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Stack.cpp
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145 lines (114 loc) · 2.97 KB
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#include "Stack.hpp"
void Stack::Setup(StackTypeEnum stackType, int x, int y)
{
this->stackType = stackType;
this->x = x;
this->y = y;
setAppropriateStackEnd();
}
void Stack::Render(ArtTools* artTools)
{
if (cards.size() == 1 || stackType != StackTypeEnum::BottomStack)
renderOnlyTopCard(artTools);
else
renderSpreadStack(artTools);
}
void Stack::renderOnlyTopCard(ArtTools* artTools)
{
cards[cards.size() - 1]->Render(x, y, artTools);
}
void Stack::renderSpreadStack(ArtTools* artTools)
{
size_t indexOfLastCard = cards.size() - 1;
int offset = 0;
if (indexOfLastCard > 1 && !cards[1]->FaceUp)
cards[1]->Render(x, y - MINI_STEP, artTools);
for (int c = 1; c < indexOfLastCard; c++)
if (cards[c]->FaceUp)
cards[c]->Render(x, y + offset++ * STEP_SIZE, artTools);
cards[indexOfLastCard]->Render(x, y + offset * STEP_SIZE, artTools);
}
void Stack::AddCard(Card *card)
{
cards.push_back(card);
}
void Stack::FlipTopCard()
{
size_t indexOfLastCard = cards.size() - 1;
cards[indexOfLastCard]->FaceUp = !cards[indexOfLastCard]->FaceUp;
}
void Stack::GetFreshDeck()
{
for (int suitNumber = (int)CardSuit::Lowest; suitNumber <= (int)CardSuit::Highest; suitNumber++)
for (int rankNumber = (int)CardRank::Lowest; rankNumber <= (int)CardRank::Highest; rankNumber++)
cards.push_back(new Card((CardRank)rankNumber, (CardSuit)suitNumber));
}
void Stack::setAppropriateStackEnd()
{
if (stackType == StackTypeEnum::TopStack)
cards.push_back(Card::CreateAceAcceptingSlot());
else if (stackType == StackTypeEnum::BottomStack)
cards.push_back(Card::CreateKingAcceptingSlot());
else
cards.push_back(Card::CreateDeckBlankSlot());
}
bool Stack::IsEmpty()
{
return cards.size() == 1;
}
void Stack::Shuffle()
{
for (int c = SIZE_OF_DECK; c > 0; c--) // ignore the placeholder on the bottom, do grab the last card before to force face-down
{
int cardToSwap = blit::random() % c + 1;
Card* card = cards[cardToSwap];
cards[cardToSwap] = cards[c];
card->FaceUp = false;
cards[c] = card;
}
}
Card* Stack::DrawCard()
{
Card* card = cards[cards.size() - 1];
cards.pop_back();
return card;
}
int Stack::CountOfSelectableCards()
{
int count = 0;
for (int c = cards.size() - 1; c > 0; c--)
if (cards[c]->FaceUp)
count++;
return count;
}
void Stack::RefillFromOtherStack(Stack* otherStack)
{
while (!otherStack->IsEmpty())
cards.push_back(otherStack->DrawCard()->Flip());
}
Card* Stack::GetCardForMove(int y, bool source)
{
int count = cards.size(), faceUp = 0;
if (HasTopCardNeedingFlipping())
return NULL;
if (y == TOP_ROW || (y == 1 && count == 1) || source == DESTINATION)
return cards[count - 1];
for (int c = 1; c < count; c++)
if (cards[c]->FaceUp && ++faceUp == y)
return cards[c];
return NULL;
}
bool Stack::HasTopCardNeedingFlipping()
{
if (IsEmpty())
return false;
return !cards[cards.size() - 1]->FaceUp;
}
bool Stack::IsTopCard(Card* card)
{
return card == cards[cards.size() - 1];
}
Card* Stack::PeekTopCard()
{
return cards[cards.size() - 1];
}