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ProjectFileManager.h
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42 lines (38 loc) · 1.49 KB
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#pragma once
#ifndef PROJECTFILEMANAGER_H
#define PROJECTFILEMANAGER_H
#include <windows.h>
#include <shobjidl.h>
#include <iostream>
#include "stb_image_write.h"
#include "SDL.h"
#include <filesystem>
#include <SDL_syswm.h>
#include "Project.h"
namespace SpriteLab
{
enum FileType
{
ExportType,
SaveType
};
struct UserSettings
{
SDL_Point preferedCanvasSize = {-1, -1};
std::vector<std::string> recentProjects;
}; extern UserSettings userSettings;
void ExportProject(SDL_Renderer* renderer, Project* project, std::filesystem::path path, SDL_Point size);
std::string SaveProjectDialog(SDL_Window* window, SDL_Renderer* renderer, FileType fileType, std::string fileName);
std::string LoadProjectDialog(SDL_Window* window, SDL_Renderer* renderer);
void SaveProject(Project* project, std::filesystem::path path);
Project LoadProject(std::filesystem::path path);
void SetSetting(std::string setting, std::string value, std::string value2 = "null");
std::string GetSetting(std::string setting);
void LoadSettings();
void SaveSettings();
void ProjectSaveAs(SDL_Window* window, SDL_Renderer* renderer, Project* project);
void ProjectSave(SDL_Window* window, SDL_Renderer* renderer, Project* project);
void ProjectExportAs(SDL_Window* window, SDL_Renderer* renderer, Project* project);
void ProjectExport(SDL_Window* window, SDL_Renderer* renderer, Project* project);
}
#endif