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Description
Hi and thanks for the great project! I‘m thinking about using it in https://github.com/tronbyt/pixlet (and transitively in https://github.com/tronbyt/server). It‘s a system that produces still images and animations for LED matrix displays in lossless WebP format. Pixlet has two modes of operation: an offline rendering which produces previews for an app browser (this can take long but should produce images as small as possible) and a just-in-time rendering for display on a device (this should be fast, but not make images too large for devices with little memory). With go-libwebp, we chose the highest compression level for previews and something in the middle for just-in-time.
nativewebp currently is not configurable in that aspect, so I assume it’s similar to a low-to-medium level in libwebp, right? Do you happen to have made a comparison with libwebp already (if not, we‘re happy to create one, if you think that could be useful)? Do you plan on offering different compression levels?