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DestinationPinController.cs
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43 lines (36 loc) · 1009 Bytes
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRStandardAssets.Utils;
using UnityEngine.SceneManagement;
namespace DeployVR
{
[RequireComponent(typeof(VRInteractiveItem))]
public class DestinationPinController : MonoBehaviour
{
//name of the scene
public string sceneName;
//vr interactive object component
VRInteractiveItem vrInteractive;
void Awake()
{
//grab component
vrInteractive = GetComponent<VRInteractiveItem>();
}
//send the player to the specified scene
void ChangeScene()
{
// loads the scene called sceneName
SceneManager.LoadScene(sceneName);
}
void OnEnable()
{
vrInteractive.OnClick += ChangeScene;
}
void OnDisable()
{
vrInteractive.OnClick -= ChangeScene;
}
}
}