From bb8ac18af14a0ec4a618218cbb5266f9b78a02c7 Mon Sep 17 00:00:00 2001 From: XayadSC <156922227+XayadSC@users.noreply.github.com> Date: Mon, 9 Mar 2026 21:26:16 +0100 Subject: [PATCH 1/3] Fixed big mines tip in the codex --- locale/en/tips.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locale/en/tips.cfg b/locale/en/tips.cfg index 3a6373283..89edefd1c 100644 --- a/locale/en/tips.cfg +++ b/locale/en/tips.cfg @@ -25,7 +25,7 @@ mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike tailings-pond=The [entity=tailings-pond] is a huge open-air fluid storage solution that can hold up to 1,000,000 fluid units. It has different mechanisms depending on whether you put a gas or a liquid into it.\n\nGasses such as [fluid=coal-gas] are vented into the atmosphere. This destroys the gas and creates tons of pollution. 100 units of any gas will create 15 units of pollution.\n\nCertain gasses do not create pollution:\n [fluid=oxygen]\n [fluid=hydrogen]\n [fluid=nitrogen]\n [fluid=purest-nitrogen-gas]\n [fluid=pressured-air]\n [fluid=hot-air]\n [fluid=vacuum]\n\nLiquids such as [fluid=tar] are stored in the pond until the tailings pond is 100% full. Once the pond reaches this threshold the pond overflows, destroying the fluid and creating rings of highly flammable pollution tiles in the effected area.\n\nAny fluid with "water" in the name will instead seep into the groundwater and not create pollution tiles. [fluid=muddy-sludge] will also not create pollution tiles. The conversion factor is 500 units of fluid per every pollution tile. The pollution tiles can be used to fill lakes.\n\nYou can remove fluids from the pond by connecting [entity=pump] directly to one of the outputs. [item=red-wire] and [item=green-wire] can be used to read the contents of the pond. beacon=The [entity=beacon-AM1-FM1] and [entity=diet-beacon-AM1-FM1] use radio signals to trasmit module effects into nearby assembling machines. Each beacon has both an AM and an FM frequency that determines the effect radius, transmission efficiency, and power usage.\nThe AM and FM frequency sliders range from 1-5.\n\n[entity=diet-beacon-AM1-FM1]\nEffect radius:\n - AM1: 32\n - AM2: 24\n - AM3: 16\n - AM4: 8\n - AM5: 2\nTransmission efficiency: 0.1 * AM * FM\nPower consumption: AM * (FM ^ 3) / 2 MW\n\n[entity=beacon-AM1-FM1]\nEffect radius:\n - AM1: 64\n - AM2: 48\n - AM3: 32\n - AM4: 16\n - AM5: 2\nTransmission efficiency: 0.2 * AM * FM\nPower consumption: AM * (FM ^ 3) MW\n\nThe default 1AM 1FM beacon is wide area low power.\nIf a machine recives conflicting signals on either the AM or FM frequencies then the wavelengths will interfere and overload the machine.\nBeacons do not accept productivity modules such as [item=productivity-module-3]. combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbinemk01] for electricity. Higher temperatures of the fluid mean that the turbine works at a higher efficiency, thus generating more power. [entity=gasturbinemk01] has a limit to the temperature it can accept: if you give it a higher temperature input than this limit, it will be capped to that temperature, so you will be wasting the input. Higher level turbines have higher limits. -big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine]. These big mines will require canned fuels inside an [item=empty-fuel-canister].\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1]. +big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine].Most big mines require constant maintenance, frequent replacement of [item=drill-head] or [item=mega-drill-head] may be necessary.\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1].It requires only fluid fuel to function. [pywiki-statistics] info=Welcome to the Pyanodon Codex. This book contains helpful information to your success in pY mods. @@ -61,4 +61,4 @@ unlocked-at=Unlocked at burnt-result=Burnt result color=Color decay-time=Decay time -decay-result=Decay results \ No newline at end of file +decay-result=Decay results From 1b58e307cfe122869800b697955c0f2eab696a1d Mon Sep 17 00:00:00 2001 From: XayadSC <156922227+XayadSC@users.noreply.github.com> Date: Mon, 9 Mar 2026 21:28:31 +0100 Subject: [PATCH 2/3] Update changelog.txt --- changelog.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog.txt b/changelog.txt index 1bb3ec0f9..dcd331994 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2,6 +2,7 @@ Version: 3.0.45 Date: ??? Changes: + - Fixed big mine wiki page to mention drill heads instead of canistered fuel - Updated Russian locale courtesy of @Astorin - Updated German locale courtesy of @Spunk42 - Updated Dutch locale courtesy of @QatSquirrel From 7d6b4bd18d4ecd6e9c0c805d6234b28c82e2119f Mon Sep 17 00:00:00 2001 From: XayadSC <156922227+XayadSC@users.noreply.github.com> Date: Mon, 9 Mar 2026 21:39:46 +0100 Subject: [PATCH 3/3] Update tips.cfg --- locale/en/tips.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locale/en/tips.cfg b/locale/en/tips.cfg index 89edefd1c..826858c84 100644 --- a/locale/en/tips.cfg +++ b/locale/en/tips.cfg @@ -25,7 +25,7 @@ mechanical-inserter=The burner inserter is now an [item=burner-inserter]. Unlike tailings-pond=The [entity=tailings-pond] is a huge open-air fluid storage solution that can hold up to 1,000,000 fluid units. It has different mechanisms depending on whether you put a gas or a liquid into it.\n\nGasses such as [fluid=coal-gas] are vented into the atmosphere. This destroys the gas and creates tons of pollution. 100 units of any gas will create 15 units of pollution.\n\nCertain gasses do not create pollution:\n [fluid=oxygen]\n [fluid=hydrogen]\n [fluid=nitrogen]\n [fluid=purest-nitrogen-gas]\n [fluid=pressured-air]\n [fluid=hot-air]\n [fluid=vacuum]\n\nLiquids such as [fluid=tar] are stored in the pond until the tailings pond is 100% full. Once the pond reaches this threshold the pond overflows, destroying the fluid and creating rings of highly flammable pollution tiles in the effected area.\n\nAny fluid with "water" in the name will instead seep into the groundwater and not create pollution tiles. [fluid=muddy-sludge] will also not create pollution tiles. The conversion factor is 500 units of fluid per every pollution tile. The pollution tiles can be used to fill lakes.\n\nYou can remove fluids from the pond by connecting [entity=pump] directly to one of the outputs. [item=red-wire] and [item=green-wire] can be used to read the contents of the pond. beacon=The [entity=beacon-AM1-FM1] and [entity=diet-beacon-AM1-FM1] use radio signals to trasmit module effects into nearby assembling machines. Each beacon has both an AM and an FM frequency that determines the effect radius, transmission efficiency, and power usage.\nThe AM and FM frequency sliders range from 1-5.\n\n[entity=diet-beacon-AM1-FM1]\nEffect radius:\n - AM1: 32\n - AM2: 24\n - AM3: 16\n - AM4: 8\n - AM5: 2\nTransmission efficiency: 0.1 * AM * FM\nPower consumption: AM * (FM ^ 3) / 2 MW\n\n[entity=beacon-AM1-FM1]\nEffect radius:\n - AM1: 64\n - AM2: 48\n - AM3: 32\n - AM4: 16\n - AM5: 2\nTransmission efficiency: 0.2 * AM * FM\nPower consumption: AM * (FM ^ 3) MW\n\nThe default 1AM 1FM beacon is wide area low power.\nIf a machine recives conflicting signals on either the AM or FM frequencies then the wavelengths will interfere and overload the machine.\nBeacons do not accept productivity modules such as [item=productivity-module-3]. combustion-mixture=You can burn [fluid=combustion-mixture1] in [entity=gasturbinemk01] for electricity. Higher temperatures of the fluid mean that the turbine works at a higher efficiency, thus generating more power. [entity=gasturbinemk01] has a limit to the temperature it can accept: if you give it a higher temperature input than this limit, it will be capped to that temperature, so you will be wasting the input. Higher level turbines have higher limits. -big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine].Most big mines require constant maintenance, frequent replacement of [item=drill-head] or [item=mega-drill-head] may be necessary.\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1].It requires only fluid fuel to function. +big-mines=For most ores, both standard ore patches like [entity=ore-lead] and large rocks like [entity=lead-rock] will spawn. The latter are so large, you need to build a big mine such as [entity=lead-mine]. Most big mines require maintenance, frequent replacement of [item=drill-head] or [item=mega-drill-head] may be necessary.\n\nMost mines are unlocked with [technology=big-mines].\nThe earliest available big mine is the [entity=salt-mine] at [technology=energy-1]. It requires only fluid fuel to function. [pywiki-statistics] info=Welcome to the Pyanodon Codex. This book contains helpful information to your success in pY mods.