diff --git a/Other/Citra_per_game_config/v2/CitraPerGame.ahk b/Other/Citra_per_game_config/v2/CitraPerGame.ahk index 5299065..97f4525 100644 --- a/Other/Citra_per_game_config/v2/CitraPerGame.ahk +++ b/Other/Citra_per_game_config/v2/CitraPerGame.ahk @@ -9,65 +9,48 @@ ;--- Helpers --------------------------------------------------------------- -SetRes(f) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) +SetRes(cfg, f) { ; Replace resolution_factor with value f (supports 1-10) cfg := RegExReplace(cfg, "m)^resolution_factor=([2-9]|10|1)$", "resolution_factor=" f) - SaveConfig(cfg, CitraConfigFile) + return cfg } -SetFilter(name, isDefaultTrue) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) - +SetFilter(cfg, name, isDefaultTrue) { if (name = "none") cfg := StrReplace(cfg, "texture_filter_name=xBRZ freescale", "texture_filter_name=none") else if (name = "xBRZ freescale") cfg := StrReplace(cfg, "texture_filter_name=none", "texture_filter_name=xBRZ freescale") cfg := StrReplace(cfg, "texture_filter_name\default=" (isDefaultTrue ? "false" : "true"), "texture_filter_name\default=" (isDefaultTrue ? "true" : "false")) - SaveConfig(cfg, CitraConfigFile) + return cfg } -SetShader(name, wantDefaultFalse) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) - +SetShader(cfg, name, wantDefaultFalse) { if (name = "none (builtin)") cfg := StrReplace(cfg, "pp_shader_name=Bump_Mapping_AA_optimize", "pp_shader_name=none (builtin)") else if (name = "Bump_Mapping_AA_optimize") cfg := StrReplace(cfg, "pp_shader_name=none (builtin)", "pp_shader_name=Bump_Mapping_AA_optimize") cfg := StrReplace(cfg, "pp_shader_name\default=" (wantDefaultFalse ? "true" : "false"), "pp_shader_name\default=" (wantDefaultFalse ? "false" : "true")) - SaveConfig(cfg, CitraConfigFile) + return cfg } -SetPreload(on) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) - +SetPreload(cfg, on) { cfg := StrReplace(cfg, "preload_textures\default=" (on ? "true" : "false"), "preload_textures\default=" (on ? "false" : "true")) cfg := StrReplace(cfg, "preload_textures=" (on ? "false" : "false"), "preload_textures=" (on ? "true" : "false")) - SaveConfig(cfg, CitraConfigFile) + return cfg } -SetClock(pct) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) - +SetClock(cfg, pct) { cfg := StrReplace(cfg, "cpu_clock_percentage=125", "cpu_clock_percentage=" pct) cfg := StrReplace(cfg, "cpu_clock_percentage=25", "cpu_clock_percentage=" pct) - SaveConfig(cfg, CitraConfigFile) + return cfg } -SetLayout(opt) { - global CitraConfigFile - cfg := LoadConfig(CitraConfigFile) - +SetLayout(cfg, opt) { cfg := StrReplace(cfg, "layout_option=2", "layout_option=" opt) cfg := StrReplace(cfg, "layout_option=0", "layout_option=" opt) - SaveConfig(cfg, CitraConfigFile) + return cfg } NormKey(k) { @@ -114,51 +97,56 @@ else if (game = "mario_luigi_bis") else if (game = "mario_luigi_bowsers_inside_story") game := "mario_luigi_bowser_s_inside_story" +global CitraConfigFile +cfg := LoadConfig(CitraConfigFile) + ; Apply configs if (game = "default") { - SetRes(10) - SetFilter("xBRZ freescale", false) - SetShader("Bump_Mapping_AA_optimize", true) - SetPreload(true) - SetClock(125) - SetLayout(2) + cfg := SetRes(cfg, 10) + cfg := SetFilter(cfg, "xBRZ freescale", false) + cfg := SetShader(cfg, "Bump_Mapping_AA_optimize", true) + cfg := SetPreload(cfg, true) + cfg := SetClock(cfg, 125) + cfg := SetLayout(cfg, 2) } else if (game = "3d_land") { - SetRes(8) - SetFilter("none", true) - SetShader("none (builtin)", false) - SetPreload(false) + cfg := SetRes(cfg, 8) + cfg := SetFilter(cfg, "none", true) + cfg := SetShader(cfg, "none (builtin)", false) + cfg := SetPreload(cfg, false) } else if (game = "hd_texture_pack") { - SetRes(4) - SetFilter("none", true) - SetShader("none (builtin)", false) - SetPreload(false) + cfg := SetRes(cfg, 4) + cfg := SetFilter(cfg, "none", true) + cfg := SetShader(cfg, "none (builtin)", false) + cfg := SetPreload(cfg, false) } else if (game = "luigi_s_mansion_2") { - SetRes(6) - SetClock(25) + cfg := SetRes(cfg, 6) + cfg := SetClock(cfg, 25) } else if (game = "mario_kart_7") { - SetRes(5) - SetFilter("none", true) - SetPreload(false) + cfg := SetRes(cfg, 5) + cfg := SetFilter(cfg, "none", true) + cfg := SetPreload(cfg, false) } else if (game = "mario_luigi_bowser_s_inside_story") { - SetLayout(0) - SetFilter("none", true) - SetShader("none (builtin)", false) - SetPreload(false) + cfg := SetLayout(cfg, 0) + cfg := SetFilter(cfg, "none", true) + cfg := SetShader(cfg, "none (builtin)", false) + cfg := SetPreload(cfg, false) } else if (game = "mario_luigi") { - SetLayout(0) + cfg := SetLayout(cfg, 0) } else if (game = "no_preloading") { - SetRes(10) - SetFilter("xBRZ freescale", false) - SetShader("Bump_Mapping_AA_optimize", true) - SetPreload(false) + cfg := SetRes(cfg, 10) + cfg := SetFilter(cfg, "xBRZ freescale", false) + cfg := SetShader(cfg, "Bump_Mapping_AA_optimize", true) + cfg := SetPreload(cfg, false) } else if (game = "nsmb2") { - SetRes(10) - SetFilter("none", true) - SetShader("none (builtin)", false) - SetPreload(false) + cfg := SetRes(cfg, 10) + cfg := SetFilter(cfg, "none", true) + cfg := SetShader(cfg, "none (builtin)", false) + cfg := SetPreload(cfg, false) } else { ShowHelp() } +SaveConfig(cfg, CitraConfigFile) + MsgBox("Applied config for '" game "'.", "CitraPerGame", 64) ExitApp 0