/null @@ -1 +0,0 @@ -Versions/Current/SDL \ No newline at end of file diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL.h deleted file mode 100644 index 119ed7ff1..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL.h +++ /dev/null @@ -1,101 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL.h - * Main include header for the SDL library - */ - -#ifndef _SDL_H -#define _SDL_H - -#include "SDL_main.h" -#include "SDL_stdinc.h" -#include "SDL_audio.h" -#include "SDL_cdrom.h" -#include "SDL_cpuinfo.h" -#include "SDL_endian.h" -#include "SDL_error.h" -#include "SDL_events.h" -#include "SDL_loadso.h" -#include "SDL_mutex.h" -#include "SDL_rwops.h" -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_video.h" -#include "SDL_version.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @file SDL.h - * @note As of version 0.5, SDL is loaded dynamically into the application - */ - -/** @name SDL_INIT Flags - * These are the flags which may be passed to SDL_Init() -- you should - * specify the subsystems which you will be using in your application. - */ -/*@{*/ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 -#define SDL_INIT_CDROM 0x00000100 -#define SDL_INIT_JOYSTICK 0x00000200 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ -#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ -#define SDL_INIT_EVERYTHING 0x0000FFFF -/*@}*/ - -/** This function loads the SDL dynamically linked library and initializes - * the subsystems specified by 'flags' (and those satisfying dependencies) - * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV) - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/** This function initializes specific SDL subsystems */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/** This function cleans up specific SDL subsystems */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/** This function returns mask of the specified subsystems which have - * been initialized. - * If 'flags' is 0, it returns a mask of all initialized subsystems. - */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/** This function cleans up all initialized subsystems and unloads the - * dynamically linked library. You should call it upon all exit conditions. - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_H */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h deleted file mode 100644 index 0ae92f2d5..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_active.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_active.h - * Include file for SDL application focus event handling - */ - -#ifndef _SDL_active_h -#define _SDL_active_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @name The available application states */ -/*@{*/ -#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ -#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ -#define SDL_APPACTIVE 0x04 /**< The application is active */ -/*@}*/ - -/* Function prototypes */ -/** - * This function returns the current state of the application, which is a - * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and - * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to - * see your application, otherwise it has been iconified or disabled. - */ -extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_active_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h deleted file mode 100644 index 3a8e7fa8b..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_audio.h +++ /dev/null @@ -1,284 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_audio.h - * Access to the raw audio mixing buffer for the SDL library - */ - -#ifndef _SDL_audio_h -#define _SDL_audio_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_endian.h" -#include "SDL_mutex.h" -#include "SDL_thread.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * When filling in the desired audio spec structure, - * - 'desired->freq' should be the desired audio frequency in samples-per-second. - * - 'desired->format' should be the desired audio format. - * - 'desired->samples' is the desired size of the audio buffer, in samples. - * This number should be a power of two, and may be adjusted by the audio - * driver to a value more suitable for the hardware. Good values seem to - * range between 512 and 8096 inclusive, depending on the application and - * CPU speed. Smaller values yield faster response time, but can lead - * to underflow if the application is doing heavy processing and cannot - * fill the audio buffer in time. A stereo sample consists of both right - * and left channels in LR ordering. - * Note that the number of samples is directly related to time by the - * following formula: ms = (samples*1000)/freq - * - 'desired->size' is the size in bytes of the audio buffer, and is - * calculated by SDL_OpenAudio(). - * - 'desired->silence' is the value used to set the buffer to silence, - * and is calculated by SDL_OpenAudio(). - * - 'desired->callback' should be set to a function that will be called - * when the audio device is ready for more data. It is passed a pointer - * to the audio buffer, and the length in bytes of the audio buffer. - * This function usually runs in a separate thread, and so you should - * protect data structures that it accesses by calling SDL_LockAudio() - * and SDL_UnlockAudio() in your code. - * - 'desired->userdata' is passed as the first parameter to your callback - * function. - * - * @note The calculated values in this structure are calculated by SDL_OpenAudio() - * - */ -typedef struct SDL_AudioSpec { - int freq; /**< DSP frequency -- samples per second */ - Uint16 format; /**< Audio data format */ - Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ - Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ - Uint16 padding; /**< Necessary for some compile environments */ - Uint32 size; /**< Audio buffer size in bytes (calculated) */ - /** - * This function is called when the audio device needs more data. - * - * @param[out] stream A pointer to the audio data buffer - * @param[in] len The length of the audio buffer in bytes. - * - * Once the callback returns, the buffer will no longer be valid. - * Stereo samples are stored in a LRLRLR ordering. - */ - void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); - void *userdata; -} SDL_AudioSpec; - -/** - * @name Audio format flags - * defaults to LSB byte order - */ -/*@{*/ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB - -/** - * @name Native audio byte ordering - */ -/*@{*/ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB -#else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB -#endif -/*@}*/ - -/*@}*/ - - -/** A structure to hold a set of audio conversion filters and buffers */ -typedef struct SDL_AudioCVT { - int needed; /**< Set to 1 if conversion possible */ - Uint16 src_format; /**< Source audio format */ - Uint16 dst_format; /**< Target audio format */ - double rate_incr; /**< Rate conversion increment */ - Uint8 *buf; /**< Buffer to hold entire audio data */ - int len; /**< Length of original audio buffer */ - int len_cvt; /**< Length of converted audio buffer */ - int len_mult; /**< buffer must be len*len_mult big */ - double len_ratio; /**< Given len, final size is len*len_ratio */ - void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); - int filter_index; /**< Current audio conversion function */ -} SDL_AudioCVT; - - -/* Function prototypes */ - -/** - * @name Audio Init and Quit - * These functions are used internally, and should not be used unless you - * have a specific need to specify the audio driver you want to use. - * You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/*@{*/ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); -extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/*@}*/ - -/** - * This function fills the given character buffer with the name of the - * current audio driver, and returns a pointer to it if the audio driver has - * been initialized. It returns NULL if no driver has been initialized. - */ -extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); - -/** - * This function opens the audio device with the desired parameters, and - * returns 0 if successful, placing the actual hardware parameters in the - * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio - * data passed to the callback function will be guaranteed to be in the - * requested format, and will be automatically converted to the hardware - * audio format if necessary. This function returns -1 if it failed - * to open the audio device, or couldn't set up the audio thread. - * - * The audio device starts out playing silence when it's opened, and should - * be enabled for playing by calling SDL_PauseAudio(0) when you are ready - * for your audio callback function to be called. Since the audio driver - * may modify the requested size of the audio buffer, you should allocate - * any local mixing buffers after you open the audio device. - * - * @sa SDL_AudioSpec - */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); - -typedef enum { - SDL_AUDIO_STOPPED = 0, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED -} SDL_audiostatus; - -/** Get the current audio state */ -extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); - -/** - * This function pauses and unpauses the audio callback processing. - * It should be called with a parameter of 0 after opening the audio - * device to start playing sound. This is so you can safely initialize - * data for your callback function after opening the audio device. - * Silence will be written to the audio device during the pause. - */ -extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); - -/** - * This function loads a WAVE from the data source, automatically freeing - * that source if 'freesrc' is non-zero. For example, to load a WAVE file, - * you could do: - * @code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode - * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * 'audio_buf' to a malloc()'d buffer containing the audio data, - * and sets 'audio_len' to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. - */ -extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); - -/** Compatibility convenience function -- loads a WAV from a file */ -#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) - -/** - * This function frees data previously allocated with SDL_LoadWAV_RW() - */ -extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); - -/** - * This function takes a source format and rate and a destination format - * and rate, and initializes the 'cvt' structure with information needed - * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. - * - * @return This function returns 0, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, - Uint16 src_format, Uint8 src_channels, int src_rate, - Uint16 dst_format, Uint8 dst_channels, int dst_rate); - -/** - * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), - * created an audio buffer cvt->buf, and filled it with cvt->len bytes of - * audio data in the source format, this function will convert it in-place - * to the desired format. - * The data conversion may expand the size of the audio data, so the buffer - * cvt->buf should be allocated after the cvt structure is initialized by - * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. - */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); - - -#define SDL_MIX_MAXVOLUME 128 -/** - * This takes two audio buffers of the playing audio format and mixes - * them, performing addition, volume adjustment, and overflow clipping. - * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - * for full audio volume. Note this does not change hardware volume. - * This is provided for convenience -- you can mix your own audio data. - */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); - -/** - * @name Audio Locks - * The lock manipulated by these functions protects the callback function. - * During a LockAudio/UnlockAudio pair, you can be guaranteed that the - * callback function is not running. Do not call these from the callback - * function or you will cause deadlock. - */ -/*@{*/ -extern DECLSPEC void SDLCALL SDL_LockAudio(void); -extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); -/*@}*/ - -/** - * This function shuts down audio processing and closes the audio device. - */ -extern DECLSPEC void SDLCALL SDL_CloseAudio(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_audio_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h deleted file mode 100644 index 9b93cd69a..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h +++ /dev/null @@ -1,29 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_byteorder.h - * @deprecated Use SDL_endian.h instead - */ - -/* DEPRECATED */ -#include "SDL_endian.h" diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h deleted file mode 100644 index fff5cfa15..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_cdrom.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_cdrom.h - * This is the CD-audio control API for Simple DirectMedia Layer - */ - -#ifndef _SDL_cdrom_h -#define _SDL_cdrom_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * @file SDL_cdrom.h - * In order to use these functions, SDL_Init() must have been called - * with the SDL_INIT_CDROM flag. This causes SDL to scan the system - * for CD-ROM drives, and load appropriate drivers. - */ - -/** The maximum number of CD-ROM tracks on a disk */ -#define SDL_MAX_TRACKS 99 - -/** @name Track Types - * The types of CD-ROM track possible - */ -/*@{*/ -#define SDL_AUDIO_TRACK 0x00 -#define SDL_DATA_TRACK 0x04 -/*@}*/ - -/** The possible states which a CD-ROM drive can be in. */ -typedef enum { - CD_TRAYEMPTY, - CD_STOPPED, - CD_PLAYING, - CD_PAUSED, - CD_ERROR = -1 -} CDstatus; - -/** Given a status, returns true if there's a disk in the drive */ -#define CD_INDRIVE(status) ((int)(status) > 0) - -typedef struct SDL_CDtrack { - Uint8 id; /**< Track number */ - Uint8 type; /**< Data or audio track */ - Uint16 unused; - Uint32 length; /**< Length, in frames, of this track */ - Uint32 offset; /**< Offset, in frames, from start of disk */ -} SDL_CDtrack; - -/** This structure is only current as of the last call to SDL_CDStatus() */ -typedef struct SDL_CD { - int id; /**< Private drive identifier */ - CDstatus status; /**< Current drive status */ - - /** The rest of this structure is only valid if there's a CD in drive */ - /*@{*/ - int numtracks; /**< Number of tracks on disk */ - int cur_track; /**< Current track position */ - int cur_frame; /**< Current frame offset within current track */ - SDL_CDtrack track[SDL_MAX_TRACKS+1]; - /*@}*/ -} SDL_CD; - -/** @name Frames / MSF Conversion Functions - * Conversion functions from frames to Minute/Second/Frames and vice versa - */ -/*@{*/ -#define CD_FPS 75 -#define FRAMES_TO_MSF(f, M,S,F) { \ - int value = f; \ - *(F) = value%CD_FPS; \ - value /= CD_FPS; \ - *(S) = value%60; \ - value /= 60; \ - *(M) = value; \ -} -#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) -/*@}*/ - -/* CD-audio API functions: */ - -/** - * Returns the number of CD-ROM drives on the system, or -1 if - * SDL_Init() has not been called with the SDL_INIT_CDROM flag. - */ -extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); - -/** - * Returns a human-readable, system-dependent identifier for the CD-ROM. - * Example: - * - "/dev/cdrom" - * - "E:" - * - "/dev/disk/ide/1/master" - */ -extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); - -/** - * Opens a CD-ROM drive for access. It returns a drive handle on success, - * or NULL if the drive was invalid or busy. This newly opened CD-ROM - * becomes the default CD used when other CD functions are passed a NULL - * CD-ROM handle. - * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. - */ -extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); - -/** - * This function returns the current status of the given drive. - * If the drive has a CD in it, the table of contents of the CD and current - * play position of the CD will be stored in the SDL_CD structure. - */ -extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); - -/** - * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' - * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play - * until the end of the CD. This function will skip data tracks. - * This function should only be called after calling SDL_CDStatus() to - * get track information about the CD. - * For example: - * @code - * // Play entire CD: - * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) - * SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); - * // Play last track: - * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { - * SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); - * } - * // Play first and second track and 10 seconds of third track: - * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) - * SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); - * @endcode - * - * @return This function returns 0, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, - int start_track, int start_frame, int ntracks, int nframes); - -/** - * Play the given CD starting at 'start' frame for 'length' frames. - * @return It returns 0, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); - -/** Pause play - * @return returns 0, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); - -/** Resume play - * @return returns 0, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); - -/** Stop play - * @return returns 0, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); - -/** Eject CD-ROM - * @return returns 0, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); - -/** Closes the handle for the CD-ROM drive */ -extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_video_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h deleted file mode 100644 index a50810169..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_h -#define _SDL_config_h - -#include "SDL_platform.h" - -/* Add any platform that doesn't build using the configure system */ -#if defined(__DREAMCAST__) -#include "SDL_config_dreamcast.h" -#elif defined(__MACOS__) -#include "SDL_config_macos.h" -#elif defined(__MACOSX__) -#include "SDL_config_macosx.h" -#elif defined(__SYMBIAN32__) -#include "SDL_config_symbian.h" /* must be before win32! */ -#elif defined(__WIN32__) -#include "SDL_config_win32.h" -#elif defined(__OS2__) -#include "SDL_config_os2.h" -#else -#include "SDL_config_minimal.h" -#endif /* platform config */ - -#endif /* _SDL_config_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h deleted file mode 100644 index 07c2f0815..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_dreamcast_h -#define _SDL_config_dreamcast_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; -#define SDL_HAS_64BIT_TYPE 1 - -/* Useful headers */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_INDEX 1 -#define HAVE_RINDEX 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRICMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_DC 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various cdrom drivers */ -#define SDL_CDROM_DC 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DC 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_DUMMY 1 - -/* Enable various threading systems */ -#define SDL_THREAD_DC 1 - -/* Enable various timer systems */ -#define SDL_TIMER_DC 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DC 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 - -#endif /* _SDL_config_dreamcast_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h deleted file mode 100644 index 4ba5c22c3..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macos.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_macos_h -#define _SDL_config_macos_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#include - -typedef SInt8 int8_t; -typedef UInt8 uint8_t; -typedef SInt16 int16_t; -typedef UInt16 uint16_t; -typedef SInt32 int32_t; -typedef UInt32 uint32_t; -typedef SInt64 int64_t; -typedef UInt64 uint64_t; -typedef unsigned long uintptr_t; - -#define SDL_HAS_64BIT_TYPE 1 - -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_SSCANF 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_SNDMGR 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various cdrom drivers */ -#if TARGET_API_MAC_CARBON -#define SDL_CDROM_DUMMY 1 -#else -#define SDL_CDROM_MACOS 1 -#endif - -/* Enable various input drivers */ -#if TARGET_API_MAC_CARBON -#define SDL_JOYSTICK_DUMMY 1 -#else -#define SDL_JOYSTICK_MACOS 1 -#endif - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_MACOS 1 - -/* Enable various threading systems */ -#define SDL_THREADS_DISABLED 1 - -/* Enable various timer systems */ -#define SDL_TIMER_MACOS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 -#define SDL_VIDEO_DRIVER_TOOLBOX 1 - -/* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 - -#endif /* _SDL_config_macos_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h deleted file mode 100644 index 295b87245..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_macosx.h +++ /dev/null @@ -1,150 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_macosx_h -#define _SDL_config_macosx_h - -#include "SDL_platform.h" - -/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ -#include - -/* This is a set of defines to configure the SDL features */ - -#define SDL_HAS_64BIT_TYPE 1 - -/* Useful headers */ -/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ -#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) -#define HAVE_ALLOCA_H 1 -#endif -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various cdrom drivers */ -#define SDL_CDROM_MACOSX 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_IOKIT 1 - -/* Enable various shared object loading systems */ -#ifdef __ppc__ -/* For Mac OS X 10.2 compatibility */ -#define SDL_LOADSO_DLCOMPAT 1 -#else -#define SDL_LOADSO_DLOPEN 1 -#endif - -/* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 - -/* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON)) -#define SDL_VIDEO_DRIVER_TOOLBOX 1 -#else -#define SDL_VIDEO_DRIVER_QUARTZ 1 -#endif -#define SDL_VIDEO_DRIVER_DGA 1 -#define SDL_VIDEO_DRIVER_X11 1 -#define SDL_VIDEO_DRIVER_X11_DGAMOUSE 1 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib" -#define SDL_VIDEO_DRIVER_X11_VIDMODE 1 -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 -#define SDL_VIDEO_DRIVER_X11_XME 1 -#define SDL_VIDEO_DRIVER_X11_XRANDR 1 -#define SDL_VIDEO_DRIVER_X11_XV 1 - -/* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 -#define SDL_VIDEO_OPENGL_GLX 1 - -/* Disable screensaver */ -#define SDL_VIDEO_DISABLE_SCREENSAVER 1 - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -#ifdef __ppc__ -#define SDL_ALTIVEC_BLITTERS 1 -#endif - -#endif /* _SDL_config_macosx_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h deleted file mode 100644 index bb40df001..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_os2.h +++ /dev/null @@ -1,141 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_os2_h -#define _SDL_config_os2_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef unsigned int size_t; -typedef unsigned long uintptr_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; - -#define SDL_HAS_64BIT_TYPE 1 - -/* Use Watcom's LIBC */ -#define HAVE_LIBC 1 - -/* Useful headers */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_INDEX 1 -#define HAVE_RINDEX 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__UITOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE__I64TOA 1 -#define HAVE__UI64TOA 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRICMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_SETJMP 1 -#define HAVE_CLOCK_GETTIME 1 - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_DART 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various cdrom drivers */ -#define SDL_CDROM_OS2 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_OS2 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_OS2 1 - -/* Enable various threading systems */ -#define SDL_THREAD_OS2 1 - -/* Enable various timer systems */ -#define SDL_TIMER_OS2 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_OS2FS 1 - -/* Enable OpenGL support */ -/* Nothing here yet for OS/2... :( */ - -/* Enable assembly routines where available */ -#define SDL_ASSEMBLY_ROUTINES 1 - -#endif /* _SDL_config_os2_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h deleted file mode 100644 index 6d019a8d9..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_config_win32.h +++ /dev/null @@ -1,183 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_config_win32_h -#define _SDL_config_win32_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if defined(__GNUC__) || defined(__DMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#define SDL_HAS_64BIT_TYPE 1 - -/* Enabled for SDL 1.2 (binary compatibility) */ -#define HAVE_LIBC 1 -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#ifndef _WIN32_WCE -#define HAVE_SIGNAL_H 1 -#endif - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_SSCANF 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#ifndef _WIN32_WCE -#define SDL_AUDIO_DRIVER_DSOUND 1 -#endif -#define SDL_AUDIO_DRIVER_WAVEOUT 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various cdrom drivers */ -#ifdef _WIN32_WCE -#define SDL_CDROM_DISABLED 1 -#else -#define SDL_CDROM_WIN32 1 -#endif - -/* Enable various input drivers */ -#ifdef _WIN32_WCE -#define SDL_JOYSTICK_DISABLED 1 -#else -#define SDL_JOYSTICK_WINMM 1 -#endif - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WIN32 1 - -/* Enable various threading systems */ -#define SDL_THREAD_WIN32 1 - -/* Enable various timer systems */ -#ifdef _WIN32_WCE -#define SDL_TIMER_WINCE 1 -#else -#define SDL_TIMER_WIN32 1 -#endif - -/* Enable various video drivers */ -#ifdef _WIN32_WCE -#define SDL_VIDEO_DRIVER_GAPI 1 -#endif -#ifndef _WIN32_WCE -#define SDL_VIDEO_DRIVER_DDRAW 1 -#endif -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDIB 1 - -/* Enable OpenGL support */ -#ifndef _WIN32_WCE -#define SDL_VIDEO_OPENGL 1 -#define SDL_VIDEO_OPENGL_WGL 1 -#endif - -/* Disable screensaver */ -#define SDL_VIDEO_DISABLE_SCREENSAVER 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_win32_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h deleted file mode 100644 index 1bd6b84cd..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h +++ /dev/null @@ -1,22 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h deleted file mode 100644 index f4be8e032..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_cpuinfo.h - * CPU feature detection for SDL - */ - -#ifndef _SDL_cpuinfo_h -#define _SDL_cpuinfo_h - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** This function returns true if the CPU has the RDTSC instruction */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); - -/** This function returns true if the CPU has MMX features */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); - -/** This function returns true if the CPU has MMX Ext. features */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); - -/** This function returns true if the CPU has 3DNow features */ -extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); - -/** This function returns true if the CPU has 3DNow! Ext. features */ -extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); - -/** This function returns true if the CPU has SSE features */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); - -/** This function returns true if the CPU has SSE2 features */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); - -/** This function returns true if the CPU has AltiVec features */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_cpuinfo_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h deleted file mode 100644 index f7a2e2f8c..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_endian.h +++ /dev/null @@ -1,209 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_endian.h - * Functions for reading and writing endian-specific values - */ - -#ifndef _SDL_endian_h -#define _SDL_endian_h - -#include "SDL_stdinc.h" - -/** @name SDL_ENDIANs - * The two types of endianness - */ -/*@{*/ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 -/*@}*/ - -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MISPEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* !SDL_BYTEORDER */ - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * @name SDL_Swap Functions - * Use inline functions for compilers that support them, and static - * functions for those that do not. Because these functions become - * static for compilers that do not support inline functions, this - * header should only be included in files that actually use them. - */ -/*@{*/ -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) -static __inline__ Uint16 SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -static __inline__ Uint16 SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -static __inline__ Uint16 SDL_Swap16(Uint16 x) -{ - Uint16 result; - - __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); - return result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) -static __inline__ Uint16 SDL_Swap16(Uint16 x) -{ - __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; -} -#else -static __inline__ Uint16 SDL_Swap16(Uint16 x) { - return((x<<8)|(x>>8)); -} -#endif - -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) -static __inline__ Uint32 SDL_Swap32(Uint32 x) -{ - __asm__("bswap %0" : "=r" (x) : "0" (x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -static __inline__ Uint32 SDL_Swap32(Uint32 x) -{ - __asm__("bswapl %0" : "=r" (x) : "0" (x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -static __inline__ Uint32 SDL_Swap32(Uint32 x) -{ - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); - __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); - __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); - return result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) -static __inline__ Uint32 SDL_Swap32(Uint32 x) -{ - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; -} -#else -static __inline__ Uint32 SDL_Swap32(Uint32 x) { - return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); -} -#endif - -#ifdef SDL_HAS_64BIT_TYPE -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) -static __inline__ Uint64 SDL_Swap64(Uint64 x) -{ - union { - struct { Uint32 a,b; } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" - : "=r" (v.s.a), "=r" (v.s.b) - : "0" (v.s.a), "1" (v.s.b)); - return v.u; -} -#elif defined(__GNUC__) && defined(__x86_64__) -static __inline__ Uint64 SDL_Swap64(Uint64 x) -{ - __asm__("bswapq %0" : "=r" (x) : "0" (x)); - return x; -} -#else -static __inline__ Uint64 SDL_Swap64(Uint64 x) -{ - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return(x); -} -#endif -#else -/* This is mainly to keep compilers from complaining in SDL code. - * If there is no real 64-bit datatype, then compilers will complain about - * the fake 64-bit datatype that SDL provides when it compiles user code. - */ -#define SDL_Swap64(X) (X) -#endif /* SDL_HAS_64BIT_TYPE */ -/*@}*/ - -/** - * @name SDL_SwapLE and SDL_SwapBE Functions - * Byteswap item from the specified endianness to the native endianness - */ -/*@{*/ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) -#else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) -#endif -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_endian_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h deleted file mode 100644 index b103703a5..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h +++ /dev/null @@ -1,72 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_error.h - * Simple error message routines for SDL - */ - -#ifndef _SDL_error_h -#define _SDL_error_h - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * @name Public functions - */ -/*@{*/ -extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); -extern DECLSPEC char * SDLCALL SDL_GetError(void); -extern DECLSPEC void SDLCALL SDL_ClearError(void); -/*@}*/ - -/** - * @name Private functions - * @internal Private error message function - used internally - */ -/*@{*/ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) -typedef enum { - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR -} SDL_errorcode; -extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_error_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h deleted file mode 100644 index c94a30c9c..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_events.h +++ /dev/null @@ -1,356 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file SDL_events.h - * Include file for SDL event handling - */ - -#ifndef _SDL_events_h -#define _SDL_events_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_active.h" -#include "SDL_keyboard.h" -#include "SDL_mouse.h" -#include "SDL_joystick.h" -#include "SDL_quit.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @name General keyboard/mouse state definitions */ -/*@{*/ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 -/*@}*/ - -/** Event enumerations */ -typedef enum { - SDL_NOEVENT = 0, /**< Unused (do not remove) */ - SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ - SDL_KEYDOWN, /**< Keys pressed */ - SDL_KEYUP, /**< Keys released */ - SDL_MOUSEMOTION, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_JOYAXISMOTION, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_QUIT, /**< User-requested quit */ - SDL_SYSWMEVENT, /**< System specific event */ - SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ - SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ - SDL_VIDEORESIZE, /**< User resized video mode */ - SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ - SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ - /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ - SDL_USEREVENT = 24, - /** This last event is only for bounding internal arrays - * It is the number of bits in the event mask datatype -- Uint32 - */ - SDL_NUMEVENTS = 32 -} SDL_EventType; - -/** @name Predefined event masks */ -/*@{*/ -#define SDL_EVENTMASK(X) (1<<(X)) -typedef enum { - SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), - SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), - SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), - SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| - SDL_EVENTMASK(SDL_KEYUP), - SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), - SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), - SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| - SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| - SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), - SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), - SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), - SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), - SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| - SDL_EVENTMASK(SDL_JOYBALLMOTION)| - SDL_EVENTMASK(SDL_JOYHATMOTION)| - SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| - SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), - SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), - SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), - SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) -} SDL_EventMask ; -#define SDL_ALLEVENTS 0xFFFFFFFF -/*@}*/ - -/** Application visibility event structure */ -typedef struct SDL_ActiveEvent { - Uint8 type; /**< SDL_ACTIVEEVENT */ - Uint8 gain; /**< Whether given states were gained or lost (1/0) */ - Uint8 state; /**< A mask of the focus states */ -} SDL_ActiveEvent; - -/** Keyboard event structure */ -typedef struct SDL_KeyboardEvent { - Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ - Uint8 which; /**< The keyboard device index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - SDL_keysym keysym; -} SDL_KeyboardEvent; - -/** Mouse motion event structure */ -typedef struct SDL_MouseMotionEvent { - Uint8 type; /**< SDL_MOUSEMOTION */ - Uint8 which; /**< The mouse device index */ - Uint8 state; /**< The current button state */ - Uint16 x, y; /**< The X/Y coordinates of the mouse */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ -} SDL_MouseMotionEvent; - -/** Mouse button event structure */ -typedef struct SDL_MouseButtonEvent { - Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ - Uint8 which; /**< The mouse device index */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ -} SDL_MouseButtonEvent; - -/** Joystick axis motion event structure */ -typedef struct SDL_JoyAxisEvent { - Uint8 type; /**< SDL_JOYAXISMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 axis; /**< The joystick axis index */ - Sint16 value; /**< The axis value (range: -32768 to 32767) */ -} SDL_JoyAxisEvent; - -/** Joystick trackball motion event structure */ -typedef struct SDL_JoyBallEvent { - Uint8 type; /**< SDL_JOYBALLMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 ball; /**< The joystick trackball index */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ -} SDL_JoyBallEvent; - -/** Joystick hat position change event structure */ -typedef struct SDL_JoyHatEvent { - Uint8 type; /**< SDL_JOYHATMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value: - * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP - * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT - * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN - * Note that zero means the POV is centered. - */ -} SDL_JoyHatEvent; - -/** Joystick button event structure */ -typedef struct SDL_JoyButtonEvent { - Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ - Uint8 which; /**< The joystick device index */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ -} SDL_JoyButtonEvent; - -/** The "window resized" event - * When you get this event, you are responsible for setting a new video - * mode with the new width and height. - */ -typedef struct SDL_ResizeEvent { - Uint8 type; /**< SDL_VIDEORESIZE */ - int w; /**< New width */ - int h; /**< New height */ -} SDL_ResizeEvent; - -/** The "screen redraw" event */ -typedef struct SDL_ExposeEvent { - Uint8 type; /**< SDL_VIDEOEXPOSE */ -} SDL_ExposeEvent; - -/** The "quit requested" event */ -typedef struct SDL_QuitEvent { - Uint8 type; /**< SDL_QUIT */ -} SDL_QuitEvent; - -/** A user-defined event type */ -typedef struct SDL_UserEvent { - Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ - int code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ -} SDL_UserEvent; - -/** If you want to use this event, you should include SDL_syswm.h */ -struct SDL_SysWMmsg; -typedef struct SDL_SysWMmsg SDL_SysWMmsg; -typedef struct SDL_SysWMEvent { - Uint8 type; - SDL_SysWMmsg *msg; -} SDL_SysWMEvent; - -/** General event structure */ -typedef union SDL_Event { - Uint8 type; - SDL_ActiveEvent active; - SDL_KeyboardEvent key; - SDL_MouseMotionEvent motion; - SDL_MouseButtonEvent button; - SDL_JoyAxisEvent jaxis; - SDL_JoyBallEvent jball; - SDL_JoyHatEvent jhat; - SDL_JoyButtonEvent jbutton; - SDL_ResizeEvent resize; - SDL_ExposeEvent expose; - SDL_QuitEvent quit; - SDL_UserEvent user; - SDL_SysWMEvent syswm; -} SDL_Event; - - -/* Function prototypes */ - -/** Pumps the event loop, gathering events from the input devices. - * This function updates the event queue and internal input device state. - * This should only be run in the thread that sets the video mode. - */ -extern DECLSPEC void SDLCALL SDL_PumpEvents(void); - -typedef enum { - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT -} SDL_eventaction; - -/** - * Checks the event queue for messages and optionally returns them. - * - * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to - * the back of the event queue. - * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front - * of the event queue, matching 'mask', will be returned and will not - * be removed from the queue. - * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front - * of the event queue, matching 'mask', will be returned and will be - * removed from the queue. - * - * @return - * This function returns the number of events actually stored, or -1 - * if there was an error. - * - * This function is thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, - SDL_eventaction action, Uint32 mask); - -/** Polls for currently pending events, and returns 1 if there are any pending - * events, or 0 if there are none available. If 'event' is not NULL, the next - * event is removed from the queue and stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); - -/** Waits indefinitely for the next available event, returning 1, or 0 if there - * was an error while waiting for events. If 'event' is not NULL, the next - * event is removed from the queue and stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); - -/** Add an event to the event queue. - * This function returns 0 on success, or -1 if the event queue was full - * or there was some other error. - */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); - -/** @name Event Filtering */ -/*@{*/ -typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); -/** - * This function sets up a filter to process all events before they - * change internal state and are posted to the internal event queue. - * - * The filter is protypted as: - * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode - * - * If the filter returns 1, then the event will be added to the internal queue. - * If it returns 0, then the event will be dropped from the queue, but the - * internal state will still be updated. This allows selective filtering of - * dynamically arriving events. - * - * @warning Be very careful of what you do in the event filter function, as - * it may run in a different thread! - * - * There is one caveat when dealing with the SDL_QUITEVENT event type. The - * event filter is only called when the window manager desires to close the - * application window. If the event filter returns 1, then the window will - * be closed, otherwise the window will remain open if possible. - * If the quit event is generated by an interrupt signal, it will bypass the - * internal queue and be delivered to the application at the next event poll. - */ -extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); - -/** - * Return the current event filter - can be used to "chain" filters. - * If there is no event filter set, this function returns NULL. - */ -extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); -/*@}*/ - -/** @name Event State */ -/*@{*/ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 -/*@}*/ - -/** -* This function allows you to set the state of processing certain events. -* If 'state' is set to SDL_IGNORE, that event will be automatically dropped -* from the event queue and will not event be filtered. -* If 'state' is set to SDL_ENABLE, that event will be processed normally. -* If 'state' is set to SDL_QUERY, SDL_EventState() will return the -* current processing state of the specified event. -*/ -extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_events_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h deleted file mode 100644 index 253ad88cc..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_getenv.h - * @deprecated Use SDL_stdinc.h instead - */ - -/* DEPRECATED */ -#include "SDL_stdinc.h" diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h deleted file mode 100644 index d5135c3d5..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_joystick.h +++ /dev/null @@ -1,187 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_joystick.h - * Include file for SDL joystick event handling - */ - -#ifndef _SDL_joystick_h -#define _SDL_joystick_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @file SDL_joystick.h - * @note In order to use these functions, SDL_Init() must have been called - * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system - * for joysticks, and load appropriate drivers. - */ - -/** The joystick structure used to identify an SDL joystick */ -struct _SDL_Joystick; -typedef struct _SDL_Joystick SDL_Joystick; - -/* Function prototypes */ -/** - * Count the number of joysticks attached to the system - */ -extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); - -/** - * Get the implementation dependent name of a joystick. - * - * This can be called before any joysticks are opened. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); - -/** - * Open a joystick for use. - * - * @param[in] device_index - * The index passed as an argument refers to - * the N'th joystick on the system. This index is the value which will - * identify this joystick in future joystick events. - * - * @return This function returns a joystick identifier, or NULL if an error occurred. - */ -extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); - -/** - * Returns 1 if the joystick has been opened, or 0 if it has not. - */ -extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); - -/** - * Get the device index of an opened joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); - -/** - * Get the number of general axis controls on a joystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); - -/** - * Get the number of trackballs on a joystick - * - * Joystick trackballs have only relative motion events associated - * with them and their state cannot be polled. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); - -/** - * Get the number of POV hats on a joystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); - -/** - * Get the number of buttons on a joystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); - -/** - * Update the current state of the open joysticks. - * - * This is called automatically by the event loop if any joystick - * events are enabled. - */ -extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); - -/** - * Enable/disable joystick event polling. - * - * If joystick events are disabled, you must call SDL_JoystickUpdate() - * yourself and check the state of the joystick when you want joystick - * information. - * - * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. - */ -extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); - -/** - * Get the current state of an axis control on a joystick - * - * @param[in] axis The axis indices start at index 0. - * - * @return The state is a value ranging from -32768 to 32767. - */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); - -/** - * @name Hat Positions - * The return value of SDL_JoystickGetHat() is one of the following positions: - */ -/*@{*/ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) -/*@}*/ - -/** - * Get the current state of a POV hat on a joystick - * - * @param[in] hat The hat indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); - -/** - * Get the ball axis change since the last poll - * - * @param[in] ball The ball indices start at index 0. - * - * @return This returns 0, or -1 if you passed it invalid parameters. - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); - -/** - * Get the current state of a button on a joystick - * - * @param[in] button The button indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); - -/** - * Close a joystick previously opened with SDL_JoystickOpen() - */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_joystick_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h deleted file mode 100644 index 7b59d24e5..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_keyboard.h +++ /dev/null @@ -1,135 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_keyboard.h - * Include file for SDL keyboard event handling - */ - -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keysym.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** Keysym structure - * - * - The scancode is hardware dependent, and should not be used by general - * applications. If no hardware scancode is available, it will be 0. - * - * - The 'unicode' translated character is only available when character - * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, - * this is a UNICODE character corresponding to the keypress. If the - * high 9 bits of the character are 0, then this maps to the equivalent - * ASCII character: - * @code - * char ch; - * if ( (keysym.unicode & 0xFF80) == 0 ) { - * ch = keysym.unicode & 0x7F; - * } else { - * An international character.. - * } - * @endcode - */ -typedef struct SDL_keysym { - Uint8 scancode; /**< hardware specific scancode */ - SDLKey sym; /**< SDL virtual keysym */ - SDLMod mod; /**< current key modifiers */ - Uint16 unicode; /**< translated character */ -} SDL_keysym; - -/** This is the mask which refers to all hotkey bindings */ -#define SDL_ALL_HOTKEYS 0xFFFFFFFF - -/* Function prototypes */ -/** - * Enable/Disable UNICODE translation of keyboard input. - * - * This translation has some overhead, so translation defaults off. - * - * @param[in] enable - * If 'enable' is 1, translation is enabled. - * If 'enable' is 0, translation is disabled. - * If 'enable' is -1, the translation state is not changed. - * - * @return It returns the previous state of keyboard translation. - */ -extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); - -#define SDL_DEFAULT_REPEAT_DELAY 500 -#define SDL_DEFAULT_REPEAT_INTERVAL 30 -/** - * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. - * - * @param[in] delay - * 'delay' is the initial delay in ms between the time when a key is - * pressed, and keyboard repeat begins. - * - * @param[in] interval - * 'interval' is the time in ms between keyboard repeat events. - * - * If 'delay' is set to 0, keyboard repeat is disabled. - */ -extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); -extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); - -/** - * Get a snapshot of the current state of the keyboard. - * Returns an array of keystates, indexed by the SDLK_* syms. - * Usage: - * @code - * Uint8 *keystate = SDL_GetKeyState(NULL); - * if ( keystate[SDLK_RETURN] ) //... \ is pressed. - * @endcode - */ -extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); - -/** - * Get the current key modifier state - */ -extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); - -/** - * Set the current key modifier state. - * This does not change the keyboard state, only the key modifier flags. - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); - -/** - * Get the name of an SDL virtual keysym - */ -extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_keyboard_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h deleted file mode 100644 index 90101286e..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_keysym.h +++ /dev/null @@ -1,326 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_keysym_h -#define _SDL_keysym_h - -/** What we really want is a mapping of every raw key on the keyboard. - * To support international keyboards, we use the range 0xA1 - 0xFF - * as international virtual keycodes. We'll follow in the footsteps of X11... - * @brief The names of the keys - */ -typedef enum { - /** @name ASCII mapped keysyms - * The keyboard syms have been cleverly chosen to map to ASCII - */ - /*@{*/ - SDLK_UNKNOWN = 0, - SDLK_FIRST = 0, - SDLK_BACKSPACE = 8, - SDLK_TAB = 9, - SDLK_CLEAR = 12, - SDLK_RETURN = 13, - SDLK_PAUSE = 19, - SDLK_ESCAPE = 27, - SDLK_SPACE = 32, - SDLK_EXCLAIM = 33, - SDLK_QUOTEDBL = 34, - SDLK_HASH = 35, - SDLK_DOLLAR = 36, - SDLK_AMPERSAND = 38, - SDLK_QUOTE = 39, - SDLK_LEFTPAREN = 40, - SDLK_RIGHTPAREN = 41, - SDLK_ASTERISK = 42, - SDLK_PLUS = 43, - SDLK_COMMA = 44, - SDLK_MINUS = 45, - SDLK_PERIOD = 46, - SDLK_SLASH = 47, - SDLK_0 = 48, - SDLK_1 = 49, - SDLK_2 = 50, - SDLK_3 = 51, - SDLK_4 = 52, - SDLK_5 = 53, - SDLK_6 = 54, - SDLK_7 = 55, - SDLK_8 = 56, - SDLK_9 = 57, - SDLK_COLON = 58, - SDLK_SEMICOLON = 59, - SDLK_LESS = 60, - SDLK_EQUALS = 61, - SDLK_GREATER = 62, - SDLK_QUESTION = 63, - SDLK_AT = 64, - /* - Skip uppercase letters - */ - SDLK_LEFTBRACKET = 91, - SDLK_BACKSLASH = 92, - SDLK_RIGHTBRACKET = 93, - SDLK_CARET = 94, - SDLK_UNDERSCORE = 95, - SDLK_BACKQUOTE = 96, - SDLK_a = 97, - SDLK_b = 98, - SDLK_c = 99, - SDLK_d = 100, - SDLK_e = 101, - SDLK_f = 102, - SDLK_g = 103, - SDLK_h = 104, - SDLK_i = 105, - SDLK_j = 106, - SDLK_k = 107, - SDLK_l = 108, - SDLK_m = 109, - SDLK_n = 110, - SDLK_o = 111, - SDLK_p = 112, - SDLK_q = 113, - SDLK_r = 114, - SDLK_s = 115, - SDLK_t = 116, - SDLK_u = 117, - SDLK_v = 118, - SDLK_w = 119, - SDLK_x = 120, - SDLK_y = 121, - SDLK_z = 122, - SDLK_DELETE = 127, - /* End of ASCII mapped keysyms */ - /*@}*/ - - /** @name International keyboard syms */ - /*@{*/ - SDLK_WORLD_0 = 160, /* 0xA0 */ - SDLK_WORLD_1 = 161, - SDLK_WORLD_2 = 162, - SDLK_WORLD_3 = 163, - SDLK_WORLD_4 = 164, - SDLK_WORLD_5 = 165, - SDLK_WORLD_6 = 166, - SDLK_WORLD_7 = 167, - SDLK_WORLD_8 = 168, - SDLK_WORLD_9 = 169, - SDLK_WORLD_10 = 170, - SDLK_WORLD_11 = 171, - SDLK_WORLD_12 = 172, - SDLK_WORLD_13 = 173, - SDLK_WORLD_14 = 174, - SDLK_WORLD_15 = 175, - SDLK_WORLD_16 = 176, - SDLK_WORLD_17 = 177, - SDLK_WORLD_18 = 178, - SDLK_WORLD_19 = 179, - SDLK_WORLD_20 = 180, - SDLK_WORLD_21 = 181, - SDLK_WORLD_22 = 182, - SDLK_WORLD_23 = 183, - SDLK_WORLD_24 = 184, - SDLK_WORLD_25 = 185, - SDLK_WORLD_26 = 186, - SDLK_WORLD_27 = 187, - SDLK_WORLD_28 = 188, - SDLK_WORLD_29 = 189, - SDLK_WORLD_30 = 190, - SDLK_WORLD_31 = 191, - SDLK_WORLD_32 = 192, - SDLK_WORLD_33 = 193, - SDLK_WORLD_34 = 194, - SDLK_WORLD_35 = 195, - SDLK_WORLD_36 = 196, - SDLK_WORLD_37 = 197, - SDLK_WORLD_38 = 198, - SDLK_WORLD_39 = 199, - SDLK_WORLD_40 = 200, - SDLK_WORLD_41 = 201, - SDLK_WORLD_42 = 202, - SDLK_WORLD_43 = 203, - SDLK_WORLD_44 = 204, - SDLK_WORLD_45 = 205, - SDLK_WORLD_46 = 206, - SDLK_WORLD_47 = 207, - SDLK_WORLD_48 = 208, - SDLK_WORLD_49 = 209, - SDLK_WORLD_50 = 210, - SDLK_WORLD_51 = 211, - SDLK_WORLD_52 = 212, - SDLK_WORLD_53 = 213, - SDLK_WORLD_54 = 214, - SDLK_WORLD_55 = 215, - SDLK_WORLD_56 = 216, - SDLK_WORLD_57 = 217, - SDLK_WORLD_58 = 218, - SDLK_WORLD_59 = 219, - SDLK_WORLD_60 = 220, - SDLK_WORLD_61 = 221, - SDLK_WORLD_62 = 222, - SDLK_WORLD_63 = 223, - SDLK_WORLD_64 = 224, - SDLK_WORLD_65 = 225, - SDLK_WORLD_66 = 226, - SDLK_WORLD_67 = 227, - SDLK_WORLD_68 = 228, - SDLK_WORLD_69 = 229, - SDLK_WORLD_70 = 230, - SDLK_WORLD_71 = 231, - SDLK_WORLD_72 = 232, - SDLK_WORLD_73 = 233, - SDLK_WORLD_74 = 234, - SDLK_WORLD_75 = 235, - SDLK_WORLD_76 = 236, - SDLK_WORLD_77 = 237, - SDLK_WORLD_78 = 238, - SDLK_WORLD_79 = 239, - SDLK_WORLD_80 = 240, - SDLK_WORLD_81 = 241, - SDLK_WORLD_82 = 242, - SDLK_WORLD_83 = 243, - SDLK_WORLD_84 = 244, - SDLK_WORLD_85 = 245, - SDLK_WORLD_86 = 246, - SDLK_WORLD_87 = 247, - SDLK_WORLD_88 = 248, - SDLK_WORLD_89 = 249, - SDLK_WORLD_90 = 250, - SDLK_WORLD_91 = 251, - SDLK_WORLD_92 = 252, - SDLK_WORLD_93 = 253, - SDLK_WORLD_94 = 254, - SDLK_WORLD_95 = 255, /* 0xFF */ - /*@}*/ - - /** @name Numeric keypad */ - /*@{*/ - SDLK_KP0 = 256, - SDLK_KP1 = 257, - SDLK_KP2 = 258, - SDLK_KP3 = 259, - SDLK_KP4 = 260, - SDLK_KP5 = 261, - SDLK_KP6 = 262, - SDLK_KP7 = 263, - SDLK_KP8 = 264, - SDLK_KP9 = 265, - SDLK_KP_PERIOD = 266, - SDLK_KP_DIVIDE = 267, - SDLK_KP_MULTIPLY = 268, - SDLK_KP_MINUS = 269, - SDLK_KP_PLUS = 270, - SDLK_KP_ENTER = 271, - SDLK_KP_EQUALS = 272, - /*@}*/ - - /** @name Arrows + Home/End pad */ - /*@{*/ - SDLK_UP = 273, - SDLK_DOWN = 274, - SDLK_RIGHT = 275, - SDLK_LEFT = 276, - SDLK_INSERT = 277, - SDLK_HOME = 278, - SDLK_END = 279, - SDLK_PAGEUP = 280, - SDLK_PAGEDOWN = 281, - /*@}*/ - - /** @name Function keys */ - /*@{*/ - SDLK_F1 = 282, - SDLK_F2 = 283, - SDLK_F3 = 284, - SDLK_F4 = 285, - SDLK_F5 = 286, - SDLK_F6 = 287, - SDLK_F7 = 288, - SDLK_F8 = 289, - SDLK_F9 = 290, - SDLK_F10 = 291, - SDLK_F11 = 292, - SDLK_F12 = 293, - SDLK_F13 = 294, - SDLK_F14 = 295, - SDLK_F15 = 296, - /*@}*/ - - /** @name Key state modifier keys */ - /*@{*/ - SDLK_NUMLOCK = 300, - SDLK_CAPSLOCK = 301, - SDLK_SCROLLOCK = 302, - SDLK_RSHIFT = 303, - SDLK_LSHIFT = 304, - SDLK_RCTRL = 305, - SDLK_LCTRL = 306, - SDLK_RALT = 307, - SDLK_LALT = 308, - SDLK_RMETA = 309, - SDLK_LMETA = 310, - SDLK_LSUPER = 311, /**< Left "Windows" key */ - SDLK_RSUPER = 312, /**< Right "Windows" key */ - SDLK_MODE = 313, /**< "Alt Gr" key */ - SDLK_COMPOSE = 314, /**< Multi-key compose key */ - /*@}*/ - - /** @name Miscellaneous function keys */ - /*@{*/ - SDLK_HELP = 315, - SDLK_PRINT = 316, - SDLK_SYSREQ = 317, - SDLK_BREAK = 318, - SDLK_MENU = 319, - SDLK_POWER = 320, /**< Power Macintosh power key */ - SDLK_EURO = 321, /**< Some european keyboards */ - SDLK_UNDO = 322, /**< Atari keyboard has Undo */ - /*@}*/ - - /* Add any other keys here */ - - SDLK_LAST -} SDLKey; - -/** Enumeration of valid key mods (possibly OR'd together) */ -typedef enum { - KMOD_NONE = 0x0000, - KMOD_LSHIFT= 0x0001, - KMOD_RSHIFT= 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LMETA = 0x0400, - KMOD_RMETA = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_RESERVED = 0x8000 -} SDLMod; - -#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_META (KMOD_LMETA|KMOD_RMETA) - -#endif /* _SDL_keysym_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h deleted file mode 100644 index 45a17f9f4..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_loadso.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_loadso.h - * System dependent library loading routines - */ - -/** @file SDL_loadso.h - * Some things to keep in mind: - * - These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * - Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * - Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) - */ - - -#ifndef _SDL_loadso_h -#define _SDL_loadso_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * This function dynamically loads a shared object and returns a pointer - * to the object handle (or NULL if there was an error). - * The 'sofile' parameter is a system dependent name of the object file. - */ -extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); - -/** - * Given an object handle, this function looks up the address of the - * named function in the shared object and returns it. This address - * is no longer valid after calling SDL_UnloadObject(). - */ -extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); - -/** Unload a shared object from memory */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_loadso_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h deleted file mode 100644 index b7f6b2c82..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_main.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_main_h -#define _SDL_main_h - -#include "SDL_stdinc.h" - -/** @file SDL_main.h - * Redefine main() on Win32 and MacOS so that it is called by winmain.c - */ - -#if defined(__WIN32__) || \ - (defined(__MWERKS__) && !defined(__BEOS__)) || \ - defined(__MACOS__) || defined(__MACOSX__) || \ - defined(__SYMBIAN32__) || defined(QWS) - -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ - -/** The application's main() function must be called with C linkage, - * and should be declared like this: - * @code - * #ifdef __cplusplus - * extern "C" - * #endif - * int main(int argc, char *argv[]) - * { - * } - * @endcode - */ -#define main SDL_main - -/** The prototype for the application's main() function */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); - - -/** @name From the SDL library code -- needed for registering the app on Win32 */ -/*@{*/ -#ifdef __WIN32__ - -#include "begin_code.h" -#ifdef __cplusplus -extern "C" { -#endif - -/** This should be called from your WinMain() function, if any */ -extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); -/** This can also be called, but is no longer necessary */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); -/** This can also be called, but is no longer necessary (SDL_Quit calls it) */ -extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); -#ifdef __cplusplus -} -#endif -#include "close_code.h" -#endif -/*@}*/ - -/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ -/*@{*/ -#if defined(__MACOS__) - -#include "begin_code.h" -#ifdef __cplusplus -extern "C" { -#endif - -/** Forward declaration so we don't need to include QuickDraw.h */ -struct QDGlobals; - -/** This should be called from your main() function, if any */ -extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); - -#ifdef __cplusplus -} -#endif -#include "close_code.h" -#endif -/*@}*/ - -#endif /* Need to redefine main()? */ - -#endif /* _SDL_main_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h deleted file mode 100644 index a573f04ee..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h +++ /dev/null @@ -1,143 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_mouse.h - * Include file for SDL mouse event handling - */ - -#ifndef _SDL_mouse_h -#define _SDL_mouse_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct WMcursor WMcursor; /**< Implementation dependent */ -typedef struct SDL_Cursor { - SDL_Rect area; /**< The area of the mouse cursor */ - Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ - Uint8 *data; /**< B/W cursor data */ - Uint8 *mask; /**< B/W cursor mask */ - Uint8 *save[2]; /**< Place to save cursor area */ - WMcursor *wm_cursor; /**< Window-manager cursor */ -} SDL_Cursor; - -/* Function prototypes */ -/** - * Retrieve the current state of the mouse. - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * current mouse cursor position. You can pass NULL for either x or y. - */ -extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); - -/** - * Retrieve the current state of the mouse. - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState(). - */ -extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); - -/** - * Set the position of the mouse cursor (generates a mouse motion event) - */ -extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); - -/** - * Create a cursor using the specified data and mask (in MSB format). - * The cursor width must be a multiple of 8 bits. - * - * The cursor is created in black and white according to the following: - * data mask resulting pixel on screen - * 0 1 White - * 1 1 Black - * 0 0 Transparent - * 1 0 Inverted color if possible, black if not. - * - * Cursors created with this function must be freed with SDL_FreeCursor(). - */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor - (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); - -/** - * Set the currently active cursor to the specified one. - * If the cursor is currently visible, the change will be immediately - * represented on the display. - */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); - -/** - * Returns the currently active cursor. - */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); - -/** - * Deallocates a cursor created with SDL_CreateCursor(). - */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); - -/** - * Toggle whether or not the cursor is shown on the screen. - * The cursor start off displayed, but can be turned off. - * SDL_ShowCursor() returns 1 if the cursor was being displayed - * before the call, or 0 if it was not. You can query the current - * state by passing a 'toggle' value of -1. - */ -extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); - -/*@{*/ -/** Used as a mask when testing buttons in buttonstate - * Button 1: Left mouse button - * Button 2: Middle mouse button - * Button 3: Right mouse button - * Button 4: Mouse wheel up (may also be a real button) - * Button 5: Mouse wheel down (may also be a real button) - */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_WHEELUP 4 -#define SDL_BUTTON_WHEELDOWN 5 -#define SDL_BUTTON_X1 6 -#define SDL_BUTTON_X2 7 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_mouse_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h deleted file mode 100644 index 920971dfa..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h +++ /dev/null @@ -1,177 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_mutex_h -#define _SDL_mutex_h - -/** @file SDL_mutex.h - * Functions to provide thread synchronization primitives - * - * @note These are independent of the other SDL routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** Synchronization functions which can time out return this value - * if they time out. - */ -#define SDL_MUTEX_TIMEDOUT 1 - -/** This is the timeout value which corresponds to never time out */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) - - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name Mutex functions */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/** The SDL mutex structure, defined in SDL_mutex.c */ -struct SDL_mutex; -typedef struct SDL_mutex SDL_mutex; - -/** Create a mutex, initialized unlocked */ -extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); - -#define SDL_LockMutex(m) SDL_mutexP(m) -/** Lock the mutex - * @return 0, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); - -#define SDL_UnlockMutex(m) SDL_mutexV(m) -/** Unlock the mutex - * @return 0, or -1 on error - * - * It is an error to unlock a mutex that has not been locked by - * the current thread, and doing so results in undefined behavior. - */ -extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); - -/** Destroy a mutex */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); - -/*@}*/ - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name Semaphore functions */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/** The SDL semaphore structure, defined in SDL_sem.c */ -struct SDL_semaphore; -typedef struct SDL_semaphore SDL_sem; - -/** Create a semaphore, initialized with value, returns NULL on failure. */ -extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); - -/** Destroy a semaphore */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); - -/** - * This function suspends the calling thread until the semaphore pointed - * to by sem has a positive count. It then atomically decreases the semaphore - * count. - */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); - -/** Non-blocking variant of SDL_SemWait(). - * @return 0 if the wait succeeds, - * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); - -/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if - * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in - * the allotted time, and -1 on error. - * - * On some platforms this function is implemented by looping with a delay - * of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); - -/** Atomically increases the semaphore's count (not blocking). - * @return 0, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); - -/** Returns the current count of the semaphore */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); - -/*@}*/ - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name Condition_variable_functions */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/*@{*/ -/** The SDL condition variable structure, defined in SDL_cond.c */ -struct SDL_cond; -typedef struct SDL_cond SDL_cond; -/*@}*/ - -/** Create a condition variable */ -extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); - -/** Destroy a condition variable */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); - -/** Restart one of the threads that are waiting on the condition variable, - * @return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); - -/** Restart all threads that are waiting on the condition variable, - * @return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); - -/** Wait on the condition variable, unlocking the provided mutex. - * The mutex must be locked before entering this function! - * The mutex is re-locked once the condition variable is signaled. - * @return 0 when it is signaled, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); - -/** Waits for at most 'ms' milliseconds, and returns 0 if the condition - * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not - * signaled in the allotted time, and -1 on error. - * On some platforms this function is implemented by looping with a delay - * of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); - -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_mutex_h */ - diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h deleted file mode 100644 index 511619af5..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h +++ /dev/null @@ -1,11 +0,0 @@ - -#ifndef _SDLname_h_ -#define _SDLname_h_ - -#if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 -#endif - -#define SDL_NAME(X) SDL_##X - -#endif /* _SDLname_h_ */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h deleted file mode 100644 index c479a3a4e..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_opengl.h +++ /dev/null @@ -1,6556 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_opengl.h - * This is a simple file to encapsulate the OpenGL API headers - */ - -#include "SDL_config.h" - -#ifdef __WIN32__ -#define WIN32_LEAN_AND_MEAN -#ifndef NOMINMAX -#define NOMINMAX /* Don't defined min() and max() */ -#endif -#include -#endif -#ifndef NO_SDL_GLEXT -#define __glext_h_ /* Don't let gl.h include glext.h */ -#endif -#if defined(__MACOSX__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ -#elif defined(__MACOS__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ -#else -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ -#endif -#ifndef NO_SDL_GLEXT -#undef __glext_h_ -#endif - -/** @name GLext.h - * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. - * It is included here because glext.h is not available on some systems. - * If you don't want this version included, simply define "NO_SDL_GLEXT" - */ -/*@{*/ -#ifndef NO_SDL_GLEXT -#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) -#define __glext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -/*************************************************************/ - -/* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated 2005/06/20 */ -/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ -#define GL_GLEXT_VERSION 29 - -#ifndef GL_VERSION_1_2 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#endif - -#ifndef GL_ARB_imaging -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#endif - -#ifndef GL_VERSION_1_3 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#endif - -#ifndef GL_VERSION_1_4 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#endif - -#ifndef GL_VERSION_1_5 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#endif - -#ifndef GL_VERSION_2_0 -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#endif - -#ifndef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#ifndef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#ifndef GL_ARB_texture_env_add -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifndef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifndef GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#ifndef GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#ifndef GL_ARB_window_pos -#endif - -#ifndef GL_ARB_vertex_program -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif - -#ifndef GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#endif - -#ifndef GL_ARB_shader_objects -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#endif - -#ifndef GL_ARB_point_sprite -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -#ifndef GL_ARB_texture_float -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif - -#ifndef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifndef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#ifndef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#ifndef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#ifndef GL_EXT_subtexture -#endif - -#ifndef GL_EXT_copy_texture -#endif - -#ifndef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#ifndef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#ifndef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifndef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#ifndef GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifndef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifndef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifndef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#ifndef GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#ifndef GL_EXT_misc_attribute -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#ifndef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifndef GL_EXT_blend_logic_op -#endif - -#ifndef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#ifndef GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifndef GL_EXT_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#ifndef GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifndef GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#endif - -#ifndef GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#ifndef GL_SGIX_flush_raster -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifndef GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#ifndef GL_INGR_palette_buffer -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#ifndef GL_EXT_color_subtable -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif - -#ifndef GL_EXT_index_texture -#endif - -#ifndef GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif - -#ifndef GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#ifndef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifndef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifndef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 -#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 -#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 -#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 -#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 -#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 -#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A -#endif - -#ifndef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifndef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifndef GL_INTEL_texture_scissor -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#ifndef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifndef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#ifndef GL_EXT_multi_draw_arrays -#endif - -#ifndef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#ifndef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#ifndef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#ifndef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#ifndef GL_SUN_vertex -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#ifndef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifndef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifndef GL_EXT_texture_env_add -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#ifndef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#ifndef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifndef GL_NV_blend_square -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifndef GL_MESA_resize_buffers -#endif - -#ifndef GL_MESA_window_pos -#endif - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#ifndef GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#ifndef GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#ifndef GL_3DFX_tbuffer -#endif - -#ifndef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif - -#ifndef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif - -#ifndef GL_NV_evaluators -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif - -#ifndef GL_NV_texture_compression_vtc -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif - -#ifndef GL_NV_texture_shader -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif - -#ifndef GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif - -#ifndef GL_OML_interlace -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif - -#ifndef GL_OML_subsample -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif - -#ifndef GL_OML_resample -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -#endif - -#ifndef GL_ATI_element_array -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#endif - -#ifndef GL_SUN_mesh_array -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -#ifndef GL_NV_occlusion_query -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#endif - -#ifndef GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif - -#ifndef GL_NV_vertex_program1_1 -#endif - -#ifndef GL_EXT_shadow_funcs -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#ifndef GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A -#endif - -#ifndef GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#ifndef GL_S3_s3tc -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif - -#ifndef GL_ATI_texture_float -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif - -#ifndef GL_NV_float_buffer -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif - -#ifndef GL_NV_fragment_program -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -#endif - -#ifndef GL_NV_half_float -#define GL_HALF_FLOAT_NV 0x140B -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#endif - -#ifndef GL_NV_primitive_restart -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif - -#ifndef GL_NV_vertex_program2 -#endif - -#ifndef GL_ATI_map_object_buffer -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#endif - -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#endif - -#ifndef GL_MESA_pack_invert -#define GL_PACK_INVERT_MESA 0x8758 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif - -#ifndef GL_NV_fragment_program_option -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif - -#ifndef GL_NV_vertex_program2_option -/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ -#endif - -#ifndef GL_NV_vertex_program3 -/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#endif - -#ifndef GL_GREMEDY_string_marker -#endif - - -/*************************************************************/ - -#include -#ifndef GL_VERSION_2_0 -/* GL type for program/shader text */ -typedef char GLchar; /* native character */ -#endif - -#ifndef GL_VERSION_1_5 -/* GL types for handling large vertex buffer objects */ -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -#endif - -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -#endif - -#ifndef GL_ARB_shader_objects -/* GL types for handling shader object handles and program/shader text */ -typedef char GLcharARB; /* native character */ -typedef unsigned int GLhandleARB; /* shader object handle */ -#endif - -/* GL types for "half" precision (s10e5) float data in host memory */ -#ifndef GL_ARB_half_float_pixel -typedef unsigned short GLhalfARB; -#endif - -#ifndef GL_NV_half_float -typedef unsigned short GLhalfNV; -#endif - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); -GLAPI void APIENTRY glBlendEquation (GLenum); -GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogram (GLenum); -GLAPI void APIENTRY glResetMinmax (GLenum); -GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum); -GLAPI void APIENTRY glClientActiveTexture (GLenum); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glFogCoordf (GLfloat); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *); -GLAPI void APIENTRY glFogCoordd (GLdouble); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); -GLAPI void APIENTRY glPointParameteri (GLenum, GLint); -GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); -GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos2i (GLint, GLint); -GLAPI void APIENTRY glWindowPos2iv (const GLint *); -GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *); -GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3iv (const GLint *); -GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -#endif - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQuery (GLuint); -GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); -GLAPI void APIENTRY glEndQuery (GLenum); -GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); -GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint); -GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); -GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); -GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); -GLAPI void APIENTRY glAttachShader (GLuint, GLuint); -GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); -GLAPI void APIENTRY glCompileShader (GLuint); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum); -GLAPI void APIENTRY glDeleteProgram (GLuint); -GLAPI void APIENTRY glDeleteShader (GLuint); -GLAPI void APIENTRY glDetachShader (GLuint, GLuint); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); -GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgram (GLuint); -GLAPI GLboolean APIENTRY glIsShader (GLuint); -GLAPI void APIENTRY glLinkProgram (GLuint); -GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); -GLAPI void APIENTRY glUseProgram (GLuint); -GLAPI void APIENTRY glUniform1f (GLint, GLfloat); -GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1i (GLint, GLint); -GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glValidateProgram (GLuint); -GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#endif - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -#endif - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#endif - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#endif - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); -GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); -GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); -GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); -GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); -GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexBlendARB (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#endif - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#endif - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#endif - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#endif - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); -GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); -GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); -GLAPI void APIENTRY glEndQueryARB (GLenum); -GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); -GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); -GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1iARB (GLint, GLint); -GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -#endif - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#endif - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#endif - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#endif - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#endif - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogramEXT (GLenum); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#endif - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif - -#ifndef GL_EXT_color_matrix -#define GL_EXT_color_matrix 1 -#endif - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#endif - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#endif - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#endif - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint); -GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); -GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); -GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#endif - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#endif - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#endif - -#ifndef GL_SGIX_texture_select -#define GL_SGIX_texture_select 1 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#endif - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -GLAPI void APIENTRY glDeformSGIX (GLbitfield); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#endif - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#endif - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#endif - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); -GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); -GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#endif - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -#endif - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#endif - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#endif - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum); -GLAPI void APIENTRY glTextureLightEXT (GLenum); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#endif - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#endif - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); -GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -#endif - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); -GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); -GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); -GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *); -GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); -GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); -GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); -GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 -#endif - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#endif - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#endif - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); -#endif - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#endif - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); -#endif - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#endif - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#endif - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#endif - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#endif - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#endif - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#endif - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#endif - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#endif - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); -GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFinishFenceNV (GLuint); -GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); -GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#endif - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#endif - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); -GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#endif - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#endif - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#endif - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); -GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); -GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); -GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); -GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); -GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); -GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); -GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); -GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); -GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); -GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); -GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); -GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#endif - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#endif - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#endif - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#endif - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -/* This is really a WGL extension, but defines some associated GL enums. - * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. - */ -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#endif - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#endif - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#endif - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#endif - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#endif - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#endif - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#endif - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#endif - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#endif - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); -#endif - - -#ifdef __cplusplus -} -#endif - -#endif -#endif /* NO_SDL_GLEXT */ -/*@}*/ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h deleted file mode 100644 index 11d867366..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_platform.h +++ /dev/null @@ -1,110 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_platform.h - * Try to get a standard set of platform defines - */ - -#ifndef _SDL_platform_h -#define _SDL_platform_h - -#if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 -#endif -#if defined(__BEOS__) -#undef __BEOS__ -#define __BEOS__ 1 -#endif -#if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 -#endif -#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 -#endif -#if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 -#endif -#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 -#endif -#if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 -#endif -#if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 -#endif -#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 -#endif -#if defined(linux) || defined(__linux) || defined(__linux__) -#undef __LINUX__ -#define __LINUX__ 1 -#endif -#if defined(__APPLE__) -#undef __MACOSX__ -#define __MACOSX__ 1 -#elif defined(macintosh) -#undef __MACOS__ -#define __MACOS__ 1 -#endif -#if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 -#endif -#if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 -#endif -#if defined(__OS2__) -#undef __OS2__ -#define __OS2__ 1 -#endif -#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 -#endif -#if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 -#endif -#if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 -#endif -#if defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 -#endif -#if defined(WIN32) || defined(_WIN32) -#undef __WIN32__ -#define __WIN32__ 1 -#endif - -#endif /* _SDL_platform_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h deleted file mode 100644 index 6d82e7e06..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_quit.h - * Include file for SDL quit event handling - */ - -#ifndef _SDL_quit_h -#define _SDL_quit_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/** @file SDL_quit.h - * An SDL_QUITEVENT is generated when the user tries to close the application - * window. If it is ignored or filtered out, the window will remain open. - * If it is not ignored or filtered, it is queued normally and the window - * is allowed to close. When the window is closed, screen updates will - * complete, but have no effect. - * - * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) - * and SIGTERM (system termination request), if handlers do not already - * exist, that generate SDL_QUITEVENT events as well. There is no way - * to determine the cause of an SDL_QUITEVENT, but setting a signal - * handler in your application will override the default generation of - * quit events for that signal. - */ - -/** @file SDL_quit.h - * There are no functions directly affecting the quit event - */ - -#define SDL_QuitRequested() \ - (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) - -#endif /* _SDL_quit_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h deleted file mode 100644 index a450119f1..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_rwops.h +++ /dev/null @@ -1,155 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_rwops.h - * This file provides a general interface for SDL to read and write - * data sources. It can easily be extended to files, memory, etc. - */ - -#ifndef _SDL_rwops_h -#define _SDL_rwops_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** This is the read/write operation structure -- very basic */ - -typedef struct SDL_RWops { - /** Seek to 'offset' relative to whence, one of stdio's whence values: - * SEEK_SET, SEEK_CUR, SEEK_END - * Returns the final offset in the data source. - */ - int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); - - /** Read up to 'maxnum' objects each of size 'size' from the data - * source to the area pointed at by 'ptr'. - * Returns the number of objects read, or -1 if the read failed. - */ - int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); - - /** Write exactly 'num' objects each of size 'objsize' from the area - * pointed at by 'ptr' to data source. - * Returns 'num', or -1 if the write failed. - */ - int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); - - /** Close and free an allocated SDL_FSops structure */ - int (SDLCALL *close)(struct SDL_RWops *context); - - Uint32 type; - union { -#if defined(__WIN32__) && !defined(__SYMBIAN32__) - struct { - int append; - void *h; - struct { - void *data; - int size; - int left; - } buffer; - } win32io; -#endif -#ifdef HAVE_STDIO_H - struct { - int autoclose; - FILE *fp; - } stdio; -#endif - struct { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct { - void *data1; - } unknown; - } hidden; - -} SDL_RWops; - - -/** @name Functions to create SDL_RWops structures from various data sources */ -/*@{*/ - -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); - -#ifdef HAVE_STDIO_H -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); -#endif - -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); - -extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); - -/*@}*/ - -/** @name Seek Reference Points */ -/*@{*/ -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ -/*@}*/ - -/** @name Macros to easily read and write from an SDL_RWops structure */ -/*@{*/ -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/*@}*/ - -/** @name Read an item of the specified endianness and return in native format */ -/*@{*/ -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); -/*@}*/ - -/** @name Write an item of native format to the specified endianness */ -/*@{*/ -extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); -extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_rwops_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h deleted file mode 100644 index e1f85fb75..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_stdinc.h +++ /dev/null @@ -1,620 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_stdinc.h - * This is a general header that includes C language support - */ - -#ifndef _SDL_stdinc_h -#define _SDL_stdinc_h - -#include "SDL_config.h" - - -#ifdef HAVE_SYS_TYPES_H -#include -#endif -#ifdef HAVE_STDIO_H -#include -#endif -#if defined(STDC_HEADERS) -# include -# include -# include -#else -# if defined(HAVE_STDLIB_H) -# include -# elif defined(HAVE_MALLOC_H) -# include -# endif -# if defined(HAVE_STDDEF_H) -# include -# endif -# if defined(HAVE_STDARG_H) -# include -# endif -#endif -#ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include -# endif -# include -#endif -#ifdef HAVE_STRINGS_H -# include -#endif -#if defined(HAVE_INTTYPES_H) -# include -#elif defined(HAVE_STDINT_H) -# include -#endif -#ifdef HAVE_CTYPE_H -# include -#endif -#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -# include -#endif - -/** The number of elements in an array */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) - -/* Use proper C++ casts when compiled as C++ to be compatible with the option - -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */ -#ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) -#define SDL_static_cast(type, expression) static_cast(expression) -#else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) -#endif - -/** @name Basic data types */ -/*@{*/ -typedef enum { - SDL_FALSE = 0, - SDL_TRUE = 1 -} SDL_bool; - -typedef int8_t Sint8; -typedef uint8_t Uint8; -typedef int16_t Sint16; -typedef uint16_t Uint16; -typedef int32_t Sint32; -typedef uint32_t Uint32; - -#ifdef SDL_HAS_64BIT_TYPE -typedef int64_t Sint64; -#ifndef SYMBIAN32_GCCE -typedef uint64_t Uint64; -#endif -#else -/* This is really just a hack to prevent the compiler from complaining */ -typedef struct { - Uint32 hi; - Uint32 lo; -} Uint64, Sint64; -#endif - -/*@}*/ - -/** @name Make sure the types really have the right sizes */ -/*@{*/ -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] - -SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); -SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); -SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); -SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); -SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); -SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); -SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); -SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); -/*@}*/ - -/** @name Enum Size Check - * Check to make sure enums are the size of ints, for structure packing. - * For both Watcom C/C++ and Borland C/C++ the compiler option that makes - * enums having the size of an int must be enabled. - * This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). - */ -/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ -#ifdef __MWERKS__ -#pragma enumsalwaysint on -#endif - -typedef enum { - DUMMY_ENUM_VALUE -} SDL_DUMMY_ENUM; - -#ifndef __NDS__ -SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); -#endif -/*@}*/ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef HAVE_MALLOC -#define SDL_malloc malloc -#else -extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); -#endif - -#ifdef HAVE_CALLOC -#define SDL_calloc calloc -#else -extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); -#endif - -#ifdef HAVE_REALLOC -#define SDL_realloc realloc -#else -extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); -#endif - -#ifdef HAVE_FREE -#define SDL_free free -#else -extern DECLSPEC void SDLCALL SDL_free(void *mem); -#endif - -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) - #pragma alloca -# elif defined(__MRC__) - void *alloca (unsigned); -# else - char *alloca (); -# endif -#endif -#ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) -#else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) -#endif - -#ifdef HAVE_GETENV -#define SDL_getenv getenv -#else -extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); -#endif - -#ifdef HAVE_PUTENV -#define SDL_putenv putenv -#else -extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); -#endif - -#ifdef HAVE_QSORT -#define SDL_qsort qsort -#else -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, - int (*compare)(const void *, const void *)); -#endif - -#ifdef HAVE_ABS -#define SDL_abs abs -#else -#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) -#endif - -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) - -#ifdef HAVE_CTYPE_H -#define SDL_isdigit(X) isdigit(X) -#define SDL_isspace(X) isspace(X) -#define SDL_toupper(X) toupper(X) -#define SDL_tolower(X) tolower(X) -#else -#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) -#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) -#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) -#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) -#endif - -#ifdef HAVE_MEMSET -#define SDL_memset memset -#else -extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); -#endif - -#if defined(__GNUC__) && defined(i386) -#define SDL_memset4(dst, val, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; stosl\n\t" \ - : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ - : "memory" ); \ -} while(0) -#endif -#ifndef SDL_memset4 -#define SDL_memset4(dst, val, len) \ -do { \ - unsigned _count = (len); \ - unsigned _n = (_count + 3) / 4; \ - Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ - Uint32 _val = (val); \ - if (len == 0) break; \ - switch (_count % 4) { \ - case 0: do { *_p++ = _val; \ - case 3: *_p++ = _val; \ - case 2: *_p++ = _val; \ - case 1: *_p++ = _val; \ - } while ( --_n ); \ - } \ -} while(0) -#endif - -/* We can count on memcpy existing on Mac OS X and being well-tuned. */ -#if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) -#elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl\n\t" \ - "testb $2,%b4\n\t" \ - "je 1f\n\t" \ - "movsw\n" \ - "1:\ttestb $1,%b4\n\t" \ - "je 2f\n\t" \ - "movsb\n" \ - "2:" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ - : "memory" ); \ -} while(0) -#endif -#ifndef SDL_memcpy -#ifdef HAVE_MEMCPY -#define SDL_memcpy memcpy -#elif defined(HAVE_BCOPY) -#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) -#else -extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); -#endif -#endif - -/* We can count on memcpy existing on Mac OS X and being well-tuned. */ -#if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) -#elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy4(dst, src, len) \ -do { \ - int ecx, edi, esi; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl" \ - : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ - : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ - : "memory" ); \ -} while(0) -#endif -#ifndef SDL_memcpy4 -#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) -#endif - -#if defined(__GNUC__) && defined(i386) -#define SDL_revcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - char *dstp = SDL_static_cast(char *, dst); \ - char *srcp = SDL_static_cast(char *, src); \ - int n = (len); \ - if ( n >= 4 ) { \ - __asm__ __volatile__ ( \ - "std\n\t" \ - "rep ; movsl\n\t" \ - "cld\n\t" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (n >> 2), \ - "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ - : "memory" ); \ - } \ - switch (n & 3) { \ - case 3: dstp[2] = srcp[2]; \ - case 2: dstp[1] = srcp[1]; \ - case 1: dstp[0] = srcp[0]; \ - break; \ - default: \ - break; \ - } \ -} while(0) -#endif -#ifndef SDL_revcpy -extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); -#endif - -#ifdef HAVE_MEMMOVE -#define SDL_memmove memmove -#elif defined(HAVE_BCOPY) -#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) -#else -#define SDL_memmove(dst, src, len) \ -do { \ - if ( dst < src ) { \ - SDL_memcpy(dst, src, len); \ - } else { \ - SDL_revcpy(dst, src, len); \ - } \ -} while(0) -#endif - -#ifdef HAVE_MEMCMP -#define SDL_memcmp memcmp -#else -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); -#endif - -#ifdef HAVE_STRLEN -#define SDL_strlen strlen -#else -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); -#endif - -#ifdef HAVE_STRLCPY -#define SDL_strlcpy strlcpy -#else -extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); -#endif - -#ifdef HAVE_STRLCAT -#define SDL_strlcat strlcat -#else -extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); -#endif - -#ifdef HAVE_STRDUP -#define SDL_strdup strdup -#else -extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); -#endif - -#ifdef HAVE__STRREV -#define SDL_strrev _strrev -#else -extern DECLSPEC char * SDLCALL SDL_strrev(char *string); -#endif - -#ifdef HAVE__STRUPR -#define SDL_strupr _strupr -#else -extern DECLSPEC char * SDLCALL SDL_strupr(char *string); -#endif - -#ifdef HAVE__STRLWR -#define SDL_strlwr _strlwr -#else -extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); -#endif - -#ifdef HAVE_STRCHR -#define SDL_strchr strchr -#elif defined(HAVE_INDEX) -#define SDL_strchr index -#else -extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); -#endif - -#ifdef HAVE_STRRCHR -#define SDL_strrchr strrchr -#elif defined(HAVE_RINDEX) -#define SDL_strrchr rindex -#else -extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); -#endif - -#ifdef HAVE_STRSTR -#define SDL_strstr strstr -#else -extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); -#endif - -#ifdef HAVE_ITOA -#define SDL_itoa itoa -#else -#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) -#endif - -#ifdef HAVE__LTOA -#define SDL_ltoa _ltoa -#else -extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); -#endif - -#ifdef HAVE__UITOA -#define SDL_uitoa _uitoa -#else -#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) -#endif - -#ifdef HAVE__ULTOA -#define SDL_ultoa _ultoa -#else -extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); -#endif - -#ifdef HAVE_STRTOL -#define SDL_strtol strtol -#else -extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); -#endif - -#ifdef HAVE_STRTOUL -#define SDL_strtoul strtoul -#else -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); -#endif - -#ifdef SDL_HAS_64BIT_TYPE - -#ifdef HAVE__I64TOA -#define SDL_lltoa _i64toa -#else -extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); -#endif - -#ifdef HAVE__UI64TOA -#define SDL_ulltoa _ui64toa -#else -extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); -#endif - -#ifdef HAVE_STRTOLL -#define SDL_strtoll strtoll -#else -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); -#endif - -#ifdef HAVE_STRTOULL -#define SDL_strtoull strtoull -#else -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); -#endif - -#endif /* SDL_HAS_64BIT_TYPE */ - -#ifdef HAVE_STRTOD -#define SDL_strtod strtod -#else -extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); -#endif - -#ifdef HAVE_ATOI -#define SDL_atoi atoi -#else -#define SDL_atoi(X) SDL_strtol(X, NULL, 0) -#endif - -#ifdef HAVE_ATOF -#define SDL_atof atof -#else -#define SDL_atof(X) SDL_strtod(X, NULL) -#endif - -#ifdef HAVE_STRCMP -#define SDL_strcmp strcmp -#else -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); -#endif - -#ifdef HAVE_STRNCMP -#define SDL_strncmp strncmp -#else -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); -#endif - -#ifdef HAVE_STRCASECMP -#define SDL_strcasecmp strcasecmp -#elif defined(HAVE__STRICMP) -#define SDL_strcasecmp _stricmp -#else -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); -#endif - -#ifdef HAVE_STRNCASECMP -#define SDL_strncasecmp strncasecmp -#elif defined(HAVE__STRNICMP) -#define SDL_strncasecmp _strnicmp -#else -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); -#endif - -#ifdef HAVE_SSCANF -#define SDL_sscanf sscanf -#else -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); -#endif - -#ifdef HAVE_SNPRINTF -#define SDL_snprintf snprintf -#else -extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); -#endif - -#ifdef HAVE_VSNPRINTF -#define SDL_vsnprintf vsnprintf -#else -extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); -#endif - -/** @name SDL_ICONV Error Codes - * The SDL implementation of iconv() returns these error codes - */ -/*@{*/ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 -/*@}*/ - -#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -#define SDL_iconv_t iconv_t -#define SDL_iconv_open iconv_open -#define SDL_iconv_close iconv_close -#else -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); -extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); -#endif -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); -/** This function converts a string between encodings in one pass, returning a - * string that must be freed with SDL_free() or NULL on error. - */ -extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_stdinc_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h deleted file mode 100644 index 716dddcb7..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_syswm.h +++ /dev/null @@ -1,225 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_syswm.h - * Include file for SDL custom system window manager hooks - */ - -#ifndef _SDL_syswm_h -#define _SDL_syswm_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_version.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @file SDL_syswm.h - * Your application has access to a special type of event 'SDL_SYSWMEVENT', - * which contains window-manager specific information and arrives whenever - * an unhandled window event occurs. This event is ignored by default, but - * you can enable it with SDL_EventState() - */ -#ifdef SDL_PROTOTYPES_ONLY -struct SDL_SysWMinfo; -typedef struct SDL_SysWMinfo SDL_SysWMinfo; -#else - -/* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) -/* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif - -#include -#include - -#if defined(__APPLE__) && defined(__MACH__) -/* matches the re-define above */ -#undef Cursor -#endif - -/** These are the various supported subsystems under UNIX */ -typedef enum { - SDL_SYSWM_X11 -} SDL_SYSWM_TYPE; - -/** The UNIX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - XEvent xevent; - } event; -}; - -/** The UNIX custom window manager information structure. - * When this structure is returned, it holds information about which - * low level system it is using, and will be one of SDL_SYSWM_TYPE. - */ -typedef struct SDL_SysWMinfo { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - struct { - Display *display; /**< The X11 display */ - Window window; /**< The X11 display window */ - /** These locking functions should be called around - * any X11 functions using the display variable, - * but not the gfxdisplay variable. - * They lock the event thread, so should not be - * called around event functions or from event filters. - */ - /*@{*/ - void (*lock_func)(void); - void (*unlock_func)(void); - /*@}*/ - - /** @name Introduced in SDL 1.0.2 */ - /*@{*/ - Window fswindow; /**< The X11 fullscreen window */ - Window wmwindow; /**< The X11 managed input window */ - /*@}*/ - - /** @name Introduced in SDL 1.2.12 */ - /*@{*/ - Display *gfxdisplay; /**< The X11 display to which rendering is done */ - /*@}*/ - } x11; - } info; -} SDL_SysWMinfo; - -#elif defined(SDL_VIDEO_DRIVER_NANOX) -#include - -/** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; -}; - -/** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version ; - GR_WINDOW_ID window ; /* The display window */ -} SDL_SysWMinfo; - -#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) -#define WIN32_LEAN_AND_MEAN -#include - -/** The windows custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ -}; - -/** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - HWND window; /**< The Win32 display window */ - HGLRC hglrc; /**< The OpenGL context, if any */ -} SDL_SysWMinfo; - -#elif defined(SDL_VIDEO_DRIVER_RISCOS) - -/** RISC OS custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int eventCode; /**< The window for the message */ - int pollBlock[64]; -}; - -/** The RISC OS custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int wimpVersion; /**< Wimp version running under */ - int taskHandle; /**< The RISC OS task handle */ - int window; /**< The RISC OS display window */ -} SDL_SysWMinfo; - -#elif defined(SDL_VIDEO_DRIVER_PHOTON) -#include -#include - -/** The QNX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; -}; - -/** The QNX custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; -} SDL_SysWMinfo; - -#else - -/** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; -}; - -/** The generic custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; -} SDL_SysWMinfo; - -#endif /* video driver type */ - -#endif /* SDL_PROTOTYPES_ONLY */ - -/* Function prototypes */ -/** - * This function gives you custom hooks into the window manager information. - * It fills the structure pointed to by 'info' with custom information and - * returns 1 if the function is implemented. If it's not implemented, or - * the version member of the 'info' structure is invalid, it returns 0. - * - * You typically use this function like this: - * @code - * SDL_SysWMInfo info; - * SDL_VERSION(&info.version); - * if ( SDL_GetWMInfo(&info) ) { ... } - * @endcode - */ -extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_syswm_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h deleted file mode 100644 index 1ca9a1bc4..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_thread.h +++ /dev/null @@ -1,120 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_thread_h -#define _SDL_thread_h - -/** @file SDL_thread.h - * Header for the SDL thread management routines - * - * @note These are independent of the other SDL routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/* Thread synchronization primitives */ -#include "SDL_mutex.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** The SDL thread structure, defined in SDL_thread.c */ -struct SDL_Thread; -typedef struct SDL_Thread SDL_Thread; - -/** Create a thread */ -#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) -/** - * We compile SDL into a DLL on OS/2. This means, that it's the DLL which - * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will - * be initialized for those threads, and not the RTL of the calling application! - * To solve this, we make a little hack here. - * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's - * the application, then the RTL of the application will be used. - * So, in short: - * Always use the _beginthread() and _endthread() of the calling runtime library! - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef _WIN32_WCE -#include /* This has _beginthread() and _endthread() defined! */ -#endif - -#ifdef __OS2__ -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); -typedef void (*pfnSDL_CurrentEndThread)(void); -#elif __GNUC__ -typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall *func)(void *), void *arg, - unsigned, unsigned *threadID); -typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); -#else -typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall *func)(void *), void *arg, - unsigned, unsigned *threadID); -typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); -#endif - -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); - -#ifdef __OS2__ -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) -#elif defined(_WIN32_WCE) -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) -#else -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) -#endif -#else -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); -#endif - -/** Get the 32-bit thread identifier for the current thread */ -extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); - -/** Get the 32-bit thread identifier for the specified thread, - * equivalent to SDL_ThreadID() if the specified thread is NULL. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); - -/** Wait for a thread to finish. - * The return code for the thread function is placed in the area - * pointed to by 'status', if 'status' is not NULL. - */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); - -/** Forcefully kill a thread without worrying about its state */ -extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_thread_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h deleted file mode 100644 index d7cd02460..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_timer.h +++ /dev/null @@ -1,125 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifndef _SDL_timer_h -#define _SDL_timer_h - -/** @file SDL_timer.h - * Header for the SDL time management routines - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** This is the OS scheduler timeslice, in milliseconds */ -#define SDL_TIMESLICE 10 - -/** This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /**< Experimentally determined */ - -/** - * Get the number of milliseconds since the SDL library initialization. - * Note that this value wraps if the program runs for more than ~49 days. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); - -/** Wait a specified number of milliseconds before returning */ -extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); - -/** Function prototype for the timer callback function */ -typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); - -/** - * Set a callback to run after the specified number of milliseconds has - * elapsed. The callback function is passed the current timer interval - * and returns the next timer interval. If the returned value is the - * same as the one passed in, the periodic alarm continues, otherwise a - * new alarm is scheduled. If the callback returns 0, the periodic alarm - * is cancelled. - * - * To cancel a currently running timer, call SDL_SetTimer(0, NULL); - * - * The timer callback function may run in a different thread than your - * main code, and so shouldn't call any functions from within itself. - * - * The maximum resolution of this timer is 10 ms, which means that if - * you request a 16 ms timer, your callback will run approximately 20 ms - * later on an unloaded system. If you wanted to set a flag signaling - * a frame update at 30 frames per second (every 33 ms), you might set a - * timer for 30 ms: - * @code SDL_SetTimer((33/10)*10, flag_update); @endcode - * - * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). - * - * Under UNIX, you should not use raise or use SIGALRM and this function - * in the same program, as it is implemented using setitimer(). You also - * should not use this function in multi-threaded applications as signals - * to multi-threaded apps have undefined behavior in some implementations. - * - * This function returns 0 if successful, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); - -/** @name New timer API - * New timer API, supports multiple timers - * Written by Stephane Peter - */ -/*@{*/ - -/** - * Function prototype for the new timer callback function. - * The callback function is passed the current timer interval and returns - * the next timer interval. If the returned value is the same as the one - * passed in, the periodic alarm continues, otherwise a new alarm is - * scheduled. If the callback returns 0, the periodic alarm is cancelled. - */ -typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); - -/** Definition of the timer ID type */ -typedef struct _SDL_TimerID *SDL_TimerID; - -/** Add a new timer to the pool of timers already running. - * Returns a timer ID, or NULL when an error occurs. - */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); - -/** - * Remove one of the multiple timers knowing its ID. - * Returns a boolean value indicating success. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); - -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_timer_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h deleted file mode 100644 index cfa35236a..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_types.h - * @deprecated Use SDL_stdinc.h instead. - */ - -/* DEPRECATED */ -#include "SDL_stdinc.h" diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h deleted file mode 100644 index fa02c3f6d..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_version.h +++ /dev/null @@ -1,91 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_version.h - * This header defines the current SDL version - */ - -#ifndef _SDL_version_h -#define _SDL_version_h - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @name Version Number - * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL - */ -/*@{*/ -#define SDL_MAJOR_VERSION 1 -#define SDL_MINOR_VERSION 2 -#define SDL_PATCHLEVEL 14 -/*@}*/ - -typedef struct SDL_version { - Uint8 major; - Uint8 minor; - Uint8 patch; -} SDL_version; - -/** - * This macro can be used to fill a version structure with the compile-time - * version of the SDL library. - */ -#define SDL_VERSION(X) \ -{ \ - (X)->major = SDL_MAJOR_VERSION; \ - (X)->minor = SDL_MINOR_VERSION; \ - (X)->patch = SDL_PATCHLEVEL; \ -} - -/** This macro turns the version numbers into a numeric value: - * (1,2,3) -> (1203) - * This assumes that there will never be more than 100 patchlevels - */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) - -/** This is the version number macro for the current SDL version */ -#define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) - -/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */ -#define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) - -/** This function gets the version of the dynamically linked SDL library. - * it should NOT be used to fill a version structure, instead you should - * use the SDL_Version() macro. - */ -extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_version_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h b/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h deleted file mode 100644 index 8f7f30520..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/SDL_video.h +++ /dev/null @@ -1,951 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_video.h - * Header file for access to the SDL raw framebuffer window - */ - -#ifndef _SDL_video_h -#define _SDL_video_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** @name Transparency definitions - * These define alpha as the opacity of a surface - */ -/*@{*/ -#define SDL_ALPHA_OPAQUE 255 -#define SDL_ALPHA_TRANSPARENT 0 -/*@}*/ - -/** @name Useful data types */ -/*@{*/ -typedef struct SDL_Rect { - Sint16 x, y; - Uint16 w, h; -} SDL_Rect; - -typedef struct SDL_Color { - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 unused; -} SDL_Color; -#define SDL_Colour SDL_Color - -typedef struct SDL_Palette { - int ncolors; - SDL_Color *colors; -} SDL_Palette; -/*@}*/ - -/** Everything in the pixel format structure is read-only */ -typedef struct SDL_PixelFormat { - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - - /** RGB color key information */ - Uint32 colorkey; - /** Alpha value information (per-surface alpha) */ - Uint8 alpha; -} SDL_PixelFormat; - -/** This structure should be treated as read-only, except for 'pixels', - * which, if not NULL, contains the raw pixel data for the surface. - */ -typedef struct SDL_Surface { - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - Uint16 pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - int offset; /**< Private */ - - /** Hardware-specific surface info */ - struct private_hwdata *hwdata; - - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - Uint32 unused1; /**< for binary compatibility */ - - /** Allow recursive locks */ - Uint32 locked; /**< Private */ - - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ - - /** format version, bumped at every change to invalidate blit maps */ - unsigned int format_version; /**< Private */ - - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ -} SDL_Surface; - -/** @name SDL_Surface Flags - * These are the currently supported flags for the SDL_surface - */ -/*@{*/ - -/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ -/*@{*/ -#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ -#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ -#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ -/*@}*/ - -/** Available for SDL_SetVideoMode() */ -/*@{*/ -#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ -#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ -#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ -#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ -#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ -#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ -#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ -#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ -/*@}*/ - -/** Used internally (read-only) */ -/*@{*/ -#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ -#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ -#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ -#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ -#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ -#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ -/*@}*/ - -/*@}*/ - -/** Evaluates to true if the surface needs to be locked before access */ -#define SDL_MUSTLOCK(surface) \ - (surface->offset || \ - ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) - -/** typedef for private surface blitting functions */ -typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, - struct SDL_Surface *dst, SDL_Rect *dstrect); - - -/** Useful for determining the video hardware capabilities */ -typedef struct SDL_VideoInfo { - Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ - Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ - Uint32 UnusedBits1 :6; - Uint32 UnusedBits2 :1; - Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ - Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ - Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ - Uint32 UnusedBits3 :16; - Uint32 video_mem; /**< The total amount of video memory (in K) */ - SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ - int current_w; /**< Value: The current video mode width */ - int current_h; /**< Value: The current video mode height */ -} SDL_VideoInfo; - - -/** @name Overlay Formats - * The most common video overlay formats. - * For an explanation of these pixel formats, see: - * http://www.webartz.com/fourcc/indexyuv.htm - * - * For information on the relationship between color spaces, see: - * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html - */ -/*@{*/ -#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ -#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ -#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ -#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ -#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ -/*@}*/ - -/** The YUV hardware video overlay */ -typedef struct SDL_Overlay { - Uint32 format; /**< Read-only */ - int w, h; /**< Read-only */ - int planes; /**< Read-only */ - Uint16 *pitches; /**< Read-only */ - Uint8 **pixels; /**< Read-write */ - - /** @name Hardware-specific surface info */ - /*@{*/ - struct private_yuvhwfuncs *hwfuncs; - struct private_yuvhwdata *hwdata; - /*@{*/ - - /** @name Special flags */ - /*@{*/ - Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ - Uint32 UnusedBits :31; - /*@}*/ -} SDL_Overlay; - - -/** Public enumeration for setting the OpenGL window attributes. */ -typedef enum { - SDL_GL_RED_SIZE, - SDL_GL_GREEN_SIZE, - SDL_GL_BLUE_SIZE, - SDL_GL_ALPHA_SIZE, - SDL_GL_BUFFER_SIZE, - SDL_GL_DOUBLEBUFFER, - SDL_GL_DEPTH_SIZE, - SDL_GL_STENCIL_SIZE, - SDL_GL_ACCUM_RED_SIZE, - SDL_GL_ACCUM_GREEN_SIZE, - SDL_GL_ACCUM_BLUE_SIZE, - SDL_GL_ACCUM_ALPHA_SIZE, - SDL_GL_STEREO, - SDL_GL_MULTISAMPLEBUFFERS, - SDL_GL_MULTISAMPLESAMPLES, - SDL_GL_ACCELERATED_VISUAL, - SDL_GL_SWAP_CONTROL -} SDL_GLattr; - -/** @name flags for SDL_SetPalette() */ -/*@{*/ -#define SDL_LOGPAL 0x01 -#define SDL_PHYSPAL 0x02 -/*@}*/ - -/* Function prototypes */ - -/** - * @name Video Init and Quit - * These functions are used internally, and should not be used unless you - * have a specific need to specify the video driver you want to use. - * You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/*@{*/ -/** - * Initializes the video subsystem. Sets up a connection - * to the window manager, etc, and determines the current video mode and - * pixel format, but does not initialize a window or graphics mode. - * Note that event handling is activated by this routine. - * - * If you use both sound and video in your application, you need to call - * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, - * you won't be able to set full-screen display modes. - */ -extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); -extern DECLSPEC void SDLCALL SDL_VideoQuit(void); -/*@}*/ - -/** - * This function fills the given character buffer with the name of the - * video driver, and returns a pointer to it if the video driver has - * been initialized. It returns NULL if no driver has been initialized. - */ -extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); - -/** - * This function returns a pointer to the current display surface. - * If SDL is doing format conversion on the display surface, this - * function returns the publicly visible surface, not the real video - * surface. - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); - -/** - * This function returns a read-only pointer to information about the - * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' - * member of the returned structure will contain the pixel format of the - * "best" video mode. - */ -extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); - -/** - * Check to see if a particular video mode is supported. - * It returns 0 if the requested mode is not supported under any bit depth, - * or returns the bits-per-pixel of the closest available mode with the - * given width and height. If this bits-per-pixel is different from the - * one used when setting the video mode, SDL_SetVideoMode() will succeed, - * but will emulate the requested bits-per-pixel with a shadow surface. - * - * The arguments to SDL_VideoModeOK() are the same ones you would pass to - * SDL_SetVideoMode() - */ -extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); - -/** - * Return a pointer to an array of available screen dimensions for the - * given format and video flags, sorted largest to smallest. Returns - * NULL if there are no dimensions available for a particular format, - * or (SDL_Rect **)-1 if any dimension is okay for the given format. - * - * If 'format' is NULL, the mode list will be for the format given - * by SDL_GetVideoInfo()->vfmt - */ -extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); - -/** - * Set up a video mode with the specified width, height and bits-per-pixel. - * - * If 'bpp' is 0, it is treated as the current display bits per pixel. - * - * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the - * requested bits-per-pixel, but will return whatever video pixel format is - * available. The default is to emulate the requested pixel format if it - * is not natively available. - * - * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in - * video memory, if possible, and you may have to call SDL_LockSurface() - * in order to access the raw framebuffer. Otherwise, the video surface - * will be created in system memory. - * - * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle - * updates asynchronously, but you must always lock before accessing pixels. - * SDL will wait for updates to complete before returning from the lock. - * - * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee - * that the colors set by SDL_SetColors() will be the colors you get. - * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all - * of the colors exactly the way they are requested, and you should look - * at the video surface structure to determine the actual palette. - * If SDL cannot guarantee that the colors you request can be set, - * i.e. if the colormap is shared, then the video surface may be created - * under emulation in system memory, overriding the SDL_HWSURFACE flag. - * - * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set - * a fullscreen video mode. The default is to create a windowed mode - * if the current graphics system has a window manager. - * If the SDL library is able to set a fullscreen video mode, this flag - * will be set in the surface that is returned. - * - * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up - * two surfaces in video memory and swap between them when you call - * SDL_Flip(). This is usually slower than the normal single-buffering - * scheme, but prevents "tearing" artifacts caused by modifying video - * memory while the monitor is refreshing. It should only be used by - * applications that redraw the entire screen on every update. - * - * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the - * window manager, if any, to resize the window at runtime. When this - * occurs, SDL will send a SDL_VIDEORESIZE event to you application, - * and you must respond to the event by re-calling SDL_SetVideoMode() - * with the requested size (or another size that suits the application). - * - * If SDL_NOFRAME is set in 'flags', the SDL library will create a window - * without any title bar or frame decoration. Fullscreen video modes have - * this flag set automatically. - * - * This function returns the video framebuffer surface, or NULL if it fails. - * - * If you rely on functionality provided by certain video flags, check the - * flags of the returned surface to make sure that functionality is available. - * SDL will fall back to reduced functionality if the exact flags you wanted - * are not available. - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode - (int width, int height, int bpp, Uint32 flags); - -/** @name SDL_Update Functions - * These functions should not be called while 'screen' is locked. - */ -/*@{*/ -/** - * Makes sure the given list of rectangles is updated on the given screen. - */ -extern DECLSPEC void SDLCALL SDL_UpdateRects - (SDL_Surface *screen, int numrects, SDL_Rect *rects); -/** - * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire - * screen. - */ -extern DECLSPEC void SDLCALL SDL_UpdateRect - (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); -/*@}*/ - -/** - * On hardware that supports double-buffering, this function sets up a flip - * and returns. The hardware will wait for vertical retrace, and then swap - * video buffers before the next video surface blit or lock will return. - * On hardware that doesn not support double-buffering, this is equivalent - * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); - * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when - * setting the video mode for this function to perform hardware flipping. - * This function returns 0 if successful, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); - -/** - * Set the gamma correction for each of the color channels. - * The gamma values range (approximately) between 0.1 and 10.0 - * - * If this function isn't supported directly by the hardware, it will - * be emulated using gamma ramps, if available. If successful, this - * function returns 0, otherwise it returns -1. - */ -extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); - -/** - * Set the gamma translation table for the red, green, and blue channels - * of the video hardware. Each table is an array of 256 16-bit quantities, - * representing a mapping between the input and output for that channel. - * The input is the index into the array, and the output is the 16-bit - * gamma value at that index, scaled to the output color precision. - * - * You may pass NULL for any of the channels to leave it unchanged. - * If the call succeeds, it will return 0. If the display driver or - * hardware does not support gamma translation, or otherwise fails, - * this function will return -1. - */ -extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); - -/** - * Retrieve the current values of the gamma translation tables. - * - * You must pass in valid pointers to arrays of 256 16-bit quantities. - * Any of the pointers may be NULL to ignore that channel. - * If the call succeeds, it will return 0. If the display driver or - * hardware does not support gamma translation, or otherwise fails, - * this function will return -1. - */ -extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); - -/** - * Sets a portion of the colormap for the given 8-bit surface. If 'surface' - * is not a palettized surface, this function does nothing, returning 0. - * If all of the colors were set as passed to SDL_SetColors(), it will - * return 1. If not all the color entries were set exactly as given, - * it will return 0, and you should look at the surface palette to - * determine the actual color palette. - * - * When 'surface' is the surface associated with the current display, the - * display colormap will be updated with the requested colors. If - * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() - * will always return 1, and the palette is guaranteed to be set the way - * you desire, even if the window colormap has to be warped or run under - * emulation. - */ -extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, - SDL_Color *colors, int firstcolor, int ncolors); - -/** - * Sets a portion of the colormap for a given 8-bit surface. - * 'flags' is one or both of: - * SDL_LOGPAL -- set logical palette, which controls how blits are mapped - * to/from the surface, - * SDL_PHYSPAL -- set physical palette, which controls how pixels look on - * the screen - * Only screens have physical palettes. Separate change of physical/logical - * palettes is only possible if the screen has SDL_HWPALETTE set. - * - * The return value is 1 if all colours could be set as requested, and 0 - * otherwise. - * - * SDL_SetColors() is equivalent to calling this function with - * flags = (SDL_LOGPAL|SDL_PHYSPAL). - */ -extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, - SDL_Color *colors, int firstcolor, - int ncolors); - -/** - * Maps an RGB triple to an opaque pixel value for a given pixel format - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b); - -/** - * Maps an RGBA quadruple to a pixel value for a given pixel format - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); - -/** - * Maps a pixel value into the RGB components for a given pixel format - */ -extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b); - -/** - * Maps a pixel value into the RGBA components for a given pixel format - */ -extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); - -/** @sa SDL_CreateRGBSurface */ -#define SDL_AllocSurface SDL_CreateRGBSurface -/** - * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) - * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. - * If the depth is greater than 8 bits, the pixel format is set using the - * flags '[RGB]mask'. - * If the function runs out of memory, it will return NULL. - * - * The 'flags' tell what kind of surface to create. - * SDL_SWSURFACE means that the surface should be created in system memory. - * SDL_HWSURFACE means that the surface should be created in video memory, - * with the same format as the display surface. This is useful for surfaces - * that will not change much, to take advantage of hardware acceleration - * when being blitted to the display surface. - * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with - * this surface, but you must always lock it before accessing the pixels. - * SDL will wait for current blits to finish before returning from the lock. - * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. - * If the hardware supports acceleration of colorkey blits between - * two surfaces in video memory, SDL will try to place the surface in - * video memory. If this isn't possible or if there is no hardware - * acceleration available, the surface will be placed in system memory. - * SDL_SRCALPHA means that the surface will be used for alpha blits and - * if the hardware supports hardware acceleration of alpha blits between - * two surfaces in video memory, to place the surface in video memory - * if possible, otherwise it will be placed in system memory. - * If the surface is created in video memory, blits will be _much_ faster, - * but the surface format must be identical to the video surface format, - * and the only way to access the pixels member of the surface is to use - * the SDL_LockSurface() and SDL_UnlockSurface() calls. - * If the requested surface actually resides in video memory, SDL_HWSURFACE - * will be set in the flags member of the returned surface. If for some - * reason the surface could not be placed in video memory, it will not have - * the SDL_HWSURFACE flag set, and will be created in system memory instead. - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -/** @sa SDL_CreateRGBSurface */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, int height, int depth, int pitch, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); - -/** - * SDL_LockSurface() sets up a surface for directly accessing the pixels. - * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write - * to and read from 'surface->pixels', using the pixel format stored in - * 'surface->format'. Once you are done accessing the surface, you should - * use SDL_UnlockSurface() to release it. - * - * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates - * to 0, then you can read and write to the surface at any time, and the - * pixel format of the surface will not change. In particular, if the - * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you - * will not need to lock the display surface before accessing it. - * - * No operating system or library calls should be made between lock/unlock - * pairs, as critical system locks may be held during this time. - * - * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. - */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); - -/** - * Load a surface from a seekable SDL data source (memory or file.) - * If 'freesrc' is non-zero, the source will be closed after being read. - * Returns the new surface, or NULL if there was an error. - * The new surface should be freed with SDL_FreeSurface(). - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); - -/** Convenience macro -- load a surface from a file */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Save a surface to a seekable SDL data source (memory or file.) - * If 'freedst' is non-zero, the source will be closed after being written. - * Returns 0 if successful or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface *surface, SDL_RWops *dst, int freedst); - -/** Convenience macro -- save a surface to a file */ -#define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) - -/** - * Sets the color key (transparent pixel) in a blittable surface. - * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), - * 'key' will be the transparent pixel in the source image of a blit. - * SDL_RLEACCEL requests RLE acceleration for the surface if present, - * and removes RLE acceleration if absent. - * If 'flag' is 0, this function clears any current color key. - * This function returns 0, or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SetColorKey - (SDL_Surface *surface, Uint32 flag, Uint32 key); - -/** - * This function sets the alpha value for the entire surface, as opposed to - * using the alpha component of each pixel. This value measures the range - * of transparency of the surface, 0 being completely transparent to 255 - * being completely opaque. An 'alpha' value of 255 causes blits to be - * opaque, the source pixels copied to the destination (the default). Note - * that per-surface alpha can be combined with colorkey transparency. - * - * If 'flag' is 0, alpha blending is disabled for the surface. - * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. - * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the - * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. - * - * The 'alpha' parameter is ignored for surfaces that have an alpha channel. - */ -extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); - -/** - * Sets the clipping rectangle for the destination surface in a blit. - * - * If the clip rectangle is NULL, clipping will be disabled. - * If the clip rectangle doesn't intersect the surface, the function will - * return SDL_FALSE and blits will be completely clipped. Otherwise the - * function returns SDL_TRUE and blits to the surface will be clipped to - * the intersection of the surface area and the clipping rectangle. - * - * Note that blits are automatically clipped to the edges of the source - * and destination surfaces. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); - -/** - * Gets the clipping rectangle for the destination surface in a blit. - * 'rect' must be a pointer to a valid rectangle which will be filled - * with the correct values. - */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); - -/** - * Creates a new surface of the specified format, and then copies and maps - * the given surface to it so the blit of the converted surface will be as - * fast as possible. If this function fails, it returns NULL. - * - * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those - * semantics. You can also pass SDL_RLEACCEL in the flags parameter and - * SDL will try to RLE accelerate colorkey and alpha blits in the resulting - * surface. - * - * This function is used internally by SDL_DisplayFormat(). - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface - (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); - -/** - * This performs a fast blit from the source surface to the destination - * surface. It assumes that the source and destination rectangles are - * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire - * surface (src or dst) is copied. The final blit rectangles are saved - * in 'srcrect' and 'dstrect' after all clipping is performed. - * If the blit is successful, it returns 0, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without alpha and colorkey - * are defined as follows: - * - * RGBA->RGB: - * SDL_SRCALPHA set: - * alpha-blend (using alpha-channel). - * SDL_SRCCOLORKEY ignored. - * SDL_SRCALPHA not set: - * copy RGB. - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * RGB values of the source colour key, ignoring alpha in the - * comparison. - * - * RGB->RGBA: - * SDL_SRCALPHA set: - * alpha-blend (using the source per-surface alpha value); - * set destination alpha to opaque. - * SDL_SRCALPHA not set: - * copy RGB, set destination alpha to source per-surface alpha value. - * both: - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * source colour key. - * - * RGBA->RGBA: - * SDL_SRCALPHA set: - * alpha-blend (using the source alpha channel) the RGB values; - * leave destination alpha untouched. [Note: is this correct?] - * SDL_SRCCOLORKEY ignored. - * SDL_SRCALPHA not set: - * copy all of RGBA to the destination. - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * RGB values of the source colour key, ignoring alpha in the - * comparison. - * - * RGB->RGB: - * SDL_SRCALPHA set: - * alpha-blend (using the source per-surface alpha value). - * SDL_SRCALPHA not set: - * copy RGB. - * both: - * if SDL_SRCCOLORKEY set, only copy the pixels matching the - * source colour key. - * - * If either of the surfaces were in video memory, and the blit returns -2, - * the video memory was lost, so it should be reloaded with artwork and - * re-blitted: - * @code - * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { - * while ( SDL_LockSurface(image) < 0 ) - * Sleep(10); - * -- Write image pixels to image->pixels -- - * SDL_UnlockSurface(image); - * } - * @endcode - * - * This happens under DirectX 5.0 when the system switches away from your - * fullscreen application. The lock will also fail until you have access - * to the video memory again. - * - * You should call SDL_BlitSurface() unless you know exactly how SDL - * blitting works internally and how to use the other blit functions. - */ -#define SDL_BlitSurface SDL_UpperBlit - -/** This is the public blit function, SDL_BlitSurface(), and it performs - * rectangle validation and clipping before passing it to SDL_LowerBlit() - */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); -/** This is a semi-private blit function and it performs low-level surface - * blitting only. - */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); - -/** - * This function performs a fast fill of the given rectangle with 'color' - * The given rectangle is clipped to the destination surface clip area - * and the final fill rectangle is saved in the passed in pointer. - * If 'dstrect' is NULL, the whole surface will be filled with 'color' - * The color should be a pixel of the format used by the surface, and - * can be generated by the SDL_MapRGB() function. - * This function returns 0 on success, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); - -/** - * This function takes a surface and copies it to a new surface of the - * pixel format and colors of the video framebuffer, suitable for fast - * blitting onto the display surface. It calls SDL_ConvertSurface() - * - * If you want to take advantage of hardware colorkey or alpha blit - * acceleration, you should set the colorkey and alpha value before - * calling this function. - * - * If the conversion fails or runs out of memory, it returns NULL - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); - -/** - * This function takes a surface and copies it to a new surface of the - * pixel format and colors of the video framebuffer (if possible), - * suitable for fast alpha blitting onto the display surface. - * The new surface will always have an alpha channel. - * - * If you want to take advantage of hardware colorkey or alpha blit - * acceleration, you should set the colorkey and alpha value before - * calling this function. - * - * If the conversion fails or runs out of memory, it returns NULL - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); - - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name YUV video surface overlay functions */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/** This function creates a video output overlay - * Calling the returned surface an overlay is something of a misnomer because - * the contents of the display surface underneath the area where the overlay - * is shown is undefined - it may be overwritten with the converted YUV data. - */ -extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, - Uint32 format, SDL_Surface *display); - -/** Lock an overlay for direct access, and unlock it when you are done */ -extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); -extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); - -/** Blit a video overlay to the display surface. - * The contents of the video surface underneath the blit destination are - * not defined. - * The width and height of the destination rectangle may be different from - * that of the overlay, but currently only 2x scaling is supported. - */ -extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); - -/** Free a video overlay */ -extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); - -/*@}*/ - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name OpenGL support functions. */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/** - * Dynamically load an OpenGL library, or the default one if path is NULL - * - * If you do this, you need to retrieve all of the GL functions used in - * your program from the dynamic library using SDL_GL_GetProcAddress(). - */ -extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); - -/** - * Get the address of a GL function - */ -extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); - -/** - * Set an attribute of the OpenGL subsystem before intialization. - */ -extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); - -/** - * Get an attribute of the OpenGL subsystem from the windowing - * interface, such as glX. This is of course different from getting - * the values from SDL's internal OpenGL subsystem, which only - * stores the values you request before initialization. - * - * Developers should track the values they pass into SDL_GL_SetAttribute - * themselves if they want to retrieve these values. - */ -extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); - -/** - * Swap the OpenGL buffers, if double-buffering is supported. - */ -extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); - -/** @name OpenGL Internal Functions - * Internal functions that should not be called unless you have read - * and understood the source code for these functions. - */ -/*@{*/ -extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); -extern DECLSPEC void SDLCALL SDL_GL_Lock(void); -extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); -/*@}*/ - -/*@}*/ - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -/** @name Window Manager Functions */ -/** These functions allow interaction with the window manager, if any. */ /*@{*/ -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -/** - * Sets the title and icon text of the display window (UTF-8 encoded) - */ -extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); -/** - * Gets the title and icon text of the display window (UTF-8 encoded) - */ -extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); - -/** - * Sets the icon for the display window. - * This function must be called before the first call to SDL_SetVideoMode(). - * It takes an icon surface, and a mask in MSB format. - * If 'mask' is NULL, the entire icon surface will be used as the icon. - */ -extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); - -/** - * This function iconifies the window, and returns 1 if it succeeded. - * If the function succeeds, it generates an SDL_APPACTIVE loss event. - * This function is a noop and returns 0 in non-windowed environments. - */ -extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); - -/** - * Toggle fullscreen mode without changing the contents of the screen. - * If the display surface does not require locking before accessing - * the pixel information, then the memory pointers will not change. - * - * If this function was able to toggle fullscreen mode (change from - * running in a window to fullscreen, or vice-versa), it will return 1. - * If it is not implemented, or fails, it returns 0. - * - * The next call to SDL_SetVideoMode() will set the mode fullscreen - * attribute based on the flags parameter - if SDL_FULLSCREEN is not - * set, then the display will be windowed by default where supported. - * - * This is currently only implemented in the X11 video driver. - */ -extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); - -typedef enum { - SDL_GRAB_QUERY = -1, - SDL_GRAB_OFF = 0, - SDL_GRAB_ON = 1, - SDL_GRAB_FULLSCREEN /**< Used internally */ -} SDL_GrabMode; -/** - * This function allows you to set and query the input grab state of - * the application. It returns the new input grab state. - * - * Grabbing means that the mouse is confined to the application window, - * and nearly all keyboard input is passed directly to the application, - * and not interpreted by a window manager, if any. - */ -extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); - -/*@}*/ - -/** @internal Not in public API at the moment - do not use! */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_video_h */ diff --git a/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h b/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h deleted file mode 100644 index 22748090c..000000000 --- a/Frameworks/SDL.framework/Versions/A/Headers/begin_code.h +++ /dev/null @@ -1,191 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** - * @file begin_code.h - * This file sets things up for C dynamic library function definitions, - * static inlined functions, and structures aligned at 4-byte alignment. - * If you don't like ugly C preprocessor code, don't look at this file. :) - */ - -/** - * @file begin_code.h - * This shouldn't be nested -- included it around code only. - */ -#ifdef _begin_code_h -#error Nested inclusion of begin_code.h -#endif -#define _begin_code_h - -/** - * @def DECLSPEC - * Some compilers use a special export keyword - */ -#ifndef DECLSPEC -# if defined(__BEOS__) || defined(__HAIKU__) -# if defined(__GNUC__) -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC __declspec(export) -# endif -# elif defined(__WIN32__) -# ifdef __BORLANDC__ -# ifdef BUILD_SDL -# define DECLSPEC -# else -# define DECLSPEC __declspec(dllimport) -# endif -# else -# define DECLSPEC __declspec(dllexport) -# endif -# elif defined(__OS2__) -# ifdef __WATCOMC__ -# ifdef BUILD_SDL -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC -# endif -# elif defined (__GNUC__) && __GNUC__ < 4 -# /* Added support for GCC-EMX = 4 -# define DECLSPEC __attribute__ ((visibility("default"))) -# else -# define DECLSPEC -# endif -# endif -#endif - 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- weight - 20 - - ^Resources/.*\.lproj/ - - optional - - weight - 1000 - - ^Resources/.*\.lproj/locversion.plist$ - - omit - - weight - 1100 - - ^[^/]+$ - - nested - - weight - 10 - - ^embedded\.provisionprofile$ - - weight - 20 - - ^version\.plist$ - - weight - 20 - - - - diff --git a/Frameworks/SDL.framework/Headers b/Frameworks/SDL2.framework/Headers similarity index 100% rename from Frameworks/SDL.framework/Headers rename to Frameworks/SDL2.framework/Headers diff --git a/Frameworks/SDL.framework/Resources b/Frameworks/SDL2.framework/Resources similarity index 100% rename from Frameworks/SDL.framework/Resources rename to Frameworks/SDL2.framework/Resources diff --git a/Frameworks/SDL2.framework/SDL2 b/Frameworks/SDL2.framework/SDL2 new file mode 120000 index 000000000..9dd4e4fbb --- /dev/null +++ b/Frameworks/SDL2.framework/SDL2 @@ -0,0 +1 @@ +Versions/Current/SDL2 \ No newline at end of file diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h new file mode 100644 index 000000000..63034a38d --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* WIKI CATEGORY: Init */ + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/* @{ */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ +#define SDL_INIT_EVERYTHING ( \ + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ + ) +/* @} */ + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_TIMER`: timer subsystem + * - `SDL_INIT_AUDIO`: audio subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically + * initializes the joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_EVERYTHING`: all of the above subsystems + * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * \param flags subsystem initialization flags. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * Compatibility function to initialize the SDL library. + * + * In SDL2, this function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * Shut down specific SDL subsystems. + * + * If you start a subsystem using a call to that subsystem's init function + * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), + * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use + * that subsystem's quit function (SDL_VideoQuit()) directly instead. But + * generally, you should not be using those functions directly anyhow; use + * SDL_Init() instead. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * The return value does not include SDL_INIT_NOPARACHUTE. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * If you start a subsystem using a call to that subsystem's init function + * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), + * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut + * it down before calling SDL_Quit(). But generally, you should not be using + * those functions directly anyhow; use SDL_Init() instead. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h new file mode 100644 index 000000000..a4d36ed69 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) +/* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif _SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(__APPLE__) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +typedef struct SDL_AssertData +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_AssertData *next; +} SDL_AssertData; + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, + const char *, + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData* data, void* userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAssertionHandler + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GetAssertionHandler + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_SetAssertionHandler + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + + +/* these had wrong naming conventions until 2.0.4. Please update your app! */ +#define SDL_assert_state SDL_AssertState +#define SDL_assert_data SDL_AssertData + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h new file mode 100644 index 000000000..e428cdca3 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h @@ -0,0 +1,408 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/* @{ */ + +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already + * held. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicLock + * \sa SDL_AtomicUnlock + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicTryLock + * \sa SDL_AtomicUnlock + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicLock + * \sa SDL_AtomicTryLock + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/* @} *//* SDL AtomicLock */ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } +#endif + +/** + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + +#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#elif 0 /* defined(__QNXNTO__) */ +#include + +#define SDL_MemoryBarrierRelease() __cpu_membarrier() +#define SDL_MemoryBarrierAcquire() __cpu_membarrier() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __LINUX__ || __ANDROID__ */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * It is a struct so people don't accidentally use numeric operations on it. + */ +typedef struct SDL_atomic_t { + int value; +} SDL_atomic_t; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicGet + * \sa SDL_AtomicSet + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicGet + */ +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable. + * \returns the current value of an atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicSet + */ +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicCAS + * \sa SDL_AtomicGetPtr + * \sa SDL_AtomicSetPtr + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicGetPtr + */ +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicSetPtr + */ +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h new file mode 100644 index 000000000..63858dcb9 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h @@ -0,0 +1,1502 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* !!! FIXME: several functions in here need Doxygen comments. */ + +/** + * # CategoryAudio + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * ``` + * ++-----------------------sample is signed if set + * || + * || ++-----------sample is bigendian if set + * || || + * || || ++---sample is float if set + * || || || + * || || || +---sample bit size---+ + * || || || | | + * 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + * ``` + * + * There are macros in SDL 2.0 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/* @{ */ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/* @{ */ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/* @} */ + +/** + * \name int32 support + */ +/* @{ */ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/* @} */ + +/** + * \name float32 support + */ +/* @{ */ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/* @} */ + +/** + * \name Native audio byte ordering + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/* @} */ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/* @{ */ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) +/* @} */ + +/* @} *//* Audio flags */ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in the + * SDL_AudioSpec structure. + * \param stream A pointer to the audio data buffer. + * \param len Length of **stream** in bytes. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * + * ``` + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR LFE BL BR (4.1 surround) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + * ``` + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ + void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, one + * of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. + */ +#if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__) +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + This is not a concern on CHERI architectures, where pointers must be stored + at aligned locations otherwise they will become invalid, and thus structs + containing pointers cannot be packed without giving a warning or error. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ + int filter_index; /**< Current audio conversion function */ +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/* @{ */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDriver + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "xaudio2". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/* @} */ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/* @{ */ + +/** + * Use this function to initialize a particular audio driver. + * + * This function is used internally, and should not be used unless you have a + * specific need to designate the audio driver you want to use. You should + * normally use SDL_Init() or SDL_InitSubSystem(). + * + * \param driver_name the name of the desired audio driver. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioQuit + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); + +/** + * Use this function to shut down audio if you initialized it with + * SDL_AudioInit(). + * + * This function is used internally, and should not be used unless you have a + * specific need to specify the audio driver you want to use. You should + * normally use SDL_Quit() or SDL_QuitSubSystem(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioInit + */ +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/* @} */ + +/** + * Get the name of the current audio driver. + * + * The returned string points to internal static memory and thus never becomes + * invalid, even if you quit the audio subsystem and initialize a new driver + * (although such a case would return a different static string from another + * call to this function, of course). As such, you should not modify or free + * the returned string. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioInit + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function is a legacy means of opening the audio device. + * + * This function remains for compatibility with SDL 1.2, but also because it's + * slightly easier to use than the new functions in SDL 2.0. The new, more + * powerful, and preferred way to do this is SDL_OpenAudioDevice(). + * + * This function is roughly equivalent to: + * + * ```c + * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); + * ``` + * + * With two notable exceptions: + * + * - If `obtained` is NULL, we use `desired` (and allow no changes), which + * means desired will be modified to have the correct values for silence, + * etc, and SDL will convert any differences between your app's specific + * request and the hardware behind the scenes. + * - The return value is always success or failure, and not a device ID, which + * means you can only have one device open at a time with this function. + * + * \param desired an SDL_AudioSpec structure representing the desired output + * format. Please refer to the SDL_OpenAudioDevice + * documentation for details on how to prepare this structure. + * \param obtained an SDL_AudioSpec structure filled in with the actual + * parameters, or NULL. + * \returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by `obtained`. + * + * If `obtained` is NULL, the audio data passed to the callback + * function will be guaranteed to be in the requested format, and + * will be automatically converted to the actual hardware audio + * format if necessary. If `obtained` is NULL, `desired` will have + * fields modified. + * + * This function returns a negative error code on failure to open the + * audio device or failure to set up the audio thread; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CloseAudio + * \sa SDL_LockAudio + * \sa SDL_PauseAudio + * \sa SDL_UnlockAudio + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy SDL + * audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both for + * backwards compatibility and when you don't care about multiple, specific, + * or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of built-in audio devices. + * + * This function is only valid after successfully initializing the audio + * subsystem. + * + * Note that audio capture support is not implemented as of SDL 2.0.4, so the + * `iscapture` parameter is for future expansion and should always be zero for + * now. + * + * This function will return -1 if an explicit list of devices can't be + * determined. Returning -1 is not an error. For example, if SDL is set up to + * talk to a remote audio server, it can't list every one available on the + * Internet, but it will still allow a specific host to be specified in + * SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + * + * This function may trigger a complete redetect of available hardware. It + * should not be called for each iteration of a loop, but rather once at the + * start of a loop: + * + * ```c + * // Don't do this: + * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) + * + * // do this instead: + * const int count = SDL_GetNumAudioDevices(0); + * for (int i = 0; i < count; ++i) { do_something_here(); } + * ``` + * + * \param iscapture zero to request playback devices, non-zero to request + * recording devices. + * \returns the number of available devices exposed by the current driver or + * -1 if an explicit list of devices can't be determined. A return + * value of -1 does not necessarily mean an error condition. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDeviceName + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * + * This function is only valid after successfully initializing the audio + * subsystem. The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); re-call that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the string + * for any length of time, you should make your own copy of it, as it will be + * invalid next time any of several other SDL functions are called. + * + * \param index the index of the audio device; valid values range from 0 to + * SDL_GetNumAudioDevices() - 1. + * \param iscapture non-zero to query the list of recording devices, zero to + * query the list of output devices. + * \returns the name of the audio device at the requested index, or NULL on + * error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumAudioDevices + * \sa SDL_GetDefaultAudioInfo + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + +/** + * Get the preferred audio format of a specific audio device. + * + * This function is only valid after a successfully initializing the audio + * subsystem. The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); re-call that function to redetect available + * hardware. + * + * `spec` will be filled with the sample rate, sample format, and channel + * count. + * + * \param index the index of the audio device; valid values range from 0 to + * SDL_GetNumAudioDevices() - 1. + * \param iscapture non-zero to query the list of recording devices, zero to + * query the list of output devices. + * \param spec The SDL_AudioSpec to be initialized by this function. + * \returns 0 on success, nonzero on error. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetNumAudioDevices + * \sa SDL_GetDefaultAudioInfo + */ +extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, + int iscapture, + SDL_AudioSpec *spec); + + +/** + * Get the name and preferred format of the default audio device. + * + * Some (but not all!) platforms have an isolated mechanism to get information + * about the "default" device. This can actually be a completely different + * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can + * even be a network address! (This is discussed in SDL_OpenAudioDevice().) + * + * As a result, this call is not guaranteed to be performant, as it can query + * the sound server directly every time, unlike the other query functions. You + * should call this function sparingly! + * + * `spec` will be filled with the sample rate, sample format, and channel + * count, if a default device exists on the system. If `name` is provided, + * will be filled with either a dynamically-allocated UTF-8 string or NULL. + * + * \param name A pointer to be filled with the name of the default device (can + * be NULL). Please call SDL_free() when you are done with this + * pointer! + * \param spec The SDL_AudioSpec to be initialized by this function. + * \param iscapture non-zero to query the default recording device, zero to + * query the default output device. + * \returns 0 on success, nonzero on error. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetAudioDeviceName + * \sa SDL_GetAudioDeviceSpec + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name, + SDL_AudioSpec *spec, + int iscapture); + + +/** + * Open a specific audio device. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such, + * this function will never return a 1 so as not to conflict with the legacy + * function. + * + * Please note that SDL 2.0 before 2.0.5 did not support recording; as such, + * this function would fail if `iscapture` was not zero. Starting with SDL + * 2.0.5, recording is implemented and this value can be non-zero. + * + * Passing in a `device` name of NULL requests the most reasonable default + * (and is equivalent to what SDL_OpenAudio() does to choose a device). The + * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * An opened audio device starts out paused, and should be enabled for playing + * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio + * callback function to be called. Since the audio driver may modify the + * requested size of the audio buffer, you should allocate any local mixing + * buffers after you open the audio device. + * + * The audio callback runs in a separate thread in most cases; you can prevent + * race conditions between your callback and other threads without fully + * pausing playback with SDL_LockAudioDevice(). For more information about the + * callback, see SDL_AudioSpec. + * + * Managing the audio spec via 'desired' and 'obtained': + * + * When filling in the desired audio spec structure: + * + * - `desired->freq` should be the frequency in sample-frames-per-second (Hz). + * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc). + * - `desired->samples` is the desired size of the audio buffer, in _sample + * frames_ (with stereo output, two samples--left and right--would make a + * single sample frame). This number should be a power of two, and may be + * adjusted by the audio driver to a value more suitable for the hardware. + * Good values seem to range between 512 and 4096 inclusive, depending on + * the application and CPU speed. Smaller values reduce latency, but can + * lead to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. Note that the number of sample frames is + * directly related to time by the following formula: `ms = + * (sampleframes*1000)/freq` + * - `desired->size` is the size in _bytes_ of the audio buffer, and is + * calculated by SDL_OpenAudioDevice(). You don't initialize this. + * - `desired->silence` is the value used to set the buffer to silence, and is + * calculated by SDL_OpenAudioDevice(). You don't initialize this. + * - `desired->callback` should be set to a function that will be called when + * the audio device is ready for more data. It is passed a pointer to the + * audio buffer, and the length in bytes of the audio buffer. This function + * usually runs in a separate thread, and so you should protect data + * structures that it accesses by calling SDL_LockAudioDevice() and + * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL + * pointer here, and call SDL_QueueAudio() with some frequency, to queue + * more audio samples to be played (or for capture devices, call + * SDL_DequeueAudio() with some frequency, to obtain audio samples). + * - `desired->userdata` is passed as the first parameter to your callback + * function. If you passed a NULL callback, this value is ignored. + * + * `allowed_changes` can have the following flags OR'd together: + * + * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` + * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` + * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` + * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE` + * - `SDL_AUDIO_ALLOW_ANY_CHANGE` + * + * These flags specify how SDL should behave when a device cannot offer a + * specific feature. If the application requests a feature that the hardware + * doesn't offer, SDL will always try to get the closest equivalent. + * + * For example, if you ask for float32 audio format, but the sound card only + * supports int16, SDL will set the hardware to int16. If you had set + * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` + * structure. If that flag was *not* set, SDL will prepare to convert your + * callback's float32 audio to int16 before feeding it to the hardware and + * will keep the originally requested format in the `obtained` structure. + * + * The resulting audio specs, varying depending on hardware and on what + * changes were allowed, will then be written back to `obtained`. + * + * If your application can only handle one specific data format, pass a zero + * for `allowed_changes` and let SDL transparently handle any differences. + * + * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a + * driver-specific name as appropriate. NULL requests the most + * reasonable default device. + * \param iscapture non-zero to specify a device should be opened for + * recording, not playback. + * \param desired an SDL_AudioSpec structure representing the desired output + * format; see SDL_OpenAudio() for more information. + * \param obtained an SDL_AudioSpec structure filled in with the actual output + * format; see SDL_OpenAudio() for more information. + * \param allowed_changes 0, or one or more flags OR'd together. + * \returns a valid device ID that is > 0 on success or 0 on failure; call + * SDL_GetError() for more information. + * + * For compatibility with SDL 1.2, this will never return 1, since + * SDL reserves that ID for the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceName + * \sa SDL_LockAudioDevice + * \sa SDL_OpenAudio + * \sa SDL_PauseAudioDevice + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( + const char *device, + int iscapture, + const SDL_AudioSpec *desired, + SDL_AudioSpec *obtained, + int allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/* @{ */ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; + +/** + * This function is a legacy means of querying the audio device. + * + * New programs might want to use SDL_GetAudioDeviceStatus() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_GetAudioDeviceStatus(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDeviceStatus + */ +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +/** + * Use this function to get the current audio state of an audio device. + * + * \param dev the ID of an audio device previously opened with + * SDL_OpenAudioDevice(). + * \returns the SDL_AudioStatus of the specified audio device. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PauseAudioDevice + */ +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/* @} *//* Audio State */ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/* @{ */ + +/** + * This function is a legacy means of pausing the audio device. + * + * New programs might want to use SDL_PauseAudioDevice() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_PauseAudioDevice(1, pause_on); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \param pause_on non-zero to pause, 0 to unpause. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioStatus + * \sa SDL_PauseAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/** + * Use this function to pause and unpause audio playback on a specified + * device. + * + * This function pauses and unpauses the audio callback processing for a given + * device. Newly-opened audio devices start in the paused state, so you must + * call this function with **pause_on**=0 after opening the specified audio + * device to start playing sound. This allows you to safely initialize data + * for your callback function after opening the audio device. Silence will be + * written to the audio device while paused, and the audio callback is + * guaranteed to not be called. Pausing one device does not prevent other + * unpaused devices from running their callbacks. + * + * Pausing state does not stack; even if you pause a device several times, a + * single unpause will start the device playing again, and vice versa. This is + * different from how SDL_LockAudioDevice() works. + * + * If you just need to protect a few variables from race conditions vs your + * callback, you shouldn't pause the audio device, as it will lead to dropouts + * in the audio playback. Instead, you should use SDL_LockAudioDevice(). + * + * \param dev a device opened by SDL_OpenAudioDevice(). + * \param pause_on non-zero to pause, 0 to unpause. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/* @} *//* Pause audio functions */ + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * If `freesrc` is non-zero, the data source gets automatically closed and + * freed before the function returns. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the pointer returned by it is equal to `spec` + * and the pointer to the audio data allocated by the function is written to + * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec + * members `freq`, `channels`, and `format` are set to the values of the audio + * data in the buffer. The `samples` member is set to a sane default and all + * others are set to zero. + * + * It's necessary to use SDL_FreeWAV() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV macro does this same thing for you, but in a less + * messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src The data source for the WAVE data. + * \param freesrc If non-zero, SDL will _always_ free the data source. + * \param spec An SDL_AudioSpec that will be filled in with the wave file's + * format details. + * \param audio_buf A pointer filled with the audio data, allocated by the + * function. + * \param audio_len A pointer filled with the length of the audio data buffer + * in bytes. + * \returns This function, if successfully called, returns `spec`, which will + * be filled with the audio data format of the wave source data. + * `audio_buf` will be filled with a pointer to an allocated buffer + * containing the audio data, and `audio_len` is filled with the + * length of that audio buffer in bytes. + * + * This function returns NULL if the .WAV file cannot be opened, uses + * an unknown data format, or is corrupt; call SDL_GetError() for + * more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_FreeWAV() to dispose of it. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeWAV + * \sa SDL_LoadWAV + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW(). + * + * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() + * its data can eventually be freed with SDL_FreeWAV(). It is safe to call + * this function with a NULL pointer. + * + * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or + * SDL_LoadWAV_RW(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadWAV + * \sa SDL_LoadWAV_RW + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * Initialize an SDL_AudioCVT structure for conversion. + * + * Before an SDL_AudioCVT structure can be used to convert audio data it must + * be initialized with source and destination information. + * + * This function will zero out every field of the SDL_AudioCVT, so it must be + * called before the application fills in the final buffer information. + * + * Once this function has returned successfully, and reported that a + * conversion is necessary, the application fills in the rest of the fields in + * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, + * and then can call SDL_ConvertAudio() to complete the conversion. + * + * \param cvt an SDL_AudioCVT structure filled in with audio conversion + * information. + * \param src_format the source format of the audio data; for more info see + * SDL_AudioFormat. + * \param src_channels the number of channels in the source. + * \param src_rate the frequency (sample-frames-per-second) of the source. + * \param dst_format the destination format of the audio data; for more info + * see SDL_AudioFormat. + * \param dst_channels the number of channels in the destination. + * \param dst_rate the frequency (sample-frames-per-second) of the + * destination. + * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, + * or a negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ConvertAudio + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Convert audio data to a desired audio format. + * + * This function does the actual audio data conversion, after the application + * has called SDL_BuildAudioCVT() to prepare the conversion information and + * then filled in the buffer details. + * + * Once the application has initialized the `cvt` structure using + * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio + * data in the source format, this function will convert the buffer, in-place, + * to the desired format. + * + * The data conversion may go through several passes; any given pass may + * possibly temporarily increase the size of the data. For example, SDL might + * expand 16-bit data to 32 bits before resampling to a lower frequency, + * shrinking the data size after having grown it briefly. Since the supplied + * buffer will be both the source and destination, converting as necessary + * in-place, the application must allocate a buffer that will fully contain + * the data during its largest conversion pass. After SDL_BuildAudioCVT() + * returns, the application should set the `cvt->len` field to the size, in + * bytes, of the source data, and allocate a buffer that is `cvt->len * + * cvt->len_mult` bytes long for the `buf` field. + * + * The source data should be copied into this buffer before the call to + * SDL_ConvertAudio(). Upon successful return, this buffer will contain the + * converted audio, and `cvt->len_cvt` will be the size of the converted data, + * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once + * this function returns. + * + * \param cvt an SDL_AudioCVT structure that was previously set up by + * SDL_BuildAudioCVT(). + * \returns 0 if the conversion was completed successfully or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BuildAudioCVT + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream. + * + * \param src_format The format of the source audio. + * \param src_channels The number of channels of the source audio. + * \param src_rate The sampling rate of the source audio. + * \param dst_format The format of the desired audio output. + * \param dst_channels The number of channels of the desired audio output. + * \param dst_rate The sampling rate of the desired audio output. + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream. + * + * \param stream The stream the audio data is being added to. + * \param buf A pointer to the audio data to add. + * \param len The number of bytes to write to the stream. + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from. + * \param buf A buffer to fill with audio data. + * \param len The maximum number of bytes to fill. + * \returns the number of bytes read from the stream, or -1 on error. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + +/** + * Maximum volume allowed in calls to SDL_MixAudio and SDL_MixAudioFormat. + */ +#define SDL_MIX_MAXVOLUME 128 + +/** + * This function is a legacy means of mixing audio. + * + * This function is equivalent to calling... + * + * ```c + * SDL_MixAudioFormat(dst, src, format, len, volume); + * ``` + * + * ...where `format` is the obtained format of the audio device from the + * legacy SDL_OpenAudio() function. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MixAudioFormat + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudioFormat() is really only needed when you're mixing a single + * audio stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * Queue more audio on non-callback devices. + * + * If you are looking to retrieve queued audio from a non-callback capture + * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return + * -1 to signify an error if you use it with capture devices. + * + * SDL offers two ways to feed audio to the device: you can either supply a + * callback that SDL triggers with some frequency to obtain more audio (pull + * method), or you can supply no callback, and then SDL will expect you to + * supply data at regular intervals (push method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Queued data will drain to the device as + * necessary without further intervention from you. If the device needs audio + * but there is not enough queued, it will play silence to make up the + * difference. This means you will have skips in your audio playback if you + * aren't routinely queueing sufficient data. + * + * This function copies the supplied data, so you are safe to free it when the + * function returns. This function is thread-safe, but queueing to the same + * device from two threads at once does not promise which buffer will be + * queued first. + * + * You may not queue audio on a device that is using an application-supplied + * callback; doing so returns an error. You have to use the audio callback or + * queue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * Note that SDL2 does not support planar audio. You will need to resample + * from planar audio formats into a non-planar one (see SDL_AudioFormat) + * before queuing audio. + * + * \param dev the device ID to which we will queue audio. + * \param data the data to queue to the device for later playback. + * \param len the number of bytes (not samples!) to which `data` points. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); + +/** + * Dequeue more audio on non-callback devices. + * + * If you are looking to queue audio for output on a non-callback playback + * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always + * return 0 if you use it with playback devices. + * + * SDL offers two ways to retrieve audio from a capture device: you can either + * supply a callback that SDL triggers with some frequency as the device + * records more audio data, (push method), or you can supply no callback, and + * then SDL will expect you to retrieve data at regular intervals (pull + * method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Data from the device will keep queuing as + * necessary without further intervention from you. This means you will + * eventually run out of memory if you aren't routinely dequeueing data. + * + * Capture devices will not queue data when paused; if you are expecting to + * not need captured audio for some length of time, use SDL_PauseAudioDevice() + * to stop the capture device from queueing more data. This can be useful + * during, say, level loading times. When unpaused, capture devices will start + * queueing data from that point, having flushed any capturable data available + * while paused. + * + * This function is thread-safe, but dequeueing from the same device from two + * threads at once does not promise which thread will dequeue data first. + * + * You may not dequeue audio from a device that is using an + * application-supplied callback; doing so returns an error. You have to use + * the audio callback, or dequeue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before dequeueing; SDL + * handles locking internally for this function. + * + * \param dev the device ID from which we will dequeue audio. + * \param data a pointer into where audio data should be copied. + * \param len the number of bytes (not samples!) to which (data) points. + * \returns the number of bytes dequeued, which could be less than requested; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); + +/** + * Get the number of bytes of still-queued audio. + * + * For playback devices: this is the number of bytes that have been queued for + * playback with SDL_QueueAudio(), but have not yet been sent to the hardware. + * + * Once we've sent it to the hardware, this function can not decide the exact + * byte boundary of what has been played. It's possible that we just gave the + * hardware several kilobytes right before you called this function, but it + * hasn't played any of it yet, or maybe half of it, etc. + * + * For capture devices, this is the number of bytes that have been captured by + * the device and are waiting for you to dequeue. This number may grow at any + * time, so this only informs of the lower-bound of available data. + * + * You may not queue or dequeue audio on a device that is using an + * application-supplied callback; calling this function on such a device + * always returns 0. You have to use the audio callback or queue audio, but + * not both. + * + * You should not call SDL_LockAudio() on the device before querying; SDL + * handles locking internally for this function. + * + * \param dev the device ID of which we will query queued audio size. + * \returns the number of bytes (not samples!) of queued audio. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_QueueAudio + * \sa SDL_DequeueAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); + +/** + * Drop any queued audio data waiting to be sent to the hardware. + * + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For + * output devices, the hardware will start playing silence if more audio isn't + * queued. For capture devices, the hardware will start filling the empty + * queue with new data if the capture device isn't paused. + * + * This will not prevent playback of queued audio that's already been sent to + * the hardware, as we can not undo that, so expect there to be some fraction + * of a second of audio that might still be heard. This can be useful if you + * want to, say, drop any pending music or any unprocessed microphone input + * during a level change in your game. + * + * You may not queue or dequeue audio on a device that is using an + * application-supplied callback; calling this function on such a device + * always returns 0. You have to use the audio callback or queue audio, but + * not both. + * + * You should not call SDL_LockAudio() on the device before clearing the + * queue; SDL handles locking internally for this function. + * + * This function always succeeds and thus returns void. + * + * \param dev the device ID of which to clear the audio queue. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_QueueAudio + * \sa SDL_DequeueAudio + */ +extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); + + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/* @{ */ + +/** + * This function is a legacy means of locking the audio device. + * + * New programs might want to use SDL_LockAudioDevice() instead. This function + * is equivalent to calling... + * + * ```c + * SDL_LockAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + * \sa SDL_UnlockAudio + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); + +/** + * Use this function to lock out the audio callback function for a specified + * device. + * + * The lock manipulated by these functions protects the audio callback + * function specified in SDL_OpenAudioDevice(). During a + * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed + * that the callback function for that device is not running, even if the + * device is not paused. While a device is locked, any other unpaused, + * unlocked devices may still run their callbacks. + * + * Calling this function from inside your audio callback is unnecessary. SDL + * obtains this lock before calling your function, and releases it when the + * function returns. + * + * You should not hold the lock longer than absolutely necessary. If you hold + * it too long, you'll experience dropouts in your audio playback. Ideally, + * your application locks the device, sets a few variables and unlocks again. + * Do not do heavy work while holding the lock for a device. + * + * It is safe to lock the audio device multiple times, as long as you unlock + * it an equivalent number of times. The callback will not run until the + * device has been unlocked completely in this way. If your application fails + * to unlock the device appropriately, your callback will never run, you might + * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably + * deadlock. + * + * Internally, the audio device lock is a mutex; if you lock from two threads + * at once, not only will you block the audio callback, you'll block the other + * thread. + * + * \param dev the ID of the device to be locked. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); + +/** + * This function is a legacy means of unlocking the audio device. + * + * New programs might want to use SDL_UnlockAudioDevice() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_UnlockAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudio + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/** + * Use this function to unlock the audio callback function for a specified + * device. + * + * This function should be paired with a previous SDL_LockAudioDevice() call. + * + * \param dev the ID of the device to be unlocked. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/* @} *//* Audio lock functions */ + +/** + * This function is a legacy means of closing the audio device. + * + * This function is equivalent to calling... + * + * ```c + * SDL_CloseAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_OpenAudio + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + +/** + * Use this function to shut down audio processing and close the audio device. + * + * The application should close open audio devices once they are no longer + * needed. Calling this function will wait until the device's audio callback + * is not running, release the audio hardware and then clean up internal + * state. No further audio will play from this device once this function + * returns. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied. + * + * The device ID is invalid as soon as the device is closed, and is eligible + * for reuse in a new SDL_OpenAudioDevice() call immediately. + * + * \param dev an audio device previously opened with SDL_OpenAudioDevice(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h new file mode 100644 index 000000000..92654687b --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h @@ -0,0 +1,132 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_bits.h + */ + +/** + * Get the index of the most significant bit. Result is undefined when called + * with 0. This operation can also be stated as "count leading zeroes" and + * "log base 2". + * + * \return the index of the most significant bit, or -1 if the value is 0. + */ +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Use this function to get the index of the most significant (set) bit in a + * + * \param x the number to find the MSB of. + * \returns the index of the most significant bit of x, or -1 if x is 0. + */ +SDL_FORCE_INLINE int +SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) + unsigned long index; + if (_BitScanReverse(&index, x)) { + return index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h new file mode 100644 index 000000000..d687ee378 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h @@ -0,0 +1,199 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum SDL_BlendMode +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< no blending + dstRGBA = srcRGBA */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending + dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) + dstA = srcA + (dstA * (1-srcA)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending + dstRGB = (srcRGB * srcA) + dstRGB + dstA = dstA */ + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate + dstRGB = srcRGB * dstRGB + dstA = dstA */ + SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply + dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) + dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + +} SDL_BlendMode; + +/** + * The blend operation used when combining source and destination pixel + * components + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer in + * SDL 2.0.6. All renderers support the four blend modes listed in the + * SDL_BlendMode enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL + * 2.0.6. + * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. Color and alpha factors need to be the same. OpenGL ES 1 + * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` + * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha + * operations being different from each other. May support color and alpha + * factors being different from each other. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h new file mode 100644 index 000000000..010f6d6ee --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h @@ -0,0 +1,141 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * Include file for SDL clipboard handling + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard, which must be freed with SDL_free(). + * + * This functions returns empty string if there was not enough memory left for + * a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. Caller must call SDL_free() + * on the returned pointer when done with it (even if there was an + * error). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection, which must be freed with + * SDL_free(). + * + * This functions returns empty string if there was not enough memory left for + * a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. Caller must + * call SDL_free() on the returned pointer when done with it (even if + * there was an error). + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it + * does not. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h new file mode 100644 index 000000000..5befb2092 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +#include + +/* WIKI CATEGORY: - */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include +#elif defined(__WINRT__) +#include +#elif defined(__WINGDK__) +#include +#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) +#include +#elif defined(__MACOSX__) +#include +#elif defined(__IPHONEOS__) +#include +#elif defined(__ANDROID__) +#include +#elif defined(__OS2__) +#include +#elif defined(__EMSCRIPTEN__) +#include +#elif defined(__NGAGE__) +#include +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? +#endif + +#endif /* SDL_config_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h new file mode 100644 index 000000000..a806bcfd9 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h @@ -0,0 +1,277 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_macosx_h_ +#define SDL_config_macosx_h_ +#define SDL_config_h_ + +#include + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_BSEARCH 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_STRCASESTR 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +#if defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if __has_include() +# define HAVE_IMMINTRIN_H 1 +# endif +#endif + +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070) +#define HAVE_O_CLOEXEC 1 +#endif + +#define HAVE_GCC_ATOMICS 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#define SDL_HAPTIC_IOKIT 1 + +/* The MFI controller support requires ARC Objective C runtime */ +#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__) +#define SDL_JOYSTICK_MFI 1 +#endif + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XDBE 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#ifndef SDL_VIDEO_RENDER_METAL +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#else +#define SDL_VIDEO_RENDER_METAL 0 +#endif +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable Vulkan and Metal support */ +#ifndef SDL_VIDEO_VULKAN +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_VULKAN 1 +#else +#define SDL_VIDEO_VULKAN 0 +#endif +#endif + +#ifndef SDL_VIDEO_METAL +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 +#else +#define SDL_VIDEO_METAL 0 +#endif +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +/* Enable assembly routines */ +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* SDL_config_macosx_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h new file mode 100644 index 000000000..bde743189 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h new file mode 100644 index 000000000..723f7f5a8 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h @@ -0,0 +1,603 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as number of logical CPU cores. + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ + +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} + +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include +#ifndef _WIN64 +#ifndef __MMX__ +#define __MMX__ +#endif +/* +#ifndef __3dNOW__ +#define __3dNOW__ +#endif +*/ +#endif +#ifndef __SSE__ +#define __SSE__ +#endif +#ifndef __SSE2__ +#define __SSE2__ +#endif +#ifndef __SSE3__ +#define __SSE3__ +#endif +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON) +# include +#endif +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) +#include +#endif +#if !defined(SDL_DISABLE_ARM_NEON_H) +# if defined(__ARM_NEON) +# include +# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# if defined(_M_ARM) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) +#include +#endif +#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H) +#include +#define __LSX__ +#endif +#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H) +#include +#define __LASX__ +#endif +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) && \ + (defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86)) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) +#include +#endif +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) +#include +#endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include +#endif +#endif /* HAVE_IMMINTRIN_H */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has the RDTSC instruction. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has 3DNow! features. + * + * This always returns false on CPUs that aren't using AMD instruction sets. + * + * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_HasAVX + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_HasNEON + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if + * not. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if + * not. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); + +/** + * Allocate memory in a SIMD-friendly way. + * + * This will allocate a block of memory that is suitable for use with SIMD + * instructions. Specifically, it will be properly aligned and padded for the + * system's supported vector instructions. + * + * The memory returned will be padded such that it is safe to read or write an + * incomplete vector at the end of the memory block. This can be useful so you + * don't have to drop back to a scalar fallback at the end of your SIMD + * processing loop to deal with the final elements without overflowing the + * allocated buffer. + * + * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or + * delete[], etc. + * + * Note that SDL will only deal with SIMD instruction sets it is aware of; for + * example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and + * AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants + * 64. To be clear: if you can't decide to use an instruction set with an + * SDL_Has*() function, don't use that instruction set with memory allocated + * through here. + * + * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't + * out of memory, but you are not allowed to dereference it (because you only + * own zero bytes of that buffer). + * + * \param len The length, in bytes, of the block to allocate. The actual + * allocated block might be larger due to padding, etc. + * \returns a pointer to the newly-allocated block, NULL if out of memory. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_SIMDGetAlignment + * \sa SDL_SIMDRealloc + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); + +/** + * Reallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, + * SDL_malloc, memalign, new[], etc. + * + * \param mem The pointer obtained from SDL_SIMDAlloc. This function also + * accepts NULL, at which point this function is the same as + * calling SDL_SIMDAlloc with a NULL pointer. + * \param len The length, in bytes, of the block to allocated. The actual + * allocated block might be larger due to padding, etc. Passing 0 + * will return a non-NULL pointer, assuming the system isn't out of + * memory. + * \returns a pointer to the newly-reallocated block, NULL if out of memory. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_SIMDGetAlignment + * \sa SDL_SIMDAlloc + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len); + +/** + * Deallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from + * malloc, realloc, SDL_malloc, memalign, new[], etc. + * + * However, SDL_SIMDFree(NULL) is a legal no-op. + * + * The memory pointed to by `ptr` is no longer valid for access upon return, + * and may be returned to the system or reused by a future allocation. The + * pointer passed to this function is no longer safe to dereference once this + * function returns, and should be discarded. + * + * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to + * deallocate. NULL is a legal no-op. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_SIMDAlloc + * \sa SDL_SIMDRealloc + */ +extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h new file mode 100644 index 000000000..e94757982 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h @@ -0,0 +1,396 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions for reading and writing endian-specific values + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifdef __clang__ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/* @} */ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(__sun) && defined(__SVR4) /* Solaris */ +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(__OpenBSD__) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(__FreeBSD__) || defined(__NetBSD__) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux__ */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */ +/* predefs from newer gcc versions: */ +#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_endian.h + */ + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else + +/** + * Use this function to swap the byte order of a 16-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE16 + * \sa SDL_SwapLE16 + */ +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else + +/** + * Use this function to swap the byte order of a 32-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE32 + * \sa SDL_SwapLE32 + */ +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else + +/** + * Use this function to swap the byte order of a 64-bit value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapBE64 + * \sa SDL_SwapLE64 + */ +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +/** + * Use this function to swap the byte order of a floating point value. + * + * \param x the value to be swapped. + * \returns the swapped value. + * + * \sa SDL_SwapFloatBE + * \sa SDL_SwapFloatLE + */ +SDL_FORCE_INLINE float +SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/* @} *//* Swap to native */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h new file mode 100644 index 000000000..6d2bd79de --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h @@ -0,0 +1,163 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns -1, since SDL frequently uses -1 to signify an + * failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns always -1. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + */ +extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned string is internally allocated and must not be freed by the + * application. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). The message is only applicable + * when an SDL function has signaled an error. You must check the + * return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern DECLSPEC const char *SDLCALL SDL_GetError(void); + +/** + * Get the last error message that was set for the current thread. + * + * This allows the caller to copy the error string into a provided buffer, but + * otherwise operates exactly the same as SDL_GetError(). + * + * \param errstr A buffer to fill with the last error message that was set for + * the current thread. + * \param maxlen The size of the buffer pointed to by the errstr parameter. + * \returns the pointer passed in as the `errstr` parameter. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GetError + */ +extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen); + +/** + * Clear any previous error message for this thread. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +/* SDL_Error() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h new file mode 100644 index 000000000..73f12b68d --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h @@ -0,0 +1,1196 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Include file for SDL event handling. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * The types of events that can be delivered. + */ +typedef enum SDL_EventType +{ + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS, see README-ios.md for details */ + SDL_APP_TERMINATING, /**< The application is being terminated by the OS + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onLowMemory() + */ + SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ + + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. + */ + SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ + SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ + + /* Game controller events */ + SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ + SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ + SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ + SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ + SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ + SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ + SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ + SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ + SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ + SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ + SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3, + SDL_CONTROLLERSTEAMHANDLEUPDATED, /**< Game controller Steam handle has changed */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ + + /* Drag and drop events */ + SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + SDL_DROPTEXT, /**< text/plain drag-and-drop event */ + SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ + + /* Audio hotplug events */ + SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ + SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + + /* Internal events */ + SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_USEREVENT through SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * Fields shared by every event + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< SDL_WINDOWEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< SDL_KEYDOWN or SDL_KEYUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) + +/** + * Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< SDL_TEXTEDITING */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + +/** + * Extended keyboard text editing event structure (event.editExt.*) when text + * would be truncated if stored in the text buffer SDL_TextEditingEvent + */ +typedef struct SDL_TextEditingExtEvent +{ + Uint32 type; /**< SDL_TEXTEDITING_EXT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingExtEvent; + +/** + * The maximum bytes of text that can be supplied in an SDL_TextInputEvent. + */ +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) + +/** + * Keyboard text input event structure (event.text.*) + * + * `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming + * string is larger than this, SDL will split it and send it in pieces, across + * multiple events. The string is in UTF-8 format, and if split, SDL + * guarantees that it will not split in the middle of a UTF-8 sequence, so any + * event will only contain complete codepoints. However, if there are several + * codepoints that go together into a single glyph (like an emoji "thumbs up" + * followed by a skin color), they may be split between events. + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is enabled by default on desktop + * platforms, and disabled by default on mobile platforms! + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< SDL_TEXTINPUT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text; UTF-8 encoded. */ +} SDL_TextInputEvent; + +/** + * Mouse motion event structure (event.motion.*) + */ +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< SDL_MOUSEMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + */ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding1; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< SDL_MOUSEWHEEL */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ + float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ + Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ + Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< SDL_JOYAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< SDL_JOYBALLMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< SDL_JOYHATMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \sa SDL_ControllerDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + Uint32 type; /**< SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ +} SDL_JoyDeviceEvent; + +/** + * Joysick battery level change event structure (event.jbattery.*) + */ +typedef struct SDL_JoyBatteryEvent +{ + Uint32 type; /**< SDL_JOYBATTERYUPDATED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_JoystickPowerLevel level; /**< The joystick battery level */ +} SDL_JoyBatteryEvent; + +/** + * Game controller axis motion event structure (event.caxis.*) + */ +typedef struct SDL_ControllerAxisEvent +{ + Uint32 type; /**< SDL_CONTROLLERAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_ControllerAxisEvent; + + +/** + * Game controller button event structure (event.cbutton.*) + */ +typedef struct SDL_ControllerButtonEvent +{ + Uint32 type; /**< SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The controller button (SDL_GameControllerButton) */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_ControllerButtonEvent; + + +/** + * Controller device event structure (event.cdevice.*) + * + * Joysticks that are supported game controllers receive both an + * SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent. + * + * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already + * plugged in during SDL_Init() and are recognized as game controllers. + */ +typedef struct SDL_ControllerDeviceEvent +{ + Uint32 type; /**< SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, or SDL_CONTROLLERSTEAMHANDLEUPDATED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ +} SDL_ControllerDeviceEvent; + +/** + * Game controller touchpad event structure (event.ctouchpad.*) + */ +typedef struct SDL_ControllerTouchpadEvent +{ + Uint32 type; /**< SDL_CONTROLLERTOUCHPADDOWN or SDL_CONTROLLERTOUCHPADMOTION or SDL_CONTROLLERTOUCHPADUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_ControllerTouchpadEvent; + +/** + * Game controller sensor event structure (event.csensor.*) + */ +typedef struct SDL_ControllerSensorEvent +{ + Uint32 type; /**< SDL_CONTROLLERSENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ +} SDL_ControllerSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + */ +typedef struct SDL_AudioDeviceEvent +{ + Uint32 type; /**< SDL_AUDIODEVICEADDED, or SDL_AUDIODEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ + Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + */ +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< SDL_FINGERMOTION or SDL_FINGERDOWN or SDL_FINGERUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + Uint32 windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + + +/** + * Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< SDL_MULTIGESTURE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + float dTheta; + float dDist; + float x; + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + + +/** + * Dollar Gesture Event (event.dgesture.*) + */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< SDL_DOLLARGESTURE or SDL_DOLLARRECORD */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + float x; /**< Normalized center of gesture */ + float y; /**< Normalized center of gesture */ +} SDL_DollarGestureEvent; + + +/** + * An event used to request a file open by the system (event.drop.*) + * + * This event is enabled by default, you can disable it with SDL_EventState(). + * + * If this event is enabled, you must free the filename in the event. + */ +typedef struct SDL_DropEvent +{ + Uint32 type; /**< SDL_DROPBEGIN or SDL_DROPFILE or SDL_DROPTEXT or SDL_DROPCOMPLETE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ + Uint32 windowID; /**< The window that was dropped on, if any */ +} SDL_DropEvent; + + +/** + * Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ + Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_USEREVENT through SDL_LASTEVENT-1 */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * A video driver dependent system event (event.syswm.*) + * + * This event is disabled by default, you can enable it with SDL_EventState() + * + * If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< SDL_SYSWMEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +/** + * General event structure + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ + SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ + SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ + SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ + SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_MultiGestureEvent mgesture; /**< Gesture event data */ + SDL_DollarGestureEvent dgesture; /**< Gesture event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be 56 bytes for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * **WARNING**: This should only be run in the thread that initialized the + * video subsystem, and for extra safety, you should consider only doing those + * things on the main thread in any case. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ +typedef enum SDL_eventaction +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * This function is thread-safe. + * + * \param events destination buffer for the retrieved events. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [[#action|Remarks]] for details. + * \param minType minimum value of the event type to be considered; + * SDL_FIRSTEVENT is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_LASTEVENT is a safe choice. + * \returns the number of events actually stored or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if + * events matching `type` are not present. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasEvents + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are + * present, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasEvents + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FlushEvents + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FlushEvent + */ +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns 1 if there is a pending event or 0 if there are none available. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + * \sa SDL_SetEventFilter + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns 1 on success or 0 if there was an error while waiting for events; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_WaitEventTimeout + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeout the maximum number of milliseconds to wait for the next + * available event. + * \returns 1 on success or 0 if there was an error while waiting for events; + * call SDL_GetError() for more information. This also returns 0 if + * the timeout elapsed without an event arriving. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_WaitEvent + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * This function is thread-safe, and can be called from other threads safely. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns 1 on success, 0 if the event was filtered, or a negative error + * code on failure; call SDL_GetError() for more information. A + * common reason for error is the event queue being full. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns 1 to permit event to be added to the queue, and 0 to disallow it. + * When used with SDL_AddEventWatch, the return value is ignored. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Set up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * If the filter function returns 1 when called, then the event will be added + * to the internal queue. If it returns 0, then the event will be dropped from + * the queue, but the internal state will still be updated. This allows + * selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * There is one caveat when dealing with the SDL_QuitEvent event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will be + * closed, otherwise the window will remain open if possible. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_EventState(). + * + * Note: If you just want to inspect events without filtering, you should use + * SDL_AddEventWatch() instead. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter An SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_EventState + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetEventFilter + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DelEventWatch + * \sa SDL_SetEventFilter + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddEventWatch + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns 0. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/* @{ */ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * Set the state of processing events by type. + * + * `state` may be any of the following: + * + * - `SDL_QUERY`: returns the current processing state of the specified event + * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped + * from the event queue and will not be filtered + * - `SDL_ENABLE`: the event will be processed normally + * + * \param type the type of event; see SDL_EventType for details. + * \param state how to process the event. + * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state + * of the event before this function makes any changes to it. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventState + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/* @} */ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * Calling this function with `numevents` <= 0 is an error and will return + * (Uint32)-1. + * + * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or + * 0xFFFFFFFF), but is clearer to write. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or (Uint32)-1 if there are not enough + * user-defined events left. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PushEvent + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h new file mode 100644 index 000000000..de70a7f87 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h @@ -0,0 +1,149 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * Include file for filesystem SDL API functions + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * This is not necessarily a fast call, so you should call this once near + * startup and save the string if you need it. + * + * **Mac OS X and iOS Specific Functionality**: If the application is in a + * ".app" bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * The pointer returned is owned by the caller. Please call SDL_free() on the + * pointer when done with it. + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On Mac OS X, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * The pointer returned is owned by the caller. Please call SDL_free() on the + * pointer when done with it. + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h new file mode 100644 index 000000000..391f707f7 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h @@ -0,0 +1,1110 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GameController */ + +/** + * # CategoryGameController + * + * Include file for SDL game controller event handling + */ + +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_gamecontroller.h + * + * In order to use these functions, SDL_Init() must have been called + * with the SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * for game controllers, and load appropriate drivers. + * + * If you would like to receive controller updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The gamecontroller structure used to identify an SDL game controller + */ +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + +typedef enum SDL_GameControllerType +{ + SDL_CONTROLLER_TYPE_UNKNOWN = 0, + SDL_CONTROLLER_TYPE_XBOX360, + SDL_CONTROLLER_TYPE_XBOXONE, + SDL_CONTROLLER_TYPE_PS3, + SDL_CONTROLLER_TYPE_PS4, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO, + SDL_CONTROLLER_TYPE_VIRTUAL, + SDL_CONTROLLER_TYPE_PS5, + SDL_CONTROLLER_TYPE_AMAZON_LUNA, + SDL_CONTROLLER_TYPE_GOOGLE_STADIA, + SDL_CONTROLLER_TYPE_NVIDIA_SHIELD, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_CONTROLLER_TYPE_MAX +} SDL_GameControllerType; + +typedef enum SDL_GameControllerBindType +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +/** + * Get the SDL joystick layer binding for this controller button/axis mapping + */ +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + + +/** + * To count the number of game controllers in the system for the following: + * + * ```c + * int nJoysticks = SDL_NumJoysticks(); + * int nGameControllers = 0; + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { + * nGameControllers++; + * } + * } + * ``` + * + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * guid,name,mappings + * + * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. + * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. + * The mapping format for joystick is: + * bX - a joystick button, index X + * hX.Y - hat X with value Y + * aX - axis X of the joystick + * Buttons can be used as a controller axis and vice versa. + * + * This string shows an example of a valid mapping for a controller + * + * ```c + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * ``` + */ + +/** + * Load a set of Game Controller mappings from a seekable SDL data stream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known controller GUID, the later + * version will overwrite the one currently loaded. + * + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param rw the data stream for the mappings to be added. + * \param freerw non-zero to close the stream after being read. + * \returns the number of mappings added or -1 on error; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GameControllerAddMapping + * \sa SDL_GameControllerAddMappingsFromFile + * \sa SDL_GameControllerMappingForGUID + * \sa SDL_CONTROLLERDEVICEADDED + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); + +/** + * Load a set of mappings from a file, filtered by the current + * SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Add support for controllers that SDL is unaware of or to cause an existing + * controller to have a different binding. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_JoystickGetGUIDString(), name is the human readable + * string for the device and mappings are controller mappings to joystick + * ones. Under Windows there is a reserved GUID of "xinput" that covers all + * XInput devices. The mapping format for joystick is: {| |bX |a joystick + * button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick + * |} Buttons can be used as a controller axes and vice versa. + * + * This string shows an example of a valid mapping for a controller: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. + * + * \param mappingString the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerMapping + * \sa SDL_GameControllerMappingForGUID + * \sa SDL_CONTROLLERDEVICEADDED + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed. + * + * \returns the number of mappings. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if + * the index is out of range. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); + +/** + * Get the game controller mapping string for a given GUID. + * + * The returned string must be freed with SDL_free(). + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUID + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); + +/** + * Get the current mapping of a Game Controller. + * + * The returned string must be freed with SDL_free(). + * + * Details about mappings are discussed with SDL_GameControllerAddMapping(). + * + * \param gamecontroller the game controller you want to get the current + * mapping for. + * \returns a string that has the controller's mapping or NULL if no mapping + * is available; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerAddMapping + * \sa SDL_GameControllerMappingForGUID + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller); + +/** + * Check if the given joystick is supported by the game controller interface. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, up to + * SDL_NumJoysticks(). + * \returns SDL_TRUE if the given joystick is supported by the game controller + * interface, SDL_FALSE if it isn't or it's an invalid index. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerNameForIndex + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); + +/** + * Get the implementation dependent name for the game controller. + * + * This function can be called before any controllers are opened. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1. + * \returns the implementation-dependent name for the game controller, or NULL + * if there is no name or the index is invalid. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerName + * \sa SDL_GameControllerOpen + * \sa SDL_IsGameController + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); + +/** + * Get the implementation dependent path for the game controller. + * + * This function can be called before any controllers are opened. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1. + * \returns the implementation-dependent path for the game controller, or NULL + * if there is no path or the index is invalid. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GameControllerPath + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index); + +/** + * Get the type of a game controller. + * + * This can be called before any controllers are opened. + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1. + * \returns the controller type. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index); + +/** + * Get the mapping of a game controller. + * + * This can be called before any controllers are opened. + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1. + * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if + * no mapping is available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + +/** + * Open a game controller for use. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * The index passed as an argument refers to the N'th game controller on the + * system. This index is not the value which will identify this controller in + * future controller events. The joystick's instance id (SDL_JoystickID) will + * be used there instead. + * + * \param joystick_index the device_index of a device, up to + * SDL_NumJoysticks(). + * \returns a gamecontroller identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerClose + * \sa SDL_GameControllerNameForIndex + * \sa SDL_IsGameController + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); + +/** + * Get the SDL_GameController associated with an instance id. + * + * \param joyid the instance id to get the SDL_GameController for. + * \returns an SDL_GameController on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); + +/** + * Get the SDL_GameController associated with a player index. + * + * Please note that the player index is _not_ the device index, nor is it the + * instance id! + * + * \param player_index the player index, which is not the device index or the + * instance id! + * \returns the SDL_GameController associated with a player index. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_GameControllerGetPlayerIndex + * \sa SDL_GameControllerSetPlayerIndex + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index); + +/** + * Get the implementation-dependent name for an opened game controller. + * + * This is the same name as returned by SDL_GameControllerNameForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen(). + * \returns the implementation dependent name for the game controller, or NULL + * if there is no name or the identifier passed is invalid. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerNameForIndex + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); + +/** + * Get the implementation-dependent path for an opened game controller. + * + * This is the same path as returned by SDL_GameControllerNameForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen(). + * \returns the implementation dependent path for the game controller, or NULL + * if there is no path or the identifier passed is invalid. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GameControllerPathForIndex + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller); + +/** + * Get the type of this currently opened controller + * + * This is the same name as returned by SDL_GameControllerTypeForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller the game controller object to query. + * \returns the controller type. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller); + +/** + * Get the player index of an opened game controller. + * + * For XInput controllers this returns the XInput user index. + * + * \param gamecontroller the game controller object to query. + * \returns the player index for controller, or -1 if it's not available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Set the player index of an opened game controller. + * + * \param gamecontroller the game controller object to adjust. + * \param player_index Player index to assign to this controller, or -1 to + * clear the player index and turn off player LEDs. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); + +/** + * Get the USB vendor ID of an opened controller, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB vendor ID, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB product ID, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB product version, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); + +/** + * Get the firmware version of an opened controller, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the controller firmware version, or zero if unavailable. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller); + +/** + * Get the serial number of an opened controller, if available. + * + * Returns the serial number of the controller, or NULL if it is not + * available. + * + * \param gamecontroller the game controller object to query. + * \return the serial number, or NULL if unavailable. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); + +/** + * Get the Steam Input handle of an opened controller, if available. + * + * Returns an InputHandle_t for the controller that can be used with Steam + * Input API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamecontroller the game controller object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \since This function is available since SDL 2.30.0. + */ +extern DECLSPEC Uint64 SDLCALL SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller); + + +/** + * Check if a controller has been opened and is currently connected. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen(). + * \returns SDL_TRUE if the controller has been opened and is currently + * connected, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerClose + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +/** + * Get the Joystick ID from a Game Controller. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_GameController object. This would be + * useful for getting a joystick's position at any given time, even if it + * hasn't moved (moving it would produce an event, which would have the axis' + * value). + * + * The pointer returned is owned by the SDL_GameController. You should not + * call SDL_JoystickClose() on it, for example, since doing so will likely + * cause SDL to crash. + * + * \param gamecontroller the game controller object that you want to get a + * joystick from. + * \returns a SDL_Joystick object; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +/** + * Query or change current state of Game Controller events. + * + * If controller events are disabled, you must call SDL_GameControllerUpdate() + * yourself and check the state of the controller when you want controller + * information. + * + * Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, + * and 1 will have any effect. Other numbers will just be returned. + * + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`. + * \returns the same value passed to the function, with exception to -1 + * (SDL_QUERY), which will return the current state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickEventState + */ +extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); + +/** + * Manually pump game controller updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); + + +/** + * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between controllers. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GameControllerGetAxis(). Note that this is + * not the same range that will be reported by the lower-level + * SDL_GetJoystickAxis(). + */ +typedef enum SDL_GameControllerAxis +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +/** + * Convert a string into SDL_GameControllerAxis enum. + * + * This function is called internally to translate SDL_GameController mapping + * strings for the underlying joystick device into the consistent + * SDL_GameController mapping. You do not normally need to call this function + * unless you are parsing SDL_GameController mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`, + * respectively. + * + * \param str string representing a SDL_GameController axis. + * \returns the SDL_GameControllerAxis enum corresponding to the input string, + * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetStringForAxis + */ +extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str); + +/** + * Convert from an SDL_GameControllerAxis enum to a string. + * + * The caller should not SDL_free() the returned string. + * + * \param axis an enum value for a given SDL_GameControllerAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_GameController mapping strings. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetAxisFromString + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +/** + * Get the SDL joystick layer binding for a controller axis mapping. + * + * \param gamecontroller a game controller. + * \param axis an axis enum value (one of the SDL_GameControllerAxis values). + * \returns a SDL_GameControllerButtonBind describing the bind. On failure + * (like the given Controller axis doesn't exist on the device), its + * `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetBindForButton + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * Query whether a game controller has a given axis. + * + * This merely reports whether the controller's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamecontroller a game controller. + * \param axis an axis enum value (an SDL_GameControllerAxis value). + * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL +SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + +/** + * Get the current state of an axis control on a game controller. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_JoystickGetAxis(), which normally uses the full range. + * + * \param gamecontroller a game controller. + * \param axis an axis index (one of the SDL_GameControllerAxis values). + * \returns axis state (including 0) on success or 0 (also) on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetButton + */ +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + +/** + * The list of buttons available from a controller + */ +typedef enum SDL_GameControllerButton +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ + SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 (upper left, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 (upper right, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 (lower left, facing the back) */ + SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 (lower right, facing the back) */ + SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */ + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +/** + * Convert a string into an SDL_GameControllerButton enum. + * + * This function is called internally to translate SDL_GameController mapping + * strings for the underlying joystick device into the consistent + * SDL_GameController mapping. You do not normally need to call this function + * unless you are parsing SDL_GameController mappings in your own code. + * + * \param str string representing a SDL_GameController axis. + * \returns the SDL_GameControllerButton enum corresponding to the input + * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str); + +/** + * Convert from an SDL_GameControllerButton enum to a string. + * + * The caller should not SDL_free() the returned string. + * + * \param button an enum value for a given SDL_GameControllerButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_GameController mapping strings. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetButtonFromString + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +/** + * Get the SDL joystick layer binding for a controller button mapping. + * + * \param gamecontroller a game controller. + * \param button an button enum value (an SDL_GameControllerButton value). + * \returns a SDL_GameControllerButtonBind describing the bind. On failure + * (like the given Controller button doesn't exist on the device), + * its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetBindForAxis + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Query whether a game controller has a given button. + * + * This merely reports whether the controller's mapping defined this button, + * as that is all the information SDL has about the physical device. + * + * \param gamecontroller a game controller. + * \param button a button enum value (an SDL_GameControllerButton value). + * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Get the current state of a button on a game controller. + * + * \param gamecontroller a game controller. + * \param button a button index (one of the SDL_GameControllerButton values). + * \returns 1 for pressed state or 0 for not pressed state or error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetAxis + */ +extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Get the number of touchpads on a game controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a game controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); + +/** + * Return whether a game controller has a particular sensor. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Set whether data reporting for a game controller sensor is enabled. + * + * \param gamecontroller The controller to update. + * \param type The type of sensor to enable/disable. + * \param enabled Whether data reporting should be enabled. + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); + +/** + * Query whether sensor data reporting is enabled for a game controller. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a game controller + * sensor. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \return the data rate, or 0.0f if the data rate is not available. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Get the current state of a game controller sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See SDL_sensor.h for the details for each type of sensor. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \return 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); + +/** + * Get the current state of a game controller sensor with the timestamp of the + * last update. + * + * The number of values and interpretation of the data is sensor dependent. + * See SDL_sensor.h for the details for each type of sensor. + * + * \param gamecontroller The controller to query. + * \param type The type of sensor to query. + * \param timestamp A pointer filled with the timestamp in microseconds of the + * current sensor reading if available, or 0 if not. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \return 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.26.0. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values); + +/** + * Start a rumble effect on a game controller. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate. + * \param low_frequency_rumble The intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble The intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if rumble isn't supported on this controller. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_GameControllerHasRumble + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the game controller's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use + * SDL_GameControllerRumble() instead. + * + * \param gamecontroller The controller to vibrate. + * \param left_rumble The intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble The intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if trigger rumble isn't supported on this controller. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GameControllerHasRumbleTriggers + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Query whether a game controller has an LED. + * + * \param gamecontroller The controller to query. + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a + * modifiable LED. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller); + +/** + * Query whether a game controller has rumble support. + * + * \param gamecontroller The controller to query. + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble + * support. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerRumble + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller); + +/** + * Query whether a game controller has rumble support on triggers. + * + * \param gamecontroller The controller to query. + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger + * rumble support. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerRumbleTriggers + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller); + +/** + * Update a game controller's LED color. + * + * \param gamecontroller The controller to update. + * \param red The intensity of the red LED. + * \param green The intensity of the green LED. + * \param blue The intensity of the blue LED. + * \returns 0, or -1 if this controller does not have a modifiable LED. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a controller specific effect packet + * + * \param gamecontroller The controller to affect. + * \param data The data to send to the controller. + * \param size The size of the data to send to the controller. + * \returns 0, or -1 if this controller or driver doesn't support effect + * packets. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size); + +/** + * Close a game controller previously opened with SDL_GameControllerOpen(). + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); + +/** + * Return the sfSymbolsName for a given button on a game controller on Apple + * platforms. + * + * \param gamecontroller the controller to query. + * \param button a button on the game controller. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); + +/** + * Return the sfSymbolsName for a given axis on a game controller on Apple + * platforms. + * + * \param gamecontroller the controller to query. + * \param axis an axis on the game controller. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamecontroller_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h new file mode 100644 index 000000000..512593070 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGesture + * + * Include file for SDL gesture event handling. + */ + +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ + +#include +#include +#include + +#include + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * Begin recording a gesture on a specified touch device or all touch devices. + * + * If the parameter `touchId` is -1 (i.e., all devices), this function will + * always return 1, regardless of whether there actually are any devices. + * + * \param touchId the touch device id, or -1 for all touch devices. + * \returns 1 on success or 0 if the specified device could not be found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchDevice + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * Save all currently loaded Dollar Gesture templates. + * + * \param dst a SDL_RWops to save to. + * \returns the number of saved templates on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadDollarTemplates + * \sa SDL_SaveDollarTemplate + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); + +/** + * Save a currently loaded Dollar Gesture template. + * + * \param gestureId a gesture id. + * \param dst a SDL_RWops to save to. + * \returns 1 on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadDollarTemplates + * \sa SDL_SaveAllDollarTemplates + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); + + +/** + * Load Dollar Gesture templates from a file. + * + * \param touchId a touch id. + * \param src a SDL_RWops to load from. + * \returns the number of loaded templates on success or a negative error code + * (or 0) on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SaveAllDollarTemplates + * \sa SDL_SaveDollarTemplate + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gesture_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_guid.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_guid.h new file mode 100644 index 000000000..4350c853e --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_guid.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier. + * + * This is an acronym for "Globally Unique ID." + * + * While a GUID can be used to assign a unique value to almost anything, in + * SDL these are largely used to identify input devices across runs of SDL + * programs on the same platform.If the device is detached and then + * re-attached to a different port, or if the base system is rebooted, the + * device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * You should supply at least 33 bytes for pszGUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GUIDFromString + */ +extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GUIDToString + */ +extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h new file mode 100644 index 000000000..e18f6f6a0 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h @@ -0,0 +1,1354 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * SDL haptic subsystem allows you to control haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * ``` + * + * Complete example: + * + * ```c + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * ``` + */ + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) + +/* !!! FIXME: put this back when we have more bits in 2.1 */ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1u<<11) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1u<<12) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<13) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<14) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1u<<15) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_LEFTRIGHT, + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ + +/** + * Count the number of haptic devices attached to the system. + * + * \returns the number of haptic devices detected on the system or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticName + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any joysticks are opened. If no name can be + * found, this function returns NULL. + * + * \param device_index index of the device to query. + * \returns the name of the device or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_HapticSetGain() + * and SDL_HapticSetAutocenter(). + * + * \param device_index index of the device to open. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticClose + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticPause + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticSetGain + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * Check if the haptic device at the designated index has been opened. + * + * \param device_index the index of the device to query. + * \returns 1 if it has been opened, 0 if it hasn't or on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpen + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * Get the index of a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the index of the specified haptic device or a negative error code + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_MouseIsHaptic + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticClose + * \sa SDL_HapticOpen + * \sa SDL_JoystickIsHaptic + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * Close a haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or a negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_HapticNumEffects + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or a negative error code on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticUpdateEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * * + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticRunEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns 0 if it isn't playing, 1 if it is playing, or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * Unpause a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h new file mode 100644 index 000000000..9a6376c1b --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h @@ -0,0 +1,443 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle representing an open HID device + */ +struct SDL_hid_device_; +typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */ + +/** hidapi info structure */ + +/** + * Information about a connected HID device + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac only). */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac only).*/ + unsigned short usage; + /** The USB interface which this logical device + represents. + + * Valid on both Linux implementations in all cases. + * Valid on the Windows implementation only if the device + contains more than one interface. */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_exit + */ +extern DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_init + */ +extern DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_enumerate + */ +extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * \param vendor_id The Vendor ID (VID) of the types of device to open. + * \param product_id The Product ID (PID) of the types of device to open. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_device_change_count + */ +extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration Linked List + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs Pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id The Vendor ID (VID) of the device to open. + * \param product_id The Product ID (PID) of the device to open. + * \param serial_number The Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path The path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive); + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data The data to send, including the report number as the first + * byte. + * \param length The length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into. + * \param length The number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on error. If no packet was + * available to be read within the timeout period, this function + * returns 0. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into. + * \param length The number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on error. If no packet was + * available to be read and the handle is in non-blocking mode, this + * function returns 0. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data The data to send, including the report number as the first + * byte. + * \param length The length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length The number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string_index The index of the string to get. + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers + * + * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ + +/* vi: set sts=4 ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h new file mode 100644 index 000000000..63c4b7326 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h @@ -0,0 +1,3303 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A variable controlling whether the Android / iOS built-in accelerometer + * should be listed as a joystick device. + * + * This variable can be set to the following values: + * + * - "0": The accelerometer is not listed as a joystick + * - "1": The accelerometer is available as a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * If set to "0" then never set the top most bit on a SDL Window, even if the + * video mode expects it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. The default is "1" + * + * This variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost + */ +#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" + +/** + * Android APK expansion main file version. + * + * Should be a string number like "1", "2" etc. + * + * Must be set together with + * SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and + * assets. + * + * By default this hint is not set and the APK expansion files are not + * searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" + +/** + * Android APK expansion patch file version. + * + * Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and + * assets. + * + * By default this hint is not set and the APK expansion files are not + * searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether SDL will pause audio in background (Requires + * SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") + * + * The variable can be set to the following values: + * + * - "0": Non paused. + * - "1": Paused. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If set to true, the back button will show up as an SDL_KEYDOWN / + * SDL_KEYUP pair with a keycode of SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any + * time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * Specify an application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: probably the application's name or "SDL Application" if SDL + * doesn't have any better information. + * + * Note that, for audio streams, this can be overridden with + * SDL_HINT_AUDIO_DEVICE_APP_NAME. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * This variable can be set to the following values: + * + * - "0": Controller input does not generate UI events (the default). + * - "1": Controller input generates UI events. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * This variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes (the default). + * - "1": Joystick axes are based on the orientation of the remote. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * Specify an application name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your program ("My Game 2: The Revenge") + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is + * set. Otherwise, it'll probably the application's name or "SDL Application" + * if SDL doesn't have any better information. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" + +/** + * Specify an application name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/capture graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is + * available. + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * - "0" or "default": Use SDL's internal resampling (Default when not set - + * low quality, fast) + * - "1" or "fast": Use fast, slightly higher quality resampling, if available + * - "2" or "medium": Use medium quality resampling, if available + * - "3" or "best": Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events + * + * This variable can be set to the following values: + * + * - "0": You'll call SDL_JoystickUpdate() manually + * - "1": SDL will automatically call SDL_JoystickUpdate() (default) + * + * This hint can be toggled on and off at runtime. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events + * + * This variable can be set to the following values: + * + * - "0": You'll call SDL_SensorUpdate() manually + * - "1": SDL will automatically call SDL_SensorUpdate() (default) + * + * This hint can be toggled on and off at runtime. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * The default value is "0". + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * Override for SDL_GetDisplayUsableBounds() + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify + * + * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes) + * - "1": Enable emscripten_sleep calls (the default) + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * override the binding element for keyboard inputs for Emscripten builds + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object (this is the default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * + * Any other string without a leading # sign applies to the element on the + * page with that ID. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active + * + * The variable can be set to the following values: + * + * - "0": Do not show the on-screen keyboard + * - "1": Show the on-screen keyboard + * + * The default value is "1". This hint must be set before text input is + * activated. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * This variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * - "3": Include SDL_SysWMEvent events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. + * + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully + * + * This variable can be set to the following values: + * + * - "0": No forcing (the default) + * - "1": Extra level of forcing + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * This variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether to use + * acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) You + * can update mappings after the system is initialized with + * SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) You + * can update mappings after the system is initialized with + * SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * The type should be one of: Xbox360 XboxOne PS3 PS4 PS5 SwitchPro + * + * This hint affects what driver is used, and must be set before calling + * SDL_Init(SDL_INIT_GAMECONTROLLER) + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * If set, game controller face buttons report their values according to their + * labels instead of their positional layout. + * + * For example, on Nintendo Switch controllers, normally you'd get: + * + * ``` + * (Y) + * (X) (B) + * (A) + * ``` + * + * but if this hint is set, you'll get: + * + * ``` + * (X) + * (Y) (A) + * (B) + * ``` + * + * The variable can be set to the following values: + * + * - "0": Report the face buttons by position, as though they were on an Xbox + * controller. + * - "1": Report the face buttons by label instead of position + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" + +/** + * A variable controlling whether grabbing input grabs the keyboard + * + * This variable can be set to the following values: + * + * - "0": Grab will affect only the mouse + * - "1": Grab will affect mouse and keyboard + * + * By default SDL will not grab the keyboard so system shortcuts still work. + */ +#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate() + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might have the string "0x2563/0x0523,0x28de/0x0000" + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: + * + * - "0": Enable idle timer + * - "1": Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * A variable to control whether certain IMEs should handle text editing + * internally instead of sending SDL_TEXTEDITING events. + * + * The variable can be set to the following values: + * + * - "0": SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and differentiate it + * somehow from committed text. (default) + * - "1": If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. + */ +#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" + +/** + * A variable to control whether certain IMEs should show native UI components + * (such as the Candidate List) instead of suppressing them. + * + * The variable can be set to the following values: + * + * - "0": Native UI components are not display. (default) + * - "1": Native UI components are displayed. + */ +#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" + +/** + * A variable to control if extended IME text support is enabled. + * + * If enabled then SDL_TextEditingExtEvent will be issued if the text would be + * truncated otherwise. Additionally SDL_TextInputEvent will be dispatched + * multiple times so that it is not truncated. + * + * The variable can be set to the following values: + * + * - "0": Legacy behavior. Text can be truncated, no heap allocations. + * (default) + * - "1": Modern behavior. + */ +#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" + +/** + * A variable controlling whether the home indicator bar on iPhone X should be + * hidden. + * + * This variable can be set to the following values: + * + * - "0": The indicator bar is not hidden (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications) + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action (default for fullscreen + * applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * The default value is "0". This hint may be set at any time. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considerd + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used + * - "1": HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether "low_frequency_rumble" and + * "high_frequency_rumble" is used to implement the GameCube controller's 3 + * rumble modes, Stop(0), Rumble(1), and StopHard(2) this is useful for + * applications that need full compatibility for things like ADSR envelopes. + * + * Stop is implemented by setting "low_frequency_rumble" to "0" and + * "high_frequency_rumble" ">0" Rumble is both at any arbitrary value, + * StopHard is implemented by setting both "low_frequency_rumble" and + * "high_frequency_rumble" to "0" + * + * This variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used (default) + * - "1": Proper GameCube controller rumble behavior is used + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver + * + * This variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver + * + * This variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode (the + * default) + * - "1": Left and right Joy-Con controllers will be in vertical mode + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * It is not possible to use this driver on Windows, due to limitations in the + * default drivers installed. See https://github.com/ViGEm/DsHidMini for an + * alternative driver on Windows. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling whether extended input reports should be used for + * PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * + * - "0": extended reports are not enabled (the default) + * - "1": extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but break + * DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without power + * cycling the controller. + * + * For compatibility with applications written for versions of SDL prior to + * the introduction of PS5 controller support, this value will also control + * the state of extended reports on PS5 controllers when the + * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * This variable can be set to the following values: + * + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether extended input reports should be used for + * PS5 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * + * - "0": extended reports are not enabled (the default) + * - "1": extended reports + * + * Extended input reports allow rumble on Bluetooth PS5 controllers, but break + * DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without power + * cycling the controller. + * + * For compatibility with applications written for versions of SDL prior to + * the introduction of PS5 controller support, this value defaults to the + * value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * The default is "0" + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened + * + * This variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened + * + * This variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * This variable can be set to the following values: + * + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE + * for now. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * This variable can be set to the following values: + * + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * This variable can be set to the following values: + * + * - "0": player LEDs are not enabled + * - "1": player LEDs are enabled (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened + * + * This variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * This variable can be set to the following values: + * + * - "0": IOKit is not used + * - "1": IOKit is used (the default) + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * This variable can be set to the following values: + * + * - "0": GCController is not used + * - "1": GCController is used (the default) + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * This variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used + * - "1": RAWINPUT drivers are used (the default) + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * This variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs + * - "1": RAWINPUT driver will also pull data from XInput, providing better + * trigger axes, guide button presses, and rumble support for Xbox + * controllers + * + * The default is "1". This hint applies to any joysticks opened after setting + * the hint. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks + * + * This variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks (the default) + * - "1": ROG Chakram mice show up as joysticks + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows + * + * This variable can be set to the following values: + * + * - "0": A separate thread is not used (the default) + * - "1": A separate thread is used for handling raw input messages + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * This variable can be set to the following values: + * + * - "0": WGI is not used + * - "1": WGI is used (the default) + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * Determines whether SDL enforces that DRM master is required in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * This hint must be set before initializing the video subsystem. + * + * This variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master + * - "1": SDL Will require DRM master to use the KMSDRM backend (default) + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A comma separated list of devices to open as joysticks + * + * This variable is currently only used by the Linux joystick driver. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * This variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital (the default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats + */ +#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * This variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values + * - "1": Return digital hat values with deadzones on the input axes taken + * into account (the default) + */ +#define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux + * + * This variable can be set to the following values: + * + * - "0": Use /dev/input/event* + * - "1": Use /dev/input/js* + * + * By default the /dev/input/event* interfaces are used + */ +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * This variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values (the default) + * - "1": Return axis values with deadzones taken into account + */ +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * "app=info,assert=warn,test=verbose,*=error" + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * When set don't force the SDL app to become a foreground process + * + * This hint only applies to Mac OS X. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether ctrl+click should generate a right-click + * event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing + * + * This variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing (default). + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint only applies to macOS. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window + * - "1": Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window + * + * This variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window + * - "1": Relative mouse mode constrains the mouse to the center of the window + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * By default SDL will constrain the mouse to the center of the window + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable controlling whether relative mouse mode is implemented using + * mouse warping + * + * This variable can be set to the following values: + * + * - "0": Relative mouse mode uses raw input + * - "1": Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * A variable controlling whether relative mouse motion is affected by + * renderer scaling + * + * This variable can be set to the following values: + * + * - "0": Relative motion is unaffected by DPI or renderer's logical size + * - "1": Relative motion is scaled according to DPI scaling and logical size + * + * By default relative mouse deltas are affected by DPI and renderer scaling + */ +#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * This variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled (the default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the + * system speed scale. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * This variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: "0" - The cursor will be + * hidden while relative mode is active (default) "1" - The cursor will remain + * visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events + * + * This variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events (default for desktop + * platforms) + * - "1": Mouse events will generate touch events (default for mobile + * platforms, such as Android and iOS) + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed + * + * This variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed + * - "1": The mouse is captured while mouse buttons are pressed + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms, and should set before any + * calls to SDL_Init() + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_QUIT event. + * - "1": SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * This variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (Default when not set.) + * - "1": Load OpenGL ES library using the default library names. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue + * + * This variable can be set to the following values: + * + * - "0": Disable poll sentinels + * - "1": Enable poll sentinels + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * By default, poll sentinels are enabled. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales() + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_LOCALECHANGED event (but if you can change the hint, you can push your + * own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its + * contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * + * - "primary" (default) + * - "portrait" + * - "landscape" + * - "inverted-portrait" + * - "inverted-landscape" + * + * Since SDL 2.0.22 this variable accepts a comma-separated list of values + * above. + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * Flags to set on QtWayland windows to integrate with the native window + * manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe + * gestures. + * + * This variable is a space-separated list of the following values (empty = no + * flags): + * + * - "OverridesSystemGestures" + * - "StaysOnTop" + * - "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" + +/** + * A variable controlling whether the 2D render API is compatible or + * efficient. + * + * This variable can be set to the following values: + * + * - "0": Don't use batching to make rendering more efficient. + * - "1": Use batching, but might cause problems if app makes its own direct + * OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can be + * used to explicitly request batching in this instance. It is a contract that + * you will either never use the underlying graphics API directly, or if you + * do, you will call SDL_RenderFlush() before you do so any current batch goes + * to the GPU before your work begins. Not following this contract will result + * in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + +/** + * A variable controlling how the 2D render API renders lines + * + * This variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm as + * of SDL 2.0.20) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks, was the default before 2.0.20) + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This variable should be set when the renderer is created. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * + * - "0": Disable Debug Layer use + * - "1": Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * This variable can be set to the following values: + * + * - "0": Thread-safety is not enabled (faster) + * - "1": Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "software" + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on + * screen "1" or "overscan" - Will zoom the rendering so it fills the entire + * screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + +/** + * A variable controlling whether the OpenGL render driver uses shaders if + * they are available. + * + * This variable can be set to the following values: + * + * - "0": Disable shaders + * - "1": Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * A variable controlling the scaling quality + * + * This variable can be set to the following values: + * + * - "0" or "nearest": Nearest pixel sampling + * - "1" or "linear": Linear filtering (supported by OpenGL and Direct3D) + * - "2" or "best": Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * + * - "0": Disable vsync + * - "1": Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one + * + * This variable can be set to the following values: + * + * - "0": Use the prefered OS device + * - "1": Select a low power one + * + * By default the prefered OS device is used. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * A variable controlling if VSYNC is automatically disable if doesn't reach + * the enough FPS + * + * This variable can be set to the following values: + * + * - "0": It will be using VSYNC as defined in the main flag. Default + * - "1": If VSYNC was previously enabled, then it will disable VSYNC if + * doesn't reach enough speed + * + * By default SDL does not enable the automatic VSYNC + */ +#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. This is the behaviour + * of SDL <= 2.0.3. (default) + * - "1": The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any + * time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy. + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app. + * + * Refer to the man pages for more information. + * + * This variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetThreadPriority. + * + * By default SDL_SetThreadPriority will make appropriate system changes in + * order to apply a thread priority. For example on systems using pthreads the + * scheduler policy is changed automatically to a policy that works well with + * a given priority. Code which has specific requirements can override SDL's + * default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A string specifying SDL's threads stack size in bytes or "0" for the + * backend's default size + * + * Use this hint in case you need to set SDL's threads stack size to other + * than the default. This is specially useful if you build SDL against a non + * glibc libc library (such as musl) which provides a relatively small default + * thread stack size (a few kilobytes versus the default 8MB glibc uses). + * Support for this hint is currently available only in the pthread, Windows, + * and PSP backend. + * + * Instead of this hint, in 2.0.9 and later, you can use + * SDL_CreateThreadWithStackSize(). This hint only works with the classic + * SDL_CreateThread(). + */ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events + * + * This variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events + * - "1": Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events + * + * This variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. Default + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * By default SDL will generate mouse events for all touch devices + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events + * - "1": Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * + * - "0": Disable screensaver + * - "1": Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. We do so by waiting for + * vsync immediately after issuing a flip, usually just after eglSwapBuffers + * call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * + * - Wayland (wayland) + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable controlling whether the EGL window is allowed to be composited + * as transparent, rather than opaque. + * + * Most window systems will always render windows opaque, even if the surface + * format has an alpha channel. This is not always true, however, so by + * default SDL will try to enforce opaque composition. To override this + * behavior, you can set this hint to "1". + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" + +/** + * A variable controlling whether the graphics context is externally managed. + * + * This variable can be set to the following values: + * + * - "0": SDL will manage graphics contexts that are attached to windows. + * - "1": Disable graphics context management on windows. + * + * By default SDL will manage OpenGL contexts in certain situations. For + * example, on Android the context will be automatically saved and restored + * when pausing the application. Additionally, some platforms will assume + * usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this + * behavior, which is desireable when the application manages the graphics + * context, such as an externally managed OpenGL context or attaching a Vulkan + * surface to the window. + */ +#define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" + +/** + * If set to 1, then do not allow high-DPI windows. + * + * ("Retina" on Mac and iOS) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). + * + * The default value is "1". This hint must be set before any windows are + * created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * Minimize your SDL_Window if it loses key focus when in fullscreen mode. + * + * Defaults to false. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * This variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled (default). + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * This variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * - "1": libdecor is always enabled if available. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * This variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. + * + * By default video mode emulation is enabled. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * Enable or disable mouse pointer warp emulation, needed by some older games. + * + * When this hint is set, any SDL will emulate mouse warps using relative + * mouse mode. This is required for some older games (such as Source engine + * games), which warp the mouse to the centre of the screen rather than using + * relative mouse motion. Note that relative mouse mode may have different + * mouse acceleration behaviour than pointer warps. + * + * This variable can be set to the following values: + * + * - "0": All mouse warps fail, as mouse warping is not available under + * wayland. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + */ +#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" + +/** + * A variable that is the address of another SDL_Window* (as a hex string + * formatted with "%p"). + * + * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is + * set to has SDL_WINDOW_OPENGL set (and running on WGL only, currently), then + * two things will occur on the newly created SDL_Window: + * + * 1. Its pixel format will be set to the same pixel format as this + * SDL_Window. This is needed for example when sharing an OpenGL context + * across multiple windows. + * + * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be + * used for OpenGL rendering. + * + * This variable can be set to the following values: The address (as a string + * "%p") of the SDL_Window* that new windows created with + * SDL_CreateWindowFrom() should share a pixel format with. + */ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/** + * When calling SDL_CreateWindowFrom(), make the window compatible with + * OpenGL. + * + * This variable can be set to the following values: + * + * - "0": Don't add any graphics flags to the SDL_WindowFlags + * - "1": Add SDL_WINDOW_OPENGL to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with OpenGL. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" + +/** + * When calling SDL_CreateWindowFrom(), make the window compatible with + * Vulkan. + * + * This variable can be set to the following values: + * + * - "0": Don't add any graphics flags to the SDL_WindowFlags + * - "1": Add SDL_WINDOW_VULKAN to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with Vulkan. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * This variable can be set to the following values: + * + * - "d3dcompiler_46.dll: default, best for Vista or later. + * - "d3dcompiler_43.dll: for XP support. + * - "none": do not load any library, useful if you compiled ANGLE from source + * and included the compiler in your binaries. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether X11 should use GLX or EGL by default + * + * This variable can be set to the following values: + * + * - "0": Use GLX + * - "1": Use EGL + * + * By default SDL will use GLX when both are present. + */ +#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * This variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * This variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING + * - "1": Enable _NET_WM_PING + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. The + * hint is checked in CreateWindow. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable forcing the visual ID chosen for new X11 windows + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A no-longer-used variable controlling whether the X11 Xinerama extension + * should be used. + * + * Before SDL 2.0.24, this would let apps and users disable Xinerama support + * on X11. Now SDL never uses Xinerama, and does not check for this hint at + * all. The preprocessor define is left here for source compatibility. + */ +#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: + * + * - "0": Disable XRandR + * - "1": Enable XRandR + * + * By default SDL will use XRandR. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A no-longer-used variable controlling whether the X11 VidMode extension + * should be used. + * + * Before SDL 2.0.24, this would let apps and users disable XVidMode support + * on X11. Now SDL never uses XVidMode, and does not check for this hint at + * all. The preprocessor define is left here for source compatibility. + */ +#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" + +/** + * Controls how the fact chunk affects the loading of a WAVE file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * This variable can be set to the following values: + * + * - "truncate": Use the number of samples to truncate the wave data if the + * fact chunk is present and valid + * - "strict": Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples + * - "ignorezero": Like "truncate", but ignore fact chunk if the number of + * samples is zero + * - "ignore": Ignore fact chunk entirely (default) + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use the environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * + * This variable can be set to the following values: + * + * - "force": Always use the RIFF chunk size as a boundary for the chunk + * search + * - "ignorezero": Like "force", but a zero size searches up to 4 GiB + * (default) + * - "ignore": Ignore the RIFF chunk size and always search up to 4 GiB + * - "maximum": Search for chunks until the end of file (not recommended) + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * Controls how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * This variable can be set to the following values: + * + * - "verystrict": Raise an error if the file is truncated + * - "strict": Like "verystrict", but the size of the RIFF chunk is ignored + * - "dropframe": Decode until the first incomplete sample frame + * - "dropblock": Decode until the first incomplete block (default) + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, and the + * .NET runtime. Note that SDL 2.0.6 and later will still use the (safer) + * SetThreadDescription API, introduced in the Windows 10 Creators Update, if + * available. + * + * The variable can be set to the following values: + * + * - "0": SDL will raise the 0x406D1388 Exception to name threads. This is the + * default behavior of SDL <= 2.0.4. + * - "1": SDL will not raise this exception, and threads will be unnamed. + * (default) This is necessary with .NET languages or debuggers that aren't + * Visual Studio. + */ +#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" + +/** + * Controls whether menus can be opened with their keyboard shortcut + * (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * This variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: + * + * - "0": The window message loop is not run + * - "1": The window message loop is processed in SDL_PumpEvents() + * + * By default SDL will process the windows message loop + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * Force SDL to use Critical Sections for mutexes on Windows. + * + * On Windows 7 and newer, Slim Reader/Writer Locks are available. They offer + * better performance, allocate no kernel resources and use less memory. SDL + * will fall back to Critical Sections on older OS versions or if forced to by + * this hint. + * + * This variable can be set to the following values: + * + * - "0": Use SRW Locks when available. If not, fall back to Critical + * Sections. (default) + * - "1": Force the use of Critical Sections in all cases. + */ +#define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" + +/** + * Force SDL to use Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * This variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available. If not, fall back + * to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * Tell SDL not to generate window-close events for Alt+F4 on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will generate a window-close event when it sees Alt+F4. + * - "1": SDL will only do normal key handling for Alt+F4. + */ +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" + +/** + * Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * This hint must be set before initializing the video subsystem. + * + * For more information on Direct3D 9Ex, see: - + * https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - + * https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * This variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * Controls whether SDL will declare the process to be DPI aware. + * + * This hint must be set before initializing the video subsystem. + * + * The main purpose of declaring DPI awareness is to disable OS bitmap scaling + * of SDL windows on monitors with a DPI scale factor. + * + * This hint is equivalent to requesting DPI awareness via external means + * (e.g. calling SetProcessDpiAwarenessContext) and does not cause SDL to use + * a virtualized coordinate system, so it will generally give you 1 SDL + * coordinate = 1 pixel even on high-DPI displays. + * + * For more information, see: + * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows + * + * This variable can be set to the following values: + * + * - "": Do not change the DPI awareness (default). + * - "unaware": Declare the process as DPI unaware. (Windows 8.1 and later). + * - "system": Request system DPI awareness. (Vista and later). + * - "permonitor": Request per-monitor DPI awareness. (Windows 8.1 and later). + * - "permonitorv2": Request per-monitor V2 DPI awareness. (Windows 10, + * version 1607 and later). The most visible difference from "permonitor" is + * that window title bar will be scaled to the visually correct size when + * dragging between monitors with different scale factors. This is the + * preferred DPI awareness level. + * + * If the requested DPI awareness is not available on the currently running + * OS, SDL will try to request the best available match. + */ +#define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" + +/** + * Uses DPI-scaled points as the SDL coordinate system on Windows. + * + * This changes the SDL coordinate system units to be DPI-scaled points, + * rather than pixels everywhere. This means windows will be appropriately + * sized, even when created on high-DPI displays with scaling. + * + * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling + * in Windows display settings, will create a window with an 800x600 client + * area (in pixels). + * + * Setting this to "1" implicitly requests process DPI awareness (setting + * SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces + * SDL_WINDOW_ALLOW_HIGHDPI on all windows. + * + * This variable can be set to the following values: + * + * - "0": SDL coordinates equal Windows coordinates. No automatic window + * resizing when dragging between monitors with different scale factors + * (unless this is performed by Windows itself, which is the case when the + * process is DPI unaware). + * - "1": SDL coordinates are in DPI-scaled points. Automatically resize + * windows as needed on displays with non-100% scale factors. + */ +#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden + * + * This variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc) + * - "1": The window frame is interactive when the cursor is hidden + * + * By default SDL will allow interaction with the window frame when the cursor + * is hidden + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called + * + * This variable can be set to the following values: + * + * - "0": The window is activated when the SDL_ShowWindow function is called + * - "1": The window is not activated when the SDL_ShowWindow function is + * called + * + * By default SDL will activate the window when the SDL_ShowWindow function is + * called + */ +#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" + +/** Allows back-button-press events on Windows Phone to be marked as handled + * + * Windows Phone devices typically feature a Back button. When pressed, + * the OS will emit back-button-press events, which apps are expected to + * handle in an appropriate manner. If apps do not explicitly mark these + * events as 'Handled', then the OS will invoke its default behavior for + * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to + * terminate the app (and attempt to switch to the previous app, or to the + * device's home screen). + * + * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL + * to mark back-button-press events as Handled, if and when one is sent to + * the app. + * + * Internally, Windows Phone sends back button events as parameters to + * special back-button-press callback functions. Apps that need to respond + * to back-button-press events are expected to register one or more + * callback functions for such, shortly after being launched (during the + * app's initialization phase). After the back button is pressed, the OS + * will invoke these callbacks. If the app's callback(s) do not explicitly + * mark the event as handled by the time they return, or if the app never + * registers one of these callback, the OS will consider the event + * un-handled, and it will apply its default back button behavior (terminate + * the app). + * + * SDL registers its own back-button-press callback with the Windows Phone + * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN + * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which + * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. + * If the hint's value is set to "1", the back button event's Handled + * property will get set to 'true'. If the hint's value is set to something + * else, or if it is unset, SDL will leave the event's Handled property + * alone. (By default, the OS sets this property to 'false', to note.) + * + * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a + * back button is pressed, or can set it in direct-response to a back button + * being pressed. + * + * In order to get notified when a back button is pressed, SDL apps should + * register a callback function with SDL_AddEventWatch(), and have it listen + * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. + * (Alternatively, SDL_KEYUP events can be listened-for. Listening for + * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON + * set by such a callback, will be applied to the OS' current + * back-button-press event. + * + * More details on back button behavior in Windows Phone apps can be found + * at the following page, on Microsoft's developer site: + * + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" + +/** Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with its label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init(). + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" + +/** + * A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be be + * available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the + * app's privacy policy. + * + * To setup a URL to an app's privacy policy, set + * SDL_HINT_WINRT_PRIVACY_POLICY_URL before calling any SDL_Init() functions. + * The contents of the hint should be a valid URL. For example, + * "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy + * policy link to the Settings charm. This hint should only be set during app + * init. + * + * The label text of an app's "Privacy Policy" link may be customized via + * another hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, + * SDL_HINT_WINRT_PRIVACY_POLICY_URL will not get used on that platform. + * Network-enabled phone apps should display their privacy policy through some + * other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" + +/** + * Mark X11 windows as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable that lets you disable the detection and use of Xinput gamepad + * devices + * + * The variable can be set to the following values: + * + * - "0": Disable XInput detection (only uses direct input) + * - "1": Enable XInput detection (the default) + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable that lets you disable the detection and use of DirectInput + * gamepad devices + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection (only uses XInput) + * - "1": Enable DirectInput detection (the default) + */ +#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" + +/** + * A variable that causes SDL to use the old axis and button mapping for + * XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL + * 2.1 + * + * The default value is "0". This hint must be set before SDL_Init() + */ +#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" + +/** + * A variable that causes SDL to not ignore audio "monitors" + * + * This is currently only used for PulseAudio and ignored elsewhere. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The default value is "0". This hint must be set before SDL_Init(). + * + * This hint is available since SDL 2.0.16. Before then, virtual devices are + * always ignored. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable that forces X11 windows to create as a custom type. + * + * This is currently only used for X11 and ignored elsewhere. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * If not set or set to "", this hint is ignored. This hint must be set before + * the SDL_CreateWindow() call that it is intended to affect. + * + * This hint is available since SDL 2.0.22. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * A variable that decides whether to send SDL_QUIT when closing the final + * window. + * + * By default, SDL sends an SDL_QUIT event when there is only one window and + * it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most apps + * would also take the loss of this window as a signal to terminate the + * program. + * + * However, it's not unreasonable in some cases to have the program continue + * to live on, perhaps to create new windows later. + * + * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event when + * the final window is requesting to close. Note that in this case, there are + * still other legitimate reasons one might get an SDL_QUIT event: choosing + * "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * + * The default value is "1". This hint can be changed at any time. + * + * This hint is available since SDL 2.0.22. Before then, you always get an + * SDL_QUIT event when closing the final window. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + + +/** + * A variable that decides what video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) but + * before 2.0.22 this was an environment variable only. In 2.0.22, it was + * upgraded to a full SDL hint, so you can set the environment variable as + * usual or programatically set the hint with SDL_SetHint, which won't + * propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out the + * best video backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set the + * environment variable to get the same effect. + */ +#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" + +/** + * A variable that decides what audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "alsa" if, say, you are on PulseAudio but + * want to try talking to the lower level instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) but + * before 2.0.22 this was an environment variable only. In 2.0.22, it was + * upgraded to a full SDL hint, so you can set the environment variable as + * usual or programatically set the hint with SDL_SetHint, which won't + * propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out the + * best audio backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set the + * environment variable to get the same effect. + */ +#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" + +/** + * A variable that decides what KMSDRM device to use. + * + * Internally, SDL might open something like "/dev/dri/cardNN" to access + * KMSDRM functionality, where "NN" is a device index number. + * + * SDL makes a guess at the best index to use (usually zero), but the app or + * user can set this hint to a number between 0 and 99 to force selection. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + + +/** + * A variable that treats trackpads as touch devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * Setting this hint to true will make the trackpad input report as a + * multitouch device instead of a mouse. The default is false. + * + * Note that most platforms don't support this hint. As of 2.24.0, it only + * supports MacBooks' trackpads on macOS. Others may follow later. + * + * This hint is checked during SDL_Init and can not be changed after. + * + * This hint is available since SDL 2.24.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * Cause SDL to call dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this cause cause crashes if + * they continue after SDL_Quit(). + * + * This variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit (default) + * - "1": SDL will call dbus_shutdown() on quit + * + * This hint is available since SDL 2.30.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * Specify if SDL_RWFromFile should use the resource dir on Apple platforms. + * + * SDL2 has always done this on Apple platforms, but it can be surprising to + * try opening a path to discover that SDL adjusts the path to elsewhere, so + * this hint allows that behavior to be disabled. + * + * If running from a App Bundle, this will be MyApp.app/Contents/Resources. If + * running as a normal Unix-like process, this will be the directory where the + * running binary lives. Setting this hint to 0 avoids this and just uses the + * requested path as-is. + * + * This variable can be set to the following values: + * + * - "0": SDL will not use the app resource directory. + * - "1": SDL will use the app's resource directory (default). + * + * This hint is available since SDL 2.32.0. + */ +#define SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES "SDL_APPLE_RWFROMFILE_USE_RESOURCES" + + +/** + * An enumeration of hint priorities + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHintWithPriority + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + * \sa SDL_ResetHint + */ +extern DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); + +/** + * Type definition of the hint callback function. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DelHintCallback + */ +extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddHintCallback + */ +extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * Clear all hints. + * + * This function is automatically called during SDL_Quit(), and deletes all + * callbacks without calling them and frees all memory associated with hints. + * If you're calling this from application code you probably want to call + * SDL_ResetHints() instead. + * + * This function will be removed from the API the next time we rev the ABI. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ResetHints + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h new file mode 100644 index 000000000..400ff4535 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h @@ -0,0 +1,1088 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * Include file for SDL joystick event handling + * + * The term "device_index" identifies currently plugged in joystick devices + * between 0 and SDL_NumJoysticks(), with the exact joystick behind a + * device_index changing as joysticks are plugged and unplugged. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system, if the joystick is removed and then re-inserted then it will + * get a new instance_id, instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * The term JoystickGUID is a stable 128-bit identifier for a joystick device + * that does not change over time, it identifies class of the device (a X360 + * wired controller for example). This identifier is platform dependent. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + * + * If you would like to receive joystick updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The joystick structure used to identify an SDL joystick + */ +#ifdef SDL_THREAD_SAFETY_ANALYSIS +extern SDL_mutex *SDL_joystick_lock; +#endif +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/** + * A structure that encodes the stable unique id for a joystick device. + * + * This is just a standard SDL_GUID by a different name. + */ +typedef SDL_GUID SDL_JoystickGUID; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an + * invalid ID. + */ +typedef Sint32 SDL_JoystickID; + +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + +typedef enum +{ + SDL_JOYSTICK_POWER_UNKNOWN = -1, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ + SDL_JOYSTICK_POWER_WIRED, + SDL_JOYSTICK_POWER_MAX +} SDL_JoystickPowerLevel; + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + * + * As of SDL 2.26.0, you can take the joystick lock around reinitializing the + * joystick subsystem, to prevent other threads from seeing joysticks in an + * uninitialized state. However, all open joysticks will be closed and SDL + * functions called with them will fail. + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + + +/** + * Unlocking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Count the number of joysticks attached to the system. + * + * \returns the number of attached joysticks on success or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickName + * \sa SDL_JoystickPath + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickName + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_JoystickPath + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); + +/** + * Get the player index of a joystick, or -1 if it's not available This can be + * called before any joysticks are opened. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Get the implementation-dependent GUID for the joystick at a given device + * index. + * + * This function can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the GUID of the selected joystick. If called on an invalid index, + * this function returns a zero GUID. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetGUID + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the USB vendor ID of the selected joystick. If called on an + * invalid index, this function returns zero. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the USB product ID of the selected joystick. If called on an + * invalid index, this function returns zero. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the product version of the selected joystick. If called on an + * invalid index, this function returns zero. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the SDL_JoystickType of the selected joystick. If called on an + * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system. + * \returns the instance id of the selected joystick. If called on an invalid + * index, this function returns -1. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + +/** + * Open a joystick for use. + * + * The `device_index` argument refers to the N'th joystick presently + * recognized by SDL on the system. It is **NOT** the same as the instance ID + * used to identify the joystick in future events. See + * SDL_JoystickInstanceID() for more details about instance IDs. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param device_index the index of the joystick to query. + * \returns a joystick identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickClose + * \sa SDL_JoystickInstanceID + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Get the SDL_Joystick associated with an instance id. + * + * \param instance_id the instance id to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); + +/** + * Attach a new virtual joystick. + * + * \returns the joystick's device index, or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, + int naxes, + int nbuttons, + int nhats); + +/** + * The structure that defines an extended virtual joystick description + * + * The caller must zero the structure and then initialize the version with + * `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to + * SDL_JoystickAttachVirtualEx() All other elements of this structure are + * optional and can be left 0. + * + * \sa SDL_JoystickAttachVirtualEx + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 padding; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ + int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ + int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ + int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ + +} SDL_VirtualJoystickDesc; + +/** + * The current version of the SDL_VirtualJoystickDesc structure + */ +#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 + +/** + * Attach a new virtual joystick with extended properties. + * + * \returns the joystick's device index, or -1 if an error occurred. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param device_index a value previously returned from + * SDL_JoystickAttachVirtual(). + * \returns 0 on success, or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); + +/** + * Query whether or not the joystick at a given device index is virtual. + * + * \param device_index a joystick device index. + * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); + +/** + * Set values on an opened, virtual-joystick's axis. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the specific axis on the virtual joystick to set. + * \param value the new value for the specified axis. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Set values on an opened, virtual-joystick's button. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the specific button on the virtual joystick to set. + * \param value the new value for the specified button. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); + +/** + * Set values on an opened, virtual-joystick's hat. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the specific hat on the virtual joystick to set. + * \param value the new value for the specified hat. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNameForIndex + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_JoystickPathForIndex + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the player index, or -1 if it's not available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \param player_index Player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); + +/** + * Get an ASCII string representation for a given SDL_JoystickGUID. + * + * You should supply at least 33 bytes for pszGUID. + * + * \param guid the SDL_JoystickGUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUID + * \sa SDL_JoystickGetGUIDFromString + */ +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_JoystickGUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_JoystickGUID structure. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); + +/** + * Get the device information encoded in a SDL_JoystickGUID structure + * + * \param guid the SDL_JoystickGUID you wish to get info about. + * \param vendor A pointer filled in with the device VID, or 0 if not + * available. + * \param product A pointer filled in with the device PID, or 0 if not + * available. + * \param version A pointer filled in with the device version, or 0 if not + * available. + * \param crc16 A pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_JoystickGetDeviceGUID + */ +extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickClose + * \sa SDL_JoystickOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickOpen + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetAxis + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetBall + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetHat + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetButton + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickEventState + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and manually check the state of the joystick when you want + * joystick information. + * + * It is recommended that you leave joystick event handling enabled. + * + * **WARNING**: Calling this function may delete all events currently in SDL's + * event queue. + * + * While `param` is meant to be one of `SDL_QUERY`, `SDL_IGNORE`, or + * `SDL_ENABLE`, this function accepts any value, with any non-zero value that + * isn't `SDL_QUERY` being treated as `SDL_ENABLE`. + * + * If SDL was built with events disabled (extremely uncommon!), this will do + * nothing and always return `SDL_IGNORE`. + * + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`. + * \returns If `state` is `SDL_QUERY` then the current state is returned, + * otherwise `state` is returned (even if it was not one of the + * allowed values). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerEventState + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* Limits for joystick axes... */ +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumAxes + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, + int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state Upon return, the initial value is supplied here. + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, + int axis, Sint16 *state); + +/** + * \name Hat positions + */ +/* @{ */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* @} */ + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the following positions: + * + * - `SDL_HAT_CENTERED` + * - `SDL_HAT_UP` + * - `SDL_HAT_RIGHT` + * - `SDL_HAT_DOWN` + * - `SDL_HAT_LEFT` + * - `SDL_HAT_RIGHTUP` + * - `SDL_HAT_RIGHTDOWN` + * - `SDL_HAT_LEFTUP` + * - `SDL_HAT_LEFTDOWN` + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumHats + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumBalls + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns 1 if the specified button is pressed, 0 otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumButtons + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, + int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate. + * \param low_frequency_rumble The intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble The intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if rumble isn't supported on this joystick. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_JoystickHasRumble + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_JoystickRumble() + * instead. + * + * \param joystick The joystick to vibrate. + * \param left_rumble The intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble The intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms The duration of the rumble effect, in milliseconds. + * \returns 0, or -1 if trigger rumble isn't supported on this joystick. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_JoystickHasRumbleTriggers + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Query whether a joystick has an LED. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * \param joystick The joystick to query. + * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); + +/** + * Query whether a joystick has rumble support. + * + * \param joystick The joystick to query. + * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_JoystickRumble + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); + +/** + * Query whether a joystick has rumble support on triggers. + * + * \param joystick The joystick to query. + * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_JoystickRumbleTriggers + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * \param joystick The joystick to update. + * \param red The intensity of the red LED. + * \param green The intensity of the green LED. + * \param blue The intensity of the blue LED. + * \returns 0 on success, -1 if this joystick does not have a modifiable LED. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet + * + * \param joystick The joystick to affect. + * \param data The data to send to the joystick. + * \param size The size of the data to send to the joystick. + * \returns 0, or -1 if this joystick or driver doesn't support effect + * packets. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + * + * \param joystick The joystick device to close. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickOpen + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + +/** + * Get the battery level of a joystick as SDL_JoystickPowerLevel. + * + * \param joystick the SDL_Joystick to query. + * \returns the current battery level as SDL_JoystickPowerLevel on success or + * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h new file mode 100644 index 000000000..1a0c15d20 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h @@ -0,0 +1,361 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * Include file for SDL keyboard event handling + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL keysym structure, used in key events. + * + * If you are looking for translated character input, see the SDL_TEXTINPUT + * event. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers - see SDL_Keymod for details */ + Uint32 unused; +} SDL_Keysym; + +/* Function prototypes */ + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of 1 means that the key is pressed and a value + * of 0 means that it is not. Indexes into this array are obtained by using + * SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard + * + * This function will generate key up events for all pressed keys. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetKeyboardState + */ +extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. See + * SDL_Keymod for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetModState + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * See SDL_Keycode for details. + * + * \param scancode the desired SDL_Scancode to query. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See SDL_Scancode for details. + * + * \param key the desired SDL_Keycode to query. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * Get a human-readable name for a scancode. + * + * See SDL_Scancode for details. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * See SDL_Scancode and SDL_Keycode for details. + * + * \param key the desired SDL_Keycode to query. + * \returns a pointer to a UTF-8 string that stays valid at least until the + * next call to this function. If you need it around any longer, you + * must copy it. If the key doesn't have a name, this function + * returns an empty string (""). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events. + * + * This function will start accepting Unicode text input events in the focused + * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and + * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in + * pair with SDL_StopTextInput(). + * + * On some platforms using this function activates the screen keyboard. + * + * On desktop platforms, SDL_StartTextInput() is implicitly called on SDL + * video subsystem initialization which will cause SDL_TextInputEvent and + * SDL_TextEditingEvent to begin emitting. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetTextInputRect + * \sa SDL_StopTextInput + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * Check whether or not Unicode text input events are enabled. + * + * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); + +/** + * Stop receiving any text input events. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern DECLSPEC void SDLCALL SDL_ClearComposition(void); + +/** + * Returns if an IME Composite or Candidate window is currently shown. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); + +/** + * Set the rectangle used to type Unicode text inputs. + * + * Native input methods will place a window with word suggestions near it, + * without covering the text being inputted. + * + * To start text input in a given location, this function is intended to be + * called before SDL_StartTextInput, although some platforms support moving + * the rectangle even while text input (and a composition) is active. + * + * Note: If you want to use the system native IME window, try setting hint + * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you + * any feedback. + * + * \param rect the SDL_Rect structure representing the rectangle to receive + * text (ignored if NULL). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns SDL_TRUE if the platform has some screen keyboard support or + * SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + * \sa SDL_IsScreenKeyboardShown + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h new file mode 100644 index 000000000..11dd8f636 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h @@ -0,0 +1,358 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * to SDLK_0...SDLK_9 on AZERTY layouts. + */ +typedef Sint32 SDL_Keycode; + +#define SDLK_SCANCODE_MASK (1<<30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +typedef enum SDL_KeyCode +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\x1B', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + + /* + Skip uppercase letters + */ + + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\x7F', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD), + + SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT), + SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT), + SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL), + SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) +} SDL_KeyCode; + +/** + * Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum SDL_Keymod +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_SCROLL = 0x8000, + + KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL, + KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT, + KMOD_ALT = KMOD_LALT | KMOD_RALT, + KMOD_GUI = KMOD_LGUI | KMOD_RGUI, + + KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */ +} SDL_Keymod; + +#endif /* SDL_keycode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h new file mode 100644 index 000000000..fe744efff --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: LoadSO */ + +/** + * # CategoryLoadSO + * + * System-dependent library loading routines. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL if there was an + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadObject + * \sa SDL_UnloadObject + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadFunction + * \sa SDL_LoadObject + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h new file mode 100644 index 000000000..cad8404e6 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h @@ -0,0 +1,103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * Include file for SDL locale services + */ + +#ifndef _SDL_locale_h +#define _SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * This returns an array of SDL_Locale structs, the final item zeroed out. + * When the caller is done with this array, it should call SDL_free() on the + * returned value; all the memory involved is allocated in a single block, so + * a single SDL_free() will suffice. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_LOCALECHANGED event in this case, if + * possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \return array of locales, terminated with a locale with a NULL language + * field. Will return NULL on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* _SDL_locale_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h new file mode 100644 index 000000000..ae59ce627 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h @@ -0,0 +1,405 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * The maximum size of a log message prior to SDL 2.0.24 + * + * As of 2.0.24 there is no limit to the length of SDL log messages. + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * The predefined log categories + * + * By default the application category is enabled at the INFO level, the + * assert category is enabled at the WARN level, test is enabled at the + * VERBOSE level and all other categories are enabled at the ERROR level. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetPriority + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogGetPriority + * \sa SDL_LogSetAllPriority + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetPriority + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetAllPriority + * \sa SDL_LogSetPriority + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * = * \param fmt a printf() style message format string + * + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. + * + * \param userdata what was passed as `userdata` to + * SDL_LogSetOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetOutputFunction + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogGetOutputFunction + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h new file mode 100644 index 000000000..5ab490e08 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h @@ -0,0 +1,282 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include + +/** + * # CategoryMain + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#ifndef SDL_MAIN_HANDLED +#if defined(__WIN32__) +/* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__GDK__) +/* On GDK, SDL provides a main function that initializes the game runtime. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. You must either link against SDL2main or, if not possible, + call the SDL_GDKRunApp function from your entry point. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__IPHONEOS__) +/* On iOS SDL provides a main function that creates an application delegate + and starts the iOS application run loop. + + If you link with SDL dynamically on iOS, the main function can't be in a + shared library, so you need to link with libSDLmain.a, which includes a + stub main function that calls into the shared library to start execution. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__ANDROID__) +/* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ +#define SDL_MAIN_NEEDED + +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + +#elif defined(__NACL__) +/* On NACL we use ppapi_simple to set up the application helper code, + then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before + starting the user main function. + All user code is run in a separate thread by ppapi_simple, thus + allowing for blocking io to take place via nacl_io +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__PSP__) +/* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__PS2__) +#define SDL_MAIN_AVAILABLE + +#define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + +#elif defined(__3DS__) +/* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED +*/ +#define SDL_MAIN_AVAILABLE + +#endif +#endif /* SDL_MAIN_HANDLED */ + +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * ```c + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * ``` + */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) +#define main SDL_main +#endif + +#include +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The prototype for the application's main() function + */ +typedef int (*SDL_main_func)(int argc, char *argv[]); +extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + */ +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); + +#if defined(__WIN32__) || defined(__GDK__) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL + * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of + * what is specified here. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns 0 on success, -1 on error. SDL_GetError() may have details. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(__WIN32__) || defined(__GDK__) */ + + +#ifdef __WINRT__ + +/** + * Initialize and launch an SDL/WinRT application. + * + * \param mainFunction the SDL app's C-style main(), an SDL_main_func. + * \param reserved reserved for future use; should be NULL. + * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve + * more information on the failure. + * + * \since This function is available since SDL 2.0.3. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); + +#endif /* __WINRT__ */ + +#if defined(__IPHONEOS__) + +/** + * Initializes and launches an SDL application. + * + * \param argc The argc parameter from the application's main() function. + * \param argv The argv parameter from the application's main() function. + * \param mainFunction The SDL app's C-style main(), an SDL_main_func. + * \return the return value from mainFunction. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); + +#endif /* __IPHONEOS__ */ + +#ifdef __GDK__ + +/** + * Initialize and launch an SDL GDK application. + * + * \param mainFunction the SDL app's C-style main(), an SDL_main_func. + * \param reserved reserved for future use; should be NULL. + * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve + * more information on the failure. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved); + +/** + * Callback from the application to let the suspend continue. + * + * \since This function is available since SDL 2.28.0. + */ +extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#endif /* __GDK__ */ + +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_main_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h new file mode 100644 index 000000000..788e2a1b4 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h @@ -0,0 +1,196 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_MessageBox flags. + * + * If supported will display warning icon, etc. + */ +typedef enum SDL_MessageBoxFlags +{ + SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ + SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ + SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ + SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ + SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ +} SDL_MessageBoxFlags; + +/** + * Flags for SDL_MessageBoxButtonData. + */ +typedef enum SDL_MessageBoxButtonFlags +{ + SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ + SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ +} SDL_MessageBoxButtonFlags; + +/** + * Individual button data. + */ +typedef struct SDL_MessageBoxButtonData +{ + Uint32 flags; /**< SDL_MessageBoxButtonFlags */ + int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char * text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_MAX +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + */ +typedef struct SDL_MessageBoxData +{ + Uint32 flags; /**< SDL_MessageBoxFlags */ + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h new file mode 100644 index 000000000..0254f3cf7 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h @@ -0,0 +1,114 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Header file for functions to creating Metal layers and views on SDL + * windows. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * This can be cast directly to an NSView or UIView. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_Metal_CreateView + */ +extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_Metal_CreateView + */ +extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/** + * Get the size of a window's underlying drawable in pixels (for use with + * setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried. + * \param w Pointer to variable for storing the width in pixels, may be NULL. + * \param h Pointer to variable for storing the height in pixels, may be NULL. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GetWindowSize + * \sa SDL_CreateWindow + */ +extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, + int *h); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h new file mode 100644 index 000000000..0cb73f602 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * Include file for SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns 0 on success, or -1 on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h new file mode 100644 index 000000000..6641fd16d --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h @@ -0,0 +1,464 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Include file for SDL mouse event handling. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ + +/** + * Cursor types for SDL_CreateSystemCursor(). + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ + SDL_NUM_SYSTEM_CURSORS +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/* Function prototypes */ + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can be + * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the + * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the + * mouse cursor position relative to the focus window. You can pass NULL for + * either `x` or `y`. + * + * \param x the x coordinate of the mouse cursor position relative to the + * focus window. + * \param y the y coordinate of the mouse cursor position relative to the + * focus window. + * \returns a 32-bit button bitmask of the current button state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + * \sa SDL_PumpEvents + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * Get the current state of the mouse in relation to the desktop. + * + * This works similarly to SDL_GetMouseState(), but the coordinates will be + * reported relative to the top-left of the desktop. This can be useful if you + * need to track the mouse outside of a specific window and SDL_CaptureMouse() + * doesn't fit your needs. For example, it could be useful if you need to + * track the mouse while dragging a window, where coordinates relative to a + * window might not be in sync at all times. + * + * Note: SDL_GetMouseState() returns the mouse position as SDL understands it + * from the last pump of the event queue. This function, however, queries the + * OS for the current mouse position, and as such, might be a slightly less + * efficient function. Unless you know what you're doing and have a good + * reason to use this function, you probably want SDL_GetMouseState() instead. + * + * \param x filled in with the current X coord relative to the desktop; can be + * NULL. + * \param y filled in with the current Y coord relative to the desktop; can be + * NULL. + * \returns the current button state as a bitmask which can be tested using + * the SDL_BUTTON(X) macros. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_CaptureMouse + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); + +/** + * Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can be + * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the + * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState() or since + * event initialization. You can pass NULL for either `x` or `y`. + * + * \param x a pointer filled with the last recorded x coordinate of the mouse. + * \param y a pointer filled with the last recorded y coordinate of the mouse. + * \returns a 32-bit button bitmask of the relative button state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetMouseState + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_WarpMouseInWindow + */ +extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); + +/** + * Set relative mouse mode. + * + * While the mouse is in relative mode, the cursor is hidden, the mouse + * position is constrained to the window, and SDL will report continuous + * relative mouse motion even if the mouse is at the edge of the window. + * + * This function will flush any pending mouse motion. + * + * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * If relative mode is not supported, this returns -1. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRelativeMouseMode + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending + * on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the + * mouse while the user is pressing a button; this is to try and make mouse + * behavior more consistent between platforms, and deal with the common case + * of a user dragging the mouse outside of the window. This means that if you + * are calling SDL_CaptureMouse() only to deal with this situation, you no + * longer have to (although it is safe to do so). If this causes problems for + * your app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. + * \returns 0 on success or -1 if not supported; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetGlobalMouseState + */ +extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); + +/** + * Query whether relative mouse mode is enabled. + * + * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRelativeMouseMode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which + * provides twelve readily available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the X-axis location of the upper left corner of the cursor + * relative to the actual mouse position. + * \param hot_y the Y-axis location of the upper left corner of the cursor + * relative to the actual mouse position. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeCursor + * \sa SDL_SetCursor + * \sa SDL_ShowCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_FreeCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_GetCursor + * \sa SDL_ShowCursor + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_FreeCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_FreeCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSystemCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * Toggle whether or not the cursor is shown. + * + * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` + * displays the cursor and passing `SDL_DISABLE` hides it. + * + * The current state of the mouse cursor can be queried by passing + * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. + * + * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, + * `SDL_QUERY` to query the current state without changing it. + * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the + * cursor is hidden, or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_SetCursor + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h new file mode 100644 index 000000000..5ce12eee0 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h @@ -0,0 +1,545 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * Functions to provide thread synchronization primitives. + */ + +#include +#include + +/******************************************************************************/ +/* Enable thread safety attributes only with clang. + * The attributes can be safely erased when compiling with other compilers. + */ +#if defined(SDL_THREAD_SAFETY_ANALYSIS) && \ + defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Synchronization functions which can time out return this value if they time + * out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/* @{ */ + +/* The SDL mutex structure, defined in SDL_sysmutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * \param mutex the mutex to lock. + * \return 0, or -1 on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex) SDL_ACQUIRE(mutex); +#define SDL_mutexP(m) SDL_LockMutex(m) + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns `SDL_MUTEX_TIMEOUT` immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * \param mutex the mutex to try to lock. + * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateMutex + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex) SDL_TRY_ACQUIRE(0, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is an error to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * It is also an error to unlock a mutex that isn't locked at all. + * + * \param mutex the mutex to unlock. + * \returns 0, or -1 on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex) SDL_RELEASE(mutex); +#define SDL_mutexV(m) SDL_UnlockMutex(m) + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/* The SDL semaphore structure, defined in SDL_syssem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the call is interrupted by a + * signal or error. If the call is successful it will atomically decrement the + * semaphore value. + * + * This function is the equivalent of calling SDL_SemWaitTimeout() with a time + * length of `SDL_MUTEX_MAXWAIT`. + * + * \param sem the semaphore wait on. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns SDL_MUTEX_TIMEDOUT. + * + * \param sem the semaphore to wait on. + * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would + * block, or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value, the call is interrupted by a + * signal or error, or the specified time has elapsed. If the call is + * successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeout the length of the timeout, in milliseconds. + * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not + * succeed in the allotted time, or a negative error code on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/* The SDL condition variable structure, defined in SDL_syscond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_DestroyCond + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable + * `cond`. Once the condition variable is signaled, the mutex is re-locked and + * the function returns. + * + * The mutex must be locked before calling this function. + * + * This function is the equivalent of calling SDL_CondWaitTimeout() with a + * time length of `SDL_MUTEX_MAXWAIT`. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \returns 0 when it is signaled or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable + * `cond`, or for the specified time to elapse. Once the condition variable is + * signaled or the time elapsed, the mutex is re-locked and the function + * returns. + * + * The mutex must be locked before calling this function. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT` + * to wait indefinitely. + * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if + * the condition is not signaled in the allotted time, or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/* @} *//* Condition variable functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h new file mode 100644 index 000000000..0c48bcf31 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDLname_h_ +#define SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h new file mode 100644 index 000000000..0d6d3fc23 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h @@ -0,0 +1,2126 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !__IPHONEOS__ */ + +#endif /* SDL_opengl_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h new file mode 100644 index 000000000..ff6ad12ce --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h new file mode 100644 index 000000000..f618ea0fe --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ + +#include + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h new file mode 100644 index 000000000..460dfe626 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h new file mode 100644 index 000000000..d13622aae --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 000000000..9448ce09f --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 000000000..426796ef2 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 000000000..01646449c --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h new file mode 100644 index 000000000..ed5cea439 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/* @{ */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/* @} */ + +/** Pixel type. */ +typedef enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + + /* This must be at the end of the list to avoid breaking the existing ABI */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** Bitmap pixel order, high bit -> low bit. */ +typedef enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** Packed component order, high bit -> low bit. */ +typedef enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** Array component order, low byte -> high byte. */ +/* !!! FIXME: in 2.1, make these not overlap differently with + !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ +typedef enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** Packed component layout. */ +typedef enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + +/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +typedef enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX2LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, + 2, 0), + SDL_PIXELFORMAT_INDEX2MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, + 2, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_XRGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444, + SDL_PIXELFORMAT_XBGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444, + SDL_PIXELFORMAT_XRGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555, + SDL_PIXELFORMAT_XBGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555, + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_XRGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_RGBX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_XBGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_BGRX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + /* Aliases for RGBA byte arrays of color data, for the current platform */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888, +#else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888, +#endif + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), + SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), + SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +} SDL_PixelFormatEnum; + +/** + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * A structure that contains pixel format information. + * + * Everything in the pixel format structure is read-only. + * + * A pixel format has either a palette or masks. If a palette is used `Rmask`, + * `Gmask`, `Bmask`, and `Amask` will be 0. + * + * An SDL_PixelFormat describes the format of the pixel data stored at the + * `pixels` field of an SDL_Surface. Every surface stores an SDL_PixelFormat + * in the `format` field. + * + * If you wish to do pixel level modifications on a surface, then + * understanding how SDL stores its color information is essential. + * + * For information on modern pixel color spaces, see the following Wikipedia + * article: http://en.wikipedia.org/wiki/RGBA_color_space + * + * \sa SDL_ConvertSurface + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + * \sa SDL_AllocFormat + * \sa SDL_FreeFormat + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormatEnum values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't + * possible; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MasksToPixelFormatEnum + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns one of the SDL_PixelFormatEnum values. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PixelFormatEnumToMasks + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * Create an SDL_PixelFormat structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param pixel_format one of the SDL_PixelFormatEnum values. + * \returns the new SDL_PixelFormat structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeFormat + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). + * + * \param format the SDL_PixelFormat structure to free. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreePalette + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * Set the palette for a pixel format structure. + * + * \param format the SDL_PixelFormat structure that will use the palette. + * \param palette the SDL_Palette structure that will be used. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + * \sa SDL_FreePalette + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns 0 on success or a negative error code if not all of the colors + * could be set; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_AllocPalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format an SDL_PixelFormat structure describing the pixel format. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format an SDL_PixelFormat structure describing the format of the + * pixel. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixel a pixel value. + * \param format an SDL_PixelFormat structure describing the format of the + * pixel. + * \param r a pointer filled in with the red component. + * \param g a pointer filled in with the green component. + * \param b a pointer filled in with the blue component. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixel a pixel value. + * \param format an SDL_PixelFormat structure describing the format of the + * pixel. + * \param r a pointer filled in with the red component. + * \param g a pointer filled in with the green component. + * \param b a pointer filled in with the blue component. + * \param a a pointer filled in with the alpha component. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * Calculate a 256 entry gamma ramp for a gamma value. + * + * \param gamma a gamma value where 0.0 is black and 1.0 is identity. + * \param ramp an array of 256 values filled in with the gamma ramp. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h new file mode 100644 index 000000000..bb09a7506 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h @@ -0,0 +1,275 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * Try to get a standard set of platform defines. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if (defined(linux) || defined(__linux) || defined(__linux__)) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) || defined(__ANDROID__) +#undef __ANDROID__ +#undef __LINUX__ /* do we need to do this? */ +#define __ANDROID__ 1 +#endif +#if defined(__NGAGE__) +#undef __NGAGE__ +#define __NGAGE__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ +#define __has_extension(x) 0 +#include +#undef __has_extension +#else +#include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST +#define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS +#define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE +#define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV +#define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR +#define TARGET_OS_SIMULATOR 0 +#endif + +#if TARGET_OS_TV +#undef __TVOS__ +#define __TVOS__ 1 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iOS */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iOS */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 +# error SDL for Mac OS X only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) || defined(__EMX__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__sun) && defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif + +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H +#include +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP) +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else +#define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#undef __WINRT__ +#define __WINRT__ 1 +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ +#undef __WINGDK__ +#define __WINGDK__ 1 +#elif defined(_GAMING_XBOX_XBOXONE) +#undef __XBOXONE__ +#define __XBOXONE__ 1 +#elif defined(_GAMING_XBOX_SCARLETT) +#undef __XBOXSERIES__ +#define __XBOXSERIES__ 1 +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) +#undef __WIN32__ +#define __WIN32__ 1 +#endif +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) +#undef __GDK__ +#define __GDK__ 1 +#endif +#if defined(__PSP__) || defined(__psp__) +#ifdef __PSP__ +#undef __PSP__ +#endif +#define __PSP__ 1 +#endif +#if defined(PS2) +#define __PS2__ 1 +#endif + +/* The NACL compiler defines __native_client__ and __pnacl__ + * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi + */ +#if defined(__native_client__) +#undef __LINUX__ +#undef __NACL__ +#define __NACL__ 1 +#endif +#if defined(__pnacl__) +#undef __LINUX__ +#undef __PNACL__ +#define __PNACL__ 1 +/* PNACL with newlib supports static linking only */ +#define __SDL_NOGETPROCADDR__ +#endif + +#if defined(__vita__) +#define __VITA__ 1 +#endif + +#if defined(__3DS__) +#undef __3DS__ +#define __3DS__ 1 +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "Mac OS X" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h new file mode 100644 index 000000000..e3588bc1f --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * Header for the SDL power management routines. + */ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * \param seconds seconds of battery life left, you can pass a NULL here if + * you don't care, will return -1 if we can't determine a + * value, or we're not running on a battery. + * \param percent percentage of battery life left, between 0 and 100, you can + * pass a NULL here if you don't care, will return -1 if we + * can't determine a value, or we're not running on a battery. + * \returns an SDL_PowerState enum representing the current battery state. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h new file mode 100644 index 000000000..07d11e0ad --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryQuit + * + * An SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. If + * it is not ignored or filtered, it is queued normally and the window is + * allowed to close. When the window is closed, screen updates will complete, + * but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) and + * SIGTERM (system termination request), if handlers do not already exist, + * that generate SDL_QUIT events as well. There is no way to determine the + * cause of an SDL_QUIT event, but setting a signal handler in your + * application will override the default generation of quit events for that + * signal. + */ + +#ifndef SDL_quit_h_ +#define SDL_quit_h_ + +#include +#include + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* SDL_quit_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h new file mode 100644 index 000000000..23dab7bbd --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h @@ -0,0 +1,376 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (integer) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (floating point) + * + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (integer). + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_IntersectRectAndLine + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle, with the origin at the upper left (floating point). + * + * \sa SDL_FRectEmpty + * \sa SDL_FRectEquals + * \sa SDL_FRectEqualsEpsilon + * \sa SDL_HasIntersectionF + * \sa SDL_IntersectFRect + * \sa SDL_IntersectFRectAndLine + * \sa SDL_UnionFRect + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return SDL_FALSE. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_IntersectRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return SDL_FALSE. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasIntersection + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the + * points were outside of the clipping rectangle. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) +{ + return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, within some given epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, using a default epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_IntersectRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, + const SDL_FRect * B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_HasIntersectionF + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the + * points were outside of the clipping rectangle. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, + int count, + const SDL_FRect * clip, + SDL_FRect * result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * + rect, float *X1, + float *Y1, float *X2, + float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h new file mode 100644 index 000000000..7d6cf96d3 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h @@ -0,0 +1,1932 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as polygons and particle effects and in that case you + * should use SDL's OpenGL/Direct3D support or one of the many good 3D + * engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Flags used when creating a rendering context + */ +typedef enum SDL_RendererFlags +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized + with the refresh rate */ + SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports + rendering to texture */ +} SDL_RendererFlags; + +/** + * Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ +} SDL_RendererInfo; + +/** + * Vertex structure + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_Color color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The scaling mode for a texture. + */ +typedef enum SDL_ScaleMode +{ + SDL_ScaleModeNearest, /**< nearest pixel sampling */ + SDL_ScaleModeLinear, /**< linear filtering */ + SDL_ScaleModeBest /**< anisotropic filtering */ +} SDL_ScaleMode; + +/** + * The access pattern allowed for a texture. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum SDL_TextureModulate +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * Flip constants for SDL_RenderCopyEx + */ +typedef enum SDL_RendererFlip +{ + SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ + SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ + SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ +} SDL_RendererFlip; + +/** + * A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns a number >= 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriverInfo + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Get info about a specific 2D rendering driver for the current display. + * + * \param index the index of the driver to query information about. + * \param info an SDL_RendererInfo structure to be filled with information on + * the rendering driver. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetNumRenderDrivers + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * Create a window and default renderer. + * + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns 0 on success, or -1 on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + + +/** + * Create a 2D rendering context for a window. + * + * \param window the window where rendering is displayed. + * \param index the index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags 0, or one or more SDL_RendererFlags OR'd together. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRendererInfo + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_DestroyRenderer + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); + +/** + * Get information about a rendering context. + * + * \param renderer the rendering context. + * \param info an SDL_RendererInfo structure filled with information about the + * current renderer. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * Get the output size in pixels of a rendering context. + * + * Due to high-dpi displays, you might end up with a rendering context that + * has more pixels than the window that contains it, so use this instead of + * SDL_GetWindowSize() to decide how much drawing area you have. + * + * \param renderer the rendering context. + * \param w an int filled with the width. + * \param h an int filled with the height. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderer + */ +extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * You can set the texture scaling method by setting + * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormatEnum. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns a pointer to the created texture or NULL if no rendering context + * was active, the format was unsupported, or the width or height + * were out of range; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_QueryTexture + * \sa SDL_UpdateTexture + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface. Use SDL_QueryTexture() to query the pixel format of + * the texture. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_DestroyTexture + * \sa SDL_QueryTexture + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * Query the attributes of a texture. + * + * \param texture the texture to query. + * \param format a pointer filled in with the raw format of the texture; the + * actual format may differ, but pixel transfers will use this + * format (one of the SDL_PixelFormatEnum values). This argument + * can be NULL if you don't need this information. + * \param access a pointer filled in with the actual access to the texture + * (one of the SDL_TextureAccess values). This argument can be + * NULL if you don't need this information. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return -1 + * if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return -1 + * if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderCopy(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns -1. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureBlendMode + * \sa SDL_RenderCopy + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture The texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_GetTextureScaleMode + */ +extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, + SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \return 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_SetTextureScaleMode + */ +extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, + SDL_ScaleMode *scaleMode); + +/** + * Associate a user-specified pointer with a texture. + * + * \param texture the texture to update. + * \param userdata the pointer to associate with the texture. + * \returns 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GetTextureUserData + */ +extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, + void *userdata); + +/** + * Get the user-specified pointer associated with a texture + * + * \param texture the texture to query. + * \return the pointer associated with the texture, or NULL if the texture is + * not valid. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_SetTextureUserData + */ +extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture. Use + * SDL_QueryTexture() to query the pixel format of the texture. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns 0 on success or -1 if the texture is not valid; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_UpdateTexture + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \return 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns 0 on success or a negative error code if the texture is not valid + * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface this is filled in with an SDL surface representing the + * locked area. + * \returns 0 on success, or -1 if the texture is not valid or was not created + * with `SDL_TEXTUREACCESS_STREAMING`. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, + const SDL_Rect *rect, + SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockTexture + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * Determine whether a renderer supports the use of render targets. + * + * \param renderer the renderer that will be checked. + * \returns SDL_TRUE if supported or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderTarget + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * Set a texture as the current rendering target. + * + * Before using this function, you should check the + * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if + * render targets are supported. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. This will reset the renderer's viewport, + * clipping rectangle, and scaling settings to the state they were in before + * setting a non-NULL `texture` target, losing any changes made in the + * meantime. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderTarget + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported as NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderTarget + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device independent resolution for rendering. + * + * This function uses the viewport and scaling functionality to allow a fixed + * logical resolution for rendering, regardless of the actual output + * resolution. If the actual output resolution doesn't have the same aspect + * ratio the output rendering will be centered within the output display. + * + * If the output display is a window, mouse and touch events in the window + * will be filtered and scaled so they seem to arrive within the logical + * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether + * relative motion events are also scaled. + * + * If this function results in scaling or subpixel drawing by the rendering + * backend, it will be handled using the appropriate quality hints. + * + * \param renderer the renderer for which resolution should be set. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +/** + * Get device independent resolution for rendering. + * + * When using the main rendering target (eg no target texture is set): this + * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical + * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical + * width and height. + * + * When using a target texture: Never return 0 for `w` and `h` at first. Then + * it returns the logical width and height that are set. + * + * \param renderer a rendering context. + * \param w an int to be filled with the width. + * \param h an int to be filled with the height. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +/** + * Set whether to force integer scales for resolution-independent rendering. + * + * This function restricts the logical viewport to integer values - that is, + * when a resolution is between two multiples of a logical size, the viewport + * size is rounded down to the lower multiple. + * + * \param renderer the renderer for which integer scaling should be set. + * \param enable enable or disable the integer scaling for rendering. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RenderGetIntegerScale + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, + SDL_bool enable); + +/** + * Get whether integer scales are forced for resolution-independent rendering. + * + * \param renderer the renderer from which integer scaling should be queried. + * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RenderSetIntegerScale + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); + +/** + * Set the drawing area for rendering on the current target. + * + * When the window is resized, the viewport is reset to fill the entire new + * window size. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetViewport + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Get the drawing area for the current target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetViewport + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * \param renderer the rendering context for which clip rectangle should be + * set. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetClipRect + * \sa SDL_RenderIsClipEnabled + */ +extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Get the clip rectangle for the current target. + * + * \param renderer the rendering context from which clip rectangle should be + * queried. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderIsClipEnabled + * \sa SDL_RenderSetClipRect + */ +extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * Get whether clipping is enabled on the given renderer. + * + * \param renderer the renderer from which clip state should be queried. + * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_RenderGetClipRect + * \sa SDL_RenderSetClipRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); + + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * \param renderer a rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * \param renderer the renderer from which drawing scale should be queried. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetScale + */ +extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +/** + * Get logical coordinates of point in renderer when given real coordinates of + * point in window. + * + * Logical coordinates will differ from real coordinates when render is scaled + * and logical renderer size set + * + * \param renderer the renderer from which the logical coordinates should be + * calculated. + * \param windowX the real X coordinate in the window. + * \param windowY the real Y coordinate in the window. + * \param logicalX the pointer filled with the logical x coordinate. + * \param logicalY the pointer filled with the logical y coordinate. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetScale + * \sa SDL_RenderGetLogicalSize + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, + int windowX, int windowY, + float *logicalX, float *logicalY); + + +/** + * Get real coordinates of point in window when given logical coordinates of + * point in renderer. + * + * Logical coordinates will differ from real coordinates when render is scaled + * and logical renderer size set + * + * \param renderer the renderer from which the window coordinates should be + * calculated. + * \param logicalX the logical x coordinate. + * \param logicalY the logical y coordinate. + * \param windowX the pointer filled with the real X coordinate in the window. + * \param windowY the pointer filled with the real Y coordinate in the window. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetScale + * \sa SDL_RenderGetLogicalSize + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, + float logicalX, float logicalY, + int *windowX, int *windowY); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_RenderClear + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. + * + * \param renderer the rendering context. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * Draw a point on the current rendering target. + * + * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, + * use SDL_RenderDrawPoints() instead. + * + * \param renderer the rendering context. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * Draw multiple points on the current rendering target. + * + * \param renderer the rendering context. + * \param points an array of SDL_Point structures that represent the points to + * draw. + * \param count the number of points to draw. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * Draw a line on the current rendering target. + * + * SDL_RenderDrawLine() draws the line to include both end points. If you want + * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. + * + * \param renderer the rendering context. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * Draw a series of connected lines on the current rendering target. + * + * \param renderer the rendering context. + * \param points an array of SDL_Point structures representing points along + * the lines. + * \param count the number of points, drawing count-1 lines. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * Draw a rectangle on the current rendering target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the rectangle to draw, or + * NULL to outline the entire rendering target. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Draw some number of rectangles on the current rendering target. + * + * \param renderer the rendering context. + * \param rects an array of SDL_Rect structures representing the rectangles to + * be drawn. + * \param count the number of rectangles. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color. + * + * The current drawing color is set by SDL_SetRenderDrawColor(), and the + * color's alpha value is ignored unless blending is enabled with the + * appropriate call to SDL_SetRenderDrawBlendMode(). + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL for the entire rendering target. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color. + * + * \param renderer the rendering context. + * \param rects an array of SDL_Rect structures representing the rectangles to + * be filled. + * \param count the number of rectangles. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderPresent + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * Copy a portion of the texture to the current rendering target. + * + * The texture is blended with the destination based on its blend mode set + * with SDL_SetTextureBlendMode(). + * + * The texture color is affected based on its color modulation set by + * SDL_SetTextureColorMod(). + * + * The texture alpha is affected based on its alpha modulation set by + * SDL_SetTextureAlphaMod(). + * + * \param renderer the rendering context. + * \param texture the source texture. + * \param srcrect the source SDL_Rect structure or NULL for the entire + * texture. + * \param dstrect the destination SDL_Rect structure or NULL for the entire + * rendering target; the texture will be stretched to fill the + * given rectangle. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderCopyEx + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureBlendMode + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * Copy a portion of the texture to the current rendering, with optional + * rotation and flipping. + * + * Copy a portion of the texture to the current rendering target, optionally + * rotating it by angle around the given center and also flipping it + * top-bottom and/or left-right. + * + * The texture is blended with the destination based on its blend mode set + * with SDL_SetTextureBlendMode(). + * + * The texture color is affected based on its color modulation set by + * SDL_SetTextureColorMod(). + * + * The texture alpha is affected based on its alpha modulation set by + * SDL_SetTextureAlphaMod(). + * + * \param renderer the rendering context. + * \param texture the source texture. + * \param srcrect the source SDL_Rect structure or NULL for the entire + * texture. + * \param dstrect the destination SDL_Rect structure or NULL for the entire + * rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around `dstrect.w / 2`, `dstrect.h / 2`). + * \param flip a SDL_RendererFlip value stating which flipping actions should + * be performed on the texture. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderCopy + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureBlendMode + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw. + * \param count The number of points to draw. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines. + * \param count The number of points, drawing count-1 lines. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center A pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should + * be performed on the texture. + * \return 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer The rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices Vertices. + * \param num_vertices Number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices Number of indices. + * \return 0 on success, or -1 if the operation is not supported. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_Vertex + */ +extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer The rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy Vertex positions. + * \param xy_stride Byte size to move from one element to the next element. + * \param color Vertex colors (as SDL_Color). + * \param color_stride Byte size to move from one element to the next element. + * \param uv Vertex normalized texture coordinates. + * \param uv_stride Byte size to move from one element to the next element. + * \param num_vertices Number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices Number of indices. + * \param size_indices Index size: 1 (byte), 2 (short), 4 (int). + * \return 0 on success, or -1 if the operation is not supported. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGeometry + * \sa SDL_Vertex + */ +extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_Color *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Read pixels from the current rendering target to an array of pixels. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * `pitch` specifies the number of bytes between rows in the destination + * `pixels` data. This allows you to write to a subrectangle or have padded + * rows in the destination. Generally, `pitch` should equal the number of + * pixels per row in the `pixels` data times the number of bytes per pixel, + * but it might contain additional padding (for example, 24bit RGB Windows + * Bitmap data pads all rows to multiples of 4 bytes). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, or NULL + * for the entire render target. + * \param format an SDL_PixelFormatEnum value of the desired format of the + * pixel data, or 0 to use the format of the rendering target. + * \param pixels a pointer to the pixel data to copy into. + * \param pitch the pitch of the `pixels` parameter. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderDrawLine() does not directly put a + * line on the screen, but rather updates the backbuffer. As such, you compose + * your entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * \param renderer the rendering context. + * + * \threadsafety You may only call this function on the main thread. If this + * happens to work on a background thread on any given platform + * or backend, it's purely by luck and you should not rely on it + * to work next time. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * Destroy the rendering context for a window and free associated textures. + * + * If `renderer` is NULL, this function will return immediately after setting + * the SDL error message to "Invalid renderer". See SDL_GetError(). + * + * \param renderer the rendering context. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + +/** + * Force the rendering context to flush any pending commands to the underlying + * rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, you + * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set + * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever + * calls in addition to SDL render API calls. If all of this applies, you + * should call SDL_RenderFlush() between calls to SDL's render API and the + * low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to get + * maximum performance out of a specific situation. In all other cases, SDL + * will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 + * and earlier, as earlier versions did not queue rendering commands at all, + * instead flushing them to the OS immediately. + * + * \param renderer the rendering context. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + + +/** + * Bind an OpenGL/ES/ES2 texture to the current context. + * + * This is for use with OpenGL instructions when rendering OpenGL primitives + * directly. + * + * If not NULL, `texw` and `texh` will be filled with the width and height + * values suitable for the provided texture. In most cases, both will be 1.0, + * however, on systems that support the GL_ARB_texture_rectangle extension, + * these values will actually be the pixel width and height used to create the + * texture, so this factor needs to be taken into account when providing + * texture coordinates to OpenGL. + * + * You need a renderer to create an SDL_Texture, therefore you can only use + * this function with an implicit OpenGL context from SDL_CreateRenderer(), + * not with your own OpenGL context. If you need control over your OpenGL + * context, you need to write your own texture-loading methods. + * + * Also note that SDL may upload RGB textures as BGR (or vice-versa), and + * re-order the color channels in the shaders phase, so the uploaded texture + * may have swapped color channels. + * + * \param texture the texture to bind to the current OpenGL/ES/ES2 context. + * \param texw a pointer to a float value which will be filled with the + * texture width or NULL if you don't need that value. + * \param texh a pointer to a float value which will be filled with the + * texture height or NULL if you don't need that value. + * \returns 0 on success, or -1 if the operation is not supported; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_UnbindTexture + */ +extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +/** + * Unbind an OpenGL/ES/ES2 texture from the current context. + * + * See SDL_GL_BindTexture() for examples on how to use these functions + * + * \param texture the texture to unbind from the current OpenGL/ES/ES2 + * context. + * \returns 0 on success, or -1 if the operation is not supported. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_BindTexture + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer The renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \since This function is available since SDL 2.0.8. + * + * \sa SDL_RenderGetMetalCommandEncoder + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * Get the Metal command encoder for the current frame + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give + * SDL a drawable to render to, which might happen if the window is + * hidden/minimized/offscreen. This doesn't apply to command encoders for + * render targets, just the window's backbuffer. Check your return values! + * + * \param renderer The renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \since This function is available since SDL 2.0.8. + * + * \sa SDL_RenderGetMetalLayer + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); + +/** + * Toggle VSync of the given renderer. + * + * \param renderer The renderer to toggle. + * \param vsync 1 for on, 0 for off. All other values are reserved. + * \returns a 0 int on success, or non-zero on failure. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h new file mode 100644 index 000000000..36691f553 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h @@ -0,0 +1,6 @@ +#ifdef SDL_VENDOR_INFO +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif +#define SDL_REVISION_NUMBER 0 diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h new file mode 100644 index 000000000..bab799ddb --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h @@ -0,0 +1,844 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: RWOPS */ + +/** + * # CategoryRWOPS + * + * This file provides a general interface for SDL to read and write data + * streams. It can easily be extended to files, memory, etc. + */ + +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* RWops Types */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Return the size of the file in this rwops, or -1 if unknown + */ + Sint64 (SDLCALL * size) (struct SDL_RWops * context); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, + int whence); + + /** + * Read up to `maxnum` objects each of size `size` from the data + * stream to the area pointed at by `ptr`. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly `num` objects each of size `size` from the area + * pointed at by `ptr` to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(__ANDROID__) + struct + { + void *asset; + } androidio; +#elif defined(__WIN32__) || defined(__GDK__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + void *data2; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_RWops structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * As a fallback, SDL_RWFromFile() will transparently open a matching filename + * in an Android app's `assets`. + * + * Closing the SDL_RWops will close the file handle SDL is holding internally. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_RWops structure that is created, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose); + +#else + +/** + * Use this function to create an SDL_RWops structure from a standard I/O file + * pointer (stdio.h's `FILE*`). + * + * This function is not available on Windows, since files opened in an + * application on that platform cannot be used by a dynamically linked + * library. + * + * On some platforms, the first parameter is a `void*`, on others, it's a + * `FILE*`, depending on what system headers are available to SDL. It is + * always intended to be the `FILE*` type from the C runtime's stdio.h. + * + * \param fp the `FILE*` that feeds the SDL_RWops stream. + * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops, + * SDL_FALSE to leave the `FILE*` open when the RWops is + * closed. + * \returns a pointer to the SDL_RWops structure that is created, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_RWops. + * + * This function sets up an SDL_RWops struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the RWops; the pointer you provide must + * remain valid until you close the stream. Closing the stream will not free + * the original buffer. + * + * If you need to make sure the RWops never writes to the memory buffer, you + * should use SDL_RWFromConstMem() with a read-only buffer of memory instead. + * + * \param mem a pointer to a buffer to feed an SDL_RWops stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); + +/** + * Use this function to prepare a read-only memory buffer for use with RWops. + * + * This function sets up an SDL_RWops struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this RWops stream will report an error without + * writing to the memory buffer. + * + * This memory buffer is not copied by the RWops; the pointer you provide must + * remain valid until you close the stream. Closing the stream will not free + * the original buffer. + * + * If you need to write to a memory buffer, you should use SDL_RWFromMem() + * with a writable buffer of memory instead. + * + * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/* @} *//* RWFrom functions */ + + +/** + * Use this function to allocate an empty, unpopulated SDL_RWops structure. + * + * Applications do not need to use this function unless they are providing + * their own SDL_RWops implementation. If you just need a SDL_RWops to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc. + * + * You must free the returned pointer with SDL_FreeRW(). Depending on your + * operating system and compiler, there may be a difference between the + * malloc() and free() your program uses and the versions SDL calls + * internally. Trying to mix the two can cause crashing such as segmentation + * faults. Since all SDL_RWops must free themselves when their **close** + * method is called, all SDL_RWops must be allocated through this function, so + * they can all be freed correctly with SDL_FreeRW(). + * + * \returns a pointer to the allocated memory on success, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeRW + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); + +/** + * Use this function to free an SDL_RWops structure allocated by + * SDL_AllocRW(). + * + * Applications do not need to use this function unless they are providing + * their own SDL_RWops implementation. If you just need a SDL_RWops to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and + * call the **close** method on those SDL_RWops pointers when you are done + * with them. + * + * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is + * invalid as soon as this function returns. Any extra memory allocated during + * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must + * be responsible for managing that memory in their **close** method. + * + * \param area the SDL_RWops structure to be freed. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocRW + */ +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +/* Possible `whence` values for SDL_RWops seeking... */ +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * Use this function to get the size of the data stream in an SDL_RWops. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context the SDL_RWops to get the size of the data stream from. + * \returns the size of the data stream in the SDL_RWops on success, -1 if + * unknown or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); + +/** + * Seek within an SDL_RWops data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `RW_SEEK_SET`: seek from the beginning of data + * - `RW_SEEK_CUR`: seek relative to current read point + * - `RW_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's + * `seek` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure. + * \param offset an offset in bytes, relative to **whence** location; can be + * negative. + * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on error. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, + Sint64 offset, int whence); + +/** + * Determine the current read/write offset in an SDL_RWops data stream. + * + * SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek` + * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify + * application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a SDL_RWops data stream object from which to get the current + * offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); + +/** + * Read from a data source. + * + * This function reads up to `maxnum` objects each of size `size` from the + * data source to the area pointed at by `ptr`. This function may read less + * objects than requested. It will return zero when there has been an error or + * the data stream is completely read. + * + * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's + * `read` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the size of each object to read, in bytes. + * \param maxnum the maximum number of objects to be read. + * \returns the number of objects read, or 0 at error or end of file; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, + void *ptr, size_t size, + size_t maxnum); + +/** + * Write to an SDL_RWops data stream. + * + * This function writes exactly `num` objects each of size `size` from the + * area pointed at by `ptr` to the stream. If this fails for any reason, it'll + * return less than `num` to demonstrate how far the write progressed. On + * success, it returns `num`. + * + * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's + * `write` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the size of an object to write, in bytes. + * \param num the number of objects to write. + * \returns the number of objects written, which will be less than **num** on + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + */ +extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, + const void *ptr, size_t size, + size_t num); + +/** + * Close and free an allocated SDL_RWops structure. + * + * SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any + * resources used by the stream and frees the SDL_RWops itself with + * SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to + * flush to its output (e.g. to disk). + * + * Note that if this fails to flush the stream to disk, this function reports + * an error, but the SDL_RWops is still invalid once this function returns. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context SDL_RWops structure to close. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_RWops to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning. + * \returns the data, or NULL if there was an error. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, + size_t *datasize, + int freesrc); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * Prior to SDL 2.0.10, this function was a macro wrapping around + * SDL_LoadFile_RW. + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data, or NULL if there was an error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_RWops. + * + * \param src the SDL_RWops to read from. + * \returns the read byte on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteU8 + */ +extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); + +/** + * Use this function to read 16 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 16 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE16 + */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 16 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE16 + */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); + +/** + * Use this function to read 32 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 32 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE32 + */ +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 32 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE32 + */ +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); + +/** + * Use this function to read 64 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 64 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE64 + */ +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data. + * \returns 64 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE64 + */ +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_RWops. + * + * \param dst the SDL_RWops to write to. + * \param value the byte value to write. + * \returns 1 on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadU8 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); + +/** + * Use this function to write 16 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE16 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE16 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); + +/** + * Use this function to write 32 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE32 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE32 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); + +/** + * Use this function to write 64 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE64 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE64 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rwops_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h new file mode 100644 index 000000000..3939bfe0d --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h @@ -0,0 +1,438 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the SDL_Keysym::scancode key.keysym.scancode field of the SDL_Event + * structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * See https://usb.org/sites/default/files/hut1_2.pdf + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */ + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */ + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 269, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 270, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /* @{ */ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */ + + SDL_SCANCODE_APP1 = 283, + SDL_SCANCODE_APP2 = 284, + + /* @} *//* Walther keys */ + + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h new file mode 100644 index 000000000..e468f8f4b --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h @@ -0,0 +1,329 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * Include file for SDL sensor event handling + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an + * invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \sa SDL_GetDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */ +} SDL_SensorType; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the sensor API + * + * If you are using the sensor API or handling events from multiple threads + * you should use these locking functions to protect access to the sensors. + * + * In particular, you are guaranteed that the sensor list won't change, so the + * API functions that take a sensor index will be valid, and sensor events + * will not be delivered. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC void SDLCALL SDL_LockSensors(void); +extern DECLSPEC void SDLCALL SDL_UnlockSensors(void); + +/** + * Count the number of sensors attached to the system right now. + * + * \returns the number of sensors detected. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * Get the implementation dependent name of a sensor. + * + * \param device_index The sensor to obtain name from. + * \returns the sensor name, or NULL if `device_index` is out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * Get the type of a sensor. + * + * \param device_index The sensor to get the type from. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is + * out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * Get the platform dependent type of a sensor. + * + * \param device_index The sensor to check. + * \returns the sensor platform dependent type, or -1 if `device_index` is out + * of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * Get the instance ID of a sensor. + * + * \param device_index The sensor to get instance id from. + * \returns the sensor instance ID, or -1 if `device_index` is out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * Open a sensor for use. + * + * \param device_index The sensor to open. + * \returns an SDL_Sensor sensor object, or NULL if an error occurred. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + * + * \param instance_id The sensor from instance id. + * \returns an SDL_Sensor object. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * Get the implementation dependent name of a sensor + * + * \param sensor The SDL_Sensor object. + * \returns the sensor name, or NULL if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor The SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor The SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor The SDL_Sensor object to inspect. + * \returns the sensor instance ID, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The SDL_Sensor object to query. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Get the current state of an opened sensor with the timestamp of the last + * update. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The SDL_Sensor object to query. + * \param timestamp A pointer filled with the timestamp in microseconds of the + * current sensor reading if available, or 0 if not. + * \param data A pointer filled with the current sensor state. + * \param num_values The number of values to write to data. + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.26.0. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen(). + * + * \param sensor The SDL_Sensor object to close. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h new file mode 100644 index 000000000..8eaea98eb --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h @@ -0,0 +1,155 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shape_h_ +#define SDL_shape_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * Create a window that can be shaped with the specified position, dimensions, + * and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, SDL_WINDOWPOS_CENTERED, or + * SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, SDL_WINDOWPOS_CENTERED, or + * SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with + * any of the following: SDL_WINDOW_OPENGL, + * SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_HIDDEN, + * SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, + * SDL_WINDOW_MINIMIZED, SDL_WINDOW_BORDERLESS is always set, and + * SDL_WINDOW_FULLSCREEN is always unset. + * \return the window created, or NULL if window creation failed. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if + * the window is unshaped or NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape + * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does + * not reference a valid shaped window. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check + * whether the window has a shape. + * \return 0 if the window has a shape and, provided shape_mode was not NULL, + * shape_mode has been filled with the mode data, + * SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped + * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a + * shapeable window currently lacking a shape. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_shape_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h new file mode 100644 index 000000000..952bbe3fc --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h @@ -0,0 +1,873 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: StdInc */ + +/** + * # CategoryStdInc + * + * This is a general header that includes C language support. + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#ifdef HAVE_WCHAR_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# if defined(_MSC_VER) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + Visual Studio. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# ifndef _USE_MATH_DEFINES +# define _USE_MATH_DEFINES +# endif +# endif +# include +#endif +#ifdef HAVE_FLOAT_H +# include +#endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +#endif + +#ifdef SIZE_MAX +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +/** + * Check if the compiler supports a given builtin. + * Supported by virtually all clang versions and recent gcc. Use this + * instead of checking the clang version if possible. + */ +#ifdef __has_builtin +#define _SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define _SDL_HAS_BUILTIN(x) 0 +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * Macro useful for building other macros with strings in them + * + * e.g: + * + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + * ``` + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif +/* @} *//* Cast operators */ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/* @{ */ + +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +#endif + +/** + * A signed 8-bit integer type. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ + + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(__WIN32__) || defined(__GDK__) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(__APPLE__) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(__WIN32__) || defined(__GDK__) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(__APPLE__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(__WIN32__) || defined(__GDK__) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(__APPLE__) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(__WIN32__) || defined(__GDK__) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(__APPLE__) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_DISABLE_ANALYZE_MACROS +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +#ifndef SDL_COMPILE_TIME_ASSERT +#if defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__VITA__) && !defined(__3DS__) +/* TODO: include/SDL_stdinc.h:422: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void SDLCALL SDL_free(void *mem); + +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Get the number of outstanding (unfreed) allocations + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); + +typedef int (SDLCALL *SDL_CompareCallback)(const void *, const void *); +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); +extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +extern DECLSPEC int SDLCALL SDL_abs(int x); + +/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +extern DECLSPEC int SDLCALL SDL_isalpha(int x); +extern DECLSPEC int SDLCALL SDL_isalnum(int x); +extern DECLSPEC int SDLCALL SDL_isblank(int x); +extern DECLSPEC int SDLCALL SDL_iscntrl(int x); +extern DECLSPEC int SDLCALL SDL_isdigit(int x); +extern DECLSPEC int SDLCALL SDL_isxdigit(int x); +extern DECLSPEC int SDLCALL SDL_ispunct(int x); +extern DECLSPEC int SDLCALL SDL_isspace(int x); +extern DECLSPEC int SDLCALL SDL_isupper(int x); +extern DECLSPEC int SDLCALL SDL_islower(int x); +extern DECLSPEC int SDLCALL SDL_isprint(int x); +extern DECLSPEC int SDLCALL SDL_isgraph(int x); +extern DECLSPEC int SDLCALL SDL_toupper(int x); +extern DECLSPEC int SDLCALL SDL_tolower(int x); + +extern DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); +extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/* Some safe(r) macros for zero'ing structures... */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof (*(src))) + + +/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) +{ +#if defined(__GNUC__) && defined(__i386__) + int u0, u1, u2; + __asm__ __volatile__ ( + "cld \n\t" + "rep ; stosl \n\t" + : "=&D" (u0), "=&a" (u1), "=&c" (u2) + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) + : "memory" + ); +#else + size_t _n = (dwords + 3) / 4; + Uint32 *_p = SDL_static_cast(Uint32 *, dst); + Uint32 _val = (val); + if (dwords == 0) { + return; + } + switch (dwords % 4) { + case 0: do { *_p++ = _val; SDL_FALLTHROUGH; + case 3: *_p++ = _val; SDL_FALLTHROUGH; + case 2: *_p++ = _val; SDL_FALLTHROUGH; + case 1: *_p++ = _val; + } while ( --_n ); + } +#endif +} + +extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); +extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); +extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len); + +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); +extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); +extern DECLSPEC char *SDLCALL SDL_strrev(char *str); +extern DECLSPEC char *SDLCALL SDL_strupr(char *str); +extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); +extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle); +extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); + +extern DECLSPEC int SDLCALL SDL_atoi(const char *str); +extern DECLSPEC double SDLCALL SDL_atof(const char *str); +extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); +extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); + +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); +extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); +extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +#ifndef HAVE_M_PI +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ +#endif +#endif + +/** + * Use this function to compute arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * \param x floating point value, in radians. + * \returns arc cosine of `x`. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); +extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); +extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); +extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); +extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x); +extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); +extern DECLSPEC double SDLCALL SDL_cos(double x); +extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); +extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); +extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_trunc(double x); +extern DECLSPEC float SDLCALL SDL_truncf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); +extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); +extern DECLSPEC double SDLCALL SDL_round(double x); +extern DECLSPEC float SDLCALL SDL_roundf(float x); +extern DECLSPEC long SDLCALL SDL_lround(double x); +extern DECLSPEC long SDLCALL SDL_lroundf(float x); +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); +extern DECLSPEC double SDLCALL SDL_sin(double x); +extern DECLSPEC float SDLCALL SDL_sinf(float x); +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +extern DECLSPEC float SDLCALL SDL_sqrtf(float x); +extern DECLSPEC double SDLCALL SDL_tan(double x); +extern DECLSPEC float SDLCALL SDL_tanf(float x); + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); + +/** + * This function converts a buffer or string between encodings in one pass, + * returning a string that must be freed with SDL_free() or NULL on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common cases... */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t)) + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#ifndef HAVE_STRLCPY +size_t strlcpy(char* dst, const char* src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#ifndef HAVE_STRLCAT +size_t strlcat(char* dst, const char* src, size_t size); +#endif + +#ifndef HAVE_WCSLCPY +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#ifndef HAVE_WCSLCAT +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#define SDL_memset memset +#define SDL_memcpy memcpy +#define SDL_memmove memmove +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtokr strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) +{ + return SDL_memcpy(dst, src, dwords * 4); +} + +/** + * If a * b would overflow, return -1. + * + * Otherwise store a * b via ret and return 0. + * + * \since This function is available since SDL 2.24.0. + */ +SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a, + size_t b, + size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return -1; + } + *ret = a * b; + return 0; +} + +#if _SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a, + size_t b, + size_t *ret) +{ + return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1; +} +#define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret)) +#endif + +/** + * If a + b would overflow, return -1. + * + * Otherwise store a + b via ret and return 0. + * + * \since This function is available since SDL 2.24.0. + */ +SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a, + size_t b, + size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return -1; + } + *ret = a + b; + return 0; +} + +#if _SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a, + size_t b, + size_t *ret) +{ + return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1; +} +#define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret)) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h new file mode 100644 index 000000000..e59a13782 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h @@ -0,0 +1,1001 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * Header file for SDL_Surface definition and management functions. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the SDL_Surface. + * + * \internal + * Used internally (read-only). + */ +/* @{ */ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ +/* @} *//* Surface flags */ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ + +/** + * A collection of pixels used in software blitting. + * + * This structure should be treated as read-only, except for `pixels`, which, + * if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + + /** list of BlitMap that hold a reference to this surface */ + void *list_blitmap; /**< Private */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * The type of function used for surface blitting functions. + */ +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * The formula used for converting between YUV and RGB + */ +typedef enum SDL_YUV_CONVERSION_MODE +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + +/** + * Allocate a new RGB surface. + * + * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. + * If `depth` is greater than 8 bits, the pixel format is set using the + * [RGBA]mask parameters. + * + * The [RGBA]mask parameters are the bitmasks used to extract that color from + * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is + * stored in the most significant byte. Using zeros for the RGB masks sets a + * default value, based on the depth. For example: + * + * ```c++ + * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); + * ``` + * + * However, using zero for the Amask results in an Amask of 0. + * + * By default surfaces with an alpha mask are set up for blending as with: + * + * ```c++ + * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) + * ``` + * + * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a + * different `blendMode`. + * + * \param flags the flags are unused and should be set to 0. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param Rmask the red mask for the pixels. + * \param Gmask the green mask for the pixels. + * \param Bmask the blue mask for the pixels. + * \param Amask the alpha mask for the pixels. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ + +/** + * Allocate a new RGB surface with a specific pixel format. + * + * This function operates mostly like SDL_CreateRGBSurface(), except instead + * of providing pixel color masks, you provide it with a predefined format + * from SDL_PixelFormatEnum. + * + * \param flags the flags are unused and should be set to 0. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param format the SDL_PixelFormatEnum for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat + (Uint32 flags, int width, int height, int depth, Uint32 format); + +/** + * Allocate a new RGB surface with existing pixel data. + * + * This function operates mostly like SDL_CreateRGBSurface(), except it does + * not allocate memory for the pixel data, instead the caller provides an + * existing buffer of data for the surface to use. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * \param pixels a pointer to existing pixel data. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param pitch the pitch of the surface in bytes. + * \param Rmask the red mask for the pixels. + * \param Gmask the green mask for the pixels. + * \param Bmask the blue mask for the pixels. + * \param Amask the alpha mask for the pixels. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_CreateRGBSurfaceWithFormatFrom + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ + +/** + * Allocate a new RGB surface with with a specific pixel format and existing + * pixel data. + * + * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except + * instead of providing pixel color masks, you provide it with a predefined + * format from SDL_PixelFormatEnum. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * \param pixels a pointer to existing pixel data. + * \param width the width of the surface. + * \param height the height of the surface. + * \param depth the depth of the surface in bits. + * \param pitch the pitch of the surface in bytes. + * \param format the SDL_PixelFormatEnum for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom + (void *pixels, int width, int height, int depth, int pitch, Uint32 format); + +/** + * Free an RGB surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_LoadBMP + * \sa SDL_LoadBMP_RW + */ +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * Set the palette used by a surface. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockSurface + */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_FreeSurface(). Not doing so will + * result in a memory leak. + * + * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. + * Alternatively, you might also use the macro SDL_LoadBMP to load a bitmap + * from a file, convert it to an SDL_Surface and then close the file. + * + * \param src the data stream for the surface. + * \param freesrc non-zero to close the stream after being read. + * \returns a pointer to a new SDL_Surface structure or NULL if there was an + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeSurface + * \sa SDL_RWFromFile + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_RW + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param freedst non-zero to close the stream after being written. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadBMP_RW + * \sa SDL_SaveBMP + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param flag 0 to disable, non-zero to enable RLE acceleration. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * Returns whether the surface is RLE enabled + * + * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. + * + * \param surface the SDL_Surface structure to query. + * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_SetSurfaceRLE + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * RLE acceleration can substantially speed up blitting of images with large + * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. + * + * \param surface the SDL_Surface structure to update. + * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key. + * \param key the transparent pixel. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_GetColorKey + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * Returns whether the surface has a color key + * + * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. + * + * \param surface the SDL_Surface structure to query. + * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_SetColorKey + * \sa SDL_GetColorKey + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns -1. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_SetColorKey + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns SDL_TRUE if the rectangle intersects the surface, otherwise + * SDL_FALSE and blits will be completely clipped. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_GetClipRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_SetClipRect + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/* + * Creates a new surface identical to the existing surface. + * + * The returned surface should be freed with SDL_FreeSurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for + * more information. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * \param src the existing SDL_Surface structure to convert. + * \param fmt the SDL_PixelFormat structure that the new surface is optimized + * for. + * \param flags the flags are unused and should be set to 0; this is a + * leftover from SDL 1.2's API. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + * \sa SDL_ConvertSurfaceFormat + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); + +/** + * Copy an existing surface to a new surface of the specified format enum. + * + * This function operates just like SDL_ConvertSurface(), but accepts an + * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, + * it might be easier to call but it doesn't have access to palette + * information for the destination surface, in case that would be important. + * + * \param src the existing SDL_Surface structure to convert. + * \param pixel_format the SDL_PixelFormatEnum that the new surface is + * optimized for. + * \param flags the flags are unused and should be set to 0; this is a + * leftover from SDL 1.2's API. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + * \sa SDL_ConvertSurface + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetClipRect()), then this function will fill based on the intersection + * of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FillRects + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetClipRect()), then this function will fill based on the intersection + * of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rect representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FillRect + */ +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/* !!! FIXME: merge this documentation with the wiki */ + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are the same size. + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied. The final blit rectangle is saved in `dstrect` after + * all clipping is performed. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source color key. + * ``` + * + * You should call SDL_BlitSurface() unless you know exactly how SDL blitting + * works internally and how to use the other blit functions. + * + * \returns 0 if the blit is successful, otherwise it returns -1. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * Perform a fast blit from the source surface to the destination surface. + * + * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a + * macro for this function with a less confusing name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * Unless you know what you're doing, you should be using SDL_BlitSurface() + * instead. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the rectangle that is + * copied into. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + + +/** + * Perform a fast, low quality, stretch blit between two surfaces of the same + * format. + * + * Please use SDL_BlitScaled() instead. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +/** + * Perform bilinear scaling between two surfaces of the same format, 32BPP. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + + +/** + * Perform a scaled surface copy to a destination surface. + * + * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is + * merely a macro for this function with a less confusing name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitScaled + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the rectangle that is + * copied into. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitScaled + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Set the YUV conversion mode + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * Get the YUV conversion mode + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * Get the YUV conversion mode, returning the correct mode for the resolution + * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h new file mode 100644 index 000000000..2a0d8a20f --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h @@ -0,0 +1,642 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Include file for platform specific SDL API functions + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* Platform specific functions for Windows */ +#if defined(__WIN32__) || defined(__GDK__) + +typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * \param callback The SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(__WIN32__) || defined(__GDK__) */ + +#if defined(__WIN32__) || defined(__WINGDK__) + +/** + * Get the D3D9 adapter index that matches the specified display index. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayIndex the display index for which to get the D3D9 adapter + * index. + * \returns the D3D9 adapter index on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +typedef struct IDirect3DDevice9 IDirect3DDevice9; + +/** + * Get the D3D9 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D device. + * \returns the D3D9 device associated with given renderer or NULL if it is + * not a D3D9 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +typedef struct ID3D11Device ID3D11Device; + +/** + * Get the D3D11 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D11 device. + * \returns the D3D11 device associated with given renderer or NULL if it is + * not a D3D11 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); + +#endif /* defined(__WIN32__) || defined(__WINGDK__) */ + +#if defined(__WIN32__) || defined(__GDK__) + +typedef struct ID3D12Device ID3D12Device; + +/** + * Get the D3D12 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D12 device. + * \returns the D3D12 device associated with given renderer or NULL if it is + * not a D3D12 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); + +#endif /* defined(__WIN32__) || defined(__GDK__) */ + +#if defined(__WIN32__) || defined(__WINGDK__) + +/** + * Get the DXGI Adapter and Output indices for the specified display index. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it + * returns an SDL_bool. + * + * \param displayIndex the display index for which to get both indices. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* defined(__WIN32__) || defined(__WINGDK__) */ + +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority The new, Unix-specific, priority value. + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID The Unix thread ID to change priority of. + * \param sdlPriority The new SDL_ThreadPriority value. + * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* __LINUX__ */ + +/* Platform specific functions for iOS */ +#ifdef __IPHONEOS__ + +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void*); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void* callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_iPhoneSetAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md + * + * This functions is also accessible using the macro + * SDL_iOSSetAnimationCallback() since SDL 2.0.4. + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_iPhoneSetEventPump + */ +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) + + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * This functions is also accessible using the macro SDL_iOSSetEventPump() + * since SDL 2.0.4. + * + * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_iPhoneSetAnimationCallback + */ +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) + +/* end of iOS-specific functions. */ +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#ifdef __ANDROID__ + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetActivity + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetJNIEnv + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 31: Android 12 + * - API level 30: Android 11 + * - API level 29: Android 10 + * - API level 28: Android 9 + * - API level 27: Android 8.1 + * - API level 26: Android 8.0 + * - API level 25: Android 7.1 + * - API level 24: Android 7.0 + * - API level 23: Android 6.0 + * - API level 22: Android 5.1 + * - API level 21: Android 5.0 + * - API level 20: Android 4.4W + * - API level 19: Android 4.4 + * - API level 18: Android 4.3 + * - API level 17: Android 4.2 + * - API level 16: Android 4.1 + * - API level 15: Android 4.0.3 + * - API level 14: Android 4.0 + * - API level 13: Android 3.2 + * - API level 12: Android 3.1 + * - API level 11: Android 3.0 + * - API level 10: Android 2.3.3 + * + * \returns the Android API level. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on Android TV. + * + * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStorageState + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); + +/** + * Get the current state of external storage. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStoragePath + */ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); + +/** + * Get the path used for external storage for this application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStorageState + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); + +/** + * Request permissions at runtime. + * + * This blocks the calling thread until the permission is granted or denied. + * + * \param permission The permission to request. + * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); + +#endif /* __ANDROID__ */ + +/* Platform specific functions for WinRT */ +#ifdef __WINRT__ + +/** + * WinRT / Windows Phone path types + */ +typedef enum SDL_WinRT_Path +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * WinRT Device Family + */ +typedef enum SDL_WinRT_DeviceFamily +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + +/** + * Retrieve a WinRT defined path on the local file system. + * + * Not all paths are available on all versions of Windows. This is especially + * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path + * for more information on which path types are supported where. + * + * Documentation on most app-specific path types on WinRT can be found on + * MSDN, at the URL: + * + * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. + * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if + * the path is not available for any reason; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.3. + * + * \sa SDL_WinRTGetFSPathUTF8 + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * Retrieve a WinRT defined path on the local file system. + * + * Not all paths are available on all versions of Windows. This is especially + * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path + * for more information on which path types are supported where. + * + * Documentation on most app-specific path types on WinRT can be found on + * MSDN, at the URL: + * + * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. + * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if + * the path is not available for any reason; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.3. + * + * \sa SDL_WinRTGetFSPathUNICODE + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +/** + * Detects the device family of WinRT platform at runtime. + * + * \returns a value from the SDL_WinRT_DeviceFamily enum. + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + +#endif /* __WINRT__ */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return SDL_FALSE. + * + * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + +/* Functions used by iOS application delegates to notify SDL about state changes */ +extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); +#ifdef __IPHONEOS__ +extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* Functions used only by GDK */ +#if defined(__GDK__) +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.24.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.28.0. + */ +extern DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(XUserHandle * outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h new file mode 100644 index 000000000..343c09f5b --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h @@ -0,0 +1,386 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SYSWM */ + +/* + * # CategorySYSWM + * + * Include file for SDL custom system window manager hooks. + * + * Your application has access to a special type of event SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ + +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ + +#include +#include +#include +#include + +struct SDL_SysWMinfo; + +#if !defined(SDL_PROTOTYPES_ONLY) + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL) +#define SDL_METALVIEW_TAG 255 +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_OS2) +#define INCL_WIN +#include +#endif +#endif /* SDL_PROTOTYPES_ONLY */ + +#if defined(SDL_VIDEO_DRIVER_KMSDRM) +struct gbm_device; +#endif + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if !defined(SDL_PROTOTYPES_ONLY) + +/** + * These are the various supported windowing subsystems + */ +typedef enum SDL_SYSWM_TYPE +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID, + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2, + SDL_SYSWM_HAIKU, + SDL_SYSWM_KMSDRM, + SDL_SYSWM_RISCOS +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + int dummy; + /* No Vivante window events yet */ + } vivante; +#endif +#if defined(SDL_VIDEO_DRIVER_OS2) + struct + { + BOOL fFrame; /**< TRUE if hwnd is a frame window */ + HWND hwnd; /**< The window receiving the message */ + ULONG msg; /**< The message identifier */ + MPARAM mp1; /**< The first first message parameter */ + MPARAM mp2; /**< The second first message parameter */ + } os2; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which low level + * system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) + #if __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ + #else + NSWindow *window; /**< The Cocoa window */ + #endif +#else + NSWindow *window; /**< The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) + #if __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /**< The UIKit window */ + #else + UIWindow *window; /**< The UIKit window */ + #endif +#else + UIWindow *window; /**< The UIKit window */ +#endif + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */ + struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */ + struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */ + struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */ + struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */ + struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ + struct + { + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + +#if defined(SDL_VIDEO_DRIVER_OS2) + struct + { + HWND hwnd; /**< The window handle */ + HWND hwndFrame; /**< The frame window handle */ + } os2; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + EGLNativeDisplayType display; + EGLNativeWindowType window; + } vivante; +#endif + +#if defined(SDL_VIDEO_DRIVER_KMSDRM) + struct + { + int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */ + int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */ + struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */ + } kmsdrm; +#endif + + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + + +/** + * Get driver-specific information about a window. + * + * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo. + * + * The caller must initialize the `info` structure's version by using + * `SDL_VERSION(&info.version)`, and then this function will fill in the rest + * of the structure with information about the given window. + * + * \param window the window about which information is being requested. + * \param info an SDL_SysWMinfo structure filled in with window information. + * \returns SDL_TRUE if the function is implemented and the `version` member + * of the `info` struct is valid, or SDL_FALSE if the information + * could not be retrieved; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_syswm_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h new file mode 100644 index 000000000..762495b22 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h @@ -0,0 +1,468 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * Header for the SDL thread management routines. + */ + +#include +#include + +/* Thread synchronization primitives */ +#include +#include + +#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) +#include /* _beginthreadex() and _endthreadex() */ +#endif +#if defined(__OS2__) /* for _beginthread() and _endthread() */ +#ifndef __EMX__ +#include +#else +#include +#endif +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* Thread local storage ID, 0 is the invalid ID */ +typedef unsigned int SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetThreadPriority may alter such state. + * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this + * behavior. + * + * On many systems you require special privileges to set high or time critical + * priority. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The function passed to SDL_CreateThread(). + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + + +#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL2.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD + +typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); + +#ifndef SDL_beginthread +#define SDL_beginthread _beginthreadex +#endif +#ifndef SDL_endthread +#define SDL_endthread _endthreadex +#endif + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD + +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); + +#ifndef SDL_beginthread +#define SDL_beginthread _beginthread +#endif +#ifndef SDL_endthread +#define SDL_endthread _endthread +#endif + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#endif + +#else + +/** + * Create a new thread with a default stack size. + * + * This is equivalent to calling: + * + * ```c + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + * ``` + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThreadWithStackSize + * \sa SDL_WaitThread + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with a specific stack size. + * + * SDL makes an attempt to report `name` to the system, so that debuggers can + * display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use the + * system default" which might be wildly different between platforms. x86 + * Linux generally defaults to eight megabytes, an embedded device might be a + * few kilobytes instead. You generally need to specify a stack that is a + * multiple of the system's page size (in many cases, this is 4 kilobytes, but + * check your system documentation). + * + * In SDL 2.1, stack size will be folded into the original SDL_CreateThread + * function, but for backwards compatibility, this is currently a separate + * function. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param stacksize the size, in bytes, to allocate for the new thread stack. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_WaitThread + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); + +#endif + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * This is internal memory, not to be freed by the caller, and remains valid + * until the specified thread is cleaned up by SDL_WaitThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThread + */ +extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetThreadID + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ThreadID + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain (as a "zombie") until this + * function cleans them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code for the thread function is placed in the area pointed to by + * `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status pointer to an integer that will receive the value returned + * from the thread function by its 'return', or NULL to not + * receive such value back. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + +/** + * Create a piece of thread-local storage. + * + * This creates an identifier that is globally visible to all threads but + * refers to data that is thread-specific. + * + * \returns the newly created thread local storage identifier or 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSGet + * \sa SDL_TLSSet + */ +extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id the thread local storage ID. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSCreate + * \sa SDL_TLSSet + */ +extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); + +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void*); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * The function prototype for `destructor` is: + * + * ```c + * void destructor(void *value) + * ``` + * + * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). + * + * \param id the thread local storage ID. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSCreate + * \sa SDL_TLSGet + */ +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h new file mode 100644 index 000000000..eefc8aa59 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h @@ -0,0 +1,222 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * Header for the SDL time management routines. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the number of milliseconds since SDL library initialization. + * + * This value wraps if the program runs for more than ~49 days. + * + * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() + * instead, where the value doesn't wrap every ~49 days. There are places in + * SDL where we provide a 32-bit timestamp that can not change without + * breaking binary compatibility, though, so this function isn't officially + * deprecated. + * + * \returns an unsigned 32-bit value representing the number of milliseconds + * since the SDL library initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TICKS_PASSED + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of milliseconds since SDL library initialization. + * + * Note that you should not use the SDL_TICKS_PASSED macro with values + * returned by this function, as that macro does clever math to compensate for + * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit + * values from this function can be safely compared directly. + * + * For example, if you want to wait 100 ms, you could do this: + * + * ```c + * const Uint64 timeout = SDL_GetTicks64() + 100; + * while (SDL_GetTicks64() < timeout) { + * // ... do work until timeout has elapsed + * } + * ``` + * + * \returns an unsigned 64-bit value representing the number of milliseconds + * since the SDL library initialized. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); + +/** + * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. + * + * This should be used with results from SDL_GetTicks(), as this macro + * attempts to deal with the 32-bit counter wrapping back to zero every ~49 + * days, but should _not_ be used with SDL_GetTicks64(), which does not have + * that problem. + * + * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could do + * this: + * + * ```c + * const Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * // ... do work until timeout has elapsed + * } + * ``` + * + * Note that this does not handle tick differences greater than 2^31 so take + * care when using the above kind of code with large timeout delays (tens of + * days). + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval. If the returned value is the same as the one passed + * in, the periodic alarm continues, otherwise a new alarm is scheduled. If + * the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * Call a callback function at a future time. + * + * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled. + * + * The callback is run on a separate thread. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param param a pointer that is passed to `callback`. + * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RemoveTimer + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't + * found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddTimer + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h new file mode 100644 index 000000000..631e0d8c0 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h @@ -0,0 +1,150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * Include file for SDL touch event handling. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + +/* Used as the SDL_TouchID for touch events simulated with mouse input */ +#define SDL_MOUSE_TOUCHID ((Sint64)-1) + + +/** + * Get the number of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore SDL_GetNumTouchDevices() may return 0 although devices are + * available. After using all devices at least once the number will be + * correct. + * + * This was fixed for Android in SDL 2.0.1. + * + * \returns the number of registered touch devices. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchDevice + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * Get the touch ID with the given index. + * + * \param index the touch device index. + * \returns the touch ID with the given index on success or 0 if the index is + * invalid; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumTouchDevices + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * Get the touch device name as reported from the driver or NULL if the index + * is invalid. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); + +/** + * Get the type of the given touch device. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get the number of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \returns the number of active fingers for a given touch device on success + * or 0 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchFinger + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * Get the finger object for specified touch device ID and finger index. + * + * The returned resource is owned by SDL and should not be deallocated. + * + * \param touchID the ID of the requested touch device. + * \param index the index of the requested finger. + * \returns a pointer to the SDL_Finger object or NULL if no object at the + * given ID and index could be found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RecordGesture + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h new file mode 100644 index 000000000..f068ba7be --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* DEPRECATED */ + +#include diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h new file mode 100644 index 000000000..9b3e6ce3e --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h @@ -0,0 +1,205 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * This header defines the current SDL version. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Information about the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), minor + * revision (increments with backwards-compatible changes to the major + * revision), and patchlevel (increments with fixes to the minor revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 2 +#define SDL_MINOR_VERSION 32 +#define SDL_PATCHLEVEL 10 + +/** + * Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the library + * you compiled against. This is determined by what header the compiler uses. + * Note that if you dynamically linked the library, you might have a slightly + * newer or older version at runtime. That version can be determined with + * SDL_GetVersion(), which, unlike SDL_VERSION(), is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/* TODO: Remove this whole block in SDL 3 */ +#if SDL_MAJOR_VERSION < 3 + +/** + * This macro turns the version numbers into a numeric value: + * + * ``` + * (1,2,3) -> (1203) + * ``` + * + * This assumes that there will never be more than 100 patchlevels. + * + * In versions higher than 2.9.0, the minor version overflows into the + * thousands digit: for example, 2.23.0 is encoded as 4300, and 2.255.99 would + * be encoded as 25799. + * + * This macro will not be available in SDL 3.x. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + * + * In versions higher than 2.9.0, the minor version overflows into the + * thousands digit: for example, 2.23.0 is encoded as 4300. This macro will + * not be available in SDL 3.x. + * + * Deprecated, use SDL_VERSION_ATLEAST or SDL_VERSION instead. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) +#endif /* SDL_MAJOR_VERSION < 3 */ + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + ((SDL_MAJOR_VERSION >= X) && \ + (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION >= Y) && \ + (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION > Y || SDL_PATCHLEVEL >= Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION() is a macro that + * tells you what version you compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \param ver the SDL_version structure that contains the version information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRevision + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * Get the code revision of SDL that is linked against your program. + * + * This value is the revision of the code you are linked with and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION. + * + * The revision is arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * Prior to SDL 2.0.16, before development moved to GitHub, this returned a + * hash for a Mercurial repository. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetVersion + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * Obsolete function, do not use. + * + * When SDL was hosted in a Mercurial repository, and was built carefully, + * this would return the revision number that the build was created from. This + * number was not reliable for several reasons, but more importantly, SDL is + * now hosted in a git repository, which does not offer numbers at all, only + * hashes. This function only ever returns zero now. Don't use it. + * + * Before SDL 2.0.16, this might have returned an unreliable, but non-zero + * number. + * + * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it + * will return a git hash. + * + * \returns zero, always, in modern SDL releases. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h new file mode 100644 index 000000000..3e7920335 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h @@ -0,0 +1,2228 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * Header file for SDL video functions. + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes + * \sa SDL_GetDisplayMode + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetClosestDisplayMode + * \sa SDL_SetWindowDisplayMode + * \sa SDL_GetWindowDisplayMode + */ +typedef struct SDL_DisplayMode +{ + Uint32 format; /**< pixel format */ + int w; /**< width, in screen coordinates */ + int h; /**< height, in screen coordinates */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * The opaque type used to identify a window. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowFrom + * \sa SDL_DestroyWindow + * \sa SDL_FlashWindow + * \sa SDL_GetWindowData + * \sa SDL_GetWindowFlags + * \sa SDL_GetWindowGrab + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_GetWindowMouseGrab + * \sa SDL_GetWindowPosition + * \sa SDL_GetWindowSize + * \sa SDL_GetWindowTitle + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_RaiseWindow + * \sa SDL_RestoreWindow + * \sa SDL_SetWindowData + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowGrab + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowIcon + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowBordered + * \sa SDL_SetWindowResizable + * \sa SDL_SetWindowTitle + * \sa SDL_ShowWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window + * + * \sa SDL_GetWindowFlags + */ +typedef enum SDL_WindowFlags +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), + SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ + SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ + SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ + SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ + SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ + SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ + SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ + SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ + SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ + SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ + + SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ +} SDL_WindowFlags; + +/** + * Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * Event subtype for window events + */ +typedef enum SDL_WindowEventID +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as + a result of an API call or through the + system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ + SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ + SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ + SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ + SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ +} SDL_WindowEventID; + +/** + * Event subtype for display events + */ +typedef enum SDL_DisplayEventID +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ + SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ + SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */ + SDL_DISPLAYEVENT_MOVED /**< Display has changed position */ +} SDL_DisplayEventID; + +/** + * Display orientation + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * Window flash operation + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * An opaque handle to an OpenGL context. + * + * \sa SDL_GL_CreateContext + */ +typedef void *SDL_GLContext; + +/** + * OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute and SDL_GL_GetAttribute. + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * + * [Multisample anti-aliasing](http://en.wikipedia.org/wiki/Multisample_anti-aliasing) + * is a type of full screen anti-aliasing. Multipsampling defaults to off but + * can be turned on by setting SDL_GL_MULTISAMPLEBUFFERS to 1 and + * SDL_GL_MULTISAMPLESAMPLES to a value greater than 0. Typical values are 2 + * and 4. + * + * SDL_GL_CONTEXT_PROFILE_MASK determines the type of context created, while + * both SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION + * determine which version. All three attributes must be set prior to creating + * the first window, and in general you can't change the value of + * SDL_GL_CONTEXT_PROFILE_MASK without first destroying all windows created + * with the previous setting. + * + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR can be set to + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE or + * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. + */ +typedef enum SDL_GLattr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_EGL, /**< deprecated: set SDL_GL_CONTEXT_PROFILE_MASK to SDL_GL_CONTEXT_PROFILE_ES to enable instead. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. (>= SDL 2.0.1) */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior; defaults to 1. (>= SDL 2.0.4) */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS +} SDL_GLattr; + +typedef enum SDL_GLprofile +{ + SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ +} SDL_GLprofile; + +typedef enum SDL_GLcontextFlag +{ + SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, + SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, + SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, + SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 +} SDL_GLcontextFlag; + +typedef enum SDL_GLcontextReleaseFlag +{ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 +} SDL_GLcontextReleaseFlag; + +typedef enum SDL_GLContextResetNotification +{ + SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, + SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 +} SDL_GLContextResetNotification; + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns a number >= 1 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetVideoDriver + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * Initialize the video subsystem, optionally specifying a video driver. + * + * This function initializes the video subsystem, setting up a connection to + * the window manager, etc, and determines the available display modes and + * pixel formats, but does not initialize a window or graphics mode. + * + * If you use this function and you haven't used the SDL_INIT_VIDEO flag with + * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() + * before calling SDL_Quit(). + * + * It is safe to call this function multiple times. SDL_VideoInit() will call + * SDL_VideoQuit() itself if the video subsystem has already been initialized. + * + * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a + * specific `driver_name`. + * + * \param driver_name the name of a video driver to initialize, or NULL for + * the default driver. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + * \sa SDL_InitSubSystem + * \sa SDL_VideoQuit + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * Shut down the video subsystem, if initialized with SDL_VideoInit(). + * + * This function closes all windows, and restores the original video mode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_VideoInit + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * Get the name of the currently initialized video driver. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the number of available video displays. + * + * \returns a number >= 1 or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayBounds + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayIndex the index of display from which the name should be + * queried. + * \returns the name of a display or NULL for an invalid display index or + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); + +/** + * Get the desktop area represented by a display. + * + * The primary display (`displayIndex` zero) is always located at 0,0. + * + * \param displayIndex the index of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * Get the usable desktop area represented by a display. + * + * The primary display (`displayIndex` zero) is always located at 0,0. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * The parameter `rect` is ignored if it is NULL. + * + * This function also returns -1 if the parameter `displayIndex` is out of + * range. + * + * \param displayIndex the index of the display to query the usable bounds + * from. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); + +/** + * Get the dots/pixels-per-inch for a display. + * + * Diagonal, horizontal and vertical DPI can all be optionally returned if the + * appropriate parameter is non-NULL. + * + * A failure of this function usually means that either no DPI information is + * available or the `displayIndex` is out of range. + * + * **WARNING**: This reports the DPI that the hardware reports, and it is not + * always reliable! It is almost always better to use SDL_GetWindowSize() to + * find the window size, which might be in logical points instead of pixels, + * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), + * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare + * the two values to get an actual scaling value between the two. We will be + * rethinking how high-dpi details should be managed in SDL3 to make things + * more consistent, reliable, and clear. + * + * \param displayIndex the index of the display from which DPI information + * should be queried. + * \param ddpi a pointer filled in with the diagonal DPI of the display; may + * be NULL. + * \param hdpi a pointer filled in with the horizontal DPI of the display; may + * be NULL. + * \param vdpi a pointer filled in with the vertical DPI of the display; may + * be NULL. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * Get the orientation of a display. + * + * \param displayIndex the index of the display to query. + * \returns The SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + +/** + * Get the number of available display modes. + * + * The `displayIndex` needs to be in the range from 0 to + * SDL_GetNumVideoDisplays() - 1. + * + * \param displayIndex the index of the display to query. + * \returns a number >= 1 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * Get information about a specific display mode. + * + * The display modes are sorted in this priority: + * + * - width -> largest to smallest + * - height -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * + * \param displayIndex the index of the display to query. + * \param modeIndex the index of the display mode to query. + * \param mode an SDL_DisplayMode structure filled in with the mode at + * `modeIndex`. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumDisplayModes + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayIndex the index of the display to query. + * \param mode an SDL_DisplayMode structure filled in with the current display + * mode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplayMode + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayIndex the index of the display to query. + * \param mode an SDL_DisplayMode structure filled in with the current display + * mode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumVideoDisplays + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then NULL is returned. + * + * \param displayIndex the index of the display to query. + * \param mode an SDL_DisplayMode structure containing the desired display + * mode. + * \param closest an SDL_DisplayMode structure filled in with the closest + * match of the available display modes. + * \returns the passed in value `closest` or NULL if no matching video mode + * was available; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumDisplayModes + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * Get the index of the display containing a point + * + * \param point the point to query. + * \returns the index of the display containing the point or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); + +/** + * Get the index of the display primarily containing a rect + * + * \param rect the rect to query. + * \returns the index of the display entirely containing the rect or closest + * to the center of the rect on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.24.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); + +/** + * Get the index of the display associated with a window. + * + * \param window the window to query. + * \returns the index of the display containing the center of the window on + * success or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); + +/** + * Set the display mode to use when a window is visible at fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * \param window the window to affect. + * \param mode the SDL_DisplayMode structure representing the mode to use, or + * NULL to use the window's dimensions and the desktop's format + * and refresh rate. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowDisplayMode + * \sa SDL_SetWindowFullscreen + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode * mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \param mode an SDL_DisplayMode structure filled in with the fullscreen + * display mode. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowDisplayMode + * \sa SDL_SetWindowFullscreen + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * Data returned should be freed with SDL_free. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * Create a window with the specified position, dimensions, and flags. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window + * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus + * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if + * supported (>= SDL 2.0.1) + * + * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is + * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be + * queried later using SDL_GetWindowFlags(). + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size + * in pixels may differ from its size in screen coordinates on platforms with + * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the + * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that + * when this flag is set, the drawable size can vary after the window is + * created and should be queried after major window events such as when the + * window is resized or moved between displays. + * + * If the window is set fullscreen, the width and height parameters `w` and + * `h` will not be used. However, invalid size parameters (e.g. too large) may + * still fail. Window size is actually limited to 16384 x 16384 for all + * platforms at window creation. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param w the width of the window, in screen coordinates. + * \param h the height of the window, in screen coordinates. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the `SDL_Window` that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindowFrom + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * Create an SDL window from an existing native window. + * + * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) + * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured + * before using SDL_CreateWindowFrom(). + * + * \param data a pointer to driver-dependent window creation data, typically + * your native window cast to a void*. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowFromID + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowID + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowGrab + * \sa SDL_ShowWindow + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowTitle + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowTitle + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * Set the icon for a window. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * Associate an arbitrary named pointer with a window. + * + * `name` is case-sensitive. + * + * \param window the window to associate with the pointer. + * \param name the name of the pointer. + * \param userdata the associated pointer. + * \returns the previous value associated with `name`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowData + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * Retrieve the data pointer associated with a window. + * + * \param window the window to query. + * \param name the name of the pointer. + * \returns the value associated with `name`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowData + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * Set the position of a window. + * + * The window coordinate origin is the upper left of the display. + * + * \param window the window to reposition. + * \param x the x coordinate of the window in screen coordinates, or + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window in screen coordinates, or + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowPosition + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * Get the position of a window. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, in screen + * coordinates, may be NULL. + * \param y a pointer filled in with the y position of the window, in screen + * coordinates, may be NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowPosition + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * Set the size of a window's client area. + * + * The window size in screen coordinates may differ from the size in pixels, + * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform + * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. + * + * Fullscreen windows automatically match the size of the display mode, and + * you should use SDL_SetWindowDisplayMode() to change their size. + * + * \param window the window to change. + * \param w the width of the window in pixels, in screen coordinates, must be + * > 0. + * \param h the height of the window in pixels, in screen coordinates, must be + * > 0. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * Get the size of a window's client area. + * + * NULL can safely be passed as the `w` or `h` parameter if the width or + * height value is not desired. + * + * The window size in screen coordinates may differ from the size in pixels, + * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform + * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), + * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the + * real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, in screen + * coordinates, may be NULL. + * \param h a pointer filled in with the height of the window, in screen + * coordinates, may be NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetDrawableSize + * \sa SDL_Vulkan_GetDrawableSize + * \sa SDL_SetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns -1), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns -1 if getting the information is not supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowSize + */ +extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, + int *top, int *left, + int *bottom, int *right); + +/** + * Get the size of a window in pixels. + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * + * \since This function is available since SDL 2.26.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, + int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window in pixels. + * \param min_h the minimum height of the window in pixels. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, + int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, + int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window in pixels. + * \param max_h the maximum height of the window in pixels. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, + int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, + int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, + SDL_bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, + SDL_bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window The window of which to change the always on top state. + * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to + * disable. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, + SDL_bool on_top); + +/** + * Show a window. + * + * \param window the window to show. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * Hide a window. + * + * \param window the window to hide. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowWindow + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * Raise a window above other windows and set the input focus. + * + * \param window the window to raise. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * Make a window as large as possible. + * + * \param window the window to maximize. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * Minimize a window to an iconic representation. + * + * \param window the window to minimize. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * Restore the size and position of a minimized or maximized window. + * + * \param window the window to restore. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * Set a window's fullscreen state. + * + * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a + * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen + * that takes the size of the desktop; and 0 for windowed mode. + * + * Note that for some renderers, this function may trigger an + * SDL_RENDER_TARGETS_RESET event. Your application should be prepared to + * handle this event by reuploading textures! + * + * \param window the window to change. + * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowDisplayMode + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + Uint32 flags); + +/** + * Return whether the window has a surface associated with it. + * + * \returns SDL_TRUE if there is a surface associated with the window, or + * SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.28.0. + * + * \sa SDL_GetWindowSurface + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * Note that on some platforms the pixels pointer of the surface may be + * modified after each call to SDL_UpdateWindowSurface(), so that the platform + * code can implement efficient double or triple buffering. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_HasWindowSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + const SDL_Rect * rects, + int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.28.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_HasWindowSurface + */ +extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's input grab mode. + * + * When input is grabbed, the mouse is confined to the window. This function + * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the + * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the input grab mode should be set. + * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetGrabbedWindow + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window The window for which the keyboard grab mode should be set. + * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window The window for which the mouse grab mode should be set. + * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Get a window's input grab mode. + * + * \param window the window to query. + * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetWindowGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window The window that will be associated with the barrier. + * \param rect A rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + */ +extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window The window to query. + * \returns A pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_SetWindowMouseRect + */ +extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); + +/** + * Set the brightness (gamma multiplier) for a given window's display. + * + * Despite the name and signature, this method sets the brightness of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) The + * brightness set will not follow the window if it is moved to another + * display. + * + * Many platforms will refuse to set the display brightness in modern times. + * You are better off using a shader to adjust gamma during rendering, or + * something similar. + * + * \param window the window used to select the display whose brightness will + * be changed. + * \param brightness the brightness (gamma multiplier) value to set where 0.0 + * is completely dark and 1.0 is normal brightness. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowBrightness + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * Get the brightness (gamma multiplier) for a given window's display. + * + * Despite the name and signature, this method retrieves the brightness of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) + * + * \param window the window used to select the display whose brightness will + * be queried. + * \returns the brightness for the display where 0.0 is completely dark and + * 1.0 is normal brightness. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowBrightness + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns -1 if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowOpacity + */ +extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be reported + * as 1.0f without error. + * + * The parameter `opacity` is ignored if it is NULL. + * + * This function also returns -1 if an invalid window was provided. + * + * \param window the window to get the current opacity value from. + * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_SetWindowOpacity + */ +extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); + +/** + * Set the window as a modal for another window. + * + * \param modal_window the window that should be set modal. + * \param parent_window the parent window for the modal window. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); + +/** + * Explicitly set input focus to the window. + * + * You almost certainly want SDL_RaiseWindow() instead of this function. Use + * this with caution, as you might give focus to a window that is completely + * obscured by other windows. + * + * \param window the window that should get the input focus. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RaiseWindow + */ +extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); + +/** + * Set the gamma ramp for the display that owns a given window. + * + * Set the gamma translation table for the red, green, and blue channels of + * the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. The + * input is the index into the array, and the output is the 16-bit gamma value + * at that index, scaled to the output color precision. + * + * Despite the name and signature, this method sets the gamma ramp of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma + * ramp set will not follow the window if it is moved to another display. + * + * \param window the window used to select the display whose gamma ramp will + * be changed. + * \param red a 256 element array of 16-bit quantities representing the + * translation table for the red channel, or NULL. + * \param green a 256 element array of 16-bit quantities representing the + * translation table for the green channel, or NULL. + * \param blue a 256 element array of 16-bit quantities representing the + * translation table for the blue channel, or NULL. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * Get the gamma ramp for a given window's display. + * + * Despite the name and signature, this method retrieves the gamma ramp of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) + * + * \param window the window used to select the display whose gamma ramp will + * be queried. + * \param red a 256 element array of 16-bit quantities filled in with the + * translation table for the red channel, or NULL. + * \param green a 256 element array of 16-bit quantities filled in with the + * translation table for the green channel, or NULL. + * \param blue a 256 element array of 16-bit quantities filled in with the + * translation table for the blue channel, or NULL. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, + SDL_HITTEST_RESIZE_TOP, + SDL_HITTEST_RESIZE_TOPRIGHT, + SDL_HITTEST_RESIZE_RIGHT, + SDL_HITTEST_RESIZE_BOTTOMRIGHT, + SDL_HITTEST_RESIZE_BOTTOM, + SDL_HITTEST_RESIZE_BOTTOMLEFT, + SDL_HITTEST_RESIZE_LEFT +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \return an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return -1 + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns 0 on success or -1 on error (including unsupported); call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, + SDL_HitTest callback, + void *callback_data); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the flash operation. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); + +/** + * Destroy a window. + * + * If `window` is NULL, this function will return immediately after setting + * the SDL error message to "Invalid window". See SDL_GetError(). + * + * \param window the window to destroy. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowFrom + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 + * the screensaver was enabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is + * disabled. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_IsScreenSaverEnabled + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 + * the screensaver was enabled by default. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_IsScreenSaverEnabled + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to + * set. + * \param value the desired value for the attribute. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is an alias for `void *`. It's opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on error; call + * SDL_GetError() for more details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_DeleteContext + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_CreateContext + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the size of a window's underlying drawable in pixels. + * + * This returns info useful for calling glViewport(). + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, + int *h); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return -1. In such a case, you should probably + * retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns 0 on success or -1 if setting the swap interval is not supported; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will return 0 as a safe default. + * + * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if late + * swaps happen immediately instead of waiting for the next retrace; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_CreateContext + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h new file mode 100644 index 000000000..26dcfa628 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h @@ -0,0 +1,219 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path The platform dependent Vulkan loader library name or NULL. + * \returns 0 on success or -1 if the library couldn't be loaded; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary() + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the names of the Vulkan instance extensions needed to create a surface + * with SDL_Vulkan_CreateSurface. + * + * If `pNames` is NULL, then the number of required Vulkan instance extensions + * is returned in `pCount`. Otherwise, `pCount` must point to a variable set + * to the number of elements in the `pNames` array, and on return the variable + * is overwritten with the number of names actually written to `pNames`. If + * `pCount` is less than the number of required extensions, at most `pCount` + * structures will be written. If `pCount` is smaller than the number of + * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to + * indicate that not all the required extensions were returned. + * + * The `window` parameter is currently needed to be valid as of SDL 2.0.8, + * however, this parameter will likely be removed in future releases + * + * \param window A window for which the required Vulkan instance extensions + * should be retrieved (will be deprecated in a future release). + * \param pCount A pointer to an unsigned int corresponding to the number of + * extensions to be returned. + * \param pNames NULL or a pointer to an array to be filled with required + * Vulkan instance extensions. + * \returns SDL_TRUE on success, SDL_FALSE on error. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param window The window to which to attach the Vulkan surface. + * \param instance The Vulkan instance handle. + * \param surface A pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns SDL_TRUE on success, SDL_FALSE on error. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_GetDrawableSize + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * Get the size of the window's underlying drawable dimensions in pixels. + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window an SDL_Window for which the size is to be queried. + * \param w Pointer to the variable to write the width to or NULL. + * \param h Pointer to the variable to write the height to or NULL. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_GetWindowSize + * \sa SDL_CreateWindow + * \sa SDL_Vulkan_CreateSurface + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h b/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h new file mode 100644 index 000000000..2044e5cb0 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h @@ -0,0 +1,189 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * begin_code.h sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define SDL_begin_code_h + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__) +# ifdef DLL_EXPORT +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__) +#define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ diff --git a/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h b/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h new file mode 100644 index 000000000..f991f458d --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#ifndef SDL_begin_code_h +#error close_code.h included without matching begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake b/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake new file mode 100644 index 000000000..feea76e5f --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake @@ -0,0 +1,48 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL2 CMake version configuration file: +# This file is meant to be placed in Resources/CMake of a SDL2 framework + +if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h") + message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework") + return() +endif() + +file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h) +string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}") +set(_sdl_patch "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_version.h.") + return() +endif() + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake b/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake new file mode 100644 index 000000000..9205d1f2b --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake @@ -0,0 +1,78 @@ +# SDL2 CMake configuration file: +# This file is meant to be placed in Resources/CMake of a SDL2 framework + +# INTERFACE_LINK_OPTIONS needs CMake 3.12 +cmake_minimum_required(VERSION 3.12) + +include(FeatureSummary) +set_package_properties(SDL2 PROPERTIES + URL "https://www.libsdl.org/" + DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" +) + +# Copied from `configure_package_config_file` +macro(set_and_check _var _file) + set(${_var} "${_file}") + if(NOT EXISTS "${_file}") + message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") + endif() +endmacro() + +# Copied from `configure_package_config_file` +macro(check_required_components _NAME) + foreach(comp ${${_NAME}_FIND_COMPONENTS}) + if(NOT ${_NAME}_${comp}_FOUND) + if(${_NAME}_FIND_REQUIRED_${comp}) + set(${_NAME}_FOUND FALSE) + endif() + endif() + endforeach() +endmacro() + +set(SDL2_FOUND TRUE) + +# Compute the installation prefix relative to this file. +set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/ +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/ +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/ +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/ +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/ +get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/ +get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > / + +# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables. + +set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}") +set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}") +set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers") +set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}") +set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}") +set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}") + +set(SDL2_LIBRARIES "SDL2::SDL2") + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL2-target.cmake files. + +if(NOT TARGET SDL2::SDL2) + add_library(SDL2::SDL2 SHARED IMPORTED) + set_target_properties(SDL2::SDL2 + PROPERTIES + FRAMEWORK "TRUE" + IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2" + INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" + COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" + INTERFACE_SDL2_SHARED "ON" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL2" + ) +endif() +set(SDL2_SDL2_FOUND TRUE) + +if(NOT TARGET SDL2::SDL2main) + add_library(SDL2::SDL2main INTERFACE IMPORTED) +endif() +set(SDL2_SDL2main_FOUND TRUE) + +check_required_components(SDL2) diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/Info.plist b/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist similarity index 58% rename from Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/Info.plist rename to Frameworks/SDL2.framework/Versions/A/Resources/Info.plist index 0a8038003..4939e98e0 100644 --- a/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/Info.plist +++ b/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist @@ -3,52 +3,48 @@ BuildMachineOSBuild - 15C50 + 24F74 CFBundleDevelopmentRegion English CFBundleExecutable - Autoupdate - CFBundleIconFile - Sparkle + SDL2 + CFBundleGetInfoString + http://www.libsdl.org CFBundleIdentifier - org.andymatuschak.sparkle.Autoupdate + org.libsdl.SDL2 CFBundleInfoDictionaryVersion 6.0 + CFBundleName + Simple DirectMedia Layer CFBundlePackageType - APPL + FMWK CFBundleShortVersionString - 1.6 + 2.32.10 CFBundleSignature - ???? + SDLX CFBundleSupportedPlatforms MacOSX CFBundleVersion - 1.6 + 2.32.10 DTCompiler com.apple.compilers.llvm.clang.1_0 DTPlatformBuild - 7C1002 + 24F74 + DTPlatformName + macosx DTPlatformVersion - GM + 15.5 DTSDKBuild - 15C43 + 24F74 DTSDKName - macosx10.11 + macosx15.5 DTXcode - 0721 + 1640 DTXcodeBuild - 7C1002 - LSBackgroundOnly - 1 + 16F6 LSMinimumSystemVersion - 10.6 - LSUIElement - 1 - NSMainNibFile - MainMenu - NSPrincipalClass - NSApplication + 10.11 diff --git a/Frameworks/SDL2.framework/Versions/A/Resources/License.txt b/Frameworks/SDL2.framework/Versions/A/Resources/License.txt new file mode 100644 index 000000000..144831ccf --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Resources/License.txt @@ -0,0 +1,19 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/Frameworks/SDL2.framework/Versions/A/Resources/ReadMe.txt b/Frameworks/SDL2.framework/Versions/A/Resources/ReadMe.txt new file mode 100644 index 000000000..9f495913c --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/Resources/ReadMe.txt @@ -0,0 +1,44 @@ +The Simple DirectMedia Layer (SDL for short) is a cross-platform +library designed to make it easy to write multi-media software, +such as games and emulators. + +The Simple DirectMedia Layer library source code is available from: +http://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://zlib.net/zlib_license.html + + +This packages contains the SDL framework for OS X. +Conforming with Apple guidelines, this framework +contains both the SDL runtime component and development header files. + + +To Install: +Copy the SDL2.framework to /Library/Frameworks + +You may alternatively install it in /Library/Frameworks +if your access privileges are not high enough. + + +Use in CMake projects: +SDL2.framework can be used in CMake projects using the following pattern: +``` +find_package(SDL2 REQUIRED COMPONENTS SDL2) +add_executable(my_game ${MY_SOURCES}) +target_link_libraries(my_game PRIVATE SDL2::SDL2) +``` +If SDL2.framework is installed in a non-standard location, +please refer to the following link for ways to configure CMake: +https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure + + +Additional References: + + - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are + available at: + http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips + Though these are OpenSceneGraph centric, the same exact concepts apply to + SDL, thus the videos are recommended for everybody getting started with + developing on Mac OS X. (You can skim over the PlugIns stuff since SDL + doesn't have any PlugIns to worry about.) diff --git a/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib b/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib new file mode 100644 index 000000000..84ade7e6a Binary files /dev/null and b/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib differ diff --git a/Frameworks/SDL2.framework/Versions/A/SDL2 b/Frameworks/SDL2.framework/Versions/A/SDL2 new file mode 100755 index 000000000..1bbe5d5ce Binary files /dev/null and b/Frameworks/SDL2.framework/Versions/A/SDL2 differ diff --git a/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources b/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources new file mode 100644 index 000000000..24d523782 --- /dev/null +++ b/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources @@ -0,0 +1,933 @@ + + + + + files + + Resources/CMake/sdl2-config-version.cmake + + GOmfPsl6+zUzjRroR1OeRUu1Do0= 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rename from Frameworks/SDL_net.framework/Headers rename to Frameworks/SDL2_net.framework/Headers diff --git a/Frameworks/SDL_net.framework/Resources b/Frameworks/SDL2_net.framework/Resources similarity index 100% rename from Frameworks/SDL_net.framework/Resources rename to Frameworks/SDL2_net.framework/Resources diff --git a/Frameworks/SDL2_net.framework/SDL2_net b/Frameworks/SDL2_net.framework/SDL2_net new file mode 120000 index 000000000..5758555ca --- /dev/null +++ b/Frameworks/SDL2_net.framework/SDL2_net @@ -0,0 +1 @@ +Versions/Current/SDL2_net \ No newline at end of file diff --git a/Frameworks/SDL2_net.framework/Versions/A/Headers/SDL_net.h b/Frameworks/SDL2_net.framework/Versions/A/Headers/SDL_net.h new file mode 100644 index 000000000..220690907 --- /dev/null +++ b/Frameworks/SDL2_net.framework/Versions/A/Headers/SDL_net.h @@ -0,0 +1,1042 @@ +/* + SDL_net: An example cross-platform network library for use with SDL + Copyright (C) 1997-2022 Sam Lantinga + Copyright (C) 2012 Simeon Maxein + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_NET_H_ +#define SDL_NET_H_ + +#ifdef WITHOUT_SDL +#include +typedef uint8_t Uint8; +typedef uint16_t Uint16; +typedef uint32_t Uint32; + +typedef struct SDLNet_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDLNet_version; + +#else /* WITHOUT_SDL */ + +#include +#include +#include + +typedef SDL_version SDLNet_version; + +#endif /* WITHOUT_SDL */ + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_NET_MAJOR_VERSION 2 +#define SDL_NET_MINOR_VERSION 2 +#define SDL_NET_PATCHLEVEL 0 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_net library. + */ +#define SDL_NET_VERSION(X) \ +{ \ + (X)->major = SDL_NET_MAJOR_VERSION; \ + (X)->minor = SDL_NET_MINOR_VERSION; \ + (X)->patch = SDL_NET_PATCHLEVEL; \ +} + +#if SDL_NET_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 +/** + * This is the version number macro for the current SDL_net version. + * + * In versions higher than 2.9.0, the minor version overflows into + * the thousands digit: for example, 2.23.0 is encoded as 4300. + * This macro will not be available in SDL 3.x or SDL_net 3.x. + * + * Deprecated, use SDL_NET_VERSION_ATLEAST or SDL_NET_VERSION instead. + */ +#define SDL_NET_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_NET_MAJOR_VERSION, SDL_NET_MINOR_VERSION, SDL_NET_PATCHLEVEL) +#endif /* SDL_NET_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */ + +/** + * This macro will evaluate to true if compiled with SDL_net at least X.Y.Z. + */ +#define SDL_NET_VERSION_ATLEAST(X, Y, Z) \ + ((SDL_NET_MAJOR_VERSION >= X) && \ + (SDL_NET_MAJOR_VERSION > X || SDL_NET_MINOR_VERSION >= Y) && \ + (SDL_NET_MAJOR_VERSION > X || SDL_NET_MINOR_VERSION > Y || SDL_NET_PATCHLEVEL >= Z)) + +/** + * Query the version of SDL_net that the program is linked against. + * + * This function gets the version of the dynamically linked SDL_net library. + * This is separate from the SDL_NET_VERSION() macro, which tells you what + * version of the SDL_net headers you compiled against. + * + * This returns static internal data; do not free or modify it! + * + * \returns a pointer to the version information. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC const SDLNet_version * SDLCALL SDLNet_Linked_Version(void); + +/** + * Initialize SDL_net. + * + * You must successfully call this function before it is safe to call any + * other function in this library, with one exception: a human-readable error + * message can be retrieved from SDLNet_GetError() if this function fails. + * + * SDL must be initialized before calls to functions in this library, because + * this library uses utility functions from the SDL library. + * + * It is safe to call this more than once; the library keeps a counter of init + * calls, and decrements it on each call to SDLNet_Quit, so you must pair your + * init and quit calls. + * + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC int SDLCALL SDLNet_Init(void); + +/** + * Deinitialize SDL_net. + * + * You must call this when done with the library, to free internal resources. + * It is safe to call this when the library isn't initialized, as it will just + * return immediately. + * + * Once you have as many quit calls as you have had successful calls to + * SDLNet_Init, the library will actually deinitialize. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_Quit(void); + + +/* IPv4 hostname resolution API... */ + +typedef struct { + Uint32 host; /* 32-bit IPv4 host address */ + Uint16 port; /* 16-bit protocol port */ +} IPaddress; + +#ifndef INADDR_ANY +#define INADDR_ANY 0x00000000 +#endif +#ifndef INADDR_NONE +#define INADDR_NONE 0xFFFFFFFF +#endif +#ifndef INADDR_LOOPBACK +#define INADDR_LOOPBACK 0x7f000001 +#endif +#ifndef INADDR_BROADCAST +#define INADDR_BROADCAST 0xFFFFFFFF +#endif + +/** + * Resolve a host name and port to an IP address in network form. + * + * If `host` is NULL, the resolved host will be set to `INADDR_ANY`. + * + * If the host couldn't be resolved, the host portion of the returned address + * will be INADDR_NONE, and the function will return -1. + * + * \param address to be filled in with the resolved address and port. + * \param host the hostname to lookup (like "libsdl.org") + * \param port the port intended to be connected to, to fill into address. + * \returns zero on success, -1 on error. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port); + +/** + * Resolve an IP address to a host name in canonical form. + * + * If the IP couldn't be resolved, this function returns NULL, otherwise a + * pointer to a static buffer containing the hostname is returned. + * + * **Warning**: This function is not thread-safe! + * + * \param ip the IP address to resolve into a hostname. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip); + +/** + * Get the addresses of network interfaces on this system. + * + * \param addresses where to store the returned information. + * \param maxcount the number of results that can be stored at `addresses` + * \returns the number of addresses saved in `addresses` + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount); + + +/* TCP network API */ + +typedef struct _TCPsocket *TCPsocket; + +/** + * Open a TCP network socket. + * + * If `ip->host` is INADDR_NONE or INADDR_ANY, this creates a local server + * socket on the given port, otherwise a TCP connection to the remote host and + * port is attempted. The address passed in should already be swapped to + * network byte order (addresses returned from SDLNet_ResolveHost() are + * already in the correct form). + * + * \param ip The address to open a connection to (or to host a server on). + * \returns the newly created socket, or NULL if there was an error. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_TCP_Close + */ +extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip); + +/** + * Accept an incoming connection on the given server socket. + * + * `server` must be a socket returned by SDLNet_TCP_Open with an address of + * INADDR_NONE or INADDR_ANY (a "server socket"). Other sockets do not accept + * connections. + * + * \param server the server socket to accept a connection on. + * \returns the newly created socket, or NULL if there was an error. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server); + +/** + * Get the IP address of the remote system associated with the socket. + * + * If the socket is a server socket, this function returns NULL. + * + * This returns a pointer to internal memory; you should not modify or free + * it, and should assume it's only valid until the socket is given to + * SDLNet_TCP_Close. + * + * \param sock the socket to query. + * \returns the address information for the socket. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock); + +/** + * Send data over a non-server socket. + * + * `sock` must be a valid socket that was created by SDLNet_TCP_Open with a + * specific address, or SDLNet_TCP_Accept. + * + * This function sends `len` bytes, pointed to by `data` over the non-server + * socket `sock`. + * + * This function returns the actual amount of data sent. If the return value + * is less than the amount of data sent, then either the remote connection was + * closed, or an unknown socket error occurred. + * + * This function may block! + * + * \param sock the socket to send data to. + * \param data a pointer to the bytes to send. + * \param len the number of bytes, pointed to by `data`, to transmit. + * \returns number of bytes sent, which might be less if there was a problem + * or connection failure. If the socket is invalid, this function can + * return -1, but in valid uses it'll return >= 0. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_TCP_Recv + */ +extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data, int len); + +/** + * Receive data from a non-server socket. + * + * `sock` must be a valid socket that was created by SDLNet_TCP_Open with a + * specific address, or SDLNet_TCP_Accept. + * + * Receive up to `maxlen` bytes of data over the non-server socket `sock`, and + * store them in the buffer pointed to by `data`. + * + * This function returns the actual amount of data received. If the return + * value is less than or equal to zero, then either the remote connection was + * closed, or an unknown socket error occurred. + * + * Note that this will return the number of bytes available at the first + * moment the socket is able to see new data. If packets are coming in slowly + * from the network, this might be less data than you expect at a given time. + * + * This function may block! Use SDLNet_CheckSockets() to make sure there is + * data available before calling this function, if you want to avoid blocking. + * + * \param sock the socket to send data to. + * \param data a pointer to where to store received data. + * \param maxlen the maximum number of bytes that can be stored at `data`. + * \returns number of bytes received, which might be less than `maxlen`. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_TCP_Send + * \sa SDLNet_CheckSockets + */ +extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen); + +/** + * Close a TCP network socket. + * + * All TCP sockets (server and non-server) are deinitialized through this + * function. Call this once you are done with a socket, and assume the handle + * is invalid once you have. + * + * Closing a socket will disconnect any communication and free its resources. + * + * \param sock socket to close. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock); + + +/* UDP network API */ + +/* The maximum channels on a a UDP socket */ +#define SDLNET_MAX_UDPCHANNELS 32 +/* The maximum addresses bound to a single UDP socket channel */ +#define SDLNET_MAX_UDPADDRESSES 4 + +typedef struct _UDPsocket *UDPsocket; +typedef struct { + int channel; /* The src/dst channel of the packet */ + Uint8 *data; /* The packet data */ + int len; /* The length of the packet data */ + int maxlen; /* The size of the data buffer */ + int status; /* packet status after sending */ + IPaddress address; /* The source/dest address of an incoming/outgoing packet */ +} UDPpacket; + +/** + * Allocate a single UDP packet. + * + * This allocates a packet with `size` bytes of space for payload. + * + * When done with this packet, you can free it with SDLNet_FreePacket. Packets + * can be reused multiple times; you don't have to allocate a new one for each + * piece of data you intend to send. + * + * You can allocate multiple packets at once with SDLNet_AllocPacketV. + * + * \param size the maximum number of bytes of payload this packet will + * contain. + * \returns the new packet, or NULL if the function ran out of memory. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_ResizePacket + * \sa SDLNet_FreePacket + * \sa SDLNet_AllocPacketV + */ +extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size); + + +/** + * Reallocate a UDP packet's payload space. + * + * This takes an existing packet and makes sure it can contain at least + * `newsize` bytes of space for payload. + * + * When done with this packet, you can free it with SDLNet_FreePacket. Packets + * can be used multiple times; you don't have to allocate a new one for each + * piece of data you intend to send. + * + * Please note that on memory allocation failure, this function will leave the + * existing buffer alone, and _will return the original buffer size_. It will + * not return an error value, it'll just leave the packet as it was! + * + * **Warning**: Existing contents of the packet's data are lost when resizing, + * whether you are growing or shrinking the payload space, since SDL_net does + * not realloc the existing data. + * + * \param newsize the new maximum number of bytes of payload this packet will + * contain. + * \returns the new maximum payload size, which will be unchanged from the + * previous if the system ran out of memory. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_AllocPacket + * \sa SDLNet_FreePacket + */ +extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize); + + +/** + * Dispose of a UDP packet. + * + * This frees both the packet's payload and the packet itself. Once this call + * completes, the packet's pointer is invalid and should not be used anymore. + * + * \param packet the packet to free. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_AllocPacket + * \sa SDLNet_ResizePacket + */ +extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet); + +/** + * Allocate a UDP packet vector (array of packets). + * + * This allocates `howmany` packets at once, each `size` bytes long. + * + * You must free the results of this function with SDLNet_FreePacketV, and + * must not free individual packets from this function with SDLNet_FreePacket. + * + * \param howmany the number of packets to allocate. + * \param size the maximum bytes of payload each packet should contain. + * \returns a pointer to the first packet in the array, or NULL if the + * function ran out of memory. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_FreePacketV + */ +extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size); + + +/** + * Free a UDP packet vector (array of packets). + * + * This frees the results of a previous call to SDLNet_AllocPacketV(), freeing + * both the set of packets and the array that holds them. + * + * It is safe to free a NULL array through here; it's a harmless no-op. + * + * You must not use this to free packets allocated through any function other + * than SDLNet_AllocPacketV(). + * + * \param packetV the results of a call to SDLNet_AllocPacketV(). + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_AllocPacketV + */ +extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV); + +/** + * Open a UDP network socket. + * + * If `port` is non-zero, the UDP socket is bound to a local port. + * + * The `port` should be given in native byte order, but is used internally in + * network (big endian) byte order, in addresses, etc. This allows other + * systems to send to this socket via a known port. + * + * Note that UDP sockets at the platform layer "bind" to a nework port number, + * but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with + * SDLNet_UDP_Bind(). But the term is used for both. + * + * When you are done communicating over the returned socket, you can shut it + * down and free its resources with SDLNet_UDP_Close(). + * + * \param port the UDP port to bind this socket to. + * \returns a new UDP socket, ready to communicate. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_Close + * \sa SDLNet_UDP_Bind + */ +extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port); + +/** + * Set the percentage of simulated packet loss for packets sent on the socket. + * + * SDL_net can optionally, at random, drop packets that are being sent and + * received, to simulate bad networking conditions. As these sort of + * conditions can happen in the real world but likely won't between machines + * on the same LAN, you can use this function in testing to make sure your app + * is robust against network problems even on a fast, reliable network. + * + * You probably don't want to use this function outside of local testing. + * + * \param sock the socket to simulate packet loss on. + * \param percent a value from 0 to 100 of likelihood to drop a packet (higher + * the number means more likelihood of dropping. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent); + +/** + * Bind an address to the requested channel on the UDP socket. + * + * Note that UDP sockets at the platform layer "bind" to a nework port number, + * but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with + * SDLNet_UDP_Bind(). But the term is used for both. + * + * If `channel` is -1, then the first unbound channel that has not yet been + * bound to the maximum number of addresses will be bound with the given + * address as it's primary address. + * + * If the channel is already bound, this new address will be added to the list + * of valid source addresses for packets arriving on the channel. If the + * channel is not already bound, then the address becomes the primary address, + * to which all outbound packets on the channel are sent. + * + * \param sock the UDP socket to bind an address to a channel on. + * \param channel the channel of the socket to bind to, or -1 to use the first + * available channel. + * \param address the address to bind to the socket's channel. + * \returns the channel which was bound, or -1 on error. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_Unbind + */ +extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address); + +/** + * Unbind all addresses from the given channel. + * + * Note that UDP sockets at the platform layer "bind" to a nework port number, + * but SDL_net's UDP sockets also "bind" to a "channel" on top of that, with + * SDLNet_UDP_Bind(). But the term is used for both. + * + * \param sock the UDP socket to unbind addresses from a channel on. + * \param channel the channel of the socket to unbind. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_Bind + */ +extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel); + +/** + * Get the IP address of the remote system for a socket and channel. + * + * If `channel` is -1, then the primary IP port of the UDP socket is returned + * -- this is only meaningful for sockets opened with a specific port. + * + * If the channel is not bound and not -1, this function returns NULL. + * + * \param sock the UDP socket to unbind addresses from a channel on. + * \param channel the channel of the socket to unbind. + * \returns the address bound to the socket's channel, or + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel); + +/** + * Send a vector of packets to the the channels specified within the packet. + * + * If the channel specified in the packet is -1, the packet will be sent to + * the address in the `src` member of the packet. + * + * Each packet will be updated with the status of the packet after it has been + * sent, -1 if the packet send failed. + * + * This function takes an array of packets but does not need to be allocated + * through SDLNet_AllocPacketV; if you supply your own array of packets you + * allocated individually, that is okay. + * + * **Warning**: UDP is an _unreliable protocol_, which means we can report + * that your packet has been successfully sent from your machine, but then it + * never makes it to its destination when a router along the way quietly drops + * it. If this happens--and this is a common result on the internet!--you will + * not know the packet never made it. Also, packets may arrive in a different + * order than you sent them. Plan accordingly! + * + * **Warning**: The maximum size of the packet is limited by the MTU (Maximum + * Transfer Unit) of the transport medium. It can be as low as 250 bytes for + * some PPP links, and as high as 1500 bytes for ethernet. Different sizes can + * be sent, but the system might split it into multiple transmission fragments + * behind the scenes, that need to be reassembled on the other side (and the + * packet is lost if any fragment is lost in transit). So the less you can + * reasonably send in a single packet, the better, as it will be more reliable + * and lower latency. + * + * \param sock the UDP socket to send packets on. + * \param packets an array of packets to send to the network. + * \param npackets the number of packets in the `packets` array. + * \returns the number of packets successfully sent from this machine. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_RecV + */ +extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets); + +/** + * Send a single UDP packet to the specified channel. + * + * If the channel specified is -1, the packet will be sent to the address in + * the `src` member of the packet. + * + * The packet will be updated with the status of the packet after it has been + * sent. + * + * **Warning**: UDP is an _unreliable protocol_, which means we can report + * that your packet has been successfully sent from your machine, but then it + * never makes it to its destination when a router along the way quietly drops + * it. If this happens--and this is a common result on the internet!--you will + * not know the packet never made it. Also, packets may arrive in a different + * order than you sent them. Plan accordingly! + * + * **Warning**: The maximum size of the packet is limited by the MTU (Maximum + * Transfer Unit) of the transport medium. It can be as low as 250 bytes for + * some PPP links, and as high as 1500 bytes for ethernet. Different sizes can + * be sent, but the system might split it into multiple transmission fragments + * behind the scenes, that need to be reassembled on the other side (and the + * packet is lost if any fragment is lost in transit). So the less you can + * reasonably send in a single packet, the better, as it will be more reliable + * and lower latency. + * + * \param sock the UDP socket to send packets on. + * \param packet a single packet to send to the network. + * \returns 1 if the packet was sent, or 0 on error. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet); + +/** + * Receive a vector of pending packets from a UDP socket. + * + * The returned packets contain the source address and the channel they + * arrived on. If they did not arrive on a bound channel, the the channel will + * be set to -1. + * + * The channels are checked in highest to lowest order, so if an address is + * bound to multiple channels, the highest channel with the source address + * bound will be returned. + * + * This function takes an array of packets but does not need to be allocated + * through SDLNet_AllocPacketV; if you supply your own array of packets you + * allocated individually, that is okay, as long as the last element in the + * array is NULL, so SDL_net knows the array bounds. The arrays returned by + * SDLNet_AllocPacketV are properly NULL-terminated for these purposes. + * + * This function does not block, so it can return 0 packets pending, which is + * not an error condition. + * + * \param sock the UDP socket to receive packets on. + * \param packets an array of packets, NULL terminated. + * \returns the number of packets read from the network, or -1 on error. 0 + * means no packets were currently available. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_SendV + * \sa SDLNet_UDP_Recv + */ +extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets); + +/** + * Receive a single packet from a UDP socket. + * + * The returned packets contain the source address and the channel they + * arrived on. If they did not arrive on a bound channel, the the channel will + * be set to -1. + * + * The channels are checked in highest to lowest order, so if an address is + * bound to multiple channels, the highest channel with the source address + * bound will be returned. + * + * This function does not block, so it can return 0 packets pending, which is + * not an error condition. + * + * \param sock the UDP socket to receive packets on. + * \param packet a single packet to receive data into from the network. + * \returns 1 if a new packet is available, or -1 on error. 0 means no packets + * were currently available. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_UDP_Send + * \sa SDLNet_UDP_RecvV + */ +extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet); + +/** + * Close a UDP socket. + * + * This disconnects the socket and frees any resources it retains. + * + * This socket may not be used again once given to this function. + * + * \param sock UDP socket to close. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock); + + +/***********************************************************************/ +/* Hooks for checking sockets for available data */ +/***********************************************************************/ + +typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; + +/* Any network socket can be safely cast to this socket type */ +typedef struct _SDLNet_GenericSocket { + int ready; +} *SDLNet_GenericSocket; + +/** + * Allocate a socket set for use with SDLNet_CheckSockets(). + * + * To query if new data is available on a socket, you use a "socket set" with + * SDLNet_CheckSockets(). A socket set is just a list of sockets behind the + * scenes; you allocate a set and then add/remove individual sockets to/from + * the set. + * + * When done with a socket set, you can free it with SDLNet_FreeSocketSet. + * + * \param maxsockets the maximum amount of sockets to include in this set. + * \returns a socket set for up to `maxsockets` sockets, or NULL if the + * function ran out of memory. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_FreeSocketSet + */ +extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets); + +/** + * Add a socket to a socket set, to be checked for available data. + * + * Generally you don't want to call this generic function, but rather the + * specific, inline function that wraps it: SDLNet_TCP_AddSocket() or + * SDLNet_UDP_AddSocket(). + * + * This function will fail if you add a socket to the set when the set already + * has its maximum number of sockets added, but otherwise it will always + * succeed. + * + * If `sock` is NULL, nothing is added to the set; this lets you query the + * number of sockets currently contained in the set. + * + * \param set the socket set to add a new socket to. + * \param sock the socket to add to the set. + * \returns the total number of sockets contained in the set (including this + * new one), or -1 if the set is already full. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_TCP_AddSocket + * \sa SDLNet_UDP_AddSocket + * \sa SDLNet_DelSocket + * \sa SDLNet_TCP_DelSocket + * \sa SDLNet_UDP_DelSocket + * \sa SDLNet_CheckSockets + */ +extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); + +/** + * Add a TCP socket to a socket set, to be checked for available data. + * + * This is a small TCP-specific wrapper over SDLNet_AddSocket; please refer + * to that function's documentation. + * + * \param set the socket set to add a new socket to. + * \param sock the socket to add to the set. + * \returns the total number of sockets contained in the set (including this new one), + * or -1 if the set is already full. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_AddSocket + */ +SDL_FORCE_INLINE int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock) +{ + return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock); +} + +/** + * Add a UDP socket to a socket set, to be checked for available data. + * + * This is a small UDP-specific wrapper over SDLNet_AddSocket; please refer + * to that function's documentation. + * + * \param set the socket set to add a new socket to. + * \param sock the socket to add to the set. + * \returns the total number of sockets contained in the set (including this new one), + * or -1 if the set is already full. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_AddSocket + */ +SDL_FORCE_INLINE int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock) +{ + return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock); +} + + +/** + * Remove a socket from a set of sockets to be checked for available data. + * + * Generally you don't want to call this generic function, but rather the + * specific, inline function that wraps it: SDLNet_TCP_DelSocket() or + * SDLNet_UDP_DelSocket(). + * + * If `sock` is NULL, nothing is removed from the set; this lets you query the + * number of sockets currently contained in the set. + * + * This will return -1 if the socket was not found in the set; in such a case, + * nothing is removed from the set. + * + * \param set the socket set to remove a socket from. + * \param sock the socket to remove from the set. + * \returns the total number of sockets contained in the set (after `sock`'s + * removal), or -1 if `sock` was not in the set. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_TCP_DelSocket + * \sa SDLNet_UDP_DelSocket + * \sa SDLNet_AddSocket + * \sa SDLNet_TCP_AddSocket + * \sa SDLNet_UDP_AddSocket + * \sa SDLNet_CheckSockets + */ +extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); + +/** + * Remove a TCP socket from a socket set. + * + * This is a small TCP-specific wrapper over SDLNet_DelSocket; please refer + * to that function's documentation. + * + * \param set the socket set to remove a socket from. + * \param sock the socket to remove from the set. + * \returns the total number of sockets contained in the set (after + * `sock`'s removal), or -1 if `sock` was not in the set. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_DelSocket + */ +SDL_FORCE_INLINE int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock) +{ + return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock); +} + +/** + * Remove a UDP socket from a socket set. + * + * This is a small UDP-specific wrapper over SDLNet_DelSocket; please refer + * to that function's documentation. + * + * \param set the socket set to remove a socket from. + * \param sock the socket to remove from the set. + * \returns the total number of sockets contained in the set (after + * `sock`'s removal), or -1 if `sock` was not in the set. + * + * \since This function is available since SDL_net 2.0.0. + * + * \sa SDLNet_DelSocket + */ +SDL_FORCE_INLINE int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock) +{ + return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock); +} + +/** + * Check a socket set for data availability. + * + * This function checks to see if data is available for reading on the given + * set of sockets. If 'timeout' is 0, it performs a quick poll, otherwise the + * function returns when either data is available for reading, or the timeout + * in milliseconds has elapsed, whichever occurs first. + * + * \param set the socket set to check for ready sockets. + * \param timeout the time to wait in milliseconds for new data to arrive. A + * timeout of zero checks for new data and returns without + * blocking. + * \returns the number of sockets ready for reading, or -1 if there was an + * error with the select() system call. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout); + +/* !!! FIXME: wikiheaders.pl ignores macros, atm */ +/** + * See if a specific socket has data available after checking it in a set. + * + * After calling SDLNet_CheckSockets(), you can use this function on a + * socket that was in the socket set, to find out if data is available + * for reading. + * + * \param sock the socket to check. + * \returns non-zero if socket has new data available, zero otherwise. + * + * \since This function is available since SDL_net 2.0.0. + */ +#define SDLNet_SocketReady(sock) _SDLNet_SocketReady((SDLNet_GenericSocket)(sock)) +SDL_FORCE_INLINE int _SDLNet_SocketReady(SDLNet_GenericSocket sock) +{ + return (sock != NULL) && (sock->ready); +} + +/** + * Free a set of sockets allocated by SDLNet_AllocSocketSet(). + * + * When done with a socket set, call this function to free its resources. + * + * This only frees the socket set, not the individual sockets in the set, + * which would still (at some future point) need to be closed with + * SDLNet_TCP_Close or SDLNet_UDP_Close. + * + * \param set the socket set to free. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set); + + +/* Error reporting functions */ + +/** + * Set an error message to be retrieved with SDLNet_GetError. + * + * Generally you don't need to call this (SDL_net will use it internally to + * report errors), but it could be useful if you need to inject an error + * message of your own in here. + * + * \param fmt a printf-style format string for the error message. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...); + +/** + * Get the latest error message from SDL_net. + * + * The error message, depending on how SDL_net was built, may or may not be + * thread-local data. Sometimes things will set an error message when no + * failure was reported; the error string is only meaningful right after a + * public API reports a failure, and should be ignored otherwise. + * + * \returns the last set error message in UTF-8 encoding. + * + * \since This function is available since SDL_net 2.0.0. + */ +extern DECLSPEC const char * SDLCALL SDLNet_GetError(void); + +/* Inline functions to read/write network data */ + +/* Warning, most systems have data access alignment restrictions */ +#if defined(__i386__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(_M_AMD64) +#define SDL_DATA_ALIGNED 0 +#endif +#ifndef SDL_DATA_ALIGNED +#define SDL_DATA_ALIGNED 1 +#endif + +/* Write a 16/32-bit value to network packet buffer */ +#define SDLNet_Write16(value, areap) _SDLNet_Write16(value, areap) +#define SDLNet_Write32(value, areap) _SDLNet_Write32(value, areap) + +/* Read a 16/32-bit value from network packet buffer */ +#define SDLNet_Read16(areap) _SDLNet_Read16(areap) +#define SDLNet_Read32(areap) _SDLNet_Read32(areap) + +#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED + +SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap) +{ + *(Uint16 *)areap = SDL_SwapBE16(value); +} + +SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap) +{ + *(Uint32 *)areap = SDL_SwapBE32(value); +} + +SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap) +{ + return SDL_SwapBE16(*(const Uint16 *)areap); +} + +SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap) +{ + return SDL_SwapBE32(*(const Uint32 *)areap); +} + +#else /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */ + +SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap) +{ + Uint8 *area = (Uint8*)areap; + area[0] = (value >> 8) & 0xFF; + area[1] = value & 0xFF; +} + +SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap) +{ + Uint8 *area = (Uint8*)areap; + area[0] = (value >> 24) & 0xFF; + area[1] = (value >> 16) & 0xFF; + area[2] = (value >> 8) & 0xFF; + area[3] = value & 0xFF; +} + +SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap) +{ + const Uint8 *area = (const Uint8*)areap; + return ((Uint16)area[0]) << 8 | ((Uint16)area[1]); +} + +SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap) +{ + const Uint8 *area = (const Uint8*)areap; + return ((Uint32)area[0]) << 24 | ((Uint32)area[1]) << 16 | ((Uint32)area[2]) << 8 | ((Uint32)area[3]); +} + +#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_NET_H_ */ diff --git a/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config-version.cmake b/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config-version.cmake new file mode 100644 index 000000000..d42f25216 --- /dev/null +++ b/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config-version.cmake @@ -0,0 +1,48 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL2_net CMake version configuration file: +# This file is meant to be placed in Resources/CMake of a SDL2_net framework + +if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_net.h") + message(AUTHOR_WARNING "Could not find SDL_net.h. This script is meant to be placed in the Resources/CMake directory of SDL2_net.framework") + return() +endif() + +file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_net.h" _sdl_net_h) +string(REGEX MATCH "#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_net_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_net_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_net_h}") +set(_sdl_patch "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_net.h.") + return() +endif() + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config.cmake b/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config.cmake new file mode 100644 index 000000000..30f630423 --- /dev/null +++ b/Frameworks/SDL2_net.framework/Versions/A/Resources/CMake/sdl2_net-config.cmake @@ -0,0 +1,32 @@ +# SDL2_net CMake configuration file: +# This file is meant to be placed in Resources/CMake of a SDL2_net framework + +# INTERFACE_LINK_OPTIONS needs CMake 3.12 +cmake_minimum_required(VERSION 3.12) + +include(FeatureSummary) +set_package_properties(SDL2_net PROPERTIES + URL "https://www.libsdl.org/projects/SDL_net/" + DESCRIPTION "SDL_net is an example portable network library for use with SDL." +) + +set(SDL2_net_FOUND TRUE) + +string(REGEX REPLACE "SDL2_net\\.framework.*" "SDL2_net.framework" _sdl2net_framework_path "${CMAKE_CURRENT_LIST_DIR}") +string(REGEX REPLACE "SDL2_net\\.framework.*" "" _sdl2net_framework_parent_path "${CMAKE_CURRENT_LIST_DIR}") + + +if(NOT TARGET SDL2_net::SDL2_net) + add_library(SDL2_net::SDL2_net INTERFACE IMPORTED) + set_target_properties(SDL2_net::SDL2_net + PROPERTIES + INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl2net_framework_parent_path}\"" + INTERFACE_INCLUDE_DIRECTORIES "${_sdl2net_framework_path}/Headers" + INTERFACE_LINK_OPTIONS "SHELL:-F \"${_sdl2net_framework_parent_path}\";SHELL:-framework SDL2_net" + COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" + INTERFACE_SDL2_SHARED "ON" + ) +endif() + +unset(_sdl2net_framework_path) +unset(_sdl2net_framework_parent_path) diff --git a/Frameworks/SDL2_net.framework/Versions/A/Resources/Info.plist b/Frameworks/SDL2_net.framework/Versions/A/Resources/Info.plist new file mode 100644 index 000000000..83a483183 --- /dev/null +++ b/Frameworks/SDL2_net.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,46 @@ + + + + + BuildMachineOSBuild + 21G72 + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL2_net + CFBundleIdentifier + org.libsdl.SDL2-net + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + SDL2_net + CFBundlePackageType + FMWK + CFBundleShortVersionString + 2.2.0 + CFBundleSupportedPlatforms + + MacOSX + + CFBundleVersion + 2.2.0 + DTCompiler + com.apple.compilers.llvm.clang.1_0 + DTPlatformBuild + 13F100 + DTPlatformName + macosx + DTPlatformVersion + 12.3 + DTSDKBuild + 21E226 + DTSDKName + macosx12.3 + DTXcode + 1341 + DTXcodeBuild + 13F100 + LSMinimumSystemVersion + 10.9 + + diff --git a/Frameworks/SDL2_net.framework/Versions/A/SDL2_net b/Frameworks/SDL2_net.framework/Versions/A/SDL2_net new file mode 100755 index 000000000..ccca148b0 Binary files /dev/null and b/Frameworks/SDL2_net.framework/Versions/A/SDL2_net differ diff --git a/Frameworks/SDL2_net.framework/Versions/A/_CodeSignature/CodeResources b/Frameworks/SDL2_net.framework/Versions/A/_CodeSignature/CodeResources new file mode 100644 index 000000000..4a598e35b --- /dev/null +++ b/Frameworks/SDL2_net.framework/Versions/A/_CodeSignature/CodeResources @@ -0,0 +1,173 @@ + + + + + files + + Resources/CMake/sdl2_net-config-version.cmake + + 8ZKkJQMqkdmUCdUuXuBqZ06vOF4= + + Resources/CMake/sdl2_net-config.cmake + + mA6B9iPIly+sLqYmoDUu4LBJYPE= + + Resources/Info.plist + + sdniOeXTfkNEutH86ARcaagERw4= + + + files2 + + Headers/SDL_net.h + + hash + + GINBzI/EMOpzUozdf+baKknSflk= + + hash2 + + sKxibqN+DAXFlXfILulBebFaEvkT8x6LfxKwq8geXnc= + + + Resources/CMake/sdl2_net-config-version.cmake + + hash + + 8ZKkJQMqkdmUCdUuXuBqZ06vOF4= + + hash2 + + TDUCXSZht6XHLKbEkJKjfayM8qVq/F8B9meM2EaKzNA= + + + Resources/CMake/sdl2_net-config.cmake + + hash + + mA6B9iPIly+sLqYmoDUu4LBJYPE= + + hash2 + + g8IJN/fTlaSR/cyuSd7xebrjWdW7k+Ls5Aj1+uswLjY= + + + Resources/Info.plist + + hash + + sdniOeXTfkNEutH86ARcaagERw4= + + hash2 + + dHlnrGbNPDeNJzFlkC6eXf5YmuqPUAf3EOusb2F/gjw= + + + + rules + + ^Resources/ + + ^Resources/.*\.lproj/ + + optional + + weight + 1000 + + ^Resources/.*\.lproj/locversion.plist$ + + omit + + weight + 1100 + + ^Resources/Base\.lproj/ + + weight + 1010 + + ^version.plist$ + + + rules2 + + .*\.dSYM($|/) + + weight + 11 + + ^(.*/)?\.DS_Store$ + + omit + + weight + 2000 + + ^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/ + + nested + + weight + 10 + + ^.* + + ^Info\.plist$ + + omit + + weight + 20 + + ^PkgInfo$ + + omit + + weight + 20 + + ^Resources/ + + weight + 20 + + ^Resources/.*\.lproj/ + + optional + + weight + 1000 + + ^Resources/.*\.lproj/locversion.plist$ + + omit + + weight + 1100 + + ^Resources/Base\.lproj/ + + weight + 1010 + + ^[^/]+$ + + nested + + weight + 10 + + ^embedded\.provisionprofile$ + + weight + 20 + + ^version\.plist$ + + weight + 20 + + + + diff --git a/Frameworks/SDL_net.framework/Versions/Current b/Frameworks/SDL2_net.framework/Versions/Current similarity index 100% rename from Frameworks/SDL_net.framework/Versions/Current rename to Frameworks/SDL2_net.framework/Versions/Current diff --git a/Frameworks/SDL_net.framework/SDL_net b/Frameworks/SDL_net.framework/SDL_net deleted file mode 120000 index 1121cc7d3..000000000 --- a/Frameworks/SDL_net.framework/SDL_net +++ /dev/null @@ -1 +0,0 @@ -Versions/Current/SDL_net \ No newline at end of file diff --git a/Frameworks/SDL_net.framework/Versions/A/Headers/SDL_net.h b/Frameworks/SDL_net.framework/Versions/A/Headers/SDL_net.h deleted file mode 100644 index eef1e3d13..000000000 --- a/Frameworks/SDL_net.framework/Versions/A/Headers/SDL_net.h +++ /dev/null @@ -1,455 +0,0 @@ -/* - SDL_net: An example cross-platform network library for use with SDL - Copyright (C) 1997-2004 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/* $Id: SDL_net.h 3281 2007-07-15 05:58:56Z slouken $ */ - -#ifndef _SDL_NET_H -#define _SDL_NET_H - -/* -#include "SDL.h" -#include "SDL_endian.h" -#include "SDL_version.h" -#include "begin_code.h" -*/ -//Replaced 2009-02-26 by Alun Bestor: use framework links instead to fix missing header problems when compiling via makefile -#import -#import -#import -#include -//--End of modifications - - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL -*/ -#define SDL_NET_MAJOR_VERSION 1 -#define SDL_NET_MINOR_VERSION 2 -#define SDL_NET_PATCHLEVEL 7 - -/* This macro can be used to fill a version structure with the compile-time - * version of the SDL_net library. - */ -#define SDL_NET_VERSION(X) \ -{ \ - (X)->major = SDL_NET_MAJOR_VERSION; \ - (X)->minor = SDL_NET_MINOR_VERSION; \ - (X)->patch = SDL_NET_PATCHLEVEL; \ -} - -/* This function gets the version of the dynamically linked SDL_net library. - it should NOT be used to fill a version structure, instead you should - use the SDL_NET_VERSION() macro. - */ -extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void); - -/* Initialize/Cleanup the network API - SDL must be initialized before calls to functions in this library, - because this library uses utility functions from the SDL library. -*/ -extern DECLSPEC int SDLCALL SDLNet_Init(void); -extern DECLSPEC void SDLCALL SDLNet_Quit(void); - -/***********************************************************************/ -/* IPv4 hostname resolution API */ -/***********************************************************************/ - -typedef struct { - Uint32 host; /* 32-bit IPv4 host address */ - Uint16 port; /* 16-bit protocol port */ -} IPaddress; - -/* Resolve a host name and port to an IP address in network form. - If the function succeeds, it will return 0. - If the host couldn't be resolved, the host portion of the returned - address will be INADDR_NONE, and the function will return -1. - If 'host' is NULL, the resolved host will be set to INADDR_ANY. - */ -#ifndef INADDR_ANY -#define INADDR_ANY 0x00000000 -#endif -#ifndef INADDR_NONE -#define INADDR_NONE 0xFFFFFFFF -#endif -#ifndef INADDR_BROADCAST -#define INADDR_BROADCAST 0xFFFFFFFF -#endif -extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port); - -/* Resolve an ip address to a host name in canonical form. - If the ip couldn't be resolved, this function returns NULL, - otherwise a pointer to a static buffer containing the hostname - is returned. Note that this function is not thread-safe. -*/ -extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip); - - -/***********************************************************************/ -/* TCP network API */ -/***********************************************************************/ - -typedef struct _TCPsocket *TCPsocket; - -/* Open a TCP network socket - If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server - socket on the given port, otherwise a TCP connection to the remote - host and port is attempted. The address passed in should already be - swapped to network byte order (addresses returned from - SDLNet_ResolveHost() are already in the correct form). - The newly created socket is returned, or NULL if there was an error. -*/ -extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip); - -/* Accept an incoming connection on the given server socket. - The newly created socket is returned, or NULL if there was an error. -*/ -extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server); - -/* Get the IP address of the remote system associated with the socket. - If the socket is a server socket, this function returns NULL. -*/ -extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock); - -/* Send 'len' bytes of 'data' over the non-server socket 'sock' - This function returns the actual amount of data sent. If the return value - is less than the amount of data sent, then either the remote connection was - closed, or an unknown socket error occurred. -*/ -extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data, - int len); - -/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock', - and store them in the buffer pointed to by 'data'. - This function returns the actual amount of data received. If the return - value is less than or equal to zero, then either the remote connection was - closed, or an unknown socket error occurred. -*/ -extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen); - -/* Close a TCP network socket */ -extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock); - - -/***********************************************************************/ -/* UDP network API */ -/***********************************************************************/ - -/* The maximum channels on a a UDP socket */ -#define SDLNET_MAX_UDPCHANNELS 32 -/* The maximum addresses bound to a single UDP socket channel */ -#define SDLNET_MAX_UDPADDRESSES 4 - -typedef struct _UDPsocket *UDPsocket; -typedef struct { - int channel; /* The src/dst channel of the packet */ - Uint8 *data; /* The packet data */ - int len; /* The length of the packet data */ - int maxlen; /* The size of the data buffer */ - int status; /* packet status after sending */ - IPaddress address; /* The source/dest address of an incoming/outgoing packet */ -} UDPpacket; - -/* Allocate/resize/free a single UDP packet 'size' bytes long. - The new packet is returned, or NULL if the function ran out of memory. - */ -extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size); -extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize); -extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet); - -/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, - each 'size' bytes long. - A pointer to the first packet in the array is returned, or NULL if the - function ran out of memory. - */ -extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size); -extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV); - - -/* Open a UDP network socket - If 'port' is non-zero, the UDP socket is bound to a local port. - The 'port' should be given in native byte order, but is used - internally in network (big endian) byte order, in addresses, etc. - This allows other systems to send to this socket via a known port. -*/ -extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port); - -/* Bind the address 'address' to the requested channel on the UDP socket. - If the channel is -1, then the first unbound channel will be bound with - the given address as it's primary address. - If the channel is already bound, this new address will be added to the - list of valid source addresses for packets arriving on the channel. - If the channel is not already bound, then the address becomes the primary - address, to which all outbound packets on the channel are sent. - This function returns the channel which was bound, or -1 on error. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address); - -/* Unbind all addresses from the given channel */ -extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel); - -/* Get the primary IP address of the remote system associated with the - socket and channel. If the channel is -1, then the primary IP port - of the UDP socket is returned -- this is only meaningful for sockets - opened with a specific port. - If the channel is not bound and not -1, this function returns NULL. - */ -extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel); - -/* Send a vector of packets to the the channels specified within the packet. - If the channel specified in the packet is -1, the packet will be sent to - the address in the 'src' member of the packet. - Each packet will be updated with the status of the packet after it has - been sent, -1 if the packet send failed. - This function returns the number of packets sent. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets); - -/* Send a single packet to the specified channel. - If the channel specified in the packet is -1, the packet will be sent to - the address in the 'src' member of the packet. - The packet will be updated with the status of the packet after it has - been sent. - This function returns 1 if the packet was sent, or 0 on error. - - NOTE: - The maximum size of the packet is limited by the MTU (Maximum Transfer Unit) - of the transport medium. It can be as low as 250 bytes for some PPP links, - and as high as 1500 bytes for ethernet. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet); - -/* Receive a vector of pending packets from the UDP socket. - The returned packets contain the source address and the channel they arrived - on. If they did not arrive on a bound channel, the the channel will be set - to -1. - The channels are checked in highest to lowest order, so if an address is - bound to multiple channels, the highest channel with the source address - bound will be returned. - This function returns the number of packets read from the network, or -1 - on error. This function does not block, so can return 0 packets pending. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets); - -/* Receive a single packet from the UDP socket. - The returned packet contains the source address and the channel it arrived - on. If it did not arrive on a bound channel, the the channel will be set - to -1. - The channels are checked in highest to lowest order, so if an address is - bound to multiple channels, the highest channel with the source address - bound will be returned. - This function returns the number of packets read from the network, or -1 - on error. This function does not block, so can return 0 packets pending. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet); - -/* Close a UDP network socket */ -extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock); - - -/***********************************************************************/ -/* Hooks for checking sockets for available data */ -/***********************************************************************/ - -typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; - -/* Any network socket can be safely cast to this socket type */ -typedef struct { - int ready; -} *SDLNet_GenericSocket; - -/* Allocate a socket set for use with SDLNet_CheckSockets() - This returns a socket set for up to 'maxsockets' sockets, or NULL if - the function ran out of memory. - */ -extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets); - -/* Add a socket to a set of sockets to be checked for available data */ -#define SDLNet_TCP_AddSocket(set, sock) \ - SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) -#define SDLNet_UDP_AddSocket(set, sock) \ - SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) -extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); - -/* Remove a socket from a set of sockets to be checked for available data */ -#define SDLNet_TCP_DelSocket(set, sock) \ - SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) -#define SDLNet_UDP_DelSocket(set, sock) \ - SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) -extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); - -/* This function checks to see if data is available for reading on the - given set of sockets. If 'timeout' is 0, it performs a quick poll, - otherwise the function returns when either data is available for - reading, or the timeout in milliseconds has elapsed, which ever occurs - first. This function returns the number of sockets ready for reading, - or -1 if there was an error with the select() system call. -*/ -extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout); - -/* After calling SDLNet_CheckSockets(), you can use this function on a - socket that was in the socket set, to find out if data is available - for reading. -*/ -#define SDLNet_SocketReady(sock) \ - ((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready) - -/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */ -extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set); - - -/***********************************************************************/ -/* Platform-independent data conversion functions */ -/***********************************************************************/ - -/* Write a 16/32 bit value to network packet buffer */ -extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area); -extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area); - -/* Read a 16/32 bit value from network packet buffer */ -extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area); -extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area); - -/***********************************************************************/ -/* Error reporting functions */ -/***********************************************************************/ - -/* We'll use SDL's functions for error reporting */ -#define SDLNet_SetError SDL_SetError -#define SDLNet_GetError SDL_GetError - -/* I'm eventually going to try to disentangle SDL_net from SDL, thus making - SDL_net an independent X-platform networking toolkit. Not today though.... - -extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...); -extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void); -*/ - - -/* Inline macro functions to read/write network data */ - -/* Warning, some systems have data access alignment restrictions */ -#if defined(sparc) || defined(mips) -#define SDL_DATA_ALIGNED 1 -#endif -#ifndef SDL_DATA_ALIGNED -#define SDL_DATA_ALIGNED 0 -#endif - -/* Write a 16 bit value to network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Write16(value, areap) \ - (*(Uint16 *)(areap) = SDL_SwapBE16(value)) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Write16(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[0] = (value >> 8) & 0xFF; \ - area[1] = value & 0xFF; \ -} while ( 0 ) -#else -#define SDLNet_Write16(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[1] = (value >> 8) & 0xFF; \ - area[0] = value & 0xFF; \ -} while ( 0 ) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Write a 32 bit value to network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Write32(value, areap) \ - *(Uint32 *)(areap) = SDL_SwapBE32(value); -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Write32(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[0] = (value >> 24) & 0xFF; \ - area[1] = (value >> 16) & 0xFF; \ - area[2] = (value >> 8) & 0xFF; \ - area[3] = value & 0xFF; \ -} while ( 0 ) -#else -#define SDLNet_Write32(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[3] = (value >> 24) & 0xFF; \ - area[2] = (value >> 16) & 0xFF; \ - area[1] = (value >> 8) & 0xFF; \ - area[0] = value & 0xFF; \ -} while ( 0 ) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Read a 16 bit value from network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Read16(areap) \ - (SDL_SwapBE16(*(Uint16 *)(areap))) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Read16(areap) \ - ((((Uint8 *)areap)[0] << 8) | ((Uint8 *)areap)[1] << 0) -#else -#define SDLNet_Read16(areap) \ - ((((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Read a 32 bit value from network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Read32(areap) \ - (SDL_SwapBE32(*(Uint32 *)(areap))) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Read32(areap) \ - ((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \ - (((Uint8 *)areap)[2] << 8) | ((Uint8 *)areap)[3] << 0) -#else -#define SDLNet_Read32(areap) \ - ((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \ - (((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -#ifdef MACOS_OPENTRANSPORT -#endif -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -//Replaced 2009-02-26 by Alun Bestor: use framework links instead to fix missing header problems when compiling via makefile -//#include "close_code.h" -#include -//--End of modifications - -#endif /* _SDL_NET_H */ diff --git a/Frameworks/SDL_net.framework/Versions/A/Resources/Info.plist b/Frameworks/SDL_net.framework/Versions/A/Resources/Info.plist deleted file mode 100644 index 26a992fdd..000000000 --- a/Frameworks/SDL_net.framework/Versions/A/Resources/Info.plist +++ /dev/null @@ -1,26 +0,0 @@ - - - - - CFBundleDevelopmentRegion - English - CFBundleExecutable - SDL_net - CFBundleGetInfoString - http://www.libsdl.org - CFBundleIdentifier - SDL_net - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - Simple DirectMedia Layer - CFBundlePackageType - FMWK - CFBundleShortVersionString - 1.2.5 - CFBundleSignature - SDL_netX - CFBundleVersion - 1.2.5 - - diff --git a/Frameworks/SDL_net.framework/Versions/A/SDL b/Frameworks/SDL_net.framework/Versions/A/SDL deleted file mode 100755 index 9d8488994..000000000 Binary files a/Frameworks/SDL_net.framework/Versions/A/SDL and /dev/null differ diff --git a/Frameworks/SDL_net.framework/Versions/A/SDL_net b/Frameworks/SDL_net.framework/Versions/A/SDL_net deleted file mode 100755 index 4e72441ed..000000000 Binary files a/Frameworks/SDL_net.framework/Versions/A/SDL_net and /dev/null differ diff --git a/Frameworks/SDL_sound.framework/Headers b/Frameworks/SDL_sound.framework/Headers index a177d2a6b..d5ab97c5c 120000 --- a/Frameworks/SDL_sound.framework/Headers +++ b/Frameworks/SDL_sound.framework/Headers @@ -1 +1 @@ -Versions/Current/Headers \ No newline at end of file +Versions/A/Headers \ No newline at end of file diff --git a/Frameworks/SDL_sound.framework/Resources b/Frameworks/SDL_sound.framework/Resources index 953ee36f3..186f014ae 120000 --- a/Frameworks/SDL_sound.framework/Resources +++ b/Frameworks/SDL_sound.framework/Resources @@ -1 +1 @@ -Versions/Current/Resources \ No newline at end of file +Versions/A/Resources \ No newline at end of file diff --git a/Frameworks/SDL_sound.framework/SDL_sound b/Frameworks/SDL_sound.framework/SDL_sound index 2129810e6..94d7d0a93 120000 --- a/Frameworks/SDL_sound.framework/SDL_sound +++ b/Frameworks/SDL_sound.framework/SDL_sound @@ -1 +1 @@ -Versions/Current/SDL_sound \ No newline at end of file +Versions/A/SDL_sound \ No newline at end of file diff --git a/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound.h b/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound.h index 7004a03c4..e7f29655e 100644 --- a/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound.h +++ b/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound.h @@ -1,29 +1,16 @@ /** \file SDL_sound.h */ /* - * SDL_sound -- An abstract sound format decoding API. - * Copyright (C) 2001 Ryan C. Gordon. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * SDL_sound; An abstract sound format decoding API. + * + * Please see the file LICENSE.txt in the source's root directory. */ /** * \mainpage SDL_sound * * The latest version of SDL_sound can be found at: - * http://icculus.org/SDL_sound/ + * https://icculus.org/SDL_sound/ * * The basic gist of SDL_sound is that you use an SDL_RWops to get sound data * into this library, and SDL_sound will take that data, in one of several @@ -37,16 +24,15 @@ * * As the name implies, this library depends on SDL: Simple Directmedia Layer, * which is a powerful, free, and cross-platform multimedia library. It can - * be found at http://www.libsdl.org/ + * be found at https://www.libsdl.org/ * * Support is in place or planned for the following sound formats: * - .WAV (Microsoft WAVfile RIFF data, internal.) * - .VOC (Creative Labs' Voice format, internal.) * - .MP3 (MPEG-1 Layer 3 support, via libmpg123.) * - .MID (MIDI music converted to Waveform data, internal.) - * - .MOD (MOD files, via MikMod and ModPlug.) - * - .OGG (Ogg files, via Ogg Vorbis libraries.) - * - .SPX (Speex files, via libspeex.) + * - .MOD (MOD files, via internal copy of libModPlug.) + * - .OGG (Ogg files, via internal copy of stb_vorbis.) * - .SHN (Shorten files, internal.) * - .RAW (Raw sound data in any format, internal.) * - .AU (Sun's Audio format, internal.) @@ -65,7 +51,10 @@ #define _INCLUDE_SDL_SOUND_H_ #include "SDL.h" -#include "SDL_endian.h" + +#if SDL_MAJOR_VERSION < 2 +#error SDL2_sound requires SDL 2.0.0 or later. +#endif #ifdef __cplusplus extern "C" { @@ -73,21 +62,17 @@ extern "C" { #ifndef DOXYGEN_SHOULD_IGNORE_THIS -#ifndef SDLCALL /* may not be defined with older SDL releases. */ -#define SDLCALL -#endif - -#ifdef SDL_SOUND_DLL_EXPORTS +#if defined(SDL_SOUND_DLL_EXPORTS) && (defined(_WIN32) || defined(__OS2__)) # define SNDDECLSPEC __declspec(dllexport) -#elif (__GNUC__ >= 3) +#elif ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !(defined(_WIN32) || defined(__OS2__)) # define SNDDECLSPEC __attribute__((visibility("default"))) #else # define SNDDECLSPEC #endif -#define SOUND_VER_MAJOR 1 +#define SOUND_VER_MAJOR 2 #define SOUND_VER_MINOR 0 -#define SOUND_VER_PATCH 1 +#define SOUND_VER_PATCH 4 #endif @@ -454,7 +439,7 @@ SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSample(SDL_RWops *rw, Uint32 bufferSize); /** - * \fn Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data, Sound_AudioInfo *desired, Uint32 bufferSize) + * \fn Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data, Uint32 size, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize) * \brief Start decoding a new sound sample from a file on disk. * * This is identical to Sound_NewSample(), but it creates an SDL_RWops for you @@ -463,7 +448,10 @@ SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSample(SDL_RWops *rw, * This can pool RWops structures, so it may fragment the heap less over time * than using SDL_RWFromMem(). * - * \param filename file containing sound data. + * \param data Buffer of data holding contents of an audio file to decode. + * \param size Size, in bytes, of buffer pointed to by (data). + * \param ext File extension normally associated with a data format. + * Can usually be NULL. * \param desired Format to convert sound data into. Can usually be NULL, * if you don't need conversion. * \param bufferSize size, in bytes, of initial read buffer. @@ -708,8 +696,8 @@ SNDDECLSPEC int SDLCALL Sound_Rewind(Sound_Sample *sample); * * This function can be emulated in the application with Sound_Rewind() * and predecoding a specific amount of the sample, but this can be - * extremely inefficient. Sound_Seek() accelerates the seek on a - * with decoder-specific code. + * extremely inefficient. Sound_Seek() accelerates the seek with + * decoder-specific code. * * If this function fails, the sample should continue to function as if * this call was never made. If there was an unrecoverable error, diff --git a/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound_internal.h b/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound_internal.h new file mode 100644 index 000000000..7e4a036a3 --- /dev/null +++ b/Frameworks/SDL_sound.framework/Versions/A/Headers/SDL_sound_internal.h @@ -0,0 +1,344 @@ +/** + * SDL_sound; An abstract sound format decoding API. + * + * Please see the file LICENSE.txt in the source's root directory. + * + * This file written by Ryan C. Gordon. + */ + +/* + * Internal function/structure declaration. Do NOT include in your + * application. + */ + +#ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_ +#define _INCLUDE_SDL_SOUND_INTERNAL_H_ + +#ifndef __SDL_SOUND_INTERNAL__ +#error Do not include this header from your applications. +#endif + +#include "SDL_sound.h" + +/* SDL_AudioStream, which we use internally, didn't arrive until SDL 2.0.7. */ +#if !SDL_VERSION_ATLEAST(2, 0, 7) +#error SDL_sound requires SDL 2.0.7 or later. Please upgrade. +#endif + +#if ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !(defined(_WIN32) || defined(__OS2__)) +#define SOUND_HAVE_PRAGMA_VISIBILITY 1 +#endif + +#if SOUND_HAVE_PRAGMA_VISIBILITY +#pragma GCC visibility push(hidden) +#endif + +#if (defined DEBUG_CHATTER) +#define SNDDBG(x) SDL_Log x +#else +#define SNDDBG(x) +#endif + +/* disable several MS Visual Studio warnings: */ +#ifdef _MSC_VER +#pragma warning(disable:4100) /* unreferenced formal parameter */ +#pragma warning(disable:4389) /* signed/unsigned mismatch ( <, <=, >, >= ) */ +#pragma warning(disable:4018) /* signed/unsigned mismatch ( ==, != ) */ +#pragma warning(disable:4127) /* conditional expression is constant. */ +#pragma warning(disable:4761) /* integral size mismatch in argument; conversion supplied (for MSVC6 and older.) */ +#pragma warning(disable:4244) /* conversion from 'type' to 'int', possible loss of data */ +#pragma warning(disable:4267) /* conversion from 'size_t' to 'type', possible loss of data */ +#endif + +#ifndef SOUND_SUPPORTS_MIDI +#define SOUND_SUPPORTS_MIDI 1 +#endif +#ifndef SOUND_SUPPORTS_MP3 +#define SOUND_SUPPORTS_MP3 1 +#endif +#ifndef SOUND_SUPPORTS_MODPLUG +#define SOUND_SUPPORTS_MODPLUG 1 +#endif +#ifndef SOUND_SUPPORTS_WAV +#define SOUND_SUPPORTS_WAV 1 +#endif +#ifndef SOUND_SUPPORTS_AIFF +#define SOUND_SUPPORTS_AIFF 1 +#endif +#ifndef SOUND_SUPPORTS_AU +#define SOUND_SUPPORTS_AU 1 +#endif +#ifndef SOUND_SUPPORTS_VORBIS +#define SOUND_SUPPORTS_VORBIS 1 +#endif +#ifndef SOUND_SUPPORTS_VOC +#define SOUND_SUPPORTS_VOC 1 +#endif +#ifndef SOUND_SUPPORTS_RAW +#define SOUND_SUPPORTS_RAW 1 +#endif +#ifndef SOUND_SUPPORTS_SHN +#define SOUND_SUPPORTS_SHN 1 +#endif +#ifndef SOUND_SUPPORTS_FLAC +#define SOUND_SUPPORTS_FLAC 1 +#endif +#ifndef SOUND_SUPPORTS_COREAUDIO +#define SOUND_SUPPORTS_COREAUDIO 1 +#endif + +/* only build CoreAudio support if on an Apple platform. */ +#if SOUND_SUPPORTS_COREAUDIO && !defined(__APPLE__) +#undef SOUND_SUPPORTS_COREAUDIO +#define SOUND_SUPPORTS_COREAUDIO 0 +#endif + + +/* + * SDL itself only supports mono and stereo output, but hopefully we can + * raise this value someday...there's probably a lot of assumptions in + * SDL_sound that rely on it, though. + * !!! FIXME: SDL2 supports more channels. + */ +#define SOUND_MAX_CHANNELS 2 + + +typedef struct __SOUND_DECODERFUNCTIONS__ +{ + /* This is a block of info about your decoder. See SDL_sound.h. */ + const Sound_DecoderInfo info; + + /* + * This is called during the Sound_Init() function. Use this to + * set up any global state that your decoder needs, such as + * initializing an external library, etc. + * + * Return SDL_TRUE if initialization is successful, SDL_FALSE if + * there's a fatal error. If this method fails, then this decoder + * is flagged as unavailable until SDL_sound() is shut down and + * reinitialized, in which case this method will be tried again. + * + * Note that the decoders quit() method won't be called if this + * method fails, so if you can't intialize, you'll have to clean + * up the half-initialized state in this method. + */ + SDL_bool (*init)(void); + + /* + * This is called during the Sound_Quit() function. Use this to + * clean up any global state that your decoder has used during its + * lifespan. + */ + void (*quit)(void); + + /* + * Returns non-zero if (sample) has a valid fileformat that this + * driver can handle. Zero if this driver can NOT handle the data. + * + * Extension, which may be NULL, is just a hint as to the form of + * data that is being passed in. Most decoders should determine if + * they can handle the data by the data itself, but others, like + * the raw data handler, need this hint to know if they should + * accept the data in the first place. + * + * (sample)'s (opaque) field should be cast to a Sound_SampleInternal + * pointer: + * + * Sound_SampleInternal *internal; + * internal = (Sound_SampleInternal *) sample->opaque; + * + * Certain fields of sample will be filled in for the decoder before + * this call, and others should be filled in by the decoder. Some + * fields are offlimits, and should NOT be modified. The list: + * + * in Sound_SampleInternal section: + * Sound_Sample *next; (offlimits) + * Sound_Sample *prev; (offlimits) + * SDL_RWops *rw; (can use, but do NOT close it) + * const Sound_DecoderFunctions *funcs; (that's this structure) + * SDL_AudioStream stream; (offlimits) + * SDL_bool pending_eof; (offlimits) + * SDL_bool pending_error; (offlimits) + * void *buffer; (offlimits until read() method) + * Uint32 buffer_size; (offlimits until read() method) + * void *decoder_private; (read and write access) + * + * in rest of Sound_Sample: + * void *opaque; (this was internal section, above) + * const Sound_DecoderInfo *decoder; (read only) + * Sound_AudioInfo desired; (read only, usually not needed here) + * Sound_AudioInfo actual; (please fill this in) + * void *buffer; (offlimits) + * Uint32 buffer_size; (offlimits) + * Sound_SampleFlags flags; (set appropriately) + */ + int (*open)(Sound_Sample *sample, const char *ext); + + /* + * Clean up. SDL_sound is done with this sample, so the decoder should + * clean up any resources it allocated. Anything that wasn't + * explicitly allocated by the decoder should be LEFT ALONE, since + * the higher-level SDL_sound layer will clean up its own mess. + */ + void (*close)(Sound_Sample *sample); + + /* + * Get more data from (sample). The decoder should get a pointer to + * the internal structure... + * + * Sound_SampleInternal *internal; + * internal = (Sound_SampleInternal *) sample->opaque; + * + * ...and then start decoding. Fill in up to internal->buffer_size + * bytes of decoded sound in the space pointed to by + * internal->buffer. The encoded data is read in from internal->rw. + * Data should be decoded in the format specified during the + * decoder's open() method in the sample->actual field. The + * conversion to the desired format is done at a higher level. + * + * The return value is the number of bytes decoded into + * internal->buffer, which can be no more than internal->buffer_size, + * but can be less. If it is less, you should set a state flag: + * + * If there's just no more data (end of file, etc), then do: + * sample->flags |= SOUND_SAMPLEFLAG_EOF; + * + * If there's an unrecoverable error, then do: + * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); + * sample->flags |= SOUND_SAMPLEFLAG_ERROR; + * + * If there's more data, but you'd have to block for considerable + * amounts of time to get at it, or there's a recoverable error, + * then do: + * __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG); + * sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; + * + * SDL_sound will not call your read() method for any samples with + * SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The + * SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this + * method. + */ + Uint32 (*read)(Sound_Sample *sample); + + /* + * Reset the decoding to the beginning of the stream. Nonzero on + * success, zero on failure. + * + * The purpose of this method is to allow for higher efficiency than + * an application could get by just recreating the sample externally; + * not only do they not have to reopen the RWops, reallocate buffers, + * and potentially pass the data through several rejecting decoders, + * but certain decoders will not have to recreate their existing + * state (search for metadata, etc) since they already know they + * have a valid audio stream with a given set of characteristics. + * + * The decoder is responsible for calling seek() on the associated + * SDL_RWops. A failing call to seek() should be the ONLY reason that + * this method should ever fail! + */ + int (*rewind)(Sound_Sample *sample); + + /* + * Reposition the decoding to an arbitrary point. Nonzero on + * success, zero on failure. + * + * The purpose of this method is to allow for higher efficiency than + * an application could get by just rewinding the sample and + * decoding to a given point. + * + * The decoder is responsible for calling seek() on the associated + * SDL_RWops. + * + * If there is an error, try to recover so that the next read will + * continue as if nothing happened. + */ + int (*seek)(Sound_Sample *sample, Uint32 ms); +} Sound_DecoderFunctions; + + +typedef void (*MixFunc)(float *dst, void *src, Uint32 frames, float *gains); + +typedef struct __SOUND_SAMPLEINTERNAL__ +{ + Sound_Sample *next; + Sound_Sample *prev; + SDL_RWops *rw; + const Sound_DecoderFunctions *funcs; + SDL_AudioStream *stream; + SDL_bool pending_eof; + SDL_bool pending_error; + void *buffer; + Uint32 buffer_size; + void *decoder_private; + Sint32 total_time; + Uint32 mix_position; + MixFunc mix; +} Sound_SampleInternal; + + +/* error messages... */ +#define ERR_IS_INITIALIZED "Already initialized" +#define ERR_NOT_INITIALIZED "Not initialized" +#define ERR_INVALID_ARGUMENT "Invalid argument" +#define ERR_OUT_OF_MEMORY "Out of memory" +#define ERR_NOT_SUPPORTED "Operation not supported" +#define ERR_UNSUPPORTED_FORMAT "Sound format unsupported" +#define ERR_NOT_A_HANDLE "Not a file handle" +#define ERR_NO_SUCH_FILE "No such file" +#define ERR_PAST_EOF "Past end of file" +#define ERR_IO_ERROR "I/O error" +#define ERR_COMPRESSION "(De)compression error" +#define ERR_PREV_ERROR "Previous decoding already caused an error" +#define ERR_PREV_EOF "Previous decoding already triggered EOF" +#define ERR_CANNOT_SEEK "Sample is not seekable" + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Call this to set the message returned by Sound_GetError(). + * Please only use the ERR_* constants above, or add new constants to the + * above group, but I want these all in one place. + * + * Calling this with a NULL argument is a safe no-op. + */ +void __Sound_SetError(const char *err); + +/* + * Call this to convert milliseconds to an actual byte position, based on + * audio data characteristics. + */ +Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms); + + +/* These get used all over for lessening code clutter. */ +#define BAIL_MACRO(e, r) { __Sound_SetError(e); return r; } +#define BAIL_IF_MACRO(c, e, r) if (c) { __Sound_SetError(e); return r; } + +#if SDL_VERSION_ATLEAST(2,0,12) +#define HAVE_SDL_STRTOKR +#else +#define SDL_strtokr __Sound_strtokr +extern char *SDL_strtokr(char *s1, const char *s2, char **saveptr); +#endif + +/* SDL doesn't provide a rand() replacement */ +#define SDL_rand __Sound_rand +#define SDL_srand __Sound_srand +extern int SDL_rand(void); +extern void SDL_srand(unsigned int seed); + +/* Wrappers around the SDL versions of these in case you're on an older SDL */ +extern void *__Sound_SIMDAlloc(const size_t len); +extern void *__Sound_SIMDRealloc(void *mem, const size_t len); +extern void __Sound_SIMDFree(void *ptr); + +#ifdef __cplusplus +} +#endif + +#endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */ + +/* end of SDL_sound_internal.h ... */ + diff --git a/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_flac.h b/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_flac.h new file mode 100644 index 000000000..14324cf37 --- /dev/null +++ b/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_flac.h @@ -0,0 +1,12536 @@ +/* +FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. +dr_flac - v0.12.42 - 2023-11-02 + +David Reid - mackron@gmail.com + +GitHub: https://github.com/mackron/dr_libs +*/ + +/* +RELEASE NOTES - v0.12.0 +======================= +Version 0.12.0 has breaking API changes including changes to the existing API and the removal of deprecated APIs. + + +Improved Client-Defined Memory Allocation +----------------------------------------- +The main change with this release is the addition of a more flexible way of implementing custom memory allocation routines. The +existing system of DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE are still in place and will be used by default when no custom +allocation callbacks are specified. + +To use the new system, you pass in a pointer to a drflac_allocation_callbacks object to drflac_open() and family, like this: + + void* my_malloc(size_t sz, void* pUserData) + { + return malloc(sz); + } + void* my_realloc(void* p, size_t sz, void* pUserData) + { + return realloc(p, sz); + } + void my_free(void* p, void* pUserData) + { + free(p); + } + + ... + + drflac_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = &myData; + allocationCallbacks.onMalloc = my_malloc; + allocationCallbacks.onRealloc = my_realloc; + allocationCallbacks.onFree = my_free; + drflac* pFlac = drflac_open_file("my_file.flac", &allocationCallbacks); + +The advantage of this new system is that it allows you to specify user data which will be passed in to the allocation routines. + +Passing in null for the allocation callbacks object will cause dr_flac to use defaults which is the same as DRFLAC_MALLOC, +DRFLAC_REALLOC and DRFLAC_FREE and the equivalent of how it worked in previous versions. + +Every API that opens a drflac object now takes this extra parameter. These include the following: + + drflac_open() + drflac_open_relaxed() + drflac_open_with_metadata() + drflac_open_with_metadata_relaxed() + drflac_open_file() + drflac_open_file_with_metadata() + drflac_open_memory() + drflac_open_memory_with_metadata() + drflac_open_and_read_pcm_frames_s32() + drflac_open_and_read_pcm_frames_s16() + drflac_open_and_read_pcm_frames_f32() + drflac_open_file_and_read_pcm_frames_s32() + drflac_open_file_and_read_pcm_frames_s16() + drflac_open_file_and_read_pcm_frames_f32() + drflac_open_memory_and_read_pcm_frames_s32() + drflac_open_memory_and_read_pcm_frames_s16() + drflac_open_memory_and_read_pcm_frames_f32() + + + +Optimizations +------------- +Seeking performance has been greatly improved. A new binary search based seeking algorithm has been introduced which significantly +improves performance over the brute force method which was used when no seek table was present. Seek table based seeking also takes +advantage of the new binary search seeking system to further improve performance there as well. Note that this depends on CRC which +means it will be disabled when DR_FLAC_NO_CRC is used. + +The SSE4.1 pipeline has been cleaned up and optimized. You should see some improvements with decoding speed of 24-bit files in +particular. 16-bit streams should also see some improvement. + +drflac_read_pcm_frames_s16() has been optimized. Previously this sat on top of drflac_read_pcm_frames_s32() and performed it's s32 +to s16 conversion in a second pass. This is now all done in a single pass. This includes SSE2 and ARM NEON optimized paths. + +A minor optimization has been implemented for drflac_read_pcm_frames_s32(). This will now use an SSE2 optimized pipeline for stereo +channel reconstruction which is the last part of the decoding process. + +The ARM build has seen a few improvements. The CLZ (count leading zeroes) and REV (byte swap) instructions are now used when +compiling with GCC and Clang which is achieved using inline assembly. The CLZ instruction requires ARM architecture version 5 at +compile time and the REV instruction requires ARM architecture version 6. + +An ARM NEON optimized pipeline has been implemented. To enable this you'll need to add -mfpu=neon to the command line when compiling. + + +Removed APIs +------------ +The following APIs were deprecated in version 0.11.0 and have been completely removed in version 0.12.0: + + drflac_read_s32() -> drflac_read_pcm_frames_s32() + drflac_read_s16() -> drflac_read_pcm_frames_s16() + drflac_read_f32() -> drflac_read_pcm_frames_f32() + drflac_seek_to_sample() -> drflac_seek_to_pcm_frame() + drflac_open_and_decode_s32() -> drflac_open_and_read_pcm_frames_s32() + drflac_open_and_decode_s16() -> drflac_open_and_read_pcm_frames_s16() + drflac_open_and_decode_f32() -> drflac_open_and_read_pcm_frames_f32() + drflac_open_and_decode_file_s32() -> drflac_open_file_and_read_pcm_frames_s32() + drflac_open_and_decode_file_s16() -> drflac_open_file_and_read_pcm_frames_s16() + drflac_open_and_decode_file_f32() -> drflac_open_file_and_read_pcm_frames_f32() + drflac_open_and_decode_memory_s32() -> drflac_open_memory_and_read_pcm_frames_s32() + drflac_open_and_decode_memory_s16() -> drflac_open_memory_and_read_pcm_frames_s16() + drflac_open_and_decode_memory_f32() -> drflac_open_memroy_and_read_pcm_frames_f32() + +Prior versions of dr_flac operated on a per-sample basis whereas now it operates on PCM frames. The removed APIs all relate +to the old per-sample APIs. You now need to use the "pcm_frame" versions. +*/ + + +/* +Introduction +============ +dr_flac is a single file library. To use it, do something like the following in one .c file. + + ```c + #define DR_FLAC_IMPLEMENTATION + #include "dr_flac.h" + ``` + +You can then #include this file in other parts of the program as you would with any other header file. To decode audio data, do something like the following: + + ```c + drflac* pFlac = drflac_open_file("MySong.flac", NULL); + if (pFlac == NULL) { + // Failed to open FLAC file + } + + drflac_int32* pSamples = malloc(pFlac->totalPCMFrameCount * pFlac->channels * sizeof(drflac_int32)); + drflac_uint64 numberOfInterleavedSamplesActuallyRead = drflac_read_pcm_frames_s32(pFlac, pFlac->totalPCMFrameCount, pSamples); + ``` + +The drflac object represents the decoder. It is a transparent type so all the information you need, such as the number of channels and the bits per sample, +should be directly accessible - just make sure you don't change their values. Samples are always output as interleaved signed 32-bit PCM. In the example above +a native FLAC stream was opened, however dr_flac has seamless support for Ogg encapsulated FLAC streams as well. + +You do not need to decode the entire stream in one go - you just specify how many samples you'd like at any given time and the decoder will give you as many +samples as it can, up to the amount requested. Later on when you need the next batch of samples, just call it again. Example: + + ```c + while (drflac_read_pcm_frames_s32(pFlac, chunkSizeInPCMFrames, pChunkSamples) > 0) { + do_something(); + } + ``` + +You can seek to a specific PCM frame with `drflac_seek_to_pcm_frame()`. + +If you just want to quickly decode an entire FLAC file in one go you can do something like this: + + ```c + unsigned int channels; + unsigned int sampleRate; + drflac_uint64 totalPCMFrameCount; + drflac_int32* pSampleData = drflac_open_file_and_read_pcm_frames_s32("MySong.flac", &channels, &sampleRate, &totalPCMFrameCount, NULL); + if (pSampleData == NULL) { + // Failed to open and decode FLAC file. + } + + ... + + drflac_free(pSampleData, NULL); + ``` + +You can read samples as signed 16-bit integer and 32-bit floating-point PCM with the *_s16() and *_f32() family of APIs respectively, but note that these +should be considered lossy. + + +If you need access to metadata (album art, etc.), use `drflac_open_with_metadata()`, `drflac_open_file_with_metdata()` or `drflac_open_memory_with_metadata()`. +The rationale for keeping these APIs separate is that they're slightly slower than the normal versions and also just a little bit harder to use. dr_flac +reports metadata to the application through the use of a callback, and every metadata block is reported before `drflac_open_with_metdata()` returns. + +The main opening APIs (`drflac_open()`, etc.) will fail if the header is not present. The presents a problem in certain scenarios such as broadcast style +streams or internet radio where the header may not be present because the user has started playback mid-stream. To handle this, use the relaxed APIs: + + `drflac_open_relaxed()` + `drflac_open_with_metadata_relaxed()` + +It is not recommended to use these APIs for file based streams because a missing header would usually indicate a corrupt or perverse file. In addition, these +APIs can take a long time to initialize because they may need to spend a lot of time finding the first frame. + + + +Build Options +============= +#define these options before including this file. + +#define DR_FLAC_NO_STDIO + Disable `drflac_open_file()` and family. + +#define DR_FLAC_NO_OGG + Disables support for Ogg/FLAC streams. + +#define DR_FLAC_BUFFER_SIZE + Defines the size of the internal buffer to store data from onRead(). This buffer is used to reduce the number of calls back to the client for more data. + Larger values means more memory, but better performance. My tests show diminishing returns after about 4KB (which is the default). Consider reducing this if + you have a very efficient implementation of onRead(), or increase it if it's very inefficient. Must be a multiple of 8. + +#define DR_FLAC_NO_CRC + Disables CRC checks. This will offer a performance boost when CRC is unnecessary. This will disable binary search seeking. When seeking, the seek table will + be used if available. Otherwise the seek will be performed using brute force. + +#define DR_FLAC_NO_SIMD + Disables SIMD optimizations (SSE on x86/x64 architectures, NEON on ARM architectures). Use this if you are having compatibility issues with your compiler. + +#define DR_FLAC_NO_WCHAR + Disables all functions ending with `_w`. Use this if your compiler does not provide wchar.h. Not required if DR_FLAC_NO_STDIO is also defined. + + + +Notes +===== +- dr_flac does not support changing the sample rate nor channel count mid stream. +- dr_flac is not thread-safe, but its APIs can be called from any thread so long as you do your own synchronization. +- When using Ogg encapsulation, a corrupted metadata block will result in `drflac_open_with_metadata()` and `drflac_open()` returning inconsistent samples due + to differences in corrupted stream recorvery logic between the two APIs. +*/ + +#ifndef dr_flac_h +#define dr_flac_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define DRFLAC_STRINGIFY(x) #x +#define DRFLAC_XSTRINGIFY(x) DRFLAC_STRINGIFY(x) + +#define DRFLAC_VERSION_MAJOR 0 +#define DRFLAC_VERSION_MINOR 12 +#define DRFLAC_VERSION_REVISION 42 +#define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) + +#include /* For size_t. */ + +/* Sized Types */ +typedef signed char drflac_int8; +typedef unsigned char drflac_uint8; +typedef signed short drflac_int16; +typedef unsigned short drflac_uint16; +typedef signed int drflac_int32; +typedef unsigned int drflac_uint32; +#if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 drflac_int64; + typedef unsigned __int64 drflac_uint64; +#else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long drflac_int64; + typedef unsigned long long drflac_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif +#endif +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + typedef drflac_uint64 drflac_uintptr; +#else + typedef drflac_uint32 drflac_uintptr; +#endif +typedef drflac_uint8 drflac_bool8; +typedef drflac_uint32 drflac_bool32; +#define DRFLAC_TRUE 1 +#define DRFLAC_FALSE 0 +/* End Sized Types */ + +/* Decorations */ +#if !defined(DRFLAC_API) + #if defined(DRFLAC_DLL) + #if defined(_WIN32) + #define DRFLAC_DLL_IMPORT __declspec(dllimport) + #define DRFLAC_DLL_EXPORT __declspec(dllexport) + #define DRFLAC_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define DRFLAC_DLL_IMPORT __attribute__((visibility("default"))) + #define DRFLAC_DLL_EXPORT __attribute__((visibility("default"))) + #define DRFLAC_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define DRFLAC_DLL_IMPORT + #define DRFLAC_DLL_EXPORT + #define DRFLAC_DLL_PRIVATE static + #endif + #endif + + #if defined(DR_FLAC_IMPLEMENTATION) || defined(DRFLAC_IMPLEMENTATION) + #define DRFLAC_API DRFLAC_DLL_EXPORT + #else + #define DRFLAC_API DRFLAC_DLL_IMPORT + #endif + #define DRFLAC_PRIVATE DRFLAC_DLL_PRIVATE + #else + #define DRFLAC_API extern + #define DRFLAC_PRIVATE static + #endif +#endif +/* End Decorations */ + +#if defined(_MSC_VER) && _MSC_VER >= 1700 /* Visual Studio 2012 */ + #define DRFLAC_DEPRECATED __declspec(deprecated) +#elif (defined(__GNUC__) && __GNUC__ >= 4) /* GCC 4 */ + #define DRFLAC_DEPRECATED __attribute__((deprecated)) +#elif defined(__has_feature) /* Clang */ + #if __has_feature(attribute_deprecated) + #define DRFLAC_DEPRECATED __attribute__((deprecated)) + #else + #define DRFLAC_DEPRECATED + #endif +#else + #define DRFLAC_DEPRECATED +#endif + +DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision); +DRFLAC_API const char* drflac_version_string(void); + +/* Allocation Callbacks */ +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drflac_allocation_callbacks; +/* End Allocation Callbacks */ + +/* +As data is read from the client it is placed into an internal buffer for fast access. This controls the size of that buffer. Larger values means more speed, +but also more memory. In my testing there is diminishing returns after about 4KB, but you can fiddle with this to suit your own needs. Must be a multiple of 8. +*/ +#ifndef DR_FLAC_BUFFER_SIZE +#define DR_FLAC_BUFFER_SIZE 4096 +#endif + + +/* Architecture Detection */ +#if defined(_WIN64) || defined(_LP64) || defined(__LP64__) +#define DRFLAC_64BIT +#endif + +#if defined(__x86_64__) || defined(_M_X64) + #define DRFLAC_X64 +#elif defined(__i386) || defined(_M_IX86) + #define DRFLAC_X86 +#elif defined(__arm__) || defined(_M_ARM) || defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) + #define DRFLAC_ARM +#endif +/* End Architecture Detection */ + + +#ifdef DRFLAC_64BIT +typedef drflac_uint64 drflac_cache_t; +#else +typedef drflac_uint32 drflac_cache_t; +#endif + +/* The various metadata block types. */ +#define DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 +#define DRFLAC_METADATA_BLOCK_TYPE_PADDING 1 +#define DRFLAC_METADATA_BLOCK_TYPE_APPLICATION 2 +#define DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 +#define DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 +#define DRFLAC_METADATA_BLOCK_TYPE_CUESHEET 5 +#define DRFLAC_METADATA_BLOCK_TYPE_PICTURE 6 +#define DRFLAC_METADATA_BLOCK_TYPE_INVALID 127 + +/* The various picture types specified in the PICTURE block. */ +#define DRFLAC_PICTURE_TYPE_OTHER 0 +#define DRFLAC_PICTURE_TYPE_FILE_ICON 1 +#define DRFLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 +#define DRFLAC_PICTURE_TYPE_COVER_FRONT 3 +#define DRFLAC_PICTURE_TYPE_COVER_BACK 4 +#define DRFLAC_PICTURE_TYPE_LEAFLET_PAGE 5 +#define DRFLAC_PICTURE_TYPE_MEDIA 6 +#define DRFLAC_PICTURE_TYPE_LEAD_ARTIST 7 +#define DRFLAC_PICTURE_TYPE_ARTIST 8 +#define DRFLAC_PICTURE_TYPE_CONDUCTOR 9 +#define DRFLAC_PICTURE_TYPE_BAND 10 +#define DRFLAC_PICTURE_TYPE_COMPOSER 11 +#define DRFLAC_PICTURE_TYPE_LYRICIST 12 +#define DRFLAC_PICTURE_TYPE_RECORDING_LOCATION 13 +#define DRFLAC_PICTURE_TYPE_DURING_RECORDING 14 +#define DRFLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 +#define DRFLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 +#define DRFLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 +#define DRFLAC_PICTURE_TYPE_ILLUSTRATION 18 +#define DRFLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 +#define DRFLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 + +typedef enum +{ + drflac_container_native, + drflac_container_ogg, + drflac_container_unknown +} drflac_container; + +typedef enum +{ + drflac_seek_origin_start, + drflac_seek_origin_current +} drflac_seek_origin; + +/* The order of members in this structure is important because we map this directly to the raw data within the SEEKTABLE metadata block. */ +typedef struct +{ + drflac_uint64 firstPCMFrame; + drflac_uint64 flacFrameOffset; /* The offset from the first byte of the header of the first frame. */ + drflac_uint16 pcmFrameCount; +} drflac_seekpoint; + +typedef struct +{ + drflac_uint16 minBlockSizeInPCMFrames; + drflac_uint16 maxBlockSizeInPCMFrames; + drflac_uint32 minFrameSizeInPCMFrames; + drflac_uint32 maxFrameSizeInPCMFrames; + drflac_uint32 sampleRate; + drflac_uint8 channels; + drflac_uint8 bitsPerSample; + drflac_uint64 totalPCMFrameCount; + drflac_uint8 md5[16]; +} drflac_streaminfo; + +typedef struct +{ + /* + The metadata type. Use this to know how to interpret the data below. Will be set to one of the + DRFLAC_METADATA_BLOCK_TYPE_* tokens. + */ + drflac_uint32 type; + + /* + A pointer to the raw data. This points to a temporary buffer so don't hold on to it. It's best to + not modify the contents of this buffer. Use the structures below for more meaningful and structured + information about the metadata. It's possible for this to be null. + */ + const void* pRawData; + + /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ + drflac_uint32 rawDataSize; + + union + { + drflac_streaminfo streaminfo; + + struct + { + int unused; + } padding; + + struct + { + drflac_uint32 id; + const void* pData; + drflac_uint32 dataSize; + } application; + + struct + { + drflac_uint32 seekpointCount; + const drflac_seekpoint* pSeekpoints; + } seektable; + + struct + { + drflac_uint32 vendorLength; + const char* vendor; + drflac_uint32 commentCount; + const void* pComments; + } vorbis_comment; + + struct + { + char catalog[128]; + drflac_uint64 leadInSampleCount; + drflac_bool32 isCD; + drflac_uint8 trackCount; + const void* pTrackData; + } cuesheet; + + struct + { + drflac_uint32 type; + drflac_uint32 mimeLength; + const char* mime; + drflac_uint32 descriptionLength; + const char* description; + drflac_uint32 width; + drflac_uint32 height; + drflac_uint32 colorDepth; + drflac_uint32 indexColorCount; + drflac_uint32 pictureDataSize; + const drflac_uint8* pPictureData; + } picture; + } data; +} drflac_metadata; + + +/* +Callback for when data needs to be read from the client. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +pBufferOut (out) + The output buffer. + +bytesToRead (in) + The number of bytes to read. + + +Return Value +------------ +The number of bytes actually read. + + +Remarks +------- +A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until either the entire bytesToRead is filled or +you have reached the end of the stream. +*/ +typedef size_t (* drflac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +/* +Callback for when data needs to be seeked. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +offset (in) + The number of bytes to move, relative to the origin. Will never be negative. + +origin (in) + The origin of the seek - the current position or the start of the stream. + + +Return Value +------------ +Whether or not the seek was successful. + + +Remarks +------- +The offset will never be negative. Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which will be +either drflac_seek_origin_start or drflac_seek_origin_current. + +When seeking to a PCM frame using drflac_seek_to_pcm_frame(), dr_flac may call this with an offset beyond the end of the FLAC stream. This needs to be detected +and handled by returning DRFLAC_FALSE. +*/ +typedef drflac_bool32 (* drflac_seek_proc)(void* pUserData, int offset, drflac_seek_origin origin); + +/* +Callback for when a metadata block is read. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +pMetadata (in) + A pointer to a structure containing the data of the metadata block. + + +Remarks +------- +Use pMetadata->type to determine which metadata block is being handled and how to read the data. This +will be set to one of the DRFLAC_METADATA_BLOCK_TYPE_* tokens. +*/ +typedef void (* drflac_meta_proc)(void* pUserData, drflac_metadata* pMetadata); + + +/* Structure for internal use. Only used for decoders opened with drflac_open_memory. */ +typedef struct +{ + const drflac_uint8* data; + size_t dataSize; + size_t currentReadPos; +} drflac__memory_stream; + +/* Structure for internal use. Used for bit streaming. */ +typedef struct +{ + /* The function to call when more data needs to be read. */ + drflac_read_proc onRead; + + /* The function to call when the current read position needs to be moved. */ + drflac_seek_proc onSeek; + + /* The user data to pass around to onRead and onSeek. */ + void* pUserData; + + + /* + The number of unaligned bytes in the L2 cache. This will always be 0 until the end of the stream is hit. At the end of the + stream there will be a number of bytes that don't cleanly fit in an L1 cache line, so we use this variable to know whether + or not the bistreamer needs to run on a slower path to read those last bytes. This will never be more than sizeof(drflac_cache_t). + */ + size_t unalignedByteCount; + + /* The content of the unaligned bytes. */ + drflac_cache_t unalignedCache; + + /* The index of the next valid cache line in the "L2" cache. */ + drflac_uint32 nextL2Line; + + /* The number of bits that have been consumed by the cache. This is used to determine how many valid bits are remaining. */ + drflac_uint32 consumedBits; + + /* + The cached data which was most recently read from the client. There are two levels of cache. Data flows as such: + Client -> L2 -> L1. The L2 -> L1 movement is aligned and runs on a fast path in just a few instructions. + */ + drflac_cache_t cacheL2[DR_FLAC_BUFFER_SIZE/sizeof(drflac_cache_t)]; + drflac_cache_t cache; + + /* + CRC-16. This is updated whenever bits are read from the bit stream. Manually set this to 0 to reset the CRC. For FLAC, this + is reset to 0 at the beginning of each frame. + */ + drflac_uint16 crc16; + drflac_cache_t crc16Cache; /* A cache for optimizing CRC calculations. This is filled when when the L1 cache is reloaded. */ + drflac_uint32 crc16CacheIgnoredBytes; /* The number of bytes to ignore when updating the CRC-16 from the CRC-16 cache. */ +} drflac_bs; + +typedef struct +{ + /* The type of the subframe: SUBFRAME_CONSTANT, SUBFRAME_VERBATIM, SUBFRAME_FIXED or SUBFRAME_LPC. */ + drflac_uint8 subframeType; + + /* The number of wasted bits per sample as specified by the sub-frame header. */ + drflac_uint8 wastedBitsPerSample; + + /* The order to use for the prediction stage for SUBFRAME_FIXED and SUBFRAME_LPC. */ + drflac_uint8 lpcOrder; + + /* A pointer to the buffer containing the decoded samples in the subframe. This pointer is an offset from drflac::pExtraData. */ + drflac_int32* pSamplesS32; +} drflac_subframe; + +typedef struct +{ + /* + If the stream uses variable block sizes, this will be set to the index of the first PCM frame. If fixed block sizes are used, this will + always be set to 0. This is 64-bit because the decoded PCM frame number will be 36 bits. + */ + drflac_uint64 pcmFrameNumber; + + /* + If the stream uses fixed block sizes, this will be set to the frame number. If variable block sizes are used, this will always be 0. This + is 32-bit because in fixed block sizes, the maximum frame number will be 31 bits. + */ + drflac_uint32 flacFrameNumber; + + /* The sample rate of this frame. */ + drflac_uint32 sampleRate; + + /* The number of PCM frames in each sub-frame within this frame. */ + drflac_uint16 blockSizeInPCMFrames; + + /* + The channel assignment of this frame. This is not always set to the channel count. If interchannel decorrelation is being used this + will be set to DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE, DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE or DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE. + */ + drflac_uint8 channelAssignment; + + /* The number of bits per sample within this frame. */ + drflac_uint8 bitsPerSample; + + /* The frame's CRC. */ + drflac_uint8 crc8; +} drflac_frame_header; + +typedef struct +{ + /* The header. */ + drflac_frame_header header; + + /* + The number of PCM frames left to be read in this FLAC frame. This is initially set to the block size. As PCM frames are read, + this will be decremented. When it reaches 0, the decoder will see this frame as fully consumed and load the next frame. + */ + drflac_uint32 pcmFramesRemaining; + + /* The list of sub-frames within the frame. There is one sub-frame for each channel, and there's a maximum of 8 channels. */ + drflac_subframe subframes[8]; +} drflac_frame; + +typedef struct +{ + /* The function to call when a metadata block is read. */ + drflac_meta_proc onMeta; + + /* The user data posted to the metadata callback function. */ + void* pUserDataMD; + + /* Memory allocation callbacks. */ + drflac_allocation_callbacks allocationCallbacks; + + + /* The sample rate. Will be set to something like 44100. */ + drflac_uint32 sampleRate; + + /* + The number of channels. This will be set to 1 for monaural streams, 2 for stereo, etc. Maximum 8. This is set based on the + value specified in the STREAMINFO block. + */ + drflac_uint8 channels; + + /* The bits per sample. Will be set to something like 16, 24, etc. */ + drflac_uint8 bitsPerSample; + + /* The maximum block size, in samples. This number represents the number of samples in each channel (not combined). */ + drflac_uint16 maxBlockSizeInPCMFrames; + + /* + The total number of PCM Frames making up the stream. Can be 0 in which case it's still a valid stream, but just means + the total PCM frame count is unknown. Likely the case with streams like internet radio. + */ + drflac_uint64 totalPCMFrameCount; + + + /* The container type. This is set based on whether or not the decoder was opened from a native or Ogg stream. */ + drflac_container container; + + /* The number of seekpoints in the seektable. */ + drflac_uint32 seekpointCount; + + + /* Information about the frame the decoder is currently sitting on. */ + drflac_frame currentFLACFrame; + + + /* The index of the PCM frame the decoder is currently sitting on. This is only used for seeking. */ + drflac_uint64 currentPCMFrame; + + /* The position of the first FLAC frame in the stream. This is only ever used for seeking. */ + drflac_uint64 firstFLACFramePosInBytes; + + + /* A hack to avoid a malloc() when opening a decoder with drflac_open_memory(). */ + drflac__memory_stream memoryStream; + + + /* A pointer to the decoded sample data. This is an offset of pExtraData. */ + drflac_int32* pDecodedSamples; + + /* A pointer to the seek table. This is an offset of pExtraData, or NULL if there is no seek table. */ + drflac_seekpoint* pSeekpoints; + + /* Internal use only. Only used with Ogg containers. Points to a drflac_oggbs object. This is an offset of pExtraData. */ + void* _oggbs; + + /* Internal use only. Used for profiling and testing different seeking modes. */ + drflac_bool32 _noSeekTableSeek : 1; + drflac_bool32 _noBinarySearchSeek : 1; + drflac_bool32 _noBruteForceSeek : 1; + + /* The bit streamer. The raw FLAC data is fed through this object. */ + drflac_bs bs; + + /* Variable length extra data. We attach this to the end of the object so we can avoid unnecessary mallocs. */ + drflac_uint8 pExtraData[1]; +} drflac; + + +/* +Opens a FLAC decoder. + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead and onSeek. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +Returns a pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with `drflac_close()`. + +`pAllocationCallbacks` can be NULL in which case it will use `DRFLAC_MALLOC`, `DRFLAC_REALLOC` and `DRFLAC_FREE`. + +This function will automatically detect whether or not you are attempting to open a native or Ogg encapsulated FLAC, both of which should work seamlessly +without any manual intervention. Ogg encapsulation also works with multiplexed streams which basically means it can play FLAC encoded audio tracks in videos. + +This is the lowest level function for opening a FLAC stream. You can also use `drflac_open_file()` and `drflac_open_memory()` to open the stream from a file or +from a block of memory respectively. + +The STREAMINFO block must be present for this to succeed. Use `drflac_open_relaxed()` to open a FLAC stream where the header may not be present. + +Use `drflac_open_with_metadata()` if you need access to metadata. + + +Seek Also +--------- +drflac_open_file() +drflac_open_memory() +drflac_open_with_metadata() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC stream with relaxed validation of the header block. + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +container (in) + Whether or not the FLAC stream is encapsulated using standard FLAC encapsulation or Ogg encapsulation. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead and onSeek. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +The same as drflac_open(), except attempts to open the stream even when a header block is not present. + +Because the header is not necessarily available, the caller must explicitly define the container (Native or Ogg). Do not set this to `drflac_container_unknown` +as that is for internal use only. + +Opening in relaxed mode will continue reading data from onRead until it finds a valid frame. If a frame is never found it will continue forever. To abort, +force your `onRead` callback to return 0, which dr_flac will use as an indicator that the end of the stream was found. + +Use `drflac_open_with_metadata_relaxed()` if you need access to metadata. +*/ +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder and notifies the caller of the metadata chunks (album art, etc.). + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +onMeta (in) + The function to call for every metadata block. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead, onSeek and onMeta. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with `drflac_close()`. + +`pAllocationCallbacks` can be NULL in which case it will use `DRFLAC_MALLOC`, `DRFLAC_REALLOC` and `DRFLAC_FREE`. + +This is slower than `drflac_open()`, so avoid this one if you don't need metadata. Internally, this will allocate and free memory on the heap for every +metadata block except for STREAMINFO and PADDING blocks. + +The caller is notified of the metadata via the `onMeta` callback. All metadata blocks will be handled before the function returns. This callback takes a +pointer to a `drflac_metadata` object which is a union containing the data of all relevant metadata blocks. Use the `type` member to discriminate against +the different metadata types. + +The STREAMINFO block must be present for this to succeed. Use `drflac_open_with_metadata_relaxed()` to open a FLAC stream where the header may not be present. + +Note that this will behave inconsistently with `drflac_open()` if the stream is an Ogg encapsulated stream and a metadata block is corrupted. This is due to +the way the Ogg stream recovers from corrupted pages. When `drflac_open_with_metadata()` is being used, the open routine will try to read the contents of the +metadata block, whereas `drflac_open()` will simply seek past it (for the sake of efficiency). This inconsistency can result in different samples being +returned depending on whether or not the stream is being opened with metadata. + + +Seek Also +--------- +drflac_open_file_with_metadata() +drflac_open_memory_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +The same as drflac_open_with_metadata(), except attempts to open the stream even when a header block is not present. + +See Also +-------- +drflac_open_with_metadata() +drflac_open_relaxed() +*/ +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Closes the given FLAC decoder. + + +Parameters +---------- +pFlac (in) + The decoder to close. + + +Remarks +------- +This will destroy the decoder object. + + +See Also +-------- +drflac_open() +drflac_open_with_metadata() +drflac_open_file() +drflac_open_file_w() +drflac_open_file_with_metadata() +drflac_open_file_with_metadata_w() +drflac_open_memory() +drflac_open_memory_with_metadata() +*/ +DRFLAC_API void drflac_close(drflac* pFlac); + + +/* +Reads sample data from the given FLAC decoder, output as interleaved signed 32-bit PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut); + + +/* +Reads sample data from the given FLAC decoder, output as interleaved signed 16-bit PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. + +Note that this is lossy for streams where the bits per sample is larger than 16. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut); + +/* +Reads sample data from the given FLAC decoder, output as interleaved 32-bit floating point PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. + +Note that this should be considered lossy due to the nature of floating point numbers not being able to exactly represent every possible number. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut); + +/* +Seeks to the PCM frame at the given index. + + +Parameters +---------- +pFlac (in) + The decoder. + +pcmFrameIndex (in) + The index of the PCM frame to seek to. See notes below. + + +Return Value +------------- +`DRFLAC_TRUE` if successful; `DRFLAC_FALSE` otherwise. +*/ +DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex); + + + +#ifndef DR_FLAC_NO_STDIO +/* +Opens a FLAC decoder from the file at the given path. + + +Parameters +---------- +pFileName (in) + The path of the file to open, either absolute or relative to the current directory. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with drflac_close(). + + +Remarks +------- +This will hold a handle to the file until the decoder is closed with drflac_close(). Some platforms will restrict the number of files a process can have open +at any given time, so keep this mind if you have many decoders open at the same time. + + +See Also +-------- +drflac_open_file_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder from the file at the given path and notifies the caller of the metadata chunks (album art, etc.) + + +Parameters +---------- +pFileName (in) + The path of the file to open, either absolute or relative to the current directory. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + +onMeta (in) + The callback to fire for each metadata block. + +pUserData (in) + A pointer to the user data to pass to the metadata callback. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Remarks +------- +Look at the documentation for drflac_open_with_metadata() for more information on how metadata is handled. + + +See Also +-------- +drflac_open_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Opens a FLAC decoder from a pre-allocated block of memory + + +Parameters +---------- +pData (in) + A pointer to the raw encoded FLAC data. + +dataSize (in) + The size in bytes of `data`. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for the lifetime of the decoder. + + +See Also +-------- +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder from a pre-allocated block of memory and notifies the caller of the metadata chunks (album art, etc.) + + +Parameters +---------- +pData (in) + A pointer to the raw encoded FLAC data. + +dataSize (in) + The size in bytes of `data`. + +onMeta (in) + The callback to fire for each metadata block. + +pUserData (in) + A pointer to the user data to pass to the metadata callback. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Remarks +------- +Look at the documentation for drflac_open_with_metadata() for more information on how metadata is handled. + + +See Also +------- +drflac_open_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + + + +/* High Level APIs */ + +/* +Opens a FLAC stream from the given callbacks and fully decodes it in a single operation. The return value is a +pointer to the sample data as interleaved signed 32-bit PCM. The returned data must be freed with drflac_free(). + +You can pass in custom memory allocation callbacks via the pAllocationCallbacks parameter. This can be NULL in which +case it will use DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE. + +Sometimes a FLAC file won't keep track of the total sample count. In this situation the function will continuously +read samples into a dynamically sized buffer on the heap until no samples are left. + +Do not call this function on a broadcast type of stream (like internet radio streams and whatnot). +*/ +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_FLAC_NO_STDIO +/* Same as drflac_open_and_read_pcm_frames_s32() except opens the decoder from a file. */ +DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_file_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_file_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +#endif + +/* Same as drflac_open_and_read_pcm_frames_s32() except opens the decoder from a block of memory. */ +DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_memory_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_memory_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Frees memory that was allocated internally by dr_flac. + +Set pAllocationCallbacks to the same object that was passed to drflac_open_*_and_read_pcm_frames_*(). If you originally passed in NULL, pass in NULL for this. +*/ +DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks); + + +/* Structure representing an iterator for vorbis comments in a VORBIS_COMMENT metadata block. */ +typedef struct +{ + drflac_uint32 countRemaining; + const char* pRunningData; +} drflac_vorbis_comment_iterator; + +/* +Initializes a vorbis comment iterator. This can be used for iterating over the vorbis comments in a VORBIS_COMMENT +metadata block. +*/ +DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments); + +/* +Goes to the next vorbis comment in the given iterator. If null is returned it means there are no more comments. The +returned string is NOT null terminated. +*/ +DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut); + + +/* Structure representing an iterator for cuesheet tracks in a CUESHEET metadata block. */ +typedef struct +{ + drflac_uint32 countRemaining; + const char* pRunningData; +} drflac_cuesheet_track_iterator; + +/* The order of members here is important because we map this directly to the raw data within the CUESHEET metadata block. */ +typedef struct +{ + drflac_uint64 offset; + drflac_uint8 index; + drflac_uint8 reserved[3]; +} drflac_cuesheet_track_index; + +typedef struct +{ + drflac_uint64 offset; + drflac_uint8 trackNumber; + char ISRC[12]; + drflac_bool8 isAudio; + drflac_bool8 preEmphasis; + drflac_uint8 indexCount; + const drflac_cuesheet_track_index* pIndexPoints; +} drflac_cuesheet_track; + +/* +Initializes a cuesheet track iterator. This can be used for iterating over the cuesheet tracks in a CUESHEET metadata +block. +*/ +DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData); + +/* Goes to the next cuesheet track in the given iterator. If DRFLAC_FALSE is returned it means there are no more comments. */ +DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack); + + +#ifdef __cplusplus +} +#endif +#endif /* dr_flac_h */ + + +/************************************************************************************************************************************************************ + ************************************************************************************************************************************************************ + + IMPLEMENTATION + + ************************************************************************************************************************************************************ + ************************************************************************************************************************************************************/ +#if defined(DR_FLAC_IMPLEMENTATION) || defined(DRFLAC_IMPLEMENTATION) +#ifndef dr_flac_c +#define dr_flac_c + +/* Disable some annoying warnings. */ +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #if __GNUC__ >= 7 + #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" + #endif +#endif + +#ifdef __linux__ + #ifndef _BSD_SOURCE + #define _BSD_SOURCE + #endif + #ifndef _DEFAULT_SOURCE + #define _DEFAULT_SOURCE + #endif + #ifndef __USE_BSD + #define __USE_BSD + #endif + #include +#endif + +#include +#include + +/* Inline */ +#ifdef _MSC_VER + #define DRFLAC_INLINE __forceinline +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define DRFLAC_GNUC_INLINE_HINT __inline__ + #else + #define DRFLAC_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT + #endif +#elif defined(__WATCOMC__) + #define DRFLAC_INLINE __inline +#else + #define DRFLAC_INLINE +#endif +/* End Inline */ + +/* +Intrinsics Support + +There's a bug in GCC 4.2.x which results in an incorrect compilation error when using _mm_slli_epi32() where it complains with + + "error: shift must be an immediate" + +Unfortuantely dr_flac depends on this for a few things so we're just going to disable SSE on GCC 4.2 and below. +*/ +#if !defined(DR_FLAC_NO_SIMD) + #if defined(DRFLAC_X64) || defined(DRFLAC_X86) + #if defined(_MSC_VER) && !defined(__clang__) + /* MSVC. */ + #if _MSC_VER >= 1400 && !defined(DRFLAC_NO_SSE2) /* 2005 */ + #define DRFLAC_SUPPORT_SSE2 + #endif + #if _MSC_VER >= 1600 && !defined(DRFLAC_NO_SSE41) /* 2010 */ + #define DRFLAC_SUPPORT_SSE41 + #endif + #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) + /* Assume GNUC-style. */ + #if defined(__SSE2__) && !defined(DRFLAC_NO_SSE2) + #define DRFLAC_SUPPORT_SSE2 + #endif + #if defined(__SSE4_1__) && !defined(DRFLAC_NO_SSE41) + #define DRFLAC_SUPPORT_SSE41 + #endif + #endif + + /* If at this point we still haven't determined compiler support for the intrinsics just fall back to __has_include. */ + #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) + #if !defined(DRFLAC_SUPPORT_SSE2) && !defined(DRFLAC_NO_SSE2) && __has_include() + #define DRFLAC_SUPPORT_SSE2 + #endif + #if !defined(DRFLAC_SUPPORT_SSE41) && !defined(DRFLAC_NO_SSE41) && __has_include() + #define DRFLAC_SUPPORT_SSE41 + #endif + #endif + + #if defined(DRFLAC_SUPPORT_SSE41) + #include + #elif defined(DRFLAC_SUPPORT_SSE2) + #include + #endif + #endif + + #if defined(DRFLAC_ARM) + #if !defined(DRFLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + #define DRFLAC_SUPPORT_NEON + #include + #endif + #endif +#endif + +/* Compile-time CPU feature support. */ +#if !defined(DR_FLAC_NO_SIMD) && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) + #if defined(_MSC_VER) && !defined(__clang__) + #if _MSC_VER >= 1400 + #include + static void drflac__cpuid(int info[4], int fid) + { + __cpuid(info, fid); + } + #else + #define DRFLAC_NO_CPUID + #endif + #else + #if defined(__GNUC__) || defined(__clang__) + static void drflac__cpuid(int info[4], int fid) + { + /* + It looks like the -fPIC option uses the ebx register which GCC complains about. We can work around this by just using a different register, the + specific register of which I'm letting the compiler decide on. The "k" prefix is used to specify a 32-bit register. The {...} syntax is for + supporting different assembly dialects. + + What's basically happening is that we're saving and restoring the ebx register manually. + */ + #if defined(DRFLAC_X86) && defined(__PIC__) + __asm__ __volatile__ ( + "xchg{l} {%%}ebx, %k1;" + "cpuid;" + "xchg{l} {%%}ebx, %k1;" + : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #else + __asm__ __volatile__ ( + "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #endif + } + #else + #define DRFLAC_NO_CPUID + #endif + #endif +#else + #define DRFLAC_NO_CPUID +#endif + +static DRFLAC_INLINE drflac_bool32 drflac_has_sse2(void) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE2) + #if defined(DRFLAC_X64) + return DRFLAC_TRUE; /* 64-bit targets always support SSE2. */ + #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate SSE2 code we can assume support. */ + #else + #if defined(DRFLAC_NO_CPUID) + return DRFLAC_FALSE; + #else + int info[4]; + drflac__cpuid(info, 1); + return (info[3] & (1 << 26)) != 0; + #endif + #endif + #else + return DRFLAC_FALSE; /* SSE2 is only supported on x86 and x64 architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + +static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) +{ +#if defined(DRFLAC_SUPPORT_SSE41) + #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE41) + #if defined(__SSE4_1__) || defined(__AVX__) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate SSE41 code we can assume support. */ + #else + #if defined(DRFLAC_NO_CPUID) + return DRFLAC_FALSE; + #else + int info[4]; + drflac__cpuid(info, 1); + return (info[2] & (1 << 19)) != 0; + #endif + #endif + #else + return DRFLAC_FALSE; /* SSE41 is only supported on x86 and x64 architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + + +#if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) && !defined(__clang__) + #define DRFLAC_HAS_LZCNT_INTRINSIC +#elif (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) + #define DRFLAC_HAS_LZCNT_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_clzll) || __has_builtin(__builtin_clzl) + #define DRFLAC_HAS_LZCNT_INTRINSIC + #endif + #endif +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1400 && !defined(__clang__) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_bswap16) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap32) + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap64) + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #endif +#elif defined(__WATCOMC__) && defined(__386__) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + extern __inline drflac_uint16 _watcom_bswap16(drflac_uint16); + extern __inline drflac_uint32 _watcom_bswap32(drflac_uint32); + extern __inline drflac_uint64 _watcom_bswap64(drflac_uint64); +#pragma aux _watcom_bswap16 = \ + "xchg al, ah" \ + parm [ax] \ + value [ax] \ + modify nomemory; +#pragma aux _watcom_bswap32 = \ + "bswap eax" \ + parm [eax] \ + value [eax] \ + modify nomemory; +#pragma aux _watcom_bswap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + value [eax edx] \ + modify nomemory; +#endif + + +/* Standard library stuff. */ +#ifndef DRFLAC_ASSERT +#include +#define DRFLAC_ASSERT(expression) assert(expression) +#endif +#ifndef DRFLAC_MALLOC +#define DRFLAC_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRFLAC_REALLOC +#define DRFLAC_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRFLAC_FREE +#define DRFLAC_FREE(p) free((p)) +#endif +#ifndef DRFLAC_COPY_MEMORY +#define DRFLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRFLAC_ZERO_MEMORY +#define DRFLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#ifndef DRFLAC_ZERO_OBJECT +#define DRFLAC_ZERO_OBJECT(p) DRFLAC_ZERO_MEMORY((p), sizeof(*(p))) +#endif + +#define DRFLAC_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */ + +/* Result Codes */ +typedef drflac_int32 drflac_result; +#define DRFLAC_SUCCESS 0 +#define DRFLAC_ERROR -1 /* A generic error. */ +#define DRFLAC_INVALID_ARGS -2 +#define DRFLAC_INVALID_OPERATION -3 +#define DRFLAC_OUT_OF_MEMORY -4 +#define DRFLAC_OUT_OF_RANGE -5 +#define DRFLAC_ACCESS_DENIED -6 +#define DRFLAC_DOES_NOT_EXIST -7 +#define DRFLAC_ALREADY_EXISTS -8 +#define DRFLAC_TOO_MANY_OPEN_FILES -9 +#define DRFLAC_INVALID_FILE -10 +#define DRFLAC_TOO_BIG -11 +#define DRFLAC_PATH_TOO_LONG -12 +#define DRFLAC_NAME_TOO_LONG -13 +#define DRFLAC_NOT_DIRECTORY -14 +#define DRFLAC_IS_DIRECTORY -15 +#define DRFLAC_DIRECTORY_NOT_EMPTY -16 +#define DRFLAC_END_OF_FILE -17 +#define DRFLAC_NO_SPACE -18 +#define DRFLAC_BUSY -19 +#define DRFLAC_IO_ERROR -20 +#define DRFLAC_INTERRUPT -21 +#define DRFLAC_UNAVAILABLE -22 +#define DRFLAC_ALREADY_IN_USE -23 +#define DRFLAC_BAD_ADDRESS -24 +#define DRFLAC_BAD_SEEK -25 +#define DRFLAC_BAD_PIPE -26 +#define DRFLAC_DEADLOCK -27 +#define DRFLAC_TOO_MANY_LINKS -28 +#define DRFLAC_NOT_IMPLEMENTED -29 +#define DRFLAC_NO_MESSAGE -30 +#define DRFLAC_BAD_MESSAGE -31 +#define DRFLAC_NO_DATA_AVAILABLE -32 +#define DRFLAC_INVALID_DATA -33 +#define DRFLAC_TIMEOUT -34 +#define DRFLAC_NO_NETWORK -35 +#define DRFLAC_NOT_UNIQUE -36 +#define DRFLAC_NOT_SOCKET -37 +#define DRFLAC_NO_ADDRESS -38 +#define DRFLAC_BAD_PROTOCOL -39 +#define DRFLAC_PROTOCOL_UNAVAILABLE -40 +#define DRFLAC_PROTOCOL_NOT_SUPPORTED -41 +#define DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED -42 +#define DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED -43 +#define DRFLAC_SOCKET_NOT_SUPPORTED -44 +#define DRFLAC_CONNECTION_RESET -45 +#define DRFLAC_ALREADY_CONNECTED -46 +#define DRFLAC_NOT_CONNECTED -47 +#define DRFLAC_CONNECTION_REFUSED -48 +#define DRFLAC_NO_HOST -49 +#define DRFLAC_IN_PROGRESS -50 +#define DRFLAC_CANCELLED -51 +#define DRFLAC_MEMORY_ALREADY_MAPPED -52 +#define DRFLAC_AT_END -53 + +#define DRFLAC_CRC_MISMATCH -100 +/* End Result Codes */ + + +#define DRFLAC_SUBFRAME_CONSTANT 0 +#define DRFLAC_SUBFRAME_VERBATIM 1 +#define DRFLAC_SUBFRAME_FIXED 8 +#define DRFLAC_SUBFRAME_LPC 32 +#define DRFLAC_SUBFRAME_RESERVED 255 + +#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 +#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 + +#define DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 +#define DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 +#define DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 +#define DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 + +#define DRFLAC_SEEKPOINT_SIZE_IN_BYTES 18 +#define DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 +#define DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 + +#define drflac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) + + +DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision) +{ + if (pMajor) { + *pMajor = DRFLAC_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = DRFLAC_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = DRFLAC_VERSION_REVISION; + } +} + +DRFLAC_API const char* drflac_version_string(void) +{ + return DRFLAC_VERSION_STRING; +} + + +/* CPU caps. */ +#if defined(__has_feature) + #if __has_feature(thread_sanitizer) + #define DRFLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) + #else + #define DRFLAC_NO_THREAD_SANITIZE + #endif +#else + #define DRFLAC_NO_THREAD_SANITIZE +#endif + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) +static drflac_bool32 drflac__gIsLZCNTSupported = DRFLAC_FALSE; +#endif + +#ifndef DRFLAC_NO_CPUID +static drflac_bool32 drflac__gIsSSE2Supported = DRFLAC_FALSE; +static drflac_bool32 drflac__gIsSSE41Supported = DRFLAC_FALSE; + +/* +I've had a bug report that Clang's ThreadSanitizer presents a warning in this function. Having reviewed this, this does +actually make sense. However, since CPU caps should never differ for a running process, I don't think the trade off of +complicating internal API's by passing around CPU caps versus just disabling the warnings is worthwhile. I'm therefore +just going to disable these warnings. This is disabled via the DRFLAC_NO_THREAD_SANITIZE attribute. +*/ +DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +{ + static drflac_bool32 isCPUCapsInitialized = DRFLAC_FALSE; + + if (!isCPUCapsInitialized) { + /* LZCNT */ +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) + int info[4] = {0}; + drflac__cpuid(info, 0x80000001); + drflac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; +#endif + + /* SSE2 */ + drflac__gIsSSE2Supported = drflac_has_sse2(); + + /* SSE4.1 */ + drflac__gIsSSE41Supported = drflac_has_sse41(); + + /* Initialized. */ + isCPUCapsInitialized = DRFLAC_TRUE; + } +} +#else +static drflac_bool32 drflac__gIsNEONSupported = DRFLAC_FALSE; + +static DRFLAC_INLINE drflac_bool32 drflac__has_neon(void) +{ +#if defined(DRFLAC_SUPPORT_NEON) + #if defined(DRFLAC_ARM) && !defined(DRFLAC_NO_NEON) + #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate NEON code we can assume support. */ + #else + /* TODO: Runtime check. */ + return DRFLAC_FALSE; + #endif + #else + return DRFLAC_FALSE; /* NEON is only supported on ARM architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + +DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +{ + drflac__gIsNEONSupported = drflac__has_neon(); + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + drflac__gIsLZCNTSupported = DRFLAC_TRUE; +#endif +} +#endif + + +/* Endian Management */ +static DRFLAC_INLINE drflac_bool32 drflac__is_little_endian(void) +{ +#if defined(DRFLAC_X86) || defined(DRFLAC_X64) + return DRFLAC_TRUE; +#elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN + return DRFLAC_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac__swap_endian_uint16(drflac_uint16 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP16_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ushort(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap16(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap16(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF00) >> 8) | + ((n & 0x00FF) << 8); +#endif +} + +static DRFLAC_INLINE drflac_uint32 drflac__swap_endian_uint32(drflac_uint32 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ + /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ + drflac_uint32 r; + __asm__ __volatile__ ( + #if defined(DRFLAC_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap32(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} + +static DRFLAC_INLINE drflac_uint64 drflac__swap_endian_uint64(drflac_uint64 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP64_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_uint64(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap64(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap64(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + /* Weird "<< 32" bitshift is required for C89 because it doesn't support 64-bit constants. Should be optimized out by a good compiler. */ + return ((n & ((drflac_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((drflac_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((drflac_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((drflac_uint64)0x000000FF << 32)) >> 8) | + ((n & ((drflac_uint64)0xFF000000 )) << 8) | + ((n & ((drflac_uint64)0x00FF0000 )) << 24) | + ((n & ((drflac_uint64)0x0000FF00 )) << 40) | + ((n & ((drflac_uint64)0x000000FF )) << 56); +#endif +} + + +static DRFLAC_INLINE drflac_uint16 drflac__be2host_16(drflac_uint16 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint16(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__be2host_32(drflac_uint32 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint32(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__be2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); +} + +static DRFLAC_INLINE drflac_uint64 drflac__be2host_64(drflac_uint64 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint64(n); + } + + return n; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__le2host_32(drflac_uint32 n) +{ + if (!drflac__is_little_endian()) { + return drflac__swap_endian_uint32(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__le2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__unsynchsafe_32(drflac_uint32 n) +{ + drflac_uint32 result = 0; + result |= (n & 0x7F000000) >> 3; + result |= (n & 0x007F0000) >> 2; + result |= (n & 0x00007F00) >> 1; + result |= (n & 0x0000007F) >> 0; + + return result; +} + + + +/* The CRC code below is based on this document: http://zlib.net/crc_v3.txt */ +static drflac_uint8 drflac__crc8_table[] = { + 0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, + 0x70, 0x77, 0x7E, 0x79, 0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53, 0x5A, 0x5D, + 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5, 0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, + 0x90, 0x97, 0x9E, 0x99, 0x8C, 0x8B, 0x82, 0x85, 0xA8, 0xAF, 0xA6, 0xA1, 0xB4, 0xB3, 0xBA, 0xBD, + 0xC7, 0xC0, 0xC9, 0xCE, 0xDB, 0xDC, 0xD5, 0xD2, 0xFF, 0xF8, 0xF1, 0xF6, 0xE3, 0xE4, 0xED, 0xEA, + 0xB7, 0xB0, 0xB9, 0xBE, 0xAB, 0xAC, 0xA5, 0xA2, 0x8F, 0x88, 0x81, 0x86, 0x93, 0x94, 0x9D, 0x9A, + 0x27, 0x20, 0x29, 0x2E, 0x3B, 0x3C, 0x35, 0x32, 0x1F, 0x18, 0x11, 0x16, 0x03, 0x04, 0x0D, 0x0A, + 0x57, 0x50, 0x59, 0x5E, 0x4B, 0x4C, 0x45, 0x42, 0x6F, 0x68, 0x61, 0x66, 0x73, 0x74, 0x7D, 0x7A, + 0x89, 0x8E, 0x87, 0x80, 0x95, 0x92, 0x9B, 0x9C, 0xB1, 0xB6, 0xBF, 0xB8, 0xAD, 0xAA, 0xA3, 0xA4, + 0xF9, 0xFE, 0xF7, 0xF0, 0xE5, 0xE2, 0xEB, 0xEC, 0xC1, 0xC6, 0xCF, 0xC8, 0xDD, 0xDA, 0xD3, 0xD4, + 0x69, 0x6E, 0x67, 0x60, 0x75, 0x72, 0x7B, 0x7C, 0x51, 0x56, 0x5F, 0x58, 0x4D, 0x4A, 0x43, 0x44, + 0x19, 0x1E, 0x17, 0x10, 0x05, 0x02, 0x0B, 0x0C, 0x21, 0x26, 0x2F, 0x28, 0x3D, 0x3A, 0x33, 0x34, + 0x4E, 0x49, 0x40, 0x47, 0x52, 0x55, 0x5C, 0x5B, 0x76, 0x71, 0x78, 0x7F, 0x6A, 0x6D, 0x64, 0x63, + 0x3E, 0x39, 0x30, 0x37, 0x22, 0x25, 0x2C, 0x2B, 0x06, 0x01, 0x08, 0x0F, 0x1A, 0x1D, 0x14, 0x13, + 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5, 0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83, + 0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1, 0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 +}; + +static drflac_uint16 drflac__crc16_table[] = { + 0x0000, 0x8005, 0x800F, 0x000A, 0x801B, 0x001E, 0x0014, 0x8011, + 0x8033, 0x0036, 0x003C, 0x8039, 0x0028, 0x802D, 0x8027, 0x0022, + 0x8063, 0x0066, 0x006C, 0x8069, 0x0078, 0x807D, 0x8077, 0x0072, + 0x0050, 0x8055, 0x805F, 0x005A, 0x804B, 0x004E, 0x0044, 0x8041, + 0x80C3, 0x00C6, 0x00CC, 0x80C9, 0x00D8, 0x80DD, 0x80D7, 0x00D2, + 0x00F0, 0x80F5, 0x80FF, 0x00FA, 0x80EB, 0x00EE, 0x00E4, 0x80E1, + 0x00A0, 0x80A5, 0x80AF, 0x00AA, 0x80BB, 0x00BE, 0x00B4, 0x80B1, + 0x8093, 0x0096, 0x009C, 0x8099, 0x0088, 0x808D, 0x8087, 0x0082, + 0x8183, 0x0186, 0x018C, 0x8189, 0x0198, 0x819D, 0x8197, 0x0192, + 0x01B0, 0x81B5, 0x81BF, 0x01BA, 0x81AB, 0x01AE, 0x01A4, 0x81A1, + 0x01E0, 0x81E5, 0x81EF, 0x01EA, 0x81FB, 0x01FE, 0x01F4, 0x81F1, + 0x81D3, 0x01D6, 0x01DC, 0x81D9, 0x01C8, 0x81CD, 0x81C7, 0x01C2, + 0x0140, 0x8145, 0x814F, 0x014A, 0x815B, 0x015E, 0x0154, 0x8151, + 0x8173, 0x0176, 0x017C, 0x8179, 0x0168, 0x816D, 0x8167, 0x0162, + 0x8123, 0x0126, 0x012C, 0x8129, 0x0138, 0x813D, 0x8137, 0x0132, + 0x0110, 0x8115, 0x811F, 0x011A, 0x810B, 0x010E, 0x0104, 0x8101, + 0x8303, 0x0306, 0x030C, 0x8309, 0x0318, 0x831D, 0x8317, 0x0312, + 0x0330, 0x8335, 0x833F, 0x033A, 0x832B, 0x032E, 0x0324, 0x8321, + 0x0360, 0x8365, 0x836F, 0x036A, 0x837B, 0x037E, 0x0374, 0x8371, + 0x8353, 0x0356, 0x035C, 0x8359, 0x0348, 0x834D, 0x8347, 0x0342, + 0x03C0, 0x83C5, 0x83CF, 0x03CA, 0x83DB, 0x03DE, 0x03D4, 0x83D1, + 0x83F3, 0x03F6, 0x03FC, 0x83F9, 0x03E8, 0x83ED, 0x83E7, 0x03E2, + 0x83A3, 0x03A6, 0x03AC, 0x83A9, 0x03B8, 0x83BD, 0x83B7, 0x03B2, + 0x0390, 0x8395, 0x839F, 0x039A, 0x838B, 0x038E, 0x0384, 0x8381, + 0x0280, 0x8285, 0x828F, 0x028A, 0x829B, 0x029E, 0x0294, 0x8291, + 0x82B3, 0x02B6, 0x02BC, 0x82B9, 0x02A8, 0x82AD, 0x82A7, 0x02A2, + 0x82E3, 0x02E6, 0x02EC, 0x82E9, 0x02F8, 0x82FD, 0x82F7, 0x02F2, + 0x02D0, 0x82D5, 0x82DF, 0x02DA, 0x82CB, 0x02CE, 0x02C4, 0x82C1, + 0x8243, 0x0246, 0x024C, 0x8249, 0x0258, 0x825D, 0x8257, 0x0252, + 0x0270, 0x8275, 0x827F, 0x027A, 0x826B, 0x026E, 0x0264, 0x8261, + 0x0220, 0x8225, 0x822F, 0x022A, 0x823B, 0x023E, 0x0234, 0x8231, + 0x8213, 0x0216, 0x021C, 0x8219, 0x0208, 0x820D, 0x8207, 0x0202 +}; + +static DRFLAC_INLINE drflac_uint8 drflac_crc8_byte(drflac_uint8 crc, drflac_uint8 data) +{ + return drflac__crc8_table[crc ^ data]; +} + +static DRFLAC_INLINE drflac_uint8 drflac_crc8(drflac_uint8 crc, drflac_uint32 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + /* REFERENCE (use of this implementation requires an explicit flush by doing "drflac_crc8(crc, 0, 8);") */ + drflac_uint8 p = 0x07; + for (int i = count-1; i >= 0; --i) { + drflac_uint8 bit = (data & (1 << i)) >> i; + if (crc & 0x80) { + crc = ((crc << 1) | bit) ^ p; + } else { + crc = ((crc << 1) | bit); + } + } + return crc; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 32); + + wholeBytes = count >> 3; + leftoverBits = count - (wholeBytes*8); + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + case 4: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (drflac_uint8)((crc << leftoverBits) ^ drflac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); + } + return crc; +#endif +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_byte(drflac_uint16 crc, drflac_uint8 data) +{ + return (crc << 8) ^ drflac__crc16_table[(drflac_uint8)(crc >> 8) ^ data]; +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_cache(drflac_uint16 crc, drflac_cache_t data) +{ +#ifdef DRFLAC_64BIT + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#endif + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + + return crc; +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_bytes(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 byteCount) +{ + switch (byteCount) + { +#ifdef DRFLAC_64BIT + case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); + case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); + case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); + case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#endif + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + } + + return crc; +} + +#if 0 +static DRFLAC_INLINE drflac_uint16 drflac_crc16__32bit(drflac_uint16 crc, drflac_uint32 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + /* REFERENCE (use of this implementation requires an explicit flush by doing "drflac_crc16(crc, 0, 16);") */ + drflac_uint16 p = 0x8005; + for (int i = count-1; i >= 0; --i) { + drflac_uint16 bit = (data & (1ULL << i)) >> i; + if (r & 0x8000) { + r = ((r << 1) | bit) ^ p; + } else { + r = ((r << 1) | bit); + } + } + + return crc; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 64); + + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + default: + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16__64bit(drflac_uint16 crc, drflac_uint64 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 64); + + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + default: + case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); /* Weird "<< 32" bitshift is required for C89 because it doesn't support 64-bit constants. Should be optimized out by a good compiler. */ + case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); + case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); + case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +} + + +static DRFLAC_INLINE drflac_uint16 drflac_crc16(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 count) +{ +#ifdef DRFLAC_64BIT + return drflac_crc16__64bit(crc, data, count); +#else + return drflac_crc16__32bit(crc, data, count); +#endif +} +#endif + + +#ifdef DRFLAC_64BIT +#define drflac__be2host__cache_line drflac__be2host_64 +#else +#define drflac__be2host__cache_line drflac__be2host_32 +#endif + +/* +BIT READING ATTEMPT #2 + +This uses a 32- or 64-bit bit-shifted cache - as bits are read, the cache is shifted such that the first valid bit is sitting +on the most significant bit. It uses the notion of an L1 and L2 cache (borrowed from CPU architecture), where the L1 cache +is a 32- or 64-bit unsigned integer (depending on whether or not a 32- or 64-bit build is being compiled) and the L2 is an +array of "cache lines", with each cache line being the same size as the L1. The L2 is a buffer of about 4KB and is where data +from onRead() is read into. +*/ +#define DRFLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) +#define DRFLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) +#define DRFLAC_CACHE_L1_BITS_REMAINING(bs) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) +#define DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(drflac_cache_t)0) >> (_bitCount))) +#define DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) +#define DRFLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount)) +#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) +#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1))) +#define DRFLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) +#define DRFLAC_CACHE_L2_LINE_COUNT(bs) (DRFLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) +#define DRFLAC_CACHE_L2_LINES_REMAINING(bs) (DRFLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) + + +#ifndef DR_FLAC_NO_CRC +static DRFLAC_INLINE void drflac__reset_crc16(drflac_bs* bs) +{ + bs->crc16 = 0; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +} + +static DRFLAC_INLINE void drflac__update_crc16(drflac_bs* bs) +{ + if (bs->crc16CacheIgnoredBytes == 0) { + bs->crc16 = drflac_crc16_cache(bs->crc16, bs->crc16Cache); + } else { + bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache, DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); + bs->crc16CacheIgnoredBytes = 0; + } +} + +static DRFLAC_INLINE drflac_uint16 drflac__flush_crc16(drflac_bs* bs) +{ + /* We should never be flushing in a situation where we are not aligned on a byte boundary. */ + DRFLAC_ASSERT((DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); + + /* + The bits that were read from the L1 cache need to be accumulated. The number of bytes needing to be accumulated is determined + by the number of bits that have been consumed. + */ + if (DRFLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { + drflac__update_crc16(bs); + } else { + /* We only accumulate the consumed bits. */ + bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache >> DRFLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); + + /* + The bits that we just accumulated should never be accumulated again. We need to keep track of how many bytes were accumulated + so we can handle that later. + */ + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; + } + + return bs->crc16; +} +#endif + +static DRFLAC_INLINE drflac_bool32 drflac__reload_l1_cache_from_l2(drflac_bs* bs) +{ + size_t bytesRead; + size_t alignedL1LineCount; + + /* Fast path. Try loading straight from L2. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } + + /* + If we get here it means we've run out of data in the L2 cache. We'll need to fetch more from the client, if there's + any left. + */ + if (bs->unalignedByteCount > 0) { + return DRFLAC_FALSE; /* If we have any unaligned bytes it means there's no more aligned bytes left in the client. */ + } + + bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, DRFLAC_CACHE_L2_SIZE_BYTES(bs)); + + bs->nextL2Line = 0; + if (bytesRead == DRFLAC_CACHE_L2_SIZE_BYTES(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } + + + /* + If we get here it means we were unable to retrieve enough data to fill the entire L2 cache. It probably + means we've just reached the end of the file. We need to move the valid data down to the end of the buffer + and adjust the index of the next line accordingly. Also keep in mind that the L2 cache must be aligned to + the size of the L1 so we'll need to seek backwards by any misaligned bytes. + */ + alignedL1LineCount = bytesRead / DRFLAC_CACHE_L1_SIZE_BYTES(bs); + + /* We need to keep track of any unaligned bytes for later use. */ + bs->unalignedByteCount = bytesRead - (alignedL1LineCount * DRFLAC_CACHE_L1_SIZE_BYTES(bs)); + if (bs->unalignedByteCount > 0) { + bs->unalignedCache = bs->cacheL2[alignedL1LineCount]; + } + + if (alignedL1LineCount > 0) { + size_t offset = DRFLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; + size_t i; + for (i = alignedL1LineCount; i > 0; --i) { + bs->cacheL2[i-1 + offset] = bs->cacheL2[i-1]; + } + + bs->nextL2Line = (drflac_uint32)offset; + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } else { + /* If we get into this branch it means we weren't able to load any L1-aligned data. */ + bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); + return DRFLAC_FALSE; + } +} + +static drflac_bool32 drflac__reload_cache(drflac_bs* bs) +{ + size_t bytesRead; + +#ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); +#endif + + /* Fast path. Try just moving the next value in the L2 cache to the L1 cache. */ + if (drflac__reload_l1_cache_from_l2(bs)) { + bs->cache = drflac__be2host__cache_line(bs->cache); + bs->consumedBits = 0; +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + return DRFLAC_TRUE; + } + + /* Slow path. */ + + /* + If we get here it means we have failed to load the L1 cache from the L2. Likely we've just reached the end of the stream and the last + few bytes did not meet the alignment requirements for the L2 cache. In this case we need to fall back to a slower path and read the + data from the unaligned cache. + */ + bytesRead = bs->unalignedByteCount; + if (bytesRead == 0) { + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); /* <-- The stream has been exhausted, so marked the bits as consumed. */ + return DRFLAC_FALSE; + } + + DRFLAC_ASSERT(bytesRead < DRFLAC_CACHE_L1_SIZE_BYTES(bs)); + bs->consumedBits = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; + + bs->cache = drflac__be2host__cache_line(bs->unalignedCache); + bs->cache &= DRFLAC_CACHE_L1_SELECTION_MASK(DRFLAC_CACHE_L1_BITS_REMAINING(bs)); /* <-- Make sure the consumed bits are always set to zero. Other parts of the library depend on this property. */ + bs->unalignedByteCount = 0; /* <-- At this point the unaligned bytes have been moved into the cache and we thus have no more unaligned bytes. */ + +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache >> bs->consumedBits; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +#endif + return DRFLAC_TRUE; +} + +static void drflac__reset_cache(drflac_bs* bs) +{ + bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); /* <-- This clears the L2 cache. */ + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); /* <-- This clears the L1 cache. */ + bs->cache = 0; + bs->unalignedByteCount = 0; /* <-- This clears the trailing unaligned bytes. */ + bs->unalignedCache = 0; + +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = 0; + bs->crc16CacheIgnoredBytes = 0; +#endif +} + + +static DRFLAC_INLINE drflac_bool32 drflac__read_uint32(drflac_bs* bs, unsigned int bitCount, drflac_uint32* pResultOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResultOut != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 32); + + if (bs->consumedBits == DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + if (bitCount <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* + If we want to load all 32-bits from a 32-bit cache we need to do it slightly differently because we can't do + a 32-bit shift on a 32-bit integer. This will never be the case on 64-bit caches, so we can have a slightly + more optimal solution for this. + */ +#ifdef DRFLAC_64BIT + *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; +#else + if (bitCount < DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; + } else { + /* Cannot shift by 32-bits, so need to do it differently. */ + *pResultOut = (drflac_uint32)bs->cache; + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); + bs->cache = 0; + } +#endif + + return DRFLAC_TRUE; + } else { + /* It straddles the cached data. It will never cover more than the next chunk. We just read the number in two parts and combine them. */ + drflac_uint32 bitCountHi = DRFLAC_CACHE_L1_BITS_REMAINING(bs); + drflac_uint32 bitCountLo = bitCount - bitCountHi; + drflac_uint32 resultHi; + + DRFLAC_ASSERT(bitCountHi > 0); + DRFLAC_ASSERT(bitCountHi < 32); + resultHi = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); + + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + *pResultOut = (resultHi << bitCountLo) | (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac__read_int32(drflac_bs* bs, unsigned int bitCount, drflac_int32* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 32); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + /* Do not attempt to shift by 32 as it's undefined. */ + if (bitCount < 32) { + drflac_uint32 signbit; + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + } + + *pResult = (drflac_int32)result; + return DRFLAC_TRUE; +} + +#ifdef DRFLAC_64BIT +static drflac_bool32 drflac__read_uint64(drflac_bs* bs, unsigned int bitCount, drflac_uint64* pResultOut) +{ + drflac_uint32 resultHi; + drflac_uint32 resultLo; + + DRFLAC_ASSERT(bitCount <= 64); + DRFLAC_ASSERT(bitCount > 32); + + if (!drflac__read_uint32(bs, bitCount - 32, &resultHi)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint32(bs, 32, &resultLo)) { + return DRFLAC_FALSE; + } + + *pResultOut = (((drflac_uint64)resultHi) << 32) | ((drflac_uint64)resultLo); + return DRFLAC_TRUE; +} +#endif + +/* Function below is unused, but leaving it here in case I need to quickly add it again. */ +#if 0 +static drflac_bool32 drflac__read_int64(drflac_bs* bs, unsigned int bitCount, drflac_int64* pResultOut) +{ + drflac_uint64 result; + drflac_uint64 signbit; + + DRFLAC_ASSERT(bitCount <= 64); + + if (!drflac__read_uint64(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + + *pResultOut = (drflac_int64)result; + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__read_uint16(drflac_bs* bs, unsigned int bitCount, drflac_uint16* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 16); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_uint16)result; + return DRFLAC_TRUE; +} + +#if 0 +static drflac_bool32 drflac__read_int16(drflac_bs* bs, unsigned int bitCount, drflac_int16* pResult) +{ + drflac_int32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 16); + + if (!drflac__read_int32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_int16)result; + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__read_uint8(drflac_bs* bs, unsigned int bitCount, drflac_uint8* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 8); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_uint8)result; + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__read_int8(drflac_bs* bs, unsigned int bitCount, drflac_int8* pResult) +{ + drflac_int32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 8); + + if (!drflac__read_int32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_int8)result; + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__seek_bits(drflac_bs* bs, size_t bitsToSeek) +{ + if (bitsToSeek <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + bs->consumedBits += (drflac_uint32)bitsToSeek; + bs->cache <<= bitsToSeek; + return DRFLAC_TRUE; + } else { + /* It straddles the cached data. This function isn't called too frequently so I'm favouring simplicity here. */ + bitsToSeek -= DRFLAC_CACHE_L1_BITS_REMAINING(bs); + bs->consumedBits += DRFLAC_CACHE_L1_BITS_REMAINING(bs); + bs->cache = 0; + + /* Simple case. Seek in groups of the same number as bits that fit within a cache line. */ +#ifdef DRFLAC_64BIT + while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + drflac_uint64 bin; + if (!drflac__read_uint64(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + } +#else + while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + drflac_uint32 bin; + if (!drflac__read_uint32(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + } +#endif + + /* Whole leftover bytes. */ + while (bitsToSeek >= 8) { + drflac_uint8 bin; + if (!drflac__read_uint8(bs, 8, &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= 8; + } + + /* Leftover bits. */ + if (bitsToSeek > 0) { + drflac_uint8 bin; + if (!drflac__read_uint8(bs, (drflac_uint32)bitsToSeek, &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek = 0; /* <-- Necessary for the assert below. */ + } + + DRFLAC_ASSERT(bitsToSeek == 0); + return DRFLAC_TRUE; + } +} + + +/* This function moves the bit streamer to the first bit after the sync code (bit 15 of the of the frame header). It will also update the CRC-16. */ +static drflac_bool32 drflac__find_and_seek_to_next_sync_code(drflac_bs* bs) +{ + DRFLAC_ASSERT(bs != NULL); + + /* + The sync code is always aligned to 8 bits. This is convenient for us because it means we can do byte-aligned movements. The first + thing to do is align to the next byte. + */ + if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return DRFLAC_FALSE; + } + + for (;;) { + drflac_uint8 hi; + +#ifndef DR_FLAC_NO_CRC + drflac__reset_crc16(bs); +#endif + + if (!drflac__read_uint8(bs, 8, &hi)) { + return DRFLAC_FALSE; + } + + if (hi == 0xFF) { + drflac_uint8 lo; + if (!drflac__read_uint8(bs, 6, &lo)) { + return DRFLAC_FALSE; + } + + if (lo == 0x3E) { + return DRFLAC_TRUE; + } else { + if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return DRFLAC_FALSE; + } + } + } + } + + /* Should never get here. */ + /*return DRFLAC_FALSE;*/ +} + + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) +#define DRFLAC_IMPLEMENT_CLZ_LZCNT +#endif +#if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(__clang__) +#define DRFLAC_IMPLEMENT_CLZ_MSVC +#endif +#if defined(__WATCOMC__) && defined(__386__) +#define DRFLAC_IMPLEMENT_CLZ_WATCOM +#endif +#ifdef __MRC__ +#include +#define DRFLAC_IMPLEMENT_CLZ_MRC +#endif + +static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) +{ + drflac_uint32 n; + static drflac_uint32 clz_table_4[] = { + 0, + 4, + 3, 3, + 2, 2, 2, 2, + 1, 1, 1, 1, 1, 1, 1, 1 + }; + + if (x == 0) { + return sizeof(x)*8; + } + + n = clz_table_4[x >> (sizeof(x)*8 - 4)]; + if (n == 0) { +#ifdef DRFLAC_64BIT + if ((x & ((drflac_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } + if ((x & ((drflac_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } + if ((x & ((drflac_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } + if ((x & ((drflac_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } +#else + if ((x & 0xFFFF0000) == 0) { n = 16; x <<= 16; } + if ((x & 0xFF000000) == 0) { n += 8; x <<= 8; } + if ((x & 0xF0000000) == 0) { n += 4; x <<= 4; } +#endif + n += clz_table_4[x >> (sizeof(x)*8 - 4)]; + } + + return n - 1; +} + +#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT +static DRFLAC_INLINE drflac_bool32 drflac__is_lzcnt_supported(void) +{ + /* Fast compile time check for ARM. */ +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + return DRFLAC_TRUE; +#elif defined(__MRC__) + return DRFLAC_TRUE; +#else + /* If the compiler itself does not support the intrinsic then we'll need to return false. */ + #ifdef DRFLAC_HAS_LZCNT_INTRINSIC + return drflac__gIsLZCNTSupported; + #else + return DRFLAC_FALSE; + #endif +#endif +} + +static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) +{ + /* + It's critical for competitive decoding performance that this function be highly optimal. With MSVC we can use the __lzcnt64() and __lzcnt() intrinsics + to achieve good performance, however on GCC and Clang it's a little bit more annoying. The __builtin_clzl() and __builtin_clzll() intrinsics leave + it undefined as to the return value when `x` is 0. We need this to be well defined as returning 32 or 64, depending on whether or not it's a 32- or + 64-bit build. To work around this we would need to add a conditional to check for the x = 0 case, but this creates unnecessary inefficiency. To work + around this problem I have written some inline assembly to emit the LZCNT (x86) or CLZ (ARM) instruction directly which removes the need to include + the conditional. This has worked well in the past, but for some reason Clang's MSVC compatible driver, clang-cl, does not seem to be handling this + in the same way as the normal Clang driver. It seems that `clang-cl` is just outputting the wrong results sometimes, maybe due to some register + getting clobbered? + + I'm not sure if this is a bug with dr_flac's inlined assembly (most likely), a bug in `clang-cl` or just a misunderstanding on my part with inline + assembly rules for `clang-cl`. If somebody can identify an error in dr_flac's inlined assembly I'm happy to get that fixed. + + Fortunately there is an easy workaround for this. Clang implements MSVC-specific intrinsics for compatibility. It also defines _MSC_VER for extra + compatibility. We can therefore just check for _MSC_VER and use the MSVC intrinsic which, fortunately for us, Clang supports. It would still be nice + to know how to fix the inlined assembly for correctness sake, however. + */ + +#if defined(_MSC_VER) /*&& !defined(__clang__)*/ /* <-- Intentionally wanting Clang to use the MSVC __lzcnt64/__lzcnt intrinsics due to above ^. */ + #ifdef DRFLAC_64BIT + return (drflac_uint32)__lzcnt64(x); + #else + return (drflac_uint32)__lzcnt(x); + #endif +#else + #if defined(__GNUC__) || defined(__clang__) + #if defined(DRFLAC_X64) + { + drflac_uint64 r; + __asm__ __volatile__ ( + "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + + return (drflac_uint32)r; + } + #elif defined(DRFLAC_X86) + { + drflac_uint32 r; + __asm__ __volatile__ ( + "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + + return r; + } + #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ + { + unsigned int r; + __asm__ __volatile__ ( + #if defined(DRFLAC_64BIT) + "clz %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(x) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "clz %[out], %[in]" : [out]"=r"(r) : [in]"r"(x) + #endif + ); + + return r; + } + #else + if (x == 0) { + return sizeof(x)*8; + } + #ifdef DRFLAC_64BIT + return (drflac_uint32)__builtin_clzll((drflac_uint64)x); + #else + return (drflac_uint32)__builtin_clzl((drflac_uint32)x); + #endif + #endif + #else + /* Unsupported compiler. */ + #error "This compiler does not support the lzcnt intrinsic." + #endif +#endif +} +#endif + +#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC +#include /* For BitScanReverse(). */ + +static DRFLAC_INLINE drflac_uint32 drflac__clz_msvc(drflac_cache_t x) +{ + drflac_uint32 n; + + if (x == 0) { + return sizeof(x)*8; + } + +#ifdef DRFLAC_64BIT + _BitScanReverse64((unsigned long*)&n, x); +#else + _BitScanReverse((unsigned long*)&n, x); +#endif + return sizeof(x)*8 - n - 1; +} +#endif + +#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM +static __inline drflac_uint32 drflac__clz_watcom (drflac_uint32); +#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT +/* Use the LZCNT instruction (only available on some processors since the 2010s). */ +#pragma aux drflac__clz_watcom_lzcnt = \ + "db 0F3h, 0Fh, 0BDh, 0C0h" /* lzcnt eax, eax */ \ + parm [eax] \ + value [eax] \ + modify nomemory; +#else +/* Use the 386+-compatible implementation. */ +#pragma aux drflac__clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif +#endif + +static DRFLAC_INLINE drflac_uint32 drflac__clz(drflac_cache_t x) +{ +#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT + if (drflac__is_lzcnt_supported()) { + return drflac__clz_lzcnt(x); + } else +#endif + { +#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC + return drflac__clz_msvc(x); +#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) + return drflac__clz_watcom_lzcnt(x); +#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM) + return (x == 0) ? sizeof(x)*8 : drflac__clz_watcom(x); +#elif defined(__MRC__) + return __cntlzw(x); +#else + return drflac__clz_software(x); +#endif + } +} + + +static DRFLAC_INLINE drflac_bool32 drflac__seek_past_next_set_bit(drflac_bs* bs, unsigned int* pOffsetOut) +{ + drflac_uint32 zeroCounter = 0; + drflac_uint32 setBitOffsetPlus1; + + while (bs->cache == 0) { + zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + if (bs->cache == 1) { + /* Not catching this would lead to undefined behaviour: a shift of a 32-bit number by 32 or more is undefined */ + *pOffsetOut = zeroCounter + (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs) - 1; + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; + } + + setBitOffsetPlus1 = drflac__clz(bs->cache); + setBitOffsetPlus1 += 1; + + if (setBitOffsetPlus1 > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs->consumedBits += setBitOffsetPlus1; + bs->cache <<= setBitOffsetPlus1; + + *pOffsetOut = zeroCounter + setBitOffsetPlus1 - 1; + return DRFLAC_TRUE; +} + + + +static drflac_bool32 drflac__seek_to_byte(drflac_bs* bs, drflac_uint64 offsetFromStart) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(offsetFromStart > 0); + + /* + Seeking from the start is not quite as trivial as it sounds because the onSeek callback takes a signed 32-bit integer (which + is intentional because it simplifies the implementation of the onSeek callbacks), however offsetFromStart is unsigned 64-bit. + To resolve we just need to do an initial seek from the start, and then a series of offset seeks to make up the remainder. + */ + if (offsetFromStart > 0x7FFFFFFF) { + drflac_uint64 bytesRemaining = offsetFromStart; + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + + while (bytesRemaining > 0x7FFFFFFF) { + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + } + + if (bytesRemaining > 0) { + if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + } + + /* The cache should be reset to force a reload of fresh data from the client. */ + drflac__reset_cache(bs); + return DRFLAC_TRUE; +} + + +static drflac_result drflac__read_utf8_coded_number(drflac_bs* bs, drflac_uint64* pNumberOut, drflac_uint8* pCRCOut) +{ + drflac_uint8 crc; + drflac_uint64 result; + drflac_uint8 utf8[7] = {0}; + int byteCount; + int i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pNumberOut != NULL); + DRFLAC_ASSERT(pCRCOut != NULL); + + crc = *pCRCOut; + + if (!drflac__read_uint8(bs, 8, utf8)) { + *pNumberOut = 0; + return DRFLAC_AT_END; + } + crc = drflac_crc8(crc, utf8[0], 8); + + if ((utf8[0] & 0x80) == 0) { + *pNumberOut = utf8[0]; + *pCRCOut = crc; + return DRFLAC_SUCCESS; + } + + /*byteCount = 1;*/ + if ((utf8[0] & 0xE0) == 0xC0) { + byteCount = 2; + } else if ((utf8[0] & 0xF0) == 0xE0) { + byteCount = 3; + } else if ((utf8[0] & 0xF8) == 0xF0) { + byteCount = 4; + } else if ((utf8[0] & 0xFC) == 0xF8) { + byteCount = 5; + } else if ((utf8[0] & 0xFE) == 0xFC) { + byteCount = 6; + } else if ((utf8[0] & 0xFF) == 0xFE) { + byteCount = 7; + } else { + *pNumberOut = 0; + return DRFLAC_CRC_MISMATCH; /* Bad UTF-8 encoding. */ + } + + /* Read extra bytes. */ + DRFLAC_ASSERT(byteCount > 1); + + result = (drflac_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); + for (i = 1; i < byteCount; ++i) { + if (!drflac__read_uint8(bs, 8, utf8 + i)) { + *pNumberOut = 0; + return DRFLAC_AT_END; + } + crc = drflac_crc8(crc, utf8[i], 8); + + result = (result << 6) | (utf8[i] & 0x3F); + } + + *pNumberOut = result; + *pCRCOut = crc; + return DRFLAC_SUCCESS; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__ilog2_u32(drflac_uint32 x) +{ +#if 1 /* Needs optimizing. */ + drflac_uint32 result = 0; + while (x > 0) { + result += 1; + x >>= 1; + } + + return result; +#endif +} + +static DRFLAC_INLINE drflac_bool32 drflac__use_64_bit_prediction(drflac_uint32 bitsPerSample, drflac_uint32 order, drflac_uint32 precision) +{ + /* https://web.archive.org/web/20220205005724/https://github.com/ietf-wg-cellar/flac-specification/blob/37a49aa48ba4ba12e8757badfc59c0df35435fec/rfc_backmatter.md */ + return bitsPerSample + precision + drflac__ilog2_u32(order) > 32; +} + + +/* +The next two functions are responsible for calculating the prediction. + +When the bits per sample is >16 we need to use 64-bit integer arithmetic because otherwise we'll run out of precision. It's +safe to assume this will be slower on 32-bit platforms so we use a more optimal solution when the bits per sample is <=16. +*/ +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_32(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_int32 prediction = 0; + + DRFLAC_ASSERT(order <= 32); + + /* 32-bit version. */ + + /* VC++ optimizes this to a single jmp. I've not yet verified this for other compilers. */ + switch (order) + { + case 32: prediction += coefficients[31] * pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * pDecodedSamples[- 1]; + } + + return (drflac_int32)(prediction >> shift); +} + +static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_64(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_int64 prediction; + + DRFLAC_ASSERT(order <= 32); + + /* 64-bit version. */ + + /* This method is faster on the 32-bit build when compiling with VC++. See note below. */ +#ifndef DRFLAC_64BIT + if (order == 8) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + } + else if (order == 7) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + } + else if (order == 3) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + } + else if (order == 6) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + } + else if (order == 5) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + } + else if (order == 4) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + } + else if (order == 12) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; + } + else if (order == 2) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + } + else if (order == 1) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + } + else if (order == 10) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + } + else if (order == 9) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + } + else if (order == 11) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + } + else + { + int j; + + prediction = 0; + for (j = 0; j < (int)order; ++j) { + prediction += coefficients[j] * (drflac_int64)pDecodedSamples[-j-1]; + } + } +#endif + + /* + VC++ optimizes this to a single jmp instruction, but only the 64-bit build. The 32-bit build generates less efficient code for some + reason. The ugly version above is faster so we'll just switch between the two depending on the target platform. + */ +#ifdef DRFLAC_64BIT + prediction = 0; + switch (order) + { + case 32: prediction += coefficients[31] * (drflac_int64)pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * (drflac_int64)pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * (drflac_int64)pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * (drflac_int64)pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * (drflac_int64)pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * (drflac_int64)pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * (drflac_int64)pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * (drflac_int64)pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * (drflac_int64)pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * (drflac_int64)pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * (drflac_int64)pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * (drflac_int64)pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * (drflac_int64)pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * (drflac_int64)pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * (drflac_int64)pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * (drflac_int64)pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * (drflac_int64)pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * (drflac_int64)pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * (drflac_int64)pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * (drflac_int64)pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * (drflac_int64)pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * (drflac_int64)pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * (drflac_int64)pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * (drflac_int64)pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * (drflac_int64)pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * (drflac_int64)pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * (drflac_int64)pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * (drflac_int64)pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * (drflac_int64)pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * (drflac_int64)pDecodedSamples[- 1]; + } +#endif + + return (drflac_int32)(prediction >> shift); +} + + +#if 0 +/* +Reference implementation for reading and decoding samples with residual. This is intentionally left unoptimized for the +sake of readability and should only be used as a reference. +*/ +static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + for (i = 0; i < count; ++i) { + drflac_uint32 zeroCounter = 0; + for (;;) { + drflac_uint8 bit; + if (!drflac__read_uint8(bs, 1, &bit)) { + return DRFLAC_FALSE; + } + + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + + drflac_uint32 decodedRice; + if (riceParam > 0) { + if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { + return DRFLAC_FALSE; + } + } else { + decodedRice = 0; + } + + decodedRice |= (zeroCounter << riceParam); + if ((decodedRice & 0x01)) { + decodedRice = ~(decodedRice >> 1); + } else { + decodedRice = (decodedRice >> 1); + } + + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + + return DRFLAC_TRUE; +} +#endif + +#if 0 +static drflac_bool32 drflac__read_rice_parts__reference(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_uint32 zeroCounter = 0; + drflac_uint32 decodedRice; + + for (;;) { + drflac_uint8 bit; + if (!drflac__read_uint8(bs, 1, &bit)) { + return DRFLAC_FALSE; + } + + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + + if (riceParam > 0) { + if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { + return DRFLAC_FALSE; + } + } else { + decodedRice = 0; + } + + *pZeroCounterOut = zeroCounter; + *pRiceParamPartOut = decodedRice; + return DRFLAC_TRUE; +} +#endif + +#if 0 +static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_cache_t riceParamMask; + drflac_uint32 zeroCounter; + drflac_uint32 setBitOffsetPlus1; + drflac_uint32 riceParamPart; + drflac_uint32 riceLength; + + DRFLAC_ASSERT(riceParam > 0); /* <-- riceParam should never be 0. drflac__read_rice_parts__param_equals_zero() should be used instead for this case. */ + + riceParamMask = DRFLAC_CACHE_L1_SELECTION_MASK(riceParam); + + zeroCounter = 0; + while (bs->cache == 0) { + zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + setBitOffsetPlus1 = drflac__clz(bs->cache); + zeroCounter += setBitOffsetPlus1; + setBitOffsetPlus1 += 1; + + riceLength = setBitOffsetPlus1 + riceParam; + if (riceLength < DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + riceParamPart = (drflac_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); + + bs->consumedBits += riceLength; + bs->cache <<= riceLength; + } else { + drflac_uint32 bitCountLo; + drflac_cache_t resultHi; + + bs->consumedBits += riceLength; + bs->cache <<= setBitOffsetPlus1 & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1); /* <-- Equivalent to "if (setBitOffsetPlus1 < DRFLAC_CACHE_L1_SIZE_BITS(bs)) { bs->cache <<= setBitOffsetPlus1; }" */ + + /* It straddles the cached data. It will never cover more than the next chunk. We just read the number in two parts and combine them. */ + bitCountLo = bs->consumedBits - DRFLAC_CACHE_L1_SIZE_BITS(bs); + resultHi = DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); /* <-- Use DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE() if ever this function allows riceParam=0. */ + + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { +#ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); +#endif + bs->cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs->consumedBits = 0; +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + } + + riceParamPart = (drflac_uint32)(resultHi | DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); + + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + } + + pZeroCounterOut[0] = zeroCounter; + pRiceParamPartOut[0] = riceParamPart; + + return DRFLAC_TRUE; +} +#endif + +static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts_x1(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_uint32 riceParamPlus1 = riceParam + 1; + /*drflac_cache_t riceParamPlus1Mask = DRFLAC_CACHE_L1_SELECTION_MASK(riceParamPlus1);*/ + drflac_uint32 riceParamPlus1Shift = DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); + drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + + /* + The idea here is to use local variables for the cache in an attempt to encourage the compiler to store them in registers. I have + no idea how this will work in practice... + */ + drflac_cache_t bs_cache = bs->cache; + drflac_uint32 bs_consumedBits = bs->consumedBits; + + /* The first thing to do is find the first unset bit. Most likely a bit will be set in the current cache line. */ + drflac_uint32 lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + pZeroCounterOut[0] = lzcount; + + /* + It is most likely that the riceParam part (which comes after the zero counter) is also on this cache line. When extracting + this, we include the set bit from the unary coded part because it simplifies cache management. This bit will be handled + outside of this function at a higher level. + */ + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + /* Getting here means the rice parameter part is wholly contained within the current cache line. */ + pRiceParamPartOut[0] = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + drflac_uint32 riceParamPartHi; + drflac_uint32 riceParamPartLo; + drflac_uint32 riceParamPartLoBitCount; + + /* + Getting here means the rice parameter part straddles the cache line. We need to read from the tail of the current cache + line, reload the cache, and then combine it with the head of the next cache line. + */ + + /* Grab the high part of the rice parameter part. */ + riceParamPartHi = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + + /* Before reloading the cache we need to grab the size in bits of the low part. */ + riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + + /* Now reload the cache. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + + /* We should now have enough information to construct the rice parameter part. */ + riceParamPartLo = (drflac_uint32)(bs_cache >> (DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); + pRiceParamPartOut[0] = riceParamPartHi | riceParamPartLo; + + bs_cache <<= riceParamPartLoBitCount; + } + } else { + /* + Getting here means there are no bits set on the cache line. This is a less optimal case because we just wasted a call + to drflac__clz() and we need to reload the cache. + */ + drflac_uint32 zeroCounter = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); + for (;;) { + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + + lzcount = drflac__clz(bs_cache); + zeroCounter += lzcount; + + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + + pZeroCounterOut[0] = zeroCounter; + goto extract_rice_param_part; + } + + /* Make sure the cache is restored at the end of it all. */ + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + + return DRFLAC_TRUE; +} + +static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac_uint8 riceParam) +{ + drflac_uint32 riceParamPlus1 = riceParam + 1; + drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + + /* + The idea here is to use local variables for the cache in an attempt to encourage the compiler to store them in registers. I have + no idea how this will work in practice... + */ + drflac_cache_t bs_cache = bs->cache; + drflac_uint32 bs_consumedBits = bs->consumedBits; + + /* The first thing to do is find the first unset bit. Most likely a bit will be set in the current cache line. */ + drflac_uint32 lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + /* + It is most likely that the riceParam part (which comes after the zero counter) is also on this cache line. When extracting + this, we include the set bit from the unary coded part because it simplifies cache management. This bit will be handled + outside of this function at a higher level. + */ + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + /* Getting here means the rice parameter part is wholly contained within the current cache line. */ + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + /* + Getting here means the rice parameter part straddles the cache line. We need to read from the tail of the current cache + line, reload the cache, and then combine it with the head of the next cache line. + */ + + /* Before reloading the cache we need to grab the size in bits of the low part. */ + drflac_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + + /* Now reload the cache. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + + bs_cache <<= riceParamPartLoBitCount; + } + } else { + /* + Getting here means there are no bits set on the cache line. This is a less optimal case because we just wasted a call + to drflac__clz() and we need to reload the cache. + */ + for (;;) { + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + + lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + + goto extract_rice_param_part; + } + + /* Make sure the cache is restored at the end of it all. */ + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar_zeroorder(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + drflac_uint32 zeroCountPart0; + drflac_uint32 riceParamPart0; + drflac_uint32 riceParamMask; + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + (void)bitsPerSample; + (void)order; + (void)shift; + (void)coefficients; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + + i = 0; + while (i < count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + + pSamplesOut[i] = riceParamPart0; + + i += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + drflac_uint32 zeroCountPart0 = 0; + drflac_uint32 zeroCountPart1 = 0; + drflac_uint32 zeroCountPart2 = 0; + drflac_uint32 zeroCountPart3 = 0; + drflac_uint32 riceParamPart0 = 0; + drflac_uint32 riceParamPart1 = 0; + drflac_uint32 riceParamPart2 = 0; + drflac_uint32 riceParamPart3 = 0; + drflac_uint32 riceParamMask; + const drflac_int32* pSamplesOutEnd; + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + if (lpcOrder == 0) { + return drflac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + pSamplesOutEnd = pSamplesOut + (count & ~3); + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + while (pSamplesOut < pSamplesOutEnd) { + /* + Rice extraction. It's faster to do this one at a time against local variables than it is to use the x4 version + against an array. Not sure why, but perhaps it's making more efficient use of registers? + */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return DRFLAC_FALSE; + } + + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + + pSamplesOut += 4; + } + } else { + while (pSamplesOut < pSamplesOutEnd) { + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return DRFLAC_FALSE; + } + + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + + pSamplesOut += 4; + } + } + + i = (count & ~3); + while (i < count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + /*riceParamPart0 = (riceParamPart0 >> 1) ^ (~(riceParamPart0 & 0x01) + 1);*/ + + /* Sample reconstruction. */ + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } else { + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } + + i += 1; + pSamplesOut += 1; + } + + return DRFLAC_TRUE; +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE __m128i drflac__mm_packs_interleaved_epi32(__m128i a, __m128i b) +{ + __m128i r; + + /* Pack. */ + r = _mm_packs_epi32(a, b); + + /* a3a2 a1a0 b3b2 b1b0 -> a3a2 b3b2 a1a0 b1b0 */ + r = _mm_shuffle_epi32(r, _MM_SHUFFLE(3, 1, 2, 0)); + + /* a3a2 b3b2 a1a0 b1b0 -> a3b3 a2b2 a1b1 a0b0 */ + r = _mm_shufflehi_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + r = _mm_shufflelo_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + + return r; +} +#endif + +#if defined(DRFLAC_SUPPORT_SSE41) +static DRFLAC_INLINE __m128i drflac__mm_not_si128(__m128i a) +{ + return _mm_xor_si128(a, _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())); +} + +static DRFLAC_INLINE __m128i drflac__mm_hadd_epi32(__m128i x) +{ + __m128i x64 = _mm_add_epi32(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); + __m128i x32 = _mm_shufflelo_epi16(x64, _MM_SHUFFLE(1, 0, 3, 2)); + return _mm_add_epi32(x64, x32); +} + +static DRFLAC_INLINE __m128i drflac__mm_hadd_epi64(__m128i x) +{ + return _mm_add_epi64(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); +} + +static DRFLAC_INLINE __m128i drflac__mm_srai_epi64(__m128i x, int count) +{ + /* + To simplify this we are assuming count < 32. This restriction allows us to work on a low side and a high side. The low side + is shifted with zero bits, whereas the right side is shifted with sign bits. + */ + __m128i lo = _mm_srli_epi64(x, count); + __m128i hi = _mm_srai_epi32(x, count); + + hi = _mm_and_si128(hi, _mm_set_epi32(0xFFFFFFFF, 0, 0xFFFFFFFF, 0)); /* The high part needs to have the low part cleared. */ + + return _mm_or_si128(lo, hi); +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts0 = 0; + drflac_uint32 zeroCountParts1 = 0; + drflac_uint32 zeroCountParts2 = 0; + drflac_uint32 zeroCountParts3 = 0; + drflac_uint32 riceParamParts0 = 0; + drflac_uint32 riceParamParts1 = 0; + drflac_uint32 riceParamParts2 = 0; + drflac_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i riceParamMask128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + + /* Pre-load. */ + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be convenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ +#if 1 + { + int runningOrder = order; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + /* This causes strict-aliasing warnings with GCC. */ + switch (order) + { + case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i prediction128; + __m128i zeroCountPart128; + __m128i riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); /* <-- SSE2 compatible */ + /*riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_mullo_epi32(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01)), _mm_set1_epi32(0xFFFFFFFF)));*/ /* <-- Only supported from SSE4.1 and is slower in my testing... */ + + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_4, samples128_4); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_8, samples128_8); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_4, samples128_4)); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } + + /* We store samples in groups of 4. */ + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts0 = 0; + drflac_uint32 zeroCountParts1 = 0; + drflac_uint32 zeroCountParts2 = 0; + drflac_uint32 zeroCountParts3 = 0; + drflac_uint32 riceParamParts0 = 0; + drflac_uint32 riceParamParts1 = 0; + drflac_uint32 riceParamParts2 = 0; + drflac_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i prediction128; + __m128i riceParamMask128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + DRFLAC_ASSERT(order <= 12); + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + + prediction128 = _mm_setzero_si128(); + + /* Pre-load. */ + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); + +#if 1 + { + int runningOrder = order; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + switch (order) + { + case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i zeroCountPart128; + __m128i riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); + + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_xor_si128(prediction128, prediction128); /* Reset to 0. */ + + switch (order) + { + case 12: + case 11: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(1, 1, 0, 0)))); + case 10: + case 9: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(3, 3, 2, 2)))); + case 8: + case 7: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(1, 1, 0, 0)))); + case 6: + case 5: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(3, 3, 2, 2)))); + case 4: + case 3: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(1, 1, 0, 0)))); + case 2: + case 1: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(3, 3, 2, 2)))); + } + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi64(prediction128); + prediction128 = drflac__mm_srai_epi64(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + /* Our value should be sitting in prediction128[0]. We need to combine this with our SSE samples. */ + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + + /* Slide our rice parameter down so that the value in position 0 contains the next one to process. */ + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + + /* We store samples in groups of 4. */ + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + /* In my testing the order is rarely > 12, so in this case I'm going to simplify the SSE implementation by only handling order <= 12. */ + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return drflac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac__vst2q_s32(drflac_int32* p, int32x4x2_t x) +{ + vst1q_s32(p+0, x.val[0]); + vst1q_s32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_u32(drflac_uint32* p, uint32x4x2_t x) +{ + vst1q_u32(p+0, x.val[0]); + vst1q_u32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_f32(float* p, float32x4x2_t x) +{ + vst1q_f32(p+0, x.val[0]); + vst1q_f32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_s16(drflac_int16* p, int16x4x2_t x) +{ + vst1q_s16(p, vcombine_s16(x.val[0], x.val[1])); +} + +static DRFLAC_INLINE void drflac__vst2q_u16(drflac_uint16* p, uint16x4x2_t x) +{ + vst1q_u16(p, vcombine_u16(x.val[0], x.val[1])); +} + +static DRFLAC_INLINE int32x4_t drflac__vdupq_n_s32x4(drflac_int32 x3, drflac_int32 x2, drflac_int32 x1, drflac_int32 x0) +{ + drflac_int32 x[4]; + x[3] = x3; + x[2] = x2; + x[1] = x1; + x[0] = x0; + return vld1q_s32(x); +} + +static DRFLAC_INLINE int32x4_t drflac__valignrq_s32_1(int32x4_t a, int32x4_t b) +{ + /* Equivalent to SSE's _mm_alignr_epi8(a, b, 4) */ + + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(a, 0), + vgetq_lane_s32(b, 3), + vgetq_lane_s32(b, 2), + vgetq_lane_s32(b, 1) + );*/ + + return vextq_s32(b, a, 1); +} + +static DRFLAC_INLINE uint32x4_t drflac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) +{ + /* Equivalent to SSE's _mm_alignr_epi8(a, b, 4) */ + + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(a, 0), + vgetq_lane_s32(b, 3), + vgetq_lane_s32(b, 2), + vgetq_lane_s32(b, 1) + );*/ + + return vextq_u32(b, a, 1); +} + +static DRFLAC_INLINE int32x2_t drflac__vhaddq_s32(int32x4_t x) +{ + /* The sum must end up in position 0. */ + + /* Reference */ + /*return vdupq_n_s32( + vgetq_lane_s32(x, 3) + + vgetq_lane_s32(x, 2) + + vgetq_lane_s32(x, 1) + + vgetq_lane_s32(x, 0) + );*/ + + int32x2_t r = vadd_s32(vget_high_s32(x), vget_low_s32(x)); + return vpadd_s32(r, r); +} + +static DRFLAC_INLINE int64x1_t drflac__vhaddq_s64(int64x2_t x) +{ + return vadd_s64(vget_high_s64(x), vget_low_s64(x)); +} + +static DRFLAC_INLINE int32x4_t drflac__vrevq_s32(int32x4_t x) +{ + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(x, 0), + vgetq_lane_s32(x, 1), + vgetq_lane_s32(x, 2), + vgetq_lane_s32(x, 3) + );*/ + + return vrev64q_s32(vcombine_s32(vget_high_s32(x), vget_low_s32(x))); +} + +static DRFLAC_INLINE int32x4_t drflac__vnotq_s32(int32x4_t x) +{ + return veorq_s32(x, vdupq_n_s32(0xFFFFFFFF)); +} + +static DRFLAC_INLINE uint32x4_t drflac__vnotq_u32(uint32x4_t x) +{ + return veorq_u32(x, vdupq_n_u32(0xFFFFFFFF)); +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts[4]; + drflac_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int32x2_t shift64; + uint32x4_t one128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s32(-shift); /* Negate the shift because we'll be doing a variable shift using vshlq_s32(). */ + one128 = vdupq_n_u32(1); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be conenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ + { + int runningOrder = order; + drflac_int32 tempC[4] = {0, 0, 0, 0}; + drflac_int32 tempS[4] = {0, 0, 0, 0}; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; /* fallthrough */ + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; /* fallthrough */ + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; /* fallthrough */ + } + + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; /* fallthrough */ + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; /* fallthrough */ + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; /* fallthrough */ + } + + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; /* fallthrough */ + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; /* fallthrough */ + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; /* fallthrough */ + } + + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = drflac__vrevq_s32(coefficients128_0); + coefficients128_4 = drflac__vrevq_s32(coefficients128_4); + coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + } + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + int32x4_t prediction128; + int32x2_t prediction64; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_8, samples128_8); + prediction128 = vmlaq_s32(prediction128, coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } + + /* We store samples in groups of 4. */ + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts[4]; + drflac_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int64x1_t shift64; + uint32x4_t one128; + int64x2_t prediction128 = { 0 }; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s64(-shift); /* Negate the shift because we'll be doing a variable shift using vshlq_s32(). */ + one128 = vdupq_n_u32(1); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be convenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ + { + int runningOrder = order; + drflac_int32 tempC[4] = {0, 0, 0, 0}; + drflac_int32 tempS[4] = {0, 0, 0, 0}; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; /* fallthrough */ + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; /* fallthrough */ + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; /* fallthrough */ + } + + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; /* fallthrough */ + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; /* fallthrough */ + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; /* fallthrough */ + } + + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; /* fallthrough */ + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; /* fallthrough */ + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; /* fallthrough */ + } + + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = drflac__vrevq_s32(coefficients128_0); + coefficients128_4 = drflac__vrevq_s32(coefficients128_4); + coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + } + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + + for (i = 0; i < 4; i += 1) { + int64x1_t prediction64; + + prediction128 = veorq_s64(prediction128, prediction128); /* Reset to 0. */ + switch (order) + { + case 12: + case 11: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_8), vget_low_s32(samples128_8))); + case 10: + case 9: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_8), vget_high_s32(samples128_8))); + case 8: + case 7: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_4), vget_low_s32(samples128_4))); + case 6: + case 5: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_4), vget_high_s32(samples128_4))); + case 4: + case 3: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_0), vget_low_s32(samples128_0))); + case 2: + case 1: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_0), vget_high_s32(samples128_0))); + } + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s64(prediction128); + prediction64 = vshl_s64(prediction64, shift64); + prediction64 = vadd_s64(prediction64, vdup_n_s64(vgetq_lane_u32(riceParamPart128, 0))); + + /* Our value should be sitting in prediction64[0]. We need to combine this with our SSE samples. */ + samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); + + /* Slide our rice parameter down so that the value in position 0 contains the next one to process. */ + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + + /* We store samples in groups of 4. */ + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + /* In my testing the order is rarely > 12, so in this case I'm going to simplify the NEON implementation by only handling order <= 12. */ + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return drflac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif + +static drflac_bool32 drflac__decode_samples_with_residual__rice(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ +#if defined(DRFLAC_SUPPORT_SSE41) + if (drflac__gIsSSE41Supported) { + return drflac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported) { + return drflac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#endif + { + /* Scalar fallback. */ + #if 0 + return drflac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #else + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #endif + } +} + +/* Reads and seeks past a string of residual values as Rice codes. The decoder should be sitting on the first bit of the Rice codes. */ +static drflac_bool32 drflac__read_and_seek_residual__rice(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + + for (i = 0; i < count; ++i) { + if (!drflac__seek_rice_parts(bs, riceParam)) { + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; +} + +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 unencodedBitsPerSample, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(unencodedBitsPerSample <= 31); /* <-- unencodedBitsPerSample is a 5 bit number, so cannot exceed 31. */ + DRFLAC_ASSERT(pSamplesOut != NULL); + + for (i = 0; i < count; ++i) { + if (unencodedBitsPerSample > 0) { + if (!drflac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { + return DRFLAC_FALSE; + } + } else { + pSamplesOut[i] = 0; + } + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] += drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] += drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + + return DRFLAC_TRUE; +} + + +/* +Reads and decodes the residual for the sub-frame the decoder is currently sitting on. This function should be called +when the decoder is sitting at the very start of the RESIDUAL block. The first residuals will be ignored. The + and parameters are used to determine how many residual values need to be decoded. +*/ +static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 blockSize, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_uint8 residualMethod; + drflac_uint8 partitionOrder; + drflac_uint32 samplesInPartition; + drflac_uint32 partitionsRemaining; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(blockSize != 0); + DRFLAC_ASSERT(pDecodedSamples != NULL); /* <-- Should we allow NULL, in which case we just seek past the residual rather than do a full decode? */ + + if (!drflac__read_uint8(bs, 2, &residualMethod)) { + return DRFLAC_FALSE; + } + + if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return DRFLAC_FALSE; /* Unknown or unsupported residual coding method. */ + } + + /* Ignore the first values. */ + pDecodedSamples += lpcOrder; + + if (!drflac__read_uint8(bs, 4, &partitionOrder)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC spec: + The Rice partition order in a Rice-coded residual section must be less than or equal to 8. + */ + if (partitionOrder > 8) { + return DRFLAC_FALSE; + } + + /* Validation check. */ + if ((blockSize / (1 << partitionOrder)) < lpcOrder) { + return DRFLAC_FALSE; + } + + samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; + partitionsRemaining = (1 << partitionOrder); + for (;;) { + drflac_uint8 riceParam = 0; + if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!drflac__read_uint8(bs, 4, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!drflac__read_uint8(bs, 5, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + + if (riceParam != 0xFF) { + if (!drflac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + } else { + drflac_uint8 unencodedBitsPerSample = 0; + if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return DRFLAC_FALSE; + } + + if (!drflac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + } + + pDecodedSamples += samplesInPartition; + + if (partitionsRemaining == 1) { + break; + } + + partitionsRemaining -= 1; + + if (partitionOrder != 0) { + samplesInPartition = blockSize / (1 << partitionOrder); + } + } + + return DRFLAC_TRUE; +} + +/* +Reads and seeks past the residual for the sub-frame the decoder is currently sitting on. This function should be called +when the decoder is sitting at the very start of the RESIDUAL block. The first residuals will be set to 0. The + and parameters are used to determine how many residual values need to be decoded. +*/ +static drflac_bool32 drflac__read_and_seek_residual(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 order) +{ + drflac_uint8 residualMethod; + drflac_uint8 partitionOrder; + drflac_uint32 samplesInPartition; + drflac_uint32 partitionsRemaining; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(blockSize != 0); + + if (!drflac__read_uint8(bs, 2, &residualMethod)) { + return DRFLAC_FALSE; + } + + if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return DRFLAC_FALSE; /* Unknown or unsupported residual coding method. */ + } + + if (!drflac__read_uint8(bs, 4, &partitionOrder)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC spec: + The Rice partition order in a Rice-coded residual section must be less than or equal to 8. + */ + if (partitionOrder > 8) { + return DRFLAC_FALSE; + } + + /* Validation check. */ + if ((blockSize / (1 << partitionOrder)) <= order) { + return DRFLAC_FALSE; + } + + samplesInPartition = (blockSize / (1 << partitionOrder)) - order; + partitionsRemaining = (1 << partitionOrder); + for (;;) + { + drflac_uint8 riceParam = 0; + if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!drflac__read_uint8(bs, 4, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!drflac__read_uint8(bs, 5, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + + if (riceParam != 0xFF) { + if (!drflac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { + return DRFLAC_FALSE; + } + } else { + drflac_uint8 unencodedBitsPerSample = 0; + if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return DRFLAC_FALSE; + } + + if (!drflac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { + return DRFLAC_FALSE; + } + } + + + if (partitionsRemaining == 1) { + break; + } + + partitionsRemaining -= 1; + samplesInPartition = blockSize / (1 << partitionOrder); + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__decode_samples__constant(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + /* Only a single sample needs to be decoded here. */ + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + /* + We don't really need to expand this, but it does simplify the process of reading samples. If this becomes a performance issue (unlikely) + we'll want to look at a more efficient way. + */ + for (i = 0; i < blockSize; ++i) { + pDecodedSamples[i] = sample; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__verbatim(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + for (i = 0; i < blockSize; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__fixed(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + static drflac_int32 lpcCoefficientsTable[5][4] = { + {0, 0, 0, 0}, + {1, 0, 0, 0}, + {2, -1, 0, 0}, + {3, -3, 1, 0}, + {4, -6, 4, -1} + }; + + /* Warm up samples and coefficients. */ + for (i = 0; i < lpcOrder; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + if (!drflac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__lpc(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 bitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +{ + drflac_uint8 i; + drflac_uint8 lpcPrecision; + drflac_int8 lpcShift; + drflac_int32 coefficients[32]; + + /* Warm up samples. */ + for (i = 0; i < lpcOrder; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, bitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { + return DRFLAC_FALSE; + } + if (lpcPrecision == 15) { + return DRFLAC_FALSE; /* Invalid. */ + } + lpcPrecision += 1; + + if (!drflac__read_int8(bs, 5, &lpcShift)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC specification: + + Quantized linear predictor coefficient shift needed in bits (NOTE: this number is signed two's-complement) + + Emphasis on the "signed two's-complement". In practice there does not seem to be any encoders nor decoders supporting negative shifts. For now dr_flac is + not going to support negative shifts as I don't have any reference files. However, when a reference file comes through I will consider adding support. + */ + if (lpcShift < 0) { + return DRFLAC_FALSE; + } + + DRFLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); + for (i = 0; i < lpcOrder; ++i) { + if (!drflac__read_int32(bs, lpcPrecision, coefficients + i)) { + return DRFLAC_FALSE; + } + } + + if (!drflac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_uint8 streaminfoBitsPerSample, drflac_frame_header* header) +{ + const drflac_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; + const drflac_uint8 bitsPerSampleTable[8] = {0, 8, 12, (drflac_uint8)-1, 16, 20, 24, (drflac_uint8)-1}; /* -1 = reserved. */ + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(header != NULL); + + /* Keep looping until we find a valid sync code. */ + for (;;) { + drflac_uint8 crc8 = 0xCE; /* 0xCE = drflac_crc8(0, 0x3FFE, 14); */ + drflac_uint8 reserved = 0; + drflac_uint8 blockingStrategy = 0; + drflac_uint8 blockSize = 0; + drflac_uint8 sampleRate = 0; + drflac_uint8 channelAssignment = 0; + drflac_uint8 bitsPerSample = 0; + drflac_bool32 isVariableBlockSize; + + if (!drflac__find_and_seek_to_next_sync_code(bs)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 1, &reserved)) { + return DRFLAC_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = drflac_crc8(crc8, reserved, 1); + + if (!drflac__read_uint8(bs, 1, &blockingStrategy)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, blockingStrategy, 1); + + if (!drflac__read_uint8(bs, 4, &blockSize)) { + return DRFLAC_FALSE; + } + if (blockSize == 0) { + continue; + } + crc8 = drflac_crc8(crc8, blockSize, 4); + + if (!drflac__read_uint8(bs, 4, &sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, sampleRate, 4); + + if (!drflac__read_uint8(bs, 4, &channelAssignment)) { + return DRFLAC_FALSE; + } + if (channelAssignment > 10) { + continue; + } + crc8 = drflac_crc8(crc8, channelAssignment, 4); + + if (!drflac__read_uint8(bs, 3, &bitsPerSample)) { + return DRFLAC_FALSE; + } + if (bitsPerSample == 3 || bitsPerSample == 7) { + continue; + } + crc8 = drflac_crc8(crc8, bitsPerSample, 3); + + + if (!drflac__read_uint8(bs, 1, &reserved)) { + return DRFLAC_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = drflac_crc8(crc8, reserved, 1); + + + isVariableBlockSize = blockingStrategy == 1; + if (isVariableBlockSize) { + drflac_uint64 pcmFrameNumber; + drflac_result result = drflac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_AT_END) { + return DRFLAC_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = 0; + header->pcmFrameNumber = pcmFrameNumber; + } else { + drflac_uint64 flacFrameNumber = 0; + drflac_result result = drflac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_AT_END) { + return DRFLAC_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = (drflac_uint32)flacFrameNumber; /* <-- Safe cast. */ + header->pcmFrameNumber = 0; + } + + + DRFLAC_ASSERT(blockSize > 0); + if (blockSize == 1) { + header->blockSizeInPCMFrames = 192; + } else if (blockSize <= 5) { + DRFLAC_ASSERT(blockSize >= 2); + header->blockSizeInPCMFrames = 576 * (1 << (blockSize - 2)); + } else if (blockSize == 6) { + if (!drflac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 8); + header->blockSizeInPCMFrames += 1; + } else if (blockSize == 7) { + if (!drflac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 16); + if (header->blockSizeInPCMFrames == 0xFFFF) { + return DRFLAC_FALSE; /* Frame is too big. This is the size of the frame minus 1. The STREAMINFO block defines the max block size which is 16-bits. Adding one will make it 17 bits and therefore too big. */ + } + header->blockSizeInPCMFrames += 1; + } else { + DRFLAC_ASSERT(blockSize >= 8); + header->blockSizeInPCMFrames = 256 * (1 << (blockSize - 8)); + } + + + if (sampleRate <= 11) { + header->sampleRate = sampleRateTable[sampleRate]; + } else if (sampleRate == 12) { + if (!drflac__read_uint32(bs, 8, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 8); + header->sampleRate *= 1000; + } else if (sampleRate == 13) { + if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 16); + } else if (sampleRate == 14) { + if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 16); + header->sampleRate *= 10; + } else { + continue; /* Invalid. Assume an invalid block. */ + } + + + header->channelAssignment = channelAssignment; + + header->bitsPerSample = bitsPerSampleTable[bitsPerSample]; + if (header->bitsPerSample == 0) { + header->bitsPerSample = streaminfoBitsPerSample; + } + + if (header->bitsPerSample != streaminfoBitsPerSample) { + /* If this subframe has a different bitsPerSample then streaminfo or the first frame, reject it */ + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 8, &header->crc8)) { + return DRFLAC_FALSE; + } + +#ifndef DR_FLAC_NO_CRC + if (header->crc8 != crc8) { + continue; /* CRC mismatch. Loop back to the top and find the next sync code. */ + } +#endif + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac__read_subframe_header(drflac_bs* bs, drflac_subframe* pSubframe) +{ + drflac_uint8 header; + int type; + + if (!drflac__read_uint8(bs, 8, &header)) { + return DRFLAC_FALSE; + } + + /* First bit should always be 0. */ + if ((header & 0x80) != 0) { + return DRFLAC_FALSE; + } + + type = (header & 0x7E) >> 1; + if (type == 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_CONSTANT; + } else if (type == 1) { + pSubframe->subframeType = DRFLAC_SUBFRAME_VERBATIM; + } else { + if ((type & 0x20) != 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_LPC; + pSubframe->lpcOrder = (drflac_uint8)(type & 0x1F) + 1; + } else if ((type & 0x08) != 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_FIXED; + pSubframe->lpcOrder = (drflac_uint8)(type & 0x07); + if (pSubframe->lpcOrder > 4) { + pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + pSubframe->lpcOrder = 0; + } + } else { + pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + } + } + + if (pSubframe->subframeType == DRFLAC_SUBFRAME_RESERVED) { + return DRFLAC_FALSE; + } + + /* Wasted bits per sample. */ + pSubframe->wastedBitsPerSample = 0; + if ((header & 0x01) == 1) { + unsigned int wastedBitsPerSample; + if (!drflac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { + return DRFLAC_FALSE; + } + pSubframe->wastedBitsPerSample = (drflac_uint8)wastedBitsPerSample + 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex, drflac_int32* pDecodedSamplesOut) +{ + drflac_subframe* pSubframe; + drflac_uint32 subframeBitsPerSample; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(frame != NULL); + + pSubframe = frame->subframes + subframeIndex; + if (!drflac__read_subframe_header(bs, pSubframe)) { + return DRFLAC_FALSE; + } + + /* Side channels require an extra bit per sample. Took a while to figure that one out... */ + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + + if (subframeBitsPerSample > 32) { + /* libFLAC and ffmpeg reject 33-bit subframes as well */ + return DRFLAC_FALSE; + } + + /* Need to handle wasted bits per sample. */ + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return DRFLAC_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + + pSubframe->pSamplesS32 = pDecodedSamplesOut; + + switch (pSubframe->subframeType) + { + case DRFLAC_SUBFRAME_CONSTANT: + { + drflac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_VERBATIM: + { + drflac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_FIXED: + { + drflac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_LPC: + { + drflac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + + default: return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__seek_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex) +{ + drflac_subframe* pSubframe; + drflac_uint32 subframeBitsPerSample; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(frame != NULL); + + pSubframe = frame->subframes + subframeIndex; + if (!drflac__read_subframe_header(bs, pSubframe)) { + return DRFLAC_FALSE; + } + + /* Side channels require an extra bit per sample. Took a while to figure that one out... */ + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + + /* Need to handle wasted bits per sample. */ + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return DRFLAC_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + + pSubframe->pSamplesS32 = NULL; + + switch (pSubframe->subframeType) + { + case DRFLAC_SUBFRAME_CONSTANT: + { + if (!drflac__seek_bits(bs, subframeBitsPerSample)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_VERBATIM: + { + unsigned int bitsToSeek = frame->header.blockSizeInPCMFrames * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_FIXED: + { + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_LPC: + { + drflac_uint8 lpcPrecision; + + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { + return DRFLAC_FALSE; + } + if (lpcPrecision == 15) { + return DRFLAC_FALSE; /* Invalid. */ + } + lpcPrecision += 1; + + + bitsToSeek = (pSubframe->lpcOrder * lpcPrecision) + 5; /* +5 for shift. */ + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return DRFLAC_FALSE; + } + } break; + + default: return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + + +static DRFLAC_INLINE drflac_uint8 drflac__get_channel_count_from_channel_assignment(drflac_int8 channelAssignment) +{ + drflac_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; + + DRFLAC_ASSERT(channelAssignment <= 10); + return lookup[channelAssignment]; +} + +static drflac_result drflac__decode_flac_frame(drflac* pFlac) +{ + int channelCount; + int i; + drflac_uint8 paddingSizeInBits; + drflac_uint16 desiredCRC16; +#ifndef DR_FLAC_NO_CRC + drflac_uint16 actualCRC16; +#endif + + /* This function should be called while the stream is sitting on the first byte after the frame header. */ + DRFLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); + + /* The frame block size must never be larger than the maximum block size defined by the FLAC stream. */ + if (pFlac->currentFLACFrame.header.blockSizeInPCMFrames > pFlac->maxBlockSizeInPCMFrames) { + return DRFLAC_ERROR; + } + + /* The number of channels in the frame must match the channel count from the STREAMINFO block. */ + channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + if (channelCount != (int)pFlac->channels) { + return DRFLAC_ERROR; + } + + for (i = 0; i < channelCount; ++i) { + if (!drflac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { + return DRFLAC_ERROR; + } + } + + paddingSizeInBits = (drflac_uint8)(DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); + if (paddingSizeInBits > 0) { + drflac_uint8 padding = 0; + if (!drflac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { + return DRFLAC_AT_END; + } + } + +#ifndef DR_FLAC_NO_CRC + actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#endif + if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return DRFLAC_AT_END; + } + +#ifndef DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return DRFLAC_CRC_MISMATCH; /* CRC mismatch. */ + } +#endif + + pFlac->currentFLACFrame.pcmFramesRemaining = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + + return DRFLAC_SUCCESS; +} + +static drflac_result drflac__seek_flac_frame(drflac* pFlac) +{ + int channelCount; + int i; + drflac_uint16 desiredCRC16; +#ifndef DR_FLAC_NO_CRC + drflac_uint16 actualCRC16; +#endif + + channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + for (i = 0; i < channelCount; ++i) { + if (!drflac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { + return DRFLAC_ERROR; + } + } + + /* Padding. */ + if (!drflac__seek_bits(&pFlac->bs, DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { + return DRFLAC_ERROR; + } + + /* CRC. */ +#ifndef DR_FLAC_NO_CRC + actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#endif + if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return DRFLAC_AT_END; + } + +#ifndef DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return DRFLAC_CRC_MISMATCH; /* CRC mismatch. */ + } +#endif + + return DRFLAC_SUCCESS; +} + +static drflac_bool32 drflac__read_and_decode_next_flac_frame(drflac* pFlac) +{ + DRFLAC_ASSERT(pFlac != NULL); + + for (;;) { + drflac_result result; + + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + + result = drflac__decode_flac_frame(pFlac); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Skip to the next frame. */ + } else { + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; + } +} + +static void drflac__get_pcm_frame_range_of_current_flac_frame(drflac* pFlac, drflac_uint64* pFirstPCMFrame, drflac_uint64* pLastPCMFrame) +{ + drflac_uint64 firstPCMFrame; + drflac_uint64 lastPCMFrame; + + DRFLAC_ASSERT(pFlac != NULL); + + firstPCMFrame = pFlac->currentFLACFrame.header.pcmFrameNumber; + if (firstPCMFrame == 0) { + firstPCMFrame = ((drflac_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; + } + + lastPCMFrame = firstPCMFrame + pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + if (lastPCMFrame > 0) { + lastPCMFrame -= 1; /* Needs to be zero based. */ + } + + if (pFirstPCMFrame) { + *pFirstPCMFrame = firstPCMFrame; + } + if (pLastPCMFrame) { + *pLastPCMFrame = lastPCMFrame; + } +} + +static drflac_bool32 drflac__seek_to_first_frame(drflac* pFlac) +{ + drflac_bool32 result; + + DRFLAC_ASSERT(pFlac != NULL); + + result = drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); + + DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + pFlac->currentPCMFrame = 0; + + return result; +} + +static DRFLAC_INLINE drflac_result drflac__seek_to_next_flac_frame(drflac* pFlac) +{ + /* This function should only ever be called while the decoder is sitting on the first byte past the FRAME_HEADER section. */ + DRFLAC_ASSERT(pFlac != NULL); + return drflac__seek_flac_frame(pFlac); +} + + +static drflac_uint64 drflac__seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 pcmFramesToSeek) +{ + drflac_uint64 pcmFramesRead = 0; + while (pcmFramesToSeek > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + if (pFlac->currentFLACFrame.pcmFramesRemaining > pcmFramesToSeek) { + pcmFramesRead += pcmFramesToSeek; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)pcmFramesToSeek; /* <-- Safe cast. Will always be < currentFrame.pcmFramesRemaining < 65536. */ + pcmFramesToSeek = 0; + } else { + pcmFramesRead += pFlac->currentFLACFrame.pcmFramesRemaining; + pcmFramesToSeek -= pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + } + } + } + + pFlac->currentPCMFrame += pcmFramesRead; + return pcmFramesRead; +} + + +static drflac_bool32 drflac__seek_to_pcm_frame__brute_force(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_bool32 isMidFrame = DRFLAC_FALSE; + drflac_uint64 runningPCMFrameCount; + + DRFLAC_ASSERT(pFlac != NULL); + + /* If we are seeking forward we start from the current position. Otherwise we need to start all the way from the start of the file. */ + if (pcmFrameIndex >= pFlac->currentPCMFrame) { + /* Seeking forward. Need to seek from the current position. */ + runningPCMFrameCount = pFlac->currentPCMFrame; + + /* The frame header for the first frame may not yet have been read. We need to do that if necessary. */ + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } else { + isMidFrame = DRFLAC_TRUE; + } + } else { + /* Seeking backwards. Need to seek from the start of the file. */ + runningPCMFrameCount = 0; + + /* Move back to the start. */ + if (!drflac__seek_to_first_frame(pFlac)) { + return DRFLAC_FALSE; + } + + /* Decode the first frame in preparation for sample-exact seeking below. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } + + /* + We need to as quickly as possible find the frame that contains the target sample. To do this, we iterate over each frame and inspect its + header. If based on the header we can determine that the frame contains the sample, we do a full decode of that frame. + */ + for (;;) { + drflac_uint64 pcmFrameCountInThisFLACFrame; + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + /* + The sample should be in this frame. We need to fully decode it, however if it's an invalid frame (a CRC mismatch), we need to pretend + it never existed and keep iterating. + */ + drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + + if (!isMidFrame) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* We started seeking mid-frame which means we need to skip the frame decoding part. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + if (!isMidFrame) { + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + We started seeking mid-frame which means we need to seek by reading to the end of the frame instead of with + drflac__seek_to_next_flac_frame() which only works if the decoder is sitting on the byte just after the frame header. + */ + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = DRFLAC_FALSE; + } + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return DRFLAC_TRUE; + } + } + + next_iteration: + /* Grab the next frame in preparation for the next iteration. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } +} + + +#if !defined(DR_FLAC_NO_CRC) +/* +We use an average compression ratio to determine our approximate start location. FLAC files are generally about 50%-70% the size of their +uncompressed counterparts so we'll use this as a basis. I'm going to split the middle and use a factor of 0.6 to determine the starting +location. +*/ +#define DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f + +static drflac_bool32 drflac__seek_to_approximate_flac_frame_to_byte(drflac* pFlac, drflac_uint64 targetByte, drflac_uint64 rangeLo, drflac_uint64 rangeHi, drflac_uint64* pLastSuccessfulSeekOffset) +{ + DRFLAC_ASSERT(pFlac != NULL); + DRFLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); + DRFLAC_ASSERT(targetByte >= rangeLo); + DRFLAC_ASSERT(targetByte <= rangeHi); + + *pLastSuccessfulSeekOffset = pFlac->firstFLACFramePosInBytes; + + for (;;) { + /* After rangeLo == rangeHi == targetByte fails, we need to break out. */ + drflac_uint64 lastTargetByte = targetByte; + + /* When seeking to a byte, failure probably means we've attempted to seek beyond the end of the stream. To counter this we just halve it each attempt. */ + if (!drflac__seek_to_byte(&pFlac->bs, targetByte)) { + /* If we couldn't even seek to the first byte in the stream we have a problem. Just abandon the whole thing. */ + if (targetByte == 0) { + drflac__seek_to_first_frame(pFlac); /* Try to recover. */ + return DRFLAC_FALSE; + } + + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + /* Getting here should mean that we have seeked to an appropriate byte. */ + + /* Clear the details of the FLAC frame so we don't misreport data. */ + DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + + /* + Now seek to the next FLAC frame. We need to decode the entire frame (not just the header) because it's possible for the header to incorrectly pass the + CRC check and return bad data. We need to decode the entire frame to be more certain. Although this seems unlikely, this has happened to me in testing + so it needs to stay this way for now. + */ +#if 1 + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#else + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#endif + } + + /* We already tried this byte and there are no more to try, break out. */ + if(targetByte == lastTargetByte) { + return DRFLAC_FALSE; + } + } + + /* The current PCM frame needs to be updated based on the frame we just seeked to. */ + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + + DRFLAC_ASSERT(targetByte <= rangeHi); + + *pLastSuccessfulSeekOffset = targetByte; + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 offset) +{ + /* This section of code would be used if we were only decoding the FLAC frame header when calling drflac__seek_to_approximate_flac_frame_to_byte(). */ +#if 0 + if (drflac__decode_flac_frame(pFlac) != DRFLAC_SUCCESS) { + /* We failed to decode this frame which may be due to it being corrupt. We'll just use the next valid FLAC frame. */ + if (drflac__read_and_decode_next_flac_frame(pFlac) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + } +#endif + + return drflac__seek_forward_by_pcm_frames(pFlac, offset) == offset; +} + + +static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* pFlac, drflac_uint64 pcmFrameIndex, drflac_uint64 byteRangeLo, drflac_uint64 byteRangeHi) +{ + /* This assumes pFlac->currentPCMFrame is sitting on byteRangeLo upon entry. */ + + drflac_uint64 targetByte; + drflac_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; + drflac_uint64 pcmRangeHi = 0; + drflac_uint64 lastSuccessfulSeekOffset = (drflac_uint64)-1; + drflac_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; + drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + + targetByte = byteRangeLo + (drflac_uint64)(((drflac_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + + for (;;) { + if (drflac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { + /* We found a FLAC frame. We need to check if it contains the sample we're looking for. */ + drflac_uint64 newPCMRangeLo; + drflac_uint64 newPCMRangeHi; + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); + + /* If we selected the same frame, it means we should be pretty close. Just decode the rest. */ + if (pcmRangeLo == newPCMRangeLo) { + if (!drflac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { + break; /* Failed to seek to closest frame. */ + } + + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek forward. */ + } + } + + pcmRangeLo = newPCMRangeLo; + pcmRangeHi = newPCMRangeHi; + + if (pcmRangeLo <= pcmFrameIndex && pcmRangeHi >= pcmFrameIndex) { + /* The target PCM frame is in this FLAC frame. */ + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek to FLAC frame. */ + } + } else { + const float approxCompressionRatio = (drflac_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((drflac_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); + + if (pcmRangeLo > pcmFrameIndex) { + /* We seeked too far forward. We need to move our target byte backward and try again. */ + byteRangeHi = lastSuccessfulSeekOffset; + if (byteRangeLo > byteRangeHi) { + byteRangeLo = byteRangeHi; + } + + targetByte = byteRangeLo + ((byteRangeHi - byteRangeLo) / 2); + if (targetByte < byteRangeLo) { + targetByte = byteRangeLo; + } + } else /*if (pcmRangeHi < pcmFrameIndex)*/ { + /* We didn't seek far enough. We need to move our target byte forward and try again. */ + + /* If we're close enough we can just seek forward. */ + if ((pcmFrameIndex - pcmRangeLo) < seekForwardThreshold) { + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek to FLAC frame. */ + } + } else { + byteRangeLo = lastSuccessfulSeekOffset; + if (byteRangeHi < byteRangeLo) { + byteRangeHi = byteRangeLo; + } + + targetByte = lastSuccessfulSeekOffset + (drflac_uint64)(((drflac_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + + if (closestSeekOffsetBeforeTargetPCMFrame < lastSuccessfulSeekOffset) { + closestSeekOffsetBeforeTargetPCMFrame = lastSuccessfulSeekOffset; + } + } + } + } + } else { + /* Getting here is really bad. We just recover as best we can, but moving to the first frame in the stream, and then abort. */ + break; + } + } + + drflac__seek_to_first_frame(pFlac); /* <-- Try to recover. */ + return DRFLAC_FALSE; +} + +static drflac_bool32 drflac__seek_to_pcm_frame__binary_search(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_uint64 byteRangeLo; + drflac_uint64 byteRangeHi; + drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + + /* Our algorithm currently assumes the FLAC stream is currently sitting at the start. */ + if (drflac__seek_to_first_frame(pFlac) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + + /* If we're close enough to the start, just move to the start and seek forward. */ + if (pcmFrameIndex < seekForwardThreshold) { + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; + } + + /* + Our starting byte range is the byte position of the first FLAC frame and the approximate end of the file as if it were completely uncompressed. This ensures + the entire file is included, even though most of the time it'll exceed the end of the actual stream. This is OK as the frame searching logic will handle it. + */ + byteRangeLo = pFlac->firstFLACFramePosInBytes; + byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + + return drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); +} +#endif /* !DR_FLAC_NO_CRC */ + +static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_uint32 iClosestSeekpoint = 0; + drflac_bool32 isMidFrame = DRFLAC_FALSE; + drflac_uint64 runningPCMFrameCount; + drflac_uint32 iSeekpoint; + + + DRFLAC_ASSERT(pFlac != NULL); + + if (pFlac->pSeekpoints == NULL || pFlac->seekpointCount == 0) { + return DRFLAC_FALSE; + } + + /* Do not use the seektable if pcmFramIndex is not coverd by it. */ + if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { + return DRFLAC_FALSE; + } + + for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { + if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { + break; + } + + iClosestSeekpoint = iSeekpoint; + } + + /* There's been cases where the seek table contains only zeros. We need to do some basic validation on the closest seekpoint. */ + if (pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount == 0 || pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount > pFlac->maxBlockSizeInPCMFrames) { + return DRFLAC_FALSE; + } + if (pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame > pFlac->totalPCMFrameCount && pFlac->totalPCMFrameCount > 0) { + return DRFLAC_FALSE; + } + +#if !defined(DR_FLAC_NO_CRC) + /* At this point we should know the closest seek point. We can use a binary search for this. We need to know the total sample count for this. */ + if (pFlac->totalPCMFrameCount > 0) { + drflac_uint64 byteRangeLo; + drflac_uint64 byteRangeHi; + + byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + byteRangeLo = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset; + + /* + If our closest seek point is not the last one, we only need to search between it and the next one. The section below calculates an appropriate starting + value for byteRangeHi which will clamp it appropriately. + + Note that the next seekpoint must have an offset greater than the closest seekpoint because otherwise our binary search algorithm will break down. There + have been cases where a seektable consists of seek points where every byte offset is set to 0 which causes problems. If this happens we need to abort. + */ + if (iClosestSeekpoint < pFlac->seekpointCount-1) { + drflac_uint32 iNextSeekpoint = iClosestSeekpoint + 1; + + /* Basic validation on the seekpoints to ensure they're usable. */ + if (pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset >= pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset || pFlac->pSeekpoints[iNextSeekpoint].pcmFrameCount == 0) { + return DRFLAC_FALSE; /* The next seekpoint doesn't look right. The seek table cannot be trusted from here. Abort. */ + } + + if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((drflac_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { /* Make sure it's not a placeholder seekpoint. */ + byteRangeHi = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset - 1; /* byteRangeHi must be zero based. */ + } + } + + if (drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + if (drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + + if (drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { + return DRFLAC_TRUE; + } + } + } + } +#endif /* !DR_FLAC_NO_CRC */ + + /* Getting here means we need to use a slower algorithm because the binary search method failed or cannot be used. */ + + /* + If we are seeking forward and the closest seekpoint is _before_ the current sample, we just seek forward from where we are. Otherwise we start seeking + from the seekpoint's first sample. + */ + if (pcmFrameIndex >= pFlac->currentPCMFrame && pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame <= pFlac->currentPCMFrame) { + /* Optimized case. Just seek forward from where we are. */ + runningPCMFrameCount = pFlac->currentPCMFrame; + + /* The frame header for the first frame may not yet have been read. We need to do that if necessary. */ + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } else { + isMidFrame = DRFLAC_TRUE; + } + } else { + /* Slower case. Seek to the start of the seekpoint and then seek forward from there. */ + runningPCMFrameCount = pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame; + + if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + return DRFLAC_FALSE; + } + + /* Grab the frame the seekpoint is sitting on in preparation for the sample-exact seeking below. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } + + for (;;) { + drflac_uint64 pcmFrameCountInThisFLACFrame; + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + /* + The sample should be in this frame. We need to fully decode it, but if it's an invalid frame (a CRC mismatch) we need to pretend + it never existed and keep iterating. + */ + drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + + if (!isMidFrame) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* We started seeking mid-frame which means we need to skip the frame decoding part. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + if (!isMidFrame) { + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + We started seeking mid-frame which means we need to seek by reading to the end of the frame instead of with + drflac__seek_to_next_flac_frame() which only works if the decoder is sitting on the byte just after the frame header. + */ + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = DRFLAC_FALSE; + } + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return DRFLAC_TRUE; + } + } + + next_iteration: + /* Grab the next frame in preparation for the next iteration. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } +} + + +#ifndef DR_FLAC_NO_OGG +typedef struct +{ + drflac_uint8 capturePattern[4]; /* Should be "OggS" */ + drflac_uint8 structureVersion; /* Always 0. */ + drflac_uint8 headerType; + drflac_uint64 granulePosition; + drflac_uint32 serialNumber; + drflac_uint32 sequenceNumber; + drflac_uint32 checksum; + drflac_uint8 segmentCount; + drflac_uint8 segmentTable[255]; +} drflac_ogg_page_header; +#endif + +typedef struct +{ + drflac_read_proc onRead; + drflac_seek_proc onSeek; + drflac_meta_proc onMeta; + drflac_container container; + void* pUserData; + void* pUserDataMD; + drflac_uint32 sampleRate; + drflac_uint8 channels; + drflac_uint8 bitsPerSample; + drflac_uint64 totalPCMFrameCount; + drflac_uint16 maxBlockSizeInPCMFrames; + drflac_uint64 runningFilePos; + drflac_bool32 hasStreamInfoBlock; + drflac_bool32 hasMetadataBlocks; + drflac_bs bs; /* <-- A bit streamer is required for loading data during initialization. */ + drflac_frame_header firstFrameHeader; /* <-- The header of the first frame that was read during relaxed initalization. Only set if there is no STREAMINFO block. */ + +#ifndef DR_FLAC_NO_OGG + drflac_uint32 oggSerial; + drflac_uint64 oggFirstBytePos; + drflac_ogg_page_header oggBosHeader; +#endif +} drflac_init_info; + +static DRFLAC_INLINE void drflac__decode_block_header(drflac_uint32 blockHeader, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +{ + blockHeader = drflac__be2host_32(blockHeader); + *isLastBlock = (drflac_uint8)((blockHeader & 0x80000000UL) >> 31); + *blockType = (drflac_uint8)((blockHeader & 0x7F000000UL) >> 24); + *blockSize = (blockHeader & 0x00FFFFFFUL); +} + +static DRFLAC_INLINE drflac_bool32 drflac__read_and_decode_block_header(drflac_read_proc onRead, void* pUserData, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +{ + drflac_uint32 blockHeader; + + *blockSize = 0; + if (onRead(pUserData, &blockHeader, 4) != 4) { + return DRFLAC_FALSE; + } + + drflac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__read_streaminfo(drflac_read_proc onRead, void* pUserData, drflac_streaminfo* pStreamInfo) +{ + drflac_uint32 blockSizes; + drflac_uint64 frameSizes = 0; + drflac_uint64 importantProps; + drflac_uint8 md5[16]; + + /* min/max block size. */ + if (onRead(pUserData, &blockSizes, 4) != 4) { + return DRFLAC_FALSE; + } + + /* min/max frame size. */ + if (onRead(pUserData, &frameSizes, 6) != 6) { + return DRFLAC_FALSE; + } + + /* Sample rate, channels, bits per sample and total sample count. */ + if (onRead(pUserData, &importantProps, 8) != 8) { + return DRFLAC_FALSE; + } + + /* MD5 */ + if (onRead(pUserData, md5, sizeof(md5)) != sizeof(md5)) { + return DRFLAC_FALSE; + } + + blockSizes = drflac__be2host_32(blockSizes); + frameSizes = drflac__be2host_64(frameSizes); + importantProps = drflac__be2host_64(importantProps); + + pStreamInfo->minBlockSizeInPCMFrames = (drflac_uint16)((blockSizes & 0xFFFF0000) >> 16); + pStreamInfo->maxBlockSizeInPCMFrames = (drflac_uint16) (blockSizes & 0x0000FFFF); + pStreamInfo->minFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 24)) >> 40); + pStreamInfo->maxFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 0)) >> 16); + pStreamInfo->sampleRate = (drflac_uint32)((importantProps & (((drflac_uint64)0x000FFFFF << 16) << 28)) >> 44); + pStreamInfo->channels = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000000E << 16) << 24)) >> 41) + 1; + pStreamInfo->bitsPerSample = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000001F << 16) << 20)) >> 36) + 1; + pStreamInfo->totalPCMFrameCount = ((importantProps & ((((drflac_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); + DRFLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); + + return DRFLAC_TRUE; +} + + +static void* drflac__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return DRFLAC_MALLOC(sz); +} + +static void* drflac__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return DRFLAC_REALLOC(p, sz); +} + +static void drflac__free_default(void* p, void* pUserData) +{ + (void)pUserData; + DRFLAC_FREE(p); +} + + +static void* drflac__malloc_from_callbacks(size_t sz, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +static void* drflac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + + if (p != NULL) { + DRFLAC_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; + } + + return NULL; +} + +static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + + +static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeekpointCount, drflac_allocation_callbacks* pAllocationCallbacks) +{ + /* + We want to keep track of the byte position in the stream of the seektable. At the time of calling this function we know that + we'll be sitting on byte 42. + */ + drflac_uint64 runningFilePos = 42; + drflac_uint64 seektablePos = 0; + drflac_uint32 seektableSize = 0; + + for (;;) { + drflac_metadata metadata; + drflac_uint8 isLastBlock = 0; + drflac_uint8 blockType = 0; + drflac_uint32 blockSize; + if (drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + runningFilePos += 4; + + metadata.type = blockType; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + + switch (blockType) + { + case DRFLAC_METADATA_BLOCK_TYPE_APPLICATION: + { + if (blockSize < 4) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.application.id = drflac__be2host_32(*(drflac_uint32*)pRawData); + metadata.data.application.pData = (const void*)((drflac_uint8*)pRawData + sizeof(drflac_uint32)); + metadata.data.application.dataSize = blockSize - sizeof(drflac_uint32); + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE: + { + seektablePos = runningFilePos; + seektableSize = blockSize; + + if (onMeta) { + drflac_uint32 seekpointCount; + drflac_uint32 iSeekpoint; + void* pRawData; + + seekpointCount = blockSize/DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + + pRawData = drflac__malloc_from_callbacks(seekpointCount * sizeof(drflac_seekpoint), pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + /* We need to read seekpoint by seekpoint and do some processing. */ + for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { + drflac_seekpoint* pSeekpoint = (drflac_seekpoint*)pRawData + iSeekpoint; + + if (onRead(pUserData, pSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) != DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Endian swap. */ + pSeekpoint->firstPCMFrame = drflac__be2host_64(pSeekpoint->firstPCMFrame); + pSeekpoint->flacFrameOffset = drflac__be2host_64(pSeekpoint->flacFrameOffset); + pSeekpoint->pcmFrameCount = drflac__be2host_16(pSeekpoint->pcmFrameCount); + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.seektable.seekpointCount = seekpointCount; + metadata.data.seektable.pSeekpoints = (const drflac_seekpoint*)pRawData; + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: + { + if (blockSize < 8) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + drflac_uint32 i; + + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + metadata.data.vorbis_comment.vendorLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 4 < (drflac_int64)metadata.data.vorbis_comment.vendorLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; + metadata.data.vorbis_comment.commentCount = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for 'commentCount' comments after the block, which at minimum is a drflac_uint32 per comment */ + if ((pRunningDataEnd - pRunningData) / sizeof(drflac_uint32) < metadata.data.vorbis_comment.commentCount) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.vorbis_comment.pComments = pRunningData; + + /* Check that the comments section is valid before passing it to the callback */ + for (i = 0; i < metadata.data.vorbis_comment.commentCount; ++i) { + drflac_uint32 commentLength; + + if (pRunningDataEnd - pRunningData < 4) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + commentLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if (pRunningDataEnd - pRunningData < (drflac_int64)commentLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + pRunningData += commentLength; + } + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_CUESHEET: + { + if (blockSize < 396) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + size_t bufferSize; + drflac_uint8 iTrack; + drflac_uint8 iIndex; + void* pTrackData; + + /* + This needs to be loaded in two passes. The first pass is used to calculate the size of the memory allocation + we need for storing the necessary data. The second pass will fill that buffer with usable data. + */ + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + DRFLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; + metadata.data.cuesheet.leadInSampleCount = drflac__be2host_64(*(const drflac_uint64*)pRunningData); pRunningData += 8; + metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; + metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; + metadata.data.cuesheet.pTrackData = NULL; /* Will be filled later. */ + + /* Pass 1: Calculate the size of the buffer for the track data. */ + { + const char* pRunningDataSaved = pRunningData; /* Will be restored at the end in preparation for the second pass. */ + + bufferSize = metadata.data.cuesheet.trackCount * DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + drflac_uint32 indexPointSize; + + if (pRunningDataEnd - pRunningData < DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Skip to the index point count */ + pRunningData += 35; + + indexCount = pRunningData[0]; + pRunningData += 1; + + bufferSize += indexCount * sizeof(drflac_cuesheet_track_index); + + /* Quick validation check. */ + indexPointSize = indexCount * DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + if (pRunningDataEnd - pRunningData < (drflac_int64)indexPointSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningData += indexPointSize; + } + + pRunningData = pRunningDataSaved; + } + + /* Pass 2: Allocate a buffer and fill the data. Validation was done in the step above so can be skipped. */ + { + char* pRunningTrackData; + + pTrackData = drflac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); + if (pTrackData == NULL) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningTrackData = (char*)pTrackData; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; /* Skip forward, but not beyond the last byte in the CUESHEET_TRACK block which is the index count. */ + pRunningTrackData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + + /* Grab the index count for the next part. */ + indexCount = pRunningData[0]; + pRunningData += 1; + pRunningTrackData += 1; + + /* Extract each track index. */ + for (iIndex = 0; iIndex < indexCount; ++iIndex) { + drflac_cuesheet_track_index* pTrackIndex = (drflac_cuesheet_track_index*)pRunningTrackData; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + pRunningTrackData += sizeof(drflac_cuesheet_track_index); + + pTrackIndex->offset = drflac__be2host_64(pTrackIndex->offset); + } + } + + metadata.data.cuesheet.pTrackData = pTrackData; + } + + /* The original data is no longer needed. */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + pRawData = NULL; + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pTrackData, pAllocationCallbacks); + pTrackData = NULL; + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_PICTURE: + { + if (blockSize < 32) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; + metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; + metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; + + /* Need space for the picture after the block */ + if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_PADDING: + { + if (onMeta) { + metadata.data.padding.unused = 0; + + /* Padding doesn't have anything meaningful in it, so just skip over it, but make sure the caller is aware of it by firing the callback. */ + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ + } else { + onMeta(pUserDataMD, &metadata); + } + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_INVALID: + { + /* Invalid chunk. Just skip over this one. */ + if (onMeta) { + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ + } + } + } break; + + default: + { + /* + It's an unknown chunk, but not necessarily invalid. There's a chance more metadata blocks might be defined later on, so we + can at the very least report the chunk to the application and let it look at the raw data. + */ + if (onMeta) { + void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + } + + /* If we're not handling metadata, just skip over the block. If we are, it will have been handled earlier in the switch statement above. */ + if (onMeta == NULL && blockSize > 0) { + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; + } + } + + runningFilePos += blockSize; + if (isLastBlock) { + break; + } + } + + *pSeektablePos = seektablePos; + *pSeekpointCount = seektableSize / DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + *pFirstFramePos = runningFilePos; + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__init_private__native(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +{ + /* Pre Condition: The bit stream should be sitting just past the 4-byte id header. */ + + drflac_uint8 isLastBlock; + drflac_uint8 blockType; + drflac_uint32 blockSize; + + (void)onSeek; + + pInit->container = drflac_container_native; + + /* The first metadata block should be the STREAMINFO block. */ + if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return DRFLAC_FALSE; + } + + if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + if (!relaxed) { + /* We're opening in strict mode and the first block is not the STREAMINFO block. Error. */ + return DRFLAC_FALSE; + } else { + /* + Relaxed mode. To open from here we need to just find the first frame and set the sample rate, etc. to whatever is defined + for that frame. + */ + pInit->hasStreamInfoBlock = DRFLAC_FALSE; + pInit->hasMetadataBlocks = DRFLAC_FALSE; + + if (!drflac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { + return DRFLAC_FALSE; /* Couldn't find a frame. */ + } + + if (pInit->firstFrameHeader.bitsPerSample == 0) { + return DRFLAC_FALSE; /* Failed to initialize because the first frame depends on the STREAMINFO block, which does not exist. */ + } + + pInit->sampleRate = pInit->firstFrameHeader.sampleRate; + pInit->channels = drflac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); + pInit->bitsPerSample = pInit->firstFrameHeader.bitsPerSample; + pInit->maxBlockSizeInPCMFrames = 65535; /* <-- See notes here: https://xiph.org/flac/format.html#metadata_block_streaminfo */ + return DRFLAC_TRUE; + } + } else { + drflac_streaminfo streaminfo; + if (!drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { + return DRFLAC_FALSE; + } + + pInit->hasStreamInfoBlock = DRFLAC_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; /* Don't care about the min block size - only the max (used for determining the size of the memory allocation). */ + pInit->hasMetadataBlocks = !isLastBlock; + + if (onMeta) { + drflac_metadata metadata; + metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + + return DRFLAC_TRUE; + } +} + +#ifndef DR_FLAC_NO_OGG +#define DRFLAC_OGG_MAX_PAGE_SIZE 65307 +#define DRFLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 /* CRC-32 of "OggS". */ + +typedef enum +{ + drflac_ogg_recover_on_crc_mismatch, + drflac_ogg_fail_on_crc_mismatch +} drflac_ogg_crc_mismatch_recovery; + +#ifndef DR_FLAC_NO_CRC +static drflac_uint32 drflac__crc32_table[] = { + 0x00000000L, 0x04C11DB7L, 0x09823B6EL, 0x0D4326D9L, + 0x130476DCL, 0x17C56B6BL, 0x1A864DB2L, 0x1E475005L, + 0x2608EDB8L, 0x22C9F00FL, 0x2F8AD6D6L, 0x2B4BCB61L, + 0x350C9B64L, 0x31CD86D3L, 0x3C8EA00AL, 0x384FBDBDL, + 0x4C11DB70L, 0x48D0C6C7L, 0x4593E01EL, 0x4152FDA9L, + 0x5F15ADACL, 0x5BD4B01BL, 0x569796C2L, 0x52568B75L, + 0x6A1936C8L, 0x6ED82B7FL, 0x639B0DA6L, 0x675A1011L, + 0x791D4014L, 0x7DDC5DA3L, 0x709F7B7AL, 0x745E66CDL, + 0x9823B6E0L, 0x9CE2AB57L, 0x91A18D8EL, 0x95609039L, + 0x8B27C03CL, 0x8FE6DD8BL, 0x82A5FB52L, 0x8664E6E5L, + 0xBE2B5B58L, 0xBAEA46EFL, 0xB7A96036L, 0xB3687D81L, + 0xAD2F2D84L, 0xA9EE3033L, 0xA4AD16EAL, 0xA06C0B5DL, + 0xD4326D90L, 0xD0F37027L, 0xDDB056FEL, 0xD9714B49L, + 0xC7361B4CL, 0xC3F706FBL, 0xCEB42022L, 0xCA753D95L, + 0xF23A8028L, 0xF6FB9D9FL, 0xFBB8BB46L, 0xFF79A6F1L, + 0xE13EF6F4L, 0xE5FFEB43L, 0xE8BCCD9AL, 0xEC7DD02DL, + 0x34867077L, 0x30476DC0L, 0x3D044B19L, 0x39C556AEL, + 0x278206ABL, 0x23431B1CL, 0x2E003DC5L, 0x2AC12072L, + 0x128E9DCFL, 0x164F8078L, 0x1B0CA6A1L, 0x1FCDBB16L, + 0x018AEB13L, 0x054BF6A4L, 0x0808D07DL, 0x0CC9CDCAL, + 0x7897AB07L, 0x7C56B6B0L, 0x71159069L, 0x75D48DDEL, + 0x6B93DDDBL, 0x6F52C06CL, 0x6211E6B5L, 0x66D0FB02L, + 0x5E9F46BFL, 0x5A5E5B08L, 0x571D7DD1L, 0x53DC6066L, + 0x4D9B3063L, 0x495A2DD4L, 0x44190B0DL, 0x40D816BAL, + 0xACA5C697L, 0xA864DB20L, 0xA527FDF9L, 0xA1E6E04EL, + 0xBFA1B04BL, 0xBB60ADFCL, 0xB6238B25L, 0xB2E29692L, + 0x8AAD2B2FL, 0x8E6C3698L, 0x832F1041L, 0x87EE0DF6L, + 0x99A95DF3L, 0x9D684044L, 0x902B669DL, 0x94EA7B2AL, + 0xE0B41DE7L, 0xE4750050L, 0xE9362689L, 0xEDF73B3EL, + 0xF3B06B3BL, 0xF771768CL, 0xFA325055L, 0xFEF34DE2L, + 0xC6BCF05FL, 0xC27DEDE8L, 0xCF3ECB31L, 0xCBFFD686L, + 0xD5B88683L, 0xD1799B34L, 0xDC3ABDEDL, 0xD8FBA05AL, + 0x690CE0EEL, 0x6DCDFD59L, 0x608EDB80L, 0x644FC637L, + 0x7A089632L, 0x7EC98B85L, 0x738AAD5CL, 0x774BB0EBL, + 0x4F040D56L, 0x4BC510E1L, 0x46863638L, 0x42472B8FL, + 0x5C007B8AL, 0x58C1663DL, 0x558240E4L, 0x51435D53L, + 0x251D3B9EL, 0x21DC2629L, 0x2C9F00F0L, 0x285E1D47L, + 0x36194D42L, 0x32D850F5L, 0x3F9B762CL, 0x3B5A6B9BL, + 0x0315D626L, 0x07D4CB91L, 0x0A97ED48L, 0x0E56F0FFL, + 0x1011A0FAL, 0x14D0BD4DL, 0x19939B94L, 0x1D528623L, + 0xF12F560EL, 0xF5EE4BB9L, 0xF8AD6D60L, 0xFC6C70D7L, + 0xE22B20D2L, 0xE6EA3D65L, 0xEBA91BBCL, 0xEF68060BL, + 0xD727BBB6L, 0xD3E6A601L, 0xDEA580D8L, 0xDA649D6FL, + 0xC423CD6AL, 0xC0E2D0DDL, 0xCDA1F604L, 0xC960EBB3L, + 0xBD3E8D7EL, 0xB9FF90C9L, 0xB4BCB610L, 0xB07DABA7L, + 0xAE3AFBA2L, 0xAAFBE615L, 0xA7B8C0CCL, 0xA379DD7BL, + 0x9B3660C6L, 0x9FF77D71L, 0x92B45BA8L, 0x9675461FL, + 0x8832161AL, 0x8CF30BADL, 0x81B02D74L, 0x857130C3L, + 0x5D8A9099L, 0x594B8D2EL, 0x5408ABF7L, 0x50C9B640L, + 0x4E8EE645L, 0x4A4FFBF2L, 0x470CDD2BL, 0x43CDC09CL, + 0x7B827D21L, 0x7F436096L, 0x7200464FL, 0x76C15BF8L, + 0x68860BFDL, 0x6C47164AL, 0x61043093L, 0x65C52D24L, + 0x119B4BE9L, 0x155A565EL, 0x18197087L, 0x1CD86D30L, + 0x029F3D35L, 0x065E2082L, 0x0B1D065BL, 0x0FDC1BECL, + 0x3793A651L, 0x3352BBE6L, 0x3E119D3FL, 0x3AD08088L, + 0x2497D08DL, 0x2056CD3AL, 0x2D15EBE3L, 0x29D4F654L, + 0xC5A92679L, 0xC1683BCEL, 0xCC2B1D17L, 0xC8EA00A0L, + 0xD6AD50A5L, 0xD26C4D12L, 0xDF2F6BCBL, 0xDBEE767CL, + 0xE3A1CBC1L, 0xE760D676L, 0xEA23F0AFL, 0xEEE2ED18L, + 0xF0A5BD1DL, 0xF464A0AAL, 0xF9278673L, 0xFDE69BC4L, + 0x89B8FD09L, 0x8D79E0BEL, 0x803AC667L, 0x84FBDBD0L, + 0x9ABC8BD5L, 0x9E7D9662L, 0x933EB0BBL, 0x97FFAD0CL, + 0xAFB010B1L, 0xAB710D06L, 0xA6322BDFL, 0xA2F33668L, + 0xBCB4666DL, 0xB8757BDAL, 0xB5365D03L, 0xB1F740B4L +}; +#endif + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_byte(drflac_uint32 crc32, drflac_uint8 data) +{ +#ifndef DR_FLAC_NO_CRC + return (crc32 << 8) ^ drflac__crc32_table[(drflac_uint8)((crc32 >> 24) & 0xFF) ^ data]; +#else + (void)data; + return crc32; +#endif +} + +#if 0 +static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint32(drflac_uint32 crc32, drflac_uint32 data) +{ + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 24) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 16) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 8) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 0) & 0xFF)); + return crc32; +} + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint64(drflac_uint32 crc32, drflac_uint64 data) +{ + crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 32) & 0xFFFFFFFF)); + crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 0) & 0xFFFFFFFF)); + return crc32; +} +#endif + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_buffer(drflac_uint32 crc32, drflac_uint8* pData, drflac_uint32 dataSize) +{ + /* This can be optimized. */ + drflac_uint32 i; + for (i = 0; i < dataSize; ++i) { + crc32 = drflac_crc32_byte(crc32, pData[i]); + } + return crc32; +} + + +static DRFLAC_INLINE drflac_bool32 drflac_ogg__is_capture_pattern(drflac_uint8 pattern[4]) +{ + return pattern[0] == 'O' && pattern[1] == 'g' && pattern[2] == 'g' && pattern[3] == 'S'; +} + +static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_header_size(drflac_ogg_page_header* pHeader) +{ + return 27 + pHeader->segmentCount; +} + +static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_body_size(drflac_ogg_page_header* pHeader) +{ + drflac_uint32 pageBodySize = 0; + int i; + + for (i = 0; i < pHeader->segmentCount; ++i) { + pageBodySize += pHeader->segmentTable[i]; + } + + return pageBodySize; +} + +static drflac_result drflac_ogg__read_page_header_after_capture_pattern(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +{ + drflac_uint8 data[23]; + drflac_uint32 i; + + DRFLAC_ASSERT(*pCRC32 == DRFLAC_OGG_CAPTURE_PATTERN_CRC32); + + if (onRead(pUserData, data, 23) != 23) { + return DRFLAC_AT_END; + } + *pBytesRead += 23; + + /* + It's not actually used, but set the capture pattern to 'OggS' for completeness. Not doing this will cause static analysers to complain about + us trying to access uninitialized data. We could alternatively just comment out this member of the drflac_ogg_page_header structure, but I + like to have it map to the structure of the underlying data. + */ + pHeader->capturePattern[0] = 'O'; + pHeader->capturePattern[1] = 'g'; + pHeader->capturePattern[2] = 'g'; + pHeader->capturePattern[3] = 'S'; + + pHeader->structureVersion = data[0]; + pHeader->headerType = data[1]; + DRFLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); + DRFLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); + DRFLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); + DRFLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); + pHeader->segmentCount = data[22]; + + /* Calculate the CRC. Note that for the calculation the checksum part of the page needs to be set to 0. */ + data[18] = 0; + data[19] = 0; + data[20] = 0; + data[21] = 0; + + for (i = 0; i < 23; ++i) { + *pCRC32 = drflac_crc32_byte(*pCRC32, data[i]); + } + + + if (onRead(pUserData, pHeader->segmentTable, pHeader->segmentCount) != pHeader->segmentCount) { + return DRFLAC_AT_END; + } + *pBytesRead += pHeader->segmentCount; + + for (i = 0; i < pHeader->segmentCount; ++i) { + *pCRC32 = drflac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); + } + + return DRFLAC_SUCCESS; +} + +static drflac_result drflac_ogg__read_page_header(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +{ + drflac_uint8 id[4]; + + *pBytesRead = 0; + + if (onRead(pUserData, id, 4) != 4) { + return DRFLAC_AT_END; + } + *pBytesRead += 4; + + /* We need to read byte-by-byte until we find the OggS capture pattern. */ + for (;;) { + if (drflac_ogg__is_capture_pattern(id)) { + drflac_result result; + + *pCRC32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; + + result = drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); + if (result == DRFLAC_SUCCESS) { + return DRFLAC_SUCCESS; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; + } else { + return result; + } + } + } else { + /* The first 4 bytes did not equal the capture pattern. Read the next byte and try again. */ + id[0] = id[1]; + id[1] = id[2]; + id[2] = id[3]; + if (onRead(pUserData, &id[3], 1) != 1) { + return DRFLAC_AT_END; + } + *pBytesRead += 1; + } + } +} + + +/* +The main part of the Ogg encapsulation is the conversion from the physical Ogg bitstream to the native FLAC bitstream. It works +in three general stages: Ogg Physical Bitstream -> Ogg/FLAC Logical Bitstream -> FLAC Native Bitstream. dr_flac is designed +in such a way that the core sections assume everything is delivered in native format. Therefore, for each encapsulation type +dr_flac is supporting there needs to be a layer sitting on top of the onRead and onSeek callbacks that ensures the bits read from +the physical Ogg bitstream are converted and delivered in native FLAC format. +*/ +typedef struct +{ + drflac_read_proc onRead; /* The original onRead callback from drflac_open() and family. */ + drflac_seek_proc onSeek; /* The original onSeek callback from drflac_open() and family. */ + void* pUserData; /* The user data passed on onRead and onSeek. This is the user data that was passed on drflac_open() and family. */ + drflac_uint64 currentBytePos; /* The position of the byte we are sitting on in the physical byte stream. Used for efficient seeking. */ + drflac_uint64 firstBytePos; /* The position of the first byte in the physical bitstream. Points to the start of the "OggS" identifier of the FLAC bos page. */ + drflac_uint32 serialNumber; /* The serial number of the FLAC audio pages. This is determined by the initial header page that was read during initialization. */ + drflac_ogg_page_header bosPageHeader; /* Used for seeking. */ + drflac_ogg_page_header currentPageHeader; + drflac_uint32 bytesRemainingInPage; + drflac_uint32 pageDataSize; + drflac_uint8 pageData[DRFLAC_OGG_MAX_PAGE_SIZE]; +} drflac_oggbs; /* oggbs = Ogg Bitstream */ + +static size_t drflac_oggbs__read_physical(drflac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) +{ + size_t bytesActuallyRead = oggbs->onRead(oggbs->pUserData, bufferOut, bytesToRead); + oggbs->currentBytePos += bytesActuallyRead; + + return bytesActuallyRead; +} + +static drflac_bool32 drflac_oggbs__seek_physical(drflac_oggbs* oggbs, drflac_uint64 offset, drflac_seek_origin origin) +{ + if (origin == drflac_seek_origin_start) { + if (offset <= 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos = offset; + + return DRFLAC_TRUE; + } else { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos = offset; + + return drflac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, drflac_seek_origin_current); + } + } else { + while (offset > 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos += 0x7FFFFFFF; + offset -= 0x7FFFFFFF; + } + + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_current)) { /* <-- Safe cast thanks to the loop above. */ + return DRFLAC_FALSE; + } + oggbs->currentBytePos += offset; + + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac_oggbs__goto_next_page(drflac_oggbs* oggbs, drflac_ogg_crc_mismatch_recovery recoveryMethod) +{ + drflac_ogg_page_header header; + for (;;) { + drflac_uint32 crc32 = 0; + drflac_uint32 bytesRead; + drflac_uint32 pageBodySize; +#ifndef DR_FLAC_NO_CRC + drflac_uint32 actualCRC32; +#endif + + if (drflac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos += bytesRead; + + pageBodySize = drflac_ogg__get_page_body_size(&header); + if (pageBodySize > DRFLAC_OGG_MAX_PAGE_SIZE) { + continue; /* Invalid page size. Assume it's corrupted and just move to the next page. */ + } + + if (header.serialNumber != oggbs->serialNumber) { + /* It's not a FLAC page. Skip it. */ + if (pageBodySize > 0 && !drflac_oggbs__seek_physical(oggbs, pageBodySize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + continue; + } + + + /* We need to read the entire page and then do a CRC check on it. If there's a CRC mismatch we need to skip this page. */ + if (drflac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { + return DRFLAC_FALSE; + } + oggbs->pageDataSize = pageBodySize; + +#ifndef DR_FLAC_NO_CRC + actualCRC32 = drflac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); + if (actualCRC32 != header.checksum) { + if (recoveryMethod == drflac_ogg_recover_on_crc_mismatch) { + continue; /* CRC mismatch. Skip this page. */ + } else { + /* + Even though we are failing on a CRC mismatch, we still want our stream to be in a good state. Therefore we + go to the next valid page to ensure we're in a good state, but return false to let the caller know that the + seek did not fully complete. + */ + drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch); + return DRFLAC_FALSE; + } + } +#else + (void)recoveryMethod; /* <-- Silence a warning. */ +#endif + + oggbs->currentPageHeader = header; + oggbs->bytesRemainingInPage = pageBodySize; + return DRFLAC_TRUE; + } +} + +/* Function below is unused at the moment, but I might be re-adding it later. */ +#if 0 +static drflac_uint8 drflac_oggbs__get_current_segment_index(drflac_oggbs* oggbs, drflac_uint8* pBytesRemainingInSeg) +{ + drflac_uint32 bytesConsumedInPage = drflac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; + drflac_uint8 iSeg = 0; + drflac_uint32 iByte = 0; + while (iByte < bytesConsumedInPage) { + drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (iByte + segmentSize > bytesConsumedInPage) { + break; + } else { + iSeg += 1; + iByte += segmentSize; + } + } + + *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (drflac_uint8)(bytesConsumedInPage - iByte); + return iSeg; +} + +static drflac_bool32 drflac_oggbs__seek_to_next_packet(drflac_oggbs* oggbs) +{ + /* The current packet ends when we get to the segment with a lacing value of < 255 which is not at the end of a page. */ + for (;;) { + drflac_bool32 atEndOfPage = DRFLAC_FALSE; + + drflac_uint8 bytesRemainingInSeg; + drflac_uint8 iFirstSeg = drflac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); + + drflac_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; + for (drflac_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { + drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (segmentSize < 255) { + if (iSeg == oggbs->currentPageHeader.segmentCount-1) { + atEndOfPage = DRFLAC_TRUE; + } + + break; + } + + bytesToEndOfPacketOrPage += segmentSize; + } + + /* + At this point we will have found either the packet or the end of the page. If were at the end of the page we'll + want to load the next page and keep searching for the end of the packet. + */ + drflac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, drflac_seek_origin_current); + oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; + + if (atEndOfPage) { + /* + We're potentially at the next packet, but we need to check the next page first to be sure because the packet may + straddle pages. + */ + if (!drflac_oggbs__goto_next_page(oggbs)) { + return DRFLAC_FALSE; + } + + /* If it's a fresh packet it most likely means we're at the next packet. */ + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { + return DRFLAC_TRUE; + } + } else { + /* We're at the next packet. */ + return DRFLAC_TRUE; + } + } +} + +static drflac_bool32 drflac_oggbs__seek_to_next_frame(drflac_oggbs* oggbs) +{ + /* The bitstream should be sitting on the first byte just after the header of the frame. */ + + /* What we're actually doing here is seeking to the start of the next packet. */ + return drflac_oggbs__seek_to_next_packet(oggbs); +} +#endif + +static size_t drflac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; + drflac_uint8* pRunningBufferOut = (drflac_uint8*)bufferOut; + size_t bytesRead = 0; + + DRFLAC_ASSERT(oggbs != NULL); + DRFLAC_ASSERT(pRunningBufferOut != NULL); + + /* Reading is done page-by-page. If we've run out of bytes in the page we need to move to the next one. */ + while (bytesRead < bytesToRead) { + size_t bytesRemainingToRead = bytesToRead - bytesRead; + + if (oggbs->bytesRemainingInPage >= bytesRemainingToRead) { + DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); + bytesRead += bytesRemainingToRead; + oggbs->bytesRemainingInPage -= (drflac_uint32)bytesRemainingToRead; + break; + } + + /* If we get here it means some of the requested data is contained in the next pages. */ + if (oggbs->bytesRemainingInPage > 0) { + DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); + bytesRead += oggbs->bytesRemainingInPage; + pRunningBufferOut += oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + + DRFLAC_ASSERT(bytesRemainingToRead > 0); + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + break; /* Failed to go to the next page. Might have simply hit the end of the stream. */ + } + } + + return bytesRead; +} + +static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_seek_origin origin) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; + int bytesSeeked = 0; + + DRFLAC_ASSERT(oggbs != NULL); + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + /* Seeking is always forward which makes things a lot simpler. */ + if (origin == drflac_seek_origin_start) { + if (!drflac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { + return DRFLAC_FALSE; + } + + return drflac__on_seek_ogg(pUserData, offset, drflac_seek_origin_current); + } + + DRFLAC_ASSERT(origin == drflac_seek_origin_current); + + while (bytesSeeked < offset) { + int bytesRemainingToSeek = offset - bytesSeeked; + DRFLAC_ASSERT(bytesRemainingToSeek >= 0); + + if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { + bytesSeeked += bytesRemainingToSeek; + (void)bytesSeeked; /* <-- Silence a dead store warning emitted by Clang Static Analyzer. */ + oggbs->bytesRemainingInPage -= bytesRemainingToSeek; + break; + } + + /* If we get here it means some of the requested data is contained in the next pages. */ + if (oggbs->bytesRemainingInPage > 0) { + bytesSeeked += (int)oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + + DRFLAC_ASSERT(bytesRemainingToSeek > 0); + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { + /* Failed to go to the next page. We either hit the end of the stream or had a CRC mismatch. */ + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + drflac_uint64 originalBytePos; + drflac_uint64 runningGranulePosition; + drflac_uint64 runningFrameBytePos; + drflac_uint64 runningPCMFrameCount; + + DRFLAC_ASSERT(oggbs != NULL); + + originalBytePos = oggbs->currentBytePos; /* For recovery. Points to the OggS identifier. */ + + /* First seek to the first frame. */ + if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { + return DRFLAC_FALSE; + } + oggbs->bytesRemainingInPage = 0; + + runningGranulePosition = 0; + for (;;) { + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + drflac_oggbs__seek_physical(oggbs, originalBytePos, drflac_seek_origin_start); + return DRFLAC_FALSE; /* Never did find that sample... */ + } + + runningFrameBytePos = oggbs->currentBytePos - drflac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; + if (oggbs->currentPageHeader.granulePosition >= pcmFrameIndex) { + break; /* The sample is somewhere in the previous page. */ + } + + /* + At this point we know the sample is not in the previous page. It could possibly be in this page. For simplicity we + disregard any pages that do not begin a fresh packet. + */ + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { /* <-- Is it a fresh page? */ + if (oggbs->currentPageHeader.segmentTable[0] >= 2) { + drflac_uint8 firstBytesInPage[2]; + firstBytesInPage[0] = oggbs->pageData[0]; + firstBytesInPage[1] = oggbs->pageData[1]; + + if ((firstBytesInPage[0] == 0xFF) && (firstBytesInPage[1] & 0xFC) == 0xF8) { /* <-- Does the page begin with a frame's sync code? */ + runningGranulePosition = oggbs->currentPageHeader.granulePosition; + } + + continue; + } + } + } + + /* + We found the page that that is closest to the sample, so now we need to find it. The first thing to do is seek to the + start of that page. In the loop above we checked that it was a fresh page which means this page is also the start of + a new frame. This property means that after we've seeked to the page we can immediately start looping over frames until + we find the one containing the target sample. + */ + if (!drflac_oggbs__seek_physical(oggbs, runningFrameBytePos, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + return DRFLAC_FALSE; + } + + /* + At this point we'll be sitting on the first byte of the frame header of the first frame in the page. We just keep + looping over these frames until we find the one containing the sample we're after. + */ + runningPCMFrameCount = runningGranulePosition; + for (;;) { + /* + There are two ways to find the sample and seek past irrelevant frames: + 1) Use the native FLAC decoder. + 2) Use Ogg's framing system. + + Both of these options have their own pros and cons. Using the native FLAC decoder is slower because it needs to + do a full decode of the frame. Using Ogg's framing system is faster, but more complicated and involves some code + duplication for the decoding of frame headers. + + Another thing to consider is that using the Ogg framing system will perform direct seeking of the physical Ogg + bitstream. This is important to consider because it means we cannot read data from the drflac_bs object using the + standard drflac__*() APIs because that will read in extra data for its own internal caching which in turn breaks + the positioning of the read pointer of the physical Ogg bitstream. Therefore, anything that would normally be read + using the native FLAC decoding APIs, such as drflac__read_next_flac_frame_header(), need to be re-implemented so as to + avoid the use of the drflac_bs object. + + Considering these issues, I have decided to use the slower native FLAC decoding method for the following reasons: + 1) Seeking is already partially accelerated using Ogg's paging system in the code block above. + 2) Seeking in an Ogg encapsulated FLAC stream is probably quite uncommon. + 3) Simplicity. + */ + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + drflac_uint64 pcmFrameCountInThisFrame; + + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && (runningPCMFrameCount + pcmFrameCountInThisFrame) == pFlac->totalPCMFrameCount) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + pFlac->currentPCMFrame = pcmFrameIndex; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + return DRFLAC_TRUE; + } else { + return DRFLAC_FALSE; + } + } + + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFrame)) { + /* + The sample should be in this FLAC frame. We need to fully decode it, however if it's an invalid frame (a CRC mismatch), we need to pretend + it never existed and keep iterating. + */ + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + drflac_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); /* <-- Safe cast because the maximum number of samples in a frame is 65535. */ + if (pcmFramesToDecode == 0) { + return DRFLAC_TRUE; + } + + pFlac->currentPCMFrame = runningPCMFrameCount; + + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } + } +} + + + +static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +{ + drflac_ogg_page_header header; + drflac_uint32 crc32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; + drflac_uint32 bytesRead = 0; + + /* Pre Condition: The bit stream should be sitting just past the 4-byte OggS capture pattern. */ + (void)relaxed; + + pInit->container = drflac_container_ogg; + pInit->oggFirstBytePos = 0; + + /* + We'll get here if the first 4 bytes of the stream were the OggS capture pattern, however it doesn't necessarily mean the + stream includes FLAC encoded audio. To check for this we need to scan the beginning-of-stream page markers and check if + any match the FLAC specification. Important to keep in mind that the stream may be multiplexed. + */ + if (drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + pInit->runningFilePos += bytesRead; + + for (;;) { + int pageBodySize; + + /* Break if we're past the beginning of stream page. */ + if ((header.headerType & 0x02) == 0) { + return DRFLAC_FALSE; + } + + /* Check if it's a FLAC header. */ + pageBodySize = drflac_ogg__get_page_body_size(&header); + if (pageBodySize == 51) { /* 51 = the lacing value of the FLAC header packet. */ + /* It could be a FLAC page... */ + drflac_uint32 bytesRemainingInPage = pageBodySize; + drflac_uint8 packetType; + + if (onRead(pUserData, &packetType, 1) != 1) { + return DRFLAC_FALSE; + } + + bytesRemainingInPage -= 1; + if (packetType == 0x7F) { + /* Increasingly more likely to be a FLAC page... */ + drflac_uint8 sig[4]; + if (onRead(pUserData, sig, 4) != 4) { + return DRFLAC_FALSE; + } + + bytesRemainingInPage -= 4; + if (sig[0] == 'F' && sig[1] == 'L' && sig[2] == 'A' && sig[3] == 'C') { + /* Almost certainly a FLAC page... */ + drflac_uint8 mappingVersion[2]; + if (onRead(pUserData, mappingVersion, 2) != 2) { + return DRFLAC_FALSE; + } + + if (mappingVersion[0] != 1) { + return DRFLAC_FALSE; /* Only supporting version 1.x of the Ogg mapping. */ + } + + /* + The next 2 bytes are the non-audio packets, not including this one. We don't care about this because we're going to + be handling it in a generic way based on the serial number and packet types. + */ + if (!onSeek(pUserData, 2, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + + /* Expecting the native FLAC signature "fLaC". */ + if (onRead(pUserData, sig, 4) != 4) { + return DRFLAC_FALSE; + } + + if (sig[0] == 'f' && sig[1] == 'L' && sig[2] == 'a' && sig[3] == 'C') { + /* The remaining data in the page should be the STREAMINFO block. */ + drflac_streaminfo streaminfo; + drflac_uint8 isLastBlock; + drflac_uint8 blockType; + drflac_uint32 blockSize; + if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return DRFLAC_FALSE; + } + + if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + return DRFLAC_FALSE; /* Invalid block type. First block must be the STREAMINFO block. */ + } + + if (drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { + /* Success! */ + pInit->hasStreamInfoBlock = DRFLAC_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; + pInit->hasMetadataBlocks = !isLastBlock; + + if (onMeta) { + drflac_metadata metadata; + metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + + pInit->runningFilePos += pageBodySize; + pInit->oggFirstBytePos = pInit->runningFilePos - 79; /* Subtracting 79 will place us right on top of the "OggS" identifier of the FLAC bos page. */ + pInit->oggSerial = header.serialNumber; + pInit->oggBosHeader = header; + break; + } else { + /* Failed to read STREAMINFO block. Aww, so close... */ + return DRFLAC_FALSE; + } + } else { + /* Invalid file. */ + return DRFLAC_FALSE; + } + } else { + /* Not a FLAC header. Skip it. */ + if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + /* Not a FLAC header. Seek past the entire page and move on to the next. */ + if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + if (!onSeek(pUserData, pageBodySize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + + pInit->runningFilePos += pageBodySize; + + + /* Read the header of the next page. */ + if (drflac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + pInit->runningFilePos += bytesRead; + } + + /* + If we get here it means we found a FLAC audio stream. We should be sitting on the first byte of the header of the next page. The next + packets in the FLAC logical stream contain the metadata. The only thing left to do in the initialization phase for Ogg is to create the + Ogg bistream object. + */ + pInit->hasMetadataBlocks = DRFLAC_TRUE; /* <-- Always have at least VORBIS_COMMENT metadata block. */ + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD) +{ + drflac_bool32 relaxed; + drflac_uint8 id[4]; + + if (pInit == NULL || onRead == NULL || onSeek == NULL) { + return DRFLAC_FALSE; + } + + DRFLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); + pInit->onRead = onRead; + pInit->onSeek = onSeek; + pInit->onMeta = onMeta; + pInit->container = container; + pInit->pUserData = pUserData; + pInit->pUserDataMD = pUserDataMD; + + pInit->bs.onRead = onRead; + pInit->bs.onSeek = onSeek; + pInit->bs.pUserData = pUserData; + drflac__reset_cache(&pInit->bs); + + + /* If the container is explicitly defined then we can try opening in relaxed mode. */ + relaxed = container != drflac_container_unknown; + + /* Skip over any ID3 tags. */ + for (;;) { + if (onRead(pUserData, id, 4) != 4) { + return DRFLAC_FALSE; /* Ran out of data. */ + } + pInit->runningFilePos += 4; + + if (id[0] == 'I' && id[1] == 'D' && id[2] == '3') { + drflac_uint8 header[6]; + drflac_uint8 flags; + drflac_uint32 headerSize; + + if (onRead(pUserData, header, 6) != 6) { + return DRFLAC_FALSE; /* Ran out of data. */ + } + pInit->runningFilePos += 6; + + flags = header[1]; + + DRFLAC_COPY_MEMORY(&headerSize, header+2, 4); + headerSize = drflac__unsynchsafe_32(drflac__be2host_32(headerSize)); + if (flags & 0x10) { + headerSize += 10; + } + + if (!onSeek(pUserData, headerSize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; /* Failed to seek past the tag. */ + } + pInit->runningFilePos += headerSize; + } else { + break; + } + } + + if (id[0] == 'f' && id[1] == 'L' && id[2] == 'a' && id[3] == 'C') { + return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef DR_FLAC_NO_OGG + if (id[0] == 'O' && id[1] == 'g' && id[2] == 'g' && id[3] == 'S') { + return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + + /* If we get here it means we likely don't have a header. Try opening in relaxed mode, if applicable. */ + if (relaxed) { + if (container == drflac_container_native) { + return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef DR_FLAC_NO_OGG + if (container == drflac_container_ogg) { + return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + } + + /* Unsupported container. */ + return DRFLAC_FALSE; +} + +static void drflac__init_from_info(drflac* pFlac, const drflac_init_info* pInit) +{ + DRFLAC_ASSERT(pFlac != NULL); + DRFLAC_ASSERT(pInit != NULL); + + DRFLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); + pFlac->bs = pInit->bs; + pFlac->onMeta = pInit->onMeta; + pFlac->pUserDataMD = pInit->pUserDataMD; + pFlac->maxBlockSizeInPCMFrames = pInit->maxBlockSizeInPCMFrames; + pFlac->sampleRate = pInit->sampleRate; + pFlac->channels = (drflac_uint8)pInit->channels; + pFlac->bitsPerSample = (drflac_uint8)pInit->bitsPerSample; + pFlac->totalPCMFrameCount = pInit->totalPCMFrameCount; + pFlac->container = pInit->container; +} + + +static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac_init_info init; + drflac_uint32 allocationSize; + drflac_uint32 wholeSIMDVectorCountPerChannel; + drflac_uint32 decodedSamplesAllocationSize; +#ifndef DR_FLAC_NO_OGG + drflac_oggbs* pOggbs = NULL; +#endif + drflac_uint64 firstFramePos; + drflac_uint64 seektablePos; + drflac_uint32 seekpointCount; + drflac_allocation_callbacks allocationCallbacks; + drflac* pFlac; + + /* CPU support first. */ + drflac__init_cpu_caps(); + + if (!drflac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { + return NULL; + } + + if (pAllocationCallbacks != NULL) { + allocationCallbacks = *pAllocationCallbacks; + if (allocationCallbacks.onFree == NULL || (allocationCallbacks.onMalloc == NULL && allocationCallbacks.onRealloc == NULL)) { + return NULL; /* Invalid allocation callbacks. */ + } + } else { + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = drflac__malloc_default; + allocationCallbacks.onRealloc = drflac__realloc_default; + allocationCallbacks.onFree = drflac__free_default; + } + + + /* + The size of the allocation for the drflac object needs to be large enough to fit the following: + 1) The main members of the drflac structure + 2) A block of memory large enough to store the decoded samples of the largest frame in the stream + 3) If the container is Ogg, a drflac_oggbs object + + The complicated part of the allocation is making sure there's enough room the decoded samples, taking into consideration + the different SIMD instruction sets. + */ + allocationSize = sizeof(drflac); + + /* + The allocation size for decoded frames depends on the number of 32-bit integers that fit inside the largest SIMD vector + we are supporting. + */ + if ((init.maxBlockSizeInPCMFrames % (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) == 0) { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))); + } else { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) + 1; + } + + decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * DRFLAC_MAX_SIMD_VECTOR_SIZE * init.channels; + + allocationSize += decodedSamplesAllocationSize; + allocationSize += DRFLAC_MAX_SIMD_VECTOR_SIZE; /* Allocate extra bytes to ensure we have enough for alignment. */ + +#ifndef DR_FLAC_NO_OGG + /* There's additional data required for Ogg streams. */ + if (init.container == drflac_container_ogg) { + allocationSize += sizeof(drflac_oggbs); + + pOggbs = (drflac_oggbs*)drflac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); + if (pOggbs == NULL) { + return NULL; /*DRFLAC_OUT_OF_MEMORY;*/ + } + + DRFLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); + pOggbs->onRead = onRead; + pOggbs->onSeek = onSeek; + pOggbs->pUserData = pUserData; + pOggbs->currentBytePos = init.oggFirstBytePos; + pOggbs->firstBytePos = init.oggFirstBytePos; + pOggbs->serialNumber = init.oggSerial; + pOggbs->bosPageHeader = init.oggBosHeader; + pOggbs->bytesRemainingInPage = 0; + } +#endif + + /* + This part is a bit awkward. We need to load the seektable so that it can be referenced in-memory, but I want the drflac object to + consist of only a single heap allocation. To this, the size of the seek table needs to be known, which we determine when reading + and decoding the metadata. + */ + firstFramePos = 42; /* <-- We know we are at byte 42 at this point. */ + seektablePos = 0; + seekpointCount = 0; + if (init.hasMetadataBlocks) { + drflac_read_proc onReadOverride = onRead; + drflac_seek_proc onSeekOverride = onSeek; + void* pUserDataOverride = pUserData; + +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) { + onReadOverride = drflac__on_read_ogg; + onSeekOverride = drflac__on_seek_ogg; + pUserDataOverride = (void*)pOggbs; + } +#endif + + if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + + allocationSize += seekpointCount * sizeof(drflac_seekpoint); + } + + + pFlac = (drflac*)drflac__malloc_from_callbacks(allocationSize, &allocationCallbacks); + if (pFlac == NULL) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + + drflac__init_from_info(pFlac, &init); + pFlac->allocationCallbacks = allocationCallbacks; + pFlac->pDecodedSamples = (drflac_int32*)drflac_align((size_t)pFlac->pExtraData, DRFLAC_MAX_SIMD_VECTOR_SIZE); + +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) { + drflac_oggbs* pInternalOggbs = (drflac_oggbs*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(drflac_seekpoint))); + DRFLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); + + /* At this point the pOggbs object has been handed over to pInternalOggbs and can be freed. */ + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + pOggbs = NULL; + + /* The Ogg bistream needs to be layered on top of the original bitstream. */ + pFlac->bs.onRead = drflac__on_read_ogg; + pFlac->bs.onSeek = drflac__on_seek_ogg; + pFlac->bs.pUserData = (void*)pInternalOggbs; + pFlac->_oggbs = (void*)pInternalOggbs; + } +#endif + + pFlac->firstFLACFramePosInBytes = firstFramePos; + + /* NOTE: Seektables are not currently compatible with Ogg encapsulation (Ogg has its own accelerated seeking system). I may change this later, so I'm leaving this here for now. */ +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) + { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + else +#endif + { + /* If we have a seektable we need to load it now, making sure we move back to where we were previously. */ + if (seektablePos != 0) { + pFlac->seekpointCount = seekpointCount; + pFlac->pSeekpoints = (drflac_seekpoint*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); + + DRFLAC_ASSERT(pFlac->bs.onSeek != NULL); + DRFLAC_ASSERT(pFlac->bs.onRead != NULL); + + /* Seek to the seektable, then just read directly into our seektable buffer. */ + if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, drflac_seek_origin_start)) { + drflac_uint32 iSeekpoint; + + for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { + if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) == DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + /* Endian swap. */ + pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); + pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); + pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = drflac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + } else { + /* Failed to read the seektable. Pretend we don't have one. */ + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + break; + } + } + + /* We need to seek back to where we were. If this fails it's a critical error. */ + if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, drflac_seek_origin_start)) { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } else { + /* Failed to seek to the seektable. Ominous sign, but for now we can just pretend we don't have one. */ + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + } + } + + + /* + If we get here, but don't have a STREAMINFO block, it means we've opened the stream in relaxed mode and need to decode + the first frame. + */ + if (!init.hasStreamInfoBlock) { + pFlac->currentFLACFrame.header = init.firstFrameHeader; + for (;;) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + break; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + continue; + } else { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } + } + } + + return pFlac; +} + + + +#ifndef DR_FLAC_NO_STDIO +#include +#ifndef DR_FLAC_NO_WCHAR +#include /* For wcslen(), wcsrtombs() */ +#endif + +/* Errno */ +/* drflac_result_from_errno() is only used for fopen() and wfopen() so putting it inside DR_WAV_NO_STDIO for now. If something else needs this later we can move it out. */ +#include +static drflac_result drflac_result_from_errno(int e) +{ + switch (e) + { + case 0: return DRFLAC_SUCCESS; + #ifdef EPERM + case EPERM: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef ENOENT + case ENOENT: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef ESRCH + case ESRCH: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef EINTR + case EINTR: return DRFLAC_INTERRUPT; + #endif + #ifdef EIO + case EIO: return DRFLAC_IO_ERROR; + #endif + #ifdef ENXIO + case ENXIO: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef E2BIG + case E2BIG: return DRFLAC_INVALID_ARGS; + #endif + #ifdef ENOEXEC + case ENOEXEC: return DRFLAC_INVALID_FILE; + #endif + #ifdef EBADF + case EBADF: return DRFLAC_INVALID_FILE; + #endif + #ifdef ECHILD + case ECHILD: return DRFLAC_ERROR; + #endif + #ifdef EAGAIN + case EAGAIN: return DRFLAC_UNAVAILABLE; + #endif + #ifdef ENOMEM + case ENOMEM: return DRFLAC_OUT_OF_MEMORY; + #endif + #ifdef EACCES + case EACCES: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef EFAULT + case EFAULT: return DRFLAC_BAD_ADDRESS; + #endif + #ifdef ENOTBLK + case ENOTBLK: return DRFLAC_ERROR; + #endif + #ifdef EBUSY + case EBUSY: return DRFLAC_BUSY; + #endif + #ifdef EEXIST + case EEXIST: return DRFLAC_ALREADY_EXISTS; + #endif + #ifdef EXDEV + case EXDEV: return DRFLAC_ERROR; + #endif + #ifdef ENODEV + case ENODEV: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef ENOTDIR + case ENOTDIR: return DRFLAC_NOT_DIRECTORY; + #endif + #ifdef EISDIR + case EISDIR: return DRFLAC_IS_DIRECTORY; + #endif + #ifdef EINVAL + case EINVAL: return DRFLAC_INVALID_ARGS; + #endif + #ifdef ENFILE + case ENFILE: return DRFLAC_TOO_MANY_OPEN_FILES; + #endif + #ifdef EMFILE + case EMFILE: return DRFLAC_TOO_MANY_OPEN_FILES; + #endif + #ifdef ENOTTY + case ENOTTY: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef ETXTBSY + case ETXTBSY: return DRFLAC_BUSY; + #endif + #ifdef EFBIG + case EFBIG: return DRFLAC_TOO_BIG; + #endif + #ifdef ENOSPC + case ENOSPC: return DRFLAC_NO_SPACE; + #endif + #ifdef ESPIPE + case ESPIPE: return DRFLAC_BAD_SEEK; + #endif + #ifdef EROFS + case EROFS: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef EMLINK + case EMLINK: return DRFLAC_TOO_MANY_LINKS; + #endif + #ifdef EPIPE + case EPIPE: return DRFLAC_BAD_PIPE; + #endif + #ifdef EDOM + case EDOM: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef ERANGE + case ERANGE: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef EDEADLK + case EDEADLK: return DRFLAC_DEADLOCK; + #endif + #ifdef ENAMETOOLONG + case ENAMETOOLONG: return DRFLAC_PATH_TOO_LONG; + #endif + #ifdef ENOLCK + case ENOLCK: return DRFLAC_ERROR; + #endif + #ifdef ENOSYS + case ENOSYS: return DRFLAC_NOT_IMPLEMENTED; + #endif + #ifdef ENOTEMPTY + case ENOTEMPTY: return DRFLAC_DIRECTORY_NOT_EMPTY; + #endif + #ifdef ELOOP + case ELOOP: return DRFLAC_TOO_MANY_LINKS; + #endif + #ifdef ENOMSG + case ENOMSG: return DRFLAC_NO_MESSAGE; + #endif + #ifdef EIDRM + case EIDRM: return DRFLAC_ERROR; + #endif + #ifdef ECHRNG + case ECHRNG: return DRFLAC_ERROR; + #endif + #ifdef EL2NSYNC + case EL2NSYNC: return DRFLAC_ERROR; + #endif + #ifdef EL3HLT + case EL3HLT: return DRFLAC_ERROR; + #endif + #ifdef EL3RST + case EL3RST: return DRFLAC_ERROR; + #endif + #ifdef ELNRNG + case ELNRNG: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef EUNATCH + case EUNATCH: return DRFLAC_ERROR; + #endif + #ifdef ENOCSI + case ENOCSI: return DRFLAC_ERROR; + #endif + #ifdef EL2HLT + case EL2HLT: return DRFLAC_ERROR; + #endif + #ifdef EBADE + case EBADE: return DRFLAC_ERROR; + #endif + #ifdef EBADR + case EBADR: return DRFLAC_ERROR; + #endif + #ifdef EXFULL + case EXFULL: return DRFLAC_ERROR; + #endif + #ifdef ENOANO + case ENOANO: return DRFLAC_ERROR; + #endif + #ifdef EBADRQC + case EBADRQC: return DRFLAC_ERROR; + #endif + #ifdef EBADSLT + case EBADSLT: return DRFLAC_ERROR; + #endif + #ifdef EBFONT + case EBFONT: return DRFLAC_INVALID_FILE; + #endif + #ifdef ENOSTR + case ENOSTR: return DRFLAC_ERROR; + #endif + #ifdef ENODATA + case ENODATA: return DRFLAC_NO_DATA_AVAILABLE; + #endif + #ifdef ETIME + case ETIME: return DRFLAC_TIMEOUT; + #endif + #ifdef ENOSR + case ENOSR: return DRFLAC_NO_DATA_AVAILABLE; + #endif + #ifdef ENONET + case ENONET: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENOPKG + case ENOPKG: return DRFLAC_ERROR; + #endif + #ifdef EREMOTE + case EREMOTE: return DRFLAC_ERROR; + #endif + #ifdef ENOLINK + case ENOLINK: return DRFLAC_ERROR; + #endif + #ifdef EADV + case EADV: return DRFLAC_ERROR; + #endif + #ifdef ESRMNT + case ESRMNT: return DRFLAC_ERROR; + #endif + #ifdef ECOMM + case ECOMM: return DRFLAC_ERROR; + #endif + #ifdef EPROTO + case EPROTO: return DRFLAC_ERROR; + #endif + #ifdef EMULTIHOP + case EMULTIHOP: return DRFLAC_ERROR; + #endif + #ifdef EDOTDOT + case EDOTDOT: return DRFLAC_ERROR; + #endif + #ifdef EBADMSG + case EBADMSG: return DRFLAC_BAD_MESSAGE; + #endif + #ifdef EOVERFLOW + case EOVERFLOW: return DRFLAC_TOO_BIG; + #endif + #ifdef ENOTUNIQ + case ENOTUNIQ: return DRFLAC_NOT_UNIQUE; + #endif + #ifdef EBADFD + case EBADFD: return DRFLAC_ERROR; + #endif + #ifdef EREMCHG + case EREMCHG: return DRFLAC_ERROR; + #endif + #ifdef ELIBACC + case ELIBACC: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef ELIBBAD + case ELIBBAD: return DRFLAC_INVALID_FILE; + #endif + #ifdef ELIBSCN + case ELIBSCN: return DRFLAC_INVALID_FILE; + #endif + #ifdef ELIBMAX + case ELIBMAX: return DRFLAC_ERROR; + #endif + #ifdef ELIBEXEC + case ELIBEXEC: return DRFLAC_ERROR; + #endif + #ifdef EILSEQ + case EILSEQ: return DRFLAC_INVALID_DATA; + #endif + #ifdef ERESTART + case ERESTART: return DRFLAC_ERROR; + #endif + #ifdef ESTRPIPE + case ESTRPIPE: return DRFLAC_ERROR; + #endif + #ifdef EUSERS + case EUSERS: return DRFLAC_ERROR; + #endif + #ifdef ENOTSOCK + case ENOTSOCK: return DRFLAC_NOT_SOCKET; + #endif + #ifdef EDESTADDRREQ + case EDESTADDRREQ: return DRFLAC_NO_ADDRESS; + #endif + #ifdef EMSGSIZE + case EMSGSIZE: return DRFLAC_TOO_BIG; + #endif + #ifdef EPROTOTYPE + case EPROTOTYPE: return DRFLAC_BAD_PROTOCOL; + #endif + #ifdef ENOPROTOOPT + case ENOPROTOOPT: return DRFLAC_PROTOCOL_UNAVAILABLE; + #endif + #ifdef EPROTONOSUPPORT + case EPROTONOSUPPORT: return DRFLAC_PROTOCOL_NOT_SUPPORTED; + #endif + #ifdef ESOCKTNOSUPPORT + case ESOCKTNOSUPPORT: return DRFLAC_SOCKET_NOT_SUPPORTED; + #endif + #ifdef EOPNOTSUPP + case EOPNOTSUPP: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef EPFNOSUPPORT + case EPFNOSUPPORT: return DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EAFNOSUPPORT + case EAFNOSUPPORT: return DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EADDRINUSE + case EADDRINUSE: return DRFLAC_ALREADY_IN_USE; + #endif + #ifdef EADDRNOTAVAIL + case EADDRNOTAVAIL: return DRFLAC_ERROR; + #endif + #ifdef ENETDOWN + case ENETDOWN: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENETUNREACH + case ENETUNREACH: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENETRESET + case ENETRESET: return DRFLAC_NO_NETWORK; + #endif + #ifdef ECONNABORTED + case ECONNABORTED: return DRFLAC_NO_NETWORK; + #endif + #ifdef ECONNRESET + case ECONNRESET: return DRFLAC_CONNECTION_RESET; + #endif + #ifdef ENOBUFS + case ENOBUFS: return DRFLAC_NO_SPACE; + #endif + #ifdef EISCONN + case EISCONN: return DRFLAC_ALREADY_CONNECTED; + #endif + #ifdef ENOTCONN + case ENOTCONN: return DRFLAC_NOT_CONNECTED; + #endif + #ifdef ESHUTDOWN + case ESHUTDOWN: return DRFLAC_ERROR; + #endif + #ifdef ETOOMANYREFS + case ETOOMANYREFS: return DRFLAC_ERROR; + #endif + #ifdef ETIMEDOUT + case ETIMEDOUT: return DRFLAC_TIMEOUT; + #endif + #ifdef ECONNREFUSED + case ECONNREFUSED: return DRFLAC_CONNECTION_REFUSED; + #endif + #ifdef EHOSTDOWN + case EHOSTDOWN: return DRFLAC_NO_HOST; + #endif + #ifdef EHOSTUNREACH + case EHOSTUNREACH: return DRFLAC_NO_HOST; + #endif + #ifdef EALREADY + case EALREADY: return DRFLAC_IN_PROGRESS; + #endif + #ifdef EINPROGRESS + case EINPROGRESS: return DRFLAC_IN_PROGRESS; + #endif + #ifdef ESTALE + case ESTALE: return DRFLAC_INVALID_FILE; + #endif + #ifdef EUCLEAN + case EUCLEAN: return DRFLAC_ERROR; + #endif + #ifdef ENOTNAM + case ENOTNAM: return DRFLAC_ERROR; + #endif + #ifdef ENAVAIL + case ENAVAIL: return DRFLAC_ERROR; + #endif + #ifdef EISNAM + case EISNAM: return DRFLAC_ERROR; + #endif + #ifdef EREMOTEIO + case EREMOTEIO: return DRFLAC_IO_ERROR; + #endif + #ifdef EDQUOT + case EDQUOT: return DRFLAC_NO_SPACE; + #endif + #ifdef ENOMEDIUM + case ENOMEDIUM: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef EMEDIUMTYPE + case EMEDIUMTYPE: return DRFLAC_ERROR; + #endif + #ifdef ECANCELED + case ECANCELED: return DRFLAC_CANCELLED; + #endif + #ifdef ENOKEY + case ENOKEY: return DRFLAC_ERROR; + #endif + #ifdef EKEYEXPIRED + case EKEYEXPIRED: return DRFLAC_ERROR; + #endif + #ifdef EKEYREVOKED + case EKEYREVOKED: return DRFLAC_ERROR; + #endif + #ifdef EKEYREJECTED + case EKEYREJECTED: return DRFLAC_ERROR; + #endif + #ifdef EOWNERDEAD + case EOWNERDEAD: return DRFLAC_ERROR; + #endif + #ifdef ENOTRECOVERABLE + case ENOTRECOVERABLE: return DRFLAC_ERROR; + #endif + #ifdef ERFKILL + case ERFKILL: return DRFLAC_ERROR; + #endif + #ifdef EHWPOISON + case EHWPOISON: return DRFLAC_ERROR; + #endif + default: return DRFLAC_ERROR; + } +} +/* End Errno */ + +/* fopen */ +static drflac_result drflac_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRFLAC_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drflac_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + drflac_result result = drflac_result_from_errno(errno); + if (result == DRFLAC_SUCCESS) { + result = DRFLAC_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return DRFLAC_SUCCESS; +} + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define DRFLAC_HAS_WFOPEN + #endif +#endif + +#ifndef DR_FLAC_NO_WCHAR +static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRFLAC_INVALID_ARGS; + } + +#if defined(DRFLAC_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drflac_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return drflac_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. + */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + DRFLAC_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return drflac_result_from_errno(errno); + } + + pFilePathMB = (char*)drflac__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return DRFLAC_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + DRFLAC_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + drflac__free_from_callbacks(pFilePathMB, pAllocationCallbacks); + } + #endif + + if (*ppFile == NULL) { + return DRFLAC_ERROR; + } +#endif + + return DRFLAC_SUCCESS; +} +#endif +/* End fopen */ + +static size_t drflac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + return fread(bufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static drflac_bool32 drflac__on_seek_stdio(void* pUserData, int offset, drflac_seek_origin origin) +{ + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + return fseek((FILE*)pUserData, offset, (origin == drflac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + + +DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + + return pFlac; +} + +#ifndef DR_FLAC_NO_WCHAR +DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + + return pFlac; +} +#endif + +DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + + return pFlac; +} + +#ifndef DR_FLAC_NO_WCHAR +DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + + return pFlac; +} +#endif +#endif /* DR_FLAC_NO_STDIO */ + +static size_t drflac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + size_t bytesRemaining; + + DRFLAC_ASSERT(memoryStream != NULL); + DRFLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); + + bytesRemaining = memoryStream->dataSize - memoryStream->currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRFLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); + memoryStream->currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_seek_origin origin) +{ + drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + + DRFLAC_ASSERT(memoryStream != NULL); + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + if (offset > (drflac_int64)memoryStream->dataSize) { + return DRFLAC_FALSE; + } + + if (origin == drflac_seek_origin_current) { + if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { + memoryStream->currentReadPos += offset; + } else { + return DRFLAC_FALSE; /* Trying to seek too far forward. */ + } + } else { + if ((drflac_uint32)offset <= memoryStream->dataSize) { + memoryStream->currentReadPos = offset; + } else { + return DRFLAC_FALSE; /* Trying to seek too far forward. */ + } + } + + return DRFLAC_TRUE; +} + +DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac__memory_stream memoryStream; + drflac* pFlac; + + memoryStream.data = (const drflac_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = drflac_open(drflac__on_read_memory, drflac__on_seek_memory, &memoryStream, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + pFlac->memoryStream = memoryStream; + + /* This is an awful hack... */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + + return pFlac; +} + +DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac__memory_stream memoryStream; + drflac* pFlac; + + memoryStream.data = (const drflac_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = drflac_open_with_metadata_private(drflac__on_read_memory, drflac__on_seek_memory, onMeta, drflac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + pFlac->memoryStream = memoryStream; + + /* This is an awful hack... */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + + return pFlac; +} + + + +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, NULL, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); +} + +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, onMeta, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); +} + +DRFLAC_API void drflac_close(drflac* pFlac) +{ + if (pFlac == NULL) { + return; + } + +#ifndef DR_FLAC_NO_STDIO + /* + If we opened the file with drflac_open_file() we will want to close the file handle. We can know whether or not drflac_open_file() + was used by looking at the callbacks. + */ + if (pFlac->bs.onRead == drflac__on_read_stdio) { + fclose((FILE*)pFlac->bs.pUserData); + } + +#ifndef DR_FLAC_NO_OGG + /* Need to clean up Ogg streams a bit differently due to the way the bit streaming is chained. */ + if (pFlac->container == drflac_container_ogg) { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + DRFLAC_ASSERT(pFlac->bs.onRead == drflac__on_read_ogg); + + if (oggbs->onRead == drflac__on_read_stdio) { + fclose((FILE*)oggbs->pUserData); + } + } +#endif +#endif + + drflac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0; + pOutputSamples[i*8+1] = (drflac_int32)right0; + pOutputSamples[i*8+2] = (drflac_int32)left1; + pOutputSamples[i*8+3] = (drflac_int32)right1; + pOutputSamples[i*8+4] = (drflac_int32)left2; + pOutputSamples[i*8+5] = (drflac_int32)right2; + pOutputSamples[i*8+6] = (drflac_int32)left3; + pOutputSamples[i*8+7] = (drflac_int32)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + + drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0; + pOutputSamples[i*8+1] = (drflac_int32)right0; + pOutputSamples[i*8+2] = (drflac_int32)left1; + pOutputSamples[i*8+3] = (drflac_int32)right1; + pOutputSamples[i*8+4] = (drflac_int32)left2; + pOutputSamples[i*8+5] = (drflac_int32)right2; + pOutputSamples[i*8+6] = (drflac_int32)left3; + pOutputSamples[i*8+7] = (drflac_int32)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + + drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + pOutputSamples[i*8+0] = (drflac_int32)temp0L; + pOutputSamples[i*8+1] = (drflac_int32)temp0R; + pOutputSamples[i*8+2] = (drflac_int32)temp1L; + pOutputSamples[i*8+3] = (drflac_int32)temp1R; + pOutputSamples[i*8+4] = (drflac_int32)temp2L; + pOutputSamples[i*8+5] = (drflac_int32)temp2R; + pOutputSamples[i*8+6] = (drflac_int32)temp3L; + pOutputSamples[i*8+7] = (drflac_int32)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); + temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); + temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); + temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); + + temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); + temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); + temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); + temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); + + pOutputSamples[i*8+0] = (drflac_int32)temp0L; + pOutputSamples[i*8+1] = (drflac_int32)temp0R; + pOutputSamples[i*8+2] = (drflac_int32)temp1L; + pOutputSamples[i*8+3] = (drflac_int32)temp1R; + pOutputSamples[i*8+4] = (drflac_int32)temp2L; + pOutputSamples[i*8+5] = (drflac_int32)temp2R; + pOutputSamples[i*8+6] = (drflac_int32)temp3L; + pOutputSamples[i*8+7] = (drflac_int32)temp3R; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; /* wbps = Wasted Bits Per Sample */ + int32x4_t wbpsShift1_4; /* wbps = Wasted Bits Per Sample */ + uint32x4_t one4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + one4 = vdupq_n_u32(1); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + } + } else { + int32x4_t shift4; + + shift -= 1; + shift4 = vdupq_n_s32(shift); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + pOutputSamples[i*8+0] = (drflac_int32)tempL0; + pOutputSamples[i*8+1] = (drflac_int32)tempR0; + pOutputSamples[i*8+2] = (drflac_int32)tempL1; + pOutputSamples[i*8+3] = (drflac_int32)tempR1; + pOutputSamples[i*8+4] = (drflac_int32)tempL2; + pOutputSamples[i*8+5] = (drflac_int32)tempR2; + pOutputSamples[i*8+6] = (drflac_int32)tempL3; + pOutputSamples[i*8+7] = (drflac_int32)tempR3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + int32x4_t shift4_0 = vdupq_n_s32(shift0); + int32x4_t shift4_1 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift4_0)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift4_1)); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + pBufferOut[(i*channelCount)+j] = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + } + } + + return framesRead; +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)left0; + pOutputSamples[i*8+1] = (drflac_int16)right0; + pOutputSamples[i*8+2] = (drflac_int16)left1; + pOutputSamples[i*8+3] = (drflac_int16)right1; + pOutputSamples[i*8+4] = (drflac_int16)left2; + pOutputSamples[i*8+5] = (drflac_int16)right2; + pOutputSamples[i*8+6] = (drflac_int16)left3; + pOutputSamples[i*8+7] = (drflac_int16)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + + drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)left0; + pOutputSamples[i*8+1] = (drflac_int16)right0; + pOutputSamples[i*8+2] = (drflac_int16)left1; + pOutputSamples[i*8+3] = (drflac_int16)right1; + pOutputSamples[i*8+4] = (drflac_int16)left2; + pOutputSamples[i*8+5] = (drflac_int16)right2; + pOutputSamples[i*8+6] = (drflac_int16)left3; + pOutputSamples[i*8+7] = (drflac_int16)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + + drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)temp0L; + pOutputSamples[i*8+1] = (drflac_int16)temp0R; + pOutputSamples[i*8+2] = (drflac_int16)temp1L; + pOutputSamples[i*8+3] = (drflac_int16)temp1R; + pOutputSamples[i*8+4] = (drflac_int16)temp2L; + pOutputSamples[i*8+5] = (drflac_int16)temp2R; + pOutputSamples[i*8+6] = (drflac_int16)temp3L; + pOutputSamples[i*8+7] = (drflac_int16)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = ((drflac_int32)(mid0 + side0) >> 1); + temp1L = ((drflac_int32)(mid1 + side1) >> 1); + temp2L = ((drflac_int32)(mid2 + side2) >> 1); + temp3L = ((drflac_int32)(mid3 + side3) >> 1); + + temp0R = ((drflac_int32)(mid0 - side0) >> 1); + temp1R = ((drflac_int32)(mid1 - side1) >> 1); + temp2R = ((drflac_int32)(mid2 - side2) >> 1); + temp3R = ((drflac_int32)(mid3 - side3) >> 1); + + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)temp0L; + pOutputSamples[i*8+1] = (drflac_int16)temp0R; + pOutputSamples[i*8+2] = (drflac_int16)temp1L; + pOutputSamples[i*8+3] = (drflac_int16)temp1R; + pOutputSamples[i*8+4] = (drflac_int16)temp2L; + pOutputSamples[i*8+5] = (drflac_int16)temp2R; + pOutputSamples[i*8+6] = (drflac_int16)temp3L; + pOutputSamples[i*8+7] = (drflac_int16)temp3R; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; /* wbps = Wasted Bits Per Sample */ + int32x4_t wbpsShift1_4; /* wbps = Wasted Bits Per Sample */ + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + } + } else { + int32x4_t shift4; + + shift -= 1; + shift4 = vdupq_n_s32(shift); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + tempL0 >>= 16; + tempL1 >>= 16; + tempL2 >>= 16; + tempL3 >>= 16; + + tempR0 >>= 16; + tempR1 >>= 16; + tempR2 >>= 16; + tempR3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)tempL0; + pOutputSamples[i*8+1] = (drflac_int16)tempR0; + pOutputSamples[i*8+2] = (drflac_int16)tempL1; + pOutputSamples[i*8+3] = (drflac_int16)tempR1; + pOutputSamples[i*8+4] = (drflac_int16)tempL2; + pOutputSamples[i*8+5] = (drflac_int16)tempR2; + pOutputSamples[i*8+6] = (drflac_int16)tempL3; + pOutputSamples[i*8+7] = (drflac_int16)tempR3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + /* At this point we have results. We can now pack and interleave these into a single __m128i object and then store the in the output buffer. */ + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (drflac_int16)(sampleS32 >> 16); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + } + } + + return framesRead; +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left * factor; + pOutputSamples[i*2+1] = (drflac_int32)right * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = _mm_set1_ps(1.0f / 8388608.0f); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + float32x4_t leftf; + float32x4_t rightf; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left * factor; + pOutputSamples[i*2+1] = (drflac_int32)right * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = _mm_set1_ps(1.0f / 8388608.0f); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + float32x4_t leftf; + float32x4_t rightf; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (float)((((drflac_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((((drflac_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + float factor = 1 / 2147483648.0; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; + pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; + pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; + pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; + pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; + pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; + pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; + pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); + temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); + temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); + temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); + + temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); + temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); + temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); + temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); + + pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; + pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; + pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; + pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; + pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; + pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; + pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; + pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample - 8; + float factor; + __m128 factor128; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = 1.0f / 8388608.0f; + factor128 = _mm_set1_ps(factor); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + tempL = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + tempR = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + tempL = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + tempR = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample - 8; + float factor; + float32x4_t factor4; + int32x4_t shift4; + int32x4_t wbps0_4; /* Wasted Bits Per Sample */ + int32x4_t wbps1_4; /* Wasted Bits Per Sample */ + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = 1.0f / 8388608.0f; + factor4 = vdupq_n_f32(factor); + wbps0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbps1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + uint32x4_t mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + uint32x4_t side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + lefti = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + righti = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + shift4 = vdupq_n_s32(shift); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + lefti = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (float)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + pOutputSamples[i*8+0] = (drflac_int32)tempL0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)tempR0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)tempL1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)tempR1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)tempL2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)tempR2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)tempL3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)tempR3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + + float factor = 1.0f / 8388608.0f; + __m128 factor128 = _mm_set1_ps(factor); + + for (i = 0; i < frameCount4; ++i) { + __m128i lefti; + __m128i righti; + __m128 leftf; + __m128 rightf; + + lefti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + righti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(lefti), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(righti), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + + float factor = 1.0f / 8388608.0f; + float32x4_t factor4 = vdupq_n_f32(factor); + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + lefti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (float)(sampleS32 / 2147483648.0); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (unsigned int)frameCountThisIteration; + } + } + + return framesRead; +} + + +DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + if (pFlac == NULL) { + return DRFLAC_FALSE; + } + + /* Don't do anything if we're already on the seek point. */ + if (pFlac->currentPCMFrame == pcmFrameIndex) { + return DRFLAC_TRUE; + } + + /* + If we don't know where the first frame begins then we can't seek. This will happen when the STREAMINFO block was not present + when the decoder was opened. + */ + if (pFlac->firstFLACFramePosInBytes == 0) { + return DRFLAC_FALSE; + } + + if (pcmFrameIndex == 0) { + pFlac->currentPCMFrame = 0; + return drflac__seek_to_first_frame(pFlac); + } else { + drflac_bool32 wasSuccessful = DRFLAC_FALSE; + drflac_uint64 originalPCMFrame = pFlac->currentPCMFrame; + + /* Clamp the sample to the end. */ + if (pcmFrameIndex > pFlac->totalPCMFrameCount) { + pcmFrameIndex = pFlac->totalPCMFrameCount; + } + + /* If the target sample and the current sample are in the same frame we just move the position forward. */ + if (pcmFrameIndex > pFlac->currentPCMFrame) { + /* Forward. */ + drflac_uint32 offset = (drflac_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); + if (pFlac->currentFLACFrame.pcmFramesRemaining > offset) { + pFlac->currentFLACFrame.pcmFramesRemaining -= offset; + pFlac->currentPCMFrame = pcmFrameIndex; + return DRFLAC_TRUE; + } + } else { + /* Backward. */ + drflac_uint32 offsetAbs = (drflac_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); + drflac_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + drflac_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; + if (currentFLACFramePCMFramesConsumed > offsetAbs) { + pFlac->currentFLACFrame.pcmFramesRemaining += offsetAbs; + pFlac->currentPCMFrame = pcmFrameIndex; + return DRFLAC_TRUE; + } + } + + /* + Different techniques depending on encapsulation. Using the native FLAC seektable with Ogg encapsulation is a bit awkward so + we'll instead use Ogg's natural seeking facility. + */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + wasSuccessful = drflac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); + } + else +#endif + { + /* First try seeking via the seek table. If this fails, fall back to a brute force seek which is much slower. */ + if (/*!wasSuccessful && */!pFlac->_noSeekTableSeek) { + wasSuccessful = drflac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); + } + +#if !defined(DR_FLAC_NO_CRC) + /* Fall back to binary search if seek table seeking fails. This requires the length of the stream to be known. */ + if (!wasSuccessful && !pFlac->_noBinarySearchSeek && pFlac->totalPCMFrameCount > 0) { + wasSuccessful = drflac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); + } +#endif + + /* Fall back to brute force if all else fails. */ + if (!wasSuccessful && !pFlac->_noBruteForceSeek) { + wasSuccessful = drflac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); + } + } + + if (wasSuccessful) { + pFlac->currentPCMFrame = pcmFrameIndex; + } else { + /* Seek failed. Try putting the decoder back to it's original state. */ + if (drflac_seek_to_pcm_frame(pFlac, originalPCMFrame) == DRFLAC_FALSE) { + /* Failed to seek back to the original PCM frame. Fall back to 0. */ + drflac_seek_to_pcm_frame(pFlac, 0); + } + } + + return wasSuccessful; + } +} + + + +/* High Level APIs */ + +/* SIZE_MAX */ +#if defined(SIZE_MAX) + #define DRFLAC_SIZE_MAX SIZE_MAX +#else + #if defined(DRFLAC_64BIT) + #define DRFLAC_SIZE_MAX ((drflac_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define DRFLAC_SIZE_MAX 0xFFFFFFFF + #endif +#endif +/* End SIZE_MAX */ + + +/* Using a macro as the definition of the drflac__full_decode_and_close_*() API family. Sue me. */ +#define DRFLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ +static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut)\ +{ \ + type* pSampleData = NULL; \ + drflac_uint64 totalPCMFrameCount; \ + \ + DRFLAC_ASSERT(pFlac != NULL); \ + \ + totalPCMFrameCount = pFlac->totalPCMFrameCount; \ + \ + if (totalPCMFrameCount == 0) { \ + type buffer[4096]; \ + drflac_uint64 pcmFramesRead; \ + size_t sampleDataBufferSize = sizeof(buffer); \ + \ + pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ + type* pNewSampleData; \ + size_t newSampleDataBufferSize; \ + \ + newSampleDataBufferSize = sampleDataBufferSize * 2; \ + pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pNewSampleData == NULL) { \ + drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + goto on_error; \ + } \ + \ + sampleDataBufferSize = newSampleDataBufferSize; \ + pSampleData = pNewSampleData; \ + } \ + \ + DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + totalPCMFrameCount += pcmFramesRead; \ + } \ + \ + /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ + protect those ears from random noise! */ \ + DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + } else { \ + drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ + if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \ + goto on_error; /* The decoded data is too big. */ \ + } \ + \ + pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); /* <-- Safe cast as per the check above. */ \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + } \ + \ + if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ + if (channelsOut) *channelsOut = pFlac->channels; \ + if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ + \ + drflac_close(pFlac); \ + return pSampleData; \ + \ +on_error: \ + drflac_close(pFlac); \ + return NULL; \ +} + +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s32, drflac_int32) +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s16, drflac_int16) +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) + +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +#ifndef DR_FLAC_NO_STDIO +DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +#endif + +DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + + +DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + drflac__free_from_callbacks(p, pAllocationCallbacks); + } else { + drflac__free_default(p, NULL); + } +} + + + + +DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments) +{ + if (pIter == NULL) { + return; + } + + pIter->countRemaining = commentCount; + pIter->pRunningData = (const char*)pComments; +} + +DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut) +{ + drflac_int32 length; + const char* pComment; + + /* Safety. */ + if (pCommentLengthOut) { + *pCommentLengthOut = 0; + } + + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return NULL; + } + + length = drflac__le2host_32_ptr_unaligned(pIter->pRunningData); + pIter->pRunningData += 4; + + pComment = pIter->pRunningData; + pIter->pRunningData += length; + pIter->countRemaining -= 1; + + if (pCommentLengthOut) { + *pCommentLengthOut = length; + } + + return pComment; +} + + + + +DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData) +{ + if (pIter == NULL) { + return; + } + + pIter->countRemaining = trackCount; + pIter->pRunningData = (const char*)pTrackData; +} + +DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack) +{ + drflac_cuesheet_track cuesheetTrack; + const char* pRunningData; + drflac_uint64 offsetHi; + drflac_uint64 offsetLo; + + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return DRFLAC_FALSE; + } + + pRunningData = pIter->pRunningData; + + offsetHi = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + offsetLo = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + cuesheetTrack.offset = offsetLo | (offsetHi << 32); + cuesheetTrack.trackNumber = pRunningData[0]; pRunningData += 1; + DRFLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; + cuesheetTrack.isAudio = (pRunningData[0] & 0x80) != 0; + cuesheetTrack.preEmphasis = (pRunningData[0] & 0x40) != 0; pRunningData += 14; + cuesheetTrack.indexCount = pRunningData[0]; pRunningData += 1; + cuesheetTrack.pIndexPoints = (const drflac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(drflac_cuesheet_track_index); + + pIter->pRunningData = pRunningData; + pIter->countRemaining -= 1; + + if (pCuesheetTrack) { + *pCuesheetTrack = cuesheetTrack; + } + + return DRFLAC_TRUE; +} + +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif +#endif /* dr_flac_c */ +#endif /* DR_FLAC_IMPLEMENTATION */ + + +/* +REVISION HISTORY +================ +v0.12.42 - 2023-11-02 + - Fix build for ARMv6-M. + - Fix a compilation warning with GCC. + +v0.12.41 - 2023-06-17 + - Fix an incorrect date in revision history. No functional change. + +v0.12.40 - 2023-05-22 + - Minor code restructure. No functional change. + +v0.12.39 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation error with Visual Studio 2019 and the ARM build. + - Fix an error with SSE 4.1 detection. + - Add support for disabling wchar_t with DR_WAV_NO_WCHAR. + - Improve compatibility with compilers which lack support for explicit struct packing. + - Improve compatibility with low-end and embedded hardware by reducing the amount of stack + allocation when loading an Ogg encapsulated file. + +v0.12.38 - 2022-04-10 + - Fix compilation error on older versions of GCC. + +v0.12.37 - 2022-02-12 + - Improve ARM detection. + +v0.12.36 - 2022-02-07 + - Fix a compilation error with the ARM build. + +v0.12.35 - 2022-02-06 + - Fix a bug due to underestimating the amount of precision required for the prediction stage. + - Fix some bugs found from fuzz testing. + +v0.12.34 - 2022-01-07 + - Fix some misalignment bugs when reading metadata. + +v0.12.33 - 2021-12-22 + - Fix a bug with seeking when the seek table does not start at PCM frame 0. + +v0.12.32 - 2021-12-11 + - Fix a warning with Clang. + +v0.12.31 - 2021-08-16 + - Silence some warnings. + +v0.12.30 - 2021-07-31 + - Fix platform detection for ARM64. + +v0.12.29 - 2021-04-02 + - Fix a bug where the running PCM frame index is set to an invalid value when over-seeking. + - Fix a decoding error due to an incorrect validation check. + +v0.12.28 - 2021-02-21 + - Fix a warning due to referencing _MSC_VER when it is undefined. + +v0.12.27 - 2021-01-31 + - Fix a static analysis warning. + +v0.12.26 - 2021-01-17 + - Fix a compilation warning due to _BSD_SOURCE being deprecated. + +v0.12.25 - 2020-12-26 + - Update documentation. + +v0.12.24 - 2020-11-29 + - Fix ARM64/NEON detection when compiling with MSVC. + +v0.12.23 - 2020-11-21 + - Fix compilation with OpenWatcom. + +v0.12.22 - 2020-11-01 + - Fix an error with the previous release. + +v0.12.21 - 2020-11-01 + - Fix a possible deadlock when seeking. + - Improve compiler support for older versions of GCC. + +v0.12.20 - 2020-09-08 + - Fix a compilation error on older compilers. + +v0.12.19 - 2020-08-30 + - Fix a bug due to an undefined 32-bit shift. + +v0.12.18 - 2020-08-14 + - Fix a crash when compiling with clang-cl. + +v0.12.17 - 2020-08-02 + - Simplify sized types. + +v0.12.16 - 2020-07-25 + - Fix a compilation warning. + +v0.12.15 - 2020-07-06 + - Check for negative LPC shifts and return an error. + +v0.12.14 - 2020-06-23 + - Add include guard for the implementation section. + +v0.12.13 - 2020-05-16 + - Add compile-time and run-time version querying. + - DRFLAC_VERSION_MINOR + - DRFLAC_VERSION_MAJOR + - DRFLAC_VERSION_REVISION + - DRFLAC_VERSION_STRING + - drflac_version() + - drflac_version_string() + +v0.12.12 - 2020-04-30 + - Fix compilation errors with VC6. + +v0.12.11 - 2020-04-19 + - Fix some pedantic warnings. + - Fix some undefined behaviour warnings. + +v0.12.10 - 2020-04-10 + - Fix some bugs when trying to seek with an invalid seek table. + +v0.12.9 - 2020-04-05 + - Fix warnings. + +v0.12.8 - 2020-04-04 + - Add drflac_open_file_w() and drflac_open_file_with_metadata_w(). + - Fix some static analysis warnings. + - Minor documentation updates. + +v0.12.7 - 2020-03-14 + - Fix compilation errors with VC6. + +v0.12.6 - 2020-03-07 + - Fix compilation error with Visual Studio .NET 2003. + +v0.12.5 - 2020-01-30 + - Silence some static analysis warnings. + +v0.12.4 - 2020-01-29 + - Silence some static analysis warnings. + +v0.12.3 - 2019-12-02 + - Fix some warnings when compiling with GCC and the -Og flag. + - Fix a crash in out-of-memory situations. + - Fix potential integer overflow bug. + - Fix some static analysis warnings. + - Fix a possible crash when using custom memory allocators without a custom realloc() implementation. + - Fix a bug with binary search seeking where the bits per sample is not a multiple of 8. + +v0.12.2 - 2019-10-07 + - Internal code clean up. + +v0.12.1 - 2019-09-29 + - Fix some Clang Static Analyzer warnings. + - Fix an unused variable warning. + +v0.12.0 - 2019-09-23 + - API CHANGE: Add support for user defined memory allocation routines. This system allows the program to specify their own memory allocation + routines with a user data pointer for client-specific contextual data. This adds an extra parameter to the end of the following APIs: + - drflac_open() + - drflac_open_relaxed() + - drflac_open_with_metadata() + - drflac_open_with_metadata_relaxed() + - drflac_open_file() + - drflac_open_file_with_metadata() + - drflac_open_memory() + - drflac_open_memory_with_metadata() + - drflac_open_and_read_pcm_frames_s32() + - drflac_open_and_read_pcm_frames_s16() + - drflac_open_and_read_pcm_frames_f32() + - drflac_open_file_and_read_pcm_frames_s32() + - drflac_open_file_and_read_pcm_frames_s16() + - drflac_open_file_and_read_pcm_frames_f32() + - drflac_open_memory_and_read_pcm_frames_s32() + - drflac_open_memory_and_read_pcm_frames_s16() + - drflac_open_memory_and_read_pcm_frames_f32() + Set this extra parameter to NULL to use defaults which is the same as the previous behaviour. Setting this NULL will use + DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE. + - Remove deprecated APIs: + - drflac_read_s32() + - drflac_read_s16() + - drflac_read_f32() + - drflac_seek_to_sample() + - drflac_open_and_decode_s32() + - drflac_open_and_decode_s16() + - drflac_open_and_decode_f32() + - drflac_open_and_decode_file_s32() + - drflac_open_and_decode_file_s16() + - drflac_open_and_decode_file_f32() + - drflac_open_and_decode_memory_s32() + - drflac_open_and_decode_memory_s16() + - drflac_open_and_decode_memory_f32() + - Remove drflac.totalSampleCount which is now replaced with drflac.totalPCMFrameCount. You can emulate drflac.totalSampleCount + by doing pFlac->totalPCMFrameCount*pFlac->channels. + - Rename drflac.currentFrame to drflac.currentFLACFrame to remove ambiguity with PCM frames. + - Fix errors when seeking to the end of a stream. + - Optimizations to seeking. + - SSE improvements and optimizations. + - ARM NEON optimizations. + - Optimizations to drflac_read_pcm_frames_s16(). + - Optimizations to drflac_read_pcm_frames_s32(). + +v0.11.10 - 2019-06-26 + - Fix a compiler error. + +v0.11.9 - 2019-06-16 + - Silence some ThreadSanitizer warnings. + +v0.11.8 - 2019-05-21 + - Fix warnings. + +v0.11.7 - 2019-05-06 + - C89 fixes. + +v0.11.6 - 2019-05-05 + - Add support for C89. + - Fix a compiler warning when CRC is disabled. + - Change license to choice of public domain or MIT-0. + +v0.11.5 - 2019-04-19 + - Fix a compiler error with GCC. + +v0.11.4 - 2019-04-17 + - Fix some warnings with GCC when compiling with -std=c99. + +v0.11.3 - 2019-04-07 + - Silence warnings with GCC. + +v0.11.2 - 2019-03-10 + - Fix a warning. + +v0.11.1 - 2019-02-17 + - Fix a potential bug with seeking. + +v0.11.0 - 2018-12-16 + - API CHANGE: Deprecated drflac_read_s32(), drflac_read_s16() and drflac_read_f32() and replaced them with + drflac_read_pcm_frames_s32(), drflac_read_pcm_frames_s16() and drflac_read_pcm_frames_f32(). The new APIs take + and return PCM frame counts instead of sample counts. To upgrade you will need to change the input count by + dividing it by the channel count, and then do the same with the return value. + - API_CHANGE: Deprecated drflac_seek_to_sample() and replaced with drflac_seek_to_pcm_frame(). Same rules as + the changes to drflac_read_*() apply. + - API CHANGE: Deprecated drflac_open_and_decode_*() and replaced with drflac_open_*_and_read_*(). Same rules as + the changes to drflac_read_*() apply. + - Optimizations. + +v0.10.0 - 2018-09-11 + - Remove the DR_FLAC_NO_WIN32_IO option and the Win32 file IO functionality. If you need to use Win32 file IO you + need to do it yourself via the callback API. + - Fix the clang build. + - Fix undefined behavior. + - Fix errors with CUESHEET metdata blocks. + - Add an API for iterating over each cuesheet track in the CUESHEET metadata block. This works the same way as the + Vorbis comment API. + - Other miscellaneous bug fixes, mostly relating to invalid FLAC streams. + - Minor optimizations. + +v0.9.11 - 2018-08-29 + - Fix a bug with sample reconstruction. + +v0.9.10 - 2018-08-07 + - Improve 64-bit detection. + +v0.9.9 - 2018-08-05 + - Fix C++ build on older versions of GCC. + +v0.9.8 - 2018-07-24 + - Fix compilation errors. + +v0.9.7 - 2018-07-05 + - Fix a warning. + +v0.9.6 - 2018-06-29 + - Fix some typos. + +v0.9.5 - 2018-06-23 + - Fix some warnings. + +v0.9.4 - 2018-06-14 + - Optimizations to seeking. + - Clean up. + +v0.9.3 - 2018-05-22 + - Bug fix. + +v0.9.2 - 2018-05-12 + - Fix a compilation error due to a missing break statement. + +v0.9.1 - 2018-04-29 + - Fix compilation error with Clang. + +v0.9 - 2018-04-24 + - Fix Clang build. + - Start using major.minor.revision versioning. + +v0.8g - 2018-04-19 + - Fix build on non-x86/x64 architectures. + +v0.8f - 2018-02-02 + - Stop pretending to support changing rate/channels mid stream. + +v0.8e - 2018-02-01 + - Fix a crash when the block size of a frame is larger than the maximum block size defined by the FLAC stream. + - Fix a crash the the Rice partition order is invalid. + +v0.8d - 2017-09-22 + - Add support for decoding streams with ID3 tags. ID3 tags are just skipped. + +v0.8c - 2017-09-07 + - Fix warning on non-x86/x64 architectures. + +v0.8b - 2017-08-19 + - Fix build on non-x86/x64 architectures. + +v0.8a - 2017-08-13 + - A small optimization for the Clang build. + +v0.8 - 2017-08-12 + - API CHANGE: Rename dr_* types to drflac_*. + - Optimizations. This brings dr_flac back to about the same class of efficiency as the reference implementation. + - Add support for custom implementations of malloc(), realloc(), etc. + - Add CRC checking to Ogg encapsulated streams. + - Fix VC++ 6 build. This is only for the C++ compiler. The C compiler is not currently supported. + - Bug fixes. + +v0.7 - 2017-07-23 + - Add support for opening a stream without a header block. To do this, use drflac_open_relaxed() / drflac_open_with_metadata_relaxed(). + +v0.6 - 2017-07-22 + - Add support for recovering from invalid frames. With this change, dr_flac will simply skip over invalid frames as if they + never existed. Frames are checked against their sync code, the CRC-8 of the frame header and the CRC-16 of the whole frame. + +v0.5 - 2017-07-16 + - Fix typos. + - Change drflac_bool* types to unsigned. + - Add CRC checking. This makes dr_flac slower, but can be disabled with #define DR_FLAC_NO_CRC. + +v0.4f - 2017-03-10 + - Fix a couple of bugs with the bitstreaming code. + +v0.4e - 2017-02-17 + - Fix some warnings. + +v0.4d - 2016-12-26 + - Add support for 32-bit floating-point PCM decoding. + - Use drflac_int* and drflac_uint* sized types to improve compiler support. + - Minor improvements to documentation. + +v0.4c - 2016-12-26 + - Add support for signed 16-bit integer PCM decoding. + +v0.4b - 2016-10-23 + - A minor change to drflac_bool8 and drflac_bool32 types. + +v0.4a - 2016-10-11 + - Rename drBool32 to drflac_bool32 for styling consistency. + +v0.4 - 2016-09-29 + - API/ABI CHANGE: Use fixed size 32-bit booleans instead of the built-in bool type. + - API CHANGE: Rename drflac_open_and_decode*() to drflac_open_and_decode*_s32(). + - API CHANGE: Swap the order of "channels" and "sampleRate" parameters in drflac_open_and_decode*(). Rationale for this is to + keep it consistent with drflac_audio. + +v0.3f - 2016-09-21 + - Fix a warning with GCC. + +v0.3e - 2016-09-18 + - Fixed a bug where GCC 4.3+ was not getting properly identified. + - Fixed a few typos. + - Changed date formats to ISO 8601 (YYYY-MM-DD). + +v0.3d - 2016-06-11 + - Minor clean up. + +v0.3c - 2016-05-28 + - Fixed compilation error. + +v0.3b - 2016-05-16 + - Fixed Linux/GCC build. + - Updated documentation. + +v0.3a - 2016-05-15 + - Minor fixes to documentation. + +v0.3 - 2016-05-11 + - Optimizations. Now at about parity with the reference implementation on 32-bit builds. + - Lots of clean up. + +v0.2b - 2016-05-10 + - Bug fixes. + +v0.2a - 2016-05-10 + - Made drflac_open_and_decode() more robust. + - Removed an unused debugging variable + +v0.2 - 2016-05-09 + - Added support for Ogg encapsulation. + - API CHANGE. Have the onSeek callback take a third argument which specifies whether or not the seek + should be relative to the start or the current position. Also changes the seeking rules such that + seeking offsets will never be negative. + - Have drflac_open_and_decode() fail gracefully if the stream has an unknown total sample count. + +v0.1b - 2016-05-07 + - Properly close the file handle in drflac_open_file() and family when the decoder fails to initialize. + - Removed a stale comment. + +v0.1a - 2016-05-05 + - Minor formatting changes. + - Fixed a warning on the GCC build. + +v0.1 - 2016-05-03 + - Initial versioned release. +*/ + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2023 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_mp3.h b/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_mp3.h new file mode 100644 index 000000000..84849ee4c --- /dev/null +++ b/Frameworks/SDL_sound.framework/Versions/A/Headers/dr_mp3.h @@ -0,0 +1,4834 @@ +/* +MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. +dr_mp3 - v0.6.38 - 2023-11-02 + +David Reid - mackron@gmail.com + +GitHub: https://github.com/mackron/dr_libs + +Based on minimp3 (https://github.com/lieff/minimp3) which is where the real work was done. See the bottom of this file for differences between minimp3 and dr_mp3. +*/ + +/* +RELEASE NOTES - VERSION 0.6 +=========================== +Version 0.6 includes breaking changes with the configuration of decoders. The ability to customize the number of output channels and the sample rate has been +removed. You must now use the channel count and sample rate reported by the MP3 stream itself, and all channel and sample rate conversion must be done +yourself. + + +Changes to Initialization +------------------------- +Previously, `drmp3_init()`, etc. took a pointer to a `drmp3_config` object that allowed you to customize the output channels and sample rate. This has been +removed. If you need the old behaviour you will need to convert the data yourself or just not upgrade. The following APIs have changed. + + `drmp3_init()` + `drmp3_init_memory()` + `drmp3_init_file()` + + +Miscellaneous Changes +--------------------- +Support for loading a file from a `wchar_t` string has been added via the `drmp3_init_file_w()` API. +*/ + +/* +Introducation +============= +dr_mp3 is a single file library. To use it, do something like the following in one .c file. + + ```c + #define DR_MP3_IMPLEMENTATION + #include "dr_mp3.h" + ``` + +You can then #include this file in other parts of the program as you would with any other header file. To decode audio data, do something like the following: + + ```c + drmp3 mp3; + if (!drmp3_init_file(&mp3, "MySong.mp3", NULL)) { + // Failed to open file + } + + ... + + drmp3_uint64 framesRead = drmp3_read_pcm_frames_f32(pMP3, framesToRead, pFrames); + ``` + +The drmp3 object is transparent so you can get access to the channel count and sample rate like so: + + ``` + drmp3_uint32 channels = mp3.channels; + drmp3_uint32 sampleRate = mp3.sampleRate; + ``` + +The example above initializes a decoder from a file, but you can also initialize it from a block of memory and read and seek callbacks with +`drmp3_init_memory()` and `drmp3_init()` respectively. + +You do not need to do any annoying memory management when reading PCM frames - this is all managed internally. You can request any number of PCM frames in each +call to `drmp3_read_pcm_frames_f32()` and it will return as many PCM frames as it can, up to the requested amount. + +You can also decode an entire file in one go with `drmp3_open_and_read_pcm_frames_f32()`, `drmp3_open_memory_and_read_pcm_frames_f32()` and +`drmp3_open_file_and_read_pcm_frames_f32()`. + + +Build Options +============= +#define these options before including this file. + +#define DR_MP3_NO_STDIO + Disable drmp3_init_file(), etc. + +#define DR_MP3_NO_SIMD + Disable SIMD optimizations. +*/ + +#ifndef dr_mp3_h +#define dr_mp3_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define DRMP3_STRINGIFY(x) #x +#define DRMP3_XSTRINGIFY(x) DRMP3_STRINGIFY(x) + +#define DRMP3_VERSION_MAJOR 0 +#define DRMP3_VERSION_MINOR 6 +#define DRMP3_VERSION_REVISION 38 +#define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) + +#include /* For size_t. */ + +/* Sized Types */ +typedef signed char drmp3_int8; +typedef unsigned char drmp3_uint8; +typedef signed short drmp3_int16; +typedef unsigned short drmp3_uint16; +typedef signed int drmp3_int32; +typedef unsigned int drmp3_uint32; +#if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 drmp3_int64; + typedef unsigned __int64 drmp3_uint64; +#else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long drmp3_int64; + typedef unsigned long long drmp3_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif +#endif +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + typedef drmp3_uint64 drmp3_uintptr; +#else + typedef drmp3_uint32 drmp3_uintptr; +#endif +typedef drmp3_uint8 drmp3_bool8; +typedef drmp3_uint32 drmp3_bool32; +#define DRMP3_TRUE 1 +#define DRMP3_FALSE 0 +/* End Sized Types */ + +/* Decorations */ +#if !defined(DRMP3_API) + #if defined(DRMP3_DLL) + #if defined(_WIN32) + #define DRMP3_DLL_IMPORT __declspec(dllimport) + #define DRMP3_DLL_EXPORT __declspec(dllexport) + #define DRMP3_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define DRMP3_DLL_IMPORT __attribute__((visibility("default"))) + #define DRMP3_DLL_EXPORT __attribute__((visibility("default"))) + #define DRMP3_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define DRMP3_DLL_IMPORT + #define DRMP3_DLL_EXPORT + #define DRMP3_DLL_PRIVATE static + #endif + #endif + + #if defined(DR_MP3_IMPLEMENTATION) || defined(DRMP3_IMPLEMENTATION) + #define DRMP3_API DRMP3_DLL_EXPORT + #else + #define DRMP3_API DRMP3_DLL_IMPORT + #endif + #define DRMP3_PRIVATE DRMP3_DLL_PRIVATE + #else + #define DRMP3_API extern + #define DRMP3_PRIVATE static + #endif +#endif +/* End Decorations */ + +/* Result Codes */ +typedef drmp3_int32 drmp3_result; +#define DRMP3_SUCCESS 0 +#define DRMP3_ERROR -1 /* A generic error. */ +#define DRMP3_INVALID_ARGS -2 +#define DRMP3_INVALID_OPERATION -3 +#define DRMP3_OUT_OF_MEMORY -4 +#define DRMP3_OUT_OF_RANGE -5 +#define DRMP3_ACCESS_DENIED -6 +#define DRMP3_DOES_NOT_EXIST -7 +#define DRMP3_ALREADY_EXISTS -8 +#define DRMP3_TOO_MANY_OPEN_FILES -9 +#define DRMP3_INVALID_FILE -10 +#define DRMP3_TOO_BIG -11 +#define DRMP3_PATH_TOO_LONG -12 +#define DRMP3_NAME_TOO_LONG -13 +#define DRMP3_NOT_DIRECTORY -14 +#define DRMP3_IS_DIRECTORY -15 +#define DRMP3_DIRECTORY_NOT_EMPTY -16 +#define DRMP3_END_OF_FILE -17 +#define DRMP3_NO_SPACE -18 +#define DRMP3_BUSY -19 +#define DRMP3_IO_ERROR -20 +#define DRMP3_INTERRUPT -21 +#define DRMP3_UNAVAILABLE -22 +#define DRMP3_ALREADY_IN_USE -23 +#define DRMP3_BAD_ADDRESS -24 +#define DRMP3_BAD_SEEK -25 +#define DRMP3_BAD_PIPE -26 +#define DRMP3_DEADLOCK -27 +#define DRMP3_TOO_MANY_LINKS -28 +#define DRMP3_NOT_IMPLEMENTED -29 +#define DRMP3_NO_MESSAGE -30 +#define DRMP3_BAD_MESSAGE -31 +#define DRMP3_NO_DATA_AVAILABLE -32 +#define DRMP3_INVALID_DATA -33 +#define DRMP3_TIMEOUT -34 +#define DRMP3_NO_NETWORK -35 +#define DRMP3_NOT_UNIQUE -36 +#define DRMP3_NOT_SOCKET -37 +#define DRMP3_NO_ADDRESS -38 +#define DRMP3_BAD_PROTOCOL -39 +#define DRMP3_PROTOCOL_UNAVAILABLE -40 +#define DRMP3_PROTOCOL_NOT_SUPPORTED -41 +#define DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED -42 +#define DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED -43 +#define DRMP3_SOCKET_NOT_SUPPORTED -44 +#define DRMP3_CONNECTION_RESET -45 +#define DRMP3_ALREADY_CONNECTED -46 +#define DRMP3_NOT_CONNECTED -47 +#define DRMP3_CONNECTION_REFUSED -48 +#define DRMP3_NO_HOST -49 +#define DRMP3_IN_PROGRESS -50 +#define DRMP3_CANCELLED -51 +#define DRMP3_MEMORY_ALREADY_MAPPED -52 +#define DRMP3_AT_END -53 +/* End Result Codes */ + +#define DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 +#define DRMP3_MAX_SAMPLES_PER_FRAME (DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) + +/* Inline */ +#ifdef _MSC_VER + #define DRMP3_INLINE __forceinline +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define DRMP3_GNUC_INLINE_HINT __inline__ + #else + #define DRMP3_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT + #endif +#elif defined(__WATCOMC__) + #define DRMP3_INLINE __inline +#else + #define DRMP3_INLINE +#endif +/* End Inline */ + + +DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision); +DRMP3_API const char* drmp3_version_string(void); + + +/* Allocation Callbacks */ +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drmp3_allocation_callbacks; +/* End Allocation Callbacks */ + + +/* +Low Level Push API +================== +*/ +typedef struct +{ + int frame_bytes, channels, hz, layer, bitrate_kbps; +} drmp3dec_frame_info; + +typedef struct +{ + float mdct_overlap[2][9*32], qmf_state[15*2*32]; + int reserv, free_format_bytes; + drmp3_uint8 header[4], reserv_buf[511]; +} drmp3dec; + +/* Initializes a low level decoder. */ +DRMP3_API void drmp3dec_init(drmp3dec *dec); + +/* Reads a frame from a low level decoder. */ +DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info); + +/* Helper for converting between f32 and s16. */ +DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples); + + + +/* +Main API (Pull API) +=================== +*/ +typedef enum +{ + drmp3_seek_origin_start, + drmp3_seek_origin_current +} drmp3_seek_origin; + +typedef struct +{ + drmp3_uint64 seekPosInBytes; /* Points to the first byte of an MP3 frame. */ + drmp3_uint64 pcmFrameIndex; /* The index of the PCM frame this seek point targets. */ + drmp3_uint16 mp3FramesToDiscard; /* The number of whole MP3 frames to be discarded before pcmFramesToDiscard. */ + drmp3_uint16 pcmFramesToDiscard; /* The number of leading samples to read and discard. These are discarded after mp3FramesToDiscard. */ +} drmp3_seek_point; + +/* +Callback for when data is read. Return value is the number of bytes actually read. + +pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +pBufferOut [out] The output buffer. +bytesToRead [in] The number of bytes to read. + +Returns the number of bytes actually read. + +A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until +either the entire bytesToRead is filled or you have reached the end of the stream. +*/ +typedef size_t (* drmp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +/* +Callback for when data needs to be seeked. + +pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +offset [in] The number of bytes to move, relative to the origin. Will never be negative. +origin [in] The origin of the seek - the current position or the start of the stream. + +Returns whether or not the seek was successful. + +Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which +will be either drmp3_seek_origin_start or drmp3_seek_origin_current. +*/ +typedef drmp3_bool32 (* drmp3_seek_proc)(void* pUserData, int offset, drmp3_seek_origin origin); + +typedef struct +{ + drmp3_uint32 channels; + drmp3_uint32 sampleRate; +} drmp3_config; + +typedef struct +{ + drmp3dec decoder; + drmp3_uint32 channels; + drmp3_uint32 sampleRate; + drmp3_read_proc onRead; + drmp3_seek_proc onSeek; + void* pUserData; + drmp3_allocation_callbacks allocationCallbacks; + drmp3_uint32 mp3FrameChannels; /* The number of channels in the currently loaded MP3 frame. Internal use only. */ + drmp3_uint32 mp3FrameSampleRate; /* The sample rate of the currently loaded MP3 frame. Internal use only. */ + drmp3_uint32 pcmFramesConsumedInMP3Frame; + drmp3_uint32 pcmFramesRemainingInMP3Frame; + drmp3_uint8 pcmFrames[sizeof(float)*DRMP3_MAX_SAMPLES_PER_FRAME]; /* <-- Multipled by sizeof(float) to ensure there's enough room for DR_MP3_FLOAT_OUTPUT. */ + drmp3_uint64 currentPCMFrame; /* The current PCM frame, globally, based on the output sample rate. Mainly used for seeking. */ + drmp3_uint64 streamCursor; /* The current byte the decoder is sitting on in the raw stream. */ + drmp3_seek_point* pSeekPoints; /* NULL by default. Set with drmp3_bind_seek_table(). Memory is owned by the client. dr_mp3 will never attempt to free this pointer. */ + drmp3_uint32 seekPointCount; /* The number of items in pSeekPoints. When set to 0 assumes to no seek table. Defaults to zero. */ + size_t dataSize; + size_t dataCapacity; + size_t dataConsumed; + drmp3_uint8* pData; + drmp3_bool32 atEnd : 1; + struct + { + const drmp3_uint8* pData; + size_t dataSize; + size_t currentReadPos; + } memory; /* Only used for decoders that were opened against a block of memory. */ +} drmp3; + +/* +Initializes an MP3 decoder. + +onRead [in] The function to call when data needs to be read from the client. +onSeek [in] The function to call when the read position of the client data needs to move. +pUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. + +Returns true if successful; false otherwise. + +Close the loader with drmp3_uninit(). + +See also: drmp3_init_file(), drmp3_init_memory(), drmp3_uninit() +*/ +DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks); + +/* +Initializes an MP3 decoder from a block of memory. + +This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +the lifetime of the drmp3 object. + +The buffer should contain the contents of the entire MP3 file. +*/ +DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_MP3_NO_STDIO +/* +Initializes an MP3 decoder from a file. + +This holds the internal FILE object until drmp3_uninit() is called. Keep this in mind if you're caching drmp3 +objects because the operating system may restrict the number of file handles an application can have open at +any given time. +*/ +DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Uninitializes an MP3 decoder. +*/ +DRMP3_API void drmp3_uninit(drmp3* pMP3); + +/* +Reads PCM frames as interleaved 32-bit IEEE floating point PCM. + +Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames. +*/ +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut); + +/* +Reads PCM frames as interleaved signed 16-bit integer PCM. + +Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames. +*/ +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut); + +/* +Seeks to a specific frame. + +Note that this is _not_ an MP3 frame, but rather a PCM frame. +*/ +DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex); + +/* +Calculates the total number of PCM frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. +*/ +DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3); + +/* +Calculates the total number of MP3 frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. +*/ +DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3); + +/* +Calculates the total number of MP3 and PCM frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. + +This is equivalent to calling drmp3_get_mp3_frame_count() and drmp3_get_pcm_frame_count() except that it's more efficient. +*/ +DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount); + +/* +Calculates the seekpoints based on PCM frames. This is slow. + +pSeekpoint count is a pointer to a uint32 containing the seekpoint count. On input it contains the desired count. +On output it contains the actual count. The reason for this design is that the client may request too many +seekpoints, in which case dr_mp3 will return a corrected count. + +Note that seektable seeking is not quite sample exact when the MP3 stream contains inconsistent sample rates. +*/ +DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints); + +/* +Binds a seek table to the decoder. + +This does _not_ make a copy of pSeekPoints - it only references it. It is up to the application to ensure this +remains valid while it is bound to the decoder. + +Use drmp3_calculate_seek_points() to calculate the seek points. +*/ +DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints); + + +/* +Opens an decodes an entire MP3 stream as a single operation. + +On output pConfig will receive the channel count and sample rate of the stream. + +Free the returned pointer with drmp3_free(). +*/ +DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); + +DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_MP3_NO_STDIO +DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Allocates a block of memory on the heap. +*/ +DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks); + +/* +Frees any memory that was allocated by a public drmp3 API. +*/ +DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifdef __cplusplus +} +#endif +#endif /* dr_mp3_h */ + + +/************************************************************************************************************************************************************ + ************************************************************************************************************************************************************ + + IMPLEMENTATION + + ************************************************************************************************************************************************************ + ************************************************************************************************************************************************************/ +#if defined(DR_MP3_IMPLEMENTATION) || defined(DRMP3_IMPLEMENTATION) +#ifndef dr_mp3_c +#define dr_mp3_c + +#include +#include +#include /* For INT_MAX */ + +DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision) +{ + if (pMajor) { + *pMajor = DRMP3_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = DRMP3_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = DRMP3_VERSION_REVISION; + } +} + +DRMP3_API const char* drmp3_version_string(void) +{ + return DRMP3_VERSION_STRING; +} + +/* Disable SIMD when compiling with TCC for now. */ +#if defined(__TINYC__) +#define DR_MP3_NO_SIMD +#endif + +#define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset))) + +#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#ifndef DRMP3_MAX_FRAME_SYNC_MATCHES +#define DRMP3_MAX_FRAME_SYNC_MATCHES 10 +#endif + +#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + +#define DRMP3_MAX_BITRESERVOIR_BYTES 511 +#define DRMP3_SHORT_BLOCK_TYPE 2 +#define DRMP3_STOP_BLOCK_TYPE 3 +#define DRMP3_MODE_MONO 3 +#define DRMP3_MODE_JOINT_STEREO 1 +#define DRMP3_HDR_SIZE 4 +#define DRMP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define DRMP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define DRMP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define DRMP3_HDR_IS_CRC(h) (!((h[1]) & 1)) +#define DRMP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define DRMP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define DRMP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define DRMP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define DRMP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define DRMP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define DRMP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define DRMP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define DRMP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define DRMP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define DRMP3_HDR_GET_MY_SAMPLE_RATE(h) (DRMP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define DRMP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define DRMP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) + +#define DRMP3_BITS_DEQUANTIZER_OUT -1 +#define DRMP3_MAX_SCF (255 + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210) +#define DRMP3_MAX_SCFI ((DRMP3_MAX_SCF + 3) & ~3) + +#define DRMP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define DRMP3_MAX(a, b) ((a) < (b) ? (b) : (a)) + +#if !defined(DR_MP3_NO_SIMD) + +#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) +/* x64 always have SSE2, arm64 always have neon, no need for generic code */ +#define DR_MP3_ONLY_SIMD +#endif + +#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) +#if defined(_MSC_VER) +#include +#endif +#include +#define DRMP3_HAVE_SSE 1 +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE _mm_storeu_ps +#define DRMP3_VLD _mm_loadu_ps +#define DRMP3_VSET _mm_set1_ps +#define DRMP3_VADD _mm_add_ps +#define DRMP3_VSUB _mm_sub_ps +#define DRMP3_VMUL _mm_mul_ps +#define DRMP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 drmp3_f4; +#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) +#define drmp3_cpuid __cpuid +#else +static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) +{ +#if defined(__PIC__) + __asm__ __volatile__( +#if defined(__x86_64__) + "push %%rbx\n" + "cpuid\n" + "xchgl %%ebx, %1\n" + "pop %%rbx\n" +#else + "xchgl %%ebx, %1\n" + "cpuid\n" + "xchgl %%ebx, %1\n" +#endif + : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#else + __asm__ __volatile__( + "cpuid" + : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#endif +} +#endif +static int drmp3_have_simd(void) +{ +#ifdef DR_MP3_ONLY_SIMD + return 1; +#else + static int g_have_simd; + int CPUInfo[4]; +#ifdef MINIMP3_TEST + static int g_counter; + if (g_counter++ > 100) + return 0; +#endif + if (g_have_simd) + goto end; + drmp3_cpuid(CPUInfo, 0); + if (CPUInfo[0] > 0) + { + drmp3_cpuid(CPUInfo, 1); + g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; /* SSE2 */ + return g_have_simd - 1; + } + +end: + return g_have_simd - 1; +#endif +} +#elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) +#include +#define DRMP3_HAVE_SSE 0 +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE vst1q_f32 +#define DRMP3_VLD vld1q_f32 +#define DRMP3_VSET vmovq_n_f32 +#define DRMP3_VADD vaddq_f32 +#define DRMP3_VSUB vsubq_f32 +#define DRMP3_VMUL vmulq_f32 +#define DRMP3_VMAC(a, x, y) vmlaq_f32(a, x, y) +#define DRMP3_VMSB(a, x, y) vmlsq_f32(a, x, y) +#define DRMP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define DRMP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t drmp3_f4; +static int drmp3_have_simd(void) +{ /* TODO: detect neon for !DR_MP3_ONLY_SIMD */ + return 1; +} +#else +#define DRMP3_HAVE_SSE 0 +#define DRMP3_HAVE_SIMD 0 +#ifdef DR_MP3_ONLY_SIMD +#error DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled +#endif +#endif + +#else + +#define DRMP3_HAVE_SIMD 0 + +#endif + +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) && !defined(__ARM_ARCH_6M__) +#define DRMP3_HAVE_ARMV6 1 +static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_arm(drmp3_int32 a) +{ + drmp3_int32 x = 0; + __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); + return x; +} +#else +#define DRMP3_HAVE_ARMV6 0 +#endif + + +/* Standard library stuff. */ +#ifndef DRMP3_ASSERT +#include +#define DRMP3_ASSERT(expression) assert(expression) +#endif +#ifndef DRMP3_COPY_MEMORY +#define DRMP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRMP3_MOVE_MEMORY +#define DRMP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) +#endif +#ifndef DRMP3_ZERO_MEMORY +#define DRMP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#define DRMP3_ZERO_OBJECT(p) DRMP3_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef DRMP3_MALLOC +#define DRMP3_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRMP3_REALLOC +#define DRMP3_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRMP3_FREE +#define DRMP3_FREE(p) free((p)) +#endif + +typedef struct +{ + const drmp3_uint8 *buf; + int pos, limit; +} drmp3_bs; + +typedef struct +{ + float scf[3*64]; + drmp3_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; +} drmp3_L12_scale_info; + +typedef struct +{ + drmp3_uint8 tab_offset, code_tab_width, band_count; +} drmp3_L12_subband_alloc; + +typedef struct +{ + const drmp3_uint8 *sfbtab; + drmp3_uint16 part_23_length, big_values, scalefac_compress; + drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; + drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; +} drmp3_L3_gr_info; + +typedef struct +{ + drmp3_bs bs; + drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + drmp3_L3_gr_info gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + drmp3_uint8 ist_pos[2][39]; +} drmp3dec_scratch; + +static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) +{ + bs->buf = data; + bs->pos = 0; + bs->limit = bytes*8; +} + +static drmp3_uint32 drmp3_bs_get_bits(drmp3_bs *bs, int n) +{ + drmp3_uint32 next, cache = 0, s = bs->pos & 7; + int shl = n + s; + const drmp3_uint8 *p = bs->buf + (bs->pos >> 3); + if ((bs->pos += n) > bs->limit) + return 0; + next = *p++ & (255 >> s); + while ((shl -= 8) > 0) + { + cache |= next << shl; + next = *p++; + } + return cache | (next >> -shl); +} + +static int drmp3_hdr_valid(const drmp3_uint8 *h) +{ + return h[0] == 0xff && + ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (DRMP3_HDR_GET_LAYER(h) != 0) && + (DRMP3_HDR_GET_BITRATE(h) != 15) && + (DRMP3_HDR_GET_SAMPLE_RATE(h) != 3); +} + +static int drmp3_hdr_compare(const drmp3_uint8 *h1, const drmp3_uint8 *h2) +{ + return drmp3_hdr_valid(h2) && + ((h1[1] ^ h2[1]) & 0xFE) == 0 && + ((h1[2] ^ h2[2]) & 0x0C) == 0 && + !(DRMP3_HDR_IS_FREE_FORMAT(h1) ^ DRMP3_HDR_IS_FREE_FORMAT(h2)); +} + +static unsigned drmp3_hdr_bitrate_kbps(const drmp3_uint8 *h) +{ + static const drmp3_uint8 halfrate[2][3][15] = { + { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, + { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, + }; + return 2*halfrate[!!DRMP3_HDR_TEST_MPEG1(h)][DRMP3_HDR_GET_LAYER(h) - 1][DRMP3_HDR_GET_BITRATE(h)]; +} + +static unsigned drmp3_hdr_sample_rate_hz(const drmp3_uint8 *h) +{ + static const unsigned g_hz[3] = { 44100, 48000, 32000 }; + return g_hz[DRMP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!DRMP3_HDR_TEST_MPEG1(h) >> (int)!DRMP3_HDR_TEST_NOT_MPEG25(h); +} + +static unsigned drmp3_hdr_frame_samples(const drmp3_uint8 *h) +{ + return DRMP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)DRMP3_HDR_IS_FRAME_576(h)); +} + +static int drmp3_hdr_frame_bytes(const drmp3_uint8 *h, int free_format_size) +{ + int frame_bytes = drmp3_hdr_frame_samples(h)*drmp3_hdr_bitrate_kbps(h)*125/drmp3_hdr_sample_rate_hz(h); + if (DRMP3_HDR_IS_LAYER_1(h)) + { + frame_bytes &= ~3; /* slot align */ + } + return frame_bytes ? frame_bytes : free_format_size; +} + +static int drmp3_hdr_padding(const drmp3_uint8 *h) +{ + return DRMP3_HDR_TEST_PADDING(h) ? (DRMP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; +} + +#ifndef DR_MP3_ONLY_MP3 +static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_uint8 *hdr, drmp3_L12_scale_info *sci) +{ + const drmp3_L12_subband_alloc *alloc; + int mode = DRMP3_HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == DRMP3_MODE_MONO) ? 0 : (mode == DRMP3_MODE_JOINT_STEREO) ? (DRMP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + + if (DRMP3_HDR_IS_LAYER_1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; + alloc = g_alloc_L1; + nbands = 32; + } else if (!DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + alloc = g_alloc_L2M2; + nbands = 30; + } else + { + static const drmp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = DRMP3_HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = drmp3_hdr_bitrate_kbps(hdr) >> (int)(mode != DRMP3_MODE_MONO); + if (!kbps) /* free-format */ + { + kbps = 192; + } + + alloc = g_alloc_L2M1; + nbands = 27; + if (kbps < 56) + { + static const drmp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + alloc = g_alloc_L2M1_lowrate; + nbands = sample_rate_idx == 2 ? 12 : 8; + } else if (kbps >= 96 && sample_rate_idx != 1) + { + nbands = 30; + } + } + + sci->total_bands = (drmp3_uint8)nbands; + sci->stereo_bands = (drmp3_uint8)DRMP3_MIN(stereo_bands, nbands); + + return alloc; +} + +static void drmp3_L12_read_scalefactors(drmp3_bs *bs, drmp3_uint8 *pba, drmp3_uint8 *scfcod, int bands, float *scf) +{ + static const float g_deq_L12[18*3] = { +#define DRMP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + DRMP3_DQ(3),DRMP3_DQ(7),DRMP3_DQ(15),DRMP3_DQ(31),DRMP3_DQ(63),DRMP3_DQ(127),DRMP3_DQ(255),DRMP3_DQ(511),DRMP3_DQ(1023),DRMP3_DQ(2047),DRMP3_DQ(4095),DRMP3_DQ(8191),DRMP3_DQ(16383),DRMP3_DQ(32767),DRMP3_DQ(65535),DRMP3_DQ(3),DRMP3_DQ(5),DRMP3_DQ(9) + }; + int i, m; + for (i = 0; i < bands; i++) + { + float s = 0; + int ba = *pba++; + int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; + for (m = 4; m; m >>= 1) + { + if (mask & m) + { + int b = drmp3_bs_get_bits(bs, 6); + s = g_deq_L12[ba*3 - 6 + b % 3]*(int)(1 << 21 >> b/3); + } + *scf++ = s; + } + } +} + +static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp3_L12_scale_info *sci) +{ + static const drmp3_uint8 g_bitalloc_code_tab[] = { + 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, + 0,17,18, 3,19,4,5,16, + 0,17,18,16, + 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, + 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 + }; + const drmp3_L12_subband_alloc *subband_alloc = drmp3_L12_subband_alloc_table(hdr, sci); + + int i, k = 0, ba_bits = 0; + const drmp3_uint8 *ba_code_tab = g_bitalloc_code_tab; + + for (i = 0; i < sci->total_bands; i++) + { + drmp3_uint8 ba; + if (i == k) + { + k += subband_alloc->band_count; + ba_bits = subband_alloc->code_tab_width; + ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; + subband_alloc++; + } + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + sci->bitalloc[2*i] = ba; + if (i < sci->stereo_bands) + { + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + } + sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; + } + + for (i = 0; i < 2*sci->total_bands; i++) + { + sci->scfcod[i] = (drmp3_uint8)(sci->bitalloc[i] ? DRMP3_HDR_IS_LAYER_1(hdr) ? 2 : drmp3_bs_get_bits(bs, 2) : 6); + } + + drmp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + + for (i = sci->stereo_bands; i < sci->total_bands; i++) + { + sci->bitalloc[2*i + 1] = 0; + } +} + +static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_scale_info *sci, int group_size) +{ + int i, j, k, choff = 576; + for (j = 0; j < 4; j++) + { + float *dst = grbuf + group_size*j; + for (i = 0; i < 2*sci->total_bands; i++) + { + int ba = sci->bitalloc[i]; + if (ba != 0) + { + if (ba < 17) + { + int half = (1 << (ba - 1)) - 1; + for (k = 0; k < group_size; k++) + { + dst[k] = (float)((int)drmp3_bs_get_bits(bs, ba) - half); + } + } else + { + unsigned mod = (2 << (ba - 17)) + 1; /* 3, 5, 9 */ + unsigned code = drmp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); /* 5, 7, 10 */ + for (k = 0; k < group_size; k++, code /= mod) + { + dst[k] = (float)((int)(code % mod - mod/2)); + } + } + } + dst += choff; + choff = 18 - choff; + } + } + return group_size*4; +} + +static void drmp3_L12_apply_scf_384(drmp3_L12_scale_info *sci, const float *scf, float *dst) +{ + int i, k; + DRMP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) + { + for (k = 0; k < 12; k++) + { + dst[k + 0] *= scf[0]; + dst[k + 576] *= scf[3]; + } + } +} +#endif + +static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + static const drmp3_uint8 g_scf_long[8][23] = { + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, + { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, + { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } + }; + static const drmp3_uint8 g_scf_short[8][40] = { + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + static const drmp3_uint8 g_scf_mixed[8][40] = { + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + + unsigned tables, scfsi = 0; + int main_data_begin, part_23_sum = 0; + int gr_count = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + int sr_idx = DRMP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + gr_count *= 2; + main_data_begin = drmp3_bs_get_bits(bs, 9); + scfsi = drmp3_bs_get_bits(bs, 7 + gr_count); + } else + { + main_data_begin = drmp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; + } + + do + { + if (DRMP3_HDR_IS_MONO(hdr)) + { + scfsi <<= 4; + } + gr->part_23_length = (drmp3_uint16)drmp3_bs_get_bits(bs, 12); + part_23_sum += gr->part_23_length; + gr->big_values = (drmp3_uint16)drmp3_bs_get_bits(bs, 9); + if (gr->big_values > 288) + { + return -1; + } + gr->global_gain = (drmp3_uint8)drmp3_bs_get_bits(bs, 8); + gr->scalefac_compress = (drmp3_uint16)drmp3_bs_get_bits(bs, DRMP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->sfbtab = g_scf_long[sr_idx]; + gr->n_long_sfb = 22; + gr->n_short_sfb = 0; + if (drmp3_bs_get_bits(bs, 1)) + { + gr->block_type = (drmp3_uint8)drmp3_bs_get_bits(bs, 2); + if (!gr->block_type) + { + return -1; + } + gr->mixed_block_flag = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->region_count[0] = 7; + gr->region_count[1] = 255; + if (gr->block_type == DRMP3_SHORT_BLOCK_TYPE) + { + scfsi &= 0x0F0F; + if (!gr->mixed_block_flag) + { + gr->region_count[0] = 8; + gr->sfbtab = g_scf_short[sr_idx]; + gr->n_long_sfb = 0; + gr->n_short_sfb = 39; + } else + { + gr->sfbtab = g_scf_mixed[sr_idx]; + gr->n_long_sfb = DRMP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_short_sfb = 30; + } + } + tables = drmp3_bs_get_bits(bs, 10); + tables <<= 5; + gr->subblock_gain[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[2] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + } else + { + gr->block_type = 0; + gr->mixed_block_flag = 0; + tables = drmp3_bs_get_bits(bs, 15); + gr->region_count[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 4); + gr->region_count[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->region_count[2] = 255; + } + gr->table_select[0] = (drmp3_uint8)(tables >> 10); + gr->table_select[1] = (drmp3_uint8)((tables >> 5) & 31); + gr->table_select[2] = (drmp3_uint8)((tables) & 31); + gr->preflag = (drmp3_uint8)(DRMP3_HDR_TEST_MPEG1(hdr) ? drmp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); + gr->scalefac_scale = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->count1_table = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->scfsi = (drmp3_uint8)((scfsi >> 12) & 15); + scfsi <<= 4; + gr++; + } while(--gr_count); + + if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) + { + return -1; + } + + return main_data_begin; +} + +static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, const drmp3_uint8 *scf_size, const drmp3_uint8 *scf_count, drmp3_bs *bitbuf, int scfsi) +{ + int i, k; + for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) + { + int cnt = scf_count[i]; + if (scfsi & 8) + { + DRMP3_COPY_MEMORY(scf, ist_pos, cnt); + } else + { + int bits = scf_size[i]; + if (!bits) + { + DRMP3_ZERO_MEMORY(scf, cnt); + DRMP3_ZERO_MEMORY(ist_pos, cnt); + } else + { + int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; + for (k = 0; k < cnt; k++) + { + int s = drmp3_bs_get_bits(bitbuf, bits); + ist_pos[k] = (drmp3_uint8)(s == max_scf ? -1 : s); + scf[k] = (drmp3_uint8)s; + } + } + } + ist_pos += cnt; + scf += cnt; + } + scf[0] = scf[1] = scf[2] = 0; +} + +static float drmp3_L3_ldexp_q2(float y, int exp_q2) +{ + static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; + int e; + do + { + e = DRMP3_MIN(30*4, exp_q2); + y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); + } while ((exp_q2 -= e) > 0); + return y; +} + +static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) +{ + static const drmp3_uint8 g_scf_partitions[3][28] = { + { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, + { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, + { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } + }; + const drmp3_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + drmp3_uint8 scf_size[4], iscf[40]; + int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; + float gain; + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + int part = g_scfc_decode[gr->scalefac_compress]; + scf_size[1] = scf_size[0] = (drmp3_uint8)(part >> 2); + scf_size[3] = scf_size[2] = (drmp3_uint8)(part & 3); + } else + { + static const drmp3_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = DRMP3_HDR_TEST_I_STEREO(hdr) && ch; + sfc = gr->scalefac_compress >> ist; + for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) + { + for (modprod = 1, i = 3; i >= 0; i--) + { + scf_size[i] = (drmp3_uint8)(sfc / modprod % g_mod[k + i]); + modprod *= g_mod[k + i]; + } + } + scf_partition += k; + scfsi = -16; + } + drmp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + + if (gr->n_short_sfb) + { + int sh = 3 - scf_shift; + for (i = 0; i < gr->n_short_sfb; i += 3) + { + iscf[gr->n_long_sfb + i + 0] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); + iscf[gr->n_long_sfb + i + 1] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); + iscf[gr->n_long_sfb + i + 2] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); + } + } else if (gr->preflag) + { + static const drmp3_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + for (i = 0; i < 10; i++) + { + iscf[11 + i] = (drmp3_uint8)(iscf[11 + i] + g_preamp[i]); + } + } + + gain_exp = gr->global_gain + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210 - (DRMP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = drmp3_L3_ldexp_q2(1 << (DRMP3_MAX_SCFI/4), DRMP3_MAX_SCFI - gain_exp); + for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) + { + scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); + } +} + +static const float g_drmp3_pow43[129 + 16] = { + 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, + 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f +}; + +static float drmp3_L3_pow_43(int x) +{ + float frac; + int sign, mult = 256; + + if (x < 129) + { + return g_drmp3_pow43[16 + x]; + } + + if (x < 1024) + { + mult = 16; + x <<= 3; + } + + sign = 2*x & 64; + frac = (float)((x & 63) - sign) / ((x & ~63) + sign); + return g_drmp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; +} + +static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) +{ + static const drmp3_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, + -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, + -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288, + -253,-318,-351,-367,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,819,818,547,547,275,275,275,275,561,560,515,546,289,274,288,258, + -254,-287,1329,1299,1314,1312,1057,1057,1042,1042,1026,1026,784,784,784,784,529,529,529,529,529,529,529,529,769,769,769,769,768,768,768,768,563,560,306,306,291,259, + -252,-413,-477,-542,1298,-575,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-383,-399,1107,1092,1106,1061,849,849,789,789,1104,1091,773,773,1076,1075,341,340,325,309,834,804,577,577,532,532,516,516,832,818,803,816,561,561,531,531,515,546,289,289,288,258, + -252,-429,-493,-559,1057,1057,1042,1042,529,529,529,529,529,529,529,529,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,-382,1077,-415,1106,1061,1104,849,849,789,789,1091,1076,1029,1075,834,834,597,581,340,340,339,324,804,833,532,532,832,772,818,803,817,787,816,771,290,290,290,290,288,258, + -253,-349,-414,-447,-463,1329,1299,-479,1314,1312,1057,1057,1042,1042,1026,1026,785,785,785,785,784,784,784,784,769,769,769,769,768,768,768,768,-319,851,821,-335,836,850,805,849,341,340,325,336,533,533,579,579,564,564,773,832,578,548,563,516,321,276,306,291,304,259, + -251,-572,-733,-830,-863,-879,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,1396,1351,1381,1366,1395,1335,1380,-559,1334,1138,1138,1063,1063,1350,1392,1031,1031,1062,1062,1364,1363,1120,1120,1333,1348,881,881,881,881,375,374,359,373,343,358,341,325,791,791,1123,1122,-703,1105,1045,-719,865,865,790,790,774,774,1104,1029,338,293,323,308,-799,-815,833,788,772,818,803,816,322,292,307,320,561,531,515,546,289,274,288,258, + -251,-525,-605,-685,-765,-831,-846,1298,1057,1057,1312,1282,785,785,785,785,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,1399,1398,1383,1367,1382,1396,1351,-511,1381,1366,1139,1139,1079,1079,1124,1124,1364,1349,1363,1333,882,882,882,882,807,807,807,807,1094,1094,1136,1136,373,341,535,535,881,775,867,822,774,-591,324,338,-671,849,550,550,866,864,609,609,293,336,534,534,789,835,773,-751,834,804,308,307,833,788,832,772,562,562,547,547,305,275,560,515,290,290, + -252,-397,-477,-557,-622,-653,-719,-735,-750,1329,1299,1314,1057,1057,1042,1042,1312,1282,1024,1024,785,785,785,785,784,784,784,784,769,769,769,769,-383,1127,1141,1111,1126,1140,1095,1110,869,869,883,883,1079,1109,882,882,375,374,807,868,838,881,791,-463,867,822,368,263,852,837,836,-543,610,610,550,550,352,336,534,534,865,774,851,821,850,805,593,533,579,564,773,832,578,578,548,548,577,577,307,276,306,291,516,560,259,259, + -250,-2107,-2507,-2764,-2909,-2974,-3007,-3023,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-767,-1052,-1213,-1277,-1358,-1405,-1469,-1535,-1550,-1582,-1614,-1647,-1662,-1694,-1726,-1759,-1774,-1807,-1822,-1854,-1886,1565,-1919,-1935,-1951,-1967,1731,1730,1580,1717,-1983,1729,1564,-1999,1548,-2015,-2031,1715,1595,-2047,1714,-2063,1610,-2079,1609,-2095,1323,1323,1457,1457,1307,1307,1712,1547,1641,1700,1699,1594,1685,1625,1442,1442,1322,1322,-780,-973,-910,1279,1278,1277,1262,1276,1261,1275,1215,1260,1229,-959,974,974,989,989,-943,735,478,478,495,463,506,414,-1039,1003,958,1017,927,942,987,957,431,476,1272,1167,1228,-1183,1256,-1199,895,895,941,941,1242,1227,1212,1135,1014,1014,490,489,503,487,910,1013,985,925,863,894,970,955,1012,847,-1343,831,755,755,984,909,428,366,754,559,-1391,752,486,457,924,997,698,698,983,893,740,740,908,877,739,739,667,667,953,938,497,287,271,271,683,606,590,712,726,574,302,302,738,736,481,286,526,725,605,711,636,724,696,651,589,681,666,710,364,467,573,695,466,466,301,465,379,379,709,604,665,679,316,316,634,633,436,436,464,269,424,394,452,332,438,363,347,408,393,448,331,422,362,407,392,421,346,406,391,376,375,359,1441,1306,-2367,1290,-2383,1337,-2399,-2415,1426,1321,-2431,1411,1336,-2447,-2463,-2479,1169,1169,1049,1049,1424,1289,1412,1352,1319,-2495,1154,1154,1064,1064,1153,1153,416,390,360,404,403,389,344,374,373,343,358,372,327,357,342,311,356,326,1395,1394,1137,1137,1047,1047,1365,1392,1287,1379,1334,1364,1349,1378,1318,1363,792,792,792,792,1152,1152,1032,1032,1121,1121,1046,1046,1120,1120,1030,1030,-2895,1106,1061,1104,849,849,789,789,1091,1076,1029,1090,1060,1075,833,833,309,324,532,532,832,772,818,803,561,561,531,560,515,546,289,274,288,258, + -250,-1179,-1579,-1836,-1996,-2124,-2253,-2333,-2413,-2477,-2542,-2574,-2607,-2622,-2655,1314,1313,1298,1312,1282,785,785,785,785,1040,1040,1025,1025,768,768,768,768,-766,-798,-830,-862,-895,-911,-927,-943,-959,-975,-991,-1007,-1023,-1039,-1055,-1070,1724,1647,-1103,-1119,1631,1767,1662,1738,1708,1723,-1135,1780,1615,1779,1599,1677,1646,1778,1583,-1151,1777,1567,1737,1692,1765,1722,1707,1630,1751,1661,1764,1614,1736,1676,1763,1750,1645,1598,1721,1691,1762,1706,1582,1761,1566,-1167,1749,1629,767,766,751,765,494,494,735,764,719,749,734,763,447,447,748,718,477,506,431,491,446,476,461,505,415,430,475,445,504,399,460,489,414,503,383,474,429,459,502,502,746,752,488,398,501,473,413,472,486,271,480,270,-1439,-1455,1357,-1471,-1487,-1503,1341,1325,-1519,1489,1463,1403,1309,-1535,1372,1448,1418,1476,1356,1462,1387,-1551,1475,1340,1447,1402,1386,-1567,1068,1068,1474,1461,455,380,468,440,395,425,410,454,364,467,466,464,453,269,409,448,268,432,1371,1473,1432,1417,1308,1460,1355,1446,1459,1431,1083,1083,1401,1416,1458,1445,1067,1067,1370,1457,1051,1051,1291,1430,1385,1444,1354,1415,1400,1443,1082,1082,1173,1113,1186,1066,1185,1050,-1967,1158,1128,1172,1097,1171,1081,-1983,1157,1112,416,266,375,400,1170,1142,1127,1065,793,793,1169,1033,1156,1096,1141,1111,1155,1080,1126,1140,898,898,808,808,897,897,792,792,1095,1152,1032,1125,1110,1139,1079,1124,882,807,838,881,853,791,-2319,867,368,263,822,852,837,866,806,865,-2399,851,352,262,534,534,821,836,594,594,549,549,593,593,533,533,848,773,579,579,564,578,548,563,276,276,577,576,306,291,516,560,305,305,275,259, + -251,-892,-2058,-2620,-2828,-2957,-3023,-3039,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,-559,1530,-575,-591,1528,1527,1407,1526,1391,1023,1023,1023,1023,1525,1375,1268,1268,1103,1103,1087,1087,1039,1039,1523,-604,815,815,815,815,510,495,509,479,508,463,507,447,431,505,415,399,-734,-782,1262,-815,1259,1244,-831,1258,1228,-847,-863,1196,-879,1253,987,987,748,-767,493,493,462,477,414,414,686,669,478,446,461,445,474,429,487,458,412,471,1266,1264,1009,1009,799,799,-1019,-1276,-1452,-1581,-1677,-1757,-1821,-1886,-1933,-1997,1257,1257,1483,1468,1512,1422,1497,1406,1467,1496,1421,1510,1134,1134,1225,1225,1466,1451,1374,1405,1252,1252,1358,1480,1164,1164,1251,1251,1238,1238,1389,1465,-1407,1054,1101,-1423,1207,-1439,830,830,1248,1038,1237,1117,1223,1148,1236,1208,411,426,395,410,379,269,1193,1222,1132,1235,1221,1116,976,976,1192,1162,1177,1220,1131,1191,963,963,-1647,961,780,-1663,558,558,994,993,437,408,393,407,829,978,813,797,947,-1743,721,721,377,392,844,950,828,890,706,706,812,859,796,960,948,843,934,874,571,571,-1919,690,555,689,421,346,539,539,944,779,918,873,932,842,903,888,570,570,931,917,674,674,-2575,1562,-2591,1609,-2607,1654,1322,1322,1441,1441,1696,1546,1683,1593,1669,1624,1426,1426,1321,1321,1639,1680,1425,1425,1305,1305,1545,1668,1608,1623,1667,1592,1638,1666,1320,1320,1652,1607,1409,1409,1304,1304,1288,1288,1664,1637,1395,1395,1335,1335,1622,1636,1394,1394,1319,1319,1606,1621,1392,1392,1137,1137,1137,1137,345,390,360,375,404,373,1047,-2751,-2767,-2783,1062,1121,1046,-2799,1077,-2815,1106,1061,789,789,1105,1104,263,355,310,340,325,354,352,262,339,324,1091,1076,1029,1090,1060,1075,833,833,788,788,1088,1028,818,818,803,803,561,561,531,531,816,771,546,546,289,274,288,258, + 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}; + static const drmp3_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; + static const drmp3_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const drmp3_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; + static const drmp3_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; + +#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) +#define DRMP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define DRMP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (drmp3_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define DRMP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + + float one = 0.0f; + int ireg = 0, big_val_cnt = gr_info->big_values; + const drmp3_uint8 *sfb = gr_info->sfbtab; + const drmp3_uint8 *bs_next_ptr = bs->buf + bs->pos/8; + drmp3_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; + bs_next_ptr += 4; + + while (big_val_cnt > 0) + { + int tab_num = gr_info->table_select[ireg]; + int sfb_cnt = gr_info->region_count[ireg++]; + const drmp3_int16 *codebook = tabs + tabindex[tab_num]; + int linbits = g_linbits[tab_num]; + if (linbits) + { + do + { + np = *sfb++ / 2; + pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[DRMP3_PEEK_BITS(w)]; + while (leaf < 0) + { + DRMP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + } + DRMP3_FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + if (lsb == 15) + { + lsb += DRMP3_PEEK_BITS(linbits); + DRMP3_FLUSH_BITS(linbits); + DRMP3_CHECK_BITS; + *dst = one*drmp3_L3_pow_43(lsb)*((drmp3_int32)bs_cache < 0 ? -1: 1); + } else + { + *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + } + DRMP3_FLUSH_BITS(lsb ? 1 : 0); + } + DRMP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } else + { + do + { + np = *sfb++ / 2; + pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[DRMP3_PEEK_BITS(w)]; + while (leaf < 0) + { + DRMP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + } + DRMP3_FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + DRMP3_FLUSH_BITS(lsb ? 1 : 0); + } + DRMP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } + } + + for (np = 1 - big_val_cnt;; dst += 4) + { + const drmp3_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[DRMP3_PEEK_BITS(4)]; + if (!(leaf & 8)) + { + leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; + } + DRMP3_FLUSH_BITS(leaf & 7); + if (DRMP3_BSPOS > layer3gr_limit) + { + break; + } +#define DRMP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define DRMP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((drmp3_int32)bs_cache < 0) ? -one : one; DRMP3_FLUSH_BITS(1) } + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(0); + DRMP3_DEQ_COUNT1(1); + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(2); + DRMP3_DEQ_COUNT1(3); + DRMP3_CHECK_BITS; + } + + bs->pos = layer3gr_limit; +} + +static void drmp3_L3_midside_stereo(float *left, int n) +{ + int i = 0; + float *right = left + 576; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) + { + for (; i < n - 3; i += 4) + { + drmp3_f4 vl = DRMP3_VLD(left + i); + drmp3_f4 vr = DRMP3_VLD(right + i); + DRMP3_VSTORE(left + i, DRMP3_VADD(vl, vr)); + DRMP3_VSTORE(right + i, DRMP3_VSUB(vl, vr)); + } +#ifdef __GNUC__ + /* Workaround for spurious -Waggressive-loop-optimizations warning from gcc. + * For more info see: https://github.com/lieff/minimp3/issues/88 + */ + if (__builtin_constant_p(n % 4 == 0) && n % 4 == 0) + return; +#endif + } +#endif + for (; i < n; i++) + { + float a = left[i]; + float b = right[i]; + left[i] = a + b; + right[i] = a - b; + } +} + +static void drmp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) +{ + int i; + for (i = 0; i < n; i++) + { + left[i + 576] = left[i]*kr; + left[i] = left[i]*kl; + } +} + +static void drmp3_L3_stereo_top_band(const float *right, const drmp3_uint8 *sfb, int nbands, int max_band[3]) +{ + int i, k; + + max_band[0] = max_band[1] = max_band[2] = -1; + + for (i = 0; i < nbands; i++) + { + for (k = 0; k < sfb[i]; k += 2) + { + if (right[k] != 0 || right[k + 1] != 0) + { + max_band[i % 3] = i; + break; + } + } + right += sfb[i]; + } +} + +static void drmp3_L3_stereo_process(float *left, const drmp3_uint8 *ist_pos, const drmp3_uint8 *sfb, const drmp3_uint8 *hdr, int max_band[3], int mpeg2_sh) +{ + static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; + unsigned i, max_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; + + for (i = 0; sfb[i]; i++) + { + unsigned ipos = ist_pos[i]; + if ((int)i > max_band[i % 3] && ipos < max_pos) + { + float kl, kr, s = DRMP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + kl = g_pan[2*ipos]; + kr = g_pan[2*ipos + 1]; + } else + { + kl = 1; + kr = drmp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + if (ipos & 1) + { + kl = kr; + kr = 1; + } + } + drmp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (DRMP3_HDR_TEST_MS_STEREO(hdr)) + { + drmp3_L3_midside_stereo(left, sfb[i]); + } + left += sfb[i]; + } +} + +static void drmp3_L3_intensity_stereo(float *left, drmp3_uint8 *ist_pos, const drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; + int i, max_blocks = gr->n_short_sfb ? 3 : 1; + + drmp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + if (gr->n_long_sfb) + { + max_band[0] = max_band[1] = max_band[2] = DRMP3_MAX(DRMP3_MAX(max_band[0], max_band[1]), max_band[2]); + } + for (i = 0; i < max_blocks; i++) + { + int default_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; + int itop = n_sfb - max_blocks + i; + int prev = itop - max_blocks; + ist_pos[itop] = (drmp3_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); + } + drmp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); +} + +static void drmp3_L3_reorder(float *grbuf, float *scratch, const drmp3_uint8 *sfb) +{ + int i, len; + float *src = grbuf, *dst = scratch; + + for (;0 != (len = *sfb); sfb += 3, src += 2*len) + { + for (i = 0; i < len; i++, src++) + { + *dst++ = src[0*len]; + *dst++ = src[1*len]; + *dst++ = src[2*len]; + } + } + DRMP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); +} + +static void drmp3_L3_antialias(float *grbuf, int nbands) +{ + static const float g_aa[2][8] = { + {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, + {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} + }; + + for (; nbands > 0; nbands--, grbuf += 18) + { + int i = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vu = DRMP3_VLD(grbuf + 18 + i); + drmp3_f4 vd = DRMP3_VLD(grbuf + 14 - i); + drmp3_f4 vc0 = DRMP3_VLD(g_aa[0] + i); + drmp3_f4 vc1 = DRMP3_VLD(g_aa[1] + i); + vd = DRMP3_VREV(vd); + DRMP3_VSTORE(grbuf + 18 + i, DRMP3_VSUB(DRMP3_VMUL(vu, vc0), DRMP3_VMUL(vd, vc1))); + vd = DRMP3_VADD(DRMP3_VMUL(vu, vc1), DRMP3_VMUL(vd, vc0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vd)); + } +#endif +#ifndef DR_MP3_ONLY_SIMD + for(; i < 8; i++) + { + float u = grbuf[18 + i]; + float d = grbuf[17 - i]; + grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; + grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; + } +#endif + } +} + +static void drmp3_L3_dct3_9(float *y) +{ + float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; + + s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; + t0 = s0 + s6*0.5f; + s0 -= s6; + t4 = (s4 + s2)*0.93969262f; + t2 = (s8 + s2)*0.76604444f; + s6 = (s4 - s8)*0.17364818f; + s4 += s8 - s2; + + s2 = s0 - s4*0.5f; + y[4] = s4 + s0; + s8 = t0 - t2 + s6; + s0 = t0 - t4 + t2; + s4 = t0 + t4 - s6; + + s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; + + s3 *= 0.86602540f; + t0 = (s5 + s1)*0.98480775f; + t4 = (s5 - s7)*0.34202014f; + t2 = (s1 + s7)*0.64278761f; + s1 = (s1 - s5 - s7)*0.86602540f; + + s5 = t0 - s3 - t2; + s7 = t4 - s3 - t0; + s3 = t4 + s3 - t2; + + y[0] = s4 - s7; + y[1] = s2 + s1; + y[2] = s0 - s3; + y[3] = s8 + s5; + y[5] = s8 - s5; + y[6] = s0 + s3; + y[7] = s2 - s1; + y[8] = s4 + s7; +} + +static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +{ + int i, j; + static const float g_twid9[18] = { + 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f + }; + + for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) + { + float co[9], si[9]; + co[0] = -grbuf[0]; + si[0] = grbuf[17]; + for (i = 0; i < 4; i++) + { + si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; + co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; + si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; + co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); + } + drmp3_L3_dct3_9(co); + drmp3_L3_dct3_9(si); + + si[1] = -si[1]; + si[3] = -si[3]; + si[5] = -si[5]; + si[7] = -si[7]; + + i = 0; + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vovl = DRMP3_VLD(overlap + i); + drmp3_f4 vc = DRMP3_VLD(co + i); + drmp3_f4 vs = DRMP3_VLD(si + i); + drmp3_f4 vr0 = DRMP3_VLD(g_twid9 + i); + drmp3_f4 vr1 = DRMP3_VLD(g_twid9 + 9 + i); + drmp3_f4 vw0 = DRMP3_VLD(window + i); + drmp3_f4 vw1 = DRMP3_VLD(window + 9 + i); + drmp3_f4 vsum = DRMP3_VADD(DRMP3_VMUL(vc, vr1), DRMP3_VMUL(vs, vr0)); + DRMP3_VSTORE(overlap + i, DRMP3_VSUB(DRMP3_VMUL(vc, vr0), DRMP3_VMUL(vs, vr1))); + DRMP3_VSTORE(grbuf + i, DRMP3_VSUB(DRMP3_VMUL(vovl, vw0), DRMP3_VMUL(vsum, vw1))); + vsum = DRMP3_VADD(DRMP3_VMUL(vovl, vw1), DRMP3_VMUL(vsum, vw0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vsum)); + } +#endif + for (; i < 9; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; + overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; + grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; + grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; + } + } +} + +static void drmp3_L3_idct3(float x0, float x1, float x2, float *dst) +{ + float m1 = x1*0.86602540f; + float a1 = x0 - x2*0.5f; + dst[1] = x0 + x2; + dst[0] = a1 + m1; + dst[2] = a1 - m1; +} + +static void drmp3_L3_imdct12(float *x, float *dst, float *overlap) +{ + static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; + float co[3], si[3]; + int i; + + drmp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + drmp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + si[1] = -si[1]; + + for (i = 0; i < 3; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; + overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; + dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; + dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; + } +} + +static void drmp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) +{ + for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) + { + float tmp[18]; + DRMP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); + DRMP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); + drmp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); + drmp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + drmp3_L3_imdct12(tmp + 2, overlap, overlap + 6); + } +} + +static void drmp3_L3_change_sign(float *grbuf) +{ + int b, i; + for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) + for (i = 1; i < 18; i += 2) + grbuf[i] = -grbuf[i]; +} + +static void drmp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +{ + static const float g_mdct_window[2][18] = { + { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, + { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } + }; + if (n_long_bands) + { + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + grbuf += 18*n_long_bands; + overlap += 9*n_long_bands; + } + if (block_type == DRMP3_SHORT_BLOCK_TYPE) + drmp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + else + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == DRMP3_STOP_BLOCK_TYPE], 32 - n_long_bands); +} + +static void drmp3_L3_save_reservoir(drmp3dec *h, drmp3dec_scratch *s) +{ + int pos = (s->bs.pos + 7)/8u; + int remains = s->bs.limit/8u - pos; + if (remains > DRMP3_MAX_BITRESERVOIR_BYTES) + { + pos += remains - DRMP3_MAX_BITRESERVOIR_BYTES; + remains = DRMP3_MAX_BITRESERVOIR_BYTES; + } + if (remains > 0) + { + DRMP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); + } + h->reserv = remains; +} + +static int drmp3_L3_restore_reservoir(drmp3dec *h, drmp3_bs *bs, drmp3dec_scratch *s, int main_data_begin) +{ + int frame_bytes = (bs->limit - bs->pos)/8; + int bytes_have = DRMP3_MIN(h->reserv, main_data_begin); + DRMP3_COPY_MEMORY(s->maindata, h->reserv_buf + DRMP3_MAX(0, h->reserv - main_data_begin), DRMP3_MIN(h->reserv, main_data_begin)); + DRMP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + drmp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + return h->reserv >= main_data_begin; +} + +static void drmp3_L3_decode(drmp3dec *h, drmp3dec_scratch *s, drmp3_L3_gr_info *gr_info, int nch) +{ + int ch; + + for (ch = 0; ch < nch; ch++) + { + int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; + drmp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + drmp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + } + + if (DRMP3_HDR_TEST_I_STEREO(h->header)) + { + drmp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (DRMP3_HDR_IS_MS_STEREO(h->header)) + { + drmp3_L3_midside_stereo(s->grbuf[0], 576); + } + + for (ch = 0; ch < nch; ch++, gr_info++) + { + int aa_bands = 31; + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(DRMP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + + if (gr_info->n_short_sfb) + { + aa_bands = n_long_bands - 1; + drmp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + } + + drmp3_L3_antialias(s->grbuf[ch], aa_bands); + drmp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + drmp3_L3_change_sign(s->grbuf[ch]); + } +} + +static void drmp3d_DCT_II(float *grbuf, int n) +{ + static const float g_sec[24] = { + 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f + }; + int i, k = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; k < n; k += 4) + { + drmp3_f4 t[4][8], *x; + float *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + drmp3_f4 x0 = DRMP3_VLD(&y[i*18]); + drmp3_f4 x1 = DRMP3_VLD(&y[(15 - i)*18]); + drmp3_f4 x2 = DRMP3_VLD(&y[(16 + i)*18]); + drmp3_f4 x3 = DRMP3_VLD(&y[(31 - i)*18]); + drmp3_f4 t0 = DRMP3_VADD(x0, x3); + drmp3_f4 t1 = DRMP3_VADD(x1, x2); + drmp3_f4 t2 = DRMP3_VMUL_S(DRMP3_VSUB(x1, x2), g_sec[3*i + 0]); + drmp3_f4 t3 = DRMP3_VMUL_S(DRMP3_VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = DRMP3_VADD(t0, t1); + x[8] = DRMP3_VMUL_S(DRMP3_VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = DRMP3_VADD(t3, t2); + x[24] = DRMP3_VMUL_S(DRMP3_VSUB(t3, t2), g_sec[3*i + 2]); + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + drmp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = DRMP3_VSUB(x0, x7); x0 = DRMP3_VADD(x0, x7); + x7 = DRMP3_VSUB(x1, x6); x1 = DRMP3_VADD(x1, x6); + x6 = DRMP3_VSUB(x2, x5); x2 = DRMP3_VADD(x2, x5); + x5 = DRMP3_VSUB(x3, x4); x3 = DRMP3_VADD(x3, x4); + x4 = DRMP3_VSUB(x0, x3); x0 = DRMP3_VADD(x0, x3); + x3 = DRMP3_VSUB(x1, x2); x1 = DRMP3_VADD(x1, x2); + x[0] = DRMP3_VADD(x0, x1); + x[4] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x1), 0.70710677f); + x5 = DRMP3_VADD(x5, x6); + x6 = DRMP3_VMUL_S(DRMP3_VADD(x6, x7), 0.70710677f); + x7 = DRMP3_VADD(x7, xt); + x3 = DRMP3_VMUL_S(DRMP3_VADD(x3, x4), 0.70710677f); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); /* rotate by PI/8 */ + x7 = DRMP3_VADD(x7, DRMP3_VMUL_S(x5, 0.382683432f)); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); + x0 = DRMP3_VSUB(xt, x6); xt = DRMP3_VADD(xt, x6); + x[1] = DRMP3_VMUL_S(DRMP3_VADD(xt, x7), 0.50979561f); + x[2] = DRMP3_VMUL_S(DRMP3_VADD(x4, x3), 0.54119611f); + x[3] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x5), 0.60134488f); + x[5] = DRMP3_VMUL_S(DRMP3_VADD(x0, x5), 0.89997619f); + x[6] = DRMP3_VMUL_S(DRMP3_VSUB(x4, x3), 1.30656302f); + x[7] = DRMP3_VMUL_S(DRMP3_VSUB(xt, x7), 2.56291556f); + } + + if (k > n - 3) + { +#if DRMP3_HAVE_SSE +#define DRMP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#else +#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) +#endif + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE2(0, t[0][i]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE2(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE2(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE2(0, t[0][7]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE2(2, t[1][7]); + DRMP3_VSAVE2(3, t[3][7]); + } else + { +#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[(i)*18], v) + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE4(0, t[0][i]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE4(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE4(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE4(0, t[0][7]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE4(2, t[1][7]); + DRMP3_VSAVE4(3, t[3][7]); + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} /* for HAVE_SIMD=1, MINIMP3_ONLY_SIMD=1 case we do not need non-intrinsic "else" branch */ +#else + for (; k < n; k++) + { + float t[4][8], *x, *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + float x0 = y[i*18]; + float x1 = y[(15 - i)*18]; + float x2 = y[(16 + i)*18]; + float x3 = y[(31 - i)*18]; + float t0 = x0 + x3; + float t1 = x1 + x2; + float t2 = (x1 - x2)*g_sec[3*i + 0]; + float t3 = (x0 - x3)*g_sec[3*i + 1]; + x[0] = t0 + t1; + x[8] = (t0 - t1)*g_sec[3*i + 2]; + x[16] = t3 + t2; + x[24] = (t3 - t2)*g_sec[3*i + 2]; + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = x0 - x7; x0 += x7; + x7 = x1 - x6; x1 += x6; + x6 = x2 - x5; x2 += x5; + x5 = x3 - x4; x3 += x4; + x4 = x0 - x3; x0 += x3; + x3 = x1 - x2; x1 += x2; + x[0] = x0 + x1; + x[4] = (x0 - x1)*0.70710677f; + x5 = x5 + x6; + x6 = (x6 + x7)*0.70710677f; + x7 = x7 + xt; + x3 = (x3 + x4)*0.70710677f; + x5 -= x7*0.198912367f; /* rotate by PI/8 */ + x7 += x5*0.382683432f; + x5 -= x7*0.198912367f; + x0 = xt - x6; xt += x6; + x[1] = (xt + x7)*0.50979561f; + x[2] = (x4 + x3)*0.54119611f; + x[3] = (x0 - x5)*0.60134488f; + x[5] = (x0 + x5)*0.89997619f; + x[6] = (x4 - x3)*1.30656302f; + x[7] = (xt - x7)*2.56291556f; + + } + for (i = 0; i < 7; i++, y += 4*18) + { + y[0*18] = t[0][i]; + y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; + y[2*18] = t[1][i] + t[1][i + 1]; + y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; + } + y[0*18] = t[0][7]; + y[1*18] = t[2][7] + t[3][7]; + y[2*18] = t[1][7]; + y[3*18] = t[3][7]; + } +#endif +} + +#ifndef DR_MP3_FLOAT_OUTPUT +typedef drmp3_int16 drmp3d_sample_t; + +static drmp3_int16 drmp3d_scale_pcm(float sample) +{ + drmp3_int16 s; +#if DRMP3_HAVE_ARMV6 + drmp3_int32 s32 = (drmp3_int32)(sample + .5f); + s32 -= (s32 < 0); + s = (drmp3_int16)drmp3_clip_int16_arm(s32); +#else + if (sample >= 32766.5) return (drmp3_int16) 32767; + if (sample <= -32767.5) return (drmp3_int16)-32768; + s = (drmp3_int16)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ +#endif + return s; +} +#else +typedef float drmp3d_sample_t; + +static float drmp3d_scale_pcm(float sample) +{ + return sample*(1.f/32768.f); +} +#endif + +static void drmp3d_synth_pair(drmp3d_sample_t *pcm, int nch, const float *z) +{ + float a; + a = (z[14*64] - z[ 0]) * 29; + a += (z[ 1*64] + z[13*64]) * 213; + a += (z[12*64] - z[ 2*64]) * 459; + a += (z[ 3*64] + z[11*64]) * 2037; + a += (z[10*64] - z[ 4*64]) * 5153; + a += (z[ 5*64] + z[ 9*64]) * 6574; + a += (z[ 8*64] - z[ 6*64]) * 37489; + a += z[ 7*64] * 75038; + pcm[0] = drmp3d_scale_pcm(a); + + z += 2; + a = z[14*64] * 104; + a += z[12*64] * 1567; + a += z[10*64] * 9727; + a += z[ 8*64] * 64019; + a += z[ 6*64] * -9975; + a += z[ 4*64] * -45; + a += z[ 2*64] * 146; + a += z[ 0*64] * -5; + pcm[16*nch] = drmp3d_scale_pcm(a); +} + +static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) +{ + int i; + float *xr = xl + 576*(nch - 1); + drmp3d_sample_t *dstr = dstl + (nch - 1); + + static const float g_win[] = { + -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, + -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, + -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, + -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, + -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, + -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, + -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, + -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, + -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, + -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, + -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, + -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, + -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, + -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, + -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 + }; + float *zlin = lins + 15*64; + const float *w = g_win; + + zlin[4*15] = xl[18*16]; + zlin[4*15 + 1] = xr[18*16]; + zlin[4*15 + 2] = xl[0]; + zlin[4*15 + 3] = xr[0]; + + zlin[4*31] = xl[1 + 18*16]; + zlin[4*31 + 1] = xr[1 + 18*16]; + zlin[4*31 + 2] = xl[1]; + zlin[4*31 + 3] = xr[1]; + + drmp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + drmp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + drmp3d_synth_pair(dstl, nch, lins + 4*15); + drmp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (i = 14; i >= 0; i--) + { +#define DRMP3_VLOAD(k) drmp3_f4 w0 = DRMP3_VSET(*w++); drmp3_f4 w1 = DRMP3_VSET(*w++); drmp3_f4 vz = DRMP3_VLD(&zlin[4*i - 64*k]); drmp3_f4 vy = DRMP3_VLD(&zlin[4*i - 64*(15 - k)]); +#define DRMP3_V0(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0)) ; a = DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1)); } +#define DRMP3_V1(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1))); } +#define DRMP3_V2(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vy, w1), DRMP3_VMUL(vz, w0))); } + drmp3_f4 a, b; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*i + 64] = xl[1 + 18*(1 + i)]; + zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; + zlin[4*i - 64 + 2] = xl[18*(1 + i)]; + zlin[4*i - 64 + 3] = xr[18*(1 + i)]; + + DRMP3_V0(0) DRMP3_V2(1) DRMP3_V1(2) DRMP3_V2(3) DRMP3_V1(4) DRMP3_V2(5) DRMP3_V1(6) DRMP3_V2(7) + + { +#ifndef DR_MP3_FLOAT_OUTPUT +#if DRMP3_HAVE_SSE + static const drmp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const drmp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + dstr[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); +#else + int16x4_t pcma, pcmb; + a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); + b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); + vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); + vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); + vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); + vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); + vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); + vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); + vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); +#endif +#else + #if DRMP3_HAVE_SSE + static const drmp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + #else + const drmp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); + #endif + a = DRMP3_VMUL(a, g_scale); + b = DRMP3_VMUL(b, g_scale); +#if DRMP3_HAVE_SSE + _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstl + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstr + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstr + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstl + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2))); + _mm_store_ss(dstl + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(2, 2, 2, 2))); +#else + vst1q_lane_f32(dstr + (15 - i)*nch, a, 1); + vst1q_lane_f32(dstr + (17 + i)*nch, b, 1); + vst1q_lane_f32(dstl + (15 - i)*nch, a, 0); + vst1q_lane_f32(dstl + (17 + i)*nch, b, 0); + vst1q_lane_f32(dstr + (47 - i)*nch, a, 3); + vst1q_lane_f32(dstr + (49 + i)*nch, b, 3); + vst1q_lane_f32(dstl + (47 - i)*nch, a, 2); + vst1q_lane_f32(dstl + (49 + i)*nch, b, 2); +#endif +#endif /* DR_MP3_FLOAT_OUTPUT */ + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} /* for HAVE_SIMD=1, MINIMP3_ONLY_SIMD=1 case we do not need non-intrinsic "else" branch */ +#else + for (i = 14; i >= 0; i--) + { +#define DRMP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define DRMP3_S0(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S1(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S2(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } + float a[4], b[4]; + + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; + zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; + zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; + zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; + + DRMP3_S0(0) DRMP3_S2(1) DRMP3_S1(2) DRMP3_S2(3) DRMP3_S1(4) DRMP3_S2(5) DRMP3_S1(6) DRMP3_S2(7) + + dstr[(15 - i)*nch] = drmp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = drmp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = drmp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = drmp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = drmp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = drmp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = drmp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = drmp3d_scale_pcm(b[2]); + } +#endif +} + +static void drmp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, drmp3d_sample_t *pcm, float *lins) +{ + int i; + for (i = 0; i < nch; i++) + { + drmp3d_DCT_II(grbuf + 576*i, nbands); + } + + DRMP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); + + for (i = 0; i < nbands; i += 2) + { + drmp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + } +#ifndef DR_MP3_NONSTANDARD_BUT_LOGICAL + if (nch == 1) + { + for (i = 0; i < 15*64; i += 2) + { + qmf_state[i] = lins[nbands*64 + i]; + } + } else +#endif + { + DRMP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); + } +} + +static int drmp3d_match_frame(const drmp3_uint8 *hdr, int mp3_bytes, int frame_bytes) +{ + int i, nmatch; + for (i = 0, nmatch = 0; nmatch < DRMP3_MAX_FRAME_SYNC_MATCHES; nmatch++) + { + i += drmp3_hdr_frame_bytes(hdr + i, frame_bytes) + drmp3_hdr_padding(hdr + i); + if (i + DRMP3_HDR_SIZE > mp3_bytes) + return nmatch > 0; + if (!drmp3_hdr_compare(hdr, hdr + i)) + return 0; + } + return 1; +} + +static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +{ + int i, k; + for (i = 0; i < mp3_bytes - DRMP3_HDR_SIZE; i++, mp3++) + { + if (drmp3_hdr_valid(mp3)) + { + int frame_bytes = drmp3_hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + drmp3_hdr_padding(mp3); + + for (k = DRMP3_HDR_SIZE; !frame_bytes && k < DRMP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - DRMP3_HDR_SIZE; k++) + { + if (drmp3_hdr_compare(mp3, mp3 + k)) + { + int fb = k - drmp3_hdr_padding(mp3); + int nextfb = fb + drmp3_hdr_padding(mp3 + k); + if (i + k + nextfb + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + k + nextfb)) + continue; + frame_and_padding = k; + frame_bytes = fb; + *free_format_bytes = fb; + } + } + + if ((frame_bytes && i + frame_and_padding <= mp3_bytes && + drmp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + (!i && frame_and_padding == mp3_bytes)) + { + *ptr_frame_bytes = frame_and_padding; + return i; + } + *free_format_bytes = 0; + } + } + *ptr_frame_bytes = 0; + return mp3_bytes; +} + +DRMP3_API void drmp3dec_init(drmp3dec *dec) +{ + dec->header[0] = 0; +} + +DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info) +{ + int i = 0, igr, frame_size = 0, success = 1; + const drmp3_uint8 *hdr; + drmp3_bs bs_frame[1]; + drmp3dec_scratch scratch; + + if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) + { + frame_size = drmp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + drmp3_hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + frame_size))) + { + frame_size = 0; + } + } + if (!frame_size) + { + DRMP3_ZERO_MEMORY(dec, sizeof(drmp3dec)); + i = drmp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + if (!frame_size || i + frame_size > mp3_bytes) + { + info->frame_bytes = i; + return 0; + } + } + + hdr = mp3 + i; + DRMP3_COPY_MEMORY(dec->header, hdr, DRMP3_HDR_SIZE); + info->frame_bytes = i + frame_size; + info->channels = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = drmp3_hdr_sample_rate_hz(hdr); + info->layer = 4 - DRMP3_HDR_GET_LAYER(hdr); + info->bitrate_kbps = drmp3_hdr_bitrate_kbps(hdr); + + drmp3_bs_init(bs_frame, hdr + DRMP3_HDR_SIZE, frame_size - DRMP3_HDR_SIZE); + if (DRMP3_HDR_IS_CRC(hdr)) + { + drmp3_bs_get_bits(bs_frame, 16); + } + + if (info->layer == 3) + { + int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + if (success && pcm != NULL) + { + for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels)) + { + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + } + } + drmp3_L3_save_reservoir(dec, &scratch); + } else + { +#ifdef DR_MP3_ONLY_MP3 + return 0; +#else + drmp3_L12_scale_info sci[1]; + + if (pcm == NULL) { + return drmp3_hdr_frame_samples(hdr); + } + + drmp3_L12_read_scale_info(hdr, bs_frame, sci); + + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + for (i = 0, igr = 0; igr < 3; igr++) + { + if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + { + i = 0; + drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels); + } + if (bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + } +#endif + } + + return success*drmp3_hdr_frame_samples(dec->header); +} + +DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples) +{ + size_t i = 0; +#if DRMP3_HAVE_SIMD + size_t aligned_count = num_samples & ~7; + for(; i < aligned_count; i+=8) + { + drmp3_f4 scale = DRMP3_VSET(32768.0f); + drmp3_f4 a = DRMP3_VMUL(DRMP3_VLD(&in[i ]), scale); + drmp3_f4 b = DRMP3_VMUL(DRMP3_VLD(&in[i+4]), scale); +#if DRMP3_HAVE_SSE + drmp3_f4 s16max = DRMP3_VSET( 32767.0f); + drmp3_f4 s16min = DRMP3_VSET(-32768.0f); + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, s16max), s16min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, s16max), s16min))); + out[i ] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); + out[i+1] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); + out[i+2] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); + out[i+3] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); + out[i+4] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); + out[i+5] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); + out[i+6] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); + out[i+7] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); +#else + int16x4_t pcma, pcmb; + a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); + b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + vst1_lane_s16(out+i , pcma, 0); + vst1_lane_s16(out+i+1, pcma, 1); + vst1_lane_s16(out+i+2, pcma, 2); + vst1_lane_s16(out+i+3, pcma, 3); + vst1_lane_s16(out+i+4, pcmb, 0); + vst1_lane_s16(out+i+5, pcmb, 1); + vst1_lane_s16(out+i+6, pcmb, 2); + vst1_lane_s16(out+i+7, pcmb, 3); +#endif + } +#endif + for(; i < num_samples; i++) + { + float sample = in[i] * 32768.0f; + if (sample >= 32766.5) + out[i] = (drmp3_int16) 32767; + else if (sample <= -32767.5) + out[i] = (drmp3_int16)-32768; + else + { + short s = (drmp3_int16)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ + out[i] = s; + } + } +} + + + +/************************************************************************************************************************************************************ + + Main Public API + + ************************************************************************************************************************************************************/ +/* SIZE_MAX */ +#if defined(SIZE_MAX) + #define DRMP3_SIZE_MAX SIZE_MAX +#else + #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) + #define DRMP3_SIZE_MAX ((drmp3_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define DRMP3_SIZE_MAX 0xFFFFFFFF + #endif +#endif +/* End SIZE_MAX */ + +/* Options. */ +#ifndef DRMP3_SEEK_LEADING_MP3_FRAMES +#define DRMP3_SEEK_LEADING_MP3_FRAMES 2 +#endif + +#define DRMP3_MIN_DATA_CHUNK_SIZE 16384 + +/* The size in bytes of each chunk of data to read from the MP3 stream. minimp3 recommends at least 16K, but in an attempt to reduce data movement I'm making this slightly larger. */ +#ifndef DRMP3_DATA_CHUNK_SIZE +#define DRMP3_DATA_CHUNK_SIZE (DRMP3_MIN_DATA_CHUNK_SIZE*4) +#endif + + +#define DRMP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) +#define DRMP3_CLAMP(x, lo, hi) (DRMP3_MAX(lo, DRMP3_MIN(x, hi))) + +#ifndef DRMP3_PI_D +#define DRMP3_PI_D 3.14159265358979323846264 +#endif + +#define DRMP3_DEFAULT_RESAMPLER_LPF_ORDER 2 + +static DRMP3_INLINE float drmp3_mix_f32(float x, float y, float a) +{ + return x*(1-a) + y*a; +} +static DRMP3_INLINE float drmp3_mix_f32_fast(float x, float y, float a) +{ + float r0 = (y - x); + float r1 = r0*a; + return x + r1; + /*return x + (y - x)*a;*/ +} + + +/* +Greatest common factor using Euclid's algorithm iteratively. +*/ +static DRMP3_INLINE drmp3_uint32 drmp3_gcf_u32(drmp3_uint32 a, drmp3_uint32 b) +{ + for (;;) { + if (b == 0) { + break; + } else { + drmp3_uint32 t = a; + a = b; + b = t % a; + } + } + + return a; +} + + +static void* drmp3__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return DRMP3_MALLOC(sz); +} + +static void* drmp3__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return DRMP3_REALLOC(p, sz); +} + +static void drmp3__free_default(void* p, void* pUserData) +{ + (void)pUserData; + DRMP3_FREE(p); +} + + +static void* drmp3__malloc_from_callbacks(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +static void* drmp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + + if (p != NULL) { + DRMP3_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; + } + + return NULL; +} + +static void drmp3__free_from_callbacks(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + + +static drmp3_allocation_callbacks drmp3_copy_allocation_callbacks_or_defaults(const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + /* Copy. */ + return *pAllocationCallbacks; + } else { + /* Defaults. */ + drmp3_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = drmp3__malloc_default; + allocationCallbacks.onRealloc = drmp3__realloc_default; + allocationCallbacks.onFree = drmp3__free_default; + return allocationCallbacks; + } +} + + + +static size_t drmp3__on_read(drmp3* pMP3, void* pBufferOut, size_t bytesToRead) +{ + size_t bytesRead = pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead); + pMP3->streamCursor += bytesRead; + return bytesRead; +} + +static drmp3_bool32 drmp3__on_seek(drmp3* pMP3, int offset, drmp3_seek_origin origin) +{ + DRMP3_ASSERT(offset >= 0); + + if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { + return DRMP3_FALSE; + } + + if (origin == drmp3_seek_origin_start) { + pMP3->streamCursor = (drmp3_uint64)offset; + } else { + pMP3->streamCursor += offset; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3__on_seek_64(drmp3* pMP3, drmp3_uint64 offset, drmp3_seek_origin origin) +{ + if (offset <= 0x7FFFFFFF) { + return drmp3__on_seek(pMP3, (int)offset, origin); + } + + + /* Getting here "offset" is too large for a 32-bit integer. We just keep seeking forward until we hit the offset. */ + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_start)) { + return DRMP3_FALSE; + } + + offset -= 0x7FFFFFFF; + while (offset > 0) { + if (offset <= 0x7FFFFFFF) { + if (!drmp3__on_seek(pMP3, (int)offset, drmp3_seek_origin_current)) { + return DRMP3_FALSE; + } + offset = 0; + } else { + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_current)) { + return DRMP3_FALSE; + } + offset -= 0x7FFFFFFF; + } + } + + return DRMP3_TRUE; +} + + +static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + drmp3_uint32 pcmFramesRead = 0; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onRead != NULL); + + if (pMP3->atEnd) { + return 0; + } + + for (;;) { + drmp3dec_frame_info info; + + /* minimp3 recommends doing data submission in chunks of at least 16K. If we don't have at least 16K bytes available, get more. */ + if (pMP3->dataSize < DRMP3_MIN_DATA_CHUNK_SIZE) { + size_t bytesRead; + + /* First we need to move the data down. */ + if (pMP3->pData != NULL) { + DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + } + + pMP3->dataConsumed = 0; + + if (pMP3->dataCapacity < DRMP3_DATA_CHUNK_SIZE) { + drmp3_uint8* pNewData; + size_t newDataCap; + + newDataCap = DRMP3_DATA_CHUNK_SIZE; + + pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; /* Out of memory. */ + } + + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + + bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + if (pMP3->dataSize == 0) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* No data. */ + } + } + + pMP3->dataSize += bytesRead; + } + + if (pMP3->dataSize > INT_MAX) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* File too big. */ + } + + DRMP3_ASSERT(pMP3->pData != NULL); + DRMP3_ASSERT(pMP3->dataCapacity > 0); + + /* Do a runtime check here to try silencing a false-positive from clang-analyzer. */ + if (pMP3->pData == NULL) { + return 0; + } + + pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); /* <-- Safe size_t -> int conversion thanks to the check above. */ + + /* Consume the data. */ + if (info.frame_bytes > 0) { + pMP3->dataConsumed += (size_t)info.frame_bytes; + pMP3->dataSize -= (size_t)info.frame_bytes; + } + + /* pcmFramesRead will be equal to 0 if decoding failed. If it is zero and info.frame_bytes > 0 then we have successfully decoded the frame. */ + if (pcmFramesRead > 0) { + pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes == 0) { + /* Need more data. minimp3 recommends doing data submission in 16K chunks. */ + size_t bytesRead; + + /* First we need to move the data down. */ + DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + pMP3->dataConsumed = 0; + + if (pMP3->dataCapacity == pMP3->dataSize) { + /* No room. Expand. */ + drmp3_uint8* pNewData; + size_t newDataCap; + + newDataCap = pMP3->dataCapacity + DRMP3_DATA_CHUNK_SIZE; + + pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; /* Out of memory. */ + } + + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + + /* Fill in a chunk. */ + bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* Error reading more data. */ + } + + pMP3->dataSize += bytesRead; + } + }; + + return pcmFramesRead; +} + +static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + drmp3_uint32 pcmFramesRead = 0; + drmp3dec_frame_info info; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->memory.pData != NULL); + + if (pMP3->atEnd) { + return 0; + } + + for (;;) { + pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); + if (pcmFramesRead > 0) { + pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes > 0) { + /* No frames were read, but it looks like we skipped past one. Read the next MP3 frame. */ + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + } else { + /* Nothing at all was read. Abort. */ + break; + } + } + + /* Consume the data. */ + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + + return pcmFramesRead; +} + +static drmp3_uint32 drmp3_decode_next_frame_ex(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + if (pMP3->memory.pData != NULL && pMP3->memory.dataSize > 0) { + return drmp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); + } else { + return drmp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); + } +} + +static drmp3_uint32 drmp3_decode_next_frame(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + return drmp3_decode_next_frame_ex(pMP3, (drmp3d_sample_t*)pMP3->pcmFrames); +} + +#if 0 +static drmp3_uint32 drmp3_seek_next_frame(drmp3* pMP3) +{ + drmp3_uint32 pcmFrameCount; + + DRMP3_ASSERT(pMP3 != NULL); + + pcmFrameCount = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFrameCount == 0) { + return 0; + } + + /* We have essentially just skipped past the frame, so just set the remaining samples to 0. */ + pMP3->currentPCMFrame += pcmFrameCount; + pMP3->pcmFramesConsumedInMP3Frame = pcmFrameCount; + pMP3->pcmFramesRemainingInMP3Frame = 0; + + return pcmFrameCount; +} +#endif + +static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(onRead != NULL); + + /* This function assumes the output object has already been reset to 0. Do not do that here, otherwise things will break. */ + drmp3dec_init(&pMP3->decoder); + + pMP3->onRead = onRead; + pMP3->onSeek = onSeek; + pMP3->pUserData = pUserData; + pMP3->allocationCallbacks = drmp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + + if (pMP3->allocationCallbacks.onFree == NULL || (pMP3->allocationCallbacks.onMalloc == NULL && pMP3->allocationCallbacks.onRealloc == NULL)) { + return DRMP3_FALSE; /* Invalid allocation callbacks. */ + } + + /* Decode the first frame to confirm that it is indeed a valid MP3 stream. */ + if (drmp3_decode_next_frame(pMP3) == 0) { + drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); /* The call above may have allocated memory. Need to make sure it's freed before aborting. */ + return DRMP3_FALSE; /* Not a valid MP3 stream. */ + } + + pMP3->channels = pMP3->mp3FrameChannels; + pMP3->sampleRate = pMP3->mp3FrameSampleRate; + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL || onRead == NULL) { + return DRMP3_FALSE; + } + + DRMP3_ZERO_OBJECT(pMP3); + return drmp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); +} + + +static size_t drmp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + drmp3* pMP3 = (drmp3*)pUserData; + size_t bytesRemaining; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); + + bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRMP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); + pMP3->memory.currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3_seek_origin origin) +{ + drmp3* pMP3 = (drmp3*)pUserData; + + DRMP3_ASSERT(pMP3 != NULL); + + if (origin == drmp3_seek_origin_current) { + if (byteOffset > 0) { + if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { + byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); /* Trying to seek too far forward. */ + } + } else { + if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { + byteOffset = -(int)pMP3->memory.currentReadPos; /* Trying to seek too far backwards. */ + } + } + + /* This will never underflow thanks to the clamps above. */ + pMP3->memory.currentReadPos += byteOffset; + } else { + if ((drmp3_uint32)byteOffset <= pMP3->memory.dataSize) { + pMP3->memory.currentReadPos = byteOffset; + } else { + pMP3->memory.currentReadPos = pMP3->memory.dataSize; /* Trying to seek too far forward. */ + } + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + DRMP3_ZERO_OBJECT(pMP3); + + if (pData == NULL || dataSize == 0) { + return DRMP3_FALSE; + } + + pMP3->memory.pData = (const drmp3_uint8*)pData; + pMP3->memory.dataSize = dataSize; + pMP3->memory.currentReadPos = 0; + + return drmp3_init_internal(pMP3, drmp3__on_read_memory, drmp3__on_seek_memory, pMP3, pAllocationCallbacks); +} + + +#ifndef DR_MP3_NO_STDIO +#include +#include /* For wcslen(), wcsrtombs() */ + +/* Errno */ +/* drmp3_result_from_errno() is only used inside DR_MP3_NO_STDIO for now. Move this out if it's ever used elsewhere. */ +#include +static drmp3_result drmp3_result_from_errno(int e) +{ + switch (e) + { + case 0: return DRMP3_SUCCESS; + #ifdef EPERM + case EPERM: return DRMP3_INVALID_OPERATION; + #endif + #ifdef ENOENT + case ENOENT: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef ESRCH + case ESRCH: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef EINTR + case EINTR: return DRMP3_INTERRUPT; + #endif + #ifdef EIO + case EIO: return DRMP3_IO_ERROR; + #endif + #ifdef ENXIO + case ENXIO: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef E2BIG + case E2BIG: return DRMP3_INVALID_ARGS; + #endif + #ifdef ENOEXEC + case ENOEXEC: return DRMP3_INVALID_FILE; + #endif + #ifdef EBADF + case EBADF: return DRMP3_INVALID_FILE; + #endif + #ifdef ECHILD + case ECHILD: return DRMP3_ERROR; + #endif + #ifdef EAGAIN + case EAGAIN: return DRMP3_UNAVAILABLE; + #endif + #ifdef ENOMEM + case ENOMEM: return DRMP3_OUT_OF_MEMORY; + #endif + #ifdef EACCES + case EACCES: return DRMP3_ACCESS_DENIED; + #endif + #ifdef EFAULT + case EFAULT: return DRMP3_BAD_ADDRESS; + #endif + #ifdef ENOTBLK + case ENOTBLK: return DRMP3_ERROR; + #endif + #ifdef EBUSY + case EBUSY: return DRMP3_BUSY; + #endif + #ifdef EEXIST + case EEXIST: return DRMP3_ALREADY_EXISTS; + #endif + #ifdef EXDEV + case EXDEV: return DRMP3_ERROR; + #endif + #ifdef ENODEV + case ENODEV: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef ENOTDIR + case ENOTDIR: return DRMP3_NOT_DIRECTORY; + #endif + #ifdef EISDIR + case EISDIR: return DRMP3_IS_DIRECTORY; + #endif + #ifdef EINVAL + case EINVAL: return DRMP3_INVALID_ARGS; + #endif + #ifdef ENFILE + case ENFILE: return DRMP3_TOO_MANY_OPEN_FILES; + #endif + #ifdef EMFILE + case EMFILE: return DRMP3_TOO_MANY_OPEN_FILES; + #endif + #ifdef ENOTTY + case ENOTTY: return DRMP3_INVALID_OPERATION; + #endif + #ifdef ETXTBSY + case ETXTBSY: return DRMP3_BUSY; + #endif + #ifdef EFBIG + case EFBIG: return DRMP3_TOO_BIG; + #endif + #ifdef ENOSPC + case ENOSPC: return DRMP3_NO_SPACE; + #endif + #ifdef ESPIPE + case ESPIPE: return DRMP3_BAD_SEEK; + #endif + #ifdef EROFS + case EROFS: return DRMP3_ACCESS_DENIED; + #endif + #ifdef EMLINK + case EMLINK: return DRMP3_TOO_MANY_LINKS; + #endif + #ifdef EPIPE + case EPIPE: return DRMP3_BAD_PIPE; + #endif + #ifdef EDOM + case EDOM: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef ERANGE + case ERANGE: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef EDEADLK + case EDEADLK: return DRMP3_DEADLOCK; + #endif + #ifdef ENAMETOOLONG + case ENAMETOOLONG: return DRMP3_PATH_TOO_LONG; + #endif + #ifdef ENOLCK + case ENOLCK: return DRMP3_ERROR; + #endif + #ifdef ENOSYS + case ENOSYS: return DRMP3_NOT_IMPLEMENTED; + #endif + #ifdef ENOTEMPTY + case ENOTEMPTY: return DRMP3_DIRECTORY_NOT_EMPTY; + #endif + #ifdef ELOOP + case ELOOP: return DRMP3_TOO_MANY_LINKS; + #endif + #ifdef ENOMSG + case ENOMSG: return DRMP3_NO_MESSAGE; + #endif + #ifdef EIDRM + case EIDRM: return DRMP3_ERROR; + #endif + #ifdef ECHRNG + case ECHRNG: return DRMP3_ERROR; + #endif + #ifdef EL2NSYNC + case EL2NSYNC: return DRMP3_ERROR; + #endif + #ifdef EL3HLT + case EL3HLT: return DRMP3_ERROR; + #endif + #ifdef EL3RST + case EL3RST: return DRMP3_ERROR; + #endif + #ifdef ELNRNG + case ELNRNG: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef EUNATCH + case EUNATCH: return DRMP3_ERROR; + #endif + #ifdef ENOCSI + case ENOCSI: return DRMP3_ERROR; + #endif + #ifdef EL2HLT + case EL2HLT: return DRMP3_ERROR; + #endif + #ifdef EBADE + case EBADE: return DRMP3_ERROR; + #endif + #ifdef EBADR + case EBADR: return DRMP3_ERROR; + #endif + #ifdef EXFULL + case EXFULL: return DRMP3_ERROR; + #endif + #ifdef ENOANO + case ENOANO: return DRMP3_ERROR; + #endif + #ifdef EBADRQC + case EBADRQC: return DRMP3_ERROR; + #endif + #ifdef EBADSLT + case EBADSLT: return DRMP3_ERROR; + #endif + #ifdef EBFONT + case EBFONT: return DRMP3_INVALID_FILE; + #endif + #ifdef ENOSTR + case ENOSTR: return DRMP3_ERROR; + #endif + #ifdef ENODATA + case ENODATA: return DRMP3_NO_DATA_AVAILABLE; + #endif + #ifdef ETIME + case ETIME: return DRMP3_TIMEOUT; + #endif + #ifdef ENOSR + case ENOSR: return DRMP3_NO_DATA_AVAILABLE; + #endif + #ifdef ENONET + case ENONET: return DRMP3_NO_NETWORK; + #endif + #ifdef ENOPKG + case ENOPKG: return DRMP3_ERROR; + #endif + #ifdef EREMOTE + case EREMOTE: return DRMP3_ERROR; + #endif + #ifdef ENOLINK + case ENOLINK: return DRMP3_ERROR; + #endif + #ifdef EADV + case EADV: return DRMP3_ERROR; + #endif + #ifdef ESRMNT + case ESRMNT: return DRMP3_ERROR; + #endif + #ifdef ECOMM + case ECOMM: return DRMP3_ERROR; + #endif + #ifdef EPROTO + case EPROTO: return DRMP3_ERROR; + #endif + #ifdef EMULTIHOP + case EMULTIHOP: return DRMP3_ERROR; + #endif + #ifdef EDOTDOT + case EDOTDOT: return DRMP3_ERROR; + #endif + #ifdef EBADMSG + case EBADMSG: return DRMP3_BAD_MESSAGE; + #endif + #ifdef EOVERFLOW + case EOVERFLOW: return DRMP3_TOO_BIG; + #endif + #ifdef ENOTUNIQ + case ENOTUNIQ: return DRMP3_NOT_UNIQUE; + #endif + #ifdef EBADFD + case EBADFD: return DRMP3_ERROR; + #endif + #ifdef EREMCHG + case EREMCHG: return DRMP3_ERROR; + #endif + #ifdef ELIBACC + case ELIBACC: return DRMP3_ACCESS_DENIED; + #endif + #ifdef ELIBBAD + case ELIBBAD: return DRMP3_INVALID_FILE; + #endif + #ifdef ELIBSCN + case ELIBSCN: return DRMP3_INVALID_FILE; + #endif + #ifdef ELIBMAX + case ELIBMAX: return DRMP3_ERROR; + #endif + #ifdef ELIBEXEC + case ELIBEXEC: return DRMP3_ERROR; + #endif + #ifdef EILSEQ + case EILSEQ: return DRMP3_INVALID_DATA; + #endif + #ifdef ERESTART + case ERESTART: return DRMP3_ERROR; + #endif + #ifdef ESTRPIPE + case ESTRPIPE: return DRMP3_ERROR; + #endif + #ifdef EUSERS + case EUSERS: return DRMP3_ERROR; + #endif + #ifdef ENOTSOCK + case ENOTSOCK: return DRMP3_NOT_SOCKET; + #endif + #ifdef EDESTADDRREQ + case EDESTADDRREQ: return DRMP3_NO_ADDRESS; + #endif + #ifdef EMSGSIZE + case EMSGSIZE: return DRMP3_TOO_BIG; + #endif + #ifdef EPROTOTYPE + case EPROTOTYPE: return DRMP3_BAD_PROTOCOL; + #endif + #ifdef ENOPROTOOPT + case ENOPROTOOPT: return DRMP3_PROTOCOL_UNAVAILABLE; + #endif + #ifdef EPROTONOSUPPORT + case EPROTONOSUPPORT: return DRMP3_PROTOCOL_NOT_SUPPORTED; + #endif + #ifdef ESOCKTNOSUPPORT + case ESOCKTNOSUPPORT: return DRMP3_SOCKET_NOT_SUPPORTED; + #endif + #ifdef EOPNOTSUPP + case EOPNOTSUPP: return DRMP3_INVALID_OPERATION; + #endif + #ifdef EPFNOSUPPORT + case EPFNOSUPPORT: return DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EAFNOSUPPORT + case EAFNOSUPPORT: return DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EADDRINUSE + case EADDRINUSE: return DRMP3_ALREADY_IN_USE; + #endif + #ifdef EADDRNOTAVAIL + case EADDRNOTAVAIL: return DRMP3_ERROR; + #endif + #ifdef ENETDOWN + case ENETDOWN: return DRMP3_NO_NETWORK; + #endif + #ifdef ENETUNREACH + case ENETUNREACH: return DRMP3_NO_NETWORK; + #endif + #ifdef ENETRESET + case ENETRESET: return DRMP3_NO_NETWORK; + #endif + #ifdef ECONNABORTED + case ECONNABORTED: return DRMP3_NO_NETWORK; + #endif + #ifdef ECONNRESET + case ECONNRESET: return DRMP3_CONNECTION_RESET; + #endif + #ifdef ENOBUFS + case ENOBUFS: return DRMP3_NO_SPACE; + #endif + #ifdef EISCONN + case EISCONN: return DRMP3_ALREADY_CONNECTED; + #endif + #ifdef ENOTCONN + case ENOTCONN: return DRMP3_NOT_CONNECTED; + #endif + #ifdef ESHUTDOWN + case ESHUTDOWN: return DRMP3_ERROR; + #endif + #ifdef ETOOMANYREFS + case ETOOMANYREFS: return DRMP3_ERROR; + #endif + #ifdef ETIMEDOUT + case ETIMEDOUT: return DRMP3_TIMEOUT; + #endif + #ifdef ECONNREFUSED + case ECONNREFUSED: return DRMP3_CONNECTION_REFUSED; + #endif + #ifdef EHOSTDOWN + case EHOSTDOWN: return DRMP3_NO_HOST; + #endif + #ifdef EHOSTUNREACH + case EHOSTUNREACH: return DRMP3_NO_HOST; + #endif + #ifdef EALREADY + case EALREADY: return DRMP3_IN_PROGRESS; + #endif + #ifdef EINPROGRESS + case EINPROGRESS: return DRMP3_IN_PROGRESS; + #endif + #ifdef ESTALE + case ESTALE: return DRMP3_INVALID_FILE; + #endif + #ifdef EUCLEAN + case EUCLEAN: return DRMP3_ERROR; + #endif + #ifdef ENOTNAM + case ENOTNAM: return DRMP3_ERROR; + #endif + #ifdef ENAVAIL + case ENAVAIL: return DRMP3_ERROR; + #endif + #ifdef EISNAM + case EISNAM: return DRMP3_ERROR; + #endif + #ifdef EREMOTEIO + case EREMOTEIO: return DRMP3_IO_ERROR; + #endif + #ifdef EDQUOT + case EDQUOT: return DRMP3_NO_SPACE; + #endif + #ifdef ENOMEDIUM + case ENOMEDIUM: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef EMEDIUMTYPE + case EMEDIUMTYPE: return DRMP3_ERROR; + #endif + #ifdef ECANCELED + case ECANCELED: return DRMP3_CANCELLED; + #endif + #ifdef ENOKEY + case ENOKEY: return DRMP3_ERROR; + #endif + #ifdef EKEYEXPIRED + case EKEYEXPIRED: return DRMP3_ERROR; + #endif + #ifdef EKEYREVOKED + case EKEYREVOKED: return DRMP3_ERROR; + #endif + #ifdef EKEYREJECTED + case EKEYREJECTED: return DRMP3_ERROR; + #endif + #ifdef EOWNERDEAD + case EOWNERDEAD: return DRMP3_ERROR; + #endif + #ifdef ENOTRECOVERABLE + case ENOTRECOVERABLE: return DRMP3_ERROR; + #endif + #ifdef ERFKILL + case ERFKILL: return DRMP3_ERROR; + #endif + #ifdef EHWPOISON + case EHWPOISON: return DRMP3_ERROR; + #endif + default: return DRMP3_ERROR; + } +} +/* End Errno */ + +/* fopen */ +static drmp3_result drmp3_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRMP3_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drmp3_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + drmp3_result result = drmp3_result_from_errno(errno); + if (result == DRMP3_SUCCESS) { + result = DRMP3_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return DRMP3_SUCCESS; +} + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define DRMP3_HAS_WFOPEN + #endif +#endif + +static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRMP3_INVALID_ARGS; + } + +#if defined(DRMP3_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drmp3_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return drmp3_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. + */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + DRMP3_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return drmp3_result_from_errno(errno); + } + + pFilePathMB = (char*)drmp3__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return DRMP3_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + DRMP3_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + drmp3__free_from_callbacks(pFilePathMB, pAllocationCallbacks); + } + #endif + + if (*ppFile == NULL) { + return DRMP3_ERROR; + } +#endif + + return DRMP3_SUCCESS; +} +/* End fopen */ + + +static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static drmp3_bool32 drmp3__on_seek_stdio(void* pUserData, int offset, drmp3_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == drmp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + +DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3_bool32 result; + FILE* pFile; + + if (drmp3_fopen(&pFile, pFilePath, "rb") != DRMP3_SUCCESS) { + return DRMP3_FALSE; + } + + result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRMP3_TRUE) { + fclose(pFile); + return result; + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3_bool32 result; + FILE* pFile; + + if (drmp3_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != DRMP3_SUCCESS) { + return DRMP3_FALSE; + } + + result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRMP3_TRUE) { + fclose(pFile); + return result; + } + + return DRMP3_TRUE; +} +#endif + +DRMP3_API void drmp3_uninit(drmp3* pMP3) +{ + if (pMP3 == NULL) { + return; + } + +#ifndef DR_MP3_NO_STDIO + if (pMP3->onRead == drmp3__on_read_stdio) { + FILE* pFile = (FILE*)pMP3->pUserData; + if (pFile != NULL) { + fclose(pFile); + pMP3->pUserData = NULL; /* Make sure the file handle is cleared to NULL to we don't attempt to close it a second time. */ + } + } +#endif + + drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); +} + +#if defined(DR_MP3_FLOAT_OUTPUT) +static void drmp3_f32_to_s16(drmp3_int16* dst, const float* src, drmp3_uint64 sampleCount) +{ + drmp3_uint64 i; + drmp3_uint64 i4; + drmp3_uint64 sampleCount4; + + /* Unrolled. */ + i = 0; + sampleCount4 = sampleCount >> 2; + for (i4 = 0; i4 < sampleCount4; i4 += 1) { + float x0 = src[i+0]; + float x1 = src[i+1]; + float x2 = src[i+2]; + float x3 = src[i+3]; + + x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); + x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); + x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); + x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); + + x0 = x0 * 32767.0f; + x1 = x1 * 32767.0f; + x2 = x2 * 32767.0f; + x3 = x3 * 32767.0f; + + dst[i+0] = (drmp3_int16)x0; + dst[i+1] = (drmp3_int16)x1; + dst[i+2] = (drmp3_int16)x2; + dst[i+3] = (drmp3_int16)x3; + + i += 4; + } + + /* Leftover. */ + for (; i < sampleCount; i += 1) { + float x = src[i]; + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ + + dst[i] = (drmp3_int16)x; + } +} +#endif + +#if !defined(DR_MP3_FLOAT_OUTPUT) +static void drmp3_s16_to_f32(float* dst, const drmp3_int16* src, drmp3_uint64 sampleCount) +{ + drmp3_uint64 i; + for (i = 0; i < sampleCount; i += 1) { + float x = (float)src[i]; + x = x * 0.000030517578125f; /* -32768..32767 to -1..0.999969482421875 */ + dst[i] = x; + } +} +#endif + + +static drmp3_uint64 drmp3_read_pcm_frames_raw(drmp3* pMP3, drmp3_uint64 framesToRead, void* pBufferOut) +{ + drmp3_uint64 totalFramesRead = 0; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onRead != NULL); + + while (framesToRead > 0) { + drmp3_uint32 framesToConsume = (drmp3_uint32)DRMP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); + if (pBufferOut != NULL) { + #if defined(DR_MP3_FLOAT_OUTPUT) + /* f32 */ + float* pFramesOutF32 = (float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); + float* pFramesInF32 = (float*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + DRMP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); + #else + /* s16 */ + drmp3_int16* pFramesOutS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalFramesRead * pMP3->channels); + drmp3_int16* pFramesInS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(drmp3_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + DRMP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(drmp3_int16) * framesToConsume * pMP3->channels); + #endif + } + + pMP3->currentPCMFrame += framesToConsume; + pMP3->pcmFramesConsumedInMP3Frame += framesToConsume; + pMP3->pcmFramesRemainingInMP3Frame -= framesToConsume; + totalFramesRead += framesToConsume; + framesToRead -= framesToConsume; + + if (framesToRead == 0) { + break; + } + + DRMP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); + + /* + At this point we have exhausted our in-memory buffer so we need to re-fill. Note that the sample rate may have changed + at this point which means we'll also need to update our sample rate conversion pipeline. + */ + if (drmp3_decode_next_frame(pMP3) == 0) { + break; + } + } + + return totalFramesRead; +} + + +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } + +#if defined(DR_MP3_FLOAT_OUTPUT) + /* Fast path. No conversion required. */ + return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + /* Slow path. Convert from s16 to f32. */ + { + drmp3_int16 pTempS16[8192]; + drmp3_uint64 totalPCMFramesRead = 0; + + while (totalPCMFramesRead < framesToRead) { + drmp3_uint64 framesJustRead; + drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempS16) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + + framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); + if (framesJustRead == 0) { + break; + } + + drmp3_s16_to_f32((float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + + return totalPCMFramesRead; + } +#endif +} + +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } + +#if !defined(DR_MP3_FLOAT_OUTPUT) + /* Fast path. No conversion required. */ + return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + /* Slow path. Convert from f32 to s16. */ + { + float pTempF32[4096]; + drmp3_uint64 totalPCMFramesRead = 0; + + while (totalPCMFramesRead < framesToRead) { + drmp3_uint64 framesJustRead; + drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempF32) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + + framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); + if (framesJustRead == 0) { + break; + } + + drmp3_f32_to_s16((drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + + return totalPCMFramesRead; + } +#endif +} + +static void drmp3_reset(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = 0; + pMP3->currentPCMFrame = 0; + pMP3->dataSize = 0; + pMP3->atEnd = DRMP3_FALSE; + drmp3dec_init(&pMP3->decoder); +} + +static drmp3_bool32 drmp3_seek_to_start_of_stream(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onSeek != NULL); + + /* Seek to the start of the stream to begin with. */ + if (!drmp3__on_seek(pMP3, 0, drmp3_seek_origin_start)) { + return DRMP3_FALSE; + } + + /* Clear any cached data. */ + drmp3_reset(pMP3); + return DRMP3_TRUE; +} + + +static drmp3_bool32 drmp3_seek_forward_by_pcm_frames__brute_force(drmp3* pMP3, drmp3_uint64 frameOffset) +{ + drmp3_uint64 framesRead; + + /* + Just using a dumb read-and-discard for now. What would be nice is to parse only the header of the MP3 frame, and then skip over leading + frames without spending the time doing a full decode. I cannot see an easy way to do this in minimp3, however, so it may involve some + kind of manual processing. + */ +#if defined(DR_MP3_FLOAT_OUTPUT) + framesRead = drmp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); +#else + framesRead = drmp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); +#endif + if (framesRead != frameOffset) { + return DRMP3_FALSE; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3_seek_to_pcm_frame__brute_force(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + DRMP3_ASSERT(pMP3 != NULL); + + if (frameIndex == pMP3->currentPCMFrame) { + return DRMP3_TRUE; + } + + /* + If we're moving foward we just read from where we're at. Otherwise we need to move back to the start of + the stream and read from the beginning. + */ + if (frameIndex < pMP3->currentPCMFrame) { + /* Moving backward. Move to the start of the stream and then move forward. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + } + + DRMP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); + return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); +} + +static drmp3_bool32 drmp3_find_closest_seek_point(drmp3* pMP3, drmp3_uint64 frameIndex, drmp3_uint32* pSeekPointIndex) +{ + drmp3_uint32 iSeekPoint; + + DRMP3_ASSERT(pSeekPointIndex != NULL); + + *pSeekPointIndex = 0; + + if (frameIndex < pMP3->pSeekPoints[0].pcmFrameIndex) { + return DRMP3_FALSE; + } + + /* Linear search for simplicity to begin with while I'm getting this thing working. Once it's all working change this to a binary search. */ + for (iSeekPoint = 0; iSeekPoint < pMP3->seekPointCount; ++iSeekPoint) { + if (pMP3->pSeekPoints[iSeekPoint].pcmFrameIndex > frameIndex) { + break; /* Found it. */ + } + + *pSeekPointIndex = iSeekPoint; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3_seek_to_pcm_frame__seek_table(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + drmp3_seek_point seekPoint; + drmp3_uint32 priorSeekPointIndex; + drmp3_uint16 iMP3Frame; + drmp3_uint64 leftoverFrames; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->pSeekPoints != NULL); + DRMP3_ASSERT(pMP3->seekPointCount > 0); + + /* If there is no prior seekpoint it means the target PCM frame comes before the first seek point. Just assume a seekpoint at the start of the file in this case. */ + if (drmp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { + seekPoint = pMP3->pSeekPoints[priorSeekPointIndex]; + } else { + seekPoint.seekPosInBytes = 0; + seekPoint.pcmFrameIndex = 0; + seekPoint.mp3FramesToDiscard = 0; + seekPoint.pcmFramesToDiscard = 0; + } + + /* First thing to do is seek to the first byte of the relevant MP3 frame. */ + if (!drmp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, drmp3_seek_origin_start)) { + return DRMP3_FALSE; /* Failed to seek. */ + } + + /* Clear any cached data. */ + drmp3_reset(pMP3); + + /* Whole MP3 frames need to be discarded first. */ + for (iMP3Frame = 0; iMP3Frame < seekPoint.mp3FramesToDiscard; ++iMP3Frame) { + drmp3_uint32 pcmFramesRead; + drmp3d_sample_t* pPCMFrames; + + /* Pass in non-null for the last frame because we want to ensure the sample rate converter is preloaded correctly. */ + pPCMFrames = NULL; + if (iMP3Frame == seekPoint.mp3FramesToDiscard-1) { + pPCMFrames = (drmp3d_sample_t*)pMP3->pcmFrames; + } + + /* We first need to decode the next frame. */ + pcmFramesRead = drmp3_decode_next_frame_ex(pMP3, pPCMFrames); + if (pcmFramesRead == 0) { + return DRMP3_FALSE; + } + } + + /* We seeked to an MP3 frame in the raw stream so we need to make sure the current PCM frame is set correctly. */ + pMP3->currentPCMFrame = seekPoint.pcmFrameIndex - seekPoint.pcmFramesToDiscard; + + /* + Now at this point we can follow the same process as the brute force technique where we just skip over unnecessary MP3 frames and then + read-and-discard at least 2 whole MP3 frames. + */ + leftoverFrames = frameIndex - pMP3->currentPCMFrame; + return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); +} + +DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + if (pMP3 == NULL || pMP3->onSeek == NULL) { + return DRMP3_FALSE; + } + + if (frameIndex == 0) { + return drmp3_seek_to_start_of_stream(pMP3); + } + + /* Use the seek table if we have one. */ + if (pMP3->pSeekPoints != NULL && pMP3->seekPointCount > 0) { + return drmp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); + } else { + return drmp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); + } +} + +DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount) +{ + drmp3_uint64 currentPCMFrame; + drmp3_uint64 totalPCMFrameCount; + drmp3_uint64 totalMP3FrameCount; + + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + /* + The way this works is we move back to the start of the stream, iterate over each MP3 frame and calculate the frame count based + on our output sample rate, the seek back to the PCM frame we were sitting on before calling this function. + */ + + /* The stream must support seeking for this to work. */ + if (pMP3->onSeek == NULL) { + return DRMP3_FALSE; + } + + /* We'll need to seek back to where we were, so grab the PCM frame we're currently sitting on so we can restore later. */ + currentPCMFrame = pMP3->currentPCMFrame; + + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + totalPCMFrameCount = 0; + totalMP3FrameCount = 0; + + for (;;) { + drmp3_uint32 pcmFramesInCurrentMP3Frame; + + pcmFramesInCurrentMP3Frame = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3Frame == 0) { + break; + } + + totalPCMFrameCount += pcmFramesInCurrentMP3Frame; + totalMP3FrameCount += 1; + } + + /* Finally, we need to seek back to where we were. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return DRMP3_FALSE; + } + + if (pMP3FrameCount != NULL) { + *pMP3FrameCount = totalMP3FrameCount; + } + if (pPCMFrameCount != NULL) { + *pPCMFrameCount = totalPCMFrameCount; + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3) +{ + drmp3_uint64 totalPCMFrameCount; + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { + return 0; + } + + return totalPCMFrameCount; +} + +DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3) +{ + drmp3_uint64 totalMP3FrameCount; + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { + return 0; + } + + return totalMP3FrameCount; +} + +static void drmp3__accumulate_running_pcm_frame_count(drmp3* pMP3, drmp3_uint32 pcmFrameCountIn, drmp3_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) +{ + float srcRatio; + float pcmFrameCountOutF; + drmp3_uint32 pcmFrameCountOut; + + srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate; + DRMP3_ASSERT(srcRatio > 0); + + pcmFrameCountOutF = *pRunningPCMFrameCountFractionalPart + (pcmFrameCountIn / srcRatio); + pcmFrameCountOut = (drmp3_uint32)pcmFrameCountOutF; + *pRunningPCMFrameCountFractionalPart = pcmFrameCountOutF - pcmFrameCountOut; + *pRunningPCMFrameCount += pcmFrameCountOut; +} + +typedef struct +{ + drmp3_uint64 bytePos; + drmp3_uint64 pcmFrameIndex; /* <-- After sample rate conversion. */ +} drmp3__seeking_mp3_frame_info; + +DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints) +{ + drmp3_uint32 seekPointCount; + drmp3_uint64 currentPCMFrame; + drmp3_uint64 totalMP3FrameCount; + drmp3_uint64 totalPCMFrameCount; + + if (pMP3 == NULL || pSeekPointCount == NULL || pSeekPoints == NULL) { + return DRMP3_FALSE; /* Invalid args. */ + } + + seekPointCount = *pSeekPointCount; + if (seekPointCount == 0) { + return DRMP3_FALSE; /* The client has requested no seek points. Consider this to be invalid arguments since the client has probably not intended this. */ + } + + /* We'll need to seek back to the current sample after calculating the seekpoints so we need to go ahead and grab the current location at the top. */ + currentPCMFrame = pMP3->currentPCMFrame; + + /* We never do more than the total number of MP3 frames and we limit it to 32-bits. */ + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { + return DRMP3_FALSE; + } + + /* If there's less than DRMP3_SEEK_LEADING_MP3_FRAMES+1 frames we just report 1 seek point which will be the very start of the stream. */ + if (totalMP3FrameCount < DRMP3_SEEK_LEADING_MP3_FRAMES+1) { + seekPointCount = 1; + pSeekPoints[0].seekPosInBytes = 0; + pSeekPoints[0].pcmFrameIndex = 0; + pSeekPoints[0].mp3FramesToDiscard = 0; + pSeekPoints[0].pcmFramesToDiscard = 0; + } else { + drmp3_uint64 pcmFramesBetweenSeekPoints; + drmp3__seeking_mp3_frame_info mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES+1]; + drmp3_uint64 runningPCMFrameCount = 0; + float runningPCMFrameCountFractionalPart = 0; + drmp3_uint64 nextTargetPCMFrame; + drmp3_uint32 iMP3Frame; + drmp3_uint32 iSeekPoint; + + if (seekPointCount > totalMP3FrameCount-1) { + seekPointCount = (drmp3_uint32)totalMP3FrameCount-1; + } + + pcmFramesBetweenSeekPoints = totalPCMFrameCount / (seekPointCount+1); + + /* + Here is where we actually calculate the seek points. We need to start by moving the start of the stream. We then enumerate over each + MP3 frame. + */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + /* + We need to cache the byte positions of the previous MP3 frames. As a new MP3 frame is iterated, we cycle the byte positions in this + array. The value in the first item in this array is the byte position that will be reported in the next seek point. + */ + + /* We need to initialize the array of MP3 byte positions for the leading MP3 frames. */ + for (iMP3Frame = 0; iMP3Frame < DRMP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { + drmp3_uint32 pcmFramesInCurrentMP3FrameIn; + + /* The byte position of the next frame will be the stream's cursor position, minus whatever is sitting in the buffer. */ + DRMP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); + mp3FrameInfo[iMP3Frame].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[iMP3Frame].pcmFrameIndex = runningPCMFrameCount; + + /* We need to get information about this frame so we can know how many samples it contained. */ + pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + return DRMP3_FALSE; /* This should never happen. */ + } + + drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + + /* + At this point we will have extracted the byte positions of the leading MP3 frames. We can now start iterating over each seek point and + calculate them. + */ + nextTargetPCMFrame = 0; + for (iSeekPoint = 0; iSeekPoint < seekPointCount; ++iSeekPoint) { + nextTargetPCMFrame += pcmFramesBetweenSeekPoints; + + for (;;) { + if (nextTargetPCMFrame < runningPCMFrameCount) { + /* The next seek point is in the current MP3 frame. */ + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } else { + size_t i; + drmp3_uint32 pcmFramesInCurrentMP3FrameIn; + + /* + The next seek point is not in the current MP3 frame, so continue on to the next one. The first thing to do is cycle the cached + MP3 frame info. + */ + for (i = 0; i < DRMP3_COUNTOF(mp3FrameInfo)-1; ++i) { + mp3FrameInfo[i] = mp3FrameInfo[i+1]; + } + + /* Cache previous MP3 frame info. */ + mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; + + /* + Go to the next MP3 frame. This shouldn't ever fail, but just in case it does we just set the seek point and break. If it happens, it + should only ever do it for the last seek point. + */ + pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } + + drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + } + } + + /* Finally, we need to seek back to where we were. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return DRMP3_FALSE; + } + } + + *pSeekPointCount = seekPointCount; + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints) +{ + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + if (seekPointCount == 0 || pSeekPoints == NULL) { + /* Unbinding. */ + pMP3->seekPointCount = 0; + pMP3->pSeekPoints = NULL; + } else { + /* Binding. */ + pMP3->seekPointCount = seekPointCount; + pMP3->pSeekPoints = pSeekPoints; + } + + return DRMP3_TRUE; +} + + +static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3_uint64 totalFramesRead = 0; + drmp3_uint64 framesCapacity = 0; + float* pFrames = NULL; + float temp[4096]; + + DRMP3_ASSERT(pMP3 != NULL); + + for (;;) { + drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; + drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + /* Reallocate the output buffer if there's not enough room. */ + if (framesCapacity < totalFramesRead + framesJustRead) { + drmp3_uint64 oldFramesBufferSize; + drmp3_uint64 newFramesBufferSize; + drmp3_uint64 newFramesCap; + float* pNewFrames; + + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(float); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(float); + if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + break; + } + + pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + + DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); + totalFramesRead += framesJustRead; + + /* If the number of frames we asked for is less that what we actually read it means we've reached the end. */ + if (framesJustRead != framesToReadRightNow) { + break; + } + } + + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + + drmp3_uninit(pMP3); + + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + + return pFrames; +} + +static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3_uint64 totalFramesRead = 0; + drmp3_uint64 framesCapacity = 0; + drmp3_int16* pFrames = NULL; + drmp3_int16 temp[4096]; + + DRMP3_ASSERT(pMP3 != NULL); + + for (;;) { + drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; + drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + /* Reallocate the output buffer if there's not enough room. */ + if (framesCapacity < totalFramesRead + framesJustRead) { + drmp3_uint64 newFramesBufferSize; + drmp3_uint64 oldFramesBufferSize; + drmp3_uint64 newFramesCap; + drmp3_int16* pNewFrames; + + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(drmp3_int16); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(drmp3_int16); + if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + break; + } + + pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + + DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(drmp3_int16))); + totalFramesRead += framesJustRead; + + /* If the number of frames we asked for is less that what we actually read it means we've reached the end. */ + if (framesJustRead != framesToReadRightNow) { + break; + } + } + + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + + drmp3_uninit(pMP3); + + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + + return pFrames; +} + + +DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} + + +DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} + + +#ifndef DR_MP3_NO_STDIO +DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} +#endif + +DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + return drmp3__malloc_from_callbacks(sz, pAllocationCallbacks); + } else { + return drmp3__malloc_default(sz, NULL); + } +} + +DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + drmp3__free_from_callbacks(p, pAllocationCallbacks); + } else { + drmp3__free_default(p, NULL); + } +} + +#endif /* dr_mp3_c */ +#endif /*DR_MP3_IMPLEMENTATION*/ + +/* +DIFFERENCES BETWEEN minimp3 AND dr_mp3 +====================================== +- First, keep in mind that minimp3 (https://github.com/lieff/minimp3) is where all the real work was done. All of the + code relating to the actual decoding remains mostly unmodified, apart from some namespacing changes. +- dr_mp3 adds a pulling style API which allows you to deliver raw data via callbacks. So, rather than pushing data + to the decoder, the decoder _pulls_ data from your callbacks. +- In addition to callbacks, a decoder can be initialized from a block of memory and a file. +- The dr_mp3 pull API reads PCM frames rather than whole MP3 frames. +- dr_mp3 adds convenience APIs for opening and decoding entire files in one go. +- dr_mp3 is fully namespaced, including the implementation section, which is more suitable when compiling projects + as a single translation unit (aka unity builds). At the time of writing this, a unity build is not possible when + using minimp3 in conjunction with stb_vorbis. dr_mp3 addresses this. +*/ + +/* +RELEASE NOTES - v0.5.0 +======================= +Version 0.5.0 has breaking API changes. + +Improved Client-Defined Memory Allocation +----------------------------------------- +The main change with this release is the addition of a more flexible way of implementing custom memory allocation routines. The +existing system of DRMP3_MALLOC, DRMP3_REALLOC and DRMP3_FREE are still in place and will be used by default when no custom +allocation callbacks are specified. + +To use the new system, you pass in a pointer to a drmp3_allocation_callbacks object to drmp3_init() and family, like this: + + void* my_malloc(size_t sz, void* pUserData) + { + return malloc(sz); + } + void* my_realloc(void* p, size_t sz, void* pUserData) + { + return realloc(p, sz); + } + void my_free(void* p, void* pUserData) + { + free(p); + } + + ... + + drmp3_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = &myData; + allocationCallbacks.onMalloc = my_malloc; + allocationCallbacks.onRealloc = my_realloc; + allocationCallbacks.onFree = my_free; + drmp3_init_file(&mp3, "my_file.mp3", NULL, &allocationCallbacks); + +The advantage of this new system is that it allows you to specify user data which will be passed in to the allocation routines. + +Passing in null for the allocation callbacks object will cause dr_mp3 to use defaults which is the same as DRMP3_MALLOC, +DRMP3_REALLOC and DRMP3_FREE and the equivalent of how it worked in previous versions. + +Every API that opens a drmp3 object now takes this extra parameter. These include the following: + + drmp3_init() + drmp3_init_file() + drmp3_init_memory() + drmp3_open_and_read_pcm_frames_f32() + drmp3_open_and_read_pcm_frames_s16() + drmp3_open_memory_and_read_pcm_frames_f32() + drmp3_open_memory_and_read_pcm_frames_s16() + drmp3_open_file_and_read_pcm_frames_f32() + drmp3_open_file_and_read_pcm_frames_s16() + +Renamed APIs +------------ +The following APIs have been renamed for consistency with other dr_* libraries and to make it clear that they return PCM frame +counts rather than sample counts. + + drmp3_open_and_read_f32() -> drmp3_open_and_read_pcm_frames_f32() + drmp3_open_and_read_s16() -> drmp3_open_and_read_pcm_frames_s16() + drmp3_open_memory_and_read_f32() -> drmp3_open_memory_and_read_pcm_frames_f32() + drmp3_open_memory_and_read_s16() -> drmp3_open_memory_and_read_pcm_frames_s16() + drmp3_open_file_and_read_f32() -> drmp3_open_file_and_read_pcm_frames_f32() + drmp3_open_file_and_read_s16() -> drmp3_open_file_and_read_pcm_frames_s16() +*/ + +/* +REVISION HISTORY +================ +v0.6.38 - 2023-11-02 + - Fix build for ARMv6-M. + +v0.6.37 - 2023-07-07 + - Silence a static analysis warning. + +v0.6.36 - 2023-06-17 + - Fix an incorrect date in revision history. No functional change. + +v0.6.35 - 2023-05-22 + - Minor code restructure. No functional change. + +v0.6.34 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation when compiling with x86 with no SSE2. + - Remove an unnecessary variable from the drmp3 structure. + +v0.6.33 - 2022-04-10 + - Fix compilation error with the MSVC ARM64 build. + - Fix compilation error on older versions of GCC. + - Remove some unused functions. + +v0.6.32 - 2021-12-11 + - Fix a warning with Clang. + +v0.6.31 - 2021-08-22 + - Fix a bug when loading from memory. + +v0.6.30 - 2021-08-16 + - Silence some warnings. + - Replace memory operations with DRMP3_* macros. + +v0.6.29 - 2021-08-08 + - Bring up to date with minimp3. + +v0.6.28 - 2021-07-31 + - Fix platform detection for ARM64. + - Fix a compilation error with C89. + +v0.6.27 - 2021-02-21 + - Fix a warning due to referencing _MSC_VER when it is undefined. + +v0.6.26 - 2021-01-31 + - Bring up to date with minimp3. + +v0.6.25 - 2020-12-26 + - Remove DRMP3_DEFAULT_CHANNELS and DRMP3_DEFAULT_SAMPLE_RATE which are leftovers from some removed APIs. + +v0.6.24 - 2020-12-07 + - Fix a typo in version date for 0.6.23. + +v0.6.23 - 2020-12-03 + - Fix an error where a file can be closed twice when initialization of the decoder fails. + +v0.6.22 - 2020-12-02 + - Fix an error where it's possible for a file handle to be left open when initialization of the decoder fails. + +v0.6.21 - 2020-11-28 + - Bring up to date with minimp3. + +v0.6.20 - 2020-11-21 + - Fix compilation with OpenWatcom. + +v0.6.19 - 2020-11-13 + - Minor code clean up. + +v0.6.18 - 2020-11-01 + - Improve compiler support for older versions of GCC. + +v0.6.17 - 2020-09-28 + - Bring up to date with minimp3. + +v0.6.16 - 2020-08-02 + - Simplify sized types. + +v0.6.15 - 2020-07-25 + - Fix a compilation warning. + +v0.6.14 - 2020-07-23 + - Fix undefined behaviour with memmove(). + +v0.6.13 - 2020-07-06 + - Fix a bug when converting from s16 to f32 in drmp3_read_pcm_frames_f32(). + +v0.6.12 - 2020-06-23 + - Add include guard for the implementation section. + +v0.6.11 - 2020-05-26 + - Fix use of uninitialized variable error. + +v0.6.10 - 2020-05-16 + - Add compile-time and run-time version querying. + - DRMP3_VERSION_MINOR + - DRMP3_VERSION_MAJOR + - DRMP3_VERSION_REVISION + - DRMP3_VERSION_STRING + - drmp3_version() + - drmp3_version_string() + +v0.6.9 - 2020-04-30 + - Change the `pcm` parameter of drmp3dec_decode_frame() to a `const drmp3_uint8*` for consistency with internal APIs. + +v0.6.8 - 2020-04-26 + - Optimizations to decoding when initializing from memory. + +v0.6.7 - 2020-04-25 + - Fix a compilation error with DR_MP3_NO_STDIO + - Optimization to decoding by reducing some data movement. + +v0.6.6 - 2020-04-23 + - Fix a minor bug with the running PCM frame counter. + +v0.6.5 - 2020-04-19 + - Fix compilation error on ARM builds. + +v0.6.4 - 2020-04-19 + - Bring up to date with changes to minimp3. + +v0.6.3 - 2020-04-13 + - Fix some pedantic warnings. + +v0.6.2 - 2020-04-10 + - Fix a crash in drmp3_open_*_and_read_pcm_frames_*() if the output config object is NULL. + +v0.6.1 - 2020-04-05 + - Fix warnings. + +v0.6.0 - 2020-04-04 + - API CHANGE: Remove the pConfig parameter from the following APIs: + - drmp3_init() + - drmp3_init_memory() + - drmp3_init_file() + - Add drmp3_init_file_w() for opening a file from a wchar_t encoded path. + +v0.5.6 - 2020-02-12 + - Bring up to date with minimp3. + +v0.5.5 - 2020-01-29 + - Fix a memory allocation bug in high level s16 decoding APIs. + +v0.5.4 - 2019-12-02 + - Fix a possible null pointer dereference when using custom memory allocators for realloc(). + +v0.5.3 - 2019-11-14 + - Fix typos in documentation. + +v0.5.2 - 2019-11-02 + - Bring up to date with minimp3. + +v0.5.1 - 2019-10-08 + - Fix a warning with GCC. + +v0.5.0 - 2019-10-07 + - API CHANGE: Add support for user defined memory allocation routines. This system allows the program to specify their own memory allocation + routines with a user data pointer for client-specific contextual data. This adds an extra parameter to the end of the following APIs: + - drmp3_init() + - drmp3_init_file() + - drmp3_init_memory() + - drmp3_open_and_read_pcm_frames_f32() + - drmp3_open_and_read_pcm_frames_s16() + - drmp3_open_memory_and_read_pcm_frames_f32() + - drmp3_open_memory_and_read_pcm_frames_s16() + - drmp3_open_file_and_read_pcm_frames_f32() + - drmp3_open_file_and_read_pcm_frames_s16() + - API CHANGE: Renamed the following APIs: + - drmp3_open_and_read_f32() -> drmp3_open_and_read_pcm_frames_f32() + - drmp3_open_and_read_s16() -> drmp3_open_and_read_pcm_frames_s16() + - drmp3_open_memory_and_read_f32() -> drmp3_open_memory_and_read_pcm_frames_f32() + - drmp3_open_memory_and_read_s16() -> drmp3_open_memory_and_read_pcm_frames_s16() + - drmp3_open_file_and_read_f32() -> drmp3_open_file_and_read_pcm_frames_f32() + - drmp3_open_file_and_read_s16() -> drmp3_open_file_and_read_pcm_frames_s16() + +v0.4.7 - 2019-07-28 + - Fix a compiler error. + +v0.4.6 - 2019-06-14 + - Fix a compiler error. + +v0.4.5 - 2019-06-06 + - Bring up to date with minimp3. + +v0.4.4 - 2019-05-06 + - Fixes to the VC6 build. + +v0.4.3 - 2019-05-05 + - Use the channel count and/or sample rate of the first MP3 frame instead of DRMP3_DEFAULT_CHANNELS and + DRMP3_DEFAULT_SAMPLE_RATE when they are set to 0. To use the old behaviour, just set the relevant property to + DRMP3_DEFAULT_CHANNELS or DRMP3_DEFAULT_SAMPLE_RATE. + - Add s16 reading APIs + - drmp3_read_pcm_frames_s16 + - drmp3_open_memory_and_read_pcm_frames_s16 + - drmp3_open_and_read_pcm_frames_s16 + - drmp3_open_file_and_read_pcm_frames_s16 + - Add drmp3_get_mp3_and_pcm_frame_count() to the public header section. + - Add support for C89. + - Change license to choice of public domain or MIT-0. + +v0.4.2 - 2019-02-21 + - Fix a warning. + +v0.4.1 - 2018-12-30 + - Fix a warning. + +v0.4.0 - 2018-12-16 + - API CHANGE: Rename some APIs: + - drmp3_read_f32 -> to drmp3_read_pcm_frames_f32 + - drmp3_seek_to_frame -> drmp3_seek_to_pcm_frame + - drmp3_open_and_decode_f32 -> drmp3_open_and_read_pcm_frames_f32 + - drmp3_open_and_decode_memory_f32 -> drmp3_open_memory_and_read_pcm_frames_f32 + - drmp3_open_and_decode_file_f32 -> drmp3_open_file_and_read_pcm_frames_f32 + - Add drmp3_get_pcm_frame_count(). + - Add drmp3_get_mp3_frame_count(). + - Improve seeking performance. + +v0.3.2 - 2018-09-11 + - Fix a couple of memory leaks. + - Bring up to date with minimp3. + +v0.3.1 - 2018-08-25 + - Fix C++ build. + +v0.3.0 - 2018-08-25 + - Bring up to date with minimp3. This has a minor API change: the "pcm" parameter of drmp3dec_decode_frame() has + been changed from short* to void* because it can now output both s16 and f32 samples, depending on whether or + not the DR_MP3_FLOAT_OUTPUT option is set. + +v0.2.11 - 2018-08-08 + - Fix a bug where the last part of a file is not read. + +v0.2.10 - 2018-08-07 + - Improve 64-bit detection. + +v0.2.9 - 2018-08-05 + - Fix C++ build on older versions of GCC. + - Bring up to date with minimp3. + +v0.2.8 - 2018-08-02 + - Fix compilation errors with older versions of GCC. + +v0.2.7 - 2018-07-13 + - Bring up to date with minimp3. + +v0.2.6 - 2018-07-12 + - Bring up to date with minimp3. + +v0.2.5 - 2018-06-22 + - Bring up to date with minimp3. + +v0.2.4 - 2018-05-12 + - Bring up to date with minimp3. + +v0.2.3 - 2018-04-29 + - Fix TCC build. + +v0.2.2 - 2018-04-28 + - Fix bug when opening a decoder from memory. + +v0.2.1 - 2018-04-27 + - Efficiency improvements when the decoder reaches the end of the stream. + +v0.2 - 2018-04-21 + - Bring up to date with minimp3. + - Start using major.minor.revision versioning. + +v0.1d - 2018-03-30 + - Bring up to date with minimp3. + +v0.1c - 2018-03-11 + - Fix C++ build error. + +v0.1b - 2018-03-07 + - Bring up to date with minimp3. + +v0.1a - 2018-02-28 + - Fix compilation error on GCC/Clang. + - Fix some warnings. + +v0.1 - 2018-02-xx + - Initial versioned release. +*/ + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2023 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +/* + https://github.com/lieff/minimp3 + To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. + This software is distributed without any warranty. + See . +*/ diff --git a/Frameworks/SDL_sound.framework/Versions/A/Headers/stb_vorbis.h b/Frameworks/SDL_sound.framework/Versions/A/Headers/stb_vorbis.h new file mode 100644 index 000000000..7d2418d40 --- /dev/null +++ b/Frameworks/SDL_sound.framework/Versions/A/Headers/stb_vorbis.h @@ -0,0 +1,5805 @@ +// Ogg Vorbis audio decoder - v1.22 - public domain +// http://nothings.org/stb_vorbis/ +// +// Original version written by Sean Barrett in 2007. +// +// Originally sponsored by RAD Game Tools. Seeking implementation +// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker, +// Elias Software, Aras Pranckevicius, and Sean Barrett. +// +// LICENSE +// +// See end of file for license information. +// +// Limitations: +// +// - floor 0 not supported (used in old ogg vorbis files pre-2004) +// - lossless sample-truncation at beginning ignored +// - cannot concatenate multiple vorbis streams +// - sample positions are 32-bit, limiting seekable 192Khz +// files to around 6 hours (Ogg supports 64-bit) +// +// Feature contributors: +// Dougall Johnson (sample-exact seeking) +// Vitaly Novichkov (sample-accurate tell) +// +// Bugfix/warning contributors: +// Terje Mathisen Niklas Frykholm Andy Hill +// Casey Muratori John Bolton Gargaj +// Laurent Gomila Marc LeBlanc Ronny Chevalier +// Bernhard Wodo Evan Balster github:alxprd +// Tom Beaumont Ingo Leitgeb Nicolas Guillemot +// Phillip Bennefall Rohit Thiago Goulart +// github:manxorist Saga Musix github:infatum +// Timur Gagiev Maxwell Koo Peter Waller +// github:audinowho Dougall Johnson David Reid +// github:Clownacy Pedro J. Estebanez Remi Verschelde +// AnthoFoxo github:morlat Gabriel Ravier +// Alice Rowan +// +// Partial history: +// 1.22 - 2021-07-11 - various small fixes +// 1.21 - 2021-07-02 - fix bug for files with no comments +// 1.20 - 2020-07-11 - several small fixes +// 1.19 - 2020-02-05 - warnings +// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc. +// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure) +// 1.16 - 2019-03-04 - fix warnings +// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found +// 1.14 - 2018-02-11 - delete bogus dealloca usage +// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) +// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files +// 1.11 - 2017-07-23 - fix MinGW compilation +// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory +// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame +// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const +// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) +// some crash fixes when out of memory or with corrupt files +// fix some inappropriately signed shifts +// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant +// 1.04 - 2014-08-27 - fix missing const-correct case in API +// 1.03 - 2014-08-07 - warning fixes +// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows +// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct) +// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel; +// (API change) report sample rate for decode-full-file funcs +// +// See end of file for full version history. + + +////////////////////////////////////////////////////////////////////////////// +// +// HEADER BEGINS HERE +// + +#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define STB_VORBIS_INCLUDE_STB_VORBIS_H + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/////////// THREAD SAFETY + +// Individual stb_vorbis* handles are not thread-safe; you cannot decode from +// them from multiple threads at the same time. However, you can have multiple +// stb_vorbis* handles and decode from them independently in multiple thrads. + + +/////////// MEMORY ALLOCATION + +// normally stb_vorbis uses malloc() to allocate memory at startup, +// and alloca() to allocate temporary memory during a frame on the +// stack. (Memory consumption will depend on the amount of setup +// data in the file and how you set the compile flags for speed +// vs. size. In my test files the maximal-size usage is ~150KB.) +// +// You can modify the wrapper functions in the source (setup_malloc, +// setup_temp_malloc, temp_malloc) to change this behavior, or you +// can use a simpler allocation model: you pass in a buffer from +// which stb_vorbis will allocate _all_ its memory (including the +// temp memory). "open" may fail with a VORBIS_outofmem if you +// do not pass in enough data; there is no way to determine how +// much you do need except to succeed (at which point you can +// query get_info to find the exact amount required. yes I know +// this is lame). +// +// If you pass in a non-NULL buffer of the type below, allocation +// will occur from it as described above. Otherwise just pass NULL +// to use malloc()/alloca() + +typedef struct +{ + char *alloc_buffer; + int alloc_buffer_length_in_bytes; +} stb_vorbis_alloc; + + +/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES + +typedef struct stb_vorbis stb_vorbis; + +typedef struct +{ + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int setup_temp_memory_required; + unsigned int temp_memory_required; + + int max_frame_size; +} stb_vorbis_info; + +typedef struct +{ + char *vendor; + + int comment_list_length; + char **comment_list; +} stb_vorbis_comment; + +// get general information about the file +extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); + +#ifndef STB_VORBIS_NO_COMMENTS +// get ogg comments +extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f); +#endif + +// get the last error detected (clears it, too) +extern int stb_vorbis_get_error(stb_vorbis *f); + +// close an ogg vorbis file and free all memory in use +extern void stb_vorbis_close(stb_vorbis *f); + +// this function returns the offset (in samples) from the beginning of the +// file that will be returned by the next decode, if it is known, or -1 +// otherwise. after a flush_pushdata() call, this may take a while before +// it becomes valid again. +// NOT WORKING YET after a seek with PULLDATA API +extern int stb_vorbis_get_sample_offset(stb_vorbis *f); + +// this function returns the count of returned samples from the beginning of the +// file. Functions "stb_vorbis_get_samples_*", "stb_vorbis_seek_*()" will +// affect the returned value. Use this call to get the accurate sample position +// during playback. +extern int stb_vorbis_get_playback_sample_offset(stb_vorbis *f); + +// returns the current seek point within the file, or offset from the beginning +// of the memory buffer. In pushdata mode it returns 0. +extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); + +/////////// PUSHDATA API + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +// this API allows you to get blocks of data from any source and hand +// them to stb_vorbis. you have to buffer them; stb_vorbis will tell +// you how much it used, and you have to give it the rest next time; +// and stb_vorbis may not have enough data to work with and you will +// need to give it the same data again PLUS more. Note that the Vorbis +// specification does not bound the size of an individual frame. + +extern stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char * datablock, int datablock_length_in_bytes, + int *datablock_memory_consumed_in_bytes, + int *error, + const stb_vorbis_alloc *alloc_buffer); +// create a vorbis decoder by passing in the initial data block containing +// the ogg&vorbis headers (you don't need to do parse them, just provide +// the first N bytes of the file--you're told if it's not enough, see below) +// on success, returns an stb_vorbis *, does not set error, returns the amount of +// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; +// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed +// if returns NULL and *error is VORBIS_need_more_data, then the input block was +// incomplete and you need to pass in a larger block from the start of the file + +extern int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, + const unsigned char *datablock, int datablock_length_in_bytes, + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ); +// decode a frame of audio sample data if possible from the passed-in data block +// +// return value: number of bytes we used from datablock +// +// possible cases: +// 0 bytes used, 0 samples output (need more data) +// N bytes used, 0 samples output (resynching the stream, keep going) +// N bytes used, M samples output (one frame of data) +// note that after opening a file, you will ALWAYS get one N-bytes,0-sample +// frame, because Vorbis always "discards" the first frame. +// +// Note that on resynch, stb_vorbis will rarely consume all of the buffer, +// instead only datablock_length_in_bytes-3 or less. This is because it wants +// to avoid missing parts of a page header if they cross a datablock boundary, +// without writing state-machiney code to record a partial detection. +// +// The number of channels returned are stored in *channels (which can be +// NULL--it is always the same as the number of channels reported by +// get_info). *output will contain an array of float* buffers, one per +// channel. In other words, (*output)[0][0] contains the first sample from +// the first channel, and (*output)[1][0] contains the first sample from +// the second channel. +// +// *output points into stb_vorbis's internal output buffer storage; these +// buffers are owned by stb_vorbis and application code should not free +// them or modify their contents. They are transient and will be overwritten +// once you ask for more data to get decoded, so be sure to grab any data +// you need before then. + +extern void stb_vorbis_flush_pushdata(stb_vorbis *f); +// inform stb_vorbis that your next datablock will not be contiguous with +// previous ones (e.g. you've seeked in the data); future attempts to decode +// frames will cause stb_vorbis to resynchronize (as noted above), and +// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it +// will begin decoding the _next_ frame. +// +// if you want to seek using pushdata, you need to seek in your file, then +// call stb_vorbis_flush_pushdata(), then start calling decoding, then once +// decoding is returning you data, call stb_vorbis_get_sample_offset, and +// if you don't like the result, seek your file again and repeat. +#endif + + +////////// PULLING INPUT API + +#ifndef STB_VORBIS_NO_PULLDATA_API +// This API assumes stb_vorbis is allowed to pull data from a source-- +// either a block of memory containing the _entire_ vorbis stream, or a +// FILE * that you or it create, or possibly some other reading mechanism +// if you go modify the source to replace the FILE * case with some kind +// of callback to your code. (But if you don't support seeking, you may +// just want to go ahead and use pushdata.) + +#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); +#endif +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); +#endif +// decode an entire file and output the data interleaved into a malloc()ed +// buffer stored in *output. The return value is the number of samples +// decoded, or -1 if the file could not be opened or was not an ogg vorbis file. +// When you're done with it, just free() the pointer returned in *output. + +extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an ogg vorbis stream in memory (note +// this must be the entire stream!). on failure, returns NULL and sets *error + +#ifndef STB_VORBIS_NO_STDIO +extern stb_vorbis * stb_vorbis_open_filename(const char *filename, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from a filename via fopen(). on failure, +// returns NULL and sets *error (possibly to VORBIS_file_open_failure). + +extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell). on failure, returns NULL and sets *error. +// note that stb_vorbis must "own" this stream; if you seek it in between +// calls to stb_vorbis, it will become confused. Moreover, if you attempt to +// perform stb_vorbis_seek_*() operations on this file, it will assume it +// owns the _entire_ rest of the file after the start point. Use the next +// function, stb_vorbis_open_file_section(), to limit it. + +extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell); the stream will be of length 'len' bytes. +// on failure, returns NULL and sets *error. note that stb_vorbis must "own" +// this stream; if you seek it in between calls to stb_vorbis, it will become +// confused. +#endif + +#ifdef STB_VORBIS_SDL +extern stb_vorbis * stb_vorbis_open_rwops_section(SDL_RWops *rwops, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length); +extern stb_vorbis * stb_vorbis_open_rwops(SDL_RWops *rwops, int close_on_free, int *error, const stb_vorbis_alloc *alloc); +#endif + +extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); +// these functions seek in the Vorbis file to (approximately) 'sample_number'. +// after calling seek_frame(), the next call to get_frame_*() will include +// the specified sample. after calling stb_vorbis_seek(), the next call to +// stb_vorbis_get_samples_* will start with the specified sample. If you +// do not need to seek to EXACTLY the target sample when using get_samples_*, +// you can also use seek_frame(). + +extern int stb_vorbis_seek_start(stb_vorbis *f); +// this function is equivalent to stb_vorbis_seek(f,0) + +extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); +extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); +// these functions return the total length of the vorbis stream + +extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); +// decode the next frame and return the number of samples. the number of +// channels returned are stored in *channels (which can be NULL--it is always +// the same as the number of channels reported by get_info). *output will +// contain an array of float* buffers, one per channel. These outputs will +// be overwritten on the next call to stb_vorbis_get_frame_*. +// +// You generally should not intermix calls to stb_vorbis_get_frame_*() +// and stb_vorbis_get_samples_*(), since the latter calls the former. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); +extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); +#endif +// decode the next frame and return the number of *samples* per channel. +// Note that for interleaved data, you pass in the number of shorts (the +// size of your array), but the return value is the number of samples per +// channel, not the total number of samples. +// +// The data is coerced to the number of channels you request according to the +// channel coercion rules (see below). You must pass in the size of your +// buffer(s) so that stb_vorbis will not overwrite the end of the buffer. +// The maximum buffer size needed can be gotten from get_info(); however, +// the Vorbis I specification implies an absolute maximum of 4096 samples +// per channel. + +// Channel coercion rules: +// Let M be the number of channels requested, and N the number of channels present, +// and Cn be the nth channel; let stereo L be the sum of all L and center channels, +// and stereo R be the sum of all R and center channels (channel assignment from the +// vorbis spec). +// M N output +// 1 k sum(Ck) for all k +// 2 * stereo L, stereo R +// k l k > l, the first l channels, then 0s +// k l k <= l, the first k channels +// Note that this is not _good_ surround etc. mixing at all! It's just so +// you get something useful. + +extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); +extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. +// Returns the number of samples stored per channel; it may be less than requested +// at the end of the file. If there are no more samples in the file, returns 0. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); +extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); +#endif +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. Applies the coercion rules above +// to produce 'channels' channels. Returns the number of samples stored per channel; +// it may be less than requested at the end of the file. If there are no more +// samples in the file, returns 0. + +#endif + +//////// ERROR CODES + +enum STBVorbisError +{ + VORBIS__no_error, + + VORBIS_need_more_data=1, // not a real error + + VORBIS_invalid_api_mixing, // can't mix API modes + VORBIS_outofmem, // not enough memory + VORBIS_feature_not_supported, // uses floor 0 + VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small + VORBIS_file_open_failure, // fopen() failed + VORBIS_seek_without_length, // can't seek in unknown-length file + + VORBIS_unexpected_eof=10, // file is truncated? + VORBIS_seek_invalid, // seek past EOF + + // decoding errors (corrupt/invalid stream) -- you probably + // don't care about the exact details of these + + // vorbis errors: + VORBIS_invalid_setup=20, + VORBIS_invalid_stream, + + // ogg errors: + VORBIS_missing_capture_pattern=30, + VORBIS_invalid_stream_structure_version, + VORBIS_continued_packet_flag_invalid, + VORBIS_incorrect_stream_serial_number, + VORBIS_invalid_first_page, + VORBIS_bad_packet_type, + VORBIS_cant_find_last_page, + VORBIS_seek_failed, + VORBIS_ogg_skeleton_not_supported +}; + + +#ifdef __cplusplus +} +#endif + +#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H +// +// HEADER ENDS HERE +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef STB_VORBIS_HEADER_ONLY + +// global configuration settings (e.g. set these in the project/makefile), +// or just set them in this file at the top (although ideally the first few +// should be visible when the header file is compiled too, although it's not +// crucial) + +// STB_VORBIS_NO_PUSHDATA_API +// does not compile the code for the various stb_vorbis_*_pushdata() +// functions +// #define STB_VORBIS_NO_PUSHDATA_API + +// STB_VORBIS_NO_PULLDATA_API +// does not compile the code for the non-pushdata APIs +// #define STB_VORBIS_NO_PULLDATA_API + +// STB_VORBIS_NO_STDIO +// does not compile the code for the APIs that use FILE *s internally +// or externally (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_STDIO + +// STB_VORBIS_NO_INTEGER_CONVERSION +// does not compile the code for converting audio sample data from +// float to integer (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_INTEGER_CONVERSION + +// STB_VORBIS_NO_FAST_SCALED_FLOAT +// does not use a fast float-to-int trick to accelerate float-to-int on +// most platforms which requires endianness be defined correctly. +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT + + +// STB_VORBIS_MAX_CHANNELS [number] +// globally define this to the maximum number of channels you need. +// The spec does not put a restriction on channels except that +// the count is stored in a byte, so 255 is the hard limit. +// Reducing this saves about 16 bytes per value, so using 16 saves +// (255-16)*16 or around 4KB. Plus anything other memory usage +// I forgot to account for. Can probably go as low as 8 (7.1 audio), +// 6 (5.1 audio), or 2 (stereo only). +#ifndef STB_VORBIS_MAX_CHANNELS +#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone? +#endif + +// STB_VORBIS_PUSHDATA_CRC_COUNT [number] +// after a flush_pushdata(), stb_vorbis begins scanning for the +// next valid page, without backtracking. when it finds something +// that looks like a page, it streams through it and verifies its +// CRC32. Should that validation fail, it keeps scanning. But it's +// possible that _while_ streaming through to check the CRC32 of +// one candidate page, it sees another candidate page. This #define +// determines how many "overlapping" candidate pages it can search +// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas +// garbage pages could be as big as 64KB, but probably average ~16KB. +// So don't hose ourselves by scanning an apparent 64KB page and +// missing a ton of real ones in the interim; so minimum of 2 +#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT +#define STB_VORBIS_PUSHDATA_CRC_COUNT 4 +#endif + +// STB_VORBIS_FAST_HUFFMAN_LENGTH [number] +// sets the log size of the huffman-acceleration table. Maximum +// supported value is 24. with larger numbers, more decodings are O(1), +// but the table size is larger so worse cache missing, so you'll have +// to probe (and try multiple ogg vorbis files) to find the sweet spot. +#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH +#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10 +#endif + +// STB_VORBIS_FAST_BINARY_LENGTH [number] +// sets the log size of the binary-search acceleration table. this +// is used in similar fashion to the fast-huffman size to set initial +// parameters for the binary search + +// STB_VORBIS_FAST_HUFFMAN_INT +// The fast huffman tables are much more efficient if they can be +// stored as 16-bit results instead of 32-bit results. This restricts +// the codebooks to having only 65535 possible outcomes, though. +// (At least, accelerated by the huffman table.) +#ifndef STB_VORBIS_FAST_HUFFMAN_INT +#define STB_VORBIS_FAST_HUFFMAN_SHORT +#endif + +// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH +// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls +// back on binary searching for the correct one. This requires storing +// extra tables with the huffman codes in sorted order. Defining this +// symbol trades off space for speed by forcing a linear search in the +// non-fast case, except for "sparse" codebooks. +// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + +// STB_VORBIS_DIVIDES_IN_RESIDUE +// stb_vorbis precomputes the result of the scalar residue decoding +// that would otherwise require a divide per chunk. you can trade off +// space for time by defining this symbol. +// #define STB_VORBIS_DIVIDES_IN_RESIDUE + +// STB_VORBIS_DIVIDES_IN_CODEBOOK +// vorbis VQ codebooks can be encoded two ways: with every case explicitly +// stored, or with all elements being chosen from a small range of values, +// and all values possible in all elements. By default, stb_vorbis expands +// this latter kind out to look like the former kind for ease of decoding, +// because otherwise an integer divide-per-vector-element is required to +// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can +// trade off storage for speed. +//#define STB_VORBIS_DIVIDES_IN_CODEBOOK + +#ifdef STB_VORBIS_CODEBOOK_SHORTS +#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats" +#endif + +// STB_VORBIS_DIVIDE_TABLE +// this replaces small integer divides in the floor decode loop with +// table lookups. made less than 1% difference, so disabled by default. + +// STB_VORBIS_NO_INLINE_DECODE +// disables the inlining of the scalar codebook fast-huffman decode. +// might save a little codespace; useful for debugging +// #define STB_VORBIS_NO_INLINE_DECODE + +// STB_VORBIS_NO_DEFER_FLOOR +// Normally we only decode the floor without synthesizing the actual +// full curve. We can instead synthesize the curve immediately. This +// requires more memory and is very likely slower, so I don't think +// you'd ever want to do it except for debugging. +// #define STB_VORBIS_NO_DEFER_FLOOR + +// STB_VORBIS_NO_COMMENTS +// Disables reading and storing user comments. +// #define STB_VORBIS_NO_COMMENTS + + + + +////////////////////////////////////////////////////////////////////////////// + +#ifdef STB_VORBIS_NO_PULLDATA_API + #define STB_VORBIS_NO_INTEGER_CONVERSION + #define STB_VORBIS_NO_STDIO +#endif + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) + #define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + + // only need endianness for fast-float-to-int, which we don't + // use for pushdata + + #ifndef STB_VORBIS_BIG_ENDIAN + #define STB_VORBIS_ENDIAN 0 + #else + #define STB_VORBIS_ENDIAN 1 + #endif + +#endif +#endif + + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifndef STB_VORBIS_NO_CRT + #include + #include + #include + #include +#else // STB_VORBIS_NO_CRT + #ifndef NULL + #define NULL 0 + #endif + #ifndef malloc + #define malloc(s) 0 + #endif + #ifndef free + #define free(p) ((void) 0) + #endif + #ifndef realloc + #define realloc(p, s) 0 + #endif +#endif // STB_VORBIS_NO_CRT + +#include + +#ifndef STB_FORCEINLINE + #if defined(_MSC_VER) + #define STB_FORCEINLINE __forceinline + #elif (defined(__GNUC__) && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2))) || defined(__clang__) + #define STB_FORCEINLINE static __inline __attribute__((always_inline)) + #else + #define STB_FORCEINLINE static inline + #endif +#endif + +#if STB_VORBIS_MAX_CHANNELS > 256 +#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range" +#endif + +#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24 +#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range" +#endif + + +#if 0 +#include +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#else +#define CHECK(f) do {} while(0) +#endif + +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) + +#ifdef STB_VORBIS_SDL +typedef Uint8 uint8; +typedef Sint8 int8; +typedef Uint16 uint16; +typedef Sint16 int16; +typedef Uint32 uint32; +typedef Sint32 int32; +#else +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +#endif + +#ifdef __has_feature +#if __has_feature(undefined_behavior_sanitizer) +#define HAS_UBSAN +#endif +#endif +#ifdef HAS_UBSAN +#define STB_NO_SANITIZE(s) __attribute__((no_sanitize(s))) +#else +#define STB_NO_SANITIZE(s) +#endif + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +typedef float codetype; + +#ifdef _MSC_VER +#define STBV_NOTUSED(v) (void)(v) +#else +#define STBV_NOTUSED(v) (void)sizeof(v) +#endif + +// @NOTE +// +// Some arrays below are tagged "//varies", which means it's actually +// a variable-sized piece of data, but rather than malloc I assume it's +// small enough it's better to just allocate it all together with the +// main thing +// +// Most of the variables are specified with the smallest size I could pack +// them into. It might give better performance to make them all full-sized +// integers. It should be safe to freely rearrange the structures or change +// the sizes larger--nothing relies on silently truncating etc., nor the +// order of variables. + +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) + +typedef struct +{ + int dimensions, entries; + uint8 *codeword_lengths; + float minimum_value; + float delta_value; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype *multiplicands; + uint32 *codewords; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #else + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #endif + uint32 *sorted_codewords; + int *sorted_values; + int sorted_entries; +} Codebook; + +typedef struct +{ + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; + +typedef struct +{ + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31*8+2]; // varies + uint8 sorted_order[31*8+2]; + uint8 neighbors[31*8+2][2]; + uint8 floor1_multiplier; + uint8 rangebits; + int values; +} Floor1; + +typedef union +{ + Floor0 floor0; + Floor1 floor1; +} Floor; + +typedef struct +{ + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8 **classdata; + int16 (*residue_books)[8]; +} Residue; + +typedef struct +{ + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; + +typedef struct +{ + MappingChannel *chan; + uint16 coupling_steps; + uint8 submaps; + uint8 submap_floor[16]; // varies + uint8 submap_residue[16]; // varies +} Mapping; + +typedef struct +{ + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; + +typedef struct +{ + uint32 goal_crc; // expected crc if match + int bytes_left; // bytes left in packet + uint32 crc_so_far; // running crc + int bytes_done; // bytes processed in _current_ chunk + uint32 sample_loc; // granule pos encoded in page +} CRCscan; + +typedef struct +{ + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; + +struct stb_vorbis +{ + // user-accessible info + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int temp_memory_required; + unsigned int setup_temp_memory_required; + +#ifndef STB_VORBIS_NO_COMMENTS + char *vendor; + int comment_list_length; + char **comment_list; +#endif + + // input config +#ifndef STB_VORBIS_NO_STDIO + FILE *f; + uint32 f_start; + int close_on_free; +#endif +#ifdef STB_VORBIS_SDL + SDL_RWops *rwops; + uint32 rwops_start; + int close_on_free; +#endif + + uint8 *stream; + uint8 *stream_start; + uint8 *stream_end; + + uint32 stream_len; + + uint8 push_mode; + + // the page to seek to when seeking to start, may be zero + uint32 first_audio_page_offset; + + // p_first is the page on which the first audio packet ends + // (but not necessarily the page on which it starts) + ProbedPage p_first, p_last; + + // memory management + stb_vorbis_alloc alloc; + int setup_offset; + int temp_offset; + + // run-time results + int eof; + enum STBVorbisError error; + + // user-useful data + + // header info + int blocksize[2]; + int blocksize_0, blocksize_1; + int codebook_count; + Codebook *codebooks; + int floor_count; + uint16 floor_types[64]; // varies + Floor *floor_config; + int residue_count; + uint16 residue_types[64]; // varies + Residue *residue_config; + int mapping_count; + Mapping *mapping; + int mode_count; + Mode mode_config[64]; // varies + + uint32 total_samples; + + // decode buffer + float *channel_buffers[STB_VORBIS_MAX_CHANNELS]; + float *outputs [STB_VORBIS_MAX_CHANNELS]; + + float *previous_window[STB_VORBIS_MAX_CHANNELS]; + int previous_length; + + #ifndef STB_VORBIS_NO_DEFER_FLOOR + int16 *finalY[STB_VORBIS_MAX_CHANNELS]; + #else + float *floor_buffers[STB_VORBIS_MAX_CHANNELS]; + #endif + + uint32 current_loc; // sample location of next frame to decode + int current_loc_valid; + + int32 current_playback_loc; // sample location of played samples + int current_playback_loc_valid; + + // per-blocksize precomputed data + + // twiddle factors + float *A[2],*B[2],*C[2]; + float *window[2]; + uint16 *bit_reverse[2]; + + // current page/packet/segment streaming info + uint32 serial; // stream serial number for verification + int last_page; + int segment_count; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; + int next_seg; + int last_seg; // flag that we're on the last segment + int last_seg_which; // what was the segment number of the last seg? + uint32 acc; + int valid_bits; + int packet_bytes; + int end_seg_with_known_loc; + uint32 known_loc_for_packet; + int discard_samples_deferred; + uint32 samples_output; + + // push mode scanning + int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching +#ifndef STB_VORBIS_NO_PUSHDATA_API + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; +#endif + + // sample-access + int channel_buffer_start; + int channel_buffer_end; + + // hack: decode work buffer (used in inverse_mdct and decode_residues) + void *work_buffer; + + // temporary buffers + void *temp_lengths; + void *temp_codewords; + void *temp_values; + void *temp_mults; +}; + +#if defined(STB_VORBIS_NO_PUSHDATA_API) + #define IS_PUSH_MODE(f) FALSE +#elif defined(STB_VORBIS_NO_PULLDATA_API) + #define IS_PUSH_MODE(f) TRUE +#else + #define IS_PUSH_MODE(f) ((f)->push_mode) +#endif + +typedef struct stb_vorbis vorb; + +static int error(vorb *f, enum STBVorbisError e) +{ + f->error = e; + if (!f->eof && e != VORBIS_need_more_data) { + f->error=e; // breakpoint for debugging + } + return 0; +} + + +// these functions are used for allocating temporary memory +// while decoding. if you can afford the stack space, use +// alloca(); otherwise, provide a temp buffer and it will +// allocate out of those. + +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) + +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : f->work_buffer) +#define temp_free(f,p) do {} while (0) +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) + +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) + +// given a sufficiently large block of memory, make an array of pointers to subblocks of it +static void *make_block_array(void *mem, int count, int size) +{ + if (!mem) return NULL; + else { + int i; + void ** p = (void **) mem; + char *q = (char *) (p + count); + for (i=0; i < count; ++i) { + p[i] = q; + q += size; + } + return p; + } +} + +static void *setup_malloc(vorb *f, int sz) +{ + if (sz <= 0 || INT_MAX - 7 < sz) return NULL; + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + f->setup_memory_required += sz; + if (f->alloc.alloc_buffer) { + void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; + if (f->setup_offset + sz > f->temp_offset) return NULL; + f->setup_offset += sz; + return p; + } + return sz ? malloc(sz) : NULL; +} + +static void setup_free(vorb *f, void *p) +{ + if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack + free(p); +} + +static void *setup_temp_malloc(vorb *f, int sz) +{ + if (sz <= 0 || INT_MAX - 7 < sz) return NULL; + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + if (f->alloc.alloc_buffer) { + if (f->temp_offset - sz < f->setup_offset) return NULL; + f->temp_offset -= sz; + return (char *) f->alloc.alloc_buffer + f->temp_offset; + } + return malloc(sz); +} + +static void setup_temp_free(vorb *f, void **_p, int sz) +{ + void *p = *_p; + *_p = NULL; + if (f->alloc.alloc_buffer) { + f->temp_offset += (sz+7)&~7; + return; + } + free(p); +} + +#define CRC32_POLY 0x04c11db7 // from spec + +static uint32 crc_table[256]; +static void crc32_init(void) +{ + int i,j; + uint32 s; + for(i=0; i < 256; i++) { + for (s=(uint32) i << 24, j=0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0); + crc_table[i] = s; + } +} + +STB_FORCEINLINE uint32 crc32_update(uint32 crc, uint8 byte) +{ + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; +} + + +// used in setup, and for huffman that doesn't go fast path +static unsigned int bit_reverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +static float square(float x) +{ + return x*x; +} + +// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 +// as required by the specification. fast(?) implementation from stb.h +// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup +static int ilog(int32 n) +{ + static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; + + if (n < 0) return 0; // signed n returns 0 + + // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29) + if (n < (1 << 14)) + if (n < (1 << 4)) return 0 + log2_4[n ]; + else if (n < (1 << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1 << 24)) + if (n < (1 << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1 << 29)) return 25 + log2_4[n >> 25]; + else return 30 + log2_4[n >> 30]; +} + +#ifndef M_PI + #define M_PI 3.14159265358979323846264f // from CRC +#endif + +// code length assigned to a value with no huffman encoding +#define NO_CODE 255 + +/////////////////////// LEAF SETUP FUNCTIONS ////////////////////////// +// +// these functions are only called at setup, and only a few times +// per file + +static float float32_unpack(uint32 x) +{ + // from the specification + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; + double res = sign ? -(double)mantissa : (double)mantissa; + return (float) ldexp((float)res, (int)exp-788); +} + + +// zlib & jpeg huffman tables assume that the output symbols +// can either be arbitrarily arranged, or have monotonically +// increasing frequencies--they rely on the lengths being sorted; +// this makes for a very simple generation algorithm. +// vorbis allows a huffman table with non-sorted lengths. This +// requires a more sophisticated construction, since symbols in +// order do not map to huffman codes "in order". +static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values) +{ + if (!c->sparse) { + c->codewords [symbol] = huff_code; + } else { + c->codewords [count] = huff_code; + c->codeword_lengths[count] = len; + values [count] = symbol; + } +} + +static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values) +{ + int i,k,m=0; + uint32 available[32]; + + memset(available, 0, sizeof(available)); + // find the first entry + for (k=0; k < n; ++k) if (len[k] < NO_CODE) break; + if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + assert(len[k] < 32); // no error return required, code reading lens checks this + // add to the list + add_entry(c, 0, k, m++, len[k], values); + // add all available leaves + for (i=1; i <= len[k]; ++i) + available[i] = 1U << (32-i); + // note that the above code treats the first case specially, + // but it's really the same as the following code, so they + // could probably be combined (except the initial code is 0, + // and I use 0 in available[] to mean 'empty') + for (i=k+1; i < n; ++i) { + uint32 res; + int z = len[i], y; + if (z == NO_CODE) continue; + assert(z < 32); // no error return required, code reading lens checks this + // find lowest available leaf (should always be earliest, + // which is what the specification calls for) + // note that this property, and the fact we can never have + // more than one free leaf at a given level, isn't totally + // trivial to prove, but it seems true and the assert never + // fires, so! + while (z > 0 && !available[z]) --z; + if (z == 0) { return FALSE; } + res = available[z]; + available[z] = 0; + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propagate availability up the tree + if (z != len[i]) { + for (y=len[i]; y > z; --y) { + assert(available[y] == 0); + available[y] = res + (1 << (32-y)); + } + } + } + return TRUE; +} + +// accelerated huffman table allows fast O(1) match of all symbols +// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH +static void compute_accelerated_huffman(Codebook *c) +{ + int i, len; + for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) + c->fast_huffman[i] = -1; + + len = c->sparse ? c->sorted_entries : c->entries; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + if (len > 32767) len = 32767; // largest possible value we can encode! + #endif + for (i=0; i < len; ++i) { + if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + // set table entries for all bit combinations in the higher bits + while (z < FAST_HUFFMAN_TABLE_SIZE) { + c->fast_huffman[z] = i; + z += 1 << c->codeword_lengths[i]; + } + } + } +} + +#ifndef STBV_CDECL +#ifdef _MSC_VER +#define STBV_CDECL __cdecl +#else +#define STBV_CDECL +#endif +#endif + +static int STBV_CDECL uint32_compare(const void *p, const void *q) +{ + uint32 x = * (uint32 *) p; + uint32 y = * (uint32 *) q; + return x < y ? -1 : x > y; +} + +static int include_in_sort(Codebook *c, uint8 len) +{ + if (c->sparse) { assert(len != NO_CODE); return TRUE; } + if (len == NO_CODE) return FALSE; + if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE; + return FALSE; +} + +// if the fast table above doesn't work, we want to binary +// search them... need to reverse the bits +static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values) +{ + int i, len; + // build a list of all the entries + // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN. + // this is kind of a frivolous optimization--I don't see any performance improvement, + // but it's like 4 extra lines of code, so. + if (!c->sparse) { + int k = 0; + for (i=0; i < c->entries; ++i) + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); + assert(k == c->sorted_entries); + } else { + for (i=0; i < c->sorted_entries; ++i) + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); + } + + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); + c->sorted_codewords[c->sorted_entries] = 0xffffffff; + + len = c->sparse ? c->sorted_entries : c->entries; + // now we need to indicate how they correspond; we could either + // #1: sort a different data structure that says who they correspond to + // #2: for each sorted entry, search the original list to find who corresponds + // #3: for each original entry, find the sorted entry + // #1 requires extra storage, #2 is slow, #3 can use binary search! + for (i=0; i < len; ++i) { + int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; + if (include_in_sort(c,huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); + int x=0, n=c->sorted_entries; + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + assert(c->sorted_codewords[x] == code); + if (c->sparse) { + c->sorted_values[x] = values[i]; + c->codeword_lengths[x] = huff_len; + } else { + c->sorted_values[x] = i; + } + } + } +} + +// only run while parsing the header (3 times) +static int vorbis_validate(uint8 *data) +{ + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + return memcmp(data, vorbis, 6) == 0; +} + +// called from setup only, once per code book +// (formula implied by specification) +// +// suppress an UBSan error caused by invalid input data. +// upstream: https://github.com/nothings/stb/issues/1168. +STB_NO_SANITIZE("float-cast-overflow") +static int lookup1_values(int entries, int dim) +{ + int r = (int) floor(exp((float) log((float) entries) / dim)); + if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning; + ++r; // floor() to avoid _ftol() when non-CRT + if (pow((float) r+1, dim) <= entries) + return -1; + if ((int) floor(pow((float) r, dim)) > entries) + return -1; + return r; +} + +// called twice per file +static void compute_twiddle_factors(int n, float *A, float *B, float *C) +{ + int n4 = n >> 2, n8 = n >> 3; + int k,k2; + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2) * 0.5f; + B[k2+1] = (float) sin((k2+1)*M_PI/n/2) * 0.5f; + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } +} + +static void compute_window(int n, float *window) +{ + int n2 = n >> 1, i; + for (i=0; i < n2; ++i) + window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); +} + +static void compute_bitreverse(int n, uint16 *rev) +{ + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + int i, n8 = n >> 3; + for (i=0; i < n8; ++i) + rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2; +} + +static int init_blocksize(vorb *f, int b, int n) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; + f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); + return TRUE; +} + +static void neighbors(uint16 *x, int n, int *plow, int *phigh) +{ + int low = -1; + int high = 65536; + int i; + for (i=0; i < n; ++i) { + if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; } + if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; } + } +} + +// this has been repurposed so y is now the original index instead of y +typedef struct +{ + uint16 x,id; +} stbv__floor_ordering; + +static int STBV_CDECL point_compare(const void *p, const void *q) +{ + stbv__floor_ordering *a = (stbv__floor_ordering *) p; + stbv__floor_ordering *b = (stbv__floor_ordering *) q; + return a->x < b->x ? -1 : a->x > b->x; +} + +// +/////////////////////// END LEAF SETUP FUNCTIONS ////////////////////////// + + +#ifdef STB_VORBIS_SDL + #define USE_MEMORY(z) FALSE +#elif defined(STB_VORBIS_NO_STDIO) + #define USE_MEMORY(z) TRUE +#else + #define USE_MEMORY(z) ((z)->stream) +#endif + +static uint8 get8(vorb *z) +{ + #ifdef STB_VORBIS_SDL + uint8 c; + if (SDL_RWread(z->rwops, &c, 1, 1) != 1) { z->eof = TRUE; return 0; } + return c; + + #else + if (USE_MEMORY(z)) { + if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } + return *z->stream++; + } + #endif + + #ifndef STB_VORBIS_NO_STDIO + { + int c = fgetc(z->f); + if (c == EOF) { z->eof = TRUE; return 0; } + return c; + } + #endif +} + +static uint32 get32(vorb *f) +{ + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32) get8(f) << 24; + return x; +} + +static int getn(vorb *z, uint8 *data, int n) +{ + #ifdef STB_VORBIS_SDL + if (SDL_RWread(z->rwops, data, n, 1) == 1) return 1; + z->eof = 1; + return 0; + + #else + if (USE_MEMORY(z)) { + if (z->stream+n > z->stream_end) { z->eof = 1; return 0; } + memcpy(data, z->stream, n); + z->stream += n; + return 1; + } + #endif + + #ifndef STB_VORBIS_NO_STDIO + if (fread(data, n, 1, z->f) == 1) + return 1; + else { + z->eof = 1; + return 0; + } + #endif +} + +static void skip(vorb *z, int n) +{ + #ifdef STB_VORBIS_SDL + SDL_RWseek(z->rwops, n, RW_SEEK_CUR); + + #else + if (USE_MEMORY(z)) { + z->stream += n; + if (z->stream >= z->stream_end) z->eof = 1; + return; + } + #endif + + #ifndef STB_VORBIS_NO_STDIO + { + long x = ftell(z->f); + fseek(z->f, x+n, SEEK_SET); + } + #endif +} + +static int set_file_offset(stb_vorbis *f, unsigned int loc) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + f->eof = 0; + + #ifdef STB_VORBIS_SDL + if (loc + f->rwops_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } else { + loc += f->rwops_start; + } + if (SDL_RWseek(f->rwops, loc, RW_SEEK_SET) != -1) + return 1; + f->eof = 1; + SDL_RWseek(f->rwops, f->rwops_start, RW_SEEK_END); + return 0; + + #else + if (USE_MEMORY(f)) { + if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { + f->stream = f->stream_end; + f->eof = 1; + return 0; + } else { + f->stream = f->stream_start + loc; + return 1; + } + } + #endif + + #ifndef STB_VORBIS_NO_STDIO + if (loc + f->f_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } else { + loc += f->f_start; + } + if (!fseek(f->f, loc, SEEK_SET)) + return 1; + f->eof = 1; + fseek(f->f, f->f_start, SEEK_END); + return 0; + #endif +} + + +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; + +static int capture_pattern(vorb *f) +{ + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; + return TRUE; +} + +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 + +static int start_page_no_capturepattern(vorb *f) +{ + uint32 loc0,loc1,n; + if (f->first_decode && !IS_PUSH_MODE(f)) { + f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4; + } + // stream structure version + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); + // header flag + f->page_flag = get8(f); + // absolute granule position + loc0 = get32(f); + loc1 = get32(f); + // @TODO: validate loc0,loc1 as valid positions? + // stream serial number -- vorbis doesn't interleave, so discard + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); + // page sequence number + n = get32(f); + f->last_page = n; + // CRC32 + get32(f); + // page_segments + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); + // assume we _don't_ know any the sample position of any segments + f->end_seg_with_known_loc = -2; + if (loc0 != ~0U || loc1 != ~0U) { + int i; + // determine which packet is the last one that will complete + for (i=f->segment_count-1; i >= 0; --i) + if (f->segments[i] < 255) + break; + // 'i' is now the index of the _last_ segment of a packet that ends + if (i >= 0) { + f->end_seg_with_known_loc = i; + f->known_loc_for_packet = loc0; + } + } + if (f->first_decode) { + int i,len; + len = 0; + for (i=0; i < f->segment_count; ++i) + len += f->segments[i]; + len += 27 + f->segment_count; + f->p_first.page_end = f->p_first.page_start + len; + f->p_first.last_decoded_sample = loc0; + } + f->next_seg = 0; + return TRUE; +} + +static int start_page(vorb *f) +{ + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); +} + +static int start_packet(vorb *f) +{ + while (f->next_seg == -1) { + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); + } + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + // f->next_seg is now valid + return TRUE; +} + +static int maybe_start_packet(vorb *f) +{ + if (f->next_seg == -1) { + int x = get8(f); + if (f->eof) return FALSE; // EOF at page boundary is not an error! + if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { + // set up enough state that we can read this packet if we want, + // e.g. during recovery + f->last_seg = FALSE; + f->bytes_in_seg = 0; + return error(f, VORBIS_continued_packet_flag_invalid); + } + } + return start_packet(f); +} + +static int next_segment(vorb *f) +{ + int len; + if (f->last_seg) return 0; + if (f->next_seg == -1) { + f->last_seg_which = f->segment_count-1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); + } + len = f->segments[f->next_seg++]; + if (len < 255) { + f->last_seg = TRUE; + f->last_seg_which = f->next_seg-1; + } + if (f->next_seg >= f->segment_count) + f->next_seg = -1; + assert(f->bytes_in_seg == 0); + f->bytes_in_seg = len; + return len; +} + +#define EOP (-1) +#define INVALID_BITS (-1) + +static int get8_packet_raw(vorb *f) +{ + if (!f->bytes_in_seg) { // CLANG! + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; + } + assert(f->bytes_in_seg > 0); + --f->bytes_in_seg; + ++f->packet_bytes; + return get8(f); +} + +static int get8_packet(vorb *f) +{ + int x = get8_packet_raw(f); + f->valid_bits = 0; + return x; +} + +#ifndef STB_VORBIS_NO_COMMENTS +static int get32_packet(vorb *f) +{ + uint32 x; + x = get8_packet(f); + x += get8_packet(f) << 8; + x += get8_packet(f) << 16; + x += (uint32) get8_packet(f) << 24; + return x; +} +#endif + +static void flush_packet(vorb *f) +{ + while (get8_packet_raw(f) != EOP); +} + +// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important +// as the huffman decoder? +static uint32 get_bits(vorb *f, int n) +{ + uint32 z; + + if (f->valid_bits < 0) return 0; + if (f->valid_bits < n) { + if (n > 24) { + // the accumulator technique below would not work correctly in this case + z = get_bits(f, 24); + z += get_bits(f, n-24) << 24; + return z; + } + if (f->valid_bits == 0) f->acc = 0; + while (f->valid_bits < n) { + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; + return 0; + } + f->acc += z << f->valid_bits; + f->valid_bits += 8; + } + } + + assert(f->valid_bits >= n); + z = f->acc & ((1 << n)-1); + f->acc >>= n; + f->valid_bits -= n; + return z; +} + +// @OPTIMIZE: primary accumulator for huffman +// expand the buffer to as many bits as possible without reading off end of packet +// it might be nice to allow f->valid_bits and f->acc to be stored in registers, +// e.g. cache them locally and decode locally +STB_FORCEINLINE void prep_huffman(vorb *f) +{ + if (f->valid_bits <= 24) { + if (f->valid_bits == 0) f->acc = 0; + do { + int z; + if (f->last_seg && !f->bytes_in_seg) return; + z = get8_packet_raw(f); + if (z == EOP) return; + f->acc += (unsigned) z << f->valid_bits; + f->valid_bits += 8; + } while (f->valid_bits <= 24); + } +} + +enum +{ + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 +}; + +static int codebook_decode_scalar_raw(vorb *f, Codebook *c) +{ + int i; + prep_huffman(f); + + if (c->codewords == NULL && c->sorted_codewords == NULL) + return -1; + + // cases to use binary search: sorted_codewords && !c->codewords + // sorted_codewords && c->entries > 8 + if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { + // binary search + uint32 code = bit_reverse(f->acc); + int x=0, n=c->sorted_entries, len; + + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + // x is now the sorted index + if (!c->sparse) x = c->sorted_values[x]; + // x is now sorted index if sparse, or symbol otherwise + len = c->codeword_lengths[x]; + if (f->valid_bits >= len) { + f->acc >>= len; + f->valid_bits -= len; + return x; + } + + f->valid_bits = 0; + return -1; + } + + // if small, linear search + assert(!c->sparse); + for (i=0; i < c->entries; ++i) { + if (c->codeword_lengths[i] == NO_CODE) continue; + /* unsigned left shift for 32-bit codewords. + * https://github.com/nothings/stb/issues/1168 */ + if (c->codewords[i] == (f->acc & ((1U << c->codeword_lengths[i])-1))) { + if (f->valid_bits >= c->codeword_lengths[i]) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + return i; + } + f->valid_bits = 0; + return -1; + } + } + + error(f, VORBIS_invalid_stream); + f->valid_bits = 0; + return -1; +} + +#ifndef STB_VORBIS_NO_INLINE_DECODE + +#define DECODE_RAW(var, f,c) \ + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ + var = c->fast_huffman[var]; \ + if (var >= 0) { \ + int n = c->codeword_lengths[var]; \ + f->acc >>= n; \ + f->valid_bits -= n; \ + if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ + } else { \ + var = codebook_decode_scalar_raw(f,c); \ + } + +#else + +static int codebook_decode_scalar(vorb *f, Codebook *c) +{ + int i; + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) + prep_huffman(f); + // fast huffman table lookup + i = f->acc & FAST_HUFFMAN_TABLE_MASK; + i = c->fast_huffman[i]; + if (i >= 0) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } + return i; + } + return codebook_decode_scalar_raw(f,c); +} + +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); + +#endif + +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ + if (c->sparse && var >= 0) var = c->sorted_values[var]; + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) +#else + #define DECODE_VQ(var,f,c) DECODE(var,f,c) +#endif + + + + + + +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// where we avoid one addition +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) + +static int codebook_decode_start(vorb *f, Codebook *c) +{ + int z = -1; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) + error(f, VORBIS_invalid_stream); + else { + DECODE_VQ(z,f,c); + if (c->sparse) assert(z < c->sorted_entries); + if (z < 0) { // check for EOP + if (!f->bytes_in_seg) + if (f->last_seg) + return z; + error(f, VORBIS_invalid_stream); + } + } + return z; +} + +static int codebook_decode(vorb *f, Codebook *c, float *output, int len) +{ + int i,z = codebook_decode_start(f,c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + float last = CODEBOOK_ELEMENT_BASE(c); + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i] += val; + if (c->sequence_p) last = val + c->minimum_value; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + if (c->sequence_p) { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i] += val; + last = val + c->minimum_value; + } + } else { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last; + } + } + + return TRUE; +} + +static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step) +{ + int i,z = codebook_decode_start(f,c); + float last = CODEBOOK_ELEMENT_BASE(c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + } + + return TRUE; +} + +static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) +{ + int c_inter = *c_inter_p; + int p_inter = *p_inter_p; + int i,z, effective = c->dimensions; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); + + while (total_decode > 0) { + float last = CODEBOOK_ELEMENT_BASE(c); + DECODE_VQ(z,f,c); + #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + assert(!c->sparse || z < c->sorted_entries); + #endif + if (z < 0) { + if (!f->bytes_in_seg) + if (f->last_seg) return FALSE; + return error(f, VORBIS_invalid_stream); + } + + // if this will take us off the end of the buffers, stop short! + // we check by computing the length of the virtual interleaved + // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), + // and the length we'll be using (effective) + if (c_inter + p_inter*ch + effective > len * ch) { + effective = len*ch - (p_inter*ch + c_inter); + } + + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < effective; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + } else + #endif + { + z *= c->dimensions; + if (c->sequence_p) { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + last = val; + } + } else { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + } + } + } + + total_decode -= effective; + } + *c_inter_p = c_inter; + *p_inter_p = p_inter; + return TRUE; +} + +static int predict_point(int x, int x0, int x1, int y0, int y1) +{ + int dy = y1 - y0; + int adx = x1 - x0; + // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86? + int err = abs(dy) * (x - x0); + int off = err / adx; + return dy < 0 ? y0 - off : y0 + off; +} + +// the following table is block-copied from the specification +static float inverse_db_table[256] = +{ + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 0.82788260f, 0.88168307f, 0.9389798f, 1.0f +}; + + +// @OPTIMIZE: if you want to replace this bresenham line-drawing routine, +// note that you must produce bit-identical output to decode correctly; +// this specific sequence of operations is specified in the spec (it's +// drawing integer-quantized frequency-space lines that the encoder +// expects to be exactly the same) +// ... also, isn't the whole point of Bresenham's algorithm to NOT +// have to divide in the setup? sigh. +#ifndef STB_VORBIS_NO_DEFER_FLOOR +#define LINE_OP(a,b) a *= b +#else +#define LINE_OP(a,b) a = b +#endif + +#ifdef STB_VORBIS_DIVIDE_TABLE +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB +#endif + +STB_FORCEINLINE void draw_line(float *output, int x0, int y0, int x1, int y1, int n) +{ + int dy = y1 - y0; + int adx = x1 - x0; + int ady = abs(dy); + int base; + int x=x0,y=y0; + int err = 0; + int sy; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { + if (dy < 0) { + base = -integer_divide_table[ady][adx]; + sy = base-1; + } else { + base = integer_divide_table[ady][adx]; + sy = base+1; + } + } else { + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; + } +#else + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; +#endif + ady -= abs(base) * adx; + if (x1 > n) x1 = n; + if (x < x1) { + LINE_OP(output[x], inverse_db_table[(uint32)y&255]); + for (++x; x < x1; ++x) { + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } else + y += base; + LINE_OP(output[x], inverse_db_table[(uint32)y&255]); + } + } +} + +static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype) +{ + int k; + if (rtype == 0) { + int step = n / book->dimensions; + for (k=0; k < step; ++k) + if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) + return FALSE; + } else { + for (k=0; k < n; ) { + if (!codebook_decode(f, book, target+offset, n-k)) + return FALSE; + k += book->dimensions; + offset += book->dimensions; + } + } + return TRUE; +} + +// n is 1/2 of the blocksize -- +// specification: "Correct per-vector decode length is [n]/2" +static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode) +{ + int i,j,pass; + Residue *r = f->residue_config + rn; + int rtype = f->residue_types[rn]; + int c = r->classbook; + int classwords = f->codebooks[c].dimensions; + unsigned int actual_size = rtype == 2 ? n*2 : n; + unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size); + unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size); + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + int temp_alloc_point = temp_alloc_save(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); + #else + int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications)); + #endif + + CHECK(f); + + for (i=0; i < ch; ++i) + if (!do_not_decode[i]) + memset(residue_buffers[i], 0, sizeof(float) * n); + + if (rtype == 2 && ch != 1) { + for (j=0; j < ch; ++j) + if (!do_not_decode[j]) + break; + if (j == ch) + goto done; + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + if (ch == 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = (z & 1), p_inter = z>>1; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #else + // saves 1% + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #endif + } else { + z += r->part_size; + c_inter = z & 1; + p_inter = z >> 1; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } else if (ch > 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = z % ch, p_inter = z/ch; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } else { + z += r->part_size; + c_inter = z % ch; + p_inter = z / ch; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + } + goto done; + } + CHECK(f); + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set=0; + while (pcount < part_read) { + if (pass == 0) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + Codebook *c = f->codebooks+r->classbook; + int temp; + DECODE(temp,f,c); + if (temp == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[j][class_set] = r->classdata[temp]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[j][i+pcount] = temp % r->classifications; + temp /= r->classifications; + } + #endif + } + } + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[j][class_set][i]; + #else + int c = classifications[j][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + float *target = residue_buffers[j]; + int offset = r->begin + pcount * r->part_size; + int n = r->part_size; + Codebook *book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) + goto done; + } + } + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + done: + CHECK(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f,part_classdata); + #else + temp_free(f,classifications); + #endif + temp_alloc_restore(f,temp_alloc_point); +} + + +#if 0 +// slow way for debugging +void inverse_mdct_slow(float *buffer, int n) +{ + int i,j; + int n2 = n >> 1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + // formula from paper: + //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + // formula from wikipedia + //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + // these are equivalent, except the formula from the paper inverts the multiplier! + // however, what actually works is NO MULTIPLIER!?! + //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + acc += x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + buffer[i] = acc; + } + free(x); +} +#elif 0 +// same as above, but just barely able to run in real time on modern machines +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + float mcos[16384]; + int i,j; + int n2 = n >> 1, nmask = (n << 2) -1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < 4*n; ++i) + mcos[i] = (float) cos(M_PI / 2 * i / n); + + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + acc += x[j] * mcos[(2 * i + 1 + n2)*(2*j+1) & nmask]; + buffer[i] = acc; + } + free(x); +} +#elif 0 +// transform to use a slow dct-iv; this is STILL basically trivial, +// but only requires half as many ops +void dct_iv_slow(float *buffer, int n) +{ + float mcos[16384]; + float x[2048]; + int i,j; + int n2 = n >> 1, nmask = (n << 3) - 1; + memcpy(x, buffer, sizeof(*x) * n); + for (i=0; i < 8*n; ++i) + mcos[i] = (float) cos(M_PI / 4 * i / n); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n; ++j) + acc += x[j] * mcos[((2 * i + 1)*(2*j+1)) & nmask]; + buffer[i] = acc; + } +} + +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; + float temp[4096]; + + memcpy(temp, buffer, n2 * sizeof(float)); + dct_iv_slow(temp, n2); // returns -c'-d, a-b' + + for (i=0; i < n4 ; ++i) buffer[i] = temp[i+n4]; // a-b' + for ( ; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d' + for ( ; i < n ; ++i) buffer[i] = -temp[i - n3_4]; // c'+d +} +#endif + +#ifndef LIBVORBIS_MDCT +#define LIBVORBIS_MDCT 0 +#endif + +#if LIBVORBIS_MDCT +// directly call the vorbis MDCT using an interface documented +// by Jeff Roberts... useful for performance comparison +typedef struct +{ + int n; + int log2n; + + float *trig; + int *bitrev; + + float scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup *lookup, int n); +extern void mdct_clear(mdct_lookup *l); +extern void mdct_backward(mdct_lookup *init, float *in, float *out); + +mdct_lookup M1,M2; + +void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + mdct_lookup *M; + if (M1.n == n) M = &M1; + else if (M2.n == n) M = &M2; + else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } + else { + if (M2.n) __asm int 3; + mdct_init(&M2, n); + M = &M2; + } + + mdct_backward(M, buffer, buffer); +} +#endif + + +// the following were split out into separate functions while optimizing; +// they could be pushed back up but eh. __forceinline showed no change; +// they're probably already being inlined. +static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) +{ + float *ee0 = e + i_off; + float *ee2 = ee0 + k_off; + int i; + + assert((n & 3) == 0); + for (i=(n>>2); i > 0; --i) { + float k00_20, k01_21; + k00_20 = ee0[ 0] - ee2[ 0]; + k01_21 = ee0[-1] - ee2[-1]; + ee0[ 0] += ee2[ 0];//ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-1] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-2] - ee2[-2]; + k01_21 = ee0[-3] - ee2[-3]; + ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-3] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-4] - ee2[-4]; + k01_21 = ee0[-5] - ee2[-5]; + ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-5] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-6] - ee2[-6]; + k01_21 = ee0[-7] - ee2[-7]; + ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-7] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + ee0 -= 8; + ee2 -= 8; + } +} + +static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) +{ + int i; + float k00_20, k01_21; + + float *e0 = e + d0; + float *e2 = e0 + k_off; + + for (i=lim >> 2; i > 0; --i) { + k00_20 = e0[-0] - e2[-0]; + k01_21 = e0[-1] - e2[-1]; + e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0]; + e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1]; + e2[-0] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-1] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-2] - e2[-2]; + k01_21 = e0[-3] - e2[-3]; + e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2]; + e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3]; + e2[-2] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-3] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-4] - e2[-4]; + k01_21 = e0[-5] - e2[-5]; + e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4]; + e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5]; + e2[-4] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-5] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-6] - e2[-6]; + k01_21 = e0[-7] - e2[-7]; + e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6]; + e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7]; + e2[-6] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-7] = (k01_21)*A[0] + (k00_20) * A[1]; + + e0 -= 8; + e2 -= 8; + + A += k1; + } +} + +static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) +{ + int i; + float A0 = A[0]; + float A1 = A[0+1]; + float A2 = A[0+a_off]; + float A3 = A[0+a_off+1]; + float A4 = A[0+a_off*2+0]; + float A5 = A[0+a_off*2+1]; + float A6 = A[0+a_off*3+0]; + float A7 = A[0+a_off*3+1]; + + float k00,k11; + + float *ee0 = e +i_off; + float *ee2 = ee0+k_off; + + for (i=n; i > 0; --i) { + k00 = ee0[ 0] - ee2[ 0]; + k11 = ee0[-1] - ee2[-1]; + ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = (k00) * A0 - (k11) * A1; + ee2[-1] = (k11) * A0 + (k00) * A1; + + k00 = ee0[-2] - ee2[-2]; + k11 = ee0[-3] - ee2[-3]; + ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = (k00) * A2 - (k11) * A3; + ee2[-3] = (k11) * A2 + (k00) * A3; + + k00 = ee0[-4] - ee2[-4]; + k11 = ee0[-5] - ee2[-5]; + ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = (k00) * A4 - (k11) * A5; + ee2[-5] = (k11) * A4 + (k00) * A5; + + k00 = ee0[-6] - ee2[-6]; + k11 = ee0[-7] - ee2[-7]; + ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = (k00) * A6 - (k11) * A7; + ee2[-7] = (k11) * A6 + (k00) * A7; + + ee0 -= k0; + ee2 -= k0; + } +} + +STB_FORCEINLINE void iter_54(float *z) +{ + float k00,k11,k22,k33; + float y0,y1,y2,y3; + + k00 = z[ 0] - z[-4]; + y0 = z[ 0] + z[-4]; + y2 = z[-2] + z[-6]; + k22 = z[-2] - z[-6]; + + z[-0] = y0 + y2; // z0 + z4 + z2 + z6 + z[-2] = y0 - y2; // z0 + z4 - z2 - z6 + + // done with y0,y2 + + k33 = z[-3] - z[-7]; + + z[-4] = k00 + k33; // z0 - z4 + z3 - z7 + z[-6] = k00 - k33; // z0 - z4 - z3 + z7 + + // done with k33 + + k11 = z[-1] - z[-5]; + y1 = z[-1] + z[-5]; + y3 = z[-3] + z[-7]; + + z[-1] = y1 + y3; // z1 + z5 + z3 + z7 + z[-3] = y1 - y3; // z1 + z5 - z3 - z7 + z[-5] = k11 - k22; // z1 - z5 + z2 - z6 + z[-7] = k11 + k22; // z1 - z5 - z2 + z6 +} + +static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) +{ + int a_off = base_n >> 3; + float A2 = A[0+a_off]; + float *z = e + i_off; + float *base = z - 16 * n; + + while (z > base) { + float k00,k11; + float l00,l11; + + k00 = z[-0] - z[ -8]; + k11 = z[-1] - z[ -9]; + l00 = z[-2] - z[-10]; + l11 = z[-3] - z[-11]; + z[ -0] = z[-0] + z[ -8]; + z[ -1] = z[-1] + z[ -9]; + z[ -2] = z[-2] + z[-10]; + z[ -3] = z[-3] + z[-11]; + z[ -8] = k00; + z[ -9] = k11; + z[-10] = (l00+l11) * A2; + z[-11] = (l11-l00) * A2; + + k00 = z[ -4] - z[-12]; + k11 = z[ -5] - z[-13]; + l00 = z[ -6] - z[-14]; + l11 = z[ -7] - z[-15]; + z[ -4] = z[ -4] + z[-12]; + z[ -5] = z[ -5] + z[-13]; + z[ -6] = z[ -6] + z[-14]; + z[ -7] = z[ -7] + z[-15]; + z[-12] = k11; + z[-13] = -k00; + z[-14] = (l11-l00) * A2; + z[-15] = (l00+l11) * -A2; + + iter_54(z); + iter_54(z-8); + z -= 16; + } +} + +static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int ld; + // @OPTIMIZE: reduce register pressure by using fewer variables? + int save_point = temp_alloc_save(f); + float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); + float *u=NULL,*v=NULL; + // twiddle factors + float *A = f->A[blocktype]; + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function. + + // kernel from paper + + + // merged: + // copy and reflect spectral data + // step 0 + + // note that it turns out that the items added together during + // this step are, in fact, being added to themselves (as reflected + // by step 0). inexplicable inefficiency! this became obvious + // once I combined the passes. + + // so there's a missing 'times 2' here (for adding X to itself). + // this propagates through linearly to the end, where the numbers + // are 1/2 too small, and need to be compensated for. + + { + float *d,*e, *AA, *e_stop; + d = &buf2[n2-2]; + AA = A; + e = &buffer[0]; + e_stop = &buffer[n2]; + while (e != e_stop) { + d[1] = (e[0] * AA[0] - e[2]*AA[1]); + d[0] = (e[0] * AA[1] + e[2]*AA[0]); + d -= 2; + AA += 2; + e += 4; + } + + e = &buffer[n2-3]; + while (d >= buf2) { + d[1] = (-e[2] * AA[0] - -e[0]*AA[1]); + d[0] = (-e[2] * AA[1] + -e[0]*AA[0]); + d -= 2; + AA += 2; + e -= 4; + } + } + + // now we use symbolic names for these, so that we can + // possibly swap their meaning as we change which operations + // are in place + + u = buffer; + v = buf2; + + // step 2 (paper output is w, now u) + // this could be in place, but the data ends up in the wrong + // place... _somebody_'s got to swap it, so this is nominated + { + float *AA = &A[n2-8]; + float *d0,*d1, *e0, *e1; + + e0 = &v[n4]; + e1 = &v[0]; + + d0 = &u[n4]; + d1 = &u[0]; + + while (AA >= A) { + float v40_20, v41_21; + + v41_21 = e0[1] - e1[1]; + v40_20 = e0[0] - e1[0]; + d0[1] = e0[1] + e1[1]; + d0[0] = e0[0] + e1[0]; + d1[1] = v41_21*AA[4] - v40_20*AA[5]; + d1[0] = v40_20*AA[4] + v41_21*AA[5]; + + v41_21 = e0[3] - e1[3]; + v40_20 = e0[2] - e1[2]; + d0[3] = e0[3] + e1[3]; + d0[2] = e0[2] + e1[2]; + d1[3] = v41_21*AA[0] - v40_20*AA[1]; + d1[2] = v40_20*AA[0] + v41_21*AA[1]; + + AA -= 8; + + d0 += 4; + d1 += 4; + e0 += 4; + e1 += 4; + } + } + + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + + // optimized step 3: + + // the original step3 loop can be nested r inside s or s inside r; + // it's written originally as s inside r, but this is dumb when r + // iterates many times, and s few. So I have two copies of it and + // switch between them halfway. + + // this is iteration 0 of step 3 + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); + + // this is iteration 1 of step 3 + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); + + l=2; + for (; l < (ld-3)>>1; ++l) { + int k0 = n >> (l+2), k0_2 = k0>>1; + int lim = 1 << (l+1); + int i; + for (i=0; i < lim; ++i) + imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); + } + + for (; l < ld-6; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3), k0_2 = k0>>1; + int rlim = n >> (l+6), r; + int lim = 1 << (l+1); + int i_off; + float *A0 = A; + i_off = n2-1; + for (r=rlim; r > 0; --r) { + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + A0 += k1*4; + i_off -= 8; + } + } + + // iterations with count: + // ld-6,-5,-4 all interleaved together + // the big win comes from getting rid of needless flops + // due to the constants on pass 5 & 4 being all 1 and 0; + // combining them to be simultaneous to improve cache made little difference + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); + + // output is u + + // step 4, 5, and 6 + // cannot be in-place because of step 5 + { + uint16 *bitrev = f->bit_reverse[blocktype]; + // weirdly, I'd have thought reading sequentially and writing + // erratically would have been better than vice-versa, but in + // fact that's not what my testing showed. (That is, with + // j = bitreverse(i), do you read i and write j, or read j and write i.) + + float *d0 = &v[n4-4]; + float *d1 = &v[n2-4]; + while (d0 >= v) { + int k4; + + k4 = bitrev[0]; + d1[3] = u[k4+0]; + d1[2] = u[k4+1]; + d0[3] = u[k4+2]; + d0[2] = u[k4+3]; + + k4 = bitrev[1]; + d1[1] = u[k4+0]; + d1[0] = u[k4+1]; + d0[1] = u[k4+2]; + d0[0] = u[k4+3]; + + d0 -= 4; + d1 -= 4; + bitrev += 2; + } + } + // (paper output is u, now v) + + + // data must be in buf2 + assert(v == buf2); + + // step 7 (paper output is v, now v) + // this is now in place + { + float *C = f->C[blocktype]; + float *d, *e; + + d = v; + e = v + n2 - 4; + + while (d < e) { + float a02,a11,b0,b1,b2,b3; + + a02 = d[0] - e[2]; + a11 = d[1] + e[3]; + + b0 = C[1]*a02 + C[0]*a11; + b1 = C[1]*a11 - C[0]*a02; + + b2 = d[0] + e[ 2]; + b3 = d[1] - e[ 3]; + + d[0] = b2 + b0; + d[1] = b3 + b1; + e[2] = b2 - b0; + e[3] = b1 - b3; + + a02 = d[2] - e[0]; + a11 = d[3] + e[1]; + + b0 = C[3]*a02 + C[2]*a11; + b1 = C[3]*a11 - C[2]*a02; + + b2 = d[2] + e[ 0]; + b3 = d[3] - e[ 1]; + + d[2] = b2 + b0; + d[3] = b3 + b1; + e[0] = b2 - b0; + e[1] = b1 - b3; + + C += 4; + d += 4; + e -= 4; + } + } + + // data must be in buf2 + + + // step 8+decode (paper output is X, now buffer) + // this generates pairs of data a la 8 and pushes them directly through + // the decode kernel (pushing rather than pulling) to avoid having + // to make another pass later + + // this cannot POSSIBLY be in place, so we refer to the buffers directly + + { + float *d0,*d1,*d2,*d3; + + float *B = f->B[blocktype] + n2 - 8; + float *e = buf2 + n2 - 8; + d0 = &buffer[0]; + d1 = &buffer[n2-4]; + d2 = &buffer[n2]; + d3 = &buffer[n-4]; + while (e >= v) { + float p0,p1,p2,p3; + + p3 = e[6]*B[7] - e[7]*B[6]; + p2 = -e[6]*B[6] - e[7]*B[7]; + + d0[0] = p3; + d1[3] = - p3; + d2[0] = p2; + d3[3] = p2; + + p1 = e[4]*B[5] - e[5]*B[4]; + p0 = -e[4]*B[4] - e[5]*B[5]; + + d0[1] = p1; + d1[2] = - p1; + d2[1] = p0; + d3[2] = p0; + + p3 = e[2]*B[3] - e[3]*B[2]; + p2 = -e[2]*B[2] - e[3]*B[3]; + + d0[2] = p3; + d1[1] = - p3; + d2[2] = p2; + d3[1] = p2; + + p1 = e[0]*B[1] - e[1]*B[0]; + p0 = -e[0]*B[0] - e[1]*B[1]; + + d0[3] = p1; + d1[0] = - p1; + d2[3] = p0; + d3[0] = p0; + + B -= 8; + e -= 8; + d0 += 4; + d2 += 4; + d1 -= 4; + d3 -= 4; + } + } + + temp_free(f,buf2); + temp_alloc_restore(f,save_point); +} + +#if 0 +// this is the original version of the above code, if you want to optimize it from scratch +void inverse_mdct_naive(float *buffer, int n) +{ + float s; + float A[1 << 12], B[1 << 12], C[1 << 11]; + int i,k,k2,k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int n3_4 = n - n4, ld; + // how can they claim this only uses N words?! + // oh, because they're only used sparsely, whoops + float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13]; + // set up twiddle factors + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2); + B[k2+1] = (float) sin((k2+1)*M_PI/n/2); + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // Note there are bugs in that pseudocode, presumably due to them attempting + // to rename the arrays nicely rather than representing the way their actual + // implementation bounces buffers back and forth. As a result, even in the + // "some formulars corrected" version, a direct implementation fails. These + // are noted below as "paper bug". + + // copy and reflect spectral data + for (k=0; k < n2; ++k) u[k] = buffer[k]; + for ( ; k < n ; ++k) u[k] = -buffer[n - k - 1]; + // kernel from paper + // step 1 + for (k=k2=k4=0; k < n4; k+=1, k2+=2, k4+=4) { + v[n-k4-1] = (u[k4] - u[n-k4-1]) * A[k2] - (u[k4+2] - u[n-k4-3])*A[k2+1]; + v[n-k4-3] = (u[k4] - u[n-k4-1]) * A[k2+1] + (u[k4+2] - u[n-k4-3])*A[k2]; + } + // step 2 + for (k=k4=0; k < n8; k+=1, k4+=4) { + w[n2+3+k4] = v[n2+3+k4] + v[k4+3]; + w[n2+1+k4] = v[n2+1+k4] + v[k4+1]; + w[k4+3] = (v[n2+3+k4] - v[k4+3])*A[n2-4-k4] - (v[n2+1+k4]-v[k4+1])*A[n2-3-k4]; + w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4]; + } + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + for (l=0; l < ld-3; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3); + int rlim = n >> (l+4), r4, r; + int s2lim = 1 << (l+2), s2; + for (r=r4=0; r < rlim; r4+=4,++r) { + for (s2=0; s2 < s2lim; s2+=2) { + u[n-1-k0*s2-r4] = w[n-1-k0*s2-r4] + w[n-1-k0*(s2+1)-r4]; + u[n-3-k0*s2-r4] = w[n-3-k0*s2-r4] + w[n-3-k0*(s2+1)-r4]; + u[n-1-k0*(s2+1)-r4] = (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1] + - (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1+1]; + u[n-3-k0*(s2+1)-r4] = (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1] + + (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1+1]; + } + } + if (l+1 < ld-3) { + // paper bug: ping-ponging of u&w here is omitted + memcpy(w, u, sizeof(u)); + } + } + + // step 4 + for (i=0; i < n8; ++i) { + int j = bit_reverse(i) >> (32-ld+3); + assert(j < n8); + if (i == j) { + // paper bug: original code probably swapped in place; if copying, + // need to directly copy in this case + int i8 = i << 3; + v[i8+1] = u[i8+1]; + v[i8+3] = u[i8+3]; + v[i8+5] = u[i8+5]; + v[i8+7] = u[i8+7]; + } else if (i < j) { + int i8 = i << 3, j8 = j << 3; + v[j8+1] = u[i8+1], v[i8+1] = u[j8 + 1]; + v[j8+3] = u[i8+3], v[i8+3] = u[j8 + 3]; + v[j8+5] = u[i8+5], v[i8+5] = u[j8 + 5]; + v[j8+7] = u[i8+7], v[i8+7] = u[j8 + 7]; + } + } + // step 5 + for (k=0; k < n2; ++k) { + w[k] = v[k*2+1]; + } + // step 6 + for (k=k2=k4=0; k < n8; ++k, k2 += 2, k4 += 4) { + u[n-1-k2] = w[k4]; + u[n-2-k2] = w[k4+1]; + u[n3_4 - 1 - k2] = w[k4+2]; + u[n3_4 - 2 - k2] = w[k4+3]; + } + // step 7 + for (k=k2=0; k < n8; ++k, k2 += 2) { + v[n2 + k2 ] = ( u[n2 + k2] + u[n-2-k2] + C[k2+1]*(u[n2+k2]-u[n-2-k2]) + C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n-2 - k2] = ( u[n2 + k2] + u[n-2-k2] - C[k2+1]*(u[n2+k2]-u[n-2-k2]) - C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n2+1+ k2] = ( u[n2+1+k2] - u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + v[n-1 - k2] = (-u[n2+1+k2] + u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + } + // step 8 + for (k=k2=0; k < n4; ++k,k2 += 2) { + X[k] = v[k2+n2]*B[k2 ] + v[k2+1+n2]*B[k2+1]; + X[n2-1-k] = v[k2+n2]*B[k2+1] - v[k2+1+n2]*B[k2 ]; + } + + // decode kernel to output + // determined the following value experimentally + // (by first figuring out what made inverse_mdct_slow work); then matching that here + // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?) + s = 0.5; // theoretically would be n4 + + // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code, + // so it needs to use the "old" B values to behave correctly, or else + // set s to 1.0 ]]] + for (i=0; i < n4 ; ++i) buffer[i] = s * X[i+n4]; + for ( ; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1]; + for ( ; i < n ; ++i) buffer[i] = -s * X[i - n3_4]; +} +#endif + +static float *get_window(vorb *f, int len) +{ + len <<= 1; + if (len == f->blocksize_0) return f->window[0]; + if (len == f->blocksize_1) return f->window[1]; + return NULL; +} + +#ifndef STB_VORBIS_NO_DEFER_FLOOR +typedef int16 YTYPE; +#else +typedef int YTYPE; +#endif +static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag) +{ + int n2 = n >> 1; + int s = map->chan[i].mux, floor; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + int j,q; + int lx = 0, ly = finalY[0] * g->floor1_multiplier; + for (q=1; q < g->values; ++q) { + j = g->sorted_order[q]; + #ifndef STB_VORBIS_NO_DEFER_FLOOR + STBV_NOTUSED(step2_flag); + if (finalY[j] >= 0) + #else + if (step2_flag[j]) + #endif + { + int hy = finalY[j] * g->floor1_multiplier; + int hx = g->Xlist[j]; + if (lx != hx) + draw_line(target, lx,ly, hx,hy, n2); + CHECK(f); + lx = hx, ly = hy; + } + } + if (lx < n2) { + // optimization of: draw_line(target, lx,ly, n,ly, n2); + for (j=lx; j < n2; ++j) + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); + } + } + return TRUE; +} + +// The meaning of "left" and "right" +// +// For a given frame: +// we compute samples from 0..n +// window_center is n/2 +// we'll window and mix the samples from left_start to left_end with data from the previous frame +// all of the samples from left_end to right_start can be output without mixing; however, +// this interval is 0-length except when transitioning between short and long frames +// all of the samples from right_start to right_end need to be mixed with the next frame, +// which we don't have, so those get saved in a buffer +// frame N's right_end-right_start, the number of samples to mix with the next frame, +// has to be the same as frame N+1's left_end-left_start (which they are by +// construction) + +static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + Mode *m; + int i, n, prev, next, window_center; + f->channel_buffer_start = f->channel_buffer_end = 0; + + retry: + if (f->eof) return FALSE; + if (!maybe_start_packet(f)) + return FALSE; + // check packet type + if (get_bits(f,1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f,VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); + goto retry; + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + i = get_bits(f, ilog(f->mode_count-1)); + if (i == EOP) return FALSE; + if (i >= f->mode_count) return FALSE; + *mode = i; + m = f->mode_config + i; + if (m->blockflag) { + n = f->blocksize_1; + prev = get_bits(f,1); + next = get_bits(f,1); + } else { + prev = next = 0; + n = f->blocksize_0; + } + +// WINDOWING + + window_center = n >> 1; + if (m->blockflag && !prev) { + *p_left_start = (n - f->blocksize_0) >> 2; + *p_left_end = (n + f->blocksize_0) >> 2; + } else { + *p_left_start = 0; + *p_left_end = window_center; + } + if (m->blockflag && !next) { + *p_right_start = (n*3 - f->blocksize_0) >> 2; + *p_right_end = (n*3 + f->blocksize_0) >> 2; + } else { + *p_right_start = window_center; + *p_right_end = n; + } + + return TRUE; +} + +static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) +{ + Mapping *map; + int i,j,k,n,n2; + int zero_channel[256]; + int really_zero_channel[256]; + +// WINDOWING + + STBV_NOTUSED(left_end); + n = f->blocksize[m->blockflag]; + map = &f->mapping[m->mapping]; + +// FLOORS + n2 = n >> 1; + + CHECK(f); + + for (i=0; i < f->channels; ++i) { + int s = map->chan[i].mux, floor; + zero_channel[i] = FALSE; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { + short *finalY; + uint8 step2_flag[256]; + static int range_list[4] = { 256, 128, 86, 64 }; + int range = range_list[g->floor1_multiplier-1]; + int offset = 2; + finalY = f->finalY[i]; + finalY[0] = get_bits(f, ilog(range)-1); + finalY[1] = get_bits(f, ilog(range)-1); + for (j=0; j < g->partitions; ++j) { + int pclass = g->partition_class_list[j]; + int cdim = g->class_dimensions[pclass]; + int cbits = g->class_subclasses[pclass]; + int csub = (1 << cbits)-1; + int cval = 0; + if (cbits) { + Codebook *c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval,f,c); + } + for (k=0; k < cdim; ++k) { + int book = g->subclass_books[pclass][cval & csub]; + cval = cval >> cbits; + if (book >= 0) { + int temp; + Codebook *c = f->codebooks + book; + DECODE(temp,f,c); + finalY[offset++] = temp; + } else + finalY[offset++] = 0; + } + } + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec + step2_flag[0] = step2_flag[1] = 1; + for (j=2; j < g->values; ++j) { + int low, high, pred, highroom, lowroom, room, val; + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + val = finalY[j]; + highroom = range - pred; + lowroom = pred; + if (highroom < lowroom) + room = highroom * 2; + else + room = lowroom * 2; + if (val) { + step2_flag[low] = step2_flag[high] = 1; + step2_flag[j] = 1; + if (val >= room) + if (highroom > lowroom) + finalY[j] = val - lowroom + pred; + else + finalY[j] = pred - val + highroom - 1; + else + if (val & 1) + finalY[j] = pred - ((val+1)>>1); + else + finalY[j] = pred + (val>>1); + } else { + step2_flag[j] = 0; + finalY[j] = pred; + } + } + +#ifdef STB_VORBIS_NO_DEFER_FLOOR + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); +#else + // defer final floor computation until _after_ residue + for (j=0; j < g->values; ++j) { + if (!step2_flag[j]) + finalY[j] = -1; + } +#endif + } else { + error: + zero_channel[i] = TRUE; + } + // So we just defer everything else to later + + // at this point we've decoded the floor into buffer + } + } + CHECK(f); + // at this point we've decoded all floors + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + // re-enable coupled channels if necessary + memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels); + for (i=0; i < map->coupling_steps; ++i) + if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) { + zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; + } + + CHECK(f); +// RESIDUE DECODE + for (i=0; i < map->submaps; ++i) { + float *residue_buffers[STB_VORBIS_MAX_CHANNELS]; + int r; + uint8 do_not_decode[256]; + int ch = 0; + for (j=0; j < f->channels; ++j) { + if (map->chan[j].mux == i) { + if (zero_channel[j]) { + do_not_decode[ch] = TRUE; + residue_buffers[ch] = NULL; + } else { + do_not_decode[ch] = FALSE; + residue_buffers[ch] = f->channel_buffers[j]; + } + ++ch; + } + } + r = map->submap_residue[i]; + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + CHECK(f); + +// INVERSE COUPLING + for (i = map->coupling_steps-1; i >= 0; --i) { + int n2 = n >> 1; + float *m = f->channel_buffers[map->chan[i].magnitude]; + float *a = f->channel_buffers[map->chan[i].angle ]; + for (j=0; j < n2; ++j) { + float a2,m2; + if (m[j] > 0) + if (a[j] > 0) + m2 = m[j], a2 = m[j] - a[j]; + else + a2 = m[j], m2 = m[j] + a[j]; + else + if (a[j] > 0) + m2 = m[j], a2 = m[j] + a[j]; + else + a2 = m[j], m2 = m[j] - a[j]; + m[j] = m2; + a[j] = a2; + } + } + CHECK(f); + + // finish decoding the floors +#ifndef STB_VORBIS_NO_DEFER_FLOOR + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); + } + } +#else + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + for (j=0; j < n2; ++j) + f->channel_buffers[i][j] *= f->floor_buffers[i][j]; + } + } +#endif + +// INVERSE MDCT + CHECK(f); + for (i=0; i < f->channels; ++i) + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); + + // this shouldn't be necessary, unless we exited on an error + // and want to flush to get to the next packet + flush_packet(f); + + if (f->first_decode) { + // assume we start so first non-discarded sample is sample 0 + // this isn't to spec, but spec would require us to read ahead + // and decode the size of all current frames--could be done, + // but presumably it's not a commonly used feature + f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around) + // we might have to discard samples "from" the next frame too, + // if we're lapping a large block then a small at the start? + f->discard_samples_deferred = n - right_end; + f->current_loc_valid = TRUE; + f->first_decode = FALSE; + } else if (f->discard_samples_deferred) { + if (f->discard_samples_deferred >= right_start - left_start) { + f->discard_samples_deferred -= (right_start - left_start); + left_start = right_start; + *p_left = left_start; + } else { + left_start += f->discard_samples_deferred; + *p_left = left_start; + f->discard_samples_deferred = 0; + } + } else if (f->previous_length == 0 && f->current_loc_valid) { + // we're recovering from a seek... that means we're going to discard + // the samples from this packet even though we know our position from + // the last page header, so we need to update the position based on + // the discarded samples here + // but wait, the code below is going to add this in itself even + // on a discard, so we don't need to do it here... + } + + // check if we have ogg information about the sample # for this packet + if (f->last_seg_which == f->end_seg_with_known_loc) { + // if we have a valid current loc, and this is final: + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet; + // then let's infer the size of the (probably) short final frame + if (current_end < f->current_loc + (right_end-left_start)) { + if (current_end < f->current_loc) { + // negative truncation, that's impossible! + *len = 0; + } else { + *len = current_end - f->current_loc; + } + *len += left_start; // this doesn't seem right, but has no ill effect on my test files + if (*len > right_end) *len = right_end; // this should never happen + f->current_loc += *len; + return TRUE; + } + } + // otherwise, just set our sample loc + // guess that the ogg granule pos refers to the _middle_ of the + // last frame? + // set f->current_loc to the position of left_start + f->current_loc = f->known_loc_for_packet - (n2-left_start); + f->current_loc_valid = TRUE; + } + if (f->current_loc_valid) + f->current_loc += (right_start - left_start); + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + *len = right_end; // ignore samples after the window goes to 0 + CHECK(f); + + return TRUE; +} + +static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right) +{ + int mode, left_end, right_end; + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); +} + +static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) +{ + int prev,i,j; + // we use right&left (the start of the right- and left-window sin()-regions) + // to determine how much to return, rather than inferring from the rules + // (same result, clearer code); 'left' indicates where our sin() window + // starts, therefore where the previous window's right edge starts, and + // therefore where to start mixing from the previous buffer. 'right' + // indicates where our sin() ending-window starts, therefore that's where + // we start saving, and where our returned-data ends. + + // mixin from previous window + if (f->previous_length) { + int i,j, n = f->previous_length; + float *w = get_window(f, n); + if (w == NULL) return 0; + for (i=0; i < f->channels; ++i) { + for (j=0; j < n; ++j) + f->channel_buffers[i][left+j] = + f->channel_buffers[i][left+j]*w[ j] + + f->previous_window[i][ j]*w[n-1-j]; + } + } + + prev = f->previous_length; + + // last half of this data becomes previous window + f->previous_length = len - right; + + // @OPTIMIZE: could avoid this copy by double-buffering the + // output (flipping previous_window with channel_buffers), but + // then previous_window would have to be 2x as large, and + // channel_buffers couldn't be temp mem (although they're NOT + // currently temp mem, they could be (unless we want to level + // performance by spreading out the computation)) + for (i=0; i < f->channels; ++i) + for (j=0; right+j < len; ++j) + f->previous_window[i][j] = f->channel_buffers[i][right+j]; + + if (!prev) + // there was no previous packet, so this data isn't valid... + // this isn't entirely true, only the would-have-overlapped data + // isn't valid, but this seems to be what the spec requires + return 0; + + // truncate a short frame + if (len < right) right = len; + + f->samples_output += right-left; + + return right - left; +} + +static int vorbis_pump_first_frame(stb_vorbis *f) +{ + int len, right, left, res; + res = vorbis_decode_packet(f, &len, &left, &right); + if (res) + vorbis_finish_frame(f, len, left, right); + f->current_playback_loc = 0; + f->current_playback_loc_valid = TRUE; + return res; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API +static int is_whole_packet_present(stb_vorbis *f) +{ + // make sure that we have the packet available before continuing... + // this requires a full ogg parse, but we know we can fetch from f->stream + + // instead of coding this out explicitly, we could save the current read state, + // read the next packet with get8() until end-of-packet, check f->eof, then + // reset the state? but that would be slower, esp. since we'd have over 256 bytes + // of state to restore (primarily the page segment table) + + int s = f->next_seg, first = TRUE; + uint8 *p = f->stream; + + if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag + for (; s < f->segment_count; ++s) { + p += f->segments[s]; + if (f->segments[s] < 255) // stop at first short segment + break; + } + // either this continues, or it ends it... + if (s == f->segment_count) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + for (; s == -1;) { + uint8 *q; + int n; + + // check that we have the page header ready + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); + // validate the page + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); + if (first) { // the first segment must NOT have 'continued_packet', later ones MUST + if (f->previous_length) + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + // if no previous length, we're resynching, so we can come in on a continued-packet, + // which we'll just drop + } else { + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + } + n = p[26]; // segment counts + q = p+27; // q points to segment table + p = q + n; // advance past header + // make sure we've read the segment table + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + for (s=0; s < n; ++s) { + p += q[s]; + if (q[s] < 255) + break; + } + if (s == n) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + return TRUE; +} +#endif // !STB_VORBIS_NO_PUSHDATA_API + +static int start_decoder(vorb *f) +{ + uint8 header[6], x,y; + int len,i,j,k, max_submaps = 0; + int longest_floorlist=0; + + // first page, first packet + f->first_decode = TRUE; + + if (!start_page(f)) return FALSE; + // validate page flag + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); + // check for expected packet length + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) { + // check for the Ogg skeleton fishead identifying header to refine our error + if (f->segments[0] == 64 && + getn(f, header, 6) && + header[0] == 'f' && + header[1] == 'i' && + header[2] == 's' && + header[3] == 'h' && + header[4] == 'e' && + header[5] == 'a' && + get8(f) == 'd' && + get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported); + else + return error(f, VORBIS_invalid_first_page); + } + + // read packet + // check packet header + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); + // vorbis_version + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); + { + int log0,log1; + log0 = x & 15; + log1 = x >> 4; + f->blocksize_0 = 1 << log0; + f->blocksize_1 = 1 << log1; + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); + } + + // framing_flag + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); + + // second packet! + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + +#ifndef STB_VORBIS_NO_COMMENTS + if (!next_segment(f)) return FALSE; + + if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + //file vendor + len = get32_packet(f); + f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->vendor == NULL) return error(f, VORBIS_outofmem); + for(i=0; i < len; ++i) { + f->vendor[i] = get8_packet(f); + } + f->vendor[len] = (char)'\0'; + //user comments + f->comment_list_length = get32_packet(f); + f->comment_list = NULL; + if (f->comment_list_length > 0) + { + if (INT_MAX / sizeof(char*) < f->comment_list_length) + goto no_comment; + len = sizeof(char*) * f->comment_list_length; + f->comment_list = (char**) setup_malloc(f, len); + if (f->comment_list == NULL) { + no_comment: + f->comment_list_length = 0; + return error(f, VORBIS_outofmem); + } + memset(f->comment_list, 0, len); + } + + for(i=0; i < f->comment_list_length; ++i) { + len = get32_packet(f); + f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem); + + for(j=0; j < len; ++j) { + f->comment_list[i][j] = get8_packet(f); + } + f->comment_list[i][len] = (char)'\0'; + } + + // framing_flag + x = get8_packet(f); + if (!(x & 1)) return error(f, VORBIS_invalid_setup); + + + skip(f, f->bytes_in_seg); + f->bytes_in_seg = 0; +#endif // STB_VORBIS_NO_COMMENTS + + do { + len = next_segment(f); + skip(f, len); + f->bytes_in_seg = 0; + } while (len); + + // third packet! + if (!start_packet(f)) return FALSE; + + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f)) { + // convert error in ogg header to write type + if (f->error == VORBIS_invalid_stream) + f->error = VORBIS_invalid_setup; + return FALSE; + } + } + #endif + + crc32_init(); // always init it, to avoid multithread race conditions + + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + + // codebooks + + f->codebook_count = get_bits(f,8) + 1; + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); + memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); + for (i=0; i < f->codebook_count; ++i) { + uint32 *values; + int ordered, sorted_count; + int total=0; + uint8 *lengths; + Codebook *c = f->codebooks+i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8)<<8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8)<<16) + (y<<8) + x; + ordered = get_bits(f,1); + c->sparse = ordered ? 0 : get_bits(f,1); + + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + + if (c->sparse) { + lengths = (uint8 *) setup_temp_malloc(f, c->entries); + f->temp_lengths = lengths; + } else + lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + + if (!lengths) return error(f, VORBIS_outofmem); + + if (ordered) { + int current_entry = 0; + int current_length = get_bits(f,5) + 1; + while (current_entry < c->entries) { + int limit = c->entries - current_entry; + int n = get_bits(f, ilog(limit)); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (current_length >= 32) return error(f, VORBIS_invalid_setup); + if (current_entry + n > (int) c->entries) return error(f, VORBIS_invalid_setup); + memset(lengths + current_entry, current_length, n); + current_entry += n; + ++current_length; + } + } else { + for (j=0; j < c->entries; ++j) { + int present = c->sparse ? get_bits(f,1) : 1; + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (present) { + lengths[j] = get_bits(f, 5) + 1; + ++total; + if (lengths[j] == 32) return error(f, VORBIS_invalid_setup); + } else { + lengths[j] = NO_CODE; + } + } + } + + if (c->sparse && total >= c->entries >> 2) { + // convert sparse items to non-sparse! + if (c->entries > (int) f->setup_temp_memory_required) + f->setup_temp_memory_required = c->entries; + + c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); + memcpy(c->codeword_lengths, lengths, c->entries); + setup_temp_free(f, &f->temp_lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + lengths = c->codeword_lengths; + c->sparse = 0; + } + + // compute the size of the sorted tables + if (c->sparse) { + sorted_count = total; + } else { + sorted_count = 0; + #ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + for (j=0; j < c->entries; ++j) + if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE) + ++sorted_count; + #endif + } + + c->sorted_entries = sorted_count; + values = NULL; + + CHECK(f); + if (!c->sparse) { + c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + } else { + unsigned int size; + if (c->sorted_entries) { + c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + f->temp_codewords = c->codewords; + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + f->temp_values = values; + if (!values) return error(f, VORBIS_outofmem); + } + size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; + if (size > f->setup_temp_memory_required) + f->setup_temp_memory_required = size; + } + + if (!compute_codewords(c, lengths, c->entries, values)) { + return error(f, VORBIS_invalid_setup); + } + + if (c->sorted_entries) { + // allocate an extra slot for sentinels + c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); + // allocate an extra slot at the front so that c->sorted_values[-1] is defined + // so that we can catch that case without an extra if + c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); + ++c->sorted_values; + c->sorted_values[-1] = -1; + compute_sorted_huffman(c, lengths, values); + } + + if (c->sparse) { + setup_temp_free(f, &f->temp_values, sizeof(*values)*c->sorted_entries); + setup_temp_free(f, &f->temp_codewords, sizeof(*c->codewords)*c->sorted_entries); + setup_temp_free(f, &f->temp_lengths, c->entries); + c->codewords = NULL; + } + + compute_accelerated_huffman(c); + + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); + if (c->lookup_type > 0) { + uint16 *mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4)+1; + c->sequence_p = get_bits(f,1); + if (c->lookup_type == 1) { + int values = lookup1_values(c->entries, c->dimensions); + if (values < 0) return error(f, VORBIS_invalid_setup); + c->lookup_values = (uint32) values; + } else { + /* unsigned multiply to suppress (legitimate) warning. + * https://github.com/nothings/stb/issues/1168 */ + c->lookup_values = (unsigned)c->entries * (unsigned)c->dimensions; + } + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + f->temp_mults = mults; + if (mults == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < (int) c->lookup_values; ++j) { + int q = get_bits(f, c->value_bits); + if (f->valid_bits < 0) return error(f, VORBIS_invalid_setup); + mults[j] = q; + } + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int len, sparse = c->sparse; + float last=0; + // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop + if (sparse) { + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + } else + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == NULL) return error(f, VORBIS_outofmem); + len = sparse ? c->sorted_entries : c->entries; + for (j=0; j < len; ++j) { + unsigned int z = sparse ? c->sorted_values[j] : j; + unsigned int div=1; + for (k=0; k < c->dimensions; ++k) { + int off = (z / div) % c->lookup_values; + float val = mults[off]*c->delta_value + c->minimum_value + last; + c->multiplicands[j*c->dimensions + k] = val; + if (c->sequence_p) + last = val; + if (k+1 < c->dimensions) { + if (div > UINT_MAX / (unsigned int) c->lookup_values) { + return error(f, VORBIS_invalid_setup); + } + div *= c->lookup_values; + } + } + } + c->lookup_type = 2; + } + else +#endif + { + float last=0; + CHECK(f); + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < (int) c->lookup_values; ++j) { + float val = mults[j] * c->delta_value + c->minimum_value + last; + c->multiplicands[j] = val; + if (c->sequence_p) + last = val; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + skip:; +#endif + setup_temp_free(f, &f->temp_mults, sizeof(mults[0])*c->lookup_values); + + CHECK(f); + } + CHECK(f); + } + + // time domain transfers (notused) + + x = get_bits(f, 6) + 1; + for (i=0; i < x; ++i) { + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); + } + + // Floors + f->floor_count = get_bits(f, 6)+1; + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); + for (i=0; i < f->floor_count; ++i) { + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); + if (f->floor_types[i] == 0) { + Floor0 *g = &f->floor_config[i].floor0; + g->order = get_bits(f,8); + g->rate = get_bits(f,16); + g->bark_map_size = get_bits(f,16); + g->amplitude_bits = get_bits(f,6); + g->amplitude_offset = get_bits(f,8); + g->number_of_books = get_bits(f,4) + 1; + for (j=0; j < g->number_of_books; ++j) + g->book_list[j] = get_bits(f,8); + return error(f, VORBIS_feature_not_supported); + } else { + stbv__floor_ordering p[31*8+2]; + Floor1 *g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); + for (j=0; j < g->partitions; ++j) { + g->partition_class_list[j] = get_bits(f, 4); + if (g->partition_class_list[j] > max_class) + max_class = g->partition_class_list[j]; + } + for (j=0; j <= max_class; ++j) { + g->class_dimensions[j] = get_bits(f, 3)+1; + g->class_subclasses[j] = get_bits(f, 2); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (g->class_subclasses[j]) { + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + for (k=0; k < 1 << g->class_subclasses[j]; ++k) { + g->subclass_books[j][k] = (int16)get_bits(f,8)-1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + } + g->floor1_multiplier = get_bits(f,2)+1; + g->rangebits = get_bits(f,4); + g->Xlist[0] = 0; + g->Xlist[1] = 1 << g->rangebits; + g->values = 2; + for (j=0; j < g->partitions; ++j) { + int c = g->partition_class_list[j]; + for (k=0; k < g->class_dimensions[c]; ++k) { + g->Xlist[g->values] = get_bits(f, g->rangebits); + ++g->values; + } + } + // precompute the sorting + for (j=0; j < g->values; ++j) { + p[j].x = g->Xlist[j]; + p[j].id = j; + } + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j=0; j < g->values-1; ++j) + if (p[j].x == p[j+1].x) + return error(f, VORBIS_invalid_setup); + for (j=0; j < g->values; ++j) + g->sorted_order[j] = (uint8) p[j].id; + // precompute the neighbors + for (j=2; j < g->values; ++j) { + int low = 0,hi = 0; + neighbors(g->Xlist, j, &low,&hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; + } + + if (g->values > longest_floorlist) + longest_floorlist = g->values; + } + } + + // Residue + f->residue_count = get_bits(f, 6)+1; + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); + memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); + for (i=0; i < f->residue_count; ++i) { + uint8 residue_cascade[64]; + Residue *r = f->residue_config+i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f,24)+1; + r->classifications = get_bits(f,6)+1; + r->classbook = get_bits(f,8); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); + for (j=0; j < r->classifications; ++j) { + uint8 high_bits=0; + uint8 low_bits=get_bits(f,3); + if (get_bits(f,1)) + high_bits = get_bits(f,5); + residue_cascade[j] = high_bits*8 + low_bits; + } + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < r->classifications; ++j) { + for (k=0; k < 8; ++k) { + if (residue_cascade[j] & (1 << k)) { + r->residue_books[j][k] = get_bits(f, 8); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } else { + r->residue_books[j][k] = -1; + } + } + } + // precompute the classifications[] array to avoid inner-loop mod/divide + // call it 'classdata' since we already have r->classifications + r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); + memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + for (j=0; j < f->codebooks[r->classbook].entries; ++j) { + int classwords = f->codebooks[r->classbook].dimensions; + int temp = j; + r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); + for (k=classwords-1; k >= 0; --k) { + r->classdata[j][k] = temp % r->classifications; + temp /= r->classifications; + } + } + } + + f->mapping_count = get_bits(f,6)+1; + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); + memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); + for (i=0; i < f->mapping_count; ++i) { + Mapping *m = f->mapping + i; + int mapping_type = get_bits(f,16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == NULL) return error(f, VORBIS_outofmem); + if (get_bits(f,1)) + m->submaps = get_bits(f,4)+1; + else + m->submaps = 1; + if (m->submaps > max_submaps) + max_submaps = m->submaps; + if (get_bits(f,1)) { + m->coupling_steps = get_bits(f,8)+1; + if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup); + for (k=0; k < m->coupling_steps; ++k) { + m->chan[k].magnitude = get_bits(f, ilog(f->channels-1)); + m->chan[k].angle = get_bits(f, ilog(f->channels-1)); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); + } + } else + m->coupling_steps = 0; + + // reserved field + if (get_bits(f,2)) return error(f, VORBIS_invalid_setup); + if (m->submaps > 1) { + for (j=0; j < f->channels; ++j) { + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); + } + } else + // @SPECIFICATION: this case is missing from the spec + for (j=0; j < f->channels; ++j) + m->chan[j].mux = 0; + + for (j=0; j < m->submaps; ++j) { + get_bits(f,8); // discard + m->submap_floor[j] = get_bits(f,8); + m->submap_residue[j] = get_bits(f,8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); + } + } + + // Modes + f->mode_count = get_bits(f, 6)+1; + for (i=0; i < f->mode_count; ++i) { + Mode *m = f->mode_config+i; + m->blockflag = get_bits(f,1); + m->windowtype = get_bits(f,16); + m->transformtype = get_bits(f,16); + m->mapping = get_bits(f,8); + if (f->valid_bits < 0) return error(f, VORBIS_unexpected_eof); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); + } + + flush_packet(f); + + f->previous_length = 0; + + for (i=0; i < f->channels; ++i) { + f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); + memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); + #endif + } + + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; + f->blocksize[0] = f->blocksize_0; + f->blocksize[1] = f->blocksize_1; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (integer_divide_table[1][1]==0) + for (i=0; i < DIVTAB_NUMER; ++i) + for (j=1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; +#endif + + // compute how much temporary memory is needed + + // 1. + { + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; + int i,max_part_read=0; + for (i=0; i < f->residue_count; ++i) { + Residue *r = f->residue_config + i; + unsigned int rtype = f->residue_types[i]; + unsigned int actual_size = rtype == 2 ? f->blocksize_1 : f->blocksize_1 / 2; + unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size; + unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size; + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + if (part_read > max_part_read) + max_part_read = part_read; + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *)); + #else + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *)); + #endif + + // maximum reasonable partition size is f->blocksize_1 + + f->temp_memory_required = classify_mem; + if (imdct_mem > f->temp_memory_required) + f->temp_memory_required = imdct_mem; + } + + + if (f->alloc.alloc_buffer) { + assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); + // check if there's enough temp memory so we don't error later + if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset) + return error(f, VORBIS_outofmem); + } else { + f->work_buffer = setup_malloc(f, f->temp_memory_required); + if (f->work_buffer == NULL) return error(f, VORBIS_outofmem); + } + + // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page + // without PAGEFLAG_continued_packet, so this either points to the first page, or + // the page after the end of the headers. It might be cleaner to point to a page + // in the middle of the headers, when that's the page where the first audio packet + // starts, but we'd have to also correctly skip the end of any continued packet in + // stb_vorbis_seek_start. + if (f->next_seg == -1) { + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + } else { + f->first_audio_page_offset = 0; + } + + return TRUE; +} + +static void vorbis_deinit(stb_vorbis *p) +{ + int i,j; + +#ifndef STB_VORBIS_NO_COMMENTS + setup_free(p, p->vendor); + for (i=0; i < p->comment_list_length; ++i) { + setup_free(p, p->comment_list[i]); + } + setup_free(p, p->comment_list); +#endif + + if (p->residue_config) { + for (i=0; i < p->residue_count; ++i) { + Residue *r = p->residue_config+i; + if (r->classdata) { + for (j=0; j < p->codebooks[r->classbook].entries; ++j) + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); + } + setup_free(p, r->residue_books); + } + } + + if (p->codebooks) { + CHECK(p); + for (i=0; i < p->codebook_count; ++i) { + Codebook *c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + if (c->codewords != p->temp_codewords) // Might be the temporary buffer-allocated array. + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); + // c->sorted_values[-1] is the first entry in the array + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); + } + setup_free(p, p->codebooks); + } + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); + if (p->mapping) { + for (i=0; i < p->mapping_count; ++i) + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); + } + CHECK(p); + for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + setup_free(p, p->floor_buffers[i]); + #endif + setup_free(p, p->finalY[i]); + } + for (i=0; i < 2; ++i) { + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); + } + if (!p->alloc.alloc_buffer) { + setup_free(p, p->work_buffer); + setup_temp_free(p, &p->temp_lengths, 0); + setup_temp_free(p, &p->temp_codewords, 0); + setup_temp_free(p, &p->temp_values, 0); + setup_temp_free(p, &p->temp_mults, 0); + } + #ifdef STB_VORBIS_SDL + if (p->close_on_free) SDL_RWclose(p->rwops); + #endif + #ifndef STB_VORBIS_NO_STDIO + if (p->close_on_free) fclose(p->f); + #endif +} + +void stb_vorbis_close(stb_vorbis *p) +{ + if (p == NULL) return; + vorbis_deinit(p); + setup_free(p,p); +} + +static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) +{ + memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start + if (z) { + p->alloc = *z; + p->alloc.alloc_buffer_length_in_bytes &= ~7; + p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; + } + p->eof = 0; + p->error = VORBIS__no_error; + p->stream = NULL; + p->codebooks = NULL; + p->page_crc_tests = -1; + #ifdef STB_VORBIS_SDL + p->close_on_free = FALSE; + p->rwops = NULL; + #endif + #ifndef STB_VORBIS_NO_STDIO + p->close_on_free = FALSE; + p->f = NULL; + #endif +} + +int stb_vorbis_get_sample_offset(stb_vorbis *f) +{ + if (f->current_loc_valid) + return f->current_loc; + else + return -1; +} + +int stb_vorbis_get_playback_sample_offset(stb_vorbis *f) +{ + if (f->current_playback_loc_valid) + return f->current_playback_loc; + else + return -1; +} + +stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) +{ + stb_vorbis_info d; + d.channels = f->channels; + d.sample_rate = f->sample_rate; + d.setup_memory_required = f->setup_memory_required; + d.setup_temp_memory_required = f->setup_temp_memory_required; + d.temp_memory_required = f->temp_memory_required; + d.max_frame_size = f->blocksize_1 >> 1; + return d; +} + +#ifndef STB_VORBIS_NO_COMMENTS +stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f) +{ + stb_vorbis_comment d; + d.vendor = f->vendor; + d.comment_list_length = f->comment_list_length; + d.comment_list = f->comment_list; + return d; +} +#endif + +int stb_vorbis_get_error(stb_vorbis *f) +{ + int e = f->error; + f->error = VORBIS__no_error; + return e; +} + +static stb_vorbis * vorbis_alloc(stb_vorbis *f) +{ + stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p)); + return p; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +void stb_vorbis_flush_pushdata(stb_vorbis *f) +{ + f->previous_length = 0; + f->page_crc_tests = 0; + f->discard_samples_deferred = 0; + f->current_loc_valid = FALSE; + f->first_decode = FALSE; + f->samples_output = 0; + f->channel_buffer_start = 0; + f->channel_buffer_end = 0; +} + +static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len) +{ + int i,n; + for (i=0; i < f->page_crc_tests; ++i) + f->scan[i].bytes_done = 0; + + // if we have room for more scans, search for them first, because + // they may cause us to stop early if their header is incomplete + if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) { + if (data_len < 4) return 0; + data_len -= 3; // need to look for 4-byte sequence, so don't miss + // one that straddles a boundary + for (i=0; i < data_len; ++i) { + if (data[i] == 0x4f) { + if (0==memcmp(data+i, ogg_page_header, 4)) { + int j,len; + uint32 crc; + // make sure we have the whole page header + if (i+26 >= data_len || i+27+data[i+26] >= data_len) { + // only read up to this page start, so hopefully we'll + // have the whole page header start next time + data_len = i; + break; + } + // ok, we have it all; compute the length of the page + len = 27 + data[i+26]; + for (j=0; j < data[i+26]; ++j) + len += data[i+27+j]; + // scan everything up to the embedded crc (which we must 0) + crc = 0; + for (j=0; j < 22; ++j) + crc = crc32_update(crc, data[i+j]); + // now process 4 0-bytes + for ( ; j < 26; ++j) + crc = crc32_update(crc, 0); + // len is the total number of bytes we need to scan + n = f->page_crc_tests++; + f->scan[n].bytes_left = len-j; + f->scan[n].crc_so_far = crc; + f->scan[n].goal_crc = data[i+22] + (data[i+23] << 8) + (data[i+24]<<16) + (data[i+25]<<24); + // if the last frame on a page is continued to the next, then + // we can't recover the sample_loc immediately + if (data[i+27+data[i+26]-1] == 255) + f->scan[n].sample_loc = ~0; + else + f->scan[n].sample_loc = data[i+6] + (data[i+7] << 8) + (data[i+ 8]<<16) + (data[i+ 9]<<24); + f->scan[n].bytes_done = i+j; + if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT) + break; + // keep going if we still have room for more + } + } + } + } + + for (i=0; i < f->page_crc_tests;) { + uint32 crc; + int j; + int n = f->scan[i].bytes_done; + int m = f->scan[i].bytes_left; + if (m > data_len - n) m = data_len - n; + // m is the bytes to scan in the current chunk + crc = f->scan[i].crc_so_far; + for (j=0; j < m; ++j) + crc = crc32_update(crc, data[n+j]); + f->scan[i].bytes_left -= m; + f->scan[i].crc_so_far = crc; + if (f->scan[i].bytes_left == 0) { + // does it match? + if (f->scan[i].crc_so_far == f->scan[i].goal_crc) { + // Houston, we have page + data_len = n+m; // consumption amount is wherever that scan ended + f->page_crc_tests = -1; // drop out of page scan mode + f->previous_length = 0; // decode-but-don't-output one frame + f->next_seg = -1; // start a new page + f->current_loc = f->scan[i].sample_loc; // set the current sample location + // to the amount we'd have decoded had we decoded this page + f->current_loc_valid = f->current_loc != ~0U; + return data_len; + } + // delete entry + f->scan[i] = f->scan[--f->page_crc_tests]; + } else { + ++i; + } + } + + return data_len; +} + +// return value: number of bytes we used +int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, // the file we're decoding + const uint8 *data, int data_len, // the memory available for decoding + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ) +{ + int i; + int len,right,left; + + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (f->page_crc_tests >= 0) { + *samples = 0; + return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len); + } + + f->stream = (uint8 *) data; + f->stream_end = (uint8 *) data + data_len; + f->error = VORBIS__no_error; + + // check that we have the entire packet in memory + if (!is_whole_packet_present(f)) { + *samples = 0; + return 0; + } + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + // save the actual error we encountered + enum STBVorbisError error = f->error; + if (error == VORBIS_bad_packet_type) { + // flush and resynch + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + if (error == VORBIS_continued_packet_flag_invalid) { + if (f->previous_length == 0) { + // we may be resynching, in which case it's ok to hit one + // of these; just discard the packet + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + } + // if we get an error while parsing, what to do? + // well, it DEFINITELY won't work to continue from where we are! + stb_vorbis_flush_pushdata(f); + // restore the error that actually made us bail + f->error = error; + *samples = 0; + return 1; + } + + // success! + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + if (channels) *channels = f->channels; + *samples = len; + *output = f->outputs; + return (int) (f->stream - data); +} + +stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char *data, int data_len, // the memory available for decoding + int *data_used, // only defined if result is not NULL + int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + data_len; + p.push_mode = TRUE; + if (!start_decoder(&p)) { + if (p.eof) + *error = VORBIS_need_more_data; + else + *error = p.error; + vorbis_deinit(&p); + return NULL; + } + f = vorbis_alloc(&p); + if (f) { + *f = p; + *data_used = (int) (f->stream - data); + *error = 0; + return f; + } else { + vorbis_deinit(&p); + return NULL; + } +} +#endif // STB_VORBIS_NO_PUSHDATA_API + +unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + #ifdef STB_VORBIS_SDL + return (unsigned int) (SDL_RWtell(f->rwops) - f->rwops_start); + #else + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); + #endif + #ifndef STB_VORBIS_NO_STDIO + return (unsigned int) (ftell(f->f) - f->f_start); + #endif +} + +#ifndef STB_VORBIS_NO_PULLDATA_API +// +// DATA-PULLING API +// + +static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last) +{ + for(;;) { + int n; + if (f->eof) return 0; + n = get8(f); + if (n == 0x4f) { // page header candidate + unsigned int retry_loc = stb_vorbis_get_file_offset(f); + int i; + // check if we're off the end of a file_section stream + if (retry_loc - 25 > f->stream_len) + return 0; + // check the rest of the header + for (i=1; i < 4; ++i) + if (get8(f) != ogg_page_header[i]) + break; + if (f->eof) return 0; + if (i == 4) { + uint8 header[27]; + uint32 i, crc, goal, len; + for (i=0; i < 4; ++i) + header[i] = ogg_page_header[i]; + for (; i < 27; ++i) + header[i] = get8(f); + if (f->eof) return 0; + if (header[4] != 0) goto invalid; + goal = header[22] + (header[23] << 8) + (header[24]<<16) + ((uint32)header[25]<<24); + for (i=22; i < 26; ++i) + header[i] = 0; + crc = 0; + for (i=0; i < 27; ++i) + crc = crc32_update(crc, header[i]); + len = 0; + for (i=0; i < header[26]; ++i) { + int s = get8(f); + crc = crc32_update(crc, s); + len += s; + } + if (len && f->eof) return 0; + for (i=0; i < len; ++i) + crc = crc32_update(crc, get8(f)); + // finished parsing probable page + if (crc == goal) { + // we could now check that it's either got the last + // page flag set, OR it's followed by the capture + // pattern, but I guess TECHNICALLY you could have + // a file with garbage between each ogg page and recover + // from it automatically? So even though that paranoia + // might decrease the chance of an invalid decode by + // another 2^32, not worth it since it would hose those + // invalid-but-useful files? + if (end) + *end = stb_vorbis_get_file_offset(f); + if (last) { + if (header[5] & 0x04) + *last = 1; + else + *last = 0; + } + set_file_offset(f, retry_loc-1); + return 1; + } + } + invalid: + // not a valid page, so rewind and look for next one + set_file_offset(f, retry_loc); + } + } +} + + +#define SAMPLE_unknown 0xffffffff + +// seeking is implemented with a binary search, which narrows down the range to +// 64K, before using a linear search (because finding the synchronization +// pattern can be expensive, and the chance we'd find the end page again is +// relatively high for small ranges) +// +// two initial interpolation-style probes are used at the start of the search +// to try to bound either side of the binary search sensibly, while still +// working in O(log n) time if they fail. + +static int get_seek_page_info(stb_vorbis *f, ProbedPage *z) +{ + uint8 header[27], lacing[255]; + int i,len; + + // record where the page starts + z->page_start = stb_vorbis_get_file_offset(f); + + // parse the header + if (!getn(f, header, 27)) + return 0; + if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') + return 0; + if (!getn(f, lacing, header[26])) + return 0; + + // determine the length of the payload + len = 0; + for (i=0; i < header[26]; ++i) + len += lacing[i]; + + // this implies where the page ends + z->page_end = z->page_start + 27 + header[26] + len; + + // read the last-decoded sample out of the data + z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); + + // restore file state to where we were + set_file_offset(f, z->page_start); + return 1; +} + +// rarely used function to seek back to the preceding page while finding the +// start of a packet +static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) +{ + unsigned int previous_safe; + uint32 end; + + // now we want to seek back 64K from the limit + if (limit_offset >= 65536 && limit_offset-65536 >= f->first_audio_page_offset) + previous_safe = limit_offset - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + + while (vorbis_find_page(f, &end, NULL)) { + if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) + return 1; + set_file_offset(f, end); + } + + return 0; +} + +// implements the search logic for finding a page and starting decoding. if +// the function succeeds, current_loc_valid will be true and current_loc will +// be less than or equal to the provided sample number (the closer the +// better). +static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) +{ + ProbedPage left, right, mid; + int i, start_seg_with_known_loc, end_pos, page_start; + uint32 delta, stream_length, padding, last_sample_limit; + double offset = 0.0, bytes_per_sample = 0.0; + int probe = 0; + + // find the last page and validate the target sample + stream_length = stb_vorbis_stream_length_in_samples(f); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); + + // this is the maximum difference between the window-center (which is the + // actual granule position value), and the right-start (which the spec + // indicates should be the granule position (give or take one)). + padding = ((f->blocksize_1 - f->blocksize_0) >> 2); + if (sample_number < padding) + last_sample_limit = 0; + else + last_sample_limit = sample_number - padding; + + left = f->p_first; + while (left.last_decoded_sample == ~0U) { + // (untested) the first page does not have a 'last_decoded_sample' + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; + } + + right = f->p_last; + assert(right.last_decoded_sample != ~0U); + + // starting from the start is handled differently + if (last_sample_limit <= left.last_decoded_sample) { + if (stb_vorbis_seek_start(f)) { + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + } + return 0; + } + + while (left.page_end != right.page_start) { + assert(left.page_end < right.page_start); + // search range in bytes + delta = right.page_start - left.page_end; + if (delta <= 65536) { + // there's only 64K left to search - handle it linearly + set_file_offset(f, left.page_end); + } else { + if (probe < 2) { + if (probe == 0) { + // first probe (interpolate) + double data_bytes = right.page_end - left.page_start; + bytes_per_sample = data_bytes / right.last_decoded_sample; + offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample); + } else { + // second probe (try to bound the other side) + double error = ((double) last_sample_limit - mid.last_decoded_sample) * bytes_per_sample; + if (error >= 0 && error < 8000) error = 8000; + if (error < 0 && error > -8000) error = -8000; + offset += error * 2; + } + + // ensure the offset is valid + if (offset < left.page_end) + offset = left.page_end; + if (offset > right.page_start - 65536) + offset = right.page_start - 65536; + + set_file_offset(f, (unsigned int) offset); + } else { + // binary search for large ranges (offset by 32K to ensure + // we don't hit the right page) + set_file_offset(f, left.page_end + (delta / 2) - 32768); + } + + if (!vorbis_find_page(f, NULL, NULL)) goto error; + } + + for (;;) { + if (!get_seek_page_info(f, &mid)) goto error; + if (mid.last_decoded_sample != ~0U) break; + // (untested) no frames end on this page + set_file_offset(f, mid.page_end); + assert(mid.page_start < right.page_start); + } + + // if we've just found the last page again then we're in a tricky file, + // and we're close enough (if it wasn't an interpolation probe). + if (mid.page_start == right.page_start) { + if (probe >= 2 || delta <= 65536) + break; + } else { + if (last_sample_limit < mid.last_decoded_sample) + right = mid; + else + left = mid; + } + + ++probe; + } + + // seek back to start of the last packet + page_start = left.page_start; + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); + end_pos = f->end_seg_with_known_loc; + assert(end_pos >= 0); + + for (;;) { + for (i = end_pos; i > 0; --i) + if (f->segments[i-1] != 255) + break; + + start_seg_with_known_loc = i; + + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) + break; + + // (untested) the final packet begins on an earlier page + if (!go_to_page_before(f, page_start)) + goto error; + + page_start = stb_vorbis_get_file_offset(f); + if (!start_page(f)) goto error; + end_pos = f->segment_count - 1; + } + + // prepare to start decoding + f->current_loc_valid = FALSE; + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + f->previous_length = 0; + f->next_seg = start_seg_with_known_loc; + + for (i = 0; i < start_seg_with_known_loc; i++) + skip(f, f->segments[i]); + + // start decoding (optimizable - this frame is generally discarded) + if (!vorbis_pump_first_frame(f)) + return 0; + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + +error: + // try to restore the file to a valid state + stb_vorbis_seek_start(f); + return error(f, VORBIS_seek_failed); +} + +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + int bits_read, bytes_read; + + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + return 0; + + // either 1 or 2 bytes were read, figure out which so we can rewind + bits_read = 1 + ilog(f->mode_count-1); + if (f->mode_config[*mode].blockflag) + bits_read += 2; + bytes_read = (bits_read + 7) / 8; + + f->bytes_in_seg += bytes_read; + f->packet_bytes -= bytes_read; + skip(f, -bytes_read); + if (f->next_seg == -1) + f->next_seg = f->segment_count - 1; + else + f->next_seg--; + f->valid_bits = 0; + + return 1; +} + +int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) +{ + uint32 max_frame_samples; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + // fast page-level search + if (!seek_to_sample_coarse(f, sample_number)) + return 0; + + assert(f->current_loc_valid); + assert(f->current_loc <= sample_number); + + // linear search for the relevant packet + max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2; + while (f->current_loc < sample_number) { + int left_start, left_end, right_start, right_end, mode, frame_samples; + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); + // calculate the number of samples returned by the next frame + frame_samples = right_start - left_start; + if (f->current_loc + frame_samples > sample_number) { + return 1; // the next frame will contain the sample + } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { + // there's a chance the frame after this could contain the sample + vorbis_pump_first_frame(f); + } else { + // this frame is too early to be relevant + f->current_loc += frame_samples; + f->previous_length = 0; + maybe_start_packet(f); + flush_packet(f); + } + } + // the next frame should start with the sample + if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed); + f->current_playback_loc = sample_number; + return 1; +} + +int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) +{ + if (!stb_vorbis_seek_frame(f, sample_number)) { + f->current_playback_loc_valid = FALSE; + return 0; + } + + if (sample_number != f->current_loc) { + int n; + uint32 frame_start = f->current_loc; + stb_vorbis_get_frame_float(f, &n, NULL); + assert(sample_number > frame_start); + assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); + f->channel_buffer_start += (sample_number - frame_start); + } + + f->current_playback_loc_valid = TRUE; + f->current_playback_loc = sample_number; + + return 1; +} + +int stb_vorbis_seek_start(stb_vorbis *f) +{ + if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); } + set_file_offset(f, f->first_audio_page_offset); + f->previous_length = 0; + f->first_decode = TRUE; + f->next_seg = -1; + return vorbis_pump_first_frame(f); +} + +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) +{ + unsigned int restore_offset, previous_safe; + unsigned int last_page_loc; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + if (!f->total_samples) { + uint32 end,last; + uint32 lo,hi; + char header[6]; + + // first, store the current decode position so we can restore it + restore_offset = stb_vorbis_get_file_offset(f); + + // now we want to seek back 64K from the end (the last page must + // be at most a little less than 64K, but let's allow a little slop) + if (f->stream_len >= 65536 && f->stream_len-65536 >= f->first_audio_page_offset) + previous_safe = f->stream_len - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + // previous_safe is now our candidate 'earliest known place that seeking + // to will lead to the final page' + + if (!vorbis_find_page(f, &end, &last)) { + // if we can't find a page, we're hosed! + f->error = VORBIS_cant_find_last_page; + f->total_samples = 0xffffffff; + goto done; + } + + // check if there are more pages + last_page_loc = stb_vorbis_get_file_offset(f); + + // stop when the last_page flag is set, not when we reach eof; + // this allows us to stop short of a 'file_section' end without + // explicitly checking the length of the section + while (!last) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { + // the last page we found didn't have the 'last page' flag + // set. whoops! + break; + } + //previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging + last_page_loc = stb_vorbis_get_file_offset(f); + } + + set_file_offset(f, last_page_loc); + + // parse the header + getn(f, (unsigned char *)header, 6); + // extract the absolute granule position + lo = get32(f); + hi = get32(f); + if (lo == 0xffffffff && hi == 0xffffffff) { + f->error = VORBIS_cant_find_last_page; + f->total_samples = SAMPLE_unknown; + goto done; + } + if (hi) + lo = 0xfffffffe; // saturate + f->total_samples = lo; + + f->p_last.page_start = last_page_loc; + f->p_last.page_end = end; + f->p_last.last_decoded_sample = lo; + + done: + set_file_offset(f, restore_offset); + } + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; +} + +float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) +{ + return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate; +} + + + +int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) +{ + int len, right,left,i; + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + f->channel_buffer_start = f->channel_buffer_end = 0; + return 0; + } + + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + f->channel_buffer_start = left; + f->channel_buffer_end = left+len; + + if (channels) *channels = f->channels; + if (output) *output = f->outputs; + return len; +} + +#ifndef STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.f = file; + p.f_start = (uint32) ftell(file); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +{ + unsigned int len, start; + start = (unsigned int) ftell(file); + fseek(file, 0, SEEK_END); + len = (unsigned int) (ftell(file) - start); + fseek(file, start, SEEK_SET); + return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); +} + +stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) +{ + FILE *f; +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + if (0 != fopen_s(&f, filename, "rb")) + f = NULL; +#else + f = fopen(filename, "rb"); +#endif + if (f) + return stb_vorbis_open_file(f, TRUE, error, alloc); + if (error) *error = VORBIS_file_open_failure; + return NULL; +} +#endif // STB_VORBIS_NO_STDIO + +#ifdef STB_VORBIS_SDL +stb_vorbis * stb_vorbis_open_rwops_section(SDL_RWops *rwops, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.rwops = rwops; + p.rwops_start = (uint32) SDL_RWtell(rwops); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + memcpy(f, &p, sizeof (stb_vorbis)); + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +stb_vorbis * stb_vorbis_open_rwops(SDL_RWops *rwops, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +{ + const unsigned int start = (unsigned int) SDL_RWtell(rwops); + const unsigned int len = (unsigned int) (SDL_RWsize(rwops) - start); + return stb_vorbis_open_rwops_section(rwops, close_on_free, error, alloc, len); +} +#endif + +stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + if (!data) { + if (error) *error = VORBIS_unexpected_eof; + return NULL; + } + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + len; + p.stream_start = (uint8 *) p.stream; + p.stream_len = len; + p.push_mode = FALSE; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + memcpy(f, &p, sizeof (stb_vorbis)); + vorbis_pump_first_frame(f); + if (error) *error = VORBIS__no_error; + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 + +#define L (PLAYBACK_LEFT | PLAYBACK_MONO) +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) + +static int8 channel_position[7][6] = +{ + { 0 }, + { C }, + { L, R }, + { L, C, R }, + { L, R, L, R }, + { L, C, R, L, R }, + { L, C, R, L, R, C }, +}; + + +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + typedef union { + float f; + // changed this to unsigned to suppress an UBSan error. + // upstream: https://github.com/nothings/stb/issues/1168. + unsigned int i; + } float_conv; + typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4]; + #define FASTDEF(x) float_conv x + // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round + #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) + #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (int)(temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) + #define check_endianness() +#else + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) + #define check_endianness() + #define FASTDEF(x) +#endif + +static void copy_samples(short *dest, float *src, int len) +{ + int i; + check_endianness(); + for (i=0; i < len; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); + if ((unsigned int)v + 32768 > 65535) + v = v < 0 ? -32768 : 32767; + dest[i] = v; + } +} + +static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) +{ + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE) { + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + if (channel_position[num_c][j] & mask) { + for (i=0; i < n; ++i) + buffer[i] += data[j][d_offset+o+i]; + } + } + for (i=0; i < n; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int)v + 32768 > 65535) + v = v < 0 ? -32768 : 32767; + output[o+i] = v; + } + } + #undef STB_BUFFER_SIZE +} + +static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) +{ + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE >> 1; + // o is the offset in the source data + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) { + // o2 is the offset in the output data + int o2 = o << 1; + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_LEFT) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_RIGHT) { + for (i=0; i < n; ++i) { + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } + } + for (i=0; i < (n<<1); ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int)v + 32768 > 65535) + v = v < 0 ? -32768 : 32767; + output[o2+i] = v; + } + } + #undef STB_BUFFER_SIZE +} + +static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) +{ + int i; + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; + for (i=0; i < buf_c; ++i) + compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + for (i=0; i < limit; ++i) + copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); + for ( ; i < buf_c; ++i) + memset(buffer[i]+b_offset, 0, sizeof(short) * samples); + } +} + +int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) +{ + float **output = NULL; + int len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len > num_samples) len = num_samples; + if (len) + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + return len; +} + +static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) +{ + int i; + check_endianness(); + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + assert(buf_c == 2); + for (i=0; i < buf_c; ++i) + compute_stereo_samples(buffer, data_c, data, d_offset, len); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + int j; + for (j=0; j < len; ++j) { + for (i=0; i < limit; ++i) { + FASTDEF(temp); + float f = data[i][d_offset+j]; + int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); + if ((unsigned int)v + 32768 > 65535) + v = v < 0 ? -32768 : 32767; + *buffer++ = v; + } + for ( ; i < buf_c; ++i) + *buffer++ = 0; + } + } +} + +int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) +{ + float **output; + int len; + if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts); + len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len) { + if (len*num_c > num_shorts) len = num_shorts / num_c; + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + } + return len; +} + +static int fixup_current_playback_loc(stb_vorbis *f, int n) +{ + unsigned int lgs; + + f->current_playback_loc += n; + lgs = stb_vorbis_stream_length_in_samples(f); + if (f->current_playback_loc > lgs && lgs > 0 && lgs != SAMPLE_unknown) { + int r = n - (f->current_playback_loc - (int)lgs); + f->current_playback_loc = lgs; + return r; + } + + return n; +} + +int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) +{ + float **outputs; + int len = num_shorts / channels; + int n=0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + buffer += k*channels; + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return fixup_current_playback_loc(f, n); +} + +int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) +{ + float **outputs; + int n=0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return fixup_current_playback_loc(f, n); +} + +#ifndef STB_VORBIS_NO_STDIO +int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // NO_STDIO + +int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // STB_VORBIS_NO_INTEGER_CONVERSION + +int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) +{ + float **outputs; + int len = num_floats / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int i,j; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + for (j=0; j < k; ++j) { + for (i=0; i < z; ++i) + *buffer++ = f->channel_buffers[i][f->channel_buffer_start+j]; + for ( ; i < channels; ++i) + *buffer++ = 0; + } + n += k; + f->channel_buffer_start += k; + if (n == len) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return fixup_current_playback_loc(f, n); +} + +int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < num_samples) { + int i; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= num_samples) k = num_samples - n; + if (k) { + for (i=0; i < z; ++i) + memcpy(buffer[i]+n, f->channel_buffers[i]+f->channel_buffer_start, sizeof(float)*k); + for ( ; i < channels; ++i) + memset(buffer[i]+n, 0, sizeof(float) * k); + } + n += k; + f->channel_buffer_start += k; + if (n == num_samples) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return fixup_current_playback_loc(f, n); +} +#endif // STB_VORBIS_NO_PULLDATA_API + +/* Version history + 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223 + found with Mayhem by ForAllSecure + 1.16 - 2019-03-04 - fix warnings + 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found + 1.14 - 2018-02-11 - delete bogus dealloca usage + 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) + 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files + 1.11 - 2017-07-23 - fix MinGW compilation + 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory + 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data + 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API + some more crash fixes when out of memory or with corrupt files + 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) + some crash fixes when out of memory or with corrupt files + 1.05 - 2015-04-19 - don't define __forceinline if it's redundant + 1.04 - 2014-08-27 - fix missing const-correct case in API + 1.03 - 2014-08-07 - Warning fixes + 1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows + 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float + 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel + (API change) report sample rate for decode-full-file funcs + 0.99996 - bracket #include for macintosh compilation by Laurent Gomila + 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem + 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence + 0.99993 - remove assert that fired on legal files with empty tables + 0.99992 - rewind-to-start + 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo + 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++ + 0.9998 - add a full-decode function with a memory source + 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition + 0.9996 - query length of vorbis stream in samples/seconds + 0.9995 - bugfix to another optimization that only happened in certain files + 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors + 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation + 0.9992 - performance improvement of IMDCT; now performs close to reference implementation + 0.9991 - performance improvement of IMDCT + 0.999 - (should have been 0.9990) performance improvement of IMDCT + 0.998 - no-CRT support from Casey Muratori + 0.997 - bugfixes for bugs found by Terje Mathisen + 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen + 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen + 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen + 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen + 0.992 - fixes for MinGW warning + 0.991 - turn fast-float-conversion on by default + 0.990 - fix push-mode seek recovery if you seek into the headers + 0.98b - fix to bad release of 0.98 + 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode + 0.97 - builds under c++ (typecasting, don't use 'class' keyword) + 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code + 0.95 - clamping code for 16-bit functions + 0.94 - not publically released + 0.93 - fixed all-zero-floor case (was decoding garbage) + 0.92 - fixed a memory leak + 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION + 0.90 - first public release +*/ + +#endif // STB_VORBIS_HEADER_ONLY + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/Frameworks/SDL_sound.framework/Versions/A/SDL_sound b/Frameworks/SDL_sound.framework/Versions/A/SDL_sound index 29e02d7d0..f40f6ef07 100755 Binary files a/Frameworks/SDL_sound.framework/Versions/A/SDL_sound and b/Frameworks/SDL_sound.framework/Versions/A/SDL_sound differ diff --git a/Frameworks/Sparkle.framework/Autoupdate b/Frameworks/Sparkle.framework/Autoupdate new file mode 120000 index 000000000..1a4fc02ca --- /dev/null +++ b/Frameworks/Sparkle.framework/Autoupdate @@ -0,0 +1 @@ +Versions/Current/Autoupdate \ No newline at end of file diff --git a/Frameworks/Sparkle.framework/Modules b/Frameworks/Sparkle.framework/Modules new file mode 120000 index 000000000..5736f3186 --- /dev/null +++ b/Frameworks/Sparkle.framework/Modules @@ -0,0 +1 @@ +Versions/Current/Modules \ No newline at end of file diff --git a/Frameworks/Sparkle.framework/PrivateHeaders b/Frameworks/Sparkle.framework/PrivateHeaders new file mode 120000 index 000000000..d8e564526 --- /dev/null +++ b/Frameworks/Sparkle.framework/PrivateHeaders @@ -0,0 +1 @@ +Versions/Current/PrivateHeaders \ No newline at end of file diff --git a/Frameworks/Sparkle.framework/Updater.app b/Frameworks/Sparkle.framework/Updater.app new file mode 120000 index 000000000..18f322355 --- /dev/null +++ b/Frameworks/Sparkle.framework/Updater.app @@ -0,0 +1 @@ +Versions/Current/Updater.app \ No newline at end of file diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcast.h b/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcast.h deleted file mode 100644 index 71a04efe1..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcast.h +++ /dev/null @@ -1,37 +0,0 @@ -// -// SUAppcast.h -// Sparkle -// -// Created by Andy Matuschak on 3/12/06. -// Copyright 2006 Andy Matuschak. All rights reserved. -// - -#ifndef SUAPPCAST_H -#define SUAPPCAST_H - -@protocol SUAppcastDelegate; - -@class SUAppcastItem; -@interface SUAppcast : NSObject -{ -@private - NSArray *items; - NSString *userAgentString; - id delegate; - NSString *downloadFilename; - NSURLDownload *download; -} -@property (assign) id delegate; -@property (copy) NSString *userAgentString; - -- (void)fetchAppcastFromURL:(NSURL *)url; - -- (NSArray *)items; -@end - -@protocol SUAppcastDelegate -- (void)appcastDidFinishLoading:(SUAppcast *)appcast; -- (void)appcast:(SUAppcast *)appcast failedToLoadWithError:(NSError *)error; -@end - -#endif diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcastItem.h b/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcastItem.h deleted file mode 100644 index b2535770e..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/SUAppcastItem.h +++ /dev/null @@ -1,62 +0,0 @@ -// -// SUAppcastItem.h -// Sparkle -// -// Created by Andy Matuschak on 3/12/06. -// Copyright 2006 Andy Matuschak. All rights reserved. -// - -#ifndef SUAPPCASTITEM_H -#define SUAPPCASTITEM_H - -@interface SUAppcastItem : NSObject -{ -@private - NSString *title; - NSDate *date; - NSString *itemDescription; - - NSURL *releaseNotesURL; - - NSString *DSASignature; - NSString *minimumSystemVersion; - NSString *maximumSystemVersion; - - NSURL *fileURL; - NSString *versionString; - NSString *displayVersionString; - - NSDictionary *deltaUpdates; - - NSDictionary *propertiesDictionary; - - NSURL *infoURL; // UK 2007-08-31 -} -@property (copy, readonly) NSString *title; -@property (copy, readonly) NSDate *date; -@property (copy, readonly) NSString *itemDescription; -@property (retain, readonly) NSURL *releaseNotesURL; -@property (copy, readonly) NSString *DSASignature; -@property (copy, readonly) NSString *minimumSystemVersion; -@property (copy, readonly) NSString *maximumSystemVersion; -@property (retain, readonly) NSURL *fileURL; -@property (copy, readonly) NSString *versionString; -@property (copy, readonly) NSString *displayVersionString; -@property (copy, readonly) NSDictionary *deltaUpdates; -@property (retain, readonly) NSURL *infoURL; - -// Initializes with data from a dictionary provided by the RSS class. -- (id)initWithDictionary:(NSDictionary *)dict; -- (id)initWithDictionary:(NSDictionary *)dict failureReason:(NSString**)error; - -- (BOOL)isDeltaUpdate; -- (BOOL)isCriticalUpdate; - -// Returns the dictionary provided in initWithDictionary; this might be useful later for extensions. -- (NSDictionary *)propertiesDictionary; - -- (NSURL *)infoURL; // UK 2007-08-31 - -@end - -#endif diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/SUUpdater.h b/Frameworks/Sparkle.framework/Versions/A/Headers/SUUpdater.h deleted file mode 100644 index 4c54a9189..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/SUUpdater.h +++ /dev/null @@ -1,182 +0,0 @@ -// -// SUUpdater.h -// Sparkle -// -// Created by Andy Matuschak on 1/4/06. -// Copyright 2006 Andy Matuschak. All rights reserved. -// - -#ifndef SUUPDATER_H -#define SUUPDATER_H - -#import "SUVersionComparisonProtocol.h" -#import "SUVersionDisplayProtocol.h" - -@class SUUpdateDriver, SUAppcastItem, SUHost, SUAppcast; - -@interface SUUpdater : NSObject -{ -@private - NSTimer *checkTimer; - SUUpdateDriver *driver; - - NSString *customUserAgentString; - SUHost *host; - IBOutlet id delegate; -} -@property (assign) id delegate; - -+ (SUUpdater *)sharedUpdater; -+ (SUUpdater *)updaterForBundle:(NSBundle *)bundle; -- (id)initForBundle:(NSBundle *)bundle; - -- (NSBundle *)hostBundle; - -- (void)setAutomaticallyChecksForUpdates:(BOOL)automaticallyChecks; -- (BOOL)automaticallyChecksForUpdates; - -- (void)setUpdateCheckInterval:(NSTimeInterval)interval; -- (NSTimeInterval)updateCheckInterval; - -- (void)setFeedURL:(NSURL *)feedURL; -- (NSURL *)feedURL; // *** MUST BE CALLED ON MAIN THREAD *** - -- (void)setUserAgentString:(NSString *)userAgent; -- (NSString *)userAgentString; - -- (void)setSendsSystemProfile:(BOOL)sendsSystemProfile; -- (BOOL)sendsSystemProfile; - -- (void)setAutomaticallyDownloadsUpdates:(BOOL)automaticallyDownloadsUpdates; -- (BOOL)automaticallyDownloadsUpdates; - -// This IBAction is meant for a main menu item. Hook up any menu item to this action, -// and Sparkle will check for updates and report back its findings verbosely. -- (IBAction)checkForUpdates:(id)sender; - -// This kicks off an update meant to be programmatically initiated. That is, it will display no UI unless it actually finds an update, -// in which case it proceeds as usual. If the fully automated updating is turned on, however, this will invoke that behavior, and if an -// update is found, it will be downloaded and prepped for installation. -- (void)checkForUpdatesInBackground; - -// Date of last update check. Returns nil if no check has been performed. -- (NSDate*)lastUpdateCheckDate; - -// This begins a "probing" check for updates which will not actually offer to update to that version. The delegate methods, though, -// (up to updater:didFindValidUpdate: and updaterDidNotFindUpdate:), are called, so you can use that information in your UI. -- (void)checkForUpdateInformation; - -// Call this to appropriately schedule or cancel the update checking timer according to the preferences for time interval and automatic checks. This call does not change the date of the next check, but only the internal NSTimer. -- (void)resetUpdateCycle; - -- (BOOL)updateInProgress; - -@end - -// ----------------------------------------------------------------------------- -// SUUpdater Notifications for events that might be interesting to more than just the delegate -// The updater will be the notification object -// ----------------------------------------------------------------------------- -extern NSString *const SUUpdaterDidFinishLoadingAppCastNotification; -extern NSString *const SUUpdaterDidFindValidUpdateNotification; -extern NSString *const SUUpdaterDidNotFindUpdateNotification; -extern NSString *const SUUpdaterWillInstallUpdateNotification; -extern NSString *const SUUpdaterWillRelaunchApplicationNotification; - -// Key for the SUAppcastItem object in the SUUpdaterDidFindValidUpdateNotification & SUUpdaterWillInstallUpdateNotification userInfos -extern NSString *const SUUpdaterAppcastItemNotificationKey; -// Key for the SUAppcast object in the SUUpdaterDidFinishLoadingAppCastNotification userInfo -extern NSString *const SUUpdaterAppcastNotificationKey; - -// ----------------------------------------------------------------------------- -// SUUpdater Delegate: -// ----------------------------------------------------------------------------- - -@interface NSObject (SUUpdaterDelegateInformalProtocol) - -// Use this to keep Sparkle from popping up e.g. while your setup assistant is showing: -- (BOOL)updaterMayCheckForUpdates:(SUUpdater *)bundle; - -// This method allows you to add extra parameters to the appcast URL, potentially based on whether or not Sparkle will also be sending along the system profile. This method should return an array of dictionaries with keys: "key", "value", "displayKey", "displayValue", the latter two being specifically for display to the user. -- (NSArray *)feedParametersForUpdater:(SUUpdater *)updater sendingSystemProfile:(BOOL)sendingProfile; - -// Override this to dynamically specify the entire URL. -- (NSString*)feedURLStringForUpdater:(SUUpdater*)updater; - -// Use this to override the default behavior for Sparkle prompting the user about automatic update checks. -- (BOOL)updaterShouldPromptForPermissionToCheckForUpdates:(SUUpdater *)bundle; - -// Implement this if you want to do some special handling with the appcast once it finishes loading. -- (void)updater:(SUUpdater *)updater didFinishLoadingAppcast:(SUAppcast *)appcast; - -// If you're using special logic or extensions in your appcast, implement this to use your own logic for finding -// a valid update, if any, in the given appcast. -- (SUAppcastItem *)bestValidUpdateInAppcast:(SUAppcast *)appcast forUpdater:(SUUpdater *)bundle; - -// Sent when a valid update is found by the update driver. -- (void)updater:(SUUpdater *)updater didFindValidUpdate:(SUAppcastItem *)update; - -// Sent when a valid update is not found. -- (void)updaterDidNotFindUpdate:(SUUpdater *)update; - -// Sent immediately before installing the specified update. -- (void)updater:(SUUpdater *)updater willInstallUpdate:(SUAppcastItem *)update; - -// Return YES to delay the relaunch until you do some processing; invoke the given NSInvocation to continue. -// This is not called if the user didn't relaunch on the previous update, in that case it will immediately -// restart. -- (BOOL)updater:(SUUpdater *)updater shouldPostponeRelaunchForUpdate:(SUAppcastItem *)update untilInvoking:(NSInvocation *)invocation; - -// Some apps *can not* be relaunched in certain circumstances. They can use this method -// to prevent a relaunch "hard": -- (BOOL)updaterShouldRelaunchApplication:(SUUpdater *)updater; - -// Called immediately before relaunching. -- (void)updaterWillRelaunchApplication:(SUUpdater *)updater; - -// This method allows you to provide a custom version comparator. -// If you don't implement this method or return nil, the standard version comparator will be used. -- (id )versionComparatorForUpdater:(SUUpdater *)updater; - -// This method allows you to provide a custom version comparator. -// If you don't implement this method or return nil, the standard version displayer will be used. -- (id )versionDisplayerForUpdater:(SUUpdater *)updater; - -// Returns the path which is used to relaunch the client after the update is installed. By default, the path of the host bundle. -- (NSString *)pathToRelaunchForUpdater:(SUUpdater *)updater; - -// Called before and after, respectively, an updater shows a modal alert window, to give the host -// the opportunity to hide attached windows etc. that may get in the way: --(void) updaterWillShowModalAlert:(SUUpdater *)updater; --(void) updaterDidShowModalAlert:(SUUpdater *)updater; - -// Called when an update is scheduled to be silently installed on quit. -// The invocation can be used to trigger an immediate silent install and relaunch. -- (void)updater:(SUUpdater *)updater willInstallUpdateOnQuit:(SUAppcastItem *)update immediateInstallationInvocation:(NSInvocation *)invocation; -- (void)updater:(SUUpdater *)updater didCancelInstallUpdateOnQuit:(SUAppcastItem *)update; - -@end - - -// ----------------------------------------------------------------------------- -// Constants: -// ----------------------------------------------------------------------------- - -#ifndef DEBUG -#define DEBUG 0 -#endif - -// Define some minimum intervals to avoid DOS-like checking attacks. These are in seconds. -#if defined(DEBUG) && DEBUG && 0 -#define SU_MIN_CHECK_INTERVAL 60 -#else -#define SU_MIN_CHECK_INTERVAL 60*60 -#endif - -#if defined(DEBUG) && DEBUG && 0 -#define SU_DEFAULT_CHECK_INTERVAL 60 -#else -#define SU_DEFAULT_CHECK_INTERVAL 60*60*24 -#endif - -#endif diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionComparisonProtocol.h b/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionComparisonProtocol.h deleted file mode 100644 index 6c65ea45a..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionComparisonProtocol.h +++ /dev/null @@ -1,29 +0,0 @@ -// -// SUVersionComparisonProtocol.h -// Sparkle -// -// Created by Andy Matuschak on 12/21/07. -// Copyright 2007 Andy Matuschak. All rights reserved. -// - -#ifndef SUVERSIONCOMPARISONPROTOCOL_H -#define SUVERSIONCOMPARISONPROTOCOL_H - -#import - -/*! - @protocol - @abstract Implement this protocol to provide version comparison facilities for Sparkle. -*/ -@protocol SUVersionComparison - -/*! - @method - @abstract An abstract method to compare two version strings. - @discussion Should return NSOrderedAscending if b > a, NSOrderedDescending if b < a, and NSOrderedSame if they are equivalent. -*/ -- (NSComparisonResult)compareVersion:(NSString *)versionA toVersion:(NSString *)versionB; // *** MAY BE CALLED ON NON-MAIN THREAD! - -@end - -#endif diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionDisplayProtocol.h b/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionDisplayProtocol.h deleted file mode 100644 index 368b9c9f4..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/SUVersionDisplayProtocol.h +++ /dev/null @@ -1,27 +0,0 @@ -// -// SUVersionDisplayProtocol.h -// EyeTV -// -// Created by Uli Kusterer on 08.12.09. -// Copyright 2009 Elgato Systems GmbH. All rights reserved. -// - -#import - - -/*! - @protocol - @abstract Implement this protocol to apply special formatting to the two - version numbers. -*/ -@protocol SUVersionDisplay - -/*! - @method - @abstract An abstract method to format two version strings. - @discussion You get both so you can display important distinguishing - information, but leave out unnecessary/confusing parts. -*/ --(void) formatVersion: (NSString**)inOutVersionA andVersion: (NSString**)inOutVersionB; - -@end diff --git a/Frameworks/Sparkle.framework/Versions/A/Headers/Sparkle.h b/Frameworks/Sparkle.framework/Versions/A/Headers/Sparkle.h deleted file mode 100644 index 08dd57775..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Headers/Sparkle.h +++ /dev/null @@ -1,21 +0,0 @@ -// -// Sparkle.h -// Sparkle -// -// Created by Andy Matuschak on 3/16/06. (Modified by CDHW on 23/12/07) -// Copyright 2006 Andy Matuschak. 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mode 100644 index 17fcca0a9..000000000 Binary files a/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/Resources/zh_TW.lproj/Sparkle.strings and /dev/null differ diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/License.txt b/Frameworks/Sparkle.framework/Versions/A/Resources/License.txt deleted file mode 100644 index 08364c631..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Resources/License.txt +++ /dev/null @@ -1,38 +0,0 @@ -Copyright (c) 2006 Andy Matuschak - -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -================= -EXTERNAL LICENSES -================= - -License for bspatch.c and bsdiff.c, from bsdiff 4.3 (: -/*- - * Copyright 2003-2005 Colin Percival - * All rights reserved - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted providing that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS - * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING - * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - */ diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/SUModelTranslation.plist b/Frameworks/Sparkle.framework/Versions/A/Resources/SUModelTranslation.plist deleted file mode 100644 index 63644f088..000000000 --- a/Frameworks/Sparkle.framework/Versions/A/Resources/SUModelTranslation.plist +++ /dev/null @@ -1,182 +0,0 @@ - - - - - ADP2,1 - Developer Transition Kit - iMac1,1 - iMac G3 (Rev A-D) - iMac4,1 - iMac (Core Duo) - iMac4,2 - iMac for Education (17-inch, Core Duo) - iMac5,1 - iMac (Core 2 Duo, 17 or 20 inch, SuperDrive) - iMac5,2 - iMac (Core 2 Duo, 17 inch, Combo Drive) - iMac6,1 - iMac (Core 2 Duo, 24 inch, SuperDrive) - iMac8,1 - iMac (April 2008) - MacBook1,1 - MacBook (Core Duo) - MacBook2,1 - MacBook (Core 2 Duo) - MacBook4,1 - MacBook (Core 2 Duo Feb 2008) - MacBookAir1,1 - MacBook Air (January 2008) - MacBookAir2,1 - MacBook Air (June 2009) - MacBookAir3,1 - MacBook Air (October 2010) - MacBookPro1,1 - MacBook Pro Core Duo (15-inch) - MacBookPro1,2 - MacBook Pro Core Duo (17-inch) - MacBookPro2,1 - MacBook Pro Core 2 Duo (17-inch) - MacBookPro2,2 - MacBook Pro Core 2 Duo (15-inch) - MacBookPro3,1 - MacBook Pro Core 2 Duo (15-inch LED, Core 2 Duo) - MacBookPro3,2 - MacBook Pro Core 2 Duo (17-inch HD, Core 2 Duo) - MacBookPro4,1 - MacBook Pro (Core 2 Duo Feb 2008) - Macmini1,1 - Mac Mini (Core Solo/Duo) - MacPro1,1 - Mac Pro (four-core) - MacPro2,1 - Mac Pro (eight-core) - MacPro3,1 - Mac Pro (January 2008 4- or 8- core "Harpertown") - MacPro4,1 - Mac Pro (March 2009) - MacPro5,1 - Mac Pro (August 2010) - PowerBook1,1 - PowerBook G3 - PowerBook2,1 - iBook G3 - PowerBook2,2 - iBook G3 (FireWire) - PowerBook2,3 - iBook G3 - PowerBook2,4 - iBook G3 - PowerBook3,1 - PowerBook G3 (FireWire) - PowerBook3,2 - PowerBook G4 - PowerBook3,3 - PowerBook G4 (Gigabit Ethernet) - PowerBook3,4 - PowerBook G4 (DVI) - PowerBook3,5 - PowerBook G4 (1GHz / 867MHz) - PowerBook4,1 - iBook G3 (Dual USB, Late 2001) - PowerBook4,2 - iBook G3 (16MB VRAM) - PowerBook4,3 - iBook G3 Opaque 16MB VRAM, 32MB VRAM, Early 2003) - PowerBook5,1 - PowerBook G4 (17 inch) - PowerBook5,2 - PowerBook G4 (15 inch FW 800) - PowerBook5,3 - PowerBook G4 (17-inch 1.33GHz) - PowerBook5,4 - PowerBook G4 (15 inch 1.5/1.33GHz) - PowerBook5,5 - PowerBook G4 (17-inch 1.5GHz) - PowerBook5,6 - PowerBook G4 (15 inch 1.67GHz/1.5GHz) - PowerBook5,7 - PowerBook G4 (17-inch 1.67GHz) - PowerBook5,8 - PowerBook G4 (Double layer SD, 15 inch) - PowerBook5,9 - PowerBook G4 (Double layer SD, 17 inch) - PowerBook6,1 - PowerBook G4 (12 inch) - PowerBook6,2 - PowerBook G4 (12 inch, DVI) - PowerBook6,3 - iBook G4 - PowerBook6,4 - PowerBook G4 (12 inch 1.33GHz) - PowerBook6,5 - iBook G4 (Early-Late 2004) - PowerBook6,7 - iBook G4 (Mid 2005) - PowerBook6,8 - PowerBook G4 (12 inch 1.5GHz) - PowerMac1,1 - Power Macintosh G3 (Blue & White) - PowerMac1,2 - Power Macintosh G4 (PCI Graphics) - PowerMac10,1 - Mac Mini G4 - PowerMac10,2 - Mac Mini (Late 2005) - PowerMac11,2 - Power Macintosh G5 (Late 2005) - PowerMac12,1 - iMac G5 (iSight) - PowerMac2,1 - iMac G3 (Slot-loading CD-ROM) - PowerMac2,2 - iMac G3 (Summer 2000) - PowerMac3,1 - Power Macintosh G4 (AGP Graphics) - PowerMac3,2 - Power Macintosh G4 (AGP Graphics) - PowerMac3,3 - Power Macintosh G4 (Gigabit Ethernet) - PowerMac3,4 - Power Macintosh G4 (Digital Audio) - PowerMac3,5 - Power Macintosh G4 (Quick Silver) - PowerMac3,6 - Power Macintosh G4 (Mirrored Drive Door) - PowerMac4,1 - iMac G3 (Early/Summer 2001) - PowerMac4,2 - iMac G4 (Flat Panel) - PowerMac4,4 - eMac - PowerMac4,5 - iMac G4 (17-inch Flat Panel) - PowerMac5,1 - Power Macintosh G4 Cube - PowerMac6,1 - iMac G4 (USB 2.0) - PowerMac6,3 - iMac G4 (20-inch Flat Panel) - PowerMac6,4 - eMac (USB 2.0, 2005) - PowerMac7,2 - Power Macintosh G5 - PowerMac7,3 - Power Macintosh G5 - PowerMac8,1 - iMac G5 - PowerMac8,2 - iMac G5 (Ambient Light Sensor) - PowerMac9,1 - Power Macintosh G5 (Late 2005) - RackMac1,1 - Xserve G4 - RackMac1,2 - Xserve G4 (slot-loading, cluster node) - RackMac3,1 - Xserve G5 - Xserve1,1 - Xserve (Intel Xeon) - Xserve2,1 - Xserve (January 2008 quad-core) - - diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/SUStatus.nib b/Frameworks/Sparkle.framework/Versions/A/Resources/SUStatus.nib deleted file mode 100644 index bceab5f44..000000000 Binary files a/Frameworks/Sparkle.framework/Versions/A/Resources/SUStatus.nib and /dev/null differ diff --git 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a/Frameworks/Sparkle.framework/Versions/A/Sparkle and /dev/null differ diff --git a/Frameworks/Sparkle.framework/Versions/B/Autoupdate b/Frameworks/Sparkle.framework/Versions/B/Autoupdate new file mode 100755 index 000000000..bea793f29 Binary files /dev/null and b/Frameworks/Sparkle.framework/Versions/B/Autoupdate differ diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUDownloadData.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUDownloadData.h new file mode 100644 index 000000000..d33ab0112 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUDownloadData.h @@ -0,0 +1,52 @@ +// +// SPUDownloadData.h +// Sparkle +// +// Created by Mayur Pawashe on 8/10/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + * A class for containing downloaded data along with some information about it. + */ +SU_EXPORT @interface SPUDownloadData : NSObject + +/** + * The raw data that was downloaded. + */ +@property (nonatomic, readonly) NSData *data; + +/** + * The URL that was fetched from. + * + * This may be different from the URL in the request if there were redirects involved. + */ +@property (nonatomic, readonly, copy) NSURL *URL; + +/** + * The IANA charset encoding name if available. Eg: "utf-8" + */ +@property (nonatomic, readonly, nullable, copy) NSString *textEncodingName; + +/** + * The MIME type if available. Eg: "text/plain" + */ +@property (nonatomic, readonly, nullable, copy) NSString *MIMEType; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUpdaterController.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUpdaterController.h new file mode 100644 index 000000000..43774e1cf --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUpdaterController.h @@ -0,0 +1,127 @@ +// +// SPUStandardUpdaterController.h +// Sparkle +// +// Created by Mayur Pawashe on 2/28/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SPUUpdater; +@class SPUStandardUserDriver; +@class NSMenuItem; +@protocol SPUUserDriver, SPUUpdaterDelegate, SPUStandardUserDriverDelegate; + +/** + A controller class that instantiates a `SPUUpdater` and allows binding UI to its updater settings. + + This class can be instantiated in a nib or created programmatically using `-initWithUpdaterDelegate:userDriverDelegate:` or `-initWithStartingUpdater:updaterDelegate:userDriverDelegate:`. + + The controller's updater targets the application's main bundle and uses Sparkle's standard user interface. + Typically, this class is used by sticking it as a custom NSObject subclass in an Interface Builder nib (probably in MainMenu) but it works well programmatically too. + + The controller creates an `SPUUpdater` instance using a `SPUStandardUserDriver` and allows hooking up the check for updates action and handling menu item validation. + It also allows hooking up the updater's and user driver's delegates. + + If you need more control over what bundle you want to update, or you want to provide a custom user interface (via `SPUUserDriver`), please use `SPUUpdater` directly instead. + + This class must be used on the main thread. + */ +SU_EXPORT @interface SPUStandardUpdaterController : NSObject +{ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wobjc-interface-ivars" + /** + * Interface builder outlet for the updater's delegate. + */ + IBOutlet __weak id updaterDelegate; + + /** + * Interface builder outlet for the user driver's delegate. + */ + IBOutlet __weak id userDriverDelegate; +#pragma clang diagnostic pop +} + +/** + Accessible property for the updater. Some properties on the updater can be binded via KVO + + When instantiated from a nib, don't perform update checks before the application has finished launching in a MainMenu nib (i.e applicationDidFinishLaunching:) or before the corresponding window/view controller has been loaded (i.e, windowDidLoad or viewDidLoad). The updater is not guaranteed to be started yet before these points. + */ +@property (nonatomic, readonly) SPUUpdater *updater; + +/** + Accessible property for the updater's user driver. + */ +@property (nonatomic, readonly) SPUStandardUserDriver *userDriver; + +/** + Create a new `SPUStandardUpdaterController` from a nib. + + You cannot call this initializer directly. You must instantiate a `SPUStandardUpdaterController` inside of a nib (typically the MainMenu nib) to use it. + + To create a `SPUStandardUpdaterController` programmatically, use `-initWithUpdaterDelegate:userDriverDelegate:` or `-initWithStartingUpdater:updaterDelegate:userDriverDelegate:` instead. + */ +- (instancetype)init NS_UNAVAILABLE; + +/** + Create a new `SPUStandardUpdaterController` programmatically. + + The updater is started automatically. See `-startUpdater` for more information. + + Note the `updaterDelegate` and `userDriverDelegate` are weakly referenced, so you are responsible for keeping them alive. + */ +- (instancetype)initWithUpdaterDelegate:(nullable id)updaterDelegate userDriverDelegate:(nullable id)userDriverDelegate; + +/** + Create a new `SPUStandardUpdaterController` programmatically allowing you to specify whether or not to start the updater immediately. + + You can specify whether or not you want to start the updater immediately. + If you do not start the updater, you must invoke `-startUpdater` at a later time to start it. + + Note the `updaterDelegate` and `userDriverDelegate` are weakly referenced, so you are responsible for keeping them alive. + */ +- (instancetype)initWithStartingUpdater:(BOOL)startUpdater updaterDelegate:(nullable id)updaterDelegate userDriverDelegate:(nullable id)userDriverDelegate; + +/** + Starts the updater if it has not already been started. + + You should only call this method yourself if you opted out of starting the updater on initialization. + Hence, do not call this yourself if you are instantiating this controller from a nib. + + This invokes `-[SPUUpdater startUpdater:]`. If the application is misconfigured with Sparkle, an error is logged and an alert is shown to the user (after a few seconds) to contact the developer. + If you want more control over this behavior, you can create your own `SPUUpdater` instead of using `SPUStandardUpdaterController`. + */ +- (void)startUpdater; + +/** + Explicitly checks for updates and displays a progress dialog while doing so. + + This method is meant for a main menu item. + Connect any NSMenuItem to this action in Interface Builder or programmatically, + and Sparkle will check for updates and report back its findings verbosely when it is invoked. + + When the target/action of the menu item is set to this controller and this method, + this controller also handles enabling/disabling the menu item by checking + `-[SPUUpdater canCheckForUpdates]` + + This action checks updates by invoking `-[SPUUpdater checkForUpdates]` + */ +- (IBAction)checkForUpdates:(nullable id)sender; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriver.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriver.h new file mode 100644 index 000000000..b9405aa22 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriver.h @@ -0,0 +1,47 @@ +// +// SPUStandardUserDriver.h +// Sparkle +// +// Created by Mayur Pawashe on 2/14/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SPUUserDriver.h" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@protocol SPUStandardUserDriverDelegate; + +/** + Sparkle's standard built-in user driver for updater interactions + */ +SU_EXPORT @interface SPUStandardUserDriver : NSObject + +/** + Initializes a Sparkle's standard user driver for user update interactions + + @param hostBundle The target bundle of the host that is being updated. + @param delegate The optional delegate to this user driver. Note the standard user driver weakly references the delegate, so you are responsible for keeping it alive. + */ +- (instancetype)initWithHostBundle:(NSBundle *)hostBundle delegate:(nullable id)delegate; + +/** + Use initWithHostBundle:delegate: instead. + */ +- (instancetype)init NS_UNAVAILABLE; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriverDelegate.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriverDelegate.h new file mode 100644 index 000000000..7ed3bff04 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUStandardUserDriverDelegate.h @@ -0,0 +1,193 @@ +// +// SPUStandardUserDriverDelegate.h +// Sparkle +// +// Created by Mayur Pawashe on 3/3/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@protocol SUVersionDisplay; +@class SUAppcastItem; +@class SPUUserUpdateState; + +/** + A protocol for Sparkle's standard user driver's delegate + + This includes methods related to UI interactions + */ +SU_EXPORT @protocol SPUStandardUserDriverDelegate + +@optional + +/** + Called before showing a modal alert window, + to give the opportunity to hide attached windows that may get in the way. + */ +- (void)standardUserDriverWillShowModalAlert; + +/** + Called after showing a modal alert window, + to give the opportunity to hide attached windows that may get in the way. + */ +- (void)standardUserDriverDidShowModalAlert; + +/** + Returns an object that formats version numbers for display to the user. + If you don't implement this method or return @c nil, the standard version formatter will be used. + */ +- (_Nullable id )standardUserDriverRequestsVersionDisplayer; + +/** + Decides whether or not the standard user driver should provide an option to show full release notes to the user. + + When a user checks for new updates and no new update is found, Sparkle by default will offer to show the application's version history to the user + by providing a "Version History" button in the no new update available alert. + + If this delegate method is implemented to return `NO`, then Sparkle will not provide an option to show full release notes to the user. + + @param item The appcast item corresponding to the latest version available. + @return @c YES to allow Sparkle to show full release notes to the user, otherwise @c NO to disallow this. + */ +- (BOOL)standardUserDriverShouldShowVersionHistoryForAppcastItem:(SUAppcastItem *)item; + +/** + Handles showing the full release notes to the user. + + When a user checks for new updates and no new update is found, Sparkle will offer to show the application's version history to the user + by providing a "Version History" button in the no new update available alert. + + If this delegate method is not implemented, Sparkle will instead offer to open the + `fullReleaseNotesLink` (or `releaseNotesLink` if the former is unavailable) from the appcast's latest `item` in the user's web browser. + + If this delegate method is implemented, Sparkle will instead ask the delegate to show the full release notes to the user. + A delegate may want to implement this method if they want to show in-app or offline release notes. + + @param item The appcast item corresponding to the latest version available. + */ +- (void)standardUserDriverShowVersionHistoryForAppcastItem:(SUAppcastItem *)item; + +/** + Specifies whether or not the download, extraction, and installing status windows allows to be minimized. + + By default, the status window showing the current status of the update (download, extraction, ready to install) is allowed to be minimized + for regular application bundle updates. + + @return @c YES if the status window is allowed to be minimized (default behavior), otherwise @c NO. + */ +- (BOOL)standardUserDriverAllowsMinimizableStatusWindow; + +/** + Declares whether or not gentle scheduled update reminders are supported. + + The delegate may implement scheduled update reminders that are presented in a gentle manner by implementing one or both of: + `-standardUserDriverWillHandleShowingUpdate:forUpdate:state:` and `-standardUserDriverShouldHandleShowingScheduledUpdate:andInImmediateFocus:` + + Visit https://sparkle-project.org/documentation/gentle-reminders for more information and examples. + + @return @c YES if gentle scheduled update reminders are implemented by standard user driver delegate, otherwise @c NO (default). + */ +@property (nonatomic, readonly) BOOL supportsGentleScheduledUpdateReminders; + +/** + Specifies if the standard user driver should handle showing a new scheduled update, or if its delegate should handle showing the update instead. + + If you implement this method and return @c NO the delegate is then responsible for showing the update, + which must be implemented and done in `-standardUserDriverWillHandleShowingUpdate:forUpdate:state:` + The motivation for the delegate being responsible for showing updates is to override Sparkle's default behavior + and add gentle reminders for new updates. + + Returning @c YES is the default behavior and allows the standard user driver to handle showing the update. + + If the standard user driver handles showing the update, `immediateFocus` reflects whether or not it will show the update in immediate and utmost focus. + The standard user driver may choose to show the update in immediate and utmost focus when the app was launched recently + or the system has been idle for some time. + + If `immediateFocus` is @c NO the standard user driver may want to defer showing the update until the user comes back to the app. + For background running applications, when `immediateFocus` is @c NO the standard user driver will always want to show + the update alert immediately, but behind other running applications or behind the app's own windows if it's currently active. + + There should be no side effects made when implementing this method so you should just return @c YES or @c NO + You will also want to implement `-standardUserDriverWillHandleShowingUpdate:forUpdate:state:` for adding additional update reminders. + + This method is not called for user-initiated update checks. The standard user driver always handles those. + + Visit https://sparkle-project.org/documentation/gentle-reminders for more information and examples. + + @param update The update the standard user driver should show. + @param immediateFocus If @c immediateFocus is @c YES, then the standard user driver proposes to show the update in immediate and utmost focus. See discussion for more details. + + @return @c YES if the standard user should handle showing the scheduled update (default behavior), otherwise @c NO if the delegate handles showing it. + */ +- (BOOL)standardUserDriverShouldHandleShowingScheduledUpdate:(SUAppcastItem *)update andInImmediateFocus:(BOOL)immediateFocus; + +/** + Called before an update will be shown to the user. + + If the standard user driver handles showing the update, `handleShowingUpdate` will be `YES`. + Please see `-standardUserDriverShouldHandleShowingScheduledUpdate:andInImmediateFocus:` for how the standard user driver + may handle showing scheduled updates when `handleShowingUpdate` is `YES` and `state.userInitiated` is `NO`. + + If the delegate declared it handles showing the update by returning @c NO in `-standardUserDriverShouldHandleShowingScheduledUpdate:andInImmediateFocus:` + then the delegate should handle showing update reminders in this method, or at some later point. + In this case, `handleShowingUpdate` will be @c NO. + To bring the update alert in focus, you may call `-[SPUStandardUpdaterController checkForUpdates:]` or `-[SPUUpdater checkForUpdates]`. + You may want to show additional UI indicators in your application that will show this update in focus + and want to dismiss additional UI indicators in `-standardUserDriverWillFinishUpdateSession` or `-standardUserDriverDidReceiveUserAttentionForUpdate:` + + If `state.userInitiated` is @c YES then the standard user driver always handles showing the new update and `handleShowingUpdate` will be @c YES. + In this case, it may still be useful for the delegate to intercept this method right before a new update will be shown. + + This method is not called when bringing an update that has already been presented back in focus. + + Visit https://sparkle-project.org/documentation/gentle-reminders for more information and examples. + + @param handleShowingUpdate @c YES if the standard user driver handles showing the update, otherwise @c NO if the delegate handles showing the update. + @param update The update that will be shown. + @param state The user state of the update which includes if the update check was initiated by the user. + */ +- (void)standardUserDriverWillHandleShowingUpdate:(BOOL)handleShowingUpdate forUpdate:(SUAppcastItem *)update state:(SPUUserUpdateState *)state; + +/** + Called when a new update first receives attention from the user. + + This occurs either when the user first brings the update alert in utmost focus or when the user makes a choice to install an update or dismiss/skip it. + + This may be useful to intercept for dismissing custom attention-based UI indicators (e.g, user notifications) introduced when implementing + `-standardUserDriverWillHandleShowingUpdate:forUpdate:state:` + + For custom UI indicators that need to still be on screen after the user has started to install an update, please see `-standardUserDriverWillFinishUpdateSession`. + + @param update The new update that the user gave attention to. + */ +- (void)standardUserDriverDidReceiveUserAttentionForUpdate:(SUAppcastItem *)update; + +/** + Called before the standard user driver session will finish its current update session. + + This may occur after the user has dismissed / skipped a new update or after an update error has occurred. + For updaters updating external/other bundles, this may also be called after an update has been successfully installed. + + This may be useful to intercept for dismissing custom UI indicators introduced when implementing + `-standardUserDriverWillHandleShowingUpdate:forUpdate:state:` + + For UI indicators that need to be dismissed when the user has given attention to a new update alert, + please see `-standardUserDriverDidReceiveUserAttentionForUpdate:` + */ +- (void)standardUserDriverWillFinishUpdateSession; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdateCheck.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdateCheck.h new file mode 100644 index 000000000..80a200196 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdateCheck.h @@ -0,0 +1,33 @@ +// +// SPUUpdateCheck.h +// SPUUpdateCheck +// +// Created by Mayur Pawashe on 8/28/21. +// Copyright © 2021 Sparkle Project. All rights reserved. +// + +#ifndef SPUUpdateCheck_h +#define SPUUpdateCheck_h + +/** + Describes the type of update check being performed. + + Each update check corresponds to an update check method on `SPUUpdater`. + */ +typedef NS_ENUM(NSInteger, SPUUpdateCheck) +{ + /** + The user-initiated update check corresponding to `-[SPUUpdater checkForUpdates]`. + */ + SPUUpdateCheckUpdates = 0, + /** + The background scheduled update check corresponding to `-[SPUUpdater checkForUpdatesInBackground]`. + */ + SPUUpdateCheckUpdatesInBackground = 1, + /** + The informational probe update check corresponding to `-[SPUUpdater checkForUpdateInformation]`. + */ + SPUUpdateCheckUpdateInformation = 2 +}; + +#endif /* SPUUpdateCheck_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdatePermissionRequest.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdatePermissionRequest.h new file mode 100644 index 000000000..c1a362c39 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdatePermissionRequest.h @@ -0,0 +1,42 @@ +// +// SPUUpdatePermissionRequest.h +// Sparkle +// +// Created by Mayur Pawashe on 8/14/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + This class represents information needed to make a permission request for checking updates. + */ +SU_EXPORT @interface SPUUpdatePermissionRequest : NSObject + +/** + Initializes a new update permission request instance. + + @param systemProfile The system profile information. + */ +- (instancetype)initWithSystemProfile:(NSArray *> *)systemProfile; + +/** + A read-only property for the user's system profile. + */ +@property (nonatomic, readonly) NSArray *> *systemProfile; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdater.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdater.h new file mode 100644 index 000000000..6eadbeadc --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdater.h @@ -0,0 +1,393 @@ +// +// SPUUpdater.h +// Sparkle +// +// Created by Andy Matuschak on 1/4/06. +// Copyright 2006 Andy Matuschak. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#import "SPUUserDriver.h" +#pragma clang diagnostic pop +#else +#import +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SUAppcastItem, SUAppcast; + +@protocol SPUUpdaterDelegate; + +/** + The main API in Sparkle for controlling the update mechanism. + + This class is used to configure the update parameters as well as manually and automatically schedule and control checks for updates. + + For convenience, you can create a standard or nib instantiable updater by using `SPUStandardUpdaterController`. + + Prefer to set initial properties in your bundle's Info.plist as described in [Customizing Sparkle](https://sparkle-project.org/documentation/customization/). + + Otherwise only if you need dynamic behavior for user settings should you set properties on the updater such as: + - `automaticallyChecksForUpdates` + - `updateCheckInterval` + - `automaticallyDownloadsUpdates` + - `feedURL` + + Please view the documentation on each of these properties for more detail if you are to configure them dynamically. + + This class must be used on the main thread. + */ +SU_EXPORT @interface SPUUpdater : NSObject + +/** + Initializes a new `SPUUpdater` instance + + This creates an updater, but to start it and schedule update checks `-startUpdater:` needs to be invoked first. + + Related: See `SPUStandardUpdaterController` which wraps a `SPUUpdater` instance and is suitable for instantiating inside of nib files. + + @param hostBundle The bundle that should be targeted for updating. + @param applicationBundle The application bundle that should be waited for termination and relaunched (unless overridden). Usually this can be the same as hostBundle. This may differ when updating a plug-in or other non-application bundle. + @param userDriver The user driver that Sparkle uses for user update interaction. + @param delegate The delegate for `SPUUpdater`. Note the updater weakly references the delegate, so you are responsible for keeping it alive. + */ +- (instancetype)initWithHostBundle:(NSBundle *)hostBundle applicationBundle:(NSBundle *)applicationBundle userDriver:(id )userDriver delegate:(nullable id)delegate; + +/** + Use `-initWithHostBundle:applicationBundle:userDriver:delegate:` or `SPUStandardUpdaterController` standard adapter instead. + + If you want to drop an updater into a nib, use `SPUStandardUpdaterController`. + */ +- (instancetype)init NS_UNAVAILABLE; + +/** + Starts the updater. + + This method first checks if Sparkle is configured properly. A valid feed URL should be set before this method is invoked. + + If the configuration is valid, an update cycle is started in the next main runloop cycle. + During this cycle, a permission prompt may be brought up (if needed) for checking if the user wants automatic update checking. + Otherwise if automatic update checks are enabled, a scheduled update alert may be brought up if enough time has elapsed since the last check. + See `automaticallyChecksForUpdates` for more information. + + After starting the updater and before the next runloop cycle, one of `-checkForUpdates`, `-checkForUpdatesInBackground`, or `-checkForUpdateInformation` can be invoked. + This may be useful if you want to check for updates immediately or without showing a potential permission prompt. + + If the updater cannot be started (i.e, due to a configuration issue in the application), you may want to fall back appropriately. + For example, the standard updater controller (`SPUStandardUpdaterController`) alerts the user that the app is misconfigured and to contact the developer. + + This must be called on the main thread. + + @param error The error that is populated if this method fails. Pass NULL if not interested in the error information. + @return YES if the updater started otherwise NO with a populated error + */ +- (BOOL)startUpdater:(NSError * __autoreleasing *)error; + +/** + Checks for updates, and displays progress while doing so if needed. + + This is meant for users initiating a new update check or checking the current update progress. + + If an update hasn't started, the user may be shown that a new check for updates is occurring. + If an update has already been downloaded or begun installing from a previous session, the user may be presented to install that update. + If the user is already being presented with an update or update permission prompt, that notice may be shown to the user in active focus + (as long as the user driver is the standard `SPUStandardUserDriver` or if it implements `-[SPUUserDriver showUpdateInFocus]`). + + This will find updates that the user has previously opted into skipping. + See `canCheckForUpdates` property which can determine when this method may be invoked. + + This must be called on the main thread. + */ +- (void)checkForUpdates; + +/** + Checks for updates, but does not show any UI unless an update is found. + + You usually do not need to call this method directly. If `automaticallyChecksForUpdates` is @c YES, + Sparkle calls this method automatically according to its update schedule using the `updateCheckInterval` + and the `lastUpdateCheckDate`. Therefore, you should typically only consider calling this method directly if you + opt out of automatic update checks. Calling this method when updating your own bundle is invalid if Sparkle is configured + to ask the user's permission to check for updates automatically and `automaticallyChecksForUpdates` is `NO`. + If you want to reset the updater's cycle after an updater setting change, see `resetUpdateCycle` or `resetUpdateCycleAfterShortDelay` instead. + + This is meant for programmatically initiating a check for updates in the background without the user initiating it. + This check will not show UI if no new updates are found. + + If a new update is found, the updater's user driver may handle showing it at an appropriate (but not necessarily immediate) time. + If you want control over when and how a new update is shown, please see https://sparkle-project.org/documentation/gentle-reminders/ + + Note if automated downloading/installing is turned on, either a new update may be downloaded in the background to be installed silently, + or an already downloaded update may be shown. + + This will not find updates that the user has opted into skipping. + + This method does not do anything if there is a `sessionInProgress`. + + This must be called on the main thread. + */ +- (void)checkForUpdatesInBackground; + +/** + Begins a "probing" check for updates which will not actually offer to + update to that version. + + However, the delegate methods + `-[SPUUpdaterDelegate updater:didFindValidUpdate:]` and + `-[SPUUpdaterDelegate updaterDidNotFindUpdate:]` will be called, + so you can use that information in your UI. + + `-[SPUUpdaterDelegate updater:didFinishUpdateCycleForUpdateCheck:error:]` will be called when + this probing check is completed. + + Updates that have been skipped by the user will not be found. + + This method does not do anything if there is a `sessionInProgress`. + + This must be called on the main thread. + */ +- (void)checkForUpdateInformation; + +/** + A property indicating whether or not updates can be checked by the user. + + An update check can be made by the user when an update session isn't in progress. + An update check can also be made when an update or its progress is being shown to the user + (as long as the user driver is the standard `SPUStandardUserDriver` or if it implements `-[SPUUserDriver showUpdateInFocus]`). + + A user cannot check for updates when data (such as the feed or an update) is still being downloaded automatically in the background. + + This property is suitable to use for menu item validation for seeing if `-checkForUpdates` can be invoked. + + This property is also KVO-compliant. + + Note this property does not reflect whether or not an update session is in progress. Please see `sessionInProgress` property instead. + */ +@property (nonatomic, readonly) BOOL canCheckForUpdates; + +/** + A property indicating whether or not an update session is in progress. + + An update session is in progress when the appcast is being downloaded, an update is being downloaded, + an update is being shown, update permission is being requested, or the installer is being started. + + An active session is when Sparkle's fired scheduler is running. + + Note an update session may not be running even though Sparkle's installer (ran as a separate process) may be running, + or even though the update has been downloaded but the installation has been deferred. In both of these cases, a new update session + may be activated with the update resumed at a later point (automatically or manually). + + See also: + - `canCheckForUpdates` property which is more suited for menu item validation and deciding if the user can initiate update checks. + - `-[SPUUpdaterDelegate updater:didFinishUpdateCycleForUpdateCheck:error:]` which lets the updater delegate know when an update cycle and session finishes. + */ +@property (nonatomic, readonly) BOOL sessionInProgress; + +/** + A property indicating whether or not to check for updates automatically. + + By default, Sparkle asks users on second launch for permission if they want automatic update checks enabled + and sets this property based on their response. If `SUEnableAutomaticChecks` is set in the Info.plist, + this permission request is not performed however. + + Setting this property will persist in the host bundle's user defaults. + Hence developers shouldn't maintain an additional user default for this property. + Only set this property if the user wants to change the default via a user settings option. + Do not always set it on launch unless you want to ignore the user's preference. + For testing environments, you can disable update checks by passing `-SUEnableAutomaticChecks NO` + to your app's command line arguments instead of setting this property. + + The update schedule cycle will be reset in a short delay after the property's new value is set. + This is to allow reverting this property without kicking off a schedule change immediately. + + This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL automaticallyChecksForUpdates; + +/** + A property indicating the current automatic update check interval in seconds. + + Prefer to set SUScheduledCheckInterval directly in your Info.plist for setting the initial value. + + Setting this property will persist in the host bundle's user defaults. + Hence developers shouldn't maintain an additional user default for this property. + Only set this property if the user wants to change the default via a user settings option. + Do not always set it on launch unless you want to ignore the user's preference. + + The update schedule cycle will be reset in a short delay after the property's new value is set. + This is to allow reverting this property without kicking off a schedule change immediately. + + This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) NSTimeInterval updateCheckInterval; + +/** + A property indicating whether or not updates can be automatically downloaded in the background. + + By default, updates are not automatically downloaded. + + By default starting from Sparkle 2.4, users are provided an option to opt in to automatically downloading and installing updates when they are asked if they want automatic update checks enabled. + The default value for this option is based on what the developer sets `SUAutomaticallyUpdate` in their Info.plist. + This is not done if `SUEnableAutomaticChecks` is set in the Info.plist however. Please check `automaticallyChecksForUpdates` property for more details. + + Note that the developer can disallow automatic downloading of updates from being enabled (via `SUAllowsAutomaticUpdates` Info.plist key). + In this case, this property will return NO regardless of how this property is set. + + Prefer to set `SUAutomaticallyUpdate` directly in your Info.plist for setting the initial value. + + Setting this property will persist in the host bundle's user defaults. + Hence developers shouldn't maintain an additional user default for this property. + Only set this property if the user wants to change the default via a user settings option. + Do not always set it on launch unless you want to ignore the user's preference. + + This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL automaticallyDownloadsUpdates; + +/** + The URL of the appcast used to download update information. + + If the updater's delegate implements `-[SPUUpdaterDelegate feedURLStringForUpdater:]`, this will return that feed URL. + Otherwise if the feed URL has been set before using `-[SPUUpdater setFeedURL:]`, the feed URL returned will be retrieved from the host bundle's user defaults. + Otherwise the feed URL in the host bundle's Info.plist will be returned. + If no feed URL can be retrieved, returns nil. + + For setting a primary feed URL, please set the `SUFeedURL` property in your Info.plist. + For setting an alternative feed URL, please prefer `-[SPUUpdaterDelegate feedURLStringForUpdater:]` over `-setFeedURL:`. + Please see the documentation for `-setFeedURL:` for migrating away from that API. + + This property must be called on the main thread; calls from background threads will return nil. + */ +@property (nonatomic, readonly, nullable) NSURL *feedURL; + +/** + Set the URL of the appcast used to download update information. This method is deprecated. + + Setting this property will persist in the host bundle's user defaults. + To avoid this undesirable behavior, please consider implementing + `-[SPUUpdaterDelegate feedURLStringForUpdater:]` instead of using this method. + + Calling `-clearFeedURLFromUserDefaults` will remove any feed URL that has been set in the host bundle's user defaults. + Passing nil to this method can also do this, but using `-clearFeedURLFromUserDefaults` is preferred. + To migrate away from using this API, you must clear and remove any feed URLs set in the user defaults through this API. + + If you do not need to alternate between multiple feeds, set the SUFeedURL in your Info.plist instead of invoking this method. + + For beta updates, you may consider migrating to `-[SPUUpdaterDelegate allowedChannelsForUpdater:]` in the future. + + Updaters that update other developer's bundles should not call this method. + + This method must be called on the main thread; calls from background threads will have no effect. + */ +- (void)setFeedURL:(nullable NSURL *)feedURL __deprecated_msg("Please call -[SPUUpdater clearFeedURLFromUserDefaults] to migrate away from using this API and transition to either specifying the feed URL in your Info.plist, using channels in Sparkle 2, or using -[SPUUpdaterDelegate feedURLStringForUpdater:] to specify the dynamic feed URL at runtime"); + +/** + Clears any feed URL from the host bundle's user defaults that was set via `-setFeedURL:` + + You should call this method if you have used `-setFeedURL:` in the past and want to stop using that API. + Otherwise for compatibility Sparkle will prefer to use the feed URL that was set in the user defaults over the one that was specified in the host bundle's Info.plist, + which is often undesirable (except for testing purposes). + + If a feed URL is found stored in the host bundle's user defaults (from calling `-setFeedURL:`) before it gets cleared, + then that previously set URL is returned from this method. + + This method should be called as soon as possible, after your application finished launching or right after the updater has been started + if you manually manage starting the updater. + + Updaters that update other developer's bundles should not call this method. + + This method must be called on the main thread. + + @return A previously set feed URL in the host bundle's user defaults, if available, otherwise this returns `nil` + */ +- (nullable NSURL *)clearFeedURLFromUserDefaults; + +/** + The host bundle that is being updated. + */ +@property (nonatomic, readonly) NSBundle *hostBundle; + +/** + The user agent used when checking for updates. + + By default the user agent string returned is in the format: + `$(BundleDisplayName)/$(BundleDisplayVersion) Sparkle/$(SparkleDisplayVersion)` + + BundleDisplayVersion is derived from the main application's Info.plist's CFBundleShortVersionString. + + Note if Sparkle is being used to update another application, the bundle information retrieved is from the main application performing the updating. + + This default implementation can be overridden. + */ +@property (nonatomic, copy) NSString *userAgentString; + +/** + The HTTP headers used when checking for updates, downloading release notes, and downloading updates. + + The keys of this dictionary are HTTP header fields and values are corresponding values. + */ +@property (nonatomic, copy, nullable) NSDictionary *httpHeaders; + +/** + A property indicating whether or not the user's system profile information is sent when checking for updates. + + Setting this property will persist in the host bundle's user defaults. + + This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL sendsSystemProfile; + +/** + The date of the last update check or nil if no check has been performed yet. + + For testing purposes, the last update check is stored in the `SULastCheckTime` key in the host bundle's user defaults. + For example, `defaults delete my-bundle-id SULastCheckTime` can be invoked to clear the last update check time and test + if update checks are automatically scheduled. + + This property must be called on the main thread. + */ +@property (nonatomic, readonly, copy, nullable) NSDate *lastUpdateCheckDate; + +/** + Appropriately re-schedules the update checking timer according to the current updater settings. + + This method should only be called in response to a user changing updater settings. This method may trigger a new update check to occur in the background if an updater setting such as the updater's feed or allowed channels has changed. + + If the `updateCheckInterval` or `automaticallyChecksForUpdates` properties are changed, this method is automatically invoked after a short delay using `-resetUpdateCycleAfterShortDelay`. In these cases, manually resetting the update cycle is not necessary. + + See also `-resetUpdateCycleAfterShortDelay` which gives the user a short delay before triggering a cycle reset. + + This must be called on the main thread. + */ +- (void)resetUpdateCycle; + +/** + Appropriately re-schedules the update checking timer according to the current updater settings after a short cancellable delay. + + This method calls `resetUpdateCycle` after a short delay to give the user a short amount of time to cancel changing an updater setting. + If this method is called again, any previous reset request that is still inflight will be cancelled. + + For example, if the user changes the `automaticallyChecksForUpdates` setting to `YES`, but quickly undoes their change then + no cycle reset will be done. + + If the `updateCheckInterval` or `automaticallyChecksForUpdates` properties are changed, this method is automatically invoked. In these cases, manually resetting the update cycle is not necessary. + + This must be called on the main thread. + */ +- (void)resetUpdateCycleAfterShortDelay; + +/** + The system profile information that is sent when checking for updates. + */ +@property (nonatomic, readonly, copy) NSArray *> *systemProfileArray; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterDelegate.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterDelegate.h new file mode 100644 index 000000000..dd0979454 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterDelegate.h @@ -0,0 +1,480 @@ +// +// SPUUpdaterDelegate.h +// Sparkle +// +// Created by Mayur Pawashe on 8/12/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#import "SPUUpdateCheck.h" +#import "SPUUserUpdateState.h" +#pragma clang diagnostic pop +#else +#import +#import +#import +#endif + +@protocol SUVersionComparison; +@class SPUUpdater, SUAppcast, SUAppcastItem, SPUUserUpdateState; + +NS_ASSUME_NONNULL_BEGIN + +// ----------------------------------------------------------------------------- +// SUUpdater Notifications for events that might be interesting to more than just the delegate +// The updater will be the notification object +// ----------------------------------------------------------------------------- +SU_EXPORT extern NSString *const SUUpdaterDidFinishLoadingAppCastNotification; +SU_EXPORT extern NSString *const SUUpdaterDidFindValidUpdateNotification; +SU_EXPORT extern NSString *const SUUpdaterDidNotFindUpdateNotification; +SU_EXPORT extern NSString *const SUUpdaterWillRestartNotification; +#define SUUpdaterWillRelaunchApplicationNotification SUUpdaterWillRestartNotification; +#define SUUpdaterWillInstallUpdateNotification SUUpdaterWillRestartNotification; + +// Key for the SUAppcastItem object in the SUUpdaterDidFindValidUpdateNotification userInfo +SU_EXPORT extern NSString *const SUUpdaterAppcastItemNotificationKey; +// Key for the SUAppcast object in the SUUpdaterDidFinishLoadingAppCastNotification userInfo +SU_EXPORT extern NSString *const SUUpdaterAppcastNotificationKey; + +// ----------------------------------------------------------------------------- +// System Profile Keys +// ----------------------------------------------------------------------------- + +SU_EXPORT extern NSString *const SUSystemProfilerApplicationNameKey; +SU_EXPORT extern NSString *const SUSystemProfilerApplicationVersionKey; +SU_EXPORT extern NSString *const SUSystemProfilerCPU64bitKey; +SU_EXPORT extern NSString *const SUSystemProfilerCPUCountKey; +SU_EXPORT extern NSString *const SUSystemProfilerCPUFrequencyKey; +SU_EXPORT extern NSString *const SUSystemProfilerCPUTypeKey; +SU_EXPORT extern NSString *const SUSystemProfilerCPUSubtypeKey; +SU_EXPORT extern NSString *const SUSystemProfilerHardwareModelKey; +SU_EXPORT extern NSString *const SUSystemProfilerMemoryKey; +SU_EXPORT extern NSString *const SUSystemProfilerOperatingSystemVersionKey; +SU_EXPORT extern NSString *const SUSystemProfilerPreferredLanguageKey; + +// ----------------------------------------------------------------------------- +// SPUUpdater Delegate: +// ----------------------------------------------------------------------------- + +/** + Provides delegation methods to control the behavior of an `SPUUpdater` object. + */ +@protocol SPUUpdaterDelegate +@optional + +/** + Returns whether to allow Sparkle to check for updates. + + For example, this may be used to prevent Sparkle from interrupting a setup assistant. + Alternatively, you may want to consider starting the updater after eg: the setup assistant finishes. + + Note in Swift, this method returns Void and is marked with the throws keyword. If this method + doesn't throw an error, the updater may perform an update check. Otherwise if an error is thrown (we recommend using an NSError), + then the updater may not perform an update check. + + @param updater The updater instance. + @param updateCheck The type of update check that will be performed if the updater is allowed to check for updates. + @param error The populated error object if the updater may not perform a new update check. The @c NSLocalizedDescriptionKey user info key should be populated indicating a description of the error. + @return @c YES if the updater is allowed to check for updates, otherwise @c NO +*/ +- (BOOL)updater:(SPUUpdater *)updater mayPerformUpdateCheck:(SPUUpdateCheck)updateCheck error:(NSError * __autoreleasing *)error; + +/** + Returns the set of Sparkle channels the updater is allowed to find new updates from. + + An appcast item can specify a channel the update is posted to. Without specifying a channel, the appcast item is posted to the default channel. + For instance: + ``` + + 2.0 Beta 1 + beta + + ``` + + This example posts an update to the @c beta channel, so only updaters that are allowed to use the @c beta channel can find this update. + + If the @c element is not present, the update item is posted to the default channel and can be found by any updater. + + You can pick any name you'd like for the channel. The valid characters for channel names are letters, numbers, dashes, underscores, and periods. + + Note to use this feature, all app versions that your users may update from in your feed must use a version of Sparkle that supports this feature. + This feature was added in Sparkle 2. + + @return The set of channel names the updater is allowed to find new updates in. An empty set is the default behavior, + which means the updater will only look for updates in the default channel. The default channel is always included in the allowed set. + */ +- (NSSet *)allowedChannelsForUpdater:(SPUUpdater *)updater; + +/** + Returns a custom appcast URL used for checking for new updates. + + Override this to dynamically specify the feed URL. + + @param updater The updater instance. + @return An appcast feed URL to check for new updates in, or @c nil for the default behavior and if you don't want to be delegated this task. + */ +- (nullable NSString *)feedURLStringForUpdater:(SPUUpdater *)updater; + +/** + Returns additional parameters to append to the appcast URL's query string. + + This is potentially based on whether or not Sparkle will also be sending along the system profile. + + @param updater The updater instance. + @param sendingProfile Whether the system profile will also be sent. + + @return An array of dictionaries with keys: `key`, `value`, `displayKey`, `displayValue`, the latter two being specifically for display to the user. + */ +- (NSArray *> *)feedParametersForUpdater:(SPUUpdater *)updater sendingSystemProfile:(BOOL)sendingProfile; + +/** + Returns whether Sparkle should prompt the user about checking for new updates automatically. + + Use this to override the default behavior, which is to prompt for permission to check for updates on second app launch + (if SUEnableAutomaticChecks is not specified). + + This method is not called if SUEnableAutomaticChecks is defined in Info.plist or + if the user has responded to a permission prompt before. + + @param updater The updater instance. + @return @c YES if the updater should prompt for permission to check for new updates automatically, otherwise @c NO + */ +- (BOOL)updaterShouldPromptForPermissionToCheckForUpdates:(SPUUpdater *)updater; + +/** + Returns an allowed list of system profile keys to be appended to the appcast URL's query string. + + By default all keys will be included. This method allows overriding which keys should only be allowed. + + @param updater The updater instance. + + @return An array of system profile keys to include in the appcast URL's query string. Elements must be one of the `SUSystemProfiler*Key` constants. Return @c nil for the default behavior and if you don't want to be delegated this task. + */ +- (nullable NSArray *)allowedSystemProfileKeysForUpdater:(SPUUpdater *)updater; + +/** + Called after Sparkle has downloaded the appcast from the remote server. + + Implement this if you want to do some special handling with the appcast once it finishes loading. + + @param updater The updater instance. + @param appcast The appcast that was downloaded from the remote server. + */ +- (void)updater:(SPUUpdater *)updater didFinishLoadingAppcast:(SUAppcast *)appcast; + +/** + Called when a new valid update is found by the update driver. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that is proposed to be installed. + */ +- (void)updater:(SPUUpdater *)updater didFindValidUpdate:(SUAppcastItem *)item; + +/** + Called when a valid new update is not found. + + There are various reasons a new update is unavailable and can't be installed. + + The userInfo dictionary on the error is populated with three keys: + - `SPULatestAppcastItemFoundKey`: if available, this may provide the latest `SUAppcastItem` that was found. This will be @c nil if it's unavailable. + - `SPUNoUpdateFoundReasonKey`: This will provide the `SPUNoUpdateFoundReason`. + For example the reason could be because the latest version in the feed requires a newer OS version or could be because the user is already on the latest version. + - `SPUNoUpdateFoundUserInitiatedKey`: A boolean that indicates if a new update was not found when the user intitiated an update check manually. + + @param updater The updater instance. + @param error An error containing information on why a new valid update was not found + */ +- (void)updaterDidNotFindUpdate:(SPUUpdater *)updater error:(NSError *)error; + +/** + Called when a valid new update is not found. + + If more information is needed on why an update was not found, use `-[SPUUpdaterDelegate updaterDidNotFindUpdate:error:]` instead. + + @param updater The updater instance. + */ +- (void)updaterDidNotFindUpdate:(SPUUpdater *)updater; + +/** + Returns the item in the appcast corresponding to the update that should be installed. + + Please consider using or migrating to other supported features before adopting this method. + Specifically: + - If you want to filter out certain tagged updates (like beta updates), consider `-[SPUUpdaterDelegate allowedChannelsForUpdater:]` instead. + - If you want to treat certain updates as informational-only, consider supplying @c with a set of affected versions users are updating from. + + If you're using special logic or extensions in your appcast, implement this to use your own logic for finding a valid update, if any, in the given appcast. + + Do not base your logic by filtering out items with a minimum or maximum OS version or minimum autoupdate version + because Sparkle already has logic for determining whether or not those items should be filtered out. + + Also do not return a non-top level item from the appcast such as a delta item. Delta items will be ignored. + Sparkle picks the delta item from your selection if the appropriate one is available. + + This method will not be invoked with an appcast that has zero items. Pick the best item from the appcast. + If an item is available that has the same version as the application or bundle to update, do not pick an item that is worse than that version. + + This method may be called multiple times for different selections and filters. This method should be efficient. + + Return `+[SUAppcastItem emptyAppcastItem]` if no appcast item is valid. + + Return @c nil if you don't want to be delegated this task and want to let Sparkle handle picking the best valid update. + + @param appcast The appcast that was downloaded from the remote server. + @param updater The updater instance. + @return The best valid appcast item. + */ +- (nullable SUAppcastItem *)bestValidUpdateInAppcast:(SUAppcast *)appcast forUpdater:(SPUUpdater *)updater; + +/** + Returns whether or not the updater should proceed with the new chosen update from the appcast. + + By default, the updater will always proceed with the best selected update found in an appcast. Override this to override this behavior. + + If you return @c NO and populate the @c error, the user is not shown this @c updateItem nor is the update downloaded or installed. + + Note in Swift, this method returns Void and is marked with the throws keyword. If this method doesn't throw an error, the updater will proceed with the update. + Otherwise if an error is thrown (we recommend using an NSError), then the will not proceed with the update. + + @param updater The updater instance. + @param updateItem The selected update item to proceed with. + @param updateCheck The type of update check that would be performed if proceeded. + @param error An error object that must be populated by the delegate if the updater should not proceed with the update. The @c NSLocalizedDescriptionKey user info key should be populated indicating a description of the error. + @return @c YES if the updater should proceed with @c updateItem, otherwise @c NO if the updater should not proceed with the update with an @c error populated. + */ +- (BOOL)updater:(SPUUpdater *)updater shouldProceedWithUpdate:(SUAppcastItem *)updateItem updateCheck:(SPUUpdateCheck)updateCheck error:(NSError * __autoreleasing *)error; + +/** + Called when a user makes a choice to install, dismiss, or skip an update. + + If the @c choice is `SPUUserUpdateChoiceDismiss` and @c state.stage is `SPUUserUpdateStageDownloaded` the downloaded update is kept + around until the next time Sparkle reminds the user of the update. + + If the @c choice is `SPUUserUpdateChoiceDismiss` and @c state.stage is `SPUUserUpdateStageInstalling` the update is still set to install on application termination. + + If the @c choice is `SPUUserUpdateChoiceSkip` the user will not be reminded in the future for this update unless they initiate an update check themselves. + + If @c updateItem.isInformationOnlyUpdate is @c YES the @c choice cannot be `SPUUserUpdateChoiceInstall`. + + @param updater The updater instance. + @param choice The choice (install, dismiss, or skip) the user made for this @c updateItem + @param updateItem The appcast item corresponding to the update that the user made a choice on. + @param state The current state for the update which includes if the update has already been downloaded or already installing. + */ +- (void)updater:(SPUUpdater *)updater userDidMakeChoice:(SPUUserUpdateChoice)choice forUpdate:(SUAppcastItem *)updateItem state:(SPUUserUpdateState *)state; + +/** + Returns whether the release notes (if available) should be downloaded after an update is found and shown. + + This is specifically for the @c element in the appcast item. + + @param updater The updater instance. + @param updateItem The update item to download and show release notes from. + + @return @c YES to download and show the release notes if available, otherwise @c NO. The default behavior is @c YES. + */ +- (BOOL)updater:(SPUUpdater *)updater shouldDownloadReleaseNotesForUpdate:(SUAppcastItem *)updateItem; + +/** + Called immediately before downloading the specified update. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that is proposed to be downloaded. + @param request The mutable URL request that will be used to download the update. + */ +- (void)updater:(SPUUpdater *)updater willDownloadUpdate:(SUAppcastItem *)item withRequest:(NSMutableURLRequest *)request; + +/** + Called immediately after successful download of the specified update. + + @param updater The SUUpdater instance. + @param item The appcast item corresponding to the update that has been downloaded. + */ +- (void)updater:(SPUUpdater *)updater didDownloadUpdate:(SUAppcastItem *)item; + +/** + Called after the specified update failed to download. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that failed to download. + @param error The error generated by the failed download. + */ +- (void)updater:(SPUUpdater *)updater failedToDownloadUpdate:(SUAppcastItem *)item error:(NSError *)error; + +/** + Called when the user cancels an update while it is being downloaded. + + @param updater The updater instance. + */ +- (void)userDidCancelDownload:(SPUUpdater *)updater; + +/** + Called immediately before extracting the specified downloaded update. + + @param updater The SUUpdater instance. + @param item The appcast item corresponding to the update that is proposed to be extracted. + */ +- (void)updater:(SPUUpdater *)updater willExtractUpdate:(SUAppcastItem *)item; + +/** + Called immediately after extracting the specified downloaded update. + + @param updater The SUUpdater instance. + @param item The appcast item corresponding to the update that has been extracted. + */ +- (void)updater:(SPUUpdater *)updater didExtractUpdate:(SUAppcastItem *)item; + +/** + Called immediately before installing the specified update. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that is proposed to be installed. + */ +- (void)updater:(SPUUpdater *)updater willInstallUpdate:(SUAppcastItem *)item; + +/** + Returns whether the relaunch should be delayed in order to perform other tasks. + + This is not called if the user didn't relaunch on the previous update, + in that case it will immediately restart. + + This may also not be called if the application is not going to relaunch after it terminates. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that is proposed to be installed. + @param installHandler The install handler that must be completed before continuing with the relaunch. + + @return @c YES to delay the relaunch until @c installHandler is invoked. + */ +- (BOOL)updater:(SPUUpdater *)updater shouldPostponeRelaunchForUpdate:(SUAppcastItem *)item untilInvokingBlock:(void (^)(void))installHandler; + +/** + Returns whether the application should be relaunched at all. + + Some apps **cannot** be relaunched under certain circumstances. + This method can be used to explicitly prevent a relaunch. + + @param updater The updater instance. + @return @c YES if the updater should be relaunched, otherwise @c NO if it shouldn't. + */ +- (BOOL)updaterShouldRelaunchApplication:(SPUUpdater *)updater; + +/** + Called immediately before relaunching. + + @param updater The updater instance. + */ +- (void)updaterWillRelaunchApplication:(SPUUpdater *)updater; + +/** + Returns an object that compares version numbers to determine their arithmetic relation to each other. + + This method allows you to provide a custom version comparator. + If you don't implement this method or return @c nil, + the standard version comparator will be used. + + Note that the standard version comparator may be used during installation for preventing a downgrade, + even if you provide a custom comparator here. + + @param updater The updater instance. + @return The custom version comparator or @c nil if you don't want to be delegated this task. + */ +- (nullable id)versionComparatorForUpdater:(SPUUpdater *)updater __deprecated_msg("Custom version comparators are deprecated because they are incompatible with how the system compares different versions of an app."); + +/** + Called when a background update will be scheduled after a delay. + + Automatic update checks need to be enabled for this to trigger. + + @param delay The delay in seconds until the next scheduled update will occur. This is an approximation and may vary due to system state. + + @param updater The updater instance. + */ +- (void)updater:(SPUUpdater *)updater willScheduleUpdateCheckAfterDelay:(NSTimeInterval)delay; + +/** + Called when no update checks will be scheduled in the future. + + This may later change if automatic update checks become enabled. + + @param updater The updater instance. + */ +- (void)updaterWillNotScheduleUpdateCheck:(SPUUpdater *)updater; + +/** + Returns the decryption password (if any) which is used to extract the update archive DMG. + + Return @c nil if no password should be used. + + @param updater The updater instance. + @return The password used for decrypting the archive, or @c nil if no password should be used. + */ +- (nullable NSString *)decryptionPasswordForUpdater:(SPUUpdater *)updater; + +/** + Called when an update is scheduled to be silently installed on quit after downloading the update automatically. + + If the updater is given responsibility, it can later remind the user an update is available if they have not terminated the application for a long time. + + Also if the updater is given responsibility and the update item is marked critical, the new update will be presented to the user immediately after. + + Even if the @c immediateInstallHandler is not invoked, the installer will attempt to install the update on termination. + + @param updater The updater instance. + @param item The appcast item corresponding to the update that is proposed to be installed. + @param immediateInstallHandler The install handler for the delegate to immediately install the update. No UI interaction will be shown and the application will be relaunched after installation. This handler can only be used if @c YES is returned and the delegate handles installing the update. For Sparkle 2.3 onwards, this handler can be invoked multiple times in case the application cancels the termination request. + @return @c YES if the delegate will handle installing the update or @c NO if the updater should be given responsibility. + */ +- (BOOL)updater:(SPUUpdater *)updater willInstallUpdateOnQuit:(SUAppcastItem *)item immediateInstallationBlock:(void (^)(void))immediateInstallHandler; + +/** + Called after the update driver aborts due to an error. + + The update driver runs when checking for updates. This delegate method is called an error occurs during this process. + + Some special possible values of `error.code` are: + + - `SUNoUpdateError`: No new update was found. + - `SUInstallationCanceledError`: The user canceled installing the update when requested for authorization. + + @param updater The updater instance. + @param error The error that caused the update driver to abort. + */ +- (void)updater:(SPUUpdater *)updater didAbortWithError:(NSError *)error; + +/** + Called after the update driver finishes. + + The update driver runs when checking for updates. This delegate method is called when that check is finished. + + An update may be scheduled to be installed during the update cycle, or no updates may be found, or an available update may be dismissed or skipped (which is the same as no error). + + If the @c error is @c nil, no error has occurred. + + Some special possible values of `error.code` are: + + - `SUNoUpdateError`: No new update was found. + - `SUInstallationCanceledError`: The user canceled installing the update when requested for authorization. + + @param updater The updater instance. + @param updateCheck The type of update check was performed. + @param error The error that caused the update driver to abort. This is @c nil if the update driver finished normally and there is no error. + */ +- (void)updater:(SPUUpdater *)updater didFinishUpdateCycleForUpdateCheck:(SPUUpdateCheck)updateCheck error:(nullable NSError *)error; + +/* Deprecated methods */ + +- (BOOL)updaterMayCheckForUpdates:(SPUUpdater *)updater __deprecated_msg("Please use -[SPUUpdaterDelegate updater:mayPerformUpdateCheck:error:] instead."); + +- (void)updater:(SPUUpdater *)updater userDidSkipThisVersion:(SUAppcastItem *)item __deprecated_msg("Please use -[SPUUpdaterDelegate updater:userDidMakeChoice:forUpdate:state:] instead."); + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterSettings.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterSettings.h new file mode 100644 index 000000000..12d0223ea --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUpdaterSettings.h @@ -0,0 +1,79 @@ +// +// SPUUpdaterSettings.h +// Sparkle +// +// Created by Mayur Pawashe on 3/27/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + This class can be used for reading and updating updater settings. + + It retrieves the settings by first looking into the host's user defaults. + If the setting is not found in there, then the host's Info.plist file is looked at. + + For updating updater settings, changes are made in the host's user defaults. + */ +SU_EXPORT @interface SPUUpdaterSettings : NSObject + +- (instancetype)initWithHostBundle:(NSBundle *)hostBundle; + +/** + * Indicates whether or not automatic update checks are enabled. + * + * This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL automaticallyChecksForUpdates; + +/** + * The regular update check interval. + * + * This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) NSTimeInterval updateCheckInterval; + +/** + * Indicates whether or not automatically downloading updates is allowed to be turned on by the user. + * If this value is nil, the developer has not explicitly specified this option. + */ +@property (readonly, nonatomic, nullable) NSNumber *allowsAutomaticUpdatesOption; + +/** + * Indicates whether or not automatically downloading updates is allowed to be turned on by the user. + */ +@property (readonly, nonatomic) BOOL allowsAutomaticUpdates; + +/** + * Indicates whether or not automatically downloading updates is enabled by the user or developer. + * + * Note this does not indicate whether or not automatic downloading of updates is allowable. + * See `-allowsAutomaticUpdates` property for that. + * + * This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL automaticallyDownloadsUpdates; + +/** + * Indicates whether or not anonymous system profile information is sent when checking for updates. + * + * This property is KVO compliant. This property must be called on the main thread. + */ +@property (nonatomic) BOOL sendsSystemProfile; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserDriver.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserDriver.h new file mode 100644 index 000000000..d0cc98e63 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserDriver.h @@ -0,0 +1,302 @@ +// +// SPUUserDriver.h +// Sparkle +// +// Created by Mayur Pawashe on 2/14/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SPUUserUpdateState.h" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SPUUpdatePermissionRequest, SUUpdatePermissionResponse, SUAppcastItem, SPUDownloadData; + +/** + The API in Sparkle for controlling the user interaction. + + This protocol is used for implementing a user interface for the Sparkle updater. Sparkle's internal drivers tell + an object that implements this protocol what actions to take and show to the user. + + Every method in this protocol can be assumed to be called from the main thread. + */ +SU_EXPORT @protocol SPUUserDriver + +/** + * Show an updater permission request to the user + * + * Ask the user for their permission regarding update checks. + * This is typically only called once per app installation. + * + * @param request The update permission request. + * @param reply A reply with a update permission response. + */ +- (void)showUpdatePermissionRequest:(SPUUpdatePermissionRequest *)request reply:(void (^)(SUUpdatePermissionResponse *))reply; + +/** + * Show the user initiating an update check + * + * Respond to the user initiating an update check. Sparkle uses this to show the user a window with an indeterminate progress bar. + * + * @param cancellation Invoke this cancellation block to cancel the update check before the update check is completed. + */ +- (void)showUserInitiatedUpdateCheckWithCancellation:(void (^)(void))cancellation; + +/** + * Show the user a new update is found. + * + * Let the user know a new update is found and ask them what they want to do. + * Before this point, `-showUserInitiatedUpdateCheckWithCancellation:` may be called. + * + * The potential `stage`s on the updater @c state are: + * + * `SPUUpdateStateNotDownloaded` - Update has not been downloaded yet. + * + * `SPUUpdateStateDownloaded` - Update has already been downloaded in the background automatically (via `SUAutomaticallyUpdate`) but not started installing yet. + * + * `SPUUpdateStateInstalling` - Update has been downloaded and already started installing. + * + * The `userInitiated` property on the @c state indicates if the update was initiated by the user or if it was automatically scheduled in the background. + * + * Additionally, these properties on the @c appcastItem are of importance: + * + * @c appcastItem.informationOnlyUpdate indicates if the update is only informational and should not be downloaded. You can direct the user to the infoURL property of the appcastItem in their web browser. Sometimes information only updates are used as a fallback in case a bad update is shipped, so you'll want to support this case. + * + * @c appcastItem.majorUpgrade indicates if the update is a major or paid upgrade. + * + * @c appcastItem.criticalUpdate indicates if the update is a critical update. + * + * A reply of `SPUUserUpdateChoiceInstall` begins or resumes downloading, extracting, or installing the update. + * If the state.stage is `SPUUserUpdateStateInstalling`, this may send a quit event to the application and relaunch it immediately (in this state, this behaves as a fast "install and Relaunch"). + * If the state.stage is `SPUUpdateStateNotDownloaded` or `SPUUpdateStateDownloaded` the user may be presented an authorization prompt to install the update after `-showDownloadDidStartExtractingUpdate` is called if authorization is required for installation. For example, this may occur if the update on disk is owned by a different user (e.g. root or admin for non-admin users), or if the update is a package install. + * Do not use a reply of `SPUUserUpdateChoiceInstall` if @c appcastItem.informationOnlyUpdate is YES. + * + * A reply of `SPUUserUpdateChoiceDismiss` dismisses the update for the time being. The user may be reminded of the update at a later point. + * If the state.stage is `SPUUserUpdateStateDownloaded`, the downloaded update is kept after dismissing until the next time an update is shown to the user. + * If the state.stage is `SPUUserUpdateStateInstalling`, the installing update is also preserved after dismissing. In this state however, the update will also still be installed after the application is terminated. + * + * A reply of `SPUUserUpdateChoiceSkip` skips this particular version and won't notify the user again, unless they initiate an update check themselves. + * If @c appcastItem.majorUpgrade is YES, the major update and any future minor updates to that major release are skipped, unless a future minor update specifies a `` requirement. + * If the state.stage is `SPUUpdateStateInstalling`, the installation is also canceled when the update is skipped. + * + * @param appcastItem The Appcast Item containing information that reflects the new update. + * @param state The current state of the user update. See above discussion for notable properties. + * @param reply The reply which indicates if the update should be installed, dismissed, or skipped. See above discussion for more details. + */ +- (void)showUpdateFoundWithAppcastItem:(SUAppcastItem *)appcastItem state:(SPUUserUpdateState *)state reply:(void (^)(SPUUserUpdateChoice))reply; + +/** + * Show the user the release notes for the new update + * + * Display the release notes to the user. This will be called after showing the new update. + * This is only applicable if the release notes are linked from the appcast, and are not directly embedded inside of the appcast file. + * That is, this may be invoked if the releaseNotesURL from the appcast item is non-nil. + * + * @param downloadData The data for the release notes that was downloaded from the new update's appcast. + */ +- (void)showUpdateReleaseNotesWithDownloadData:(SPUDownloadData *)downloadData; + +/** + * Show the user that the new update's release notes could not be downloaded + * + * This will be called after showing the new update. + * This is only applicable if the release notes are linked from the appcast, and are not directly embedded inside of the appcast file. + * That is, this may be invoked if the releaseNotesURL from the appcast item is non-nil. + * + * @param error The error associated with why the new update's release notes could not be downloaded. + */ +- (void)showUpdateReleaseNotesFailedToDownloadWithError:(NSError *)error; + +/** + * Show the user a new update was not found + * + * Let the user know a new update was not found after they tried initiating an update check. + * Before this point, `-showUserInitiatedUpdateCheckWithCancellation:` may be called. + * + * There are various reasons a new update is unavailable and can't be installed. + * The @c error object is populated with recovery and suggestion strings suitable to be shown in an alert. + * + * The @c userInfo dictionary on the @c error is also populated with two keys: + * + * `SPULatestAppcastItemFoundKey`: if available, this may provide the latest SUAppcastItem that was found. + * + * `SPUNoUpdateFoundReasonKey`: if available, this will provide the `SUNoUpdateFoundReason`. For example the reason could be because + * the latest version in the feed requires a newer OS version or could be because the user is already on the latest version. + * + * @param error The error associated with why a new update was not found. See above discussion for more details. + * @param acknowledgement Acknowledge to the updater that no update found error was shown. + */ +- (void)showUpdateNotFoundWithError:(NSError *)error acknowledgement:(void (^)(void))acknowledgement; + +/** + * Show the user an update error occurred + * + * Let the user know that the updater failed with an error. This will not be invoked without the user having been + * aware that an update was in progress. + * + * Before this point, any of the non-error user driver methods may have been invoked. + * + * @param error The error associated with what update error occurred. + * @param acknowledgement Acknowledge to the updater that the error was shown. + */ +- (void)showUpdaterError:(NSError *)error acknowledgement:(void (^)(void))acknowledgement; + +/** + * Show the user that downloading the new update initiated + * + * Let the user know that downloading the new update started. + * + * @param cancellation Invoke this cancellation block to cancel the download at any point before `-showDownloadDidStartExtractingUpdate` is invoked. + */ +- (void)showDownloadInitiatedWithCancellation:(void (^)(void))cancellation; + +/** + * Show the user the content length of the new update that will be downloaded + * + * @param expectedContentLength The expected content length of the new update being downloaded. + * An implementor should be able to handle if this value is invalid (more or less than actual content length downloaded). + * Additionally, this method may be called more than once for the same download in rare scenarios. + */ +- (void)showDownloadDidReceiveExpectedContentLength:(uint64_t)expectedContentLength; + +/** + * Show the user that the update download received more data + * + * This may be an appropriate time to advance a visible progress indicator of the download + * @param length The length of the data that was just downloaded + */ +- (void)showDownloadDidReceiveDataOfLength:(uint64_t)length; + +/** + * Show the user that the update finished downloading and started extracting + * + * Sparkle uses this to show an indeterminate progress bar. + * + * Before this point, `showDownloadDidReceiveDataOfLength:` or `showUpdateFoundWithAppcastItem:state:reply:` may be called. + * An update can potentially resume at this point after having been automatically downloaded in the background (without the user driver) before. + * + * After extraction starts, the user may be shown an authorization prompt to install the update if authorization is required for installation. + * For example, this may occur if the update on disk is owned by a different user (e.g. root or admin for non-admin users), or if the update is a package install. + */ +- (void)showDownloadDidStartExtractingUpdate; + +/** + * Show the user that the update is extracting with progress + * + * Let the user know how far along the update extraction is. + * + * Before this point, `-showDownloadDidStartExtractingUpdate` is called. + * + * @param progress The progress of the extraction from a 0.0 to 1.0 scale + */ +- (void)showExtractionReceivedProgress:(double)progress; + +/** + * Show the user that the update is ready to install & relaunch + * + * Let the user know that the update is ready to install and relaunch, and ask them whether they want to proceed. + * Note if the target application has already terminated, this method may not be invoked. + * + * A reply of `SPUUserUpdateChoiceInstall` installs the update the new update immediately. The application is relaunched only if it is still running by the time this reply is invoked. If the application terminates on its own, Sparkle will attempt to automatically install the update. + * + * A reply of `SPUUserUpdateChoiceDismiss` dismisses the update installation for the time being. Note the update may still be installed automatically after the application terminates. + * + * A reply of `SPUUserUpdateChoiceSkip` cancels the current update that has begun installing and dismisses the update. In this circumstance, the update is canceled but this update version is not skipped in the future. + * + * Before this point, `-showExtractionReceivedProgress:` or `-showUpdateFoundWithAppcastItem:state:reply:` may be called. + * + * @param reply The reply which indicates if the update should be installed, dismissed, or skipped. See above discussion for more details. + */ +- (void)showReadyToInstallAndRelaunch:(void (^)(SPUUserUpdateChoice))reply; + +/** + * Show the user that the update is installing + * + * Let the user know that the update is currently installing. + * + * Before this point, `-showReadyToInstallAndRelaunch:` or `-showUpdateFoundWithAppcastItem:state:reply:` will be called. + * + * @param applicationTerminated Indicates if the application has been terminated already. + * If the application hasn't been terminated, a quit event is sent to the running application before installing the update. + * If the application or user delays or cancels termination, there may be an indefinite period of time before the application fully quits. + * It is up to the implementor whether or not to decide to continue showing installation progress in this case. + * + * @param retryTerminatingApplication This handler gives a chance for the application to re-try sending a quit event to the running application before installing the update. + * The application may cancel or delay termination. This handler gives the user driver another chance to allow the user to try terminating the application again. + * If the application does not delay or cancel application termination, there is no need to invoke this handler. This handler may be invoked multiple times. + * Note this handler should not be invoked if @c applicationTerminated is already @c YES + */ +- (void)showInstallingUpdateWithApplicationTerminated:(BOOL)applicationTerminated retryTerminatingApplication:(void (^)(void))retryTerminatingApplication; + +/** + * Show the user that the update installation finished + * + * Let the user know that the update finished installing. + * + * This will only be invoked if the updater process is still alive, which is typically not the case if + * the updater's lifetime is tied to the application it is updating. This implementation must not try to reference + * the old bundle prior to the installation, which will no longer be around. + * + * Before this point, `-showInstallingUpdateWithApplicationTerminated:retryTerminatingApplication:` will be called. + * + * @param relaunched Indicates if the update was relaunched. + * @param acknowledgement Acknowledge to the updater that the finished installation was shown. + */ +- (void)showUpdateInstalledAndRelaunched:(BOOL)relaunched acknowledgement:(void (^)(void))acknowledgement; + +/** + * Dismiss the current update installation + * + * Stop and tear down everything. + * Dismiss all update windows, alerts, progress, etc from the user. + * Basically, stop everything that could have been started. Sparkle may invoke this when aborting or finishing an update. + */ +- (void)dismissUpdateInstallation; + +@optional + +/** + * Show the user the current presented update or its progress in utmost focus + * + * The user wishes to check for updates while the user is being shown update progress. + * Bring whatever is on screen to frontmost focus (permission request, update information, downloading or extraction status, choice to install update, etc). + * Implementing this method is optional. + */ +- (void)showUpdateInFocus; + +/* + * Below are deprecated methods that have been replaced by better alternatives. + * The deprecated methods will be used if the alternatives have not been implemented yet. + * In the future support for using these deprecated methods may be removed however. + */ + +// Clients should move to non-deprecated methods +// Deprecated methods are only (temporarily) kept around for compatibility reasons + +- (void)showUpdateNotFoundWithAcknowledgement:(void (^)(void))acknowledgement __deprecated_msg("Implement -showUpdateNotFoundWithError:acknowledgement: instead"); + +- (void)showUpdateInstallationDidFinishWithAcknowledgement:(void (^)(void))acknowledgement __deprecated_msg("Implement -showUpdateInstalledAndRelaunched:acknowledgement: instead"); + +- (void)dismissUserInitiatedUpdateCheck __deprecated_msg("Transition to new UI appropriately when a new update is shown, when no update is found, or when an update error occurs."); + +- (void)showInstallingUpdate __deprecated_msg("Implement -showInstallingUpdateWithApplicationTerminated:retryTerminatingApplication: instead."); + +- (void)showSendingTerminationSignal __deprecated_msg("Implement -showInstallingUpdateWithApplicationTerminated:retryTerminatingApplication: instead."); + +- (void)showInstallingUpdateWithApplicationTerminated:(BOOL)applicationTerminated __deprecated_msg("Implement -showInstallingUpdateWithApplicationTerminated:retryTerminatingApplication: instead.");; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserUpdateState.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserUpdateState.h new file mode 100644 index 000000000..06725ccc6 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SPUUserUpdateState.h @@ -0,0 +1,85 @@ +// +// SPUUserUpdateState.h +// Sparkle +// +// Created by Mayur Pawashe on 2/29/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#ifndef SPUUserUpdateState_h +#define SPUUserUpdateState_h + +#import + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + A choice made by the user when prompted with a new update. + */ +typedef NS_ENUM(NSInteger, SPUUserUpdateChoice) { + /** + Dismisses the update and skips being notified of it in the future. + */ + SPUUserUpdateChoiceSkip, + /** + Downloads (if needed) and installs the update. + */ + SPUUserUpdateChoiceInstall, + /** + Dismisses the update until Sparkle reminds the user of it at a later time. + */ + SPUUserUpdateChoiceDismiss, +}; + +/** + Describes the current stage an update is undergoing. + */ +typedef NS_ENUM(NSInteger, SPUUserUpdateStage) { + /** + The update has not been downloaded. + */ + SPUUserUpdateStageNotDownloaded, + /** + The update has already been downloaded but not begun installing. + */ + SPUUserUpdateStageDownloaded, + /** + The update has already been downloaded and began installing in the background. + */ + SPUUserUpdateStageInstalling +}; + +/** + This represents the user's current update state. + */ +SU_EXPORT @interface SPUUserUpdateState : NSObject + +- (instancetype)init NS_UNAVAILABLE; + +/** + The current update stage. + + This stage indicates if data has been already downloaded or not, or if an update is currently being installed. + */ +@property (nonatomic, readonly) SPUUserUpdateStage stage; + +/** + Indicates whether or not the update check was initiated by the user. + */ +@property (nonatomic, readonly) BOOL userInitiated; + +@end + +NS_ASSUME_NONNULL_END + +#endif /* SPUUserUpdateState_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcast.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcast.h new file mode 100644 index 000000000..4f8e3cb16 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcast.h @@ -0,0 +1,45 @@ +// +// SUAppcast.h +// Sparkle +// +// Created by Andy Matuschak on 3/12/06. +// Copyright 2006 Andy Matuschak. All rights reserved. +// + +#ifndef SUAPPCAST_H +#define SUAPPCAST_H + +#import +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SUAppcastItem; + +/** + The appcast representing a collection of `SUAppcastItem` items in the feed. + */ +SU_EXPORT @interface SUAppcast : NSObject + +- (instancetype)init NS_UNAVAILABLE; + +/** + The collection of update items. + + These `SUAppcastItem` items are in the same order as specified in the appcast XML feed and are thus not sorted by version. + */ +@property (readonly, nonatomic, copy) NSArray *items; + +@end + +NS_ASSUME_NONNULL_END + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcastItem.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcastItem.h new file mode 100644 index 000000000..6e6b1ab80 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUAppcastItem.h @@ -0,0 +1,405 @@ +// +// SUAppcastItem.h +// Sparkle +// +// Created by Andy Matuschak on 3/12/06. +// Copyright 2006 Andy Matuschak. All rights reserved. +// + +#ifndef SUAPPCASTITEM_H +#define SUAPPCASTITEM_H + +#import + +#ifdef BUILDING_SPARKLE_SOURCES_EXTERNALLY +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + The appcast item describing an update in the application's appcast feed. + + An appcast item represents a single update item in the `SUAppcast` contained within the @c element. + + Every appcast item must have a `versionString`, and either a `fileURL` or an `infoURL`. + All the remaining properties describing an update to the application are optional. + + Extended documentation and examples on using appcast item features are available at: + https://sparkle-project.org/documentation/publishing/ + */ +SU_EXPORT @interface SUAppcastItem : NSObject + +/** + The version of the update item. + + Sparkle uses this property to compare update items and determine the best available update item in the `SUAppcast`. + + This corresponds to the application update's @c CFBundleVersion + + This is extracted from the @c element, or the @c sparkle:version attribute from the @c element. + */ +@property (nonatomic, copy, readonly) NSString *versionString; + +/** + The human-readable display version of the update item if provided. + + This is the version string shown to the user when they are notified of a new update. + + This corresponds to the application update's @c CFBundleShortVersionString + + This is extracted from the @c element, or the @c sparkle:shortVersionString attribute from the @c element. + + If no short version string is available, this falls back to the update's `versionString`. + */ +@property (nonatomic, copy, readonly) NSString *displayVersionString; + +/** + The file URL to the update item if provided. + + This download contains the actual update Sparkle will attempt to install. + In cases where a download cannot be provided, an `infoURL` must be provided instead. + + A file URL should have an accompanying `contentLength` provided. + + This is extracted from the @c url attribute in the @c element. + */ +@property (nonatomic, readonly, nullable) NSURL *fileURL; + +/** + The content length of the download in bytes. + + This property is used as a fallback when the server doesn't report the content length of the download. + In that case, it is used to report progress of the downloading update to the user. + + A warning is outputted if this property is not equal the server's expected content length (if provided). + + This is extracted from the @c length attribute in the @c element. + It should be specified if a `fileURL` is provided. + */ +@property (nonatomic, readonly) uint64_t contentLength; + +/** + The info URL to the update item if provided. + + This informational link is used to direct the user to learn more about an update they cannot download/install directly from within the application. + The link should point to the product's web page. + + The informational link will be used if `informationOnlyUpdate` is @c YES + + This is extracted from the @c element. + */ +@property (nonatomic, readonly, nullable) NSURL *infoURL; + +/** + Indicates whether or not the update item is only informational and has no download. + + If `infoURL` is not present, this is @c NO + + If `fileURL` is not present, this is @c YES + + Otherwise this is determined based on the contents extracted from the @c element. + */ +@property (nonatomic, getter=isInformationOnlyUpdate, readonly) BOOL informationOnlyUpdate; + +/** + The title of the appcast item if provided. + + This is extracted from the @c element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *title; + +/** + The date string of the appcast item if provided. + + The `date` property is constructed from this property and expects this string to comply with the following date format: + `E, dd MMM yyyy HH:mm:ss Z` + + This is extracted from the @c <pubDate> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *dateString; + +/** + The date constructed from the `dateString` property if provided. + + Sparkle by itself only uses this property for phased group rollouts specified via `phasedRolloutInterval`, but clients may query this property too. + + This date is constructed using the @c en_US locale. + */ +@property (nonatomic, copy, readonly, nullable) NSDate *date; + +/** + The release notes URL of the appcast item if provided. + + This external link points to an HTML file that Sparkle downloads and renders to show the user a new or old update item's changelog. + + An alternative to using an external release notes link is providing an embedded `itemDescription`. + + This is extracted from the @c <sparkle:releaseNotesLink> element. + */ +@property (nonatomic, readonly, nullable) NSURL *releaseNotesURL; + +/** + The description of the appcast item if provided. + + A description may be provided for inline/embedded release notes for new updates using @c <![CDATA[...]]> + This is an alternative to providing a `releaseNotesURL`. + + This is extracted from the @c <description> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *itemDescription; + +/** + The format of the `itemDescription` for inline/embedded release notes if provided. + + This may be: + - @c html + - @c plain-text + + This is extracted from the @c sparkle:descriptionFormat attribute in the @c <description> element. + + If the format is not provided in the @c <description> element of the appcast item, then this property may default to `html`. + + If the @c <description> element of the appcast item is not available, this property is `nil`. + */ +@property (nonatomic, readonly, nullable) NSString *itemDescriptionFormat; + +/** + The full release notes URL of the appcast item if provided. + + The link should point to the product's full changelog. + + Sparkle's standard user interface offers to show these full release notes when a user checks for a new update and no new update is available. + + This is extracted from the @c <sparkle:fullReleaseNotesLink> element. + */ +@property (nonatomic, readonly, nullable) NSURL *fullReleaseNotesURL; + +/** + The required minimum system operating version string for this update if provided. + + This version string should contain three period-separated components. + + Example: @c 10.13.0 + + Use `minimumOperatingSystemVersionIsOK` property to test if the current running system passes this requirement. + + This is extracted from the @c <sparkle:minimumSystemVersion> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *minimumSystemVersion; + +/** + Indicates whether or not the current running system passes the `minimumSystemVersion` requirement. + */ +@property (nonatomic, readonly) BOOL minimumOperatingSystemVersionIsOK; + +/** + The required maximum system operating version string for this update if provided. + + A maximum system operating version requirement should only be made in unusual scenarios. + + This version string should contain three period-separated components. + + Example: @c 10.14.0 + + Use `maximumOperatingSystemVersionIsOK` property to test if the current running system passes this requirement. + + This is extracted from the @c <sparkle:maximumSystemVersion> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *maximumSystemVersion; + +/** + Indicates whether or not the current running system passes the `maximumSystemVersion` requirement. + */ +@property (nonatomic, readonly) BOOL maximumOperatingSystemVersionIsOK; + +/** + The channel the update item is on if provided. + + An update item may specify a custom channel name (such as @c beta) that can only be found by updaters that filter for that channel. + If no channel is provided, the update item is assumed to be on the default channel. + + This is extracted from the @c <sparkle:channel> element. + Old applications must be using Sparkle 2 or later to interpret the channel element and to ignore unmatched channels. + */ +@property (nonatomic, readonly, nullable) NSString *channel; + +/** + The installation type of the update at `fileURL` + + This may be: + - @c application - indicates this is a regular application update. + - @c package - indicates this is a package installer update. + + This is extracted from the @c sparkle:installationType attribute in the @c <enclosure> element. + + If no installation type is provided in the enclosure, the installation type is inferred from the `fileURL` file extension instead. + + If the file extension is @c pkg or @c mpkg, the installation type is @c package otherwise it is @c application + + Hence, the installation type in the enclosure element only needs to be specified for package based updates distributed inside of a @c zip or other archive format. + + Old applications must be using Sparkle 1.26 or later to support downloading bare package updates (`pkg` or `mpkg`) that are not additionally archived inside of a @c zip or other archive format. + */ +@property (nonatomic, copy, readonly) NSString *installationType; + +/** + The phased rollout interval of the update item in seconds if provided. + + This is the interval between when different groups of users are notified of a new update. + + For this property to be used by Sparkle, the published `date` on the update item must be present as well. + + After each interval after the update item's `date`, a new group of users become eligible for being notified of the new update. + + This is extracted from the @c <sparkle:phasedRolloutInterval> element. + + Old applications must be using Sparkle 1.25 or later to support phased rollout intervals, otherwise they may assume updates are immediately available. + */ +@property (nonatomic, copy, readonly, nullable) NSNumber* phasedRolloutInterval; + +/** + The minimum bundle version string this update requires for automatically downloading and installing updates if provided. + + If an application's bundle version meets this version requirement, it can install the new update item in the background automatically. + + Otherwise if the requirement is not met, the user is always prompted to install the update. In this case, the update is assumed to be a `majorUpgrade`. + + If the update is a `majorUpgrade` and the update is skipped by the user, other future update alerts with the same `minimumAutoupdateVersion` will also be skipped automatically unless an update specifies `ignoreSkippedUpgradesBelowVersion`. + + This version string corresponds to the application's @c CFBundleVersion + + This is extracted from the @c <sparkle:minimumAutoupdateVersion> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *minimumAutoupdateVersion; + +/** + Indicates whether or not the update item is a major upgrade. + + An update is a major upgrade if the application's bundle version doesn't meet the `minimumAutoupdateVersion` requirement. + */ +@property (nonatomic, getter=isMajorUpgrade, readonly) BOOL majorUpgrade; + +/** + Previously skipped upgrades by the user will be ignored if they skipped an update whose version precedes this version. + + This can only be applied if the update is a `majorUpgrade`. + + This version string corresponds to the application's @c CFBundleVersion + + This is extracted from the @c <sparkle:ignoreSkippedUpgradesBelowVersion> element. + + Old applications must be using Sparkle 2.1 or later, otherwise this property will be ignored. + */ +@property (nonatomic, readonly, nullable) NSString *ignoreSkippedUpgradesBelowVersion; + +/** + Indicates whether or not the update item is critical. + + Critical updates are shown to the user more promptly. Sparkle's standard user interface also does not allow them to be skipped. + + This is determined and extracted from a top-level @c <sparkle:criticalUpdate> element or a @c sparkle:criticalUpdate element inside of a @c sparkle:tags element. + + Old applications must be using Sparkle 2 or later to support the top-level @c <sparkle:criticalUpdate> element. + */ +@property (nonatomic, getter=isCriticalUpdate, readonly) BOOL criticalUpdate; + +/** + Specifies the operating system the download update is available for if provided. + + If this property is not provided, then the supported operating system is assumed to be macOS. + + Known potential values for this string are @c macos and @c windows + + Sparkle on Mac ignores update items that are for other operating systems. + This is only useful for sharing appcasts between Sparkle on Mac and Sparkle on other operating systems. + + Use `macOsUpdate` property to test if this update item is for macOS. + + This is extracted from the @c sparkle:os attribute in the @c <enclosure> element. + */ +@property (nonatomic, copy, readonly, nullable) NSString *osString; + +/** + Indicates whether or not this update item is for macOS. + + This is determined from the `osString` property. + */ +@property (nonatomic, getter=isMacOsUpdate, readonly) BOOL macOsUpdate; + +/** + The delta updates for this update item. + + Sparkle uses these to download and apply a smaller update based on the version the user is updating from. + + The key is based on the @c sparkle:version of the update. + The value is an update item that will have `deltaUpdate` be @c YES + + Clients typically should not need to examine the contents of the delta updates. + + This is extracted from the @c <sparkle:deltas> element. + */ +@property (nonatomic, copy, readonly, nullable) NSDictionary<NSString *, SUAppcastItem *> *deltaUpdates; + +/** + The expected size of the Sparkle executable file before applying this delta update. + + This attribute is used to test if the delta item can still be applied. If Sparkle's executable file has changed (e.g. from having an architecture stripped), + then the delta item cannot be applied. + + This is extracted from the @c sparkle:deltaFromSparkleExecutableSize attribute from the @c <enclosure> element of a @c sparkle:deltas item. + This attribute is optional for delta update items. + */ +@property (nonatomic, nonatomic, readonly, nullable) NSNumber *deltaFromSparkleExecutableSize; + +/** + An expected set of Sparkle's locales present on disk before applying this delta update. + + This attribute is used to test if the delta item can still be applied. If Sparkle's list of locales present on disk (.lproj directories) do not contain any items from this set, + (e.g. from having localization files stripped) then the delta item cannot be applied. This set does not need to be a complete list of locales. Sparkle may even decide + to not process all them. 1-10 should be a decent amount. + + This is extracted from the @c sparkle:deltaFromSparkleLocales attribute from the @c <enclosure> element of a @c sparkle:deltas item. + The locales extracted from this attribute are delimited by a comma (e.g. "en,ca,fr,hr,hu"). This attribute is optional for delta update items. + */ +@property (nonatomic, nonatomic, readonly, nullable) NSSet<NSString *> *deltaFromSparkleLocales; + +/** + Indicates whether or not the update item is a delta update. + + An update item is a delta update if it is in the `deltaUpdates` of another update item. + */ +@property (nonatomic, getter=isDeltaUpdate, readonly) BOOL deltaUpdate; + +/** + The dictionary representing the entire appcast item. + + This is useful for querying custom extensions or elements from the appcast item. + */ +@property (nonatomic, readonly, copy) NSDictionary *propertiesDictionary; + +- (instancetype)init NS_UNAVAILABLE; + +/** + An empty appcast item. + + This may be used as a potential return value in `-[SPUUpdaterDelegate bestValidUpdateInAppcast:forUpdater:]` + */ ++ (instancetype)emptyAppcastItem; + +// Deprecated initializers +- (nullable instancetype)initWithDictionary:(NSDictionary *)dict __deprecated_msg("Properties that depend on the system or application version are not supported when used with this initializer. The designated initializer is available in SUAppcastItem+Private.h. Please first explore other APIs or contact us to describe your use case."); +- (nullable instancetype)initWithDictionary:(NSDictionary *)dict failureReason:(NSString * _Nullable __autoreleasing *_Nullable)error __deprecated_msg("Properties that depend on the system or application version are not supported when used with this initializer. The designated initializer is available in SUAppcastItem+Private.h. Please first explore other APIs or contact us to describe your use case."); +- (nullable instancetype)initWithDictionary:(NSDictionary *)dict relativeToURL:(NSURL * _Nullable)appcastURL failureReason:(NSString * _Nullable __autoreleasing *_Nullable)error __deprecated_msg("Properties that depend on the system or application version are not supported when used with this initializer. The designated initializer is available in SUAppcastItem+Private.h. Please first explore other APIs or contact us to describe your use case."); + +@end + +NS_ASSUME_NONNULL_END + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUErrors.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUErrors.h new file mode 100644 index 000000000..c9e23fefd --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUErrors.h @@ -0,0 +1,107 @@ +// +// SUErrors.h +// Sparkle +// +// Created by C.W. Betts on 10/13/14. +// Copyright (c) 2014 Sparkle Project. All rights reserved. +// + +#ifndef SUERRORS_H +#define SUERRORS_H + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +/** + * Error domain used by Sparkle + */ +SU_EXPORT extern NSString *const SUSparkleErrorDomain; + +typedef NS_ENUM(OSStatus, SUError) { + // Configuration phase errors + SUNoPublicDSAFoundError = 0001, + SUInsufficientSigningError = 0002, + SUInsecureFeedURLError = 0003, + SUInvalidFeedURLError = 0004, + SUInvalidUpdaterError = 0005, + SUInvalidHostBundleIdentifierError = 0006, + SUInvalidHostVersionError = 0007, + + // Appcast phase errors. + SUAppcastParseError = 1000, + SUNoUpdateError = 1001, + SUAppcastError = 1002, + SURunningFromDiskImageError = 1003, + SUResumeAppcastError = 1004, + SURunningTranslocated = 1005, + SUWebKitTerminationError = 1006, + SUReleaseNotesError = 1007, + + // Download phase errors. + SUTemporaryDirectoryError = 2000, + SUDownloadError = 2001, + + // Extraction phase errors. + SUUnarchivingError = 3000, + SUSignatureError = 3001, + SUValidationError = 3002, + + // Installation phase errors. + SUFileCopyFailure = 4000, + SUAuthenticationFailure = 4001, + SUMissingUpdateError = 4002, + SUMissingInstallerToolError = 4003, + SURelaunchError = 4004, + SUInstallationError = 4005, + SUDowngradeError = 4006, + SUInstallationCanceledError = 4007, + SUInstallationAuthorizeLaterError = 4008, + SUNotValidUpdateError = 4009, + SUAgentInvalidationError = 4010, + //SUInstallationRootInteractiveError = 4011, + SUInstallationWriteNoPermissionError = 4012, + + // API misuse errors. + SUIncorrectAPIUsageError = 5000 +}; + +/** + The reason why a new update is not available. + */ +typedef NS_ENUM(OSStatus, SPUNoUpdateFoundReason) { + /** + A new update is unavailable for an unknown reason. + */ + SPUNoUpdateFoundReasonUnknown, + /** + A new update is unavailable because the user is on the latest known version in the appcast feed. + */ + SPUNoUpdateFoundReasonOnLatestVersion, + /** + A new update is unavailable because the user is on a version newer than the latest known version in the appcast feed. + */ + SPUNoUpdateFoundReasonOnNewerThanLatestVersion, + /** + A new update is unavailable because the user's operating system version is too old for the update. + */ + SPUNoUpdateFoundReasonSystemIsTooOld, + /** + A new update is unavailable because the user's operating system version is too new for the update. + */ + SPUNoUpdateFoundReasonSystemIsTooNew +}; + +SU_EXPORT extern NSString *const SPUNoUpdateFoundReasonKey; +SU_EXPORT extern NSString *const SPULatestAppcastItemFoundKey; +SU_EXPORT extern NSString *const SPUNoUpdateFoundUserInitiatedKey; + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUExport.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUExport.h new file mode 100644 index 000000000..3e3f8a164 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUExport.h @@ -0,0 +1,18 @@ +// +// SUExport.h +// Sparkle +// +// Created by Jake Petroules on 2014-08-23. +// Copyright (c) 2014 Sparkle Project. All rights reserved. +// + +#ifndef SUEXPORT_H +#define SUEXPORT_H + +#ifdef BUILDING_SPARKLE +#define SU_EXPORT __attribute__((visibility("default"))) +#else +#define SU_EXPORT +#endif + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUStandardVersionComparator.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUStandardVersionComparator.h new file mode 100644 index 000000000..1316819ae --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUStandardVersionComparator.h @@ -0,0 +1,63 @@ +// +// SUStandardVersionComparator.h +// Sparkle +// +// Created by Andy Matuschak on 12/21/07. +// Copyright 2007 Andy Matuschak. All rights reserved. +// + +#ifndef SUSTANDARDVERSIONCOMPARATOR_H +#define SUSTANDARDVERSIONCOMPARATOR_H + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#import "SUVersionComparisonProtocol.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#import <Sparkle/SUVersionComparisonProtocol.h> +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + Sparkle's default version comparator. + + This comparator is adapted from MacPAD, by Kevin Ballard. + It's "dumb" in that it does essentially string comparison, + in components split by character type. +*/ +SU_EXPORT @interface SUStandardVersionComparator : NSObject <SUVersionComparison> + +/** + Initializes a new instance of the standard version comparator. +*/ +- (instancetype)init; + +/** + A singleton instance of the comparator. + */ +@property (nonatomic, class, readonly) SUStandardVersionComparator *defaultComparator; + +/** + Compares two version strings through textual analysis. + + These version strings should be in the format of x, x.y, or x.y.z where each component is a number. + For example, valid version strings include "1.5.3", "500", or "4000.1" + These versions that are compared correspond to the @c CFBundleVersion values of the updates. + + @param versionA The first version string to compare. + @param versionB The second version string to compare. + @return A comparison result between @c versionA and @c versionB +*/ +- (NSComparisonResult)compareVersion:(NSString *)versionA toVersion:(NSString *)versionB; + +@end + +NS_ASSUME_NONNULL_END +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdatePermissionResponse.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdatePermissionResponse.h new file mode 100644 index 000000000..d2a50ae0c --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdatePermissionResponse.h @@ -0,0 +1,73 @@ +// +// SUUpdatePermissionResponse.h +// Sparkle +// +// Created by Mayur Pawashe on 2/8/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + This class represents a response for permission to check updates. +*/ +SU_EXPORT @interface SUUpdatePermissionResponse : NSObject<NSSecureCoding> + +/** + Initializes a new update permission response instance. + + @param automaticUpdateChecks Flag to enable automatic update checks. + @param sendSystemProfile Flag for if system profile information should be sent to the server hosting the appcast. + */ +- (instancetype)initWithAutomaticUpdateChecks:(BOOL)automaticUpdateChecks sendSystemProfile:(BOOL)sendSystemProfile; + +/** + Initializes a new update permission response instance. + + @param automaticUpdateChecks Flag to enable automatic update checks. + @param automaticUpdateDownloading Flag to enable automatic downloading and installing of updates. If this is nil, this option will be ignored. + @param sendSystemProfile Flag for if system profile information should be sent to the server hosting the appcast. + */ +- (instancetype)initWithAutomaticUpdateChecks:(BOOL)automaticUpdateChecks automaticUpdateDownloading:(NSNumber * _Nullable)automaticUpdateDownloading sendSystemProfile:(BOOL)sendSystemProfile; + +/* + Use -initWithAutomaticUpdateChecks:sendSystemProfile: instead. + */ +- (instancetype)init NS_UNAVAILABLE; + +/** + A read-only property indicating if update checks should be done automatically. + */ +@property (nonatomic, readonly) BOOL automaticUpdateChecks; + +/** + A read-only property indicating if updates should be automatically downloaded and installed. + + If this property is `nil`, then no user choice was made for this option. + + If `automaticUpdateChecks` is `NO` then this property should not be `@(YES)`. + Set it to `NO` if the user was given the choice of automatically downloading and installing updates, + otherwise set it to `nil`. + */ +@property (nonatomic, readonly, nullable) NSNumber *automaticUpdateDownloading; + +/** + A read-only property indicating if system profile should be sent or not. + */ +@property (nonatomic, readonly) BOOL sendSystemProfile; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdater.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdater.h new file mode 100644 index 000000000..6d2c771c3 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdater.h @@ -0,0 +1,212 @@ +// +// SUUpdater.h +// Sparkle +// +// Created by Andy Matuschak on 1/4/06. +// Copyright 2006 Andy Matuschak. All rights reserved. +// + +#ifndef SUUPDATER_H +#define SUUPDATER_H + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#import "SUVersionComparisonProtocol.h" +#import "SUVersionDisplayProtocol.h" +#import "SUUpdaterDelegate.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#import <Sparkle/SUVersionComparisonProtocol.h> +#import <Sparkle/SUVersionDisplayProtocol.h> +#import <Sparkle/SUUpdaterDelegate.h> +#endif + +@class SUAppcastItem, SUAppcast, NSMenuItem; + +@protocol SUUpdaterDelegate; + +/** + The legacy API in Sparkle for controlling the update mechanism. + + This class is now deprecated and acts as a thin wrapper around `SPUUpdater` and `SPUStandardUserDriver`. + + If you are migrating to Sparkle 2, use `SPUStandardUpdaterController` instead, or `SPUUpdater` if you need more control. + */ +__deprecated_msg("Deprecated in Sparkle 2. Use SPUStandardUpdaterController instead, or SPUUpdater if you need more control.") +SU_EXPORT @interface SUUpdater : NSObject + +@property (unsafe_unretained, nonatomic) IBOutlet id<SUUpdaterDelegate> delegate; + +/*! + The shared updater for the main bundle. + + This is equivalent to passing [NSBundle mainBundle] to SUUpdater::updaterForBundle: + */ ++ (SUUpdater *)sharedUpdater; + +/*! + The shared updater for a specified bundle. + If an updater has already been initialized for the provided bundle, that shared instance will be returned. + */ ++ (SUUpdater *)updaterForBundle:(NSBundle *)bundle; + +/*! + Designated initializer for SUUpdater. + + If an updater has already been initialized for the provided bundle, that shared instance will be returned. + */ +- (instancetype)initForBundle:(NSBundle *)bundle; + +/*! + Explicitly checks for updates and displays a progress dialog while doing so. + + This method is meant for a main menu item. + Connect any menu item to this action in Interface Builder, + and Sparkle will check for updates and report back its findings verbosely + when it is invoked. + + This will find updates that the user has opted into skipping. + */ +- (IBAction)checkForUpdates:(id)sender; + +/*! + The menu item validation used for the -checkForUpdates: action + */ +- (BOOL)validateMenuItem:(NSMenuItem *)menuItem; + +/*! + Checks for updates, but does not display any UI unless an update is found. + + This is meant for programmatically initiating a check for updates. That is, + it will display no UI unless it actually finds an update, in which case it + proceeds as usual. + + If automatic downloading of updates it turned on and allowed, however, + this will invoke that behavior, and if an update is found, it will be downloaded + in the background silently and will be prepped for installation. + + This will not find updates that the user has opted into skipping. + */ +- (void)checkForUpdatesInBackground; + +/*! + A property indicating whether or not to check for updates automatically. + + Setting this property will persist in the host bundle's user defaults. + The update schedule cycle will be reset in a short delay after the property's new value is set. + This is to allow reverting this property without kicking off a schedule change immediately + */ +@property (nonatomic) BOOL automaticallyChecksForUpdates; + +/*! + A property indicating whether or not updates can be automatically downloaded in the background. + + Note that automatic downloading of updates can be disallowed by the developer. + In this case, -automaticallyDownloadsUpdates will return NO regardless of how this property is set. + + Setting this property will persist in the host bundle's user defaults. + */ +@property (nonatomic) BOOL automaticallyDownloadsUpdates; + +/*! + A property indicating the current automatic update check interval. + + Setting this property will persist in the host bundle's user defaults. + The update schedule cycle will be reset in a short delay after the property's new value is set. + This is to allow reverting this property without kicking off a schedule change immediately + */ +@property (nonatomic) NSTimeInterval updateCheckInterval; + +/*! + Begins a "probing" check for updates which will not actually offer to + update to that version. + + However, the delegate methods + SUUpdaterDelegate::updater:didFindValidUpdate: and + SUUpdaterDelegate::updaterDidNotFindUpdate: will be called, + so you can use that information in your UI. + + Updates that have been skipped by the user will not be found. + */ +- (void)checkForUpdateInformation; + +/*! + The URL of the appcast used to download update information. + + Setting this property will persist in the host bundle's user defaults. + If you don't want persistence, you may want to consider instead implementing + SUUpdaterDelegate::feedURLStringForUpdater: or SUUpdaterDelegate::feedParametersForUpdater:sendingSystemProfile: + + This property must be called on the main thread. + */ +@property (nonatomic, copy) NSURL *feedURL; + +/*! + The host bundle that is being updated. + */ +@property (readonly, nonatomic) NSBundle *hostBundle; + +/*! + The bundle this class (SUUpdater) is loaded into. + */ +@property (nonatomic, readonly) NSBundle *sparkleBundle; + +/*! + The user agent used when checking for and downloading updates. + + The default implementation can be overridden. + */ +@property (nonatomic, copy) NSString *userAgentString; + +/*! + The HTTP headers used when checking for and downloading updates. + + The keys of this dictionary are HTTP header fields (NSString) and values are corresponding values (NSString) + */ +@property (copy, nonatomic) NSDictionary<NSString *, NSString *> *httpHeaders; + +/*! + A property indicating whether or not the user's system profile information is sent when checking for updates. + + Setting this property will persist in the host bundle's user defaults. + */ +@property (nonatomic) BOOL sendsSystemProfile; + +/*! + A property indicating the decryption password used for extracting updates shipped as Apple Disk Images (dmg) + */ +@property (nonatomic, copy) NSString *decryptionPassword; + +/*! + Returns the date of last update check. + + \returns \c nil if no check has been performed. + */ +@property (nonatomic, readonly, copy) NSDate *lastUpdateCheckDate; + +/*! + Appropriately schedules or cancels the update checking timer according to + the preferences for time interval and automatic checks. + + This call does not change the date of the next check, + but only the internal NSTimer. + */ +- (void)resetUpdateCycle; + +/*! + A property indicating whether or not an update is in progress. + + Note this property is not indicative of whether or not user initiated updates can be performed. + Use SUUpdater::validateMenuItem: for that instead. + */ +@property (nonatomic, readonly) BOOL updateInProgress; + +@end + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdaterDelegate.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdaterDelegate.h new file mode 100644 index 000000000..affe0a7c0 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUUpdaterDelegate.h @@ -0,0 +1,363 @@ +// +// SUUpdaterDelegate.h +// Sparkle +// +// Created by Mayur Pawashe on 3/12/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +@protocol SUVersionComparison, SUVersionDisplay; +@class SUUpdater, SUAppcast, SUAppcastItem; + +NS_ASSUME_NONNULL_BEGIN + +// ----------------------------------------------------------------------------- +// SUUpdater Notifications for events that might be interesting to more than just the delegate +// The updater will be the notification object +// ----------------------------------------------------------------------------- +SU_EXPORT extern NSString *const SUUpdaterDidFinishLoadingAppCastNotification; +SU_EXPORT extern NSString *const SUUpdaterDidFindValidUpdateNotification; +SU_EXPORT extern NSString *const SUUpdaterDidNotFindUpdateNotification; +SU_EXPORT extern NSString *const SUUpdaterWillRestartNotification; +#define SUUpdaterWillRelaunchApplicationNotification SUUpdaterWillRestartNotification; +#define SUUpdaterWillInstallUpdateNotification SUUpdaterWillRestartNotification; + +// Key for the SUAppcastItem object in the SUUpdaterDidFindValidUpdateNotification userInfo +SU_EXPORT extern NSString *const SUUpdaterAppcastItemNotificationKey; +// Key for the SUAppcast object in the SUUpdaterDidFinishLoadingAppCastNotification userInfo +SU_EXPORT extern NSString *const SUUpdaterAppcastNotificationKey; + +// ----------------------------------------------------------------------------- +// SUUpdater Delegate: +// ----------------------------------------------------------------------------- + +/*! + Provides methods to control the behavior of an SUUpdater object. + */ +__deprecated_msg("Deprecated in Sparkle 2. See SPUUpdaterDelegate instead") +@protocol SUUpdaterDelegate <NSObject> +@optional + +/*! + Returns whether to allow Sparkle to pop up. + + For example, this may be used to prevent Sparkle from interrupting a setup assistant. + + \param updater The SUUpdater instance. + */ +- (BOOL)updaterMayCheckForUpdates:(SUUpdater *)updater; + +/*! + Returns additional parameters to append to the appcast URL's query string. + + This is potentially based on whether or not Sparkle will also be sending along the system profile. + + \param updater The SUUpdater instance. + \param sendingProfile Whether the system profile will also be sent. + + \return An array of dictionaries with keys: "key", "value", "displayKey", "displayValue", the latter two being specifically for display to the user. + */ +- (NSArray<NSDictionary<NSString *, NSString *> *> *)feedParametersForUpdater:(SUUpdater *)updater sendingSystemProfile:(BOOL)sendingProfile; + +/*! + Returns a custom appcast URL. + + Override this to dynamically specify the entire URL. + + An alternative may be to use SUUpdaterDelegate::feedParametersForUpdater:sendingSystemProfile: + and let the server handle what kind of feed to provide. + + \param updater The SUUpdater instance. + */ +- (nullable NSString *)feedURLStringForUpdater:(SUUpdater *)updater; + +/*! + Returns whether Sparkle should prompt the user about automatic update checks. + + Use this to override the default behavior. + + \param updater The SUUpdater instance. + */ +- (BOOL)updaterShouldPromptForPermissionToCheckForUpdates:(SUUpdater *)updater; + +/*! + Called after Sparkle has downloaded the appcast from the remote server. + + Implement this if you want to do some special handling with the appcast once it finishes loading. + + \param updater The SUUpdater instance. + \param appcast The appcast that was downloaded from the remote server. + */ +- (void)updater:(SUUpdater *)updater didFinishLoadingAppcast:(SUAppcast *)appcast; + +/*! + Returns the item in the appcast corresponding to the update that should be installed. + + If you're using special logic or extensions in your appcast, + implement this to use your own logic for finding a valid update, if any, + in the given appcast. + + \param appcast The appcast that was downloaded from the remote server. + \param updater The SUUpdater instance. + */ +- (nullable SUAppcastItem *)bestValidUpdateInAppcast:(SUAppcast *)appcast forUpdater:(SUUpdater *)updater; + +/*! + Called when a valid update is found by the update driver. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + */ +- (void)updater:(SUUpdater *)updater didFindValidUpdate:(SUAppcastItem *)item; + +/*! + Called when a valid update is not found. + + \param updater The SUUpdater instance. + */ +- (void)updaterDidNotFindUpdate:(SUUpdater *)updater; + +/*! + Called just before the scheduled update driver prompts the user to install an update. + + \param updater The SUUpdater instance. + + \return YES to allow the update prompt to be shown (the default behavior), or NO to suppress it. + */ + - (BOOL)updaterShouldShowUpdateAlertForScheduledUpdate:(SUUpdater *)updater forItem:(SUAppcastItem *)item; + + /*! + Called after the user dismisses the update alert. + + \param updater The SUUpdater instance. + \param permanently YES if the alert will not appear again for this update; NO if it may reappear. + */ + - (void)updater:(SUUpdater *)updater didDismissUpdateAlertPermanently:(BOOL)permanently forItem:(SUAppcastItem *)item; + +/*! + Called immediately before downloading the specified update. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be downloaded. + \param request The mutable URL request that will be used to download the update. + */ +- (void)updater:(SUUpdater *)updater willDownloadUpdate:(SUAppcastItem *)item withRequest:(NSMutableURLRequest *)request; + +/*! + Called immediately after successful download of the specified update. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that has been downloaded. + */ +- (void)updater:(SUUpdater *)updater didDownloadUpdate:(SUAppcastItem *)item; + +/*! + Called after the specified update failed to download. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that failed to download. + \param error The error generated by the failed download. + */ +- (void)updater:(SUUpdater *)updater failedToDownloadUpdate:(SUAppcastItem *)item error:(NSError *)error; + +/*! + Called when the user clicks the cancel button while and update is being downloaded. + + \param updater The SUUpdater instance. + */ +- (void)userDidCancelDownload:(SUUpdater *)updater; + +/*! + Called immediately before extracting the specified downloaded update. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be extracted. + */ +- (void)updater:(SUUpdater *)updater willExtractUpdate:(SUAppcastItem *)item; + +/*! + Called immediately after extracting the specified downloaded update. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that has been extracted. + */ +- (void)updater:(SUUpdater *)updater didExtractUpdate:(SUAppcastItem *)item; + +/*! + Called immediately before installing the specified update. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + */ +- (void)updater:(SUUpdater *)updater willInstallUpdate:(SUAppcastItem *)item; + +/*! + Called when an update is skipped by the user. + + \param updater The updater instance. + \param item The appcast item corresponding to the update that the user skipped. + */ +- (void)updater:(SUUpdater *)updater userDidSkipThisVersion:(SUAppcastItem *)item; + +/*! + Returns whether the relaunch should be delayed in order to perform other tasks. + + This is not called if the user didn't relaunch on the previous update, + in that case it will immediately restart. + + This may also not be called if the application is not going to relaunch after it terminates. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + \param invocation The invocation that must be completed with `[invocation invoke]` before continuing with the relaunch. + + \return \c YES to delay the relaunch until \p invocation is invoked. + */ +- (BOOL)updater:(SUUpdater *)updater shouldPostponeRelaunchForUpdate:(SUAppcastItem *)item untilInvoking:(NSInvocation *)invocation; + +/*! + Returns whether the relaunch should be delayed in order to perform other tasks. + + This is not called if the user didn't relaunch on the previous update, + in that case it will immediately restart. + + This method acts as a simpler alternative to SUUpdaterDelegate::updater:shouldPostponeRelaunchForUpdate:untilInvoking: avoiding usage of NSInvocation, which is not available in Swift environments. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + + \return \c YES to delay the relaunch. + */ +- (BOOL)updater:(SUUpdater *)updater shouldPostponeRelaunchForUpdate:(SUAppcastItem *)item; + +/*! + Returns whether the application should be relaunched at all. + + Some apps \b cannot be relaunched under certain circumstances. + This method can be used to explicitly prevent a relaunch. + + \param updater The SUUpdater instance. + */ +- (BOOL)updaterShouldRelaunchApplication:(SUUpdater *)updater; + +/*! + Called immediately before relaunching. + + \param updater The SUUpdater instance. + */ +- (void)updaterWillRelaunchApplication:(SUUpdater *)updater; + +/*! + Called immediately after relaunching. SUUpdater delegate must be set before applicationDidFinishLaunching: to catch this event. + + \param updater The SUUpdater instance. + */ +- (void)updaterDidRelaunchApplication:(SUUpdater *)updater; + +/*! + Returns an object that compares version numbers to determine their arithmetic relation to each other. + + This method allows you to provide a custom version comparator. + If you don't implement this method or return \c nil, + the standard version comparator will be used. Note that the + standard version comparator may be used during installation for preventing + a downgrade, even if you provide a custom comparator here. + + \sa SUStandardVersionComparator + + \param updater The SUUpdater instance. + */ +- (nullable id<SUVersionComparison>)versionComparatorForUpdater:(SUUpdater *)updater; + +/*! + Returns an object that formats version numbers for display to the user. + If you don't implement this method or return \c nil, the standard version formatter will be used. + + \sa SUUpdateAlert + \param updater The SUUpdater instance. + */ +- (nullable id <SUVersionDisplay>)versionDisplayerForUpdater:(SUUpdater *)updater; + +/*! + Returns the path to the application which is used to relaunch after the update is installed. + + The installer also waits for the termination of the application at this path. + + The default is the path of the host bundle. + + \param updater The SUUpdater instance. + */ +- (nullable NSString *)pathToRelaunchForUpdater:(SUUpdater *)updater; + +/*! + Called before an updater shows a modal alert window, + to give the host the opportunity to hide attached windows that may get in the way. + + \param updater The SUUpdater instance. + */ +- (void)updaterWillShowModalAlert:(SUUpdater *)updater; + +/*! + Called after an updater shows a modal alert window, + to give the host the opportunity to hide attached windows that may get in the way. + + \param updater The SUUpdater instance. + */ +- (void)updaterDidShowModalAlert:(SUUpdater *)updater; + +/*! + Called when an update is scheduled to be silently installed on quit. + + This is after an update has been automatically downloaded in the background. + (i.e. SUUpdater::automaticallyDownloadsUpdates is YES) + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + \param invocation Can be used to trigger an immediate silent install and relaunch. + */ +- (void)updater:(SUUpdater *)updater willInstallUpdateOnQuit:(SUAppcastItem *)item immediateInstallationInvocation:(NSInvocation *)invocation; + +/*! + Called when an update is scheduled to be silently installed on quit. + This is after an update has been automatically downloaded in the background. + (i.e. SUUpdater::automaticallyDownloadsUpdates is YES) + This method acts as a more modern alternative to SUUpdaterDelegate::updater:willInstallUpdateOnQuit:immediateInstallationInvocation: using a block instead of NSInvocation, which is not available in Swift environments. + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that is proposed to be installed. + \param installationBlock Can be used to trigger an immediate silent install and relaunch. + */ +- (void)updater:(SUUpdater *)updater willInstallUpdateOnQuit:(SUAppcastItem *)item immediateInstallationBlock:(void (^)(void))installationBlock; + +/*! + Calls after an update that was scheduled to be silently installed on quit has been canceled. + + \param updater The SUUpdater instance. + \param item The appcast item corresponding to the update that was proposed to be installed. + + \deprecated This method is no longer invoked. The installer will try to its best ability to install the update. + */ +- (void)updater:(SUUpdater *)updater didCancelInstallUpdateOnQuit:(SUAppcastItem *)item __deprecated; + +/*! + Called after an update is aborted due to an error. + + \param updater The SUUpdater instance. + \param error The error that caused the abort + */ +- (void)updater:(SUUpdater *)updater didAbortWithError:(NSError *)error; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionComparisonProtocol.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionComparisonProtocol.h new file mode 100644 index 000000000..8d22d7a9f --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionComparisonProtocol.h @@ -0,0 +1,42 @@ +// +// SUVersionComparisonProtocol.h +// Sparkle +// +// Created by Andy Matuschak on 12/21/07. +// Copyright 2007 Andy Matuschak. All rights reserved. +// + +#ifndef SUVERSIONCOMPARISONPROTOCOL_H +#define SUVERSIONCOMPARISONPROTOCOL_H + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +NS_ASSUME_NONNULL_BEGIN + +/** + Provides version comparison facilities for Sparkle. +*/ +@protocol SUVersionComparison + +/** + An abstract method to compare two version strings. + + Should return NSOrderedAscending if b > a, NSOrderedDescending if b < a, + and NSOrderedSame if they are equivalent. +*/ +- (NSComparisonResult)compareVersion:(NSString *)versionA toVersion:(NSString *)versionB; // *** MAY BE CALLED ON NON-MAIN THREAD! + +@end + +NS_ASSUME_NONNULL_END +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionDisplayProtocol.h b/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionDisplayProtocol.h new file mode 100644 index 000000000..2874706e6 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/SUVersionDisplayProtocol.h @@ -0,0 +1,78 @@ +// +// SUVersionDisplayProtocol.h +// EyeTV +// +// Created by Uli Kusterer on 08.12.09. +// Copyright 2009 Elgato Systems GmbH. All rights reserved. +// + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +@class SUAppcastItem; + +NS_ASSUME_NONNULL_BEGIN + +/** + Applies special display formatting to version numbers of the bundle to update and the update before presenting them to the user. +*/ +SU_EXPORT @protocol SUVersionDisplay <NSObject> + +/** + Formats an update's version string and bundle's version string for display. + + This method is used to format both the display version of the update and the display version of the bundle to update. + + The display versions returned by this method are then used for presenting to the user when a new update is available, + or when the user cannot download/install the latest update for a specific reason, or when the user has a newer version + installed than the latest known version in the update feed. + + On input, the `update.displayVersionString` and `*inOutBundleDisplayVersion` may be the same, but the + `update.versionString` and `bundleVersion` will differ. To differentiate between these display versions, you may + choose to return different display version strings for the update and bundle. + + @param update The update to format the update display version from. You can query `update.displayVersionString` and `update.versionString` to retrieve the update's version information. + @param inOutBundleDisplayVersion On input, the display version string (or `CFBundleShortVersionString`) of the bundle to update. On output, this is the display version string of the bundle to show to the user. + @param bundleVersion The version (or CFBundleVersion) of the bundle to update. + @return A new display version string of the `update.displayVersionString` to show to the user. + */ +- (NSString *)formatUpdateDisplayVersionFromUpdate:(SUAppcastItem *)update andBundleDisplayVersion:(NSString * _Nonnull __autoreleasing * _Nonnull)inOutBundleDisplayVersion withBundleVersion:(NSString *)bundleVersion; + +@optional + +/** + Formats a bundle's version string for display. + + This method is used to format the display version of the bundle. + This method may be used when no new update is available and the user is already on the latest known version. + In this case, no new update version is shown to the user. + + This method is optional. If it's not implemented, Sparkle will default to using the `bundleDisplayVersion` passed to this method. + + @param bundleDisplayVersion The display version string (or `CFBundleShortVersionString`) of the bundle to update. + @param bundleVersion The version (or `CFBundleVersion`) of the bundle to update. + @param matchingUpdate The update in the feed that corresponds to the current bundle, or `nil` if no matching update item could be found in the feed. + @return A new display version string of the bundle to show to the user. + */ +- (NSString *)formatBundleDisplayVersion:(NSString *)bundleDisplayVersion withBundleVersion:(NSString *)bundleVersion matchingUpdate:(SUAppcastItem * _Nullable)matchingUpdate; + +/** + Formats two version strings. + + Both versions are provided so that important distinguishing information + can be displayed while also leaving out unnecessary/confusing parts. +*/ +- (void)formatVersion:(NSString *_Nonnull*_Nonnull)inOutVersionA andVersion:(NSString *_Nonnull*_Nonnull)inOutVersionB __deprecated_msg("Please use -formatUpdateDisplayVersionFromUpdate:andBundleDisplayVersion:withBundleVersion:"); + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/Headers/Sparkle.h b/Frameworks/Sparkle.framework/Versions/B/Headers/Sparkle.h new file mode 100644 index 000000000..a048d2670 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Headers/Sparkle.h @@ -0,0 +1,39 @@ +// +// Sparkle.h +// Sparkle +// +// Created by Andy Matuschak on 3/16/06. (Modified by CDHW on 23/12/07) +// Copyright 2006 Andy Matuschak. All rights reserved. +// + +#ifndef SPARKLE_H +#define SPARKLE_H + +// This list should include the shared headers. It doesn't matter if some of them aren't shared (unless +// there are name-space collisions) so we can list all of them to start with: + +#import <Sparkle/SUExport.h> +#import <Sparkle/SUAppcast.h> +#import <Sparkle/SUAppcastItem.h> +#import <Sparkle/SUStandardVersionComparator.h> +#import <Sparkle/SPUUpdater.h> +#import <Sparkle/SPUUpdaterDelegate.h> +#import <Sparkle/SPUUpdaterSettings.h> +#import <Sparkle/SUVersionComparisonProtocol.h> +#import <Sparkle/SUVersionDisplayProtocol.h> +#import <Sparkle/SUErrors.h> +#import <Sparkle/SPUUpdatePermissionRequest.h> +#import <Sparkle/SUUpdatePermissionResponse.h> +#import <Sparkle/SPUUserDriver.h> +#import <Sparkle/SPUDownloadData.h> + +// UI bits +#import <Sparkle/SPUStandardUpdaterController.h> +#import <Sparkle/SPUStandardUserDriver.h> +#import <Sparkle/SPUStandardUserDriverDelegate.h> + +// Deprecated bits +#import <Sparkle/SUUpdater.h> +#import <Sparkle/SUUpdaterDelegate.h> + +#endif diff --git a/Frameworks/Sparkle.framework/Versions/B/Modules/module.modulemap b/Frameworks/Sparkle.framework/Versions/B/Modules/module.modulemap new file mode 100644 index 000000000..01a494aa9 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Modules/module.modulemap @@ -0,0 +1,6 @@ +framework module Sparkle { + umbrella header "Sparkle.h" + export * + + module * { export * } +} diff --git a/Frameworks/Sparkle.framework/Versions/B/Modules/module.private.modulemap b/Frameworks/Sparkle.framework/Versions/B/Modules/module.private.modulemap new file mode 100644 index 000000000..8bc5cfd1a --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Modules/module.private.modulemap @@ -0,0 +1,38 @@ +// +// Sparkle.private.modulemap +// Sparkle +// +// Created on 4/30/25. +// Copyright © 2025 Sparkle Project. All rights reserved. +// + +framework module Sparkle_Private { + // Nothing exported here +} + +explicit module Sparkle_Private.SPUStandardUserDriver { + header "SPUStandardUserDriver+Private.h" + export * +} + +explicit module Sparkle_Private.SPUGentleUserDriverReminders { + header "SPUGentleUserDriverReminders.h" + export * +} + +explicit module Sparkle_Private.SPUUserAgent { + header "SPUUserAgent+Private.h" + export * +} + +explicit module Sparkle_Private.SUAppcastItem { + header "SUAppcastItem+Private.h" + header "SPUAppcastItemStateResolver.h" + export * +} + +explicit module Sparkle_Private.SUInstallerLauncher { + header "SUInstallerLauncher+Private.h" + header "SPUInstallationType.h" + export * +} diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUAppcastItemStateResolver.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUAppcastItemStateResolver.h new file mode 100644 index 000000000..929d3f1b7 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUAppcastItemStateResolver.h @@ -0,0 +1,38 @@ +// +// SPUAppcastItemStateResolver.h +// Sparkle +// +// Created by Mayur Pawashe on 5/31/21. +// Copyright © 2021 Sparkle Project. All rights reserved. +// + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SUStandardVersionComparator, SPUAppcastItemState; +@protocol SUVersionComparison; + +/** + Private exposed class used to resolve Appcast Item properties that rely on external factors such as a host. + This resolver is used for constructing appcast items. + */ +SU_EXPORT @interface SPUAppcastItemStateResolver : NSObject + +- (instancetype)init NS_UNAVAILABLE; + +- (instancetype)initWithHostVersion:(NSString *)hostVersion applicationVersionComparator:(id<SUVersionComparison>)applicationVersionComparator standardVersionComparator:(SUStandardVersionComparator *)standardVersionComparator; + +@end + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUGentleUserDriverReminders.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUGentleUserDriverReminders.h new file mode 100644 index 000000000..a509e0e07 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUGentleUserDriverReminders.h @@ -0,0 +1,22 @@ +// +// SPUGentleUserDriverReminders.h +// Sparkle +// +// Copyright © 2022 Sparkle Project. All rights reserved. +// + +#ifndef SPUGentleUserDriverReminders_h +#define SPUGentleUserDriverReminders_h + +/** + A private protocol for user drivers implementing gentle scheduled reminders + */ +@protocol SPUGentleUserDriverReminders + +- (void)logGentleScheduledUpdateReminderWarningIfNeeded; + +- (void)resetTimeSinceOpportuneUpdateNotice; + +@end + +#endif /* SPUGentleUserDriverReminders_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUInstallationType.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUInstallationType.h new file mode 100644 index 000000000..f06aa3391 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUInstallationType.h @@ -0,0 +1,19 @@ +// +// SPUInstallationType.h +// Sparkle +// +// Created by Mayur Pawashe on 7/24/16. +// Copyright © 2016 Sparkle Project. All rights reserved. +// + +#ifndef SPUInstallationType_h +#define SPUInstallationType_h + +#define SPUInstallationTypeApplication @"application" // the default installation type for ordinary application updates +#define SPUInstallationTypeGuidedPackage @"package" // the preferred installation type for package installations +#define SPUInstallationTypeInteractivePackage @"interactive-package" // the deprecated installation type; use guided package instead + +#define SPUInstallationTypesArray (@[SPUInstallationTypeApplication, SPUInstallationTypeGuidedPackage]) +#define SPUValidInstallationType(x) ((x != nil) && [SPUInstallationTypesArray containsObject:(NSString * _Nonnull)x]) + +#endif /* SPUInstallationType_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUStandardUserDriver+Private.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUStandardUserDriver+Private.h new file mode 100644 index 000000000..45bd43fef --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUStandardUserDriver+Private.h @@ -0,0 +1,40 @@ +// +// SPUStandardUserDriver+Private.h +// Sparkle +// +// Copyright © 2022 Sparkle Project. All rights reserved. +// + +#ifndef SPUStandardUserDriver_Private_h +#define SPUStandardUserDriver_Private_h + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SPUStandardUserDriver.h" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SPUStandardUserDriver.h> +#import <Sparkle/SUExport.h> +#endif + +@class NSWindowController; + +NS_ASSUME_NONNULL_BEGIN + +SU_EXPORT @interface SPUStandardUserDriver (Private) + +/** + Private API for accessing the active update alert's window controller. + This is the window controller that shows the update's release notes and install choices. + This can be accessed in -[SPUStandardUserDriverDelegate standardUserDriverWillHandleShowingUpdate:forUpdate:state:] + */ +@property (nonatomic, readonly, nullable) NSWindowController *activeUpdateAlert; + +@end + +NS_ASSUME_NONNULL_END + +#endif /* SPUStandardUserDriver_Private_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUUserAgent+Private.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUUserAgent+Private.h new file mode 100644 index 000000000..392fccb40 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SPUUserAgent+Private.h @@ -0,0 +1,29 @@ +// +// SPUUserAgent+Private.h +// Sparkle +// +// Created by Mayur Pawashe on 11/12/21. +// Copyright © 2021 Sparkle Project. All rights reserved. +// + +#import <Foundation/Foundation.h> + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +#endif + +NS_ASSUME_NONNULL_BEGIN + +@class SUHost; + +SU_EXPORT NSString *SPUMakeUserAgentWithHost(SUHost *responsibleHost, NSString * _Nullable displayNameSuffix); + +SU_EXPORT NSString *SPUMakeUserAgentWithBundle(NSBundle *responsibleBundle, NSString * _Nullable displayNameSuffix); + +NS_ASSUME_NONNULL_END diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUAppcastItem+Private.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUAppcastItem+Private.h new file mode 100644 index 000000000..ab49b4178 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUAppcastItem+Private.h @@ -0,0 +1,40 @@ +// +// SUAppcastItem+Private.h +// Sparkle +// +// Created by Mayur Pawashe on 4/30/21. +// Copyright © 2021 Sparkle Project. All rights reserved. +// + +#ifndef SUAppcastItem_Private_h +#define SUAppcastItem_Private_h + +#import <Foundation/Foundation.h> +#import <Sparkle/SUAppcastItem.h> + +NS_ASSUME_NONNULL_BEGIN + +// Available in SPUAppcastItemStateResolver.h (a private exposed header) +@class SPUAppcastItemStateResolver; +@class SUSignatures; + +@interface SUAppcastItem (Private) <NSSecureCoding> + +/** + Initializes with data from a dictionary provided by the RSS class and state resolver + + This initializer method is intended to be marked "private" and discouraged from public usage. + This method is available however. Talk to us to describe your use case and if you need to construct appcast items yourself. + */ +- (nullable instancetype)initWithDictionary:(NSDictionary *)dict relativeToURL:(NSURL * _Nullable)appcastURL stateResolver:(SPUAppcastItemStateResolver *)stateResolver failureReason:(NSString * _Nullable __autoreleasing *_Nullable)error; + +/** + The EdDSA and DSA signatures along with their statuses. + */ +@property (readonly, nonatomic, nullable) SUSignatures *signatures; + +@end + +NS_ASSUME_NONNULL_END + +#endif /* SUAppcastItem_Private_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUInstallerLauncher+Private.h b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUInstallerLauncher+Private.h new file mode 100644 index 000000000..8922e1813 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/PrivateHeaders/SUInstallerLauncher+Private.h @@ -0,0 +1,37 @@ +// +// SUInstallerLauncher+Private.h +// SUInstallerLauncher+Private +// +// Created by Mayur Pawashe on 8/21/21. +// Copyright © 2021 Sparkle Project. All rights reserved. +// + +#ifndef SUInstallerLauncher_Private_h +#define SUInstallerLauncher_Private_h + +#if defined(BUILDING_SPARKLE_SOURCES_EXTERNALLY) +// Ignore incorrect warning +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wquoted-include-in-framework-header" +#import "SUExport.h" +#import "SPUInstallationType.h" +#pragma clang diagnostic pop +#else +#import <Sparkle/SUExport.h> +// Chances are clients will need this too +#import <Sparkle/SPUInstallationType.h> +#endif + +@class NSString; + +/** + Private API for determining if the system needs authorization access to update a bundle path + + This API is not supported when used directly from a Sandboxed applications and will always return @c YES in that case. + + @param bundlePath The bundle path to test if authorization is needed when performing an update that replaces this bundle. + @return @c YES if Sparkle thinks authorization is needed to update the @c bundlePath, otherwise @c NO. + */ +SU_EXPORT BOOL SPUSystemNeedsAuthorizationAccessForBundlePath(NSString *bundlePath); + +#endif /* SUInstallerLauncher_Private_h */ diff --git a/Frameworks/Sparkle.framework/Versions/B/Resources/Base.lproj/Sparkle.strings b/Frameworks/Sparkle.framework/Versions/B/Resources/Base.lproj/Sparkle.strings new file mode 100644 index 000000000..539d04440 Binary files /dev/null and b/Frameworks/Sparkle.framework/Versions/B/Resources/Base.lproj/Sparkle.strings differ diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/Info.plist b/Frameworks/Sparkle.framework/Versions/B/Resources/Info.plist similarity index 72% rename from Frameworks/Sparkle.framework/Versions/A/Resources/Info.plist rename to Frameworks/Sparkle.framework/Versions/B/Resources/Info.plist index bc868cd4f..e3278acf1 100644 --- a/Frameworks/Sparkle.framework/Versions/A/Resources/Info.plist +++ b/Frameworks/Sparkle.framework/Versions/B/Resources/Info.plist @@ -3,13 +3,13 @@ <plist version="1.0"> <dict> <key>BuildMachineOSBuild</key> - <string>15C50</string> + <string>24G231</string> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleExecutable</key> <string>Sparkle</string> <key>CFBundleIdentifier</key> - <string>org.andymatuschak.Sparkle</string> + <string>org.sparkle-project.Sparkle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> @@ -17,7 +17,7 @@ <key>CFBundlePackageType</key> <string>FMWK</string> <key>CFBundleShortVersionString</key> - <string>1.6 git</string> + <string>2.8.1</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleSupportedPlatforms</key> @@ -25,20 +25,24 @@ <string>MacOSX</string> </array> <key>CFBundleVersion</key> - <string>7b61cdd</string> + <string>2050</string> <key>DTCompiler</key> <string>com.apple.compilers.llvm.clang.1_0</string> <key>DTPlatformBuild</key> - <string>7C1002</string> + <string>24F74</string> + <key>DTPlatformName</key> + <string>macosx</string> <key>DTPlatformVersion</key> - <string>GM</string> + <string>15.5</string> <key>DTSDKBuild</key> - <string>15C43</string> + <string>24F74</string> <key>DTSDKName</key> - <string>macosx10.11</string> + <string>macosx15.5</string> <key>DTXcode</key> - <string>0721</string> + <string>1640</string> <key>DTXcodeBuild</key> - <string>7C1002</string> + <string>16F6</string> + <key>LSMinimumSystemVersion</key> + <string>10.13</string> </dict> </plist> diff --git a/Frameworks/Sparkle.framework/Versions/B/Resources/ReleaseNotesColorStyle.css b/Frameworks/Sparkle.framework/Versions/B/Resources/ReleaseNotesColorStyle.css new file mode 100644 index 000000000..bcd84a205 --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Resources/ReleaseNotesColorStyle.css @@ -0,0 +1,13 @@ +@media (prefers-color-scheme: dark) { + html { + color-scheme: dark; + color: white; + background: transparent; + } + :link { + color: #419CFF; + } + :link:active { + color: #FF1919; + } +} diff --git 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--git a/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Info.plist b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Info.plist new file mode 100644 index 000000000..c50fe3bbf --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Info.plist @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>BuildMachineOSBuild</key> + <string>24G231</string> + <key>CFBundleDevelopmentRegion</key> + <string>en</string> + <key>CFBundleExecutable</key> + <string>Updater</string> + <key>CFBundleIdentifier</key> + <string>org.sparkle-project.Sparkle.Updater</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleLocalizations</key> + <array> + <string>en</string> + <string>ca</string> + <string>ar</string> + <string>cs</string> + <string>da</string> + <string>de</string> + <string>el</string> + <string>en</string> + <string>es</string> + <string>fa</string> + <string>fi</string> + <string>fr</string> + <string>he</string> + <string>hr</string> + <string>hu</string> + <string>is</string> + <string>it</string> + <string>ja</string> + <string>ko</string> + <string>nb</string> + <string>nl</string> + <string>pl</string> + <string>pt-BR</string> + <string>pt-PT</string> + <string>ro</string> + <string>ru</string> + <string>sk</string> + <string>sl</string> + <string>sv</string> + <string>th</string> + <string>tr</string> + <string>uk</string> + <string>zh_CN</string> + <string>zh_HK</string> + <string>zh_TW</string> + </array> + <key>CFBundleName</key> + <string>Updater</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>2.8.1</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleSupportedPlatforms</key> + <array> + <string>MacOSX</string> + </array> + <key>CFBundleVersion</key> + <string>2050</string> + <key>DTCompiler</key> + <string>com.apple.compilers.llvm.clang.1_0</string> + <key>DTPlatformBuild</key> + <string>24F74</string> + <key>DTPlatformName</key> + <string>macosx</string> + <key>DTPlatformVersion</key> + <string>15.5</string> + <key>DTSDKBuild</key> + <string>24F74</string> + <key>DTSDKName</key> + <string>macosx15.5</string> + <key>DTXcode</key> + <string>1640</string> + <key>DTXcodeBuild</key> + <string>16F6</string> + <key>LSApplicationCategoryType</key> + <string>public.app-category.utilities</string> + <key>LSMinimumSystemVersion</key> + <string>10.13</string> + <key>LSUIElement</key> + <string>1</string> + <key>NSPrincipalClass</key> + <string>NSApplication</string> +</dict> +</plist> diff --git a/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/MacOS/Updater b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/MacOS/Updater new file mode 100755 index 000000000..92161b970 Binary files /dev/null and b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/MacOS/Updater differ diff --git a/Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/PkgInfo b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/PkgInfo similarity index 100% rename from Frameworks/Sparkle.framework/Versions/A/Resources/Autoupdate.app/Contents/PkgInfo rename to Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/PkgInfo diff --git a/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Resources/SUStatus.nib b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Resources/SUStatus.nib new file mode 100644 index 000000000..d8dee77bc Binary files /dev/null and b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/Resources/SUStatus.nib differ diff --git a/Frameworks/SDL_net.framework/Versions/A/_CodeSignature/CodeResources b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/_CodeSignature/CodeResources similarity index 78% rename from Frameworks/SDL_net.framework/Versions/A/_CodeSignature/CodeResources rename to Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/_CodeSignature/CodeResources index e99854327..3430875b7 100644 --- a/Frameworks/SDL_net.framework/Versions/A/_CodeSignature/CodeResources +++ b/Frameworks/Sparkle.framework/Versions/B/Updater.app/Contents/_CodeSignature/CodeResources @@ -4,29 +4,19 @@ <dict> <key>files</key> <dict> - <key>Resources/Info.plist</key> + <key>Resources/SUStatus.nib</key> <data> - IFl4anwBC5LuHBcrrAsMF00YEpE= + Iu5Uac2/Jq/TkBKt72CBLw3j1D8= </data> </dict> <key>files2</key> <dict> - <key>Headers/SDL_net.h</key> - <data> - 6kTOA/1YW80ToDYxiGCkfzk5bDk= - </data> - <key>Resources/Info.plist</key> - <data> - IFl4anwBC5LuHBcrrAsMF00YEpE= - </data> - <key>SDL</key> + <key>Resources/SUStatus.nib</key> <dict> - <key>cdhash</key> + <key>hash2</key> <data> - JoFhF8dRBnlOvmos42exH5lkj00= + Qd5rCHQjMKfxN9BfliN2b7KXpOro8kFotf6JbmgnSLI= </data> - <key>requirement</key> - <string>identifier SDL and anchor apple generic and certificate 1[field.1.2.840.113635.100.6.2.6] /* exists */ and certificate leaf[field.1.2.840.113635.100.6.1.13] /* exists */ and certificate leaf[subject.OU] = "55HAF265SR"</string> </dict> </dict> <key>rules</key> @@ -47,6 +37,11 @@ <key>weight</key> <real>1100</real> </dict> + <key>^Resources/Base\.lproj/</key> + <dict> + <key>weight</key> + <real>1010</real> + </dict> <key>^version.plist$</key> <true/> </dict> @@ -106,6 +101,11 @@ <key>weight</key> <real>1100</real> </dict> + <key>^Resources/Base\.lproj/</key> + <dict> + <key>weight</key> + <real>1010</real> + </dict> <key>^[^/]+$</key> <dict> <key>nested</key> diff --git a/Frameworks/Sparkle.framework/Versions/B/XPCServices/Downloader.xpc/Contents/Info.plist b/Frameworks/Sparkle.framework/Versions/B/XPCServices/Downloader.xpc/Contents/Info.plist new file mode 100644 index 000000000..0fc767daa --- /dev/null +++ b/Frameworks/Sparkle.framework/Versions/B/XPCServices/Downloader.xpc/Contents/Info.plist @@ -0,0 +1,62 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>BuildMachineOSBuild</key> + <string>24G231</string> + <key>CFBundleDevelopmentRegion</key> + <string>en</string> + <key>CFBundleExecutable</key> + <string>Downloader</string> + <key>CFBundleIdentifier</key> + <string>org.sparkle-project.DownloaderService</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>Downloader</string> + <key>CFBundlePackageType</key> + <string>XPC!</string> + <key>CFBundleShortVersionString</key> + <string>2.8.1</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleSupportedPlatforms</key> + <array> + <string>MacOSX</string> + </array> + <key>CFBundleVersion</key> + <string>2050</string> + <key>DTCompiler</key> + <string>com.apple.compilers.llvm.clang.1_0</string> + <key>DTPlatformBuild</key> + <string>24F74</string> + <key>DTPlatformName</key> + <string>macosx</string> + <key>DTPlatformVersion</key> + <string>15.5</string> + <key>DTSDKBuild</key> + <string>24F74</string> + <key>DTSDKName</key> + <string>macosx15.5</string> + <key>DTXcode</key> + <string>1640</string> + <key>DTXcodeBuild</key> + <string>16F6</string> + <key>LSMinimumSystemVersion</key> + <string>10.13</string> + <key>NSAppTransportSecurity</key> + <dict> + <key>NSAllowsArbitraryLoads</key> + <false/> + </dict> + <key>NSHumanReadableCopyright</key> + <string>Copyright © 2016 Sparkle Project. 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+ </dict> + <key>^Resources/Base\.lproj/</key> + <dict> + <key>weight</key> + <real>1010</real> + </dict> + <key>^[^/]+$</key> + <dict> + <key>nested</key> + <true/> + <key>weight</key> + <real>10</real> + </dict> + <key>^embedded\.provisionprofile$</key> + <dict> + <key>weight</key> + <real>20</real> + </dict> + <key>^version\.plist$</key> + <dict> + <key>weight</key> + <real>20</real> + </dict> + </dict> +</dict> +</plist> diff --git a/Frameworks/Sparkle.framework/Versions/Current b/Frameworks/Sparkle.framework/Versions/Current index 8c7e5a667..7371f47a6 120000 --- a/Frameworks/Sparkle.framework/Versions/Current +++ b/Frameworks/Sparkle.framework/Versions/Current @@ -1 +1 @@ -A \ No newline at end of file +B \ No newline at end of file diff --git a/Frameworks/Sparkle.framework/XPCServices b/Frameworks/Sparkle.framework/XPCServices new file mode 120000 index 000000000..99c46ea23 --- /dev/null +++ b/Frameworks/Sparkle.framework/XPCServices @@ -0,0 +1 @@ +Versions/Current/XPCServices \ No newline at end of file diff --git a/Info.plist b/Info.plist index 964a5aa11..7c9a74e22 100644 --- a/Info.plist +++ b/Info.plist @@ -153,7 +153,7 @@ <key>JoypadURL</key> <string>http://getjoypad.com/</string> <key>LSMinimumSystemVersion</key> - <string>${MACOSX_DEPLOYMENT_TARGET}</string> + <string>10.15</string> <key>MobygamesSearchURL</key> <string>http://www.mobygames.com/search/quick?p=2&q=%@</string> <key>MobygamesURL</key> diff --git a/MODERNIZATION_STATUS.md b/MODERNIZATION_STATUS.md new file mode 100644 index 000000000..de22d12aa --- /dev/null +++ b/MODERNIZATION_STATUS.md @@ -0,0 +1,82 @@ +# Boxer Modernization Status + +## Completed Tasks + +### ✅ Build Configuration Updates +- Updated all build targets from 32-bit (i386) to 64-bit (x86_64/arm64) +- Changed `MACOSX_DEPLOYMENT_TARGET` from 10.6/10.8 to 10.15 +- Removed 32-bit specific compiler flags (`-mstackrealign`, `LD_NO_PIE`) +- Updated `COMBINE_HIDPI_IMAGES` to YES for modern macOS +- Updated `ARCHS` to `$(ARCHS_STANDARD)` for universal binary support +- Updated `VALID_ARCHS` to `x86_64 arm64` + +### ✅ Info.plist Updates +- Updated `LSMinimumSystemVersion` to 10.15 in all Info.plist files: + - `Info.plist` + - `Standalone/Boxer Standalone-Info.plist` + - `Bundler/Boxer Bundler-Info.plist` + +### ✅ Deprecated Framework Removal +- Removed QTKit.framework (deprecated and removed in macOS 10.15) + +### ✅ Code Compilation Fixes +- Fixed C++11 string literal issue in `DOSBox/src/ints/int10_vesa.cpp` +- Fixed enum type conversion issues in: + - `Boxer/BXEmulatedJoystick.mm` + - `Boxer/BXThrustmasterFCS.mm` + - `Boxer/BXCHFlightstick.mm` +- Fixed property synthesis issue in `ADBToolkit/ADBFileHandle.m` +- Added missing CoreImage import in `Boxer/Printing/BXPrintStatusPanelController.m` + +### ✅ DOSBox 64-bit Compatibility +- Verified DOSBox source code uses proper type definitions (Bit8u, Bit16u, Bit32u) +- Code compiles successfully for 64-bit architecture + +### ✅ Deprecated API Review +- Confirmed codebase already uses modern NSURL-based APIs +- Deprecated NSString-based methods are in legacy category and delegate to modern implementations + +## Remaining Work + +### ⚠️ Framework Updates Required +The project currently fails at the linking stage because all bundled frameworks are 32-bit only. See `FRAMEWORK_UPDATE_NOTES.md` for details on what needs to be updated: + +**Required Framework Updates:** +1. SDL.framework → SDL2.framework (64-bit) +2. SDL_net.framework → SDL2_net.framework (64-bit) +3. SDL_sound.framework → 64-bit version +4. Sparkle.framework → Modern 64-bit version (2.x+) +5. MT32Emu.framework → 64-bit version +6. DDHidLib.framework → 64-bit version or alternative +7. BGHUDAppKit.framework → 64-bit version or alternative + +**Current Status:** +- ✅ Source code compiles successfully for 64-bit +- ❌ Linking fails due to 32-bit frameworks +- ⚠️ Frameworks need to be replaced with 64-bit versions before the app can run + +## Build Instructions + +To build the project once frameworks are updated: + +```bash +# Build with code signing disabled (for testing) +xcodebuild -project Boxer.xcodeproj -scheme Boxer -configuration Debug \ + CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO build +``` + +## Next Steps + +1. **Obtain 64-bit frameworks** - See `FRAMEWORK_UPDATE_NOTES.md` for sources +2. **Replace frameworks** in `Frameworks/` directory +3. **Test build** - Should link successfully once frameworks are updated +4. **Runtime testing** - Test DOS emulation, UI, and game importing functionality +5. **Code signing** - Set up proper code signing for distribution (if needed) + +## Notes + +- The project successfully compiles for 64-bit (arm64 and x86_64) +- DOSBox core is compatible with 64-bit architecture +- All deprecated API usage has been addressed +- OpenGL framework is still used (deprecated but functional in macOS 10.15+) +- Consider Metal migration for future macOS versions diff --git a/MT32EMU_BUILD_INSTRUCTIONS.md b/MT32EMU_BUILD_INSTRUCTIONS.md new file mode 100644 index 000000000..30a0aef59 --- /dev/null +++ b/MT32EMU_BUILD_INSTRUCTIONS.md @@ -0,0 +1,171 @@ +# Building MT32Emu Framework from Source + +MT32Emu is part of the [munt project](https://github.com/munt/munt) and provides MT-32 synthesizer emulation for DOS games. + +## Step 1: Clone the Repository + +```bash +# Clone the munt repository (outside your Boxer project) +cd ~ +git clone https://github.com/munt/munt.git +cd munt +``` + +## Step 2: Navigate to mt32emu Directory + +The `mt32emu` subdirectory contains the library you need: + +```bash +cd mt32emu +``` + +## Step 3: Build with CMake + +The munt project uses CMake. You need to build the `mt32emu` library component: + +```bash +# Create build directory +mkdir build && cd build + +# Configure CMake for universal binary (x86_64 + arm64) +cmake .. \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ + -Dlibmt32emu_SHARED=ON + +# Build +cmake --build . --config Release +``` + +**Note**: The exact CMake options may vary. Check if there's a `CMakeLists.txt` in the `mt32emu` directory and look for framework build options. + +## Step 4: Create Framework Structure + +After building, you'll need to create a macOS framework structure. The build will produce a library file (`.dylib` or `.a`), but you need to wrap it in a framework. + +### Find the Built Library + +```bash +# The library might be in different locations depending on the build +find . -name "libmt32emu*.dylib" -o -name "libmt32emu*.a" | head -1 +``` + +### Create Framework Manually + +```bash +# Go back to munt root or wherever you want to create the framework +cd ~/munt + +# Create framework structure +mkdir -p MT32Emu.framework/Versions/A/Headers +mkdir -p MT32Emu.framework/Versions/A/Resources + +# Find and copy the built library +LIB_PATH=$(find . -name "libmt32emu*.dylib" -o -name "libmt32emu*.a" | head -1) +cp "$LIB_PATH" MT32Emu.framework/Versions/A/MT32Emu + +# Copy headers (usually in mt32emu/src/ or mt32emu/include/) +# Check the source directory structure first +ls mt32emu/src/ # or mt32emu/include/ +cp mt32emu/src/*.h MT32Emu.framework/Versions/A/Headers/ 2>/dev/null || \ +cp mt32emu/include/*.h MT32Emu.framework/Versions/A/Headers/ 2>/dev/null || \ +echo "Check mt32emu directory for header files" + +# Create symlinks +cd MT32Emu.framework +ln -s Versions/A/Headers Headers +ln -s Versions/A/Resources Resources +ln -s Versions/A/MT32Emu MT32Emu +cd Versions +ln -s A Current +cd ../.. + +# Create Info.plist +cat > MT32Emu.framework/Versions/A/Resources/Info.plist <<EOF +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleIdentifier</key> + <string>net.munt.mt32emu</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundlePackageType</key> + <string>FMWK</string> + <key>CFBundleShortVersionString</key> + <string>2.7</string> + <key>CFBundleVersion</key> + <string>1</string> +</dict> +</plist> +EOF + +# Copy to your Boxer project +cp -R MT32Emu.framework /Users/daniel/projects/Boxer/Frameworks/ +``` + +## Step 5: Verify the Framework + +```bash +cd /Users/daniel/projects/Boxer + +# Check architecture +file Frameworks/MT32Emu.framework/Versions/A/MT32Emu + +# Should show: Mach-O universal binary with 2 architectures: [x86_64] [arm64] +# Or at least one 64-bit architecture + +# Verify it's 64-bit (not 32-bit) +lipo -info Frameworks/MT32Emu.framework/Versions/A/MT32Emu +``` + +## Step 6: Check Headers + +Make sure the headers are in place: + +```bash +ls Frameworks/MT32Emu.framework/Headers/ +# Should show header files like: Synth.h, ROMInfo.h, etc. +``` + +## Troubleshooting + +### If CMake configuration fails: +- Make sure you have Xcode Command Line Tools: `xcode-select --install` +- Install CMake if needed: `brew install cmake` +- Check the `CMakeLists.txt` file in the `mt32emu` directory for specific requirements + +### If the library is static (.a) instead of dynamic (.dylib): +- You may need to adjust the `libmt32emu_SHARED` flag or check CMake options +- Static libraries can still be used in frameworks, but you'll need to link differently + +### If headers are missing: +- Check the `mt32emu/src/` or `mt32emu/include/` directory in the source tree +- Common headers needed: `Synth.h`, `ROMInfo.h`, `FileStream.h`, etc. +- You may need to copy headers from the source directory manually + +### If build produces errors: +- Check the munt repository's README or documentation +- Look for build instructions in the repository +- The project might have specific dependencies or build requirements + +## Alternative: Check for Pre-built Versions + +Before building from source, check if there are pre-built frameworks available: +- Check the munt releases page: https://github.com/munt/munt/releases +- Look for macOS framework downloads +- Check if Homebrew has a formula: `brew search munt` + +## Notes + +- **ROM Files Required**: MT32Emu requires ROM files to function (MT32_CONTROL.ROM, MT32_PCM.ROM, etc.) + - These ROMs are copyrighted by Roland and cannot be distributed + - Users must provide their own ROM files + - Boxer should handle ROM loading separately + +- **Licensing**: The framework is LGPL-2.1 licensed, so ensure compliance with licensing requirements if your app is closed-source + +- **Current Framework**: Your existing MT32Emu.framework is 32-bit (i386), so it definitely needs to be rebuilt for 64-bit diff --git a/Other Sources/ADBToolkit/ADBFileHandle.m b/Other Sources/ADBToolkit/ADBFileHandle.m index 695a153a3..1f733f76e 100644 --- a/Other Sources/ADBToolkit/ADBFileHandle.m +++ b/Other Sources/ADBToolkit/ADBFileHandle.m @@ -631,7 +631,7 @@ @interface ADBDataHandle () @implementation ADBDataHandle @synthesize data = _data; -@synthesize offset = _offset; +@synthesize offset; + (id) handleForData: (NSData *)data { diff --git a/Other Sources/JoypadCocoaSDK/libJoypadCocoa.a b/Other Sources/JoypadCocoaSDK/libJoypadCocoa.a index fb613933b..41b96f9aa 100644 Binary files a/Other Sources/JoypadCocoaSDK/libJoypadCocoa.a and b/Other Sources/JoypadCocoaSDK/libJoypadCocoa.a differ diff --git a/SDL2_MIGRATION_STEPS.md b/SDL2_MIGRATION_STEPS.md new file mode 100644 index 000000000..5e33f15ca --- /dev/null +++ b/SDL2_MIGRATION_STEPS.md @@ -0,0 +1,150 @@ +# SDL2 Migration - What You Need To Do + +## ✅ Code Changes Complete + +All code has been updated to use SDL2 instead of SDL 1.2: +- ✅ Imports changed to `<SDL2/SDL.h>` and `<SDL2_net/SDL_net.h>` +- ✅ Audio API updated: `SDL_OpenAudioDevice()`, `SDL_PauseAudioDevice()` +- ✅ Removed CD audio support (SDL2 doesn't support it) +- ✅ Updated SDL_Init() calls (removed deprecated flags) + +## 📋 What You Need To Do + +### 1. Get SDL2.framework (REQUIRED) + +You need a 64-bit SDL2.framework (universal binary with x86_64 and arm64). + +**Option A: Download Prebuilt (Easiest)** +1. Visit https://www.libsdl.org/download-2.0.php +2. Look for "macOS" or "Framework" downloads +3. Download SDL2.framework +4. Verify it's 64-bit: + ```bash + file SDL2.framework/SDL2 + # Should show: Mach-O universal binary with 2 architectures: [x86_64] [arm64] + ``` +5. Copy to your Frameworks directory: + ```bash + cp -R SDL2.framework /Users/daniel/projects/Boxer/Frameworks/ + ``` + +**Option B: Build from Source** +```bash +# Clone SDL2 repository +git clone https://github.com/libsdl-org/SDL.git +cd SDL +mkdir build && cd build + +# Configure for universal binary +cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 + +# Build +cmake --build . --config Release + +# Copy framework to your project +cp -R SDL2.framework /Users/daniel/projects/Boxer/Frameworks/ +``` + +**Option C: Use Homebrew (Then Copy)** +```bash +# Install SDL2 via Homebrew +brew install sdl2 + +# Find the framework location +# Apple Silicon: /opt/homebrew/lib/SDL2.framework +# Intel: /usr/local/lib/SDL2.framework + +# Copy to your project +cp -R /opt/homebrew/lib/SDL2.framework /Users/daniel/projects/Boxer/Frameworks/ +# OR +cp -R /usr/local/lib/SDL2.framework /Users/daniel/projects/Boxer/Frameworks/ +``` + +### 2. Verify SDL2_net.framework + +Check that your existing SDL2_net.framework is 64-bit: +```bash +cd /Users/daniel/projects/Boxer +file Frameworks/SDL2_net.framework/Versions/A/SDL2_net +``` + +**Expected output:** +``` +Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit dynamically linked shared library x86_64] [arm64:Mach-O 64-bit dynamically linked shared library arm64] +``` + +**If it's NOT 64-bit**, you'll need to build SDL2_net from source: +```bash +git clone https://github.com/libsdl-org/SDL_net.git +cd SDL_net +mkdir build && cd build + +# Point to your SDL2 installation +cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ + -DSDL2_DIR=/path/to/SDL2/build + +cmake --build . --config Release + +# Copy to Frameworks +cp -R SDL2_net.framework /Users/daniel/projects/Boxer/Frameworks/ +``` + +### 3. Update Xcode Project + +After adding SDL2.framework, you need to update the Xcode project: + +1. Open `Boxer.xcodeproj` in Xcode +2. In the Project Navigator, find `Frameworks` group +3. Remove the old `SDL.framework` reference (if it's still there) +4. Add `SDL2.framework`: + - Right-click on `Frameworks` folder + - Select "Add Files to Boxer..." + - Navigate to `Frameworks/SDL2.framework` + - Make sure "Copy items if needed" is **unchecked** (it's already in the right place) + - Click "Add" +5. In Build Phases: + - Remove `SDL.framework` from "Link Binary With Libraries" + - Add `SDL2.framework` to "Link Binary With Libraries" + - Remove `SDL.framework` from "Copy Bundle Resources" (if present) + - Add `SDL2.framework` to "Copy Bundle Resources" (if needed) + +### 4. Build and Test + +Try building the project: +```bash +cd /Users/daniel/projects/Boxer +xcodebuild -project Boxer.xcodeproj -scheme Boxer -configuration Debug build +``` + +If you get linker errors about missing SDL2 symbols, make sure: +- SDL2.framework is in the Frameworks directory +- SDL2.framework is added to "Link Binary With Libraries" in Xcode +- Framework search paths include the Frameworks directory + +## 📝 Summary of Changes Made + +### Code Files Updated: +- `Boxer/BXEmulator.mm` - Updated SDL imports and SDL_Init() +- `Boxer/BXEmulator+BXAudio.mm` - Updated audio pause/resume to use SDL_PauseAudioDevice() +- `Boxer/BXEmulator+BXDOSFileSystem.mm` - Removed SDL CD audio checks +- `DOSBox/include/SDL.h` - Updated to import SDL2 +- `DOSBox/include/SDL_net.h` - Updated to import SDL2_net +- `DOSBox/src/hardware/mixer.cpp` - Updated to use SDL_OpenAudioDevice() and SDL_PauseAudioDevice() + +### API Changes: +- `SDL_Init()` - Removed `SDL_INIT_CDROM` and `SDL_INIT_NOPARACHUTE` flags +- `SDL_OpenAudio()` → `SDL_OpenAudioDevice()` +- `SDL_PauseAudio()` → `SDL_PauseAudioDevice()` +- CD audio functions removed (SDL_CDNumDrives, etc.) + +## ⚠️ Remaining Work + +After you add SDL2.framework, you'll still need to update: +- SDL_sound.framework (needs SDL_sound 2.0 for SDL2) +- Other frameworks (Sparkle, MT32Emu, DDHidLib, BGHUDAppKit) - see FRAMEWORK_UPDATE_NOTES.md + +But SDL2 and SDL2_net are the critical ones to get the project building. diff --git a/SDL_SOUND_BUILD_INSTRUCTIONS.md b/SDL_SOUND_BUILD_INSTRUCTIONS.md new file mode 100644 index 000000000..e87b0b87e --- /dev/null +++ b/SDL_SOUND_BUILD_INSTRUCTIONS.md @@ -0,0 +1,132 @@ +# SDL_sound 2.0 Build Instructions + +SDL_sound is the last framework that needs to be updated to 64-bit. The current version in `Frameworks/SDL_sound.framework` is 32-bit only (i386). + +**Note:** SDL_sound is used by DOSBox for CD audio image support (playing audio tracks from CD image files like .cue/.bin). + +## Option 1: Build from Source (Recommended) + +SDL_sound 2.0 works with SDL2. Here's how to build it as a universal 64-bit framework: + +### Prerequisites +- Xcode with command-line tools +- CMake (install via `brew install cmake` if needed) +- SDL2.framework (already in your project) + +### Build Steps + +1. **Clone SDL_sound 2.0 source:** + ```bash + cd /tmp + git clone https://github.com/icculus/SDL_sound.git + cd SDL_sound + git checkout v2.0.4 + ``` + +2. **Create build directory:** + ```bash + mkdir build + cd build + ``` + +3. **Configure for universal 64-bit build:** + + First, find where SDL2 is installed. If you have SDL2.framework in your project: + ```bash + SDL2_FRAMEWORK_PATH="/Users/daniel/projects/Boxer/Frameworks/SDL2.framework" + ``` + + Then configure: + ```bash + cmake .. \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ + -DSDL2_DIR="$SDL2_FRAMEWORK_PATH" \ + -DSDLSOUND_INSTALL=ON \ + -DSDLSOUND_SHARED=ON + ``` + + **Note:** If CMake can't find SDL2: + - Try: `-DCMAKE_PREFIX_PATH="/Users/daniel/projects/Boxer/Frameworks"` + - Or: `-DSDL2_INCLUDE_DIR="$SDL2_FRAMEWORK_PATH/Headers" -DSDL2_LIBRARY="$SDL2_FRAMEWORK_PATH/SDL2"` + +4. **Build:** + ```bash + cmake --build . --config Release + ``` + +5. **Create Framework Structure:** + + SDL_sound may not build as a framework by default. You may need to manually create the framework structure: + + ```bash + # Find the built library (usually in the build directory) + BUILT_LIB=$(find . -name "libSDL_sound*.dylib" -o -name "SDL_sound*.dylib" | head -1) + + # Create framework directory structure + mkdir -p SDL_sound.framework/Versions/A/Headers + mkdir -p SDL_sound.framework/Versions/A/Resources + + # Copy the library + cp "$BUILT_LIB" SDL_sound.framework/Versions/A/SDL_sound + + # Copy headers from source + cp -R ../src/*.h SDL_sound.framework/Versions/A/Headers/ + + # Create symlinks + cd SDL_sound.framework + ln -sf Versions/A/SDL_sound SDL_sound + ln -sf Versions/A/Headers Headers + ln -sf Versions/A/Resources Resources + cd Versions + ln -sf A Current + cd ../.. + ``` + + **Note:** Your existing SDL_sound.framework also includes Ogg and Vorbis frameworks. You may need to: + - Copy those from the old framework: `cp -R /Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/Frameworks SDL_sound.framework/Versions/A/` + - Or rebuild them as 64-bit as well if they're also 32-bit + +7. **Replace old framework:** + ```bash + cp -R SDL_sound.framework /Users/daniel/projects/Boxer/Frameworks/ + ``` + +8. **Verify it's 64-bit:** + ```bash + file /Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/SDL_sound + lipo -info /Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/SDL_sound + ``` + + You should see: `Mach-O universal binary with 2 architectures: [x86_64] [arm64]` + +## Option 2: Use Homebrew (Alternative) + +If you prefer, you can install SDL_sound via Homebrew and link against it: + +```bash +brew install sdl2_sound +``` + +However, this installs it system-wide, not as a framework in your project. You would need to: +1. Update Xcode project settings to link against the Homebrew library +2. Update library search paths +3. Handle distribution (the library needs to be bundled with your app) + +## Troubleshooting + +- **CMake can't find SDL2:** Make sure `SDL2_DIR` points to the directory containing `SDL2.framework`, not the framework itself +- **Build fails:** Check that you have all required dependencies (SDL2, and any codec libraries SDL_sound needs) +- **Framework structure:** SDL_sound may build as a `.dylib` by default. You'll need to manually create the framework structure as shown above + +## Current Status + +- ✅ SDL2.framework - Updated to 64-bit +- ✅ SDL2_net.framework - Updated to 64-bit +- ✅ Sparkle.framework - Updated to 64-bit +- ✅ MT32Emu.framework - Updated to 64-bit +- ✅ BGHUDAppKit.framework - Updated to 64-bit +- ✅ DDHidLib.framework - Updated to 64-bit +- ✅ libJoypadCocoa.a - Made conditional (x86_64 only) +- ⚠️ SDL_sound.framework - **Still needs 64-bit version** diff --git a/Standalone/Boxer Standalone-Info.plist b/Standalone/Boxer Standalone-Info.plist index 1708185a0..9f0373095 100644 --- a/Standalone/Boxer Standalone-Info.plist +++ b/Standalone/Boxer Standalone-Info.plist @@ -68,7 +68,7 @@ <key>JoypadURL</key> <string>http://getjoypad.com/</string> <key>LSMinimumSystemVersion</key> - <string>${MACOSX_DEPLOYMENT_TARGET}</string> + <string>10.15</string> <key>NSHumanReadableCopyright</key> <string>© {{YEAR}} {{ORGANIZATION_NAME}}, all rights reserved.</string> <key>NSMainNibFile</key> diff --git a/build_release.sh b/build_release.sh new file mode 100755 index 000000000..4a4f0fa1b --- /dev/null +++ b/build_release.sh @@ -0,0 +1,51 @@ +#!/bin/bash +# Build Release version of Boxer and prepare for distribution + +set -e + +echo "Building Boxer Release version..." + +# Build the Release version +xcodebuild -project Boxer.xcodeproj \ + -scheme Boxer \ + -configuration Release \ + CODE_SIGN_IDENTITY="" \ + CODE_SIGNING_REQUIRED=NO \ + CODE_SIGNING_ALLOWED=NO \ + build + +# Find the Release app +APP_PATH=$(find ~/Library/Developer/Xcode/DerivedData/Boxer-*/Build/Products/Release -name "Boxer.app" -type d 2>/dev/null | head -1) + +if [ -z "$APP_PATH" ]; then + echo "Error: Could not find Release app" + exit 1 +fi + +echo "Found Release app at: $APP_PATH" + +# Set environment variables for the copy script +export BUILT_PRODUCTS_DIR="$(dirname "$APP_PATH")" +export FRAMEWORKS_FOLDER_PATH="Boxer.app/Contents/Frameworks" +export SRCROOT="$(pwd)" + +# Copy required dylibs +echo "Copying framework dylibs..." +bash copy_sdl_sound_dylib.sh + +# Verify the app +echo "" +echo "Verifying app bundle..." +file "$APP_PATH/Contents/MacOS/Boxer" +ls -la "$APP_PATH/Contents/Frameworks/" | grep -E "dylib|framework" | head -10 + +echo "" +echo "✅ Release build complete!" +echo "" +echo "To install to Applications folder:" +echo " cp -R \"$APP_PATH\" /Applications/" +echo "" +echo "Or drag and drop Boxer.app from:" +echo " $APP_PATH" +echo "" +echo "To Applications folder in Finder" diff --git a/build_sdl_sound.sh b/build_sdl_sound.sh new file mode 100755 index 000000000..ed6b42b99 --- /dev/null +++ b/build_sdl_sound.sh @@ -0,0 +1,84 @@ +#!/bin/bash +# Build script for SDL_sound 2.0 as a 64-bit universal framework + +set -e # Exit on error + +echo "Building SDL_sound 2.0 for macOS (x86_64 + arm64)..." + +# Clean up any previous build +cd /tmp +rm -rf SDL_sound SDL_sound_build + +# Clone and checkout SDL_sound 2.0.4 +echo "Cloning SDL_sound repository..." +git clone https://github.com/icculus/SDL_sound.git +cd SDL_sound +git checkout v2.0.4 + +# Create build directory +echo "Configuring build..." +mkdir -p build +cd build + +# Configure CMake +cmake .. \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \ + -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ + -DCMAKE_PREFIX_PATH="/Users/daniel/projects/Boxer/Frameworks" \ + -DSDLSOUND_SHARED=ON \ + -DSDLSOUND_INSTALL=ON + +# Build +echo "Building SDL_sound..." +cmake --build . --config Release + +# Find the built library (SDL_sound 2.0 builds as libSDL2_sound.dylib) +BUILT_LIB=$(find . -name "libSDL2_sound.dylib" -o -name "libSDL_sound*.dylib" | head -1) +if [ -z "$BUILT_LIB" ]; then + echo "Error: Could not find built library" + echo "Searching for any dylib files..." + find . -name "*.dylib" | head -5 + exit 1 +fi + +echo "Found built library: $BUILT_LIB" + +# Create framework structure +echo "Creating framework structure..." +FRAMEWORK_DIR="/tmp/SDL_sound_build/SDL_sound.framework" +mkdir -p "$FRAMEWORK_DIR/Versions/A/Headers" +mkdir -p "$FRAMEWORK_DIR/Versions/A/Resources" + +# Copy the library +cp "$BUILT_LIB" "$FRAMEWORK_DIR/Versions/A/SDL_sound" + +# Copy headers +cp -R ../src/*.h "$FRAMEWORK_DIR/Versions/A/Headers/" 2>/dev/null || true + +# Create symlinks +cd "$FRAMEWORK_DIR" +ln -sf Versions/A/SDL_sound SDL_sound +ln -sf Versions/A/Headers Headers +ln -sf Versions/A/Resources Resources +cd Versions +ln -sf A Current +cd ../.. + +# Copy Ogg and Vorbis frameworks from existing SDL_sound +echo "Copying Ogg and Vorbis frameworks..." +if [ -d "/Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/Frameworks" ]; then + cp -R "/Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/Frameworks" "$FRAMEWORK_DIR/Versions/A/" +fi + +# Verify the build +echo "Verifying build..." +file "$FRAMEWORK_DIR/Versions/A/SDL_sound" +lipo -info "$FRAMEWORK_DIR/Versions/A/SDL_sound" + +echo "" +echo "Build complete! Framework is at: $FRAMEWORK_DIR" +echo "To install, run:" +echo " cp -R $FRAMEWORK_DIR /Users/daniel/projects/Boxer/Frameworks/" +echo "" +echo "Or review the framework first before replacing the old one." diff --git a/copy_sdl_sound_dylib.sh b/copy_sdl_sound_dylib.sh new file mode 100755 index 000000000..5a622f7da --- /dev/null +++ b/copy_sdl_sound_dylib.sh @@ -0,0 +1,51 @@ +#!/bin/bash +# Copy framework dylibs to app bundle Frameworks folder +# This script should be run as a build phase in Xcode + +set -e + +# Use Xcode build settings if available, otherwise try to infer +if [ -z "$BUILT_PRODUCTS_DIR" ]; then + echo "Warning: BUILT_PRODUCTS_DIR not set, trying to find app bundle..." + APP_FRAMEWORKS="" +else + APP_FRAMEWORKS="${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}" +fi + +if [ -z "$SRCROOT" ]; then + SRCROOT="$(cd "$(dirname "$0")" && pwd)" +fi + +# If APP_FRAMEWORKS is empty, try to find it +if [ -z "$APP_FRAMEWORKS" ] || [ ! -d "$APP_FRAMEWORKS" ]; then + # Try to find the app bundle in common locations + POSSIBLE_APP=$(find ~/Library/Developer/Xcode/DerivedData/Boxer-*/Build/Products -name "Boxer.app" -type d 2>/dev/null | head -1) + if [ -n "$POSSIBLE_APP" ]; then + APP_FRAMEWORKS="${POSSIBLE_APP}/Contents/Frameworks" + else + echo "Error: Could not find app bundle Frameworks directory" + exit 1 + fi +fi + +echo "Copying dylibs to: $APP_FRAMEWORKS" + +# Copy SDL_sound dylib +SDL_SOUND_DYLIB="${SRCROOT}/Frameworks/SDL_sound.framework/Versions/A/SDL_sound" +if [ -f "$SDL_SOUND_DYLIB" ]; then + cp "$SDL_SOUND_DYLIB" "${APP_FRAMEWORKS}/libSDL2_sound.2.dylib" + install_name_tool -id @rpath/libSDL2_sound.2.dylib "${APP_FRAMEWORKS}/libSDL2_sound.2.dylib" 2>/dev/null || true + echo "✅ Copied SDL_sound dylib to app bundle" +else + echo "Warning: SDL_sound.framework not found at $SDL_SOUND_DYLIB" +fi + +# Copy MT32Emu dylib +MT32EMU_DYLIB="${SRCROOT}/Frameworks/MT32Emu.framework/Versions/A/MT32Emu" +if [ -f "$MT32EMU_DYLIB" ]; then + cp "$MT32EMU_DYLIB" "${APP_FRAMEWORKS}/libmt32emu.2.dylib" + install_name_tool -id @rpath/libmt32emu.2.dylib "${APP_FRAMEWORKS}/libmt32emu.2.dylib" 2>/dev/null || true + echo "✅ Copied MT32Emu dylib to app bundle" +else + echo "Warning: MT32Emu.framework not found at $MT32EMU_DYLIB" +fi diff --git a/create_sdl_sound_framework.sh b/create_sdl_sound_framework.sh new file mode 100755 index 000000000..6446a1b43 --- /dev/null +++ b/create_sdl_sound_framework.sh @@ -0,0 +1,62 @@ +#!/bin/bash +# Create framework from already-built SDL_sound library + +set -e + +BUILD_DIR="/tmp/SDL_sound/build" +FRAMEWORK_DIR="/tmp/SDL_sound_build/SDL_sound.framework" + +# Find the built library +BUILT_LIB="$BUILD_DIR/libSDL2_sound.dylib" +if [ ! -f "$BUILT_LIB" ]; then + echo "Error: Could not find built library at $BUILT_LIB" + echo "Looking for dylib files..." + find "$BUILD_DIR" -name "*.dylib" | head -5 + exit 1 +fi + +echo "Found built library: $BUILT_LIB" + +# Create framework structure +echo "Creating framework structure..." +mkdir -p "$FRAMEWORK_DIR/Versions/A/Headers" +mkdir -p "$FRAMEWORK_DIR/Versions/A/Resources" + +# Copy the library +cp "$BUILT_LIB" "$FRAMEWORK_DIR/Versions/A/SDL_sound" + +# Copy headers +echo "Copying headers..." +cp -R /tmp/SDL_sound/src/*.h "$FRAMEWORK_DIR/Versions/A/Headers/" 2>/dev/null || true + +# Create symlinks +cd "$FRAMEWORK_DIR" +ln -sf Versions/A/SDL_sound SDL_sound +ln -sf Versions/A/Headers Headers +ln -sf Versions/A/Resources Resources +cd Versions +ln -sf A Current +cd ../.. + +# Copy Ogg and Vorbis frameworks from existing SDL_sound +echo "Copying Ogg and Vorbis frameworks..." +if [ -d "/Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/Frameworks" ]; then + cp -R "/Users/daniel/projects/Boxer/Frameworks/SDL_sound.framework/Versions/A/Frameworks" "$FRAMEWORK_DIR/Versions/A/" + echo "Copied Ogg and Vorbis frameworks" +else + echo "Warning: Could not find Ogg/Vorbis frameworks to copy" +fi + +# Verify the build +echo "" +echo "Verifying build..." +file "$FRAMEWORK_DIR/Versions/A/SDL_sound" +lipo -info "$FRAMEWORK_DIR/Versions/A/SDL_sound" + +echo "" +echo "Framework created at: $FRAMEWORK_DIR" +echo "" +echo "To install, run:" +echo " cp -R $FRAMEWORK_DIR /Users/daniel/projects/Boxer/Frameworks/" +echo "" +echo "This will replace your old SDL_sound.framework" diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 000000000..89682cd11 --- /dev/null +++ b/package-lock.json @@ -0,0 +1,6 @@ +{ + "name": "Boxer", + "lockfileVersion": 3, + "requires": true, + "packages": {} +}