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Windows External Tools setup does not work as described #73

@daffodildil

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@daffodildil

In the following section of the readme.md related to setting up zed as an External Editor and configuring Godot's Exec Flags and the zed Exec Path:

Opening GDScript files in Zed instead of Godot

If you want to open GDScript files in Zed instead of Godot, you need to change Godot editor settings. In the Godot editor, go to Editor > Editor Settings > Text Editor > External and enable Use External Editor. Set the Exec Path to the path of your Zed executable and the Exec Flags to {project} {file}:{line}:{col}. This will open files and jump to the correct line in Zed when you click on an error or warning in Godot.

These steps do not work for me on Windows 10.
If I set the Godot External Editor Exec Path to the path of zed's executable itself, then the Exec Flags as written do not properly open the files.
Zed launches but no script is selected.
If I changed the Exec Flags to {project} {file} then the file launches when I double click on it in the godot editor.

If I change the Exec Path from the actual file path, to just zed then the Exec flags described in the readme work correctly.

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